CITIES: SKYLINES 2 | TIPS FOR A BEAUTIFUL CITY - Quays, Cul de Sacs, Developer Mode & More (Guide)

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  • čas přidán 10. 07. 2024
  • In this beginner's guide video for Cities: Skylines 2, we're going to go through a handful of tips and tricks focused around making your city more beautiful. We'll be using the developer mode's powerful tools for one tip, but all the rest will use the base game's regular features to show how to make your city beautiful. Tips and tricks include guides for making quays, cul de sacs, artificial lakes, and more, and with the tips in this beginner's guide video, you'll be well on your way to making beautiful cities in Cities: Skylines 2.
    Follow me on Threads: threads.net/_PartyElite
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    00:00 - Intro
    00:32 - Developer Mode - Use the Surface Editor & Object Adder
    03:15 - Harbourfronts & Promenades (Quays)
    05:40 - Cul de Sacs
    06:36 - Artificial Lakes
    07:55 - Road Segments
    08:41 - Freeform Placement
    10:29 - Guided Road Placement
    11:19 - Experiment with Zone Sizes & Facing
    13:30 - Outro
    #citiesskylines
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Komentáře • 238

  • @PartyElite
    @PartyElite  Před 8 měsíci +18

    Fun fact - cities don't need to be urban hellscapes! For more tips and tricks, check out the rest of the playlist - czcams.com/play/PLwVftHdWAdHMQPpnX5Rm2RzXrQ-yyvJN3.html ! If you have questions or topics you'd like to see covered, let me know :)

  • @_ikako_
    @_ikako_ Před 8 měsíci +282

    this game has so much more potential than cs1 to be absolutely breathtaking, it's really a shame they didn't fully allow it to reach that potential on launch, but i'm very very excited to see what people can do in a few years

    • @Greybell
      @Greybell Před 8 měsíci +15

      Yeah I'm trying to create beautiful block city but the inconsistent zoning (even though my terrain is flat and roads are perfectly 90° and straight) keeps ruining the look. And I randomly get condemned message even though buildings are correctly built. They should have a free zoning tool so you can determine where the zones are instead of predetermined by the roads.

    • @Bambeakz
      @Bambeakz Před 8 měsíci +1

      Well we have to wait to see I guess because we have no clue what kind of mods we are going to get. Maybe they stop us by only giving assets because it also has to work on consoles
      If you talk about vanilla then you are absolutely right.
      I am back to CS1 though for a few months 😅

    • @Mosiki042
      @Mosiki042 Před 8 měsíci

      They are playing the wrong game

    • @rjs69
      @rjs69 Před 8 měsíci +2

      Why do you think it had more potential? It's got worse graphics, worse gameplay and less content

    • @nerevarchthn6860
      @nerevarchthn6860 Před 8 měsíci +2

      @@rjs69bro did you experience CS 1 at launch?😂 literally everything is wayyyy better

  • @FredGreen182
    @FredGreen182 Před 8 měsíci +231

    They should really add some of the debug tools as regular tools

    • @KINGDOMSONSTV
      @KINGDOMSONSTV Před 8 měsíci +2

      💯

    • @SpacePandaYT
      @SpacePandaYT Před 8 měsíci +25

      Tbh, they look like they’ve been worked on as if they were. So they might in the future, for all we know.

    • @ndwiggins23
      @ndwiggins23 Před 8 měsíci +7

      Yeah, I agree, it means these tools that were once mods are already baked in and won't screw up saves as often as C:S1/will update with the game

    • @loganloftin7570
      @loganloftin7570 Před 8 měsíci

      They should remove deez nuts from your dads mouth

    • @Swarm509
      @Swarm509 Před 8 měsíci +7

      I think this is a line where they decided to let modders do it. The devs can focus on making the systems powerful and accessible on the backend and the modders can spend the time adding it the game in whatever way the community determines is best (via using the mods). Also means the game is less complex for more casual players or new players learning how to city build but can get much deeper for hardcore players. Makes me excited for what they will be able to do. Hell maybe we will even get some automatic tools to infill these problem areas.

  • @Tango_Mike
    @Tango_Mike Před 8 měsíci +13

    The fact that you needed at least 3 mods and several dlcs to get some of these results in CS shows the amazing potential CS2 has for the future. Also, I just love how nice and helpful CS community is especially compared to those of other games.

  • @JouleThief29
    @JouleThief29 Před 8 měsíci +47

    12:30 Keep in mind that the look of buildings changes drastically as they level up. As we don't have the "historical building" option from CS 1, we can't prevent buildings from leveling up (yet).

    • @SirBallsDeepOfHouseManthrust
      @SirBallsDeepOfHouseManthrust Před 8 měsíci +10

      Why they wouldn’t have the “Make Historical” option is literally absurd.

    • @prodbyNOVAER
      @prodbyNOVAER Před 8 měsíci +7

      @@SirBallsDeepOfHouseManthrust quite a few things that are missing are kinda absurd tbh

    • @SirBallsDeepOfHouseManthrust
      @SirBallsDeepOfHouseManthrust Před 8 měsíci +2

      @@prodbyNOVAER Agreed. I’m a huge fan, but I really can’t comprehend why they chose to leave so many things out. I was so exited when I heard CS2 was announced, I thought the whole fucking point was like, hey let’s consolidate all these huge fucking features and ideas the modding community added and make a big new game. I mean, Cities Skylines wasn’t broken and worked pretty well with all the most popular mods, so the only purpose of a sequel would be to add all those popular features that mods add and refine them into a new game. It’s missing so many road tool, something like MoveIt and so much more. On top of that, the optimization is fucked.

    • @prodbyNOVAER
      @prodbyNOVAER Před 8 měsíci +4

      @@SirBallsDeepOfHouseManthrust I wish we just had more control over details. changing speed limits, adding give way signs, and other traffic manager things. And something to control nodes and road decals. Among some more important missing features of course.

    • @SirBallsDeepOfHouseManthrust
      @SirBallsDeepOfHouseManthrust Před 8 měsíci

      @@prodbyNOVAER Seriously. How they haven’t implemented a traffic manager is literally beyond me. A modder did it.

  • @B0bbieshaky
    @B0bbieshaky Před 8 měsíci +10

    This is a great video, thanks!
    Well laid out points that really got me thinking more about designs, and more useful than most CS2 videos out right now.

  • @rsbispo
    @rsbispo Před 8 měsíci +4

    Awesome video! I'm new to the game and I'm super excited about it, despite the performance issues we are currently facing. These tips will certainly help a lot during the gameplay, thank you!

  • @DrGonzo-k
    @DrGonzo-k Před 8 měsíci +2

    Love the piece about road segments. Nice way to add only a bit of on street parking along commercial streets, rather than having a default full road of parking. Excellent hack!

  • @liyan00
    @liyan00 Před 8 měsíci +3

    The road segments using paths is such a good idea! I've been awkwardly adding then deleting alleyways which usually messes up afterwards anyway, so this is will be a lot easier.

  • @cernunnos100
    @cernunnos100 Před 8 měsíci

    The video everyone's been waiting for someone to make. Thank you.

  • @RainArenas
    @RainArenas Před 8 měsíci

    This is great! Thanks for sharing!

  • @rossbentley3000
    @rossbentley3000 Před 8 měsíci

    Amazing video. So well scripted, presented, shot and edited. Amazing stuff, saving all of these tios for later!

  • @rafalbroncel5792
    @rafalbroncel5792 Před 8 měsíci

    Fantastic tips! Thanks

  • @swagatabarua
    @swagatabarua Před 8 měsíci

    Thank you for the video. This is one of the best tips and tricks video I have seen. Eagerly waiting for your next one.

  • @mattrockett9443
    @mattrockett9443 Před 8 měsíci

    Some great tips thank you! 👍

  • @doggy100
    @doggy100 Před 8 měsíci +4

    The game is not even week old and you have had already uncover so many little technical details. Some of them are quite obvious if you know the CS1 (because its the same game engine) but man, you are KING :). I especially love the way to move already placed roads. It's like vanilla move it :D

  • @JoseEncarnacao
    @JoseEncarnacao Před 8 měsíci

    Cheers from Portugal. Thanks for making this video. Subed

  • @PeterESSA
    @PeterESSA Před 8 měsíci

    Thank you! I learned a lot from this video!

  • @prinzchen17
    @prinzchen17 Před 8 měsíci

    that was a very nice and compact guide! bravo👏

  • @RoomInPiss
    @RoomInPiss Před 8 měsíci

    very helpful guide and good tips thank you for sharing

  • @gillking49
    @gillking49 Před 4 měsíci

    Great video! I learned so much. The right click's a game changer lol.

  • @joshuadmitchell
    @joshuadmitchell Před 8 měsíci

    Absolutely outstanding video. Love the game so much and it’s only going to get better!

  • @botanicalb0b
    @botanicalb0b Před 8 měsíci

    This is stellar tips! Thank you ❤

  • @susesunshine
    @susesunshine Před 7 měsíci

    I already watched quite a number of CS2 videos. Despite that there was still something new in this video. Thanks a lot

  • @Dechral
    @Dechral Před 8 měsíci +4

    nice, this is the first cs2 vid I've watched that mentioned the debug mode. Didn't know it existed and seems like it will help fill a lot of the tinkering void we had in cs1 until future updates. Thx for sharing

  • @HaiDefinitions
    @HaiDefinitions Před 8 měsíci

    Nice, very useful and straight forward video

  • @Swarm509
    @Swarm509 Před 8 měsíci +1

    Great video. That Debug tool has me excited for what mods we will see in the future and what modders will be able to pull out of the game.

  • @Becka794
    @Becka794 Před 8 měsíci

    Great video, very helpful.

  • @RoamingwithStu
    @RoamingwithStu Před 8 měsíci +1

    Very helpful video!

  • @jacobc2850
    @jacobc2850 Před 8 měsíci

    My jaw DROPPED with the surface editor! It’s built INTO the game the mod I was dreaming of! THANK YOU so much for this! PLOP!

  • @LadyPouss
    @LadyPouss Před 8 měsíci

    Thanks for all this tips, this is great!

  • @polarisproject1568
    @polarisproject1568 Před 8 měsíci

    Great tips!

  • @itsanthony1980
    @itsanthony1980 Před 8 měsíci

    Really good stuff here. Thank you

  • @maxriley9540
    @maxriley9540 Před 8 měsíci

    This is great! Thank you

  • @ffsnickavailable
    @ffsnickavailable Před 8 měsíci

    Thx you for this video!!

  • @BeholdTheLight23
    @BeholdTheLight23 Před 8 měsíci

    This is just a perfect tutorial. Thank you!

  • @biggc181
    @biggc181 Před 8 měsíci

    This is an absolute game changing video.

  • @_Uh_Oh_
    @_Uh_Oh_ Před 8 měsíci

    Nice video - I find I always take care on my residential areas making little cul-de-sacs and closes, then pop in a central Commerical area then the Industrial just becomes one big huge blob over at the edge somewhere

  • @hunterbrauer3863
    @hunterbrauer3863 Před 8 měsíci

    thank you!!! I was going back to cs1 because I missed detailing

  • @uncIeben
    @uncIeben Před 8 měsíci

    U r exactly what I was looking for

  • @Dafty2k
    @Dafty2k Před 8 měsíci

    Amazing!

  • @MrJonas1995
    @MrJonas1995 Před 8 měsíci

    Cool video!

  • @RuszinZsolt_FairContoZrt
    @RuszinZsolt_FairContoZrt Před 8 měsíci

    Well done.

  • @elwourmo993
    @elwourmo993 Před 8 měsíci

    thank you for the Waterfront Tipp looks just as good as the old premade ones! I was building on the barrier Island map and wanted a highend part of downtown to be on the waterfront but it just looks wierd if you have sheer cliffs or sloped coast. XD

  • @bill8216
    @bill8216 Před 8 měsíci

    Thanks!

  • @FOHRusty
    @FOHRusty Před 8 měsíci

    Love it ❤

  • @lunaparker8282
    @lunaparker8282 Před 8 měsíci

    uuuuh you've made my day with that dev mode

  • @pixel-ink
    @pixel-ink Před 8 měsíci

    Wow... I didn't know about debug mode. Such a great tips video. Thanks

  • @ColeHolio2294
    @ColeHolio2294 Před 8 měsíci +1

    Greaat tips! Love the quays thing in particular. I'm 99% sure that terraforming *does* have a small cost attached to it though.

  • @Greybell
    @Greybell Před 8 měsíci +15

    5:40 For a perfect Cul de Sac circle, I would only turn on snap option to 90°and snap to geometry so the circle looks symmetrical like in CS1. Just make sure the height and width when creating a quarter circle are the same.

    • @PartyElite
      @PartyElite  Před 8 měsíci +9

      Absolutely! Good point! Though maybe it's just a Canadian or Toronto thing where not all of our cul de sac are perfect circles, so I didn't even think to specify it here.

    • @MarksMarbleRacing
      @MarksMarbleRacing Před 8 měsíci

      @@PartyElite In the UK we tend to have a T shape at the end rather than a circle. Probably Allows for more houses per building site.

  • @PedroSouza-ny6uq
    @PedroSouza-ny6uq Před 8 měsíci

    what a masterpiece of a video

  • @GeoTactics
    @GeoTactics Před 8 měsíci

    Great video. I'm still on the fence due to optimization issues.

  • @tilarium2
    @tilarium2 Před 3 měsíci

    Some awesome tips, Party! But the king of them for me is the first, because I HATE those unsightly gaps.

  • @patrickbennett439
    @patrickbennett439 Před 8 měsíci +8

    This ability to place huge buildings like that one by one is what we needed!

  • @Jakeurb8ty82
    @Jakeurb8ty82 Před 8 měsíci

    props to the dev whoever gave us the ability to nudge the roads with the upgrade tool. Not op like move it! bril.

  • @Airwane
    @Airwane Před 8 měsíci

    Thank you. Specially the tips about the road. Because some of my roads looks like spaghetti towards the intersection 😅

  • @vanadyan1674
    @vanadyan1674 Před 8 měsíci +14

    Not really interested in using Debug tools, but looking at what is available sure excites me for the mods that will be coming in the future. Very exciting!

    • @Zarosian_Ice
      @Zarosian_Ice Před 8 měsíci +5

      the only mod i truely require right now is a TMPE Lol.. While trying to solve some traffic i noticed on green lights, both lanes try to cross each other... i want timed light T_T

  • @scheballs7
    @scheballs7 Před 8 měsíci

    Holy Crap! I had no idea they allowed a developer mode like that!! Thank You

  • @Chronomatrix
    @Chronomatrix Před 8 měsíci

    omg had no idea dev mode was a thing! So cool!

  • @adeptgaming101
    @adeptgaming101 Před 8 měsíci

    Great tips, nothing like having a love heart pool to add a 'Miami' vibe to the city :D

  • @Nicoladen1
    @Nicoladen1 Před 7 měsíci

    7:51 I was really waiting for the shadow of a plane being cast onto the water there lol

  • @HilcoKlinkert
    @HilcoKlinkert Před 8 měsíci

    Wha-whaaaat? Developer propping ❤

  • @chaosfun87
    @chaosfun87 Před 8 měsíci

    I hope they will implement quays very soon, but thanks for the trick 😊

  • @Sampdelu
    @Sampdelu Před 8 měsíci

    Being able to change the surface texture is going to be soooo nice

  • @jacobc2850
    @jacobc2850 Před 8 měsíci

    Aaaaahh Freeform Placement is AMAZING!

  • @nspring06
    @nspring06 Před 8 měsíci +2

    One pointer to consider is that pedestrian roads can also be used as quays, if you dont want your quay to be a dedicated vehicular thoroughfare

  • @mkk3a
    @mkk3a Před 8 měsíci

    This game is actually a huge step back. With every video I watch, I have to shake head.

  • @rone1954
    @rone1954 Před 14 dny

    The right-click. Are you kidding me! Thank you so much.🙏🏾🙏🏾

  • @shadowspy9961
    @shadowspy9961 Před 8 měsíci +1

    Are u going to do another bannerlord playthrough or ck3 streams as that’s what got me into your channel, anyways great video😊

  • @parkerotto846
    @parkerotto846 Před 8 měsíci

    THIS IS GAME CHANGING OMG ITS FINDIT

  • @scottsfowler
    @scottsfowler Před 6 měsíci

    @PartyElite Insanely useful tips! Do you know how to build bridges across sea lanes? I'm having trouble on the archipelago map and it's driving me mad. The pillars are too close together so it gives me an overlapping item error. I know it's possible since the map comes with a bridge over a sea lane, but was prob created with developer tools enabled, thanks!

  • @Akitorbenov
    @Akitorbenov Před 8 měsíci +2

    All these suggestions are great, thanks. I still miss something tho...how to build on hills and slopes. Cause building on perfectly flat land is a thing, building realistically respecting the topography, another. Can someone enlighten us on how to build on not flat surfaces WITHOUT flatting them?

  • @CodenameRockerika
    @CodenameRockerika Před 8 měsíci

    Being able to choose which RICO building is put in a zoned area is huge. I have miles and miles of identical houses in my city currently.

  • @exsosus5002
    @exsosus5002 Před 8 měsíci +1

    Love the new car and transport truck and train / bus graphics, AND the buildings! Soooo realistic, some models are near photo-realism, however the one thing stopping me from picking up this sim now on Steam is that it has much to modern / or old looking buildings in the city as models. Even a modern city being built from scratch today, in real life, has more glass structures, metal frame designed skyscrapers which are earthquake proof - take a look at Japan's newest tower, among many other examples I could write a whole page about. Keeping this concise, when will the first DLC for more futuristic buildings be released, any idea folks? Thank you so much.
    Holding on purchase for... city beautification.

  • @Trifler500
    @Trifler500 Před 8 měsíci

    I hope they add some corner lots in the future.

  • @mrmc101
    @mrmc101 Před měsícem

    for the roundabouts, you can also make one really easily by making a small cross, and then connecting the ends with the curve road tool and then delete the guides. your curves will be really smooth and even if you do it right

  • @kountree38
    @kountree38 Před 8 měsíci

    Subbed. Out of all the content creators, yours is really simple to understand. Thank you for that. Could you please make an economy video? I'm struggling to make money and understand how to stay in the green.
    Edit: I think you are more of a detailing content creator BUT you have a bunch of money too how did you get so much?

  • @seankrake4776
    @seankrake4776 Před 8 měsíci +4

    Something I highly recommend when building is to look at maps of real places to try to better understand density. If I want to understand how cramped a real shipyard is, I look at the Norfolk commercial and naval ports. If I want to understand an urban mod density housing area, I look at Chicago, New York City, and many other cities. If I want to understand how much space a freeway is going to take up, I look at los angles or Dallas. References are good to reframe how and why those types of areas are made

  • @alangerling8194
    @alangerling8194 Před 8 měsíci

    Ooo! I don't see it yet in the comments, so I get to spout one of my favorite random facts! The plural of cul-de-sac can be culs-de-sac, which is totally more fun to say.

  • @Narangarath
    @Narangarath Před 8 měsíci +1

    My best prettying trick so far; when adding ramps to highways, first join the ramp onto the unupgraded highway where you want it to be, then upgrade the highway, delete the last (or as many as needed) part of the ramp (make sure you have more than one segment drawn or add a "guide road" first!) and draw the ramp back in with the curve mode (align it using the guidelines), now starting from the correct lane on the highway. Turn it around by tracing the ramp in the correct direction with the upgrade tool if needed. Bam, perfect swooping curves. Seems easier to create smooth curves this way on all roads in general.
    Now, if anyone has any tricks for smooth inclines/declines (especially on curving roads) I'm all ears.

  • @BluMacaw
    @BluMacaw Před 8 měsíci

    Oh I think I will be fine, but I'm glad to have learned a few things about fixing this damn zoning. In my experience it's often due to roads slight misalignment if you want to keep perfect grid over long distances. In such cases delete existing neraby roads and then pull a new one from the remaining tip, it usually fixes these errors that otherwise no other trick does. But for fixing small stuff, especially for corners path trick and clicking road saves lots of time.

  • @MemoriesLP
    @MemoriesLP Před 8 měsíci +2

    12:40 - Really cool tip about having different colors and sizes.
    But I rather keep with my messed up cities, just like real life haha.
    Not related to the video, but in City Skylines 1 I could see where the traffic was going in each road, showing arrows of where people were driving to. Was that a mod I was using? I can't find this option in City Skylines 2.

    • @Narangarath
      @Narangarath Před 8 měsíci +1

      Nope, that was a base game feature, which got more refined as time went by. Would love something comparable for CS2.

  • @duphasdan
    @duphasdan Před 8 měsíci

    6:24 You can make it using an alley at first for ease, and then change it to another road type.

  • @alycia7870
    @alycia7870 Před 8 měsíci +1

    Thank you so much for this!! Do you have any tips for how to change up the way your city is built once you have all the tools and building types unlocked? I've never played a Cities: Skylines game before and I've got a weird suburban death zone happening and I'm not sure how to make it less... suburban. Do you think you will do a let's play series with this like you have for Planet Zoo?

    • @kripticlunar8198
      @kripticlunar8198 Před 8 měsíci

      well that’s just a problem for cities skylines 2 the demand is absolutely broken you have so so so many low residential demand but no high or medium at ALL

    • @lyrrakell
      @lyrrakell Před 8 měsíci

      @@kripticlunar8198 I think the key is to kind of ignore their demand for low-res for a while, and then they'll start wanting higher density. At least, I haven't had any problem getting demand for higher density at all doing that.

  • @liamborghini1866
    @liamborghini1866 Před 8 měsíci

    General question, if you use surface editor to expand a sidewalk is it actually functional?

  • @scheballs7
    @scheballs7 Před 8 měsíci

    I just learned that hitting Tab while in debug mode opens up a menu that allows you to control the scene simulation such and weather and time

  • @carlyrae4313
    @carlyrae4313 Před 8 měsíci

    are you going to make this a series like planet zoo?

  • @SherrifOfNottingham
    @SherrifOfNottingham Před 8 měsíci

    They really need to add that one "stretch the foundation" tool to the standard toolset

  • @BertMerlin57
    @BertMerlin57 Před 8 měsíci

    Can dlc from v1 uses in 2 or have to new DLC?

  • @erstaples1
    @erstaples1 Před 8 měsíci

    One thing I’ve been struggling with is road symmetry when creating curved roads. Similar to the heart you created in this video, how does one create two opposing curved roads that mirror each other, aside from the frustratingly tedious eyeball approach?

  • @Zarosian_Ice
    @Zarosian_Ice Před 8 měsíci +1

    6:27 i noticed you can use the continuous curve tool to create beautiful semi spheres (makes perfect spheres to my experience).
    Starting at the end of the road like you did, pick the diameter you want your final round about to be, divide it in 2, now drag out the number you divided and with guidelines on, make half of the hemisphere, then continue the second half.
    My successrate with it has been really high.

    • @elwourmo993
      @elwourmo993 Před 8 měsíci

      that works? I still use the old CS1 method make a cross to help (the new tool even tells you angles and total length for the street) use simple curve and go out 50% of you length and curve it over. delete the cross=perfect circle I use this for whole cities too to make like oval shaped or half round disctricts. I'll try your method too since it seems less time consuming!

    • @Zarosian_Ice
      @Zarosian_Ice Před 8 měsíci

      @@elwourmo993 yes it does circles real well, I used it earlier on stream to make a couple semi spheres for different purposes.
      That being said I still use a lot of CS1 techniques because I am very much used to them and they're quick.

  • @brandtc.7991
    @brandtc.7991 Před 8 měsíci

    Thank you for this! It's going to help a ton!

  • @BBeyond14
    @BBeyond14 Před 8 měsíci

    Public transportation tips!

  • @bigcountry3331
    @bigcountry3331 Před 7 měsíci +1

    Can you do a tutorial about building dams?

  • @Strav24
    @Strav24 Před 5 měsíci

    Tip, for cul de sacks, use the continuous road, you can make perfect circles in 2 road segments

  • @DimaRakesah
    @DimaRakesah Před 8 měsíci

    I take out street parking in certain places with high pedestrian volume or just where I want it to look nicer then leave the rest and charge for parking 😄

  • @MrTurtlelicious
    @MrTurtlelicious Před 8 měsíci

    How do we get people to use their own parking spot? I've tried several roads and size/shapes of houses, but it seems very random who uses their house for parking and who parks it on a random street.

  • @danielbotezelli
    @danielbotezelli Před 8 měsíci

    Do a Walk-through city!

  • @SirBallsDeepOfHouseManthrust
    @SirBallsDeepOfHouseManthrust Před 8 měsíci +1

    Is there any way to prevent the terrible breaks in the zoning grids that occur for seemingly no reason? It’s driving me fucking insane. Anyone have some tips for this? Also, is there anyway to see the length (in units) of the road I’m placing?

  • @komeleduc
    @komeleduc Před 8 měsíci

    Yeah the invisible gap preventing row houses from facing a certain direction