My original Castlevania 1 vs. Castlevania 2 episode didn't talk about this feisty gem in the Castlevania series. I LIKE IT, YOU LIKE IT, LET'S TALK ABOUT WHY.
+Chronosaurus particularly why prime was actually fucking good even though they did the first person shooter with it. or why super metroid is definitivly the best with fusion being just as good, if not a little annoying with the whole ai was based of off her commander from which is now other m type story.
@@Vivid_Sky23 you would think he could do this at the point he's at. Maybe hes just so caught up in GG that he doesnt think about his old work anymore.
@@Vivid_Sky23 I never thought of this...he could even have fully animated scenes rather than the partial stuff he does in sequelitis! Remember when he used to do that?!
***** Okay, I'll give you that. But be honest, Arin wasn't talking about desperation, he was talking about use of items as a standard of gameplay. I used all the OTHER major items in most of these titles. Arin can say what he wants about their redundancy, but you can't whip in two directions at once; you CAN throw an item, turn around and deal with the other threat. =3
TymeTwyster Last the thing is: you can use the items, but you don't really have to, the game isn't forcing you into using them... or what he's saying, why use item, when you can just _whippikah_ - like, you know, you watched the video... The items are there (for the consistency, I guess - means they were in the previous games, so why throw them away in this one), but they are not important anymore... Sure, if you're good (throw knife one way whip the other way, as you said). So, the sumary is... the items don't even need to be in this game, but they're still there, for some reason or another... I don't know where I'm going with this, it's getting late and I'm little hazy at this point... but don't take it like I'm trying to make excuses for Arin's opinion or whatever... I'm just sayin' _cheers_
Guys, at no point did he say the game is bad. He said the exact opposite. Like, the exact opposite. 'Please don't think this is a bad game or a bad sequel.' He's criticizing a single aspect. Even the description says he likes it. He's just sayin'. Just sayin'. I dunno why people hop on every excuse given to be mad.
+TheSilentStorm Yeah, and he mostly gets good feed back on all of his critiques. It's probably from his reputation though. I criticized Fallout 3 and almost got lynched.
+TheSilentStorm Honestly I just think it's his hipster california lifestyle that drives him to feel the need to criticize universally loved things. He puts a lot of effort into these and I agree with a lot of it but it kind of just seems like he's doing it just for the sake of shitting on something, that in his bias opinion, isn't worth all the praise that it gets.
Shmandalf I get that vibe from him too. A lot of people just hate on loved things to either get attention, or just because they feel compelled to be different.
asddsdsssd I mean don't get me wrong I think he's a pretty cool guy, but I'm not sure he's doing sequelitis just to be a game critic. He critiques games from his own bias while masquerading under the illusion of objectivity.
youtube has fundamentally changed for the worse, in that content like this takes time and effort and will simply get buried under shitty reaction videos and a mountain of other lets play channels. it's for the best when it comes to how he's moved on.
@@alleras46 i mean moreso the animation present; all the popular story time animators (odd1sout, jaiden) have full teams dedicated to getting videos out, and they still take months. im sure arin could have such a team to help him, but itd greatly slow down his other projects (game grumps, 10mph, touring, hell even smaller stuff like shuffle master)
+Sachiel Otaku English is a bizarre language. Some words are pronounced differently but are spelled the same. Like though and rough. Its just how it works.
I'd love to see him make a Symphony of the Night sequelitis, as well as that fabled Zelda sequelitis he's mentioned before. Seriously, even if he just made that Zelda sequelitis and nothing else, I'd be satisfied.
96NekoChan people begged for a new sequelitis. now they got their sequelities. poof. they regret that arin shows the mess inside that overrated game.it isnt bad but it had flaws.
The sub-weapons weren't the only things not changed to reflect the new game engine; the enemies from 1 & 3 that were brought back also received no update and therefore got REALLY easy to dispatch.
If you watched the video properly you'd have learned that the video addressed MECHANICS that messed up the game... ...reusing enemies doesn't cause a game to break or take away from the re-playability like making other items worthless and leaving the player with all the tools he'll need from level 1 does. Imagine if all you need in Link To The Past was Link's sword to reach Ganon and not having to go through the trouble of getting the 3 pendents to unlock Ganon's chamber...
darkwiz666 Except that's not quite true. The game is about how they changed several base mechanics in a favorable way, but none of the other mechanics or aspects of the game changed with it. This can include the enemies. In fact, he spends a lot of time talking specifically about enemies and how their interaction with subweapons and the whip was pretty much equal. The idea that they could have changed enemies so that the whip wasn't as effective against them could have also fixed problems he addressed.
darkwiz666 That is not the same at all. The pendants weren't items you could use in the game like the items you got in Castlevania. They are more like achievements representing that you have went through a level and killed a boss. Taking the pendants out of LttP compared to Castlevania would be more like taking away three entire levels with bosses (just so you could fight a certain later boss faster? What the fu...) A more correct example would be if LttP had your sword compensate for all the jobs of those usable special items (bow, the magical rods, boomerang, inter-dimensional mirror etc.) yet still had those items in the game ... HOLY F**K THAT SOUNDS AWESOME.
Not just the old enemies, even the new ones fared poorly. Mostly thanks to the eight directional whipping. In fact I recently played through the game without whipping up, down or diagonal at all except where absolutely necessary to proceed in the game (which was seriously only like two spots late in the game). It REALLY felt like the stages had originally been designed to be played like that, not with the omni-whip. It even got pretty challenging near the end. Not as hard as 1 or 3, but no longer felt like Super Kirby-vania IV. I'm convinced the multi-directional whipping was added in to the game near the end of it's development.
While I agree that a sequel shouldn't be weighted down by traditions set in the previous games, you of all people should know how batshit insane people get and how many temper tantrums they throw when you change or critique something they enjoyed.
ChickenPika Dude! I was just about to say that, but on the other hand if they did take it out and everyone went insane, 20 years later they would appreciate the change
ChickenPika The way i understand, he is saying it should be a game from a completely new franchise, like RE4 should have been, but they chose to keep the name to enhance sales.
+ChickenPika True that. If they were to make a zelda w/o a hookshot for exemple the kiddies would lose their shit, yet the the other hand they complain that zelda games are always the same, you just cant win.
+ChickenPika True that. If they were to make a zelda w/o a hookshot for exemple the kiddies would lose their shit, yet the the other hand they complain that zelda games are always the same, you just cant win.
+The Helmaroc King i would agree but metroid did the one thing developers of the 3d transition were afraid of. it changed the way you played to fit its new world. its still a metroid, but its different, and that was brilliant.
***** This specific Sequelitis video is one of the good ones, the ones where Arin actually has good points and is... well... right. The problem is his behavior towards games he sucks at, particularly in Game Grumps. If he sucks at a game, he calls it absolute garbage. And as of very recently in the Game Grumps OOT Playthrough, He is again hating on the game. (reference: Fire and Water temple episodes.) Why? because he clearly sucks at OOT. I'm not here to say that's the ONLY reason however, but it is more than likely the governing factor behind his "opinions". I have no faith he would give Metroid Prime justice against the side scroller Metroids.
That wouldn't be favorable for Metroid Prime. It's a far less fluid game than Super Metroid and it's also less intuitively designed. It's by no means a less than stellar game, but compared to Super Metroid it's rather slow and the controls are often quite awkward. It doesn't take a genius to figure out that Super Metroid is the better game. I just don't think there'd be much that Arin could say that isn't immediately obvious after playing both. Metroid vs Super Metroid however would be a far more interesting sequelitis because the two games are essentially the same concept excecuted a decade apart, with hugely different levels of quality. Both are set on the same planet, feature the same basic controls, and share many enemy types. I think this comparison is far more fair to both games and also far more interesting to analyse. It's amazing how many things Metroid botches that Super Metroid perfects. Neither game is bad but one is vastly better and for a myriad of reasons that aren't immediately obvious. Just my thoughts.
Dear Arin thank you for making sequilitis this series makes me happy and makes me think about things I never would have so keep up the good work and I can't wait to see what else you have in store for this series
That "SKELETON SNAKE DRAGON HEADS FROM THE WALL" bit is just a perfect example the pure genius and feel of Sequelitis. He's SO incredible at making entertaining commentary video content, and his creative style is so aesthetic to watch and listen to that it's impossible not to want more. Thank you for making this kind of content, Arin. If you ever read this, I hope you know people seriously do realize how just incredibly good at making videos you are, and you bring something so unique to the world of animation, quality, humor, and most of all creativity that one can rarely find anywhere else. I don't mean to offer you any external validity, if something like that has turned into a crutch-like destruction mechanism for you like it has for other content creators, but being on the receiving end of your content is such an incredibly fun roller-coaster to be on, and I hope enough people have communicated that to you that you've gotten the message. I wish you could experience it from everyone else' perspective at least once. And I hope you have had as much fun creating this stuff as people are having from watching it. I can't imagine someone more deserving of it. I wish you all the continued success this universe has to offer.
I remember him saying that it took him so long to make these because he animated them, I wouldn't mind if it was just a voice over from him over gameplay without the animations if that made them come out earlier. I also wouldn't mind if he bothered to actually make more of these (and finally finish MGA 3).
Jimmy William Rondo of Blood (getting to play the real version via Castlevania Dracula Chronicles on the PSP) was perhaps a better evolution of the original Castlevania. Except for Maria. I really don't know what to think of her addition. I really love the heck out of Castlevania 4, as it was the first of them I beat legitimately without cheats or help. (And the replays do get tougher, adding more enemies and having more damage get taken off.) On the other hand I have still not beaten Castlevania 3 without save-states. (Leaving one before the Dracula battle, not between forms.) I have not played a Castlevania game yet which I utterly despised, or went "this is terrible", except for Simon's Quest . . . where my words were more "this needed to be left to cook a little longer, because it's so half-baked". I even really enjoyed Lament of Innocence. Of course I have about seven I've not played: Castlevania 64 (N64), Circle of the Moon (GBA), Harmony of Dissonance (GBA), Castlevania: Belmont's Revenge (GB), Castlevania Legends (GB), Order of Ecclesia (DS), and Harmony of Despair.
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I dunno about really. Bioshock Infinite wasn't really trying to be the same as the other two games. It WAS trying to be different, and added things you could do acordingly! Like using the hook to get around and position yourself in battle and adding tears to open, to give yourself an advantage! If you really wanna say the same thing about a Bioshock game, say it about the second game..
Hate to show up to a four year old comment and reply, but Bioshock Infinite only carries the Bioshock title to indicate it's in the same multiverse as the original. Comparing Bioshock to Infinite is like comparing Link to the Past and Hyrule Warriors: they both have similar structure and contribute to the same multiverse, but they really have nothing in common, even down to the genre.
this is my largest problem with bioshock infinite, the fact it was a bioshock made it have things like "big daddies" in the form of the patriots and the "plasmisds" in the form of vigors, there could have been more potential if the team was given the freedom to go nuts with ideas
well quantifying potential is hard, but having to abide by specific characteristics does lessen the creative freedom of the studio and the minds that are developing the game, simply to chase the fame and fortune of a past greatness
Merick Its the same place as rapture but a different universe..constants and variables man..the big daddies and plasmids were constants and the vigor was the variable. I have no problems with infinit. I appreatiated it not as a sequal prequal or what ever it is but the fact its a game that I enjoyed playing. I dont waist my time looking at faults I just enjoy the game for what it is..something to play.
i dont look at it as "something to play" its a peace of art, one to be admired but one with flaws like anything else, i like understanding why i experience something in a game rather than just bumbling through it as a community if we idly let something stagnate simple because its just "something to play" than that medium wont grow with us to enhance our experiences and interactions, both in game and around the community, just look at DarkSouls as a small example
This was basically the only Castlevania game that lets you do that (aside from Harmony of Despair which came out years later). WIth the way he puts it, maybe that's why they went back to letting you just whip in 2 directions? That or it was just easy to program the player that way. But there's games like X68000 and Bloodlines that still lets you whip diagonally. Then again X68000 you can only do it while jumping (and only downwards) and Bloodlines the only directions is diagonally left or right.
Another thing he covered, which I feel is true, is the reach. Bloodlines goes back to one's character being a somewhat small blip, so the additional weapons will always make up some difference one way or the other... but they were a bit less well-implemented than prior entries. Like the game under scrutiny here, it wasn't bad at all, it merely had a few missteps in design; in Bloodlines' case, I actually think it was trying to be a little too different... like Simon's Quest, but to a far lesser degree.
Belmont Ziimon The conversation would likely be about the minor differences that change each game. It's a little too simplistic to just pare it down to that. Breeding alone could provide a whole episode of Sequelitis.
Belmont Ziimon for a casual player yeah there are minor differences but if you get into battling and the competitive side there can be HUGEEEEEE diffrences.
It's interesting to see how Arin didn't give a fuck about Castlevania 3 even though it's often times regarded as the best NES-Castlevania. I wonder how he rates Castlevania 3 in comparison to Castlevania 1 now that he actually played it.
I would love to see a sequelitis on Dark souls and Bloodborne. Because even though they have similar objectives, they both have two entirely different styles, strategies, and ways to play them. I would just like to see your opinions on them. And before anyone leaves a comment in a frustrated tone like "Why would he even do that, what's the point?", I'm just letting you guys know ahead of time, that I don't care.
I have no idea why but halfway through the day i remember the super charge it joke so i watched the video again and again and again and now i'm crying.
Castlevania 4's weapons are useful. Just not in the first few levels. They wanted to make the game a little easier in the beginning for newbies. But go on to the next few levels and you'll see. Just look at the Game Grumps episode of this game. Danny and Arin got stuck and if they used everything they had they could have made it past enemies easier.
Animating a full length 19 minute cartoon+ 36 hour work Getting the gameplay of really hard old gamez! 8 to 9 hour work Doing GG every day and making commercialz for GG. 4 hour 10 minute work. ARIN TAKE YOUR FUCKIN TIME!
I miss the days when you used to make this kind of original content. I remember when I got to meet you it was awesome. 2020 and I think I’ve lost all hope.
yeah but Game Grumps (and I guess now Starbomb) is practically a full time job for him now. he might be just super busy or busy and also lazy (he did admit to laziness being a reason for lack of videos in the A Link to the Past grump series when he talked about Zelda Sequelitis) but it doesn't seem like we'll be getting another video anytime too soon. I'm not complaining, but I also wouldn't complain if we got Zelda Sequelitis or awesome whatever.
i think the adventure playthrough did enough... and the mere existence of rise of lyric. it's becoming grating to just see "oh wow sonic fucking sucks" around every corner. like what if a game you liked now suddenly had an awful reputation? Then a internet celebrity comes a round and his opinions make the backlash even more abundant? it would kinda be a little disheartening.
Biddybalboa never meant that. i have criticized sonic , and even poked fun at it. But it's different with Arin. he's made it very clear he just doesn't like sonic, which in it of itself is fine. But Arin is famous, and when a famous person says or does something, about something. Even of his fans have zero knowledge of it, they'll hope along for the ride. so really all that came from it was people deciding "sonic was never good" just because the grumps said so
This is my favorite Castlevania game because of its atmosphere and presentation, along with its near-perfect controls. While I'll agree that the secondary weapons probably should have been thought out a bit more (but not pointless; I like the throwing knife for long-distance attacks against the dragon-head boss and Frankenstein, the stopwatch for those annoying skeleton snakes on the walls, the holy water for stationary enemies, the axe for.... ok I never used the axe, and the cross for pretty much everything else the whip's not as good for) the control scheme was really smooth and it made plowing through the levels with well-timed attacks very rewarding. Back to the atmosphere, this game more than any other really displays the horror aspect of the series. (Brief sidenote here: I didn't grow up playing NES, so I don't have an inherent love for the 8-bit graphics, and most of the games look muddy and gross which makes it harder for me to get enthralled by them. However, the horror genre actually relies on gross aesthetics which in turn makes me more invested in them.) Utilizing the enhanced graphical power, it put a lot of attention to detail, from the rotting trees & plants in Stage 2 to the haphazard construction of the Clockwork Mansion to the way the dark hallway leading up to Dracula is lit up by the candles as you walk by them, and so on. This kind of stuff is really cool and I'd like to see more of it. Not to mention the stellar soundtrack; the Dracula fight here is my favorite of the series because of how menacing & foreboding it is, and for how the last quarter Simon's theme kicks in to show how much stronger you've become (the first stage is set up to make you feel like a badass; by the time you've got Dracula backed into a corner you actually ARE a badass). While I still like Castlevania 1 & 3 for their challenge and later stuff like Aria of Sorrow for its exploration, Super Castlevania is still the quintessential Castlevania experience.
CV4 is the best cvania ever. period. with sub-weapons or not. this video says that it could have been better. yes, maybe it could have been faster imo. well, we can only close our eyes and dream of the possibilities..! ^^
I remember about 10 years ago I went into a used book store ( they sell used games, too) and bought a snes just to play cv4. The button for the sub-weapons didn’t work, and I was too lazy to switch it to another button. I had no problem beating the game, and I still enjoyed the hell out of it. On a side note: I think cv 3 is a close second. I think they were released months apart, oddly enough. I always wanted a cv that took the best elements of 2, 3, and 4. The rpg elements and towns of 2, ( I actually liked it, though there were some really frustrating aspects to it), the multiple paths and different characters of 3, and the crisp gameplay of 4. To me, that would be just perfect.
SC4 Changed everything? I could say the same thing about SotN and the other Metroidvanias. That game changed everything about Castlevania, and not in a way that worked for all fans. SotN took everything about adventuring through a terrifying castle, and relying on your, skills, limited weapons and brain, and replaced it with going over-powered conqueror of the castle with a huge arsenal of weapons. That game is a far bigger criminal if you ask me.
TheShepherd82 True. But SotN was the game that brought all the billions of weapons and magic spells into the series, plus they went back to linear with C3 because it didn't pay off very well. Don't get me wrong, I don't hate SotN or exploration in Castlevania. I just think it took away some things I loved in the series.
that's correct, just wanted to make that clear.but who cares mr assholraptor here knows better in anyway ;-) his first castlevania 1+2 review was "harder" than this one.
TheShepherd82 Yeah. 3:35, I believe he is displeased because the game isn't as painfully difficult as the other games. Which isn't something that determine a game's quality.
TheShepherd82 I get you don't like it but what right do you have to aggravate all his fans by posting slander on his page and besides his opinion is valid and he gave reasons, if you truly have that much of a problem with it please do one yourself and prove his is utter trash until then don't go spouting off about how "everybody else" does better reviews and try to promote them on someone else's video, I'm not saying youtube is family friendly but still maintain a little respect for someone who took time out of his life to put his opinion up and if you are gonna insult his stuff keep it to one post and stop trying to get your friends (or your idol/role models) channel more views, adding a name was unnecessary and makes you look like a trolling faker, something the internet doesn't need more off, thank you.
The sub weapons in this game are mainly for the bosses, which can be defeated much faster and easier with the right one, especially if coupled with a III-tablet.
He should do the Mario series as he has said he likes the older ones better. I just want to know why. Super Mario 3 is my favorite but it would be cool to see the original Mario and Super Mario World :P
It's because the new games are sticking to the same formula and not stepping outside the box and coming out with new ideas. Like what Super Mario 3 did.
His Zelda sequelitis is a youtube video version of half-life 3. I can wait, but please try and release it before the end of the century. :) I'd like to see it before I die.
In the original Castlevania, I would get pissed when I lost the cross and watch. In Castlevania 4, I would STILL get pissed off if I lost the cross or watch. They still kept their uses and I still used them as much as I wanted to. The battle axe, holy water and knives were crap in the first game and they deserve to NOT find use in Castlevania 4 because of how s**ty they were.
11 years later and I still can't get over Arin pronouncing meta as 'mayta'
We really need more Sequelitis.
sequelitises
You know what would make my entire year? A Pokemon sequelitis.
+Chronosaurus particularly why prime was actually fucking good even though they did the first person shooter with it.
or why super metroid is definitivly the best with fusion being just as good, if not a little annoying with the whole ai was based of off her commander from which is now other m type story.
Go to grumpout and check out how about skyward sword
+Nicwie1 Sequeliti?
But when the world needed him most, he kept doing game grumps
And ran it so far into the ground it's gotten through the Earth's crust and has hit the Mantle
@@aortaplatinum still doing better than you tho :)
Key Wii I wouldn't say that
@@keywii5399 lol as if that makes it less ran into the ground
The more he does Game Grumps, the more he invalidates any points he made in Sequelitis.
Arin forgot the password to his "egoraptor" account confirmed.
It's "Arin"
@@roccoc.o i thought you mean his password was "Arin" and i giggled a lil bit
I don't know why he just doesn't hire an animator and teach them the animate in his style so he can so lots more sequelitis
@@Vivid_Sky23 you would think he could do this at the point he's at. Maybe hes just so caught up in GG that he doesnt think about his old work anymore.
@@Vivid_Sky23 I never thought of this...he could even have fully animated scenes rather than the partial stuff he does in sequelitis! Remember when he used to do that?!
"Be honest, how many of you threw the knife!?"
Truthfully, I never used the knife. In ANY Castlevania game.
*****
Okay, I'll give you that. But be honest, Arin wasn't talking about desperation, he was talking about use of items as a standard of gameplay. I used all the OTHER major items in most of these titles. Arin can say what he wants about their redundancy, but you can't whip in two directions at once; you CAN throw an item, turn around and deal with the other threat.
=3
TymeTwyster Last the thing is: you can use the items, but you don't really have to, the game isn't forcing you into using them... or what he's saying, why use item, when you can just _whippikah_ - like, you know, you watched the video... The items are there (for the consistency, I guess - means they were in the previous games, so why throw them away in this one), but they are not important anymore... Sure, if you're good (throw knife one way whip the other way, as you said). So, the sumary is... the items don't even need to be in this game, but they're still there, for some reason or another... I don't know where I'm going with this, it's getting late and I'm little hazy at this point... but don't take it like I'm trying to make excuses for Arin's opinion or whatever... I'm just sayin'
_cheers_
Wait... There's a knife?
*****
a superb reaction sir
I call it the troll dagger because 98% of the time i grab it it is by accident and it ruins a triple cross
Guys, at no point did he say the game is bad. He said the exact opposite. Like, the exact opposite.
'Please don't think this is a bad game or a bad sequel.'
He's criticizing a single aspect. Even the description says he likes it. He's just sayin'. Just sayin'. I dunno why people hop on every excuse given to be mad.
Yeah the main problem with people on the internet is that they always have to misinterpret what people say.
It is because he showed how flawed Ocarina of Time is.
You ROCK for understanding his true intentions ^^
TheBrazilRules you know, OoT isn't a bad game either, like arin said, it just doesnt follow what he thinks is the true nature of zelda games.
Deathpunch4477
It is not a bad game. Just a bad Zelda.
3:54 I demand these ideas be made into a real Castlevania game.
My god yes
TXF **cough** Castlevania: Order of Ecclesia **cough** >.>
TXF sort of used in Lords of Shadow.
Sorry, konami is busy being idiots and turning castlevania into a line of pachinko machines.
+TXF Wait
A new Castlevania game? In 2015? Are you even from the same planet? What games do Konami make, other than MGS and pachinko machines?4
I like how Egoraptor isn't afraid to criticize games like Ocarina of Time and CV4 that everyone loves and the flaws are rarely pointed out.
+TheSilentStorm it shouldnt feel like hes just critsizing games because theyre popular
+TheSilentStorm Yeah, and he mostly gets good feed back on all of his critiques. It's probably from his reputation though. I criticized Fallout 3 and almost got lynched.
+TheSilentStorm Honestly I just think it's his hipster california lifestyle that drives him to feel the need to criticize universally loved things. He puts a lot of effort into these and I agree with a lot of it but it kind of just seems like he's doing it just for the sake of shitting on something, that in his bias opinion, isn't worth all the praise that it gets.
Shmandalf I get that vibe from him too. A lot of people just hate on loved things to either get attention, or just because they feel compelled to be different.
asddsdsssd I mean don't get me wrong I think he's a pretty cool guy, but I'm not sure he's doing sequelitis just to be a game critic. He critiques games from his own bias while masquerading under the illusion of objectivity.
"Up Or Down Or Diagonal Or Pbbbhhhgrr
My Fav Moment
Not gonna lie, I replayed that moment. :)
I believe the correct term is "Squagonal"
Now this is something I miss from Arin: actual commentary, not just dick jokes. I wish Sequelitis would come back.
youtube has fundamentally changed for the worse, in that content like this takes time and effort and will simply get buried under shitty reaction videos and a mountain of other lets play channels. it's for the best when it comes to how he's moved on.
content like this just isn’t feasibly sustainable on youtube anymore 🤷♀️
Seeing the replies here makes me wanna do a fan-sequelitis, tbh
@@MixxC Not true, what about all the video essays on games, TV and movies? That's all long form analysis content
@@alleras46 i mean moreso the animation present; all the popular story time animators (odd1sout, jaiden) have full teams dedicated to getting videos out, and they still take months. im sure arin could have such a team to help him, but itd greatly slow down his other projects (game grumps, 10mph, touring, hell even smaller stuff like shuffle master)
Me coming back 9 years later to beg Arin to do another sequelitis. Doesn't even have to be animated. Just like this format for rants
its been 10,000 years and still we hope
@@ImADeity always hope. Always
Why?
"Items were the mayta."
Mayta.
Mayta......
*.... meta.....*
so?.... you guys also pronounce beta as bayda (its supposed to be behtah).
+Sachiel Otaku English is a bizarre language. Some words are pronounced differently but are spelled the same. Like though and rough. Its just how it works.
+TheRandomPerson 02 It's Maytah, Baytah, Al fah, etc
+Sachiel Otaku You guys? Who are you referring to? Also, I say beta, and so do most of the people I know.
+Sachiel Otaku except beta is actually pronounced like that, and meta isnt
I rewatched all of these at least 5 times. I really love this series, I wish he could make more of them...
I'd love to see him make a Symphony of the Night sequelitis, as well as that fabled Zelda sequelitis he's mentioned before. Seriously, even if he just made that Zelda sequelitis and nothing else, I'd be satisfied.
He did it!! XD
96NekoChan and it was so awesome it ruined the balance of nature.. i mean the temper of OOT fanboys
+The Lich XD I know right.
96NekoChan people begged for a new sequelitis. now they got their sequelities. poof. they regret that arin shows the mess inside that overrated game.it isnt bad but it had flaws.
The sub-weapons weren't the only things not changed to reflect the new game engine; the enemies from 1 & 3 that were brought back also received no update and therefore got REALLY easy to dispatch.
If you watched the video properly you'd have learned that the video addressed MECHANICS that messed up the game...
...reusing enemies doesn't cause a game to break or take away from the re-playability like making other items worthless and leaving the player with all the tools he'll need from level 1 does.
Imagine if all you need in Link To The Past was Link's sword to reach Ganon and not having to go through the trouble of getting the 3 pendents to unlock Ganon's chamber...
darkwiz666 Except that's not quite true. The game is about how they changed several base mechanics in a favorable way, but none of the other mechanics or aspects of the game changed with it. This can include the enemies. In fact, he spends a lot of time talking specifically about enemies and how their interaction with subweapons and the whip was pretty much equal.
The idea that they could have changed enemies so that the whip wasn't as effective against them could have also fixed problems he addressed.
darkwiz666
That is not the same at all. The pendants weren't items you could use in the game like the items you got in Castlevania. They are more like achievements representing that you have went through a level and killed a boss.
Taking the pendants out of LttP compared to Castlevania would be more like taking away three entire levels with bosses (just so you could fight a certain later boss faster? What the fu...)
A more correct example would be if LttP had your sword compensate for all the jobs of those usable special items (bow, the magical rods, boomerang, inter-dimensional mirror etc.) yet still had those items in the game ... HOLY F**K THAT SOUNDS AWESOME.
Not just the old enemies, even the new ones fared poorly. Mostly thanks to the eight directional whipping.
In fact I recently played through the game without whipping up, down or diagonal at all except where absolutely necessary to proceed in the game (which was seriously only like two spots late in the game). It REALLY felt like the stages had originally been designed to be played like that, not with the omni-whip. It even got pretty challenging near the end. Not as hard as 1 or 3, but no longer felt like Super Kirby-vania IV.
I'm convinced the multi-directional whipping was added in to the game near the end of it's development.
mash587 I was about to write a comment just about that but then I pressed "read more".
hue
While I agree that a sequel shouldn't be weighted down by traditions set in the previous games, you of all people should know how batshit insane people get and how many temper tantrums they throw when you change or critique something they enjoyed.
ChickenPika Dude! I was just about to say that, but on the other hand if they did take it out and everyone went insane, 20 years later they would appreciate the change
ChickenPika The way i understand, he is saying it should be a game from a completely new franchise, like RE4 should have been, but they chose to keep the name to enhance sales.
+ChickenPika True that. If they were to make a zelda w/o a hookshot for exemple the kiddies would lose their shit, yet the the other hand they complain that zelda games are always the same, you just cant win.
+ChickenPika True that. If they were to make a zelda w/o a hookshot for exemple the kiddies would lose their shit, yet the the other hand they complain that zelda games are always the same, you just cant win.
+ChickenPika Micheal rosen fiddles his diddle wit the plumfoogle
Do Super Metroid vs. Metroid Prime
+The Helmaroc King i would agree but metroid did the one thing developers of the 3d transition were afraid of. it changed the way you played to fit its new world. its still a metroid, but its different, and that was brilliant.
We don't need his "opinion" on a good game he likely sucks ass at. LTTP vs OOT was bad enough.
***** This specific Sequelitis video is one of the good ones, the ones where Arin actually has good points and is... well... right.
The problem is his behavior towards games he sucks at, particularly in Game Grumps. If he sucks at a game, he calls it absolute garbage. And as of very recently in the Game Grumps OOT Playthrough, He is again hating on the game. (reference: Fire and Water temple episodes.)
Why? because he clearly sucks at OOT. I'm not here to say that's the ONLY reason however, but it is more than likely the governing factor behind his "opinions".
I have no faith he would give Metroid Prime justice against the side scroller Metroids.
super vs fusion
That wouldn't be favorable for Metroid Prime. It's a far less fluid game than Super Metroid and it's also less intuitively designed. It's by no means a less than stellar game, but compared to Super Metroid it's rather slow and the controls are often quite awkward. It doesn't take a genius to figure out that Super Metroid is the better game. I just don't think there'd be much that Arin could say that isn't immediately obvious after playing both.
Metroid vs Super Metroid however would be a far more interesting sequelitis because the two games are essentially the same concept excecuted a decade apart, with hugely different levels of quality. Both are set on the same planet, feature the same basic controls, and share many enemy types. I think this comparison is far more fair to both games and also far more interesting to analyse. It's amazing how many things Metroid botches that Super Metroid perfects. Neither game is bad but one is vastly better and for a myriad of reasons that aren't immediately obvious.
Just my thoughts.
0:51
I died when Arin made the raspberry noise and swung the whip crazily.
If he ever cares to make a sequelitis episode again he should make an episode about 2d games that became 3d and what they did right or wrong
Well, I think he'll make a Zelda sequelitis with Ocarina of time. Would that count as a 2D-3D transition sequelitis episode?
Eduardo Cruz definitely
Sacred
YES, he should. The 2D Sonic games vs. the 3D Sonic games. I would love to see him rip on how bad THAT transition is.
robokou He considers 2D sonic games bad too.
I forgot this sequelitis existed. I always watch CV 1/2, Megaman, and Zelda when I marathon Sequelitis, but I always forget this one exists.
Remember when Egoraptor was like... animation, and stuff? Good times.
Wuh-puh-kuh!
I wish Arin would spend more time on his content. I miss things like this.
8 years later, I would still not even be mad if you did another Sequelitis.
11 years later, still hoping for Episode 5, just saying'. I'd totally resubscribe.
oh my gosh, seeing that youtube home page in 2020 just punched me in the soul and sent shivers up my spine
All I want for Christmas is a new episode of Sequelitis
SKELETON SNAKE-HEAD DRAGON FROM THE WALL! 2:44
I WATCHED THE DESOLATION OF SMAUG TODAY!!!
Malachi Shapiro I JUST TYPED A SENTENCE ONTO CZcams!!!
...
Dear Arin thank you for making sequilitis this series makes me happy and makes me think about things I never would have so keep up the good work and I can't wait to see what else you have in store for this series
Love the "Wipikah!" at 2:31.
I've barely thrown the knife, even in the original because it's so weak. I'd rather get close with my whip in the original.
0:12 oh the good ol days
That "SKELETON SNAKE DRAGON HEADS FROM THE WALL" bit is just a perfect example the pure genius and feel of Sequelitis. He's SO incredible at making entertaining commentary video content, and his creative style is so aesthetic to watch and listen to that it's impossible not to want more.
Thank you for making this kind of content, Arin. If you ever read this, I hope you know people seriously do realize how just incredibly good at making videos you are, and you bring something so unique to the world of animation, quality, humor, and most of all creativity that one can rarely find anywhere else. I don't mean to offer you any external validity, if something like that has turned into a crutch-like destruction mechanism for you like it has for other content creators, but being on the receiving end of your content is such an incredibly fun roller-coaster to be on, and I hope enough people have communicated that to you that you've gotten the message. I wish you could experience it from everyone else' perspective at least once. And I hope you have had as much fun creating this stuff as people are having from watching it. I can't imagine someone more deserving of it.
I wish you all the continued success this universe has to offer.
Glad to see this channet back up and running and seeing more sequelitis episodes. Was worried that we wouldnt see these again. Keep up the good shit
I remember him saying that it took him so long to make these because he animated them, I wouldn't mind if it was just a voice over from him over gameplay without the animations if that made them come out earlier. I also wouldn't mind if he bothered to actually make more of these (and finally finish MGA 3).
Shit I'd pay for more Sequelitis.
David Boyd
don't give him ideas
2:45 Slays me every time I watch this vid.
Please make more of these. I love them so damn much man
Remember when Arin said he wanted to do another one? I remember.
So does Pepperidge Farm
This is why Rondo of Blood is the best Classicvania game
Rondo of Blood (or Dracula X or WHATEVER) is a good game, but personally my favorite is Super Castlevania 4.
Jimmy William Rondo of Blood (getting to play the real version via Castlevania Dracula Chronicles on the PSP) was perhaps a better evolution of the original Castlevania. Except for Maria. I really don't know what to think of her addition.
I really love the heck out of Castlevania 4, as it was the first of them I beat legitimately without cheats or help. (And the replays do get tougher, adding more enemies and having more damage get taken off.)
On the other hand I have still not beaten Castlevania 3 without save-states. (Leaving one before the Dracula battle, not between forms.)
I have not played a Castlevania game yet which I utterly despised, or went "this is terrible", except for Simon's Quest . . . where my words were more "this needed to be left to cook a little longer, because it's so half-baked". I even really enjoyed Lament of Innocence. Of course I have about seven I've not played: Castlevania 64 (N64), Circle of the Moon (GBA), Harmony of Dissonance (GBA), Castlevania: Belmont's Revenge (GB), Castlevania Legends (GB), Order of Ecclesia (DS), and Harmony of Despair.
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Gibby Gibbins
had a seizure at his keyboard
Jimmy William but the levels are so boring. Where's the alternate paths?
Just realized that the same thing could be said about Bioshock Infinite
I dunno about really. Bioshock Infinite wasn't really trying to be the same as the other two games. It WAS trying to be different, and added things you could do acordingly! Like using the hook to get around and position yourself in battle and adding tears to open, to give yourself an advantage!
If you really wanna say the same thing about a Bioshock game, say it about the second game..
Funny. Extra Credits did an episode on that called "In Service to the Brand."
Hate to show up to a four year old comment and reply, but Bioshock Infinite only carries the Bioshock title to indicate it's in the same multiverse as the original. Comparing Bioshock to Infinite is like comparing Link to the Past and Hyrule Warriors: they both have similar structure and contribute to the same multiverse, but they really have nothing in common, even down to the genre.
Meda And also the exact opposite of donkey Kong returns
This was great. Your critiques are so refreshing!
LOL
"The game wants you to clearly use axes to defeat these monsters, but..... WHIP IT GOOD"
this is my largest problem with bioshock infinite, the fact it was a bioshock made it have things like "big daddies" in the form of the patriots and the "plasmisds" in the form of vigors, there could have been more potential if the team was given the freedom to go nuts with ideas
What gives it so much potential? The setting?
well quantifying potential is hard, but having to abide by specific characteristics does lessen the creative freedom of the studio and the minds that are developing the game, simply to chase the fame and fortune of a past greatness
Merick Its the same place as rapture but a different universe..constants and variables man..the big daddies and plasmids were constants and the vigor was the variable. I have no problems with infinit. I appreatiated it not as a sequal prequal or what ever it is but the fact its a game that I enjoyed playing. I dont waist my time looking at faults I just enjoy the game for what it is..something to play.
i dont look at it as "something to play" its a peace of art, one to be admired but one with flaws like anything else, i like understanding why i experience something in a game rather than just bumbling through it
as a community if we idly let something stagnate simple because its just "something to play" than that medium wont grow with us to enhance our experiences and interactions, both in game and around the community, just look at DarkSouls as a small example
I really loved Simon's Quest as a kid. So they definitely had a demographic it worked for.
Love this. Great points I need more of this series.
I constantly return to this video and channel because I LOVE sequelitus and I miss new ones
This was basically the only Castlevania game that lets you do that (aside from Harmony of Despair which came out years later). WIth the way he puts it, maybe that's why they went back to letting you just whip in 2 directions? That or it was just easy to program the player that way. But there's games like X68000 and Bloodlines that still lets you whip diagonally. Then again X68000 you can only do it while jumping (and only downwards) and Bloodlines the only directions is diagonally left or right.
Another thing he covered, which I feel is true, is the reach. Bloodlines goes back to one's character being a somewhat small blip, so the additional weapons will always make up some difference one way or the other... but they were a bit less well-implemented than prior entries.
Like the game under scrutiny here, it wasn't bad at all, it merely had a few missteps in design; in Bloodlines' case, I actually think it was trying to be a little too different... like Simon's Quest, but to a far lesser degree.
I want my Zelda Sequelitis!
around the 10 second mark we see a relic of the past... OLD youtube. Man things have chnaged so much since those days.
This is actually an excellent video with excellent criticism. *claps applaudingly*
do a Sequilitis on the pokemon games
here it is... Same game, different characters, then megaevolutions.
You betchya.
ugh. just just just. ugh.
Belmont Ziimon
The conversation would likely be about the minor differences that change each game. It's a little too simplistic to just pare it down to that. Breeding alone could provide a whole episode of Sequelitis.
Belmont Ziimon for a casual player yeah there are minor differences but if you get into battling and the competitive side there can be HUGEEEEEE diffrences.
It's interesting to see how Arin didn't give a fuck about Castlevania 3 even though it's often times regarded as the best NES-Castlevania. I wonder how he rates Castlevania 3 in comparison to Castlevania 1 now that he actually played it.
+Daniel Hunter yeah I never understood why
+megajay 12 It's because he never played it as a kid so he didn't have an opinion on it. He has a playthrough of it on Game Grumps.
Please bring this series back (: I love it so much
Aaron these videos always make me laugh, every single time! Keep up the great work and don't listen to all the jerks who hate on you!
I would love to see a sequelitis on Dark souls and Bloodborne. Because even though they have similar objectives, they both have two entirely different styles, strategies, and ways to play them. I would just like to see your opinions on them. And before anyone leaves a comment in a frustrated tone like "Why would he even do that, what's the point?", I'm just letting you guys know ahead of time, that I don't care.
DO MORE OF THIS
I have no idea why but halfway through the day i remember the super charge it joke so i watched the video again and again and again and now i'm crying.
Dude I swear I'm just rewatching these in the futile hope that we might get more...
‘Some people don’t like when they can’t control their character’
I really can’t tell if that part was sarcasm or not tbh
Oh fuck, I can't believe it's been two years since this went up!
8 year old video, but i can’t help but watch it every time youtube recommends it to me
Incredible how accurate this is. Just playing C4 for the first time on the SNES classic and this was my exact same takeaway. Man I miss sequelitis
Too be fair; no one ever used the knife in Castlevania 1 either.
so true
Exactly in fact i couldnt even rech that level that game sucks hard!!
Jong Won Teves What are you talking about?
BelatedGamer hehehe LOL no seriously i never got there
It helped me a lot personally
Castlevania 4's weapons are useful. Just not in the first few levels. They wanted to make the game a little easier in the beginning for newbies. But go on to the next few levels and you'll see. Just look at the Game Grumps episode of this game. Danny and Arin got stuck and if they used everything they had they could have made it past enemies easier.
***** Yep why?
Also dude...? You are absolutely hilarious xD I love the random noises u make and I lost it when u made fun of the skyward sword character xDDD
God damn, I remember CZcams looking like 12 seconds into this video... still one of the best things on the website.
Animating a full length 19 minute cartoon+ 36 hour work Getting the gameplay of really hard old gamez! 8 to 9 hour work Doing GG every day and making commercialz for GG. 4 hour 10 minute work. ARIN TAKE YOUR FUCKIN TIME!
WE NEED MOAR SEQUALITIS
more sequelitis!! hysterically funny, insightful and on point
Please do more of these they are very entertaining
I miss the days when you used to make this kind of original content. I remember when I got to meet you it was awesome. 2020 and I think I’ve lost all hope.
parasocial relationship
next sequelitis is going to be zelda
but...when is it coming?
sorry but idont now en is coming i only now next sequelitis is gonig yo be zelda and if u dont belive me search on youtube sequelitis in progres zelda
Jack Baznia 2017
relly how
In 2020?
I mean yeah fair, but imagine ragging on Castlevania 4 tho, it's so good
Please more of these. The zelda one makes me crie every tiem
Bring back Sequalitis, darn you! I want to learn more from you.
So, uh.... didn't he say he was gonna make a Zelda sequelitis?
Shhhhhhhhh.
In all honesty though... I wish he would at least update us about it.
yeah but Game Grumps (and I guess now Starbomb) is practically a full time job for him now. he might be just super busy or busy and also lazy (he did admit to laziness being a reason for lack of videos in the A Link to the Past grump series when he talked about Zelda Sequelitis) but it doesn't seem like we'll be getting another video anytime too soon. I'm not complaining, but I also wouldn't complain if we got Zelda Sequelitis or awesome whatever.
Anyone else just get this in their recommended? I’m glad I did.
We need more of these!
Just tear sonic to shreds and then you can do whatever bro, but do bring us the sonic sequelitus.
i think the adventure playthrough did enough... and the mere existence of rise of lyric. it's becoming grating to just see "oh wow sonic fucking sucks" around every corner.
like what if a game you liked now suddenly had an awful reputation? Then a internet celebrity comes a round and his opinions make the backlash even more abundant? it would kinda be a little disheartening.
Dylan Trent just because you like something doesn't mean it can do no wrong
Biddybalboa never meant that. i have criticized sonic , and even poked fun at it. But it's different with Arin. he's made it very clear he just doesn't like sonic, which in it of itself is fine. But Arin is famous, and when a famous person says or does something, about something. Even of his fans have zero knowledge of it, they'll hope along for the ride.
so really all that came from it was people deciding "sonic was never good" just because the grumps said so
3:53 I accidentally Lords of Shadow. Woops.
LOL yeah
You shit?
I can't wait for the next episdoe! :D
The cross and holy water are still incredibly useful, especially on bosses.
This is my favorite Castlevania game because of its atmosphere and presentation, along with its near-perfect controls. While I'll agree that the secondary weapons probably should have been thought out a bit more (but not pointless; I like the throwing knife for long-distance attacks against the dragon-head boss and Frankenstein, the stopwatch for those annoying skeleton snakes on the walls, the holy water for stationary enemies, the axe for.... ok I never used the axe, and the cross for pretty much everything else the whip's not as good for) the control scheme was really smooth and it made plowing through the levels with well-timed attacks very rewarding.
Back to the atmosphere, this game more than any other really displays the horror aspect of the series. (Brief sidenote here: I didn't grow up playing NES, so I don't have an inherent love for the 8-bit graphics, and most of the games look muddy and gross which makes it harder for me to get enthralled by them. However, the horror genre actually relies on gross aesthetics which in turn makes me more invested in them.) Utilizing the enhanced graphical power, it put a lot of attention to detail, from the rotting trees & plants in Stage 2 to the haphazard construction of the Clockwork Mansion to the way the dark hallway leading up to Dracula is lit up by the candles as you walk by them, and so on. This kind of stuff is really cool and I'd like to see more of it. Not to mention the stellar soundtrack; the Dracula fight here is my favorite of the series because of how menacing & foreboding it is, and for how the last quarter Simon's theme kicks in to show how much stronger you've become (the first stage is set up to make you feel like a badass; by the time you've got Dracula backed into a corner you actually ARE a badass).
While I still like Castlevania 1 & 3 for their challenge and later stuff like Aria of Sorrow for its exploration, Super Castlevania is still the quintessential Castlevania experience.
@Tom Ffrench Keep in mind that Super Castlevania IV was released less than 1 year after the release of the SNES.
CV4 is the best cvania ever. period. with sub-weapons or not. this video says that it could have been better. yes, maybe it could have been faster imo. well, we can only close our eyes and dream of the possibilities..! ^^
I remember about 10 years ago I went into a used book store ( they sell used games, too) and bought a snes just to play cv4. The button for the sub-weapons didn’t work, and I was too lazy to switch it to another button. I had no problem beating the game, and I still enjoyed the hell out of it. On a side note: I think cv 3 is a close second. I think they were released months apart, oddly enough. I always wanted a cv that took the best elements of 2, 3, and 4. The rpg elements and towns of 2, ( I actually liked it, though there were some really frustrating aspects to it), the multiple paths and different characters of 3, and the crisp gameplay of 4. To me, that would be just perfect.
This was a great episode!
this videos are so awesome!
SC4 Changed everything? I could say the same thing about SotN and the other Metroidvanias. That game changed everything about Castlevania, and not in a way that worked for all fans.
SotN took everything about adventuring through a terrifying castle, and relying on your, skills, limited weapons and brain, and replaced it with going over-powered conqueror of the castle with a huge arsenal of weapons.
That game is a far bigger criminal if you ask me.
But before that Simon's Quest was the first Change into Metroidvania ways.
TheShepherd82
True. But SotN was the game that brought all the billions of weapons and magic spells into the series, plus they went back to linear with C3 because it didn't pay off very well.
Don't get me wrong, I don't hate SotN or exploration in Castlevania. I just think it took away some things I loved in the series.
that's correct, just wanted to make that clear.but who cares mr assholraptor here knows better in anyway ;-) his first castlevania 1+2 review was "harder" than this one.
TheShepherd82
Yeah. 3:35, I believe he is displeased because the game isn't as painfully difficult as the other games. Which isn't something that determine a game's quality.
TheShepherd82 I get you don't like it but what right do you have to aggravate all his fans by posting slander on his page and besides his opinion is valid and he gave reasons, if you truly have that much of a problem with it please do one yourself and prove his is utter trash until then don't go spouting off about how "everybody else" does better reviews and try to promote them on someone else's video, I'm not saying youtube is family friendly but still maintain a little respect for someone who took time out of his life to put his opinion up and if you are gonna insult his stuff keep it to one post and stop trying to get your friends (or your idol/role models) channel more views, adding a name was unnecessary and makes you look like a trolling faker, something the internet doesn't need more off, thank you.
Does someone even remember Castlevania III?
I really liked it because it's the first appearance of Alucard.
dudes castlevania III was the best out of the series
Meh. It's just okay. It was really hard.
Vartholome I've never even seen a physical copy in my life.
brother has a nintendo collection and he's had it since being little. It is a rare find indeed
I love the pitfall video game design commentary. So funny. :)
The sub weapons in this game are mainly for the bosses, which can be defeated much faster and easier with the right one, especially if coupled with a III-tablet.
He should do the Mario series as he has said he likes the older ones better. I just want to know why. Super Mario 3 is my favorite but it would be cool to see the original Mario and Super Mario World :P
It's because the new games are sticking to the same formula and not stepping outside the box and coming out with new ideas. Like what Super Mario 3 did.
Why is this only 5 min long? I want more.
wish you did more vids like this egoraptor love em
COME ON WE NEED MORE OF THIS!!
I know it's 7 years later but we just gonna ignore how Erin pronounced "Meta" at 1:25?
I watched this video like a bajillion times and only this time did I realize it.
I know it’s 3 years later but we ignoring how you spelled Arins name? 👀
His Zelda sequelitis is a youtube video version of half-life 3. I can wait, but please try and release it before the end of the century. :) I'd like to see it before I die.
i feel like rondo of blood strikes a great balance between the two
It is the year 2017. Desperation is high. Yet no sign of another Sequelitis in sight. Hope is dwindling...
In the original Castlevania, I would get pissed when I lost the cross and watch. In Castlevania 4, I would STILL get pissed off if I lost the cross or watch. They still kept their uses and I still used them as much as I wanted to. The battle axe, holy water and knives were crap in the first game and they deserve to NOT find use in Castlevania 4 because of how s**ty they were.
i want more sequilitis
Dude we need more videos like this
Hey man. Pls do it more. It was super (SUPER) cool!