Komentáře •

  • @chrisbeveridge6891
    @chrisbeveridge6891 Před 8 měsíci +1200

    The lack of this basic functionality is one of the main reasons I've barely played much. I never expected CS2 to be like the end version of CS1 but I certainly expected basic "mods" we've had for years and years to be built into CS2 like this.

    • @user-go1br9qr9d
      @user-go1br9qr9d Před 8 měsíci +51

      Why people think the base game would be chock full of mod enabled features is beyond me

    • @PerfectAlibi1
      @PerfectAlibi1 Před 8 měsíci +233

      @@user-go1br9qr9d
      I mean, the traffic manager mod from the first game has been proven to be one of the MOST popular mods.
      And they didn't even added that one?!

    • @japetox
      @japetox Před 8 měsíci +137

      @@user-go1br9qr9d Because they paid for a sequel which is supposed to be better? and its not even working properly...

    • @lototheflo9640
      @lototheflo9640 Před 8 měsíci +73

      @@user-go1br9qr9didk why game developers think people want to buy a less developed sequel that lacks the features everyone would have hoped for from the game

    • @ljones81
      @ljones81 Před 8 měsíci +14

      @@user-go1br9qr9d I’m going to assume sarcasm.

  • @IronHideeGG
    @IronHideeGG Před 8 měsíci +1107

    They should include that feature in the base game!

    • @norneaernourn8240
      @norneaernourn8240 Před 8 měsíci +71

      So much this. I don't understand how CS:1 with TMPE and Network Multitool for years and the devs still did not incorporate them in the sequel. BTW for traffic lights, dedicated left turns is always better than protected right. This is because the right turns always cross paths. So having them go with the straight ahead traffic makes sense since they get exclusive rights to the junction. Think of it as a roundabout, the left can be made into slip lanes but not right turns or straight ahead. I'm speaking from a left side driving POV (British) of course.

    • @daimonien
      @daimonien Před 8 měsíci +9

      At least they had enough time to finish those theet for sims! This was on their list next but sadly they ran out of time :/

    • @Moloxer
      @Moloxer Před 8 měsíci +12

      It seems like this is just not yet implemented. Since the game remembers these options, the in-game functionality is already there, but the UI for this function isn't yet made. It is bizarre but I think it's just that they haven't got around to implementing the UI for traffic light management, which is a really weird choice

    • @Stand_By_For_Mind_Control
      @Stand_By_For_Mind_Control Před 8 měsíci

      Sounds like they've gone and done a 360 from the last game lol.

    • @magictoffee7066
      @magictoffee7066 Před 8 měsíci +6

      @@norneaernourn8240 Game Development is hard, if they wanted to include those features they would have to sacrifice something else.

  • @FiveThreeZero91
    @FiveThreeZero91 Před 8 měsíci +282

    If it keeps the settings even when turning off the mod, that may imply that this functionality is present by default in the code and that this mod simply triggers these "hidden" behaviors.

    • @BiffaPlaysCitiesSkylines
      @BiffaPlaysCitiesSkylines Před 8 měsíci +58

      Maybe. Or the devs left things able to be missed like this

    • @tigonologdring9189
      @tigonologdring9189 Před 8 měsíci +78

      @@BiffaPlaysCitiesSkylinesOr maybe the junctions are all made up of configurable items and this just accesses and sets them. The vanilla functionality only works from one set of code and just sets them "vanilla style" as opposed to with sprinkles, a flake and in a sugar cone. You load the save file and the engine runs what's there... it's how you change what's there in the map data that this mod does.
      TL:DR -- yes, the ability to have this functionality is cooked into the system

    • @caneighdianjake8439
      @caneighdianjake8439 Před 8 měsíci +16

      I think its more correct to say that the framework of the code allows for such functionality to be added.
      Even the modder recognizes that there might be situations when this mod might break the game by labelling it as 'experimental.'
      Unless Im shown some actual evidence to indicate such a feature was withheld for nafarious reasons, I will give the developer and the programmers the benefit of the doubt.
      There very well might be legitimate reasons they decided not to implement such a feature.

    • @rianfuro4088
      @rianfuro4088 Před 8 měsíci +66

      Software Developer here. Usually, implementing generic functionality (configurable junctions in this case) is the "easy" part.
      The time-intensive part is providing a clean, intuitive, polished and functional User Interface to leverage the implemented functionality.
      So they might have everything in place functionality wise, but might not have gotten around to providing a satisfactory User Interface to access all that power.

    • @rshackleton
      @rshackleton Před 8 měsíci +20

      @@rianfuro4088 not to mention that they need to consider the lowest common denominator, this feature could confuse a new player so they'd need to consider onboarding users as well.

  • @ianwright3799
    @ianwright3799 Před 8 měsíci +162

    It's a shame that such necessary feature isn't in the base game. I hope they will add that in some months.

    • @pfeilspitze
      @pfeilspitze Před 8 měsíci +25

      It's almost like the people -- like Biffa -- who got builds early should have complained about the lack of obvious things like this in their early reviews, rather than pretending things were great.

    • @Thetechvlog
      @Thetechvlog Před 8 měsíci +1

      @@pfeilspitzeIKR if I was dealing with what I am not I would have let them know daily

    • @thecreatorofthedark
      @thecreatorofthedark Před 8 měsíci +3

      ​@pfeilspitze that would be the point of early releases...for there testers and community to provide input...
      We don't know how much will be acted on or left alone.
      Personally I think the base ai is actually really good. Certainly better then base city skylines.

  • @krisculin9679
    @krisculin9679 Před 8 měsíci +76

    We really need priority road yielding. Set a road as priority and all roads with fewer lanes (i.e. 2-lane coming into a 4-lane) will need to yield or optionally stop with a stop sign. But the 4-lane gets the priority. That was base game mechanics in CS1, and it needs to be base game mechanics in CS2 as well (at least the stop portion, not yield).

    • @skayt35
      @skayt35 Před 8 měsíci +6

      In CS2, traffic coming from the smaller road actually yields, with proper yield signs. It's what you automatically get if you deselect traffic lights at an intersection with road hierarchy, e.g. 2-lane road intersecting with 4-lane road. Didn't you notice, or do you want something different?

    • @tunawithmayo
      @tunawithmayo Před 8 měsíci +6

      ​@@skayt35two roads that have the same number of lanes are not necessarily the same priority. I shouldn't have to use a larger road to get yield behavior

    • @skayt35
      @skayt35 Před 8 měsíci +1

      @@tunawithmayo fair point. There's one hierarchy that doesn't depend on number of through lanes, it's when you have communal roads intersecting highway type roads. A national road will make your average road yield. Might be interesting in a rural or peripheral setting.
      The right of way hierarchy is: Highway > Large Road > Medium Road > Small Road

  • @klashnacovak47
    @klashnacovak47 Před 8 měsíci +117

    Seeing the pedestrians waiting to cross just makes it look so much better.

    • @klashnacovak47
      @klashnacovak47 Před 8 měsíci +1

      Well done with the mad Sam.

    • @klashnacovak47
      @klashnacovak47 Před 8 měsíci

      Mod^

    • @oduvijekPlavi
      @oduvijekPlavi Před 8 měsíci +3

      some pedestrians should still walk across if there's no traffic, that was making the game realistic so far

    • @PlayGames-nb6fz
      @PlayGames-nb6fz Před 3 měsíci

      Hey dude, Does this mod require other mods to work?
      I have BelpEx.. and installed it but it doesn't work when I click on the intersection with traffic light option. ​@@klashnacovak47

  • @raffia16thblaze10
    @raffia16thblaze10 Před 8 měsíci +57

    id like to see the old TMPE overlay when editing the lanes. its so much easier to visualize where goes what. also the automatic linking of lanes tmpe has is pretty good too.

    • @neosmith80
      @neosmith80 Před 8 měsíci +6

      i used the crap out of the old TMPE! Loved it and had my old cities flowing so well! I don't know why it was added into the CS2?

    • @krzysztofg7677
      @krzysztofg7677 Před 8 měsíci +8

      Just a bit of patience, TMPE for CS II is under development, initial release will bring beloved lane connector tool (and priority signs) 😉Obviously won't be compatible with this mod, but we will see what could be done in that area. It takes a lot of time to understand how the game works so then mod it properly, no need to generate new bugs, I think we have enough of them already, though they are actively squashing them, which is good.

    • @terrydactyl2077
      @terrydactyl2077 Před 8 měsíci +1

      @@krzysztofg7677so if CO doesn’t fix the traffic AI will modders be able to?

    • @LOCOLAPTOP
      @LOCOLAPTOP Před 8 měsíci +1

      @@terrydactyl2077 I mean it's sorta what they did for CS1

    • @terrydactyl2077
      @terrydactyl2077 Před 8 měsíci

      @@LOCOLAPTOP ok. Well that’s good to know

  • @Yay295
    @Yay295 Před 8 měsíci +64

    18:16 Lane connectors would be useful here. Two lanes are going into one lane, even though there are two lanes to go into.

    • @BramWarrick
      @BramWarrick Před 8 měsíci +14

      I'm hoping this is a crawl-walk-run approach to solving the problem. We'd be in the "crawl" stage right now. I agree, I'd like to be able to take a lot of control of the traffic and I'm hoping this is a solid step in the direction.

    • @scheballs7
      @scheballs7 Před 8 měsíci +1

      Good point but now I'm curious if you allow left and ahead on the bottom left lane will it go to the top or bottom of that rightward road

    • @triparadox.c
      @triparadox.c Před 8 měsíci +3

      The TMPE from CS1 is as perfect as I can imagine. Maybe with better UI and a hover info would make it even more perfect for beginners, but it's already powerful. If they had that in CS2 vanilla, people would be ecstatic.

  • @jabcmw1
    @jabcmw1 Před 8 měsíci +89

    This should have been in the base game

  • @supaflytoon7684
    @supaflytoon7684 Před 8 měsíci +39

    That works perfectly well on 6 lane roads (3 each way) junctions, which are my favourites for city centre areas - this mod WORKS WONDERS for traffic release in large cities high/main street scenarios. WELL DONE SLYH !!! Thanks Biffa for sharing with community. Lots of clicking to set it up tbh, but does the job really well once implemented.

  • @brinedpickle
    @brinedpickle Před 8 měsíci +20

    The lane specific options are a must have for real. So many great tools in vanilla and I can’t believe they overlooked that.

  • @carn109
    @carn109 Před 8 měsíci +67

    The first steps of having TMPE in cities 2!
    Would love to see synchronised lights too

    • @V0r4xiz
      @V0r4xiz Před 8 měsíci +12

      Don't you find it pathetic that this has to be modded in again instead of being baseline? :D

    • @thecreatorofthedark
      @thecreatorofthedark Před 8 měsíci +6

      ​@@V0r4xizI think most of the most popular mods should have been built into the sequel. Traffic manager, network extentions, move it, anarchy.
      At least with move it and anarchy we dont have to play 'find the pixel' mini game

    • @willdreon9558
      @willdreon9558 Před 8 měsíci +5

      @@V0r4xiz pathetic is exactly right, makes you wonder how it could take so long to develop. Same with the choppy water everywhere and no bike lanes. Wtf.

    • @Jakaj99
      @Jakaj99 Před 8 měsíci +1

      @@V0r4xiz not quite, I would find it pathetic if there was no possibility to do such thing even with mods. But it clearly shows, that devs though about this kind of features, but didn't have a time to polish them, that's why they are not present in vanilla game.
      I agree, that I wish this feature were a part of vanilla CS2, but we should be realistic here. The target was not to incorporate all mods on release, but to give a strong basement for the future development, which is clearly there

    • @Holtijaar
      @Holtijaar Před 8 měsíci

      @@V0r4xiz I actually find it the most pathetic feature of CS2. There were so many brilliant solutions and basic quality of life features introduced by modders, that it is absolutely atrocious and unacceptable that nearly all of them were just left out. There's many things I can forgive, but I just can't play without TMPE and MoveIt.

  • @alexanderdrechsel6858
    @alexanderdrechsel6858 Před 8 měsíci +45

    I am a huge Korea fan and one of the things they have (as well as Japan), that I'm missing here: exclusive pedestrian phase that allows to vertically cross the street (e.g. from nordwest to southeast). If this can be added, this would be huge (at least for me)

    • @matthewdadd5075
      @matthewdadd5075 Před 8 měsíci +10

      They have these in many parts of the world (including London). Called scramble phases/signals I believe

    • @sayyanlt78
      @sayyanlt78 Před 8 měsíci +1

      I would also really like this especially when they add in more country assets like Tokyo!

    • @Stand_By_For_Mind_Control
      @Stand_By_For_Mind_Control Před 8 měsíci +4

      30+ years ago back home in Milwaukee they installed buttons on crosswalks for pedestrians and pushing it creates a pedestrians only phase of the light switching. Honestly it's pretty genius and serves convenience to both traffic types.

    • @grahamturner2640
      @grahamturner2640 Před 8 měsíci +2

      Yeah. Out in the Phoenix area, Phoenix itself put 2 along Taylor Street (at 1st Street and 3rd Street by the ASU campus), and Tempe recently put in one along Mill Avenue in downtown (at 5th Street). They seem to work pretty well.

  • @Kram1032
    @Kram1032 Před 8 měsíci +120

    It's probably not possible but I wish the protected pedestrian phase was a proper scramble phase where pedestrians can simply cross diagonally too if they wish. Right now, they'd have to wait for *two* protected phases if they wanted to get to the opposite corner.

    • @FLAMESpl
      @FLAMESpl Před 8 měsíci +1

      Straight should be counted as left-turn in this case.

    • @charleslambert3368
      @charleslambert3368 Před 7 měsíci +2

      i think americans actually live like that

  • @Dolthra
    @Dolthra Před 8 měsíci +23

    One of the only issues I have with split phasing (which TMPE used to have, when they first made directional traffic lights), is that realistically opposite sides should share a phase if you have protected cross turns. There's no reason that straight throughs and near turns can't go at the same time if there's no worry about traffic crossing those lanes.

    • @rccookie6202
      @rccookie6202 Před 8 měsíci +7

      This is already the case, see 10:20. There simply weren’t many cars in one of each of the two opposing lanes which wanted to turn right

    • @Jon-ov4nc
      @Jon-ov4nc Před 8 měsíci +1

      It is already the case, there just weren't enough cars on this video when Biffa showed the protected right turn phases (only example as one car went very quickly while the right hands from the opposite side were going at 10:20). Two right hand turns were going together

  • @Skynzor
    @Skynzor Před 8 měsíci +14

    If you notice traffic going down, make sure you're checking the time of day. It could be because rush-hour is over. Also a few things I'd like to see added to this absolutely needed mod is: 1. A quick CTRL+Left-click auto laning and 2. being able to set the time of traffic lights.

  • @JenMaxon
    @JenMaxon Před 8 měsíci +8

    Excellent - great to see mods coming through. Can't wait for the official support. I shall try this. I DL City Planner's new map too (which is great btw)

  • @johnembleton4819
    @johnembleton4819 Před 8 měsíci +5

    Lovely to see this come in and spark the start of many mods. I think it would be useful to be able to set defaults so that you can junctions are built with your preferred setup as standard and you can adjust as needed.

    • @cheesedie
      @cheesedie Před 7 měsíci

      yeh, and/or templates you can save and plonk down super fast!

  • @bobblebardsley
    @bobblebardsley Před 8 měsíci +2

    This looks fantastic. A nice simple set of options that don't need any crazy amount of setup. If the dedicated lanes could be used on junctions (and roundabouts) where there are no traffic lights, that would be huge. Quick-click or saved presets would be handy too. Overall though as a set of capabilities I think the developer has done an excellent job of choosing what to include and what to leave out.

  • @pindab0ter
    @pindab0ter Před 8 měsíci

    Great work! Love to see you're still at it, and with such enthusiasm, too! Love to see where CS2 is heading, too!

  • @semiperfekt
    @semiperfekt Před 8 měsíci +6

    Sam: A copy setting would be awesome, for a whole junction, or if selecting one or several lanes (when it comes to arrows settings). Great work!

  • @markmulder996
    @markmulder996 Před 8 měsíci +1

    Absolute lifesaver! Just set it up and this is a must-have. For 99% of intersections, the default behaviour is quite ok, but for those few critical connections, it will come grinding to a halt without this level of detail. Thanks for making us aware of this mod Biffa! (And mad props to Slyh!)

  • @slim5782
    @slim5782 Před 8 měsíci +9

    Absolutely wonderful mod, I hope colossal order integrates more of these tools in-game in comparison to skylines 1.
    But what I'm sorely missing is 4+2 roads, like why? In my opinion the best asymmetrical roads, one lane for turning and 2 straight.

  • @freddyragaert4326
    @freddyragaert4326 Před 8 měsíci

    That was realy what the game needed. Thank you so much for sharing this with us and thank you for the good clear info on how to install this mod. Keep up going the good work

  • @januzi2
    @januzi2 Před 8 měsíci +6

    13:17 I really love to watch those cars that are shaking from the excitement that they will get out of the traffic jam.

    • @stalfithrildi5366
      @stalfithrildi5366 Před 8 měsíci

      I thought those were the ones whose drivers were listening to Mesuggah?

  • @MrTwisted003
    @MrTwisted003 Před 8 měsíci

    I love it! Mods have always given that elevated level of control to put or minds at ease for more fun gameplay. Can't wait to see what else is to come.
    Re: 3-way intersections, personally I would think that would be the only time I would allow U-turns especially if we're talking divided roads since Ai can't cross the road to go opposite direction, otherwise the traffic has to find it's way around the block. With a U-turn they can just turn around to get where they were going. I also think that it would be ok with 5-6+ lanes, since I'm unsure if Ai would cross that many lanes.

  • @devttyUSB0
    @devttyUSB0 Před 8 měsíci

    So nice to see these awesome mods being developed! Can't wait to try them out myself!! Thanks for sharing, Biff!!!

  • @born8541
    @born8541 Před 8 měsíci

    Nice... just what I needed in my city right now, after expanding a part of my city. 👍
    As the lane set up is experimental I do not mind, that the lines of the junction are removed. But would be great if those coul adapt in the future.

  • @epicsnake21
    @epicsnake21 Před 8 měsíci +3

    A leading pedestrian signal option would be a good addition, too. I loved the comfort and safety it gave me as a pedestrian crossing a street when I was in California.

  • @smoore6461
    @smoore6461 Před 8 měsíci

    Great work to the mod maker, you are a hero!! This shoulf have been done by CO at ahip but once again modders save the day!! Noy sure of its possible but i no lane changing feature would be a godsend since the traffic AI is a bit weak in this game even though i love the game there are some seeious short comings. Id love a mod that sets up the movement on traffuc circles as well as right now they are chaos at times! But all of that saif, most important is a HUGE thanks to the dev for making this mod for us to use!!! Great work!!

  • @stanpalko295
    @stanpalko295 Před 8 měsíci +5

    I watch lots of your videos. Great work! This is not CS1. Idealy you should wait 24h in game to see how the traffic will behave. You might clear jam for the given moment, but it could be 2am in game. At 9am it will be completely jammed again. Something to think about ;)

  • @andragon2485
    @andragon2485 Před 8 měsíci +2

    I like to see timed traffic lights where I can prioritize a certain side. Also a lane tool would be so great where i can tell the cars to decide about the lanes early.

  • @kadeedwards4390
    @kadeedwards4390 Před 8 měsíci

    I think its great and thank them for doing it, the main thing i see that would help, is being able to set the lane one node back so they dont try and change lanes just before the lights.
    And maybe lights that adjust themselves to give more time to the busy road instead of even time to roads with little use. But thats probably harder.

  • @slim5782
    @slim5782 Před 8 měsíci +2

    I'd also like to add traffic lights on roundabouts, they have some in the UK while I was there

  • @JMWZ_E
    @JMWZ_E Před 8 měsíci +5

    I'll probably wait for the official way of including mods in the gameplay ... but this one is quite a promising start. It mainly does what TMPE did in CS1, the UI of setting lane arrows could go into a similar direction and a quick setup like the ctrl-click could be added.
    Something new that should be added would be coping with the fact that roundabouts have become dedicated assets and a vanilla algorithm is setting up the amount of lanes and de facto lane connectors ... this could be handed over to the player ...

  • @leftcoastfunk
    @leftcoastfunk Před 8 měsíci

    love this! can't wait for an actual, official, central repository for all mods to streamline this modding capability. Amazing to see that the game retains the modded intersection settings if you never mess the intersection again
    The only thing that I'd reallllllllly like to see with this mod is if the "advanced" functionality could somehow automatically detect the flow/volume through each phase and dynamically adjust the phase durations so that more heavily used phases would be able to clear higher volumes. Obviously in CS1 we could manually adjust these things in tm:pe timed traffic lights, but an automatic/dynamic adjustment would be MUCH more preferred. The manual adjustments in the timed traffic lights were always more of a necessity than a "want" for me - I never actually liked having to micro-manage them, it was just something I had to do sometimes. I do want a little more control, but not complete control

  • @piervail
    @piervail Před 8 měsíci

    WOOOoooo Biffa I like this Mod. And the way you explained it to us. Thank you very much. It must be introduced everywhere. Thank you again)

  • @LeverActionLarry
    @LeverActionLarry Před 8 měsíci

    Interesting! Looking forward to these mods in the future

  • @kicha1777
    @kicha1777 Před 8 měsíci +2

    What an awesome mod. I love it. Would also love to see an option to copy the setting from one intersection over to another or copy it over to all intersections of one road.

  • @slavplaysgames
    @slavplaysgames Před 8 měsíci +495

    Why this had to be a mod .. game industry is in such a sad state .

    • @Mice-stro
      @Mice-stro Před 8 měsíci +25

      "Soviet republic: workers and resources" (USSR cities skylines) has this in it by default, lol

    • @slavplaysgames
      @slavplaysgames Před 8 měsíci

      I am anti communist so no thanks ! @@Mice-stro

    • @tokugava77
      @tokugava77 Před 8 měsíci +62

      This even not fresh demand. This was a mod for cs1 for years, is that hard to understand that this feature should be in vanilla? Developers some times doing game worse for no reason…

    • @forestcd6
      @forestcd6 Před 8 měsíci +27

      Bc game devs want to invest as little as possible and hope we pick up the rest to make the game function

    • @subjectc7505
      @subjectc7505 Před 8 měsíci +9

      It's a quality of life mod, really has nothing to do with the devs

  • @SiqueScarface
    @SiqueScarface Před 8 měsíci +18

    I wonder if it would be possible to include a "protected right", where two directions can pass each other on the crossing, including the left in the respective other direction. I also wonder if you can set up "left can go anytime, but has to yield".

    • @rccookie6202
      @rccookie6202 Před 8 měsíci +2

      This is already the case, see 10:20. There simply weren’t many cars in one of each of the two opposing lanes which wanted to turn right

  • @1337NooX
    @1337NooX Před 8 měsíci

    The experiment you did around 15:00 to see what would happen if you loaded your city without the mod made perfect sense to me.
    All the mod does is change the properties of the roads aswell as the lights that already exist in CS2, it does not replace the vanilla roads with customizable modded ones, so when you remove the mod it does make sense that the markings and lights stick around as its just modified vanilla pieces.

  • @CharminglyEpic
    @CharminglyEpic Před 8 měsíci

    Amazing mod! This was an issue I was trying to solve but couldn't in the vanilla version. I am going to use this mod next time I play, for sure!

  • @89pleasure
    @89pleasure Před 8 měsíci +5

    Love it! It's such a nice mod already.

  • @Thaiman
    @Thaiman Před 8 měsíci +1

    after todays update this mod is really great. it works perfect and its extreme stable. cant wait to use another mods and i cant wait until official mod support is released and the map and assets editor.

  • @Fantiniastic
    @Fantiniastic Před 8 měsíci

    Biffa you are the man! Thanks again - this is literally a game changer

  • @abfruits
    @abfruits Před 8 měsíci

    Glad to see these mods starting to show up!

  • @RenAigu
    @RenAigu Před 8 měsíci +2

    Transit priority is something that would be nice (to be honest it should've been standard, vanilla). So if the mod detects a bus or tram on the segment before the junction, that phase can jump the queue of phases, straight to the next phase and/or that phase gets elongated until that transit vehicle has passed.

  • @michaelhpietrzak
    @michaelhpietrzak Před 8 měsíci

    Wow this is fantastic! I didn't even know that we had mods yet!

  • @andrewyoung3299
    @andrewyoung3299 Před 8 měsíci

    Finally, a Traffic Manager mod fro Skylines 2! That was quite satisfying too with the dedicated lane usage too!

  • @thundafromdownunda
    @thundafromdownunda Před 8 měsíci

    "It's back baby!!!!" ... so funny!😂😂👏 Thanks for highlighting these, great stuff! 👌👍

  • @Diceyed
    @Diceyed Před 8 měsíci

    it is amazing that with the base game of lane controls, how little we get intersections. I'm not super upset, became I know CSII will get a lot more improvements.

  • @rjjames9336
    @rjjames9336 Před 8 měsíci +3

    Hey Biffa, I reckon a good addition to this mod would be the ability to save intersection settings to use on a different intersection. Our own preset hotkeys for intersection setup.

  • @local9
    @local9 Před 8 měsíci +13

    Would of thought in the 2nd game they would of made features from the mod a standard feature! Given it could be saved, the game has it there just they haven't developed the feature.

  • @michaelsharpe9661
    @michaelsharpe9661 Před 8 měsíci +1

    Couple of things: I have been watching Biffa for years and I have to say this is the first video I've commented on because, traffic was quickly becoming the Achilles Heel of CS2. After logging more than 100+hrs of gameplay, I was realizing it was the biggest limiting factor and for no reason. This basic mod should have been in the base game. I was hoping that an update/patch would address some very basic lane management. Its like the Devs thought that we would only have small villages with no traffic lights or lane math to manage. Traffic management is the backbone of city management and organic city growth. Not sure if they were planning for this being part of a larger update/DLC or what but, after getting my city to a certain point, say around 50k population and high density, without lane management the city becomes unplayable. Traffic and city services get stuck for no reason at intersections that are easily managed with the simple ability to have dedicated turn AND signaling.
    Thanks Biffa for sharing and providing a test for us! This will be my first mod to CS2.

  • @AngeMakesArt
    @AngeMakesArt Před 8 měsíci

    This mod is essential for improving gameplay! thank you so much for letting us know about it!

  • @coby5399
    @coby5399 Před 8 měsíci +1

    Hey Biffa, loving all the CS2 content, your videos are a joy as always! Just curious, do you still intend on bringing Blightea on the Wold back still? That is still my favourite series I can't lie😊

    • @benjamingaylard8760
      @benjamingaylard8760 Před 8 měsíci +1

      have to agree. The UK style of building in CS1 is what really made enjoy the game. Devastated though when the London Underground stations stopped functioning

  • @Kromaatikse
    @Kromaatikse Před 8 měsíci

    The obvious feature to add, for me, is a "protected offside turn" that can run at the same time as other (non-conflicting) traffic from the same direction. Best practice IRL is to add a protected turn phase to the end of the main phase. This would also make particular sense for the T-junction logic, which presently doesn't allow for protected rights at all.
    It also seems reasonable to have an auto-lanes function which takes into account whether you've got the special nearside and offside turn rules enabled, and provides dedicated lanes for them (if feasible) while removing those directions from the other lanes. I would recommend prioritising the offside turns if there aren't enough for both offside and nearside.
    If the manual tool is also made aware of the need to prevent traffic from crossing paths (at least be default), that would be great. There does need to be some care here to account for bus lanes and tram lines, which can be set up to conflict in terms of direction but must then have their own phases.
    Gravy would be some sensitivity to whether traffic is waiting at a red light or flowing through a green light, versus the road being empty. This could influence the lengths of phases in realtime, or even allow skipping unnecessary phases entirely.

  • @ryans3795
    @ryans3795 Před 8 měsíci +4

    Waiting for timed traffic lights, they are not always necessary, but extremely useful and fun to set up.

  • @alaksandr5569
    @alaksandr5569 Před 8 měsíci

    Great video, Biffa!

  • @Telukin
    @Telukin Před 8 měsíci

    Love this mod - I'll have to give it a go! The junction behaviour is why I'm not playing the game right now. In CS1, I would use timed traffic lights to set up exactly these behaviours, including a dedicated pedestrian phase, and this looks like it will give almost the same as I'm used to, but with just a click, and will make me happy 'enough' to keep playing.
    I'm still looking forward to full TM:PE type configurability however - tweaking traffic is what brings me joy in CS1 😀

  • @College-Builder
    @College-Builder Před 8 měsíci

    Looking forward to trying this out!

  • @bettysteve322716
    @bettysteve322716 Před 8 měsíci

    thanks again for another great QOL tip video.
    yes much needed addition to the game.

  • @keithduthie
    @keithduthie Před 8 měsíci +1

    It might be interesting to make the dedicated pedestrian phase a proper Barnes Dance crossing, with diagonal pedestrian movement possible. But that may need more base game support to happen, presumably.

  • @SaharaW1407
    @SaharaW1407 Před 8 měsíci

    So cool! That will be a major help in my city! 😊

  • @eddiehead
    @eddiehead Před 8 měsíci +1

    just need to split those functions to be honest. Good to have dedicated lanes on traffic light junctions but need to be able to do that on standard roads too (like you said, roundabouts etc). Add an additional UI button for lane controls on that road maintenance panel. I'd personally get rid of the no left/straight/right separate tools and replace them with a single lane management tool. But then again, devs didn't put that in from the off so... yeah

  • @SanderHollebrand
    @SanderHollebrand Před 8 měsíci

    I really have to try to make this work while running the game on Linux via proton…this is so awesome, nice work!

    • @SanderHollebrand
      @SanderHollebrand Před 8 měsíci

      And it works! It took some minor fiddling to get it to work, but not too exciting really. The github page explains everything nicely. The only special thing was configuring some protontricks, but after that it worked flawlessly.
      But this should have been something that was part of the base game. It is one of the most used parts of the glorious Traffic Manager mod, and everything necessary to implement it is already sort of there.
      I think they just had too much on their plate to actually merge this feature in the release branch. Or something like that. Or some fiddly bits that didn´t come out properly.
      Anyway, this is a great addition, thank you very much dear Biffa!

  • @glitchless3627
    @glitchless3627 Před 8 měsíci

    overall the mod look REALLY COOL, with the lanes however, I think it would be best to have it set to a dedicated left turn instead of dedicated right because of the left hand lane roads. love the content and enjoy the overall experience of the games. looks REALLY peaceful too!

  • @lawrencepsteele
    @lawrencepsteele Před 8 měsíci

    BRILLIANT! Thanks to the mod creator for this one!

  • @ipoopinabag666ttv8
    @ipoopinabag666ttv8 Před 8 měsíci

    Thank you for sharing. This is an amazing mod :D

  • @Madsynth1987
    @Madsynth1987 Před 8 měsíci

    This is pretty much the single mod I've been waiting for. Total game changer! And I'll be downloading it for sure when I get home.

    • @Madsynth1987
      @Madsynth1987 Před 8 měsíci

      My only suggestions would be: (1) add a phase timing editor so you can fine tune a junction's timed lights, and (2) add a sensored traffic light checkbox so you can tick whether you'd like traffic lights to detect traffic and adjust to compensate for traffic load per lane.

  • @michaelg7022
    @michaelg7022 Před 8 měsíci

    Thanks for the upload!

  • @larkendelvie
    @larkendelvie Před 8 měsíci +1

    Very cool - the pedestrian only phase is great we have that in our real life downtown. Biffa do you know if stop signs have/will be fixed? I just realized I haven't spent much time fiddling with them lately so I'll check in game later today. For my big cities I really like setting up main roads where the connecting roads have stop signs but the main road does not. It really reinforces road hierarchy in CS1 and was hoping they would fix this in CS2.

  • @1RobW
    @1RobW Před 8 měsíci

    Protected right turns will only work on opposite roads in UK setup (left turns only for this one for all at the same time), It would work for all others with drive on the right

  • @PauxloE
    @PauxloE Před 8 měsíci

    In the 3-way intersection example, when coming from the left going right (or from the bottom going right), the one incoming lane just connects to one of the two outgoing lanes - and both to the same one (and I suppose the vehicles then switch lanes later). They should just connect to both lanes, with vehicles spreading out. Alternatively, you could connect bottom and left each to one of the outgoing lanes, and then allow both to go at the same time (but that likely only works well if there is a longer section afterwards before the next intersection where they can switch as needed, like on a highway or arterial).
    Not sure whether the mod (or game) should figure that out by itself, or allow more fine-grained control over the target lanes when needed.

  • @brosaus
    @brosaus Před 8 měsíci

    You asked for what I'd like to see in a mod.
    My biggest frustration right now is the senseless lane switching when they are right in front of the junction. Slowly backup up and thus allowing only 3 cars to go through on their cycle. If a mod can somehow make them decide to change lanes earlier it would save a lot of my congestion issues.

  • @ParallelLogic
    @ParallelLogic Před 8 měsíci

    Like the no-left-turns button, I wish there was a simple +1/-1 button for adding left/right turns to roads. I think that'd be quicker/simpler to click once vs the current approach of opening each intersection, clicking each lane settings, and checking/unchecking boxes for each direction.

  • @Robert-pl1gd
    @Robert-pl1gd Před 8 měsíci +3

    I hope new mods get easier to find and install cause I'm having a hard time following the 15 steps to get it running. Hope it gets as easy as CS 1 Workshop was

  • @lion_dragon
    @lion_dragon Před 8 měsíci

    Manual timed phases, individual lane phasing toggle, pedestrian & car detection for manual phases (ped and cars can cause light to change), linkable junctions, lane selector (like in TMPE)

  • @baystated
    @baystated Před 8 měsíci

    I'd like to be able to save a pre-set and they use that to easily configure other intersections. Each crossing can get its own small tweaks after.

  • @vaskoobscura_
    @vaskoobscura_ Před 8 měsíci

    I don't know if you are in contact with the mod creator but if you can get a hold of them it would be absolutely amazing if we could save intersection configurations and paste them onto other intersections. That wold be a huge time saver. Awesome video. Keep 'em coming.

  • @carriegarrisonvos4433
    @carriegarrisonvos4433 Před 8 měsíci

    That's going to be a great traffic mod!! It really made a difference! Our master informer 😁🤩

  • @Mechanoid
    @Mechanoid Před 8 měsíci +4

    how is this basic thing not in the game or programmed better like these modders do?

  • @nutzerlossprivataccount6586
    @nutzerlossprivataccount6586 Před 8 měsíci

    One idea i have for the Traffic Light is the Control over the Phases of the Traffic Light (changing the Order and making a custom one).
    And the Idea of Biffa with the Roundabouts is also a good one.

  • @zeroibis
    @zeroibis Před 8 měsíci

    It should have an option for yield after the protected phase. For example normally when a light (for NA) finishes its left turn phase the light then goes to a flashing yellow so you can still turn if the traffic is clear. However, for the way this game works the result would likely then being to block the oncoming traffic...
    Another option I have seen is split phasing as follows. East has 2 left lanes 2 straight, West has 1 left and 2 straight, North has 1 Left and 2 straight, South has 1 left, 1 straight, 1 right. The phasing for this intersection is North and South turn left; North and South go straight. West turn right and go straight. West and East go straight. East turn left and straight. Cycle complete. As for the right hand turns the South right turns red when the South and North left turn phase is green. East and West have short right turn slip lanes. --It would be amazing to be able to recreate complex phasing like this.
    Options for roundabouts would be great with the most important being able to add lights to a roundabout to only be used for pedestrian phasing.

  • @KWCrew
    @KWCrew Před 8 měsíci

    the exclusive lights for the pedestrians are already in the base game, I trigger it somewhat regularly by setting up traffic lights near the junction that is next to the Metro, I think what triggers that is caused by having a lot of foot traffic but I'm not really sure.

  • @FluffyAdmiral
    @FluffyAdmiral Před 8 měsíci

    Well, it's far from replacing TMPE, but it is making steps in the right direction. I'd love to see similar tools to set up traffic lights as in TMPE where we could program our own phases, synchronise junctions and edit lane arrows and priority signs for all types of junctions.

  • @GreenZ3r0
    @GreenZ3r0 Před 8 měsíci

    I love dedicated lanes. I could watch dedicated lanes content all day :D

  • @davidalexallen
    @davidalexallen Před 8 měsíci

    Just an fyi, at 6:43 when you put the road back to 4-lane, you set it back a square from where it was originally, which is why all those houses rebuilt and why the intersection looked even funkier after.

  • @junktrunk909
    @junktrunk909 Před 6 měsíci

    @biffa, the reason the south bound traffic at 3:40 didn't turn left (east) is because that left most lane allows forward and left turns, and the blue car at the front is going forward, so even if he had a green left arrow he had to wait.

  • @alexistaboada5759
    @alexistaboada5759 Před 8 měsíci

    i love that mini motorways game and this was a bigger version of that until traffic felt off but now with this i think it save it!

  • @goodysist
    @goodysist Před 8 měsíci

    Love it! And when you ask what i wish what he could add than i would say a "Main Road" (Hauptstraße here in germany) feature. Or maybe even traffic light for "Tram before Bus before cars?"

  • @dylanklaverveld907
    @dylanklaverveld907 Před 8 měsíci

    A great feature would be to be able to add a green flow. Meaning multiple junctions on a main road will work together to make sure traffic keeps flowing. Also give way signs would be great

  • @Ahjusshi_Brown
    @Ahjusshi_Brown Před 6 měsíci +1

    I’d actually also like to be able to place a stop sign on just one street. Sometimes the Main Street should be able to drive as normal while the little alley should have a stop sign where they wait for an opportunity to merge. I don’t like being forced to put signs on all streets involved in an intersection.

  • @kyokazuto
    @kyokazuto Před 8 měsíci +3

    yay tm:pe for cs2, i don't understand why they didn't build this into the game after seeing the cs1 mods everyone uses, are we gonna get move it next?

  • @AshleyAlthea
    @AshleyAlthea Před 8 měsíci +1

    I hope the dev team hires this person to make it included in vanilla 😅 but yeah, probably won’t happen so we will survive with mods then 😁 really happy its back

  • @limited8793
    @limited8793 Před 8 měsíci

    I have had a few issues with the mod. Like sometimes the roads u set up just basically reset themselves to previous versions after a while. Also I found if u change a road near, not the intersection u set up but one close by sometimes it will reset what u did from the mod, so basically it goes back vanilla. I just made sure if I changed up any roads that i would just check all nearby intersections to make sure they were still set up.

  • @TheDanielShepherd
    @TheDanielShepherd Před 8 měsíci

    Being able to set the time for each set of lights would be good - or at least set the busiest lane to a longer time to clear the traffic before letting the quieter roads through.

  • @boomergames8094
    @boomergames8094 Před 8 měsíci +3

    Thanks to Biffa, for the last 5 years I've been driving around saying "Bad lane mathematics" all over the place. It amazes me how decisions about lane management is made so poorly especially around wide heavily used interstate interchanges.

  • @glen441
    @glen441 Před 8 měsíci

    Brilliant video, this is fantastic and absolute must