How to Build a Basic Entrance to a City in Cities Skylines [Top 5 for Beginners - No Mods]
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- čas přidán 11. 06. 2024
- How to Build a Basic Entrance to a City in Cities Skylines.
In this video, I'll show you how to build my top 5 city entrances for beginners in a vanilla version of Cities Skylines. These tips should help anyone just starting out with the game and should be applicable not only to the PC version of the game, but also the council versions (Xbox, PlayStation, and Switch) as well.
Chapters:
0:00 Introduction
0:25 #1: Roundabout Entrance
2:50 #2: Extend Highway to City Using Basic Roads
4:25 #3: Transition to Collector Road
6:19 #4: Basic Highway Interchange
11:01 #5: Partial Cloverleaf / Parclo Interchange
15:07 Outro
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CHAPTERS - Hry
Realising you can 1. Make roads just for templates and 2. use the terrain for making roads is kind of life-changing actually
One of the big issues I've found with Cities Skylines is the notion that all cities branch off some sort of divided interstate highway. Here where I live in the Midwest I have to drive for 30-40 minutes to get to an interstate and there are dozens of small cities, towns, and villages along the route that are founded alongside a simple 2 lane highway (sometimes jumping to 3 lanes for short spans near larger towns). Even the interstate (I-90) is only 2 lanes going each way, with a 3rd lane only appearing for entering and exiting. Not every city is a megalopolis attached to an interstate, and not every interstate is some 6 lane monstrosity with an overelaborate system of interchanges.
Yes, it's a very road/car-centric game.
@@MassiveChetBakerFan which is weird because it very much has a European feel to it
It always pissed me off that I couldn't have special city entrances that weren't from a highway. Why not a train track? Why not something cool? Custom maps are so great for this reason alone.
Try modded maps. I recently tried one that starts as an abandoned Japanese village with a two lane road connection and a handful of dirt roads.
@@crazyscarecrow8136 I made my own maps, and traffic was still ridiculous. It's way more about the unrealistic amounts of traffic the game generates, than anything having to do with the map itself.
You can literally have a village with a population of only 100 and the game will generate more than 100 vehicles. Something I seriously hope they improve in CS2.
Just found your channel, that was really interesting, thanks. New sub from me :-)
Whoa - Biffa is here! That's a heck of an honor! Glad you enjoyed the video. I've been subscribed to your channel forever. Love your content! Thanks for watching mine!
Hi Biffa!! Congrats City Planner, you're doing good!
It's Biffa!!
Haha, Biffa helped me survive the first covid-lockdown 😀
That indeed is cool to have a comment from Biffa. His videos and traffic managing videos made me buy the game, even though it was already 4 years old. I even bought a computer for this game mainly. Your video is cool. I will have a look at your other videos.
thank you for your tutorial, at least now my city won't look like a 8th world country city ruins that's on fire...
😂 Glad you enjoyed!
@@CityPlannerPlays I always transition to an arterial instead of a collector, I also use traffic manager to fix the looping problem
"8th world country ruins" :p
🤣🤣🤣
its really interesting to see someone play this game with actual real life knowledge of these things and how those then work out inside the game
The exit is never the issue, but the entrance always the big problem, specially when the city population increases, the traffic line into the city becomes a nightmare
i just use roundabouts but if there isnt enough space, place the entrance quite far from the center and branch off dispersing all of the traffic. or just watch biffa to get good tips
Create more then 1 entrance
I find the mod Traffic Manager: President's Edition (TM:PE) adds extra tools to give you more control over the traffic that really helps. I've done everything from managing lanes and turn arrows, to creating custom timed traffic lights with turn signals and the whole bit to keep traffic moving on a busy entrance where there's not enough room for a roundabout. Also watch Biffa for extra tips and tricks, his content is excellent and much of what I use TM:PE for, I learned form watching Biffa's traffic fix videos, especially is "lane mathematics" on the highway-highway and highway-city interchanges. For some reason, the traffic routing algorithm loves to create lanes with multiple direction options at intersections and have all the vehicles clog up a single lane on a multi lane street as they can't figure out how to handle a lane (lane 3) where you can turn right or go straight through with lane 2 being straight through and lane 1 being left turn or straight through. Often in situations like that, though you have 3 lanes available, they'll all clog up lane 1 or lane 3 and get in each other's way, even though those going straight could use lane 2 and not get blocked behind the ones going left in lane 1, for example.
@@logangellasch8944 🤯 that makes sense.
Remember to leave space as you build, I like to leave a large middle section for a good highway
I _was_ thinking it's about time to head for bed.
Nah. Time to start a new city and try that last one out. I'll sleep when I'm dead. 😉
😂
dude this game has destroyed my sleep cycle
Replying at 5:42am here with zero sleep after starting a new city a while ago, which got clogged up entrance.
Which entrance is your favorite? Let me know!
Time Stamps in the description if you want to skip to a particular entrance!
I actually love the Jug Handle Interchange. It looks good. But I mix the highways onramps and offramps together in to one road because there wont be so many crossings.
@@mr.haiwan That would have been a better approach. After publishing I continued to look at the interchange and modified it to be exactly as you described. Maybe I'll make a short, 2-minute follow up video showing the upgraded interchange.
I like the forth one but I’m biased, my hometown had two major east/west highways running through it and this was basically the only kind of highway crossing you would find anywhere along them.
Cites Skylines seems to me like a modern digital take on the old model train builder and the model environment for all the train tracks. I so love this game.
4:42 if you draw a normal road between the 2 highway roads u'll end up with the zoning blocks from that last road. That way u can precisely put the collector road right in the middle of both highway roads.
That would have been more precise. Great comment!
Is there a video of this?
my wrinkle-less brain can't understand this. can somone explain?
Yes, just watch any of CPP's tutorial videos and he does this, other CZcamsrs do it too. All you do is place a 2-lane road connecting both highway segments before placing your 4-lane connector (6-lane arterial works too), you can then just use straight 2-lane roads to connect and form the Y-shape, bulldozing the above mentioned 2-lane road then upgrading the rest to highways, it's hard to explain in words.
czcams.com/video/SWW8Nm4NbxI/video.html
It takes practice, I had to do it a few times before I could start doing it without thinking.
The roundabout example looks good, but my experience with plain vanilla Cities Skylines is that once you start to have crossing traffic, the performance of roundabouts drops off very quickly, to the point that they quickly turn into a traffic problem instead of a help. I notice as an example Biffa uses them extensively, but always uses traffic manager to set up lanes, intersections, and flow. In pure vanilla roundabouts aren't very productive things. Put another way, the don't degrade gracefully, they go from functional to totally clogged very quickly once they are even marginally overloaded, and those blockages tend to have very big repercussions through the entire area. Providing incoming traffic with a number of options, such as extending the incoming highway lane and having a series of exits off of it, can provide a much more robust solution that is less likely to clog on normal traffic. Keeping the inbound and outbound traffic out of each other's way (no crossing / intersecting paths) goes a long way to making this work.
ya it seems in Vanilla, vehicles only stick to the right lane, doesnt matter how many there are, which also helps the clog stuff up.
@@Shado902 I tend to plan on having the shortest routes for industry to get on the highway, then have their destinations centralized to keep clogging traffic localized. I also tend to use trains to ship raw goods from where they are generated to hubs near exits, to shorten the distance a vehicle to export goods.
have you tried adding a round about to your round about?
thats only if you don't supplement them with public transit and other options, mine work great
@@Shado902 That is pretty realistic game
City Planner: Make sure all the roads go in the correct direction.
UK player: Noooooooo, that's sooooo wrong!
👍😎😂
😂
Transition to collector road was way too long a miracle for me!
Thanks a lot man, you changed my game now City Planers Plays, very well done!
You can achieve miracles with those road tools. I get frustrated and say to myself, this is only a game it should not be this hard. I think I will have to watch this a few more times. Thank you.
another great video m8. these kind of videos are exactly what the community want. they might be basic but getting started properly is the key to having a successful city. keep it up :)
Thank you! Yeah, I think it's good to go back to the basics, too. Might release a few more of these type of videos soon, too.
I agree I am terrible at building highway entrances and exist but this will really help!
Really enjoy your videos. I learn so much about the game each time. Thank you.
Omg that last exit is *A E S T H E T I C* as hell.
except it triggers me because it’s just slightly not symmetrical
Woah, this is really nice looking and also can function pretty good. I'm gonna use this as a reference for my city.
These are all really helpful, I've just started playing, and have watch a few of your other videos which have been such a great help. Thank you 😊
Its Strange how many City Planners play Cities(not) im one by myself and I see alot of people getting interested into city planning by playing cities. Love it nice connectors
I appreciate this...my traffic flow is looking amazing now. Good job👍🇺🇲😎🙏 Enjoy your day!!
Thank you. I have just bought the game and this is really useful!
This the first jug handle intersection I've seen in my several years of playing, being from the land of jug handles (NJ) I just have to try this one
I've not seen many jug handles where I'm from, nor roundabouts. Mostly I'm in the land of the cloverleaf interchange. (BC) We do use some roundabouts on side streets, but they're used as a traffic calming measure, mainly to force drivers to go slower through the intersections, especially where there's a designated bike route.
I'm from the land of old school roundabouts called rotaries (MA) where I saw the state DPW install yield signs entering each rotary back in the 70s as a teen.
Your explanations are awesome. Very clear and easy to follow.
I still like using the roundabout access. And I sort of discovered the simple interchange (#4) by myself, although I crammed it in a much smaller space.
With #5 I'm wondering if the entry and exit junctions aren't too close to each other. It appears that traffic would get in each other's way if it gets really busy.
You have just called out my #1 regret with this video. I should have combined the ramps into a bidirectional road. This would work to a point, that change would have to occur once volumes pick up.
I just wish roundabouts weren't always so massive, it would be nice if they could be used as an alternative junction to stop lights on just regular roads
You can make your own small roundabouts. Build an intersection, use the shortest lenth of road possible to connect the 4 road at 45° then delete the inner intersection. If you are on pc and use mods it is much easier but it can be done with vanilla 1 way roads.
Draw a “+” with the road tool then simply connect the points with curved roads. Just make sure all the sides of the “+” are equal length.
Man, even the thumbnail itself is pretty helpful. That just gave me an idea!
Really helpful 😅. Thanks.
Glad to hear that!
Such a good video! Thanks for this.
I'm so happy that i stumbled upon your channel :)
These were all great tips, but my favorite parts of the video were when you verbally said, "Woooops!" Especially in catastrophic moments like facing a one-way in the wrong direction lol. Woops!
Your videos are amazing!! Keep up great work
This video saved my life, and by life I mean enjoyment of Cities:Skylines lol
Been playing this game since released, always use the roundabout or the extending into ordinary road. Now with toll booth we can do a pretty good transition
Gonna watch all your videos during this quarantine!!!!!!
Good idea using the terraforming to build up an earth ramp to limit the amount of road using bridges for the overpasses. I hadn't thought of doing that in CS yet, though I've seen that IRL.
Thank you very much! this was amazing and helped alot! thank you!
And there is me, playing this game like simcity. Narrow grids is life! :))
Great video, thanks for the ideas!
Glad you like them! Thanks for watching!
Another great video. Thanks boss.
The last exit looks pretty nice, actually!
Thank you for this!
You have a very good voice for these kinds of videos
You deserve more subs! Very helpful, thanks :)
Thank you!!
Wow this is so helpful.
Oh my goodness Phil you sounded so different just two years ago. Thanks for the video!
I generally like the roundabout concept
Dude, thank you so much for this. Learning the game and this has been a winner above winners.
will have a go doing one of these, maybe try out number 4 but instead of a normal crossing I will do as you suggested by building a roundabout on both ends of the bridge, at least here in Norway we do that 😍 I have always used the prefab ones you find in the game but they are just not the right shape or what I wanted so this video will def help me tons
amazing work with you channel also!
Very informative ☺️ New sub here!! Keep it up 🔥
Nice little tutorial! That jug handle - I thought what you did there was called a folded diamond... I thought a jug handle was something else. I guess these things have a few names.
Thank you! Regarding the name - I think it all depends on your region. I probably should have clarified that though.
Who knew that learning could be so much fun.
Found your channel from the "5B1C" series. Like your content. Subbed ✌️
nice, informative video👍🏻 subscribed
Awesome! Thank you so much!
Jug handle is the one I see in my area all the time, except they are on opposite sides of the overpass, not on the same side. and the off ramps usually merge into the same intersection at the end.
Yes... the various limitations of the vanilla game make "realistic" options sometimes quite ugly and/or terrible for actual gameplay. Road angle limits suck in the vanilla game as do many of the ways intersections are formed. But the tutorial was more of a basic concept than a final beautification.
nice, just found this channel. you can tell that you are new to the game but your expertise overrides the learning curve. your fresh and classical perspective is extremely welcome.
ps: on a purely light-hearted manner, i always laugh when i see the Funds Balances of real city planners CS videos XD typical bureaucrat, always in the red XD jkjk don't take it to heart in any shape or form
Thanks for helping me with the entrance, now my traffic flow went from 78% now 96%
Nice!
Thanks!
Haha "I use basic 2 lane roads to start" guess you learned from the bluffside crossing let's play
i love your voice. it’s so calming :V
A little hint for his 3rd option, if you connect the highway connection with any road you can snap that collector perfectly in the middle then just delete the little road and attach the connector!
I like to run the 3-lane about 20 tiles further, add in two-lane "Service roads" that parallel them, then build a perpendicular overpass with connections to the service roads to feed traffic into the developing city. This is how we do highways here in Texas. :D
I like the jug handle mainly because it keeps traffic turning right for the most part which makes navigation easier
The roundabout version is of course only needed when you have more than one road (apart from the highway) connected there - for just one road you would use one of the next two options.
Absolutely. Otherwise it is totally unnecessary. That said, I will sometimes place my industry off one leg and commercial/residential off the other with pedestrian connections in between. Can really make for an efficient start!
I really want that game! it looks very cool
You are the man !
Glad you liked the video!
Just subbed. Very interesting and informative.
Thank you! Glad you enjoyed it!
Very instructive video👏👍
Thank you!!
@@CityPlannerPlays Please check my channel. Any suggestion would help me.
I don't have much. Watched a couple videos. Looks good! Just keep going!
I do transition to collector at the start usually. But I extend the highway as a main street and build along it alot of the time. Sometimes I'll build only on 1 side then later can make it a highway if needed
awesoem video!
Thank you
'This is a very useful video. Congratulations! I sure wished that you expanded a bit on the field of interchanges.
I just did roundabout on both sides, connoted roundabout with highway in V shape one-way roads and connoted both roundabouts with tow-way roads. Works ok for now. I like third option, I would just add roundabouts on each side.
We had same idea, you have more elegant solution
So many great highway interchanges and such. Wish I wasn't so dyslexic and ocd... On console so alot of these are hard to follow.
the 3rd way is how i've always done it. clicked the video to find out other ways i hadn't thought of. glad i did :D
thank you
Didn’t even watch the video just needed the thumbnail thanks 👍
I have such a hard time building symmetrical roundabouts. do you have any advice? I see you use the curved road option, but I dont understand how it works to get them to make a circle. thanks! love your videos! I'm new to cities skylines and they're so helpful
Okay so that jug-handle interchange is a literal game-changer. I'll admit I'm still a little skeptical, but I'm thinking I might fire up C:S when I get home from work and try it out. I have a feeling I might become a convert.
After playing this game for about a month now I have realized that having a good starting traffic grid is essential
I like the last 1 its Simple and realistic
Awesome
For no 4, make small turnabouts where the off ramps meet the crossing overpass road.
Yay Parclo AB2. Maybe a trumpet interchange or a DDI.
I experimented with a modified windmill/turbine to some success - only one interchange at the cross-avenue, one flyover ramp, full four-way directional navigation, and most of all it takes up much less space than a cloverleaf
thanks
The jug handle interchange looks like a little sloth waving his arms over his head
Everything you do is very logical and seems easy, however when i try to repeat, i do it ten times to get it correct 🙄😂😂😂
Dude I love brain training and building these road intersections; the more raw it is (I did the whole thing myself), the more I'm satisfied! And often enough, my builds work!
But one problem I have is symmetry. I can't seem to make the intersections look clean and often I have to resort to Road Anarchy
Install the Move It mod.
جزاك الله خيرااااا
I reinstalled the game after not playing in a couple of years only to quit after having no clue how to start. Gonna give it another go now :)
Also, those who find this interesting, i would suggest watching his bluffside crossing series
I usually go with roundabouts in my cities. Depending on the main road, it can keep the congested traffic down.
Have you ever tried the floating roundabout (put the pre made small roundabout design directly above the freeway and then having on and off ramps attached to it with a collector just like you would with the simple freeway into roundabout design)? I know it’s extremely unrealistic (I’ve never seen one irl at least) and ugly as a sin but I think it’s fun sometimes to throw in a city
I make no-cross Jug handle interchanges where possible. No-cross meaning the incoming and outgoing traffic never cross one another.
Interesting 🤓
He’s so calm 😭 I need to change the way I play this game lol
I got the perfect entrance - although you can't build it at the beginning. Giant one way freeway roundabout going through the whole settlement.
Wish my city learns from you :(
I like the last one most.
Those videos are my guides haha i knew nothing about the game when I started out, only watched your videos xD My question is what option is best for a city that is close to 20,000 population?. Right now I’m really struggling whit heavy traffic by my highway city entrance. Both people coming and leaving.