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- čas přidán 29. 06. 2024
- a slightly more coherent rant than the previous one.
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astro bot's purpose seems to be "brand ambassador", but i hope playstation realizes astro's real potential and doesn't keep the series stunted. he could be the modern sackboy (rip)
i truly cannot believe that i didn’t mention sackboy in this video
Why wouldn't they lean on that when most people were talking about how many cameos of other game series characters in playroom?
"smoking weed with the Weekend at Bernie's corpse of PaRappa the Rapper" is a great sentence
heh thanks i liked that one a lot
Hold up... let 'em cook.
i wonder if they'll actually address this in the final game. would be pretty nice, as im kinda tired of calling the spiky guys... well, the spiky guys. the enemies need names to be any more than just moving obstacles.
exactly! i also think the “spiky robot guy” design is a little underwhelming, but i could stomach it a little easier if they called it “ooplo” or something
Some of the shown bosses are from Rescue Mission, I think it will take some time until they become something like bowser ect. The alien is the final boss from rescue mission so it's probably also the endboss of the new one! If we look at Mario Odyssey, there are also many new enemies, most of them I don't know the name. I think it will just take time :D Most of the well know characters are from the first few games. And I actually love the Playstation theme because it's like searching eastereggs! :D
this is a very good point. the world of mario has had decades to build itself up and astro is still a newer IP. that being said, we are coming up on the third game in the series, and by mario 3 things were getting a little more interesting worldbuilding-wise, so i hope to see the same in this game.
@@riley_hogan That's sort of debatable, the only really notable characters from Mario 3 are the koopalings, and even then, they aren't very well known by just anyone like how Mario, Luigi, Yoshi, and Bowser are, but it is still important for Astro to build it's identity soon, because Mario games were perceived well because they were some of the first
We need Crash and Spyro to return as Playstation icons.
@@nchldmn i would take 1000 punches with a smile on my face for another crash game that is as good as wrath of cortex. no question.
They both had one genuinely great era during PS1 and crash had one good one during PS4 which still mostly consisted of remakes, time to let go man.
A fully realized universe outside of being an advertisement for PlayStation would be nice.
Rescue Mission is the definitive experience for Astro, not Playroom. VR for Astro or bust for me.
i’ll have to try and find a way to play it! i am not typically big on VR but i have never tried it with a platformer, so i’m definitely curious
I mean Ratchet & Clank didn't get their series main antagonist Dr Nefarious until Ratchet & Clank 3, and while Sackboy has had a main antagonist in all the LittleBigPlanet games, I believe Vex from Sackboy A Big Adventure is the series best antagonist. My point is that we should give AstroBot another game or two before worrying too much about it having an iconic main antagonist OR an even better idea; considering AstroBot leans heavily on utilizing AstroBotified PlayStation Characters, why not also utilize AstroBotified PlayStation Villains? Like Clockwork from Sly Cooper, Kor from Jak 2, Kessler from Infamous, Zeus or Thor from God of War, Zarok from MediEvil, Chairman Drek from Ratchet & Clank, The Cleric Beast from Bloodborne, and maybe have one original villain whose sending these other villains to defeat AstroBot, that way we get the nostalgia of facing old villains from other PlayStation Games, but we also get an original Villain for AstroBot whose intimidating and powerful enough to pull villains from other universes to do his bidding.
Plus it gives the AstroBotified PlayStation Heroes a reason to lend them their gear like what AstroBotified Kratos does in the trailer with the Leviathan Axe, I mean imagine imagine Astro using Sly Cooper's Cane, or one of Ratchet & Clank's many weapons, Rivet's Hammer? Or The Hunter's many weapons or Jin Sakai's blade, or Aloy's Bow & Arrows, or Nathan Drake's AK-47.
@@JP_Loco_93 hmm. bot-ified villains is a pretty good idea, but i think that leaning too hard on nostalgia might make it hard for the series to stay interesting long-term. this is certainly a subjective issue, but i feel that sticking too hard to the “brand nostalgia” thing limits astro bot’s potential.
Bro is cooking with this one
i am but a servant to the thoughts that riddle my brain
Totally agree, I want them to stray away from the brand in the astro games.
You are making good points, but despite the lack of naming and personality of the villains, they exist. Astro's main antagonist is the green alien.
Astro Bot Rescue Mission also had way less PlayStation iconography and it worked out very well. I'm confident they can give it more of its own identity (back) in the future.
in retrospect, i definitely wish i had at least watched a playthrough of rescue mission (i don’t have access to PSVR) when i was writing my script. i wanna be as comprehensively informed as i can be when putting these together! with or without that identity, i still think the astro series is a fun entry into the mascot platformer pantheon 🤝
I've heard of rescue mission, and seen gameplay, the alien is the villan in both games and we also have the gorilla, bird, and big brother but that's stupid n' dumb corrections, I like the video
This is why Asobi needs to make an Ape Escape. Not that I'm suggesting they stop making Astro, just don't let them be a one trick studio.
now THIS is an interesting idea!!! i could get behind that kind of action
I think the bowser for this series will be the green alien in the ufo from the trailer because he was in rescue mission. But I don’t have access to the game right now. I agree with you tho. I feel like there should be a name for him. Like “Goop” or something. And he is also holding the chip we see in astros playroom in the CPU plaza
@@dominiqueolson6520 good eye! i think the alien does have the most personality out of any of the enemies, but i still think there needs to be some form of dialogue, narration and/or worldbuilding to really elevate the series to the next level
@@riley_hogan that is true
@@riley_hogan
The PlayStation references is it’s identity. If it’s crazy successful the references it’s probably why.
@@drvnzer1128 i definitely appreciate this perspective, but i feel like without its own identity the gimmick will wear thin. i was already kinda sick of that aspect of it by the end of astro’s playroom, and that game was an actual playstation tech demo. i just think that as an ongoing series, it needs something more to stay interesting
i hope astro finds his own identity 🙏
youre cooking
plz i’m just a regular guy
Amazing work luv
So it's not enough for a 60+ dev team to mainly focus on adding a bunch of new, unique and creative content, continue to properly utilize the hardware even more than what they did prior and try to polish every aspect as much as possible. Now they also have to try to think about having long lasting and memorable characters and enemies (outside of Astro and the other VIP bots), dialogue, worldbuilding and fucking lore lmao.
Comparing game series with multiple *FULL* games to Astro is ridiculous. First of all how Mario and sonics characters debuted during NES and Genesis respectively and compared to back then aren't close to how they are both perceived now due to the large amount of games and content since.
The first actual Astro Bot game was a focused VR platformer and the next one two years was a genuine glorified tech demo. Why are you expecting them to do even half of what you want on their first big traditional game not tied to an accessory?
@@TerrorOfTalos sorry, i probably should have said “but that’s just my opinion” at some point. hope this helps 👍
…is what i was gonna say before i decided not to be an asshole. in all seriousness, this is a valid criticism, but it is also the third astro game. fair to say that mario might not have hit the ground running with its character recognition when it launched, and it would be unfair to expect more from astro right away too, but i think that by the third game it is reasonable to hope for a greater degree of identity beyond the playstation brand. all of that being said, it really is just my opinion and i think it’s fair to be content with or even prefer the direction they have gone. hope you’re having a lovely day 😁
@@riley_hogan the main reason why the whole astro bot not currently having an identity beyond the PlayStation brand issue doesn't really bother me (for now at least) is because the devs are actually aware of that potential future problem themselves.
There's an interview with the creative director (Nicolas Doucet) via gameindustrybiz, part of that interview contains the reason why they decided to keep the character cameos and PlayStation brand focus from Playroom; here's a quote.
"We thought… if we lean too much into PlayStation, are we not allowing Astro be its own thing? Will we know if he can stand on his own feet? So the first thing was to prototype all these ideas in the Astro world only. But then we realised, if you're a fan of PlayStation and Astro's Playroom, which had all these things in it, and then the next game didn't… I'd be disappointed, honestly."
So basically they'd risk shooting themselves in the foot and likely not get a good amount of people who enjoyed Astro's playroom interested enough to purchase the game without them and I honestly can't blame the devs for being worried about that. It also seems they're amping up the different cameos in both visual design and quantity too, likely partially due to when making the next Astro Bot platformer they can confidently justify why cameos and the PlayStation brand aspects won't appear because they already gave it their all with this one.
Putting Big the Cat in S tier is one of the few things we can agree on. Personally I don't think Astro is trying to do anything other than be a Sony/Playstation themed platform adventure and that's fine for them and understandable of you to want or wish for more with expectations for the genre from other franchises
i agree that astro isn’t trying to do more, but that is precisely the problem i have with it. they have laid out most of the foundation for a good platformer but left behind a core tenet of what makes these games stand out, and that makes me sad :(
@@riley_hoganif they didn't treat it like a marketing exercise this series could genuinely be great
Another Riley Video, Another Banjo stray. When will he be stopped?
i might just make it a regular thing, at least until the fabled banjo review video
i needed to hear somebody say this so badly, the game feels so "'brandy"
the enemy and even the main character looks so generic, as if they are meant to be generic, as filler assests for a tech demo game, which i found wierd seeing them promoting it as a new mascot
it makes me wanna care about this mascot, but hard to as the game feels like an ad
I think you're overthinking this way too fucking hard, to say that Astro Bot "is just an ad" is selling this game short. By that logic, any kind of crossover game is "just an ad". The devs feel passionate for PlayStation enough that it shows all over, hell, not just PlayStation, Rescue Mission had homages to other games, like the minecart level or literally starting a level by falling to a hole.
If this were just a corporate dick suck, then I don't think having an island with a giant enemy crab or not being restricted to the characters only the higher ups want represented would get past the drawing board.
I'm confident that we might get a game that is separate from PlayStation next time (even though Rescue Mission is that), but I'm fine with Astro Bot being a solo protagonist, Atoi/Iota were on the same boat and so was Sackboy before 3. A better alternative is to build his world and I think they're doing a decent enough job with that like establishing level tropes or basic rules when designing enemies or characters. Astro Bot is not seeking to compete with Mario or Sonic, nor are he and his world as layered as... many other PlayStation characters, but the simplicity is what drove people in.
Point is, you're overthinking, Astro Bot could use recurring characters, I know, but what they're doing now isn't just corporate sticking their dirty ahh hands where they shouldn't, the devs are experimenting with this series and I'm confident that Astro Bot will find his middle ground, do remember that Astro Bot himself first originated from a Playroom VR minigame, they're figuring out this series as they go.
(Amy Rose in A tier? Respect)
Big facts
This is absolutely amazing keep up the great work can’t wait to see more 🔥!
thanks! i’m very excited for the future
3:35 - Blaze, Mephiles, Silver and Metal Sonic should definitely be higher than B tier lol
heh that tier list was definitely not bait 👀
Sony has been in desperate need of a mascot for over 20 years, Astro’s identity NEEDS to be PlayStation’s identity
Meh who cares about personality astro's playroom was a memorable and fun platformer so why would astro bot not be?
i have high hopes for the game itself, and like i say in the video, i’m sure i’m gonna love it. i just think that there is a layer of corporate stink attached to the astro brand that, combined with its sparse worldbuilding, keeps it from attaining the level of something like mario. thanks for the comment! i really value this kind of discussion 😁
@@riley_hogan I get that but it's just not what Astro Bot is aiming to do. You can't compare mario and astro bot on the aspect of world building when the astro bot developers obviously don't care much about it. Personally I took what you see as corporate stink as a very cool homage to playstation's history.
Look at this guy, out here makin videos and stuff
There is another side of this argument. That reusing Bowser for instance is lazy and lacks creativity. How many people fondly remember SMB2 not having Bowser. (A lot?) I know you’re digging into the weeds a bit on this because obviously you’re excited for it. But I dont think this is an issue. If you played Rescue mission there are a lot of returning characters and some new ones. Leaning into the PS brand I think I’ll agree with you on. It feels like something that was pushed onto the game after playroom. Though if it leads to interesting mechanics, Im for it.
I wish Astra bought would be local co-op
Hop off Astro’s Playroom
guy didn't even watch the video!!!
@@riley_hogan teehee
ANOTHER BANGER!!
thanks nuts
I think that's the point of Astro Bot now, to sell people on the other IPs they have. Unlike Nintendo, Sony's more into realistic third person shooters and deep narratives, and Astro Bot could be that the one that introduces them to those IPs.
i definitely see where you’re coming from, but i also think that would be a mistake on sony’s part. i think most people who have heard of astro bot have probably also heard of all the other major sony IPs, and many of those games also have dramatically different gameplay from this kind of platformer. i think it would be pretty misguided to assume that there would be a ton of crossover between the audiences, but what do i know? maybe there is 😁 thanks for the comment!
astro bot can stand on its own, astro bot rescue mission avoids the ps and is probably one of the best 3d platformers ever made
many seem to be saying this! i wish i had access to psvr to play rescue mission before writing this. that being said, i still feel that the brand identity issue, at least according to the astro bot trailer, is hard for me personally to look past
Is this why you made this video?
@@agent3charamike120 the main reason i made the video was to express a frustration that i have with the series leaning so hard on playstation branding when it could be so uch more interesting if they gave it more worldbuilding.
The Goat
goods da goat no 🧢
Riley pls dont kiss me I wasn't ready
sorry, i guess i misread the vibes 🥺
good
good
hi ed
hi crayon