Creating the MOST UNIQUE Fighting Game (Olympic Fencing + Street Fighter) | Devlog #0, Godot 4.3

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  • čas přidán 8. 09. 2024

Komentáře • 284

  • @emrldYT
    @emrldYT  Před měsícem +16

    SOCIALS:
    Discord: discord.gg/nnpQmW5Z6X
    Patreon: www.patreon.com/emrld
    Some things I didn’t get to say during the video (I deleted a third of my script as I edited):
    1. THIS IS NOT NIDHOGG. I love Nidhogg but this isn't Nidhogg 2.0!!! (sorry guys, you're stuck with Nidhogg 2) Nidhogg is more like a party game in which the characters have swords and lunge, meanwhile is a TRADITIONAL 2D fighter with an ACTUAL fencing character!! I know that Nidhogg came before! I can't reply to all of your comments! Also, yes, First Cut is a cool game, same with Bushido Blade, Dojo Masters, etc.
    BUT, do they have RIGHT OF WAY? No? Exactly. This is obviously the most original and unique video game to ever grace the industry. (Hellish Quart has right of way but that's not important)
    2. This is my first project in Godot (before I only ever used Roblox Studio)
    3. Don’t try reading the code at 2:00… I learned coding through trial and error with Lua in Roblox, so it was not good….
    4. I really messed up when I sized Guy’s sprites. As I said, I had them 3x larger than I should’ve (I drew with 3x3 pixels in a 1x1 format), but I also had the sprite sheet very small and had a separate “Big Attack” sprite sheet for his BigKick and Fleche, which was wider & taller. So, I had to constantly switch between sprite sheets, verticalFrames, horizontalFrames, offset, and often change the frames of the animations….
    5. Speaking of animations, I learned to NOT worry about hitboxes and hurtboxes until I'm fully done, because I had to change them in the animations so many times... Often I had to change sprite sheet sizes, offsets, flip characters, etc. and everytime, I'd change the hitboxes and hurtboxes accordingly in the animations. Nope, rough drafts are not for refining small details like the vertices of a hurtbox
    6. 3:35 was not supposed to be left in the video, which is why it sounds out-of-place and suddenly goes to black lmao (I had to leave for vacation early the next day, so I didn't have the time to watch through and verify the whole video before I exported)
    0:00 Intro
    1:40 November (Rough Beginnings)
    3:25 December (Musashi)
    5:18 January (Moves for Musashi)
    6:42 February (Fencing Mechanics)
    10:12 March (Musashi AI and MORE Moves)
    11:23 April (Spring Break, Playtesting)
    13:54 End of Devlog #0 (part 1)

  • @JackPorter-
    @JackPorter- Před měsícem +222

    Sneaking your phone passed the phone box is crazy!! You will never have my trust again!!

    • @emrldYT
      @emrldYT  Před měsícem +59

      Who asked me to skip class for Chikfila? But you commented first so I’ll forget about that

  • @ConnorLKnox
    @ConnorLKnox Před měsícem +248

    I was not prepared for that hair. Also I think this is a really cool game.

    • @emrldYT
      @emrldYT  Před měsícem +42

      Lol I actually cut the front of my hair a bit just for this video, hopefully to ease the blow at the face reveal

    • @mikeysubculture9983
      @mikeysubculture9983 Před 29 dny +9

      @@emrldYT the hair is majestic

  • @madskillproduction
    @madskillproduction Před měsícem +64

    As a former fencer, I am think this looks awesome. Great idea

    • @vader9133
      @vader9133 Před 16 dny

      You should check out Nidhog 1

  • @TheCh.e.o
    @TheCh.e.o Před měsícem +48

    We'll be watching your career with great interest

  • @briank326
    @briank326 Před měsícem +51

    One-hit fighting games such as Bushido Blade and Hellish Quart are my favorite subgenre by far. Really like how you brought a lot of intuition from traditional fighting games into the movesets, it looks like it's shaping to be a pretty unique experience. Good luck with the project!

  • @E_Fig05
    @E_Fig05 Před měsícem +35

    I think Sho is a good name because it also reminds me of the Shoto archetype that Ryu and Ken also fit into.

    • @emrldYT
      @emrldYT  Před měsícem +10

      Good catch, that was another reason (how did I forget to include that?? Must've been because the parry interrupted me)

  • @dirttop6465
    @dirttop6465 Před měsícem +14

    As a fencer I have high hopes for this, right of way can get super intricate in long phrases so Im excited to see how it translates in game, keep up the good work!

    • @emrldYT
      @emrldYT  Před měsícem +3

      Thanks! Right of way being so intricate is going to make it hard to get it perfectly right, but we’ll see
      I was wondering how many fencers would watch this, currently the count is 2

    • @rogercruz1547
      @rogercruz1547 Před měsícem

      @@emrldYT I'm not a fencer but I've build one with barbed wire once

    • @dirttop6465
      @dirttop6465 Před měsícem

      Good to see there’s more than one of us lol

  • @cristalschroeder4485
    @cristalschroeder4485 Před 28 dny +3

    7:00 I instantly heard the sekiro deflect sound and I went😫

  • @SuPeRNinJaRed
    @SuPeRNinJaRed Před měsícem +13

    2:11 I gotta say I really appreciate your approach, speaking from experience I spent nearly two years working on a custom walk cycle for my game’s oc... I was overthinking everything, I changed it thousands of times and nearly lost my motivation (and mind) in the process of trying to make the “perfect” walking animation... all that said it was refreshing to see you do your best in that moment and have fun (and even get a laugh out of some of the slightly wonkier frames) tbh that is the best mentality to have keep it up and most importantly keep having fun during the dev process! Great job

  • @RealElevenTimes
    @RealElevenTimes Před 3 dny

    As a game dev myself, it's actually fun seeing someone who's a lot less experienced than me. Usually while watching devlog's people always create stuff that is hard for me to wrap my mind around and show code that I don't understand, but here whenever you showed your code I immediately understood it and reminded me of my own messy codes. GL.

  • @brettrhines6917
    @brettrhines6917 Před měsícem +8

    only 300 subs? this is good work bro, you should be proud of yourself

    • @emrldYT
      @emrldYT  Před měsícem +3

      I only need 1000 subs so I can use timestamps on the timeline in my videos, then I’ll have no complaints (also 1000 for monetization but that’s not important)

  • @Hikkomo
    @Hikkomo Před měsícem +6

    I LOVE IT WHEN PEOPLE MAKE COOL UNIQUE GAMES… I’m subscribing… AND WATCHING ALL YOUR VIDEOS OMG

  • @JasonDinh69
    @JasonDinh69 Před měsícem +5

    Underrated video and channel keep it up

  • @daboa9734
    @daboa9734 Před 27 dny +1

    bro this is fire🔥🔥 cant wait for the next devlog

  • @atticusstevenson5360
    @atticusstevenson5360 Před 20 dny +2

    Fuck yeah musashi the book is fantastic

    • @emrldYT
      @emrldYT  Před 20 dny

      So far the second commenter to even know of the book

  • @ziondhill
    @ziondhill Před měsícem +4

    Very very nice work, fighting games are not easy to make, looking forward to where you take this project!
    Also if you haven't checked out the game "One Strike" you should give it a try, your game has some similar design.

  • @dinxincsDev
    @dinxincsDev Před 13 dny +1

    as ex second strogest offical team fencer of country of Montenegro, this fencing moves are valid

  • @thenumberIX
    @thenumberIX Před 26 dny +2

    I've been doing gamedev since september last year and honestly, i was feeling burnt out on it. This video reminded me how fun it could be if i just allow it to be. Gotta stop putting so much pressure on myself

    • @emrldYT
      @emrldYT  Před 20 dny +1

      If gamedev wasn’t fun and I wasn’t super interested in this project, I’d probably still be making Street Fighter videos and getting 3 views. Developing a game can be very exciting, you just can’t force it - the game idea needs to start as some unrelated passion that you realize you can actualize through code

  • @Bomber679
    @Bomber679 Před 26 dny +2

    You inspired me to try french grip this week, and weirdly it made me better at parrying. Feels more natural too. I think I'm a convert!

  • @dovs96
    @dovs96 Před měsícem +1

    I'm heavily impressed, not sure which thing impressed me more: your game, your gigachad hobbies, or your haircut.
    +sub

  • @matiasaranda1529
    @matiasaranda1529 Před měsícem +3

    very nice content, im a godot developer from argentina and its inspiring watch your proyect grow

  • @aquamarine3593
    @aquamarine3593 Před měsícem +2

    i myself have always wanted to make a 2d fighting similar to tekken and street fighter 2 but i dont have a single bit of game dev experience or people to help me make one. its nice to see other people making a game like this and i will follow this journey with you.

    • @emrldYT
      @emrldYT  Před měsícem +1

      oh tell me about people not helping make one... I tried so hard to get my friends to do literally anything to help (even just name the moves) but all 11 people bailed instantly. I ask them for character suggestions and all I hear is "You should add Goku"

    • @justguni7324
      @justguni7324 Před měsícem

      ​​@@emrldYT you should add goku

  • @KAGAMES-xp3zc
    @KAGAMES-xp3zc Před měsícem +2

    Awesome work my man! I can’t wait to play this game. Your knowledge of fencing is obvios in the mechanics of the game, and I think it makes the awesome. Maybe if you studied some other martial arts, it would also come through in the game, and be more awesome!

  • @MitraKesava
    @MitraKesava Před měsícem +2

    A true talent. This idea is a brilliant one!

  • @gdfk_dev
    @gdfk_dev Před 28 dny +1

    Wow, incredible work for such a small channel!

  • @guymccool5819
    @guymccool5819 Před 29 dny +1

    Dayum thats pretty sick, ive been talking alot with my friends about how sick a fencing fighting game would, great that someone is trying it. This is probably difficult to add but maybe you can try having different parry's and have a way to switch the line of attack more quickly, similarly to faint to disengage.

  • @benmcreynolds8581
    @benmcreynolds8581 Před měsícem +2

    This is AWESOME. I've been hoping to see 2D sprites make a comeback into fighting games. Hopefully 2D & 2.5D games in general start coming back. We should always have 2D Animation style video games. They shouldn't disappear just because our tech advances. 2D sprites have such a great look & unique feel to them. IMO full on 3D just cannot compete with it. Gaming should always have both art styles and games designs

  • @granderf8
    @granderf8 Před 28 dny +1

    good content. fun to follow your process and consider game mechanics in a new way. i’m not much of a fighting game guy, but i can approach them from a new perspective on combat now
    subscribed

  • @aaronruinslives
    @aaronruinslives Před měsícem +11

    Believe it or not a game almost exactly like this actually already exists and it’s super underrated. It’s a vr game called Broken Edge and I extremely suggest trying or just checking it out.

    • @aaronruinslives
      @aaronruinslives Před měsícem

      Also check out the ronin in the game because you would LOVE it

    • @ikethompson4850
      @ikethompson4850 Před měsícem

      And first cut samurai duel on steam

    • @vader9133
      @vader9133 Před 16 dny

      I thought you were going to bring up Nidhog

  • @matthewrayner571
    @matthewrayner571 Před 29 dny

    This looks amazing! I recommend you play Sclash, which has a beautiful painted aesthetic and the one-hit kill rule.
    Also, for those curious, there is no right of way in epee fencing (my preferred weapon). Just foil and sabre.

  • @A08J
    @A08J Před měsícem

    just found this channel. Already loving the hair

  • @corgidogman
    @corgidogman Před 26 dny +1

    i fence in real life and i look terrifyingly similar to you! 10/10 video.

  • @TaxFraudTony
    @TaxFraudTony Před měsícem +4

    RETURN OF THE KING

  • @baronschneider4204
    @baronschneider4204 Před měsícem +2

    Evo Moment #37 in the first 10 seconds, Hell Yeah

    • @emrldYT
      @emrldYT  Před měsícem

      Gotta culture the unenlightened yknow

  • @Exoterrestrial
    @Exoterrestrial Před měsícem +1

    Reminds me a lot of divekick this is dope

    • @emrldYT
      @emrldYT  Před měsícem +1

      I hope this game can get as much coverage for being a "unique fighter" as Divekick does

  • @Txlr_Nz
    @Txlr_Nz Před měsícem +1

    This is very cool! You definitely need to add guts. A massive sword would be interesting.

    • @emrldYT
      @emrldYT  Před měsícem +1

      @@Txlr_Nz As a big Berserk fan, I already considered Guts lol
      Instead, Musashi’s rival Kojiro Sasaki will have his odachi (greatsword katana basically) - large enough to take up half the screen when swung, but slow and very punishable by parry

    • @Txlr_Nz
      @Txlr_Nz Před měsícem

      @@emrldYT That's a better idea, can't wait for the next dev log!

  • @EmmanuelGiouvanopoulos

    Wow! This game is very unique! I have always loved fencing and I never could really DO fencing, so this is one way to extinguish my passion for it! I also always loved fighting games, so this is another great characteristic imo.! Great job!

  • @-Strike
    @-Strike Před 20 dny

    Ok but why is bro majestic

  • @deezyjoe
    @deezyjoe Před měsícem +1

    Bro, I question myself when I see your hair. It's magnificent

  • @pungoblin9377
    @pungoblin9377 Před 28 dny

    Oh boy! Another fighting game featuring a samurai where you die in one hit! (One strike, sclash, bushido blade, First cut, etc.)
    Jokes aside this looks sick as hell. I can tell it’s very inspired and the idea of combining other martial archetypes is something fairly unexplored with this genre.

  • @trawasaba
    @trawasaba Před 28 dny

    love the idea love the game showed will be purchesing for sure

  • @SoyGoblin07
    @SoyGoblin07 Před 27 dny +1

    I’d be surprised if you didn’t take reference from nidhogg for the fencing. But I love seeing aspiring game developers. Keep it up

    • @emrldYT
      @emrldYT  Před 6 dny

      I actually used fencing as my reference for fencing
      I did play Nidhogg before I started fencing so maybe Nidhogg really is my inspiration…

  • @GamerTimeNinja
    @GamerTimeNinja Před měsícem

    As someone who learned pixel art from scratch for game development, you are gonna be a crazy pixel artist if you keep up game development. Also this game idea is GOATED...

  • @syborgcat3830
    @syborgcat3830 Před 23 dny +2

    Hema is goated

  • @oliverdowning1543
    @oliverdowning1543 Před 20 dny +1

    Loving the French grip, slightly confused how you understand right of way as an epee fencer. I love that you do but I've never really seen another epee fencer who doesn't also fence either foil or sabre actually get right of way. I'm impressed.

    • @emrldYT
      @emrldYT  Před 20 dny

      The general concept is simple enough (whoever is on the offensive has priority), but it gets so complex that I’ll probably have to try a different blade or get playtesters to ensure it works perfectly

    • @oliverdowning1543
      @oliverdowning1543 Před 20 dny

      @@emrldYT yeah, I normally resort to using a graph to demonstrate it (demonstrating right of way like a finite state machine). It's honestly not that bad though even with the details, basically just whoever starts going forward first (or extends their arm first, whichever happens first) gets right of way and they can lose it by: stopping, stepping back, getting beat/parried or missing then the other person can take it by going forward or extending their arm, also, if you try to avoid the blade when hitting, right of way immediately transfers to your opponent regardless of whether it was previously your attack or not. It only really gets especially complicated when you have to start actually making judgement calls about what constitutes evasive actions, or whose parry something was or that sort of thing. Plus a couple other minor details like line.

  • @RL_TwixZ
    @RL_TwixZ Před měsícem +1

    The game looks quite good, but since I haven’t played it myself, I’ve had some difficulty understanding and following the various actions. It’s sometimes hard to see what’s happening, which affects the overall experience. To improve clarity and readability, I would suggest adding visual elements like particles for parries or hits, or specific indicators for each action. This would help players better perceive and understand the events in the game.

    • @emrldYT
      @emrldYT  Před měsícem

      Good point, I am really lacking visual effects, so the game looks bland and, sometimes, confusing. The problem is... I have no idea how to do vfx. I tried and failed years ago when I made Roblox games, and still I am clueless on how to make good looking vfx and vfx in the first place.
      I don't think it was shown in this part 1, but I gave some dust vfx to Guy's big kick for some emphasis. But, it looks... weird.
      I definitely need to give vfx when someone does a fleche (the running attack) because it was oppressive when I had others test (you can't tell that the opponent is doing a fleche until you've been hit).
      After I finish editing part 2, the next devlog will focus on fleshing out Musashi, a new stage, more sfx, and vfx (change the flashing lights at the top which indicate hits, add effects for dashing and fleche'ing, etc.)

  • @I-OMusic
    @I-OMusic Před měsícem +2

    BROOO
    Okay, before I even start watching, I'm a dev who fenced competitively for most of his teenage years. I've been really interested in translating the sport to gameplay.
    I am so very on-board

  • @Rex2k10
    @Rex2k10 Před 29 dny

    I'm making a game myself and this is inspiring so.. yeah. I'm gonna subscribe.

  • @Enak147
    @Enak147 Před 28 dny +1

    watching this just makes me think we need a fencing game but the sword moves in the same style as the getting over it hammer.
    Anyways amazing video, this game looks SICK!!

    • @emrldYT
      @emrldYT  Před 6 dny

      That’s actually smart, maybe with a perspective/artstyle like Drunken Wrestlers 2

  • @RandomlyAwesomeGamer
    @RandomlyAwesomeGamer Před 19 dny +1

    There is a manga about this equivalence between fighting games and fencing (1F no Kishi [ Knight of the Single Frame])

    • @emrldYT
      @emrldYT  Před 6 dny

      I’ve been needing a manga to read since finishing Bleach, I’ll probably do this
      I didnt even consider a FGC manga to exist

  • @GhoulDev
    @GhoulDev Před 3 dny

    the whole idea and look of the game reminds of first cut

  • @levipurl2531
    @levipurl2531 Před měsícem

    This is a really cool concept!

  • @doomslayer738
    @doomslayer738 Před měsícem +3

    I MISS YOU EMRLD😭😭😭😭🙏

  • @sleepyaimerz452
    @sleepyaimerz452 Před měsícem +3

    holy first vid in 9 months

  • @fprolls61
    @fprolls61 Před měsícem

    This is an amazing idea, I love the one hit kill and the running at people ability! I would love to see an Olympic wrestler character, could be a cool idea for a one hit grappler and fits the fencing theme

  • @terkelaskjr3010
    @terkelaskjr3010 Před 27 dny +3

    As a person who has been fencing for 10 years now and started programing 3 years ago i approve of this game. (ew french grip user. Pistol grip gang on top)

    • @emrldYT
      @emrldYT  Před 6 dny

      You built up your credibility just to lose it by being a pistrol gripper

  • @tallboiii1805
    @tallboiii1805 Před 29 dny

    We need backflicks or its not fencing chat also im subscribing this is so cool ive been fencing basically my entire life i need to know

  • @degariuslozak2169
    @degariuslozak2169 Před 14 dny +1

    Dude looks like the most beautiful guy on Earth

  • @JhonnyWaltz
    @JhonnyWaltz Před měsícem

    I wish you luck man, this has so much potential.
    Keep keep up the work work. Purple Gigantic Space man.

  • @insert_name3031
    @insert_name3031 Před měsícem +6

    She was more like a beauty queen from a movie scene
    I said, "Don't mind, but what do you mean, I am the one
    Who will dance on the floor in the round?"
    She said I am the one
    Who will dance on the floor in the round
    She told me her name was Billie Jean as she caused a scene
    Then every head turned with eyes that dreamed of bein' the one
    Who will dance on the floor in the round
    [Pre-Chorus]
    People always told me, "Be careful of what you do
    Don't go around breakin' young girls' hearts" (Hee-hee)
    And mother always told me, "Be careful of who you love
    And be careful of what you do (Oh-oh)
    'Cause the lie becomes the truth" (Oh-oh), hey-ey
    [Chorus]
    Billie Jean is not my lover, uh
    She's just a girl who claims that I am the one (Oh, baby)
    But the kid is not my son (Hoo)
    She says I am the one (Oh, baby)
    But the kid is not my son (Hee-hee-hee, no-no, hee-hee-hee, hoo)
    [Verse 2]
    For forty days and for forty nights, the law was on her side
    But who can stand when she's in demand? Her schemes and plans
    'Cause we danced on the floor in the round (Hee)
    So take my strong advice
    Just remember to always think twice
    (Don't think twice) Do think twice! (A-hoo!)
    She told my baby we'd danced 'til three, then she looked at me
    Then showed a photo of a baby cryin', his eyes were like mine (Oh, no)
    'Cause we danced on the floor in the round, baby (Ooh, hee-hee-hee)
    [Pre-Chorus]
    People always told me, "Be careful of what you do
    And don't go around breakin' young girls' hearts" (Don't break no hearts; hee-hee)
    But she came and stood right by me
    Just the smell of sweet perfume (Ha-oh)
    This happened much too soon (Ha-oh, ha-ooh)
    She called me to her room (Ha-oh, hoo), hey-ey
    [Chorus]
    Billie Jean is not my lover (Hoo)
    She's just a girl who claims that I am the one
    But the kid is not my son
    No-no-no, no-no-no-no-no-no (Hoo)
    Billie Jean is not my lover, uh
    She's just a girl who claims that I am the one (Oh, baby)
    But the kid is not my son (Oh, no, no)
    She says I am the one (Oh, baby)
    But the kid is not my son (No, hee-hee-hee, ah, hee-hee-hee)
    [Break]
    Hee, hoo
    [Chorus]
    She says I am the one, uh
    But the kid is not my son (No-no-no, hoo, ohh)
    Billie Jean is not my lover, uh
    She's just a girl who claims that I am the one (You know what you did to me, baby)
    But the kid is not my son
    No-no-no (No-no-no, ah), no-no-no-no (No-no-no)
    She says I am the one (No)
    But the kid is not my son (No-no-no-no)
    [Outro]
    She says I am the one (You know what you did)
    She says he is my son (Breakin' my heart, babe)
    She says I am the one
    Yeah, yeah, Billie Jean is not my lover, uh
    Yeah, Billie Jean is not my lover, uh
    Yeah, Billie Jean is not my lover, uh (She is just a girl)
    Yeah, Billie Jean is not my lover, uh (She is just a girl; don't call me Billie Jean, hoo)
    Billie Jean is not my lover, uh (She is just a girl; she's not at the scene)
    Billie Jean is not (Hee), aaow, ooh
    Yeah, Billie Jean is

    • @emrldYT
      @emrldYT  Před měsícem

      I'm actually learning that bassline just sayin

  • @SpiritualHypertrophy
    @SpiritualHypertrophy Před měsícem

    As a HEMA enjoyer and Vagabond reader, I’m liking what I see so far.

  • @Technohazard
    @Technohazard Před měsícem

    Two games like your project you should play for inspiration:
    Nidhogg
    Samurai Gunn
    Great intersection of gamedev and sword fighting. Keep it up!

  • @Lananon1807
    @Lananon1807 Před měsícem +1

    hi, fellow godot fighting game dev here! considering how hard it is to make a fighting game in this engine, lots of respect for this project!!! i’m exited to see where this goes!!!

    • @emrldYT
      @emrldYT  Před měsícem +1

      Yeah, if only Godot supported 2D root motion, allowed you to change the keyframes of hitboxes while in the middle of animating, let you have circular dependencies for when you go back and forth between fighting, made cloning easier…
      What kind of fighting game?

    • @Lananon1807
      @Lananon1807 Před měsícem +1

      @@emrldYT im basically just ripping off guilty gear xx lol. my main issue is that the entire game is dependent on the frame rate (as fighting games usually are) except the animation player isn’t. This causes a shit ton of inconsistencies. Do you know of a fix for this?
      a thing i noticed in the video was that you do this using collision polygons. for me, these break the second i start animating them. but since i probably need to write my own animation player anyway…

    • @emrldYT
      @emrldYT  Před měsícem +1

      @@Lananon1807 1. Did you set the game to a max fps? I set mine to 60fps then, in AnimPlayer, you can set the fps of each animation in the bottom right. Set it to frames instead of seconds, then 60 (or, 0.0167 seconds)
      2. Yeah I have no idea why it doesn’t let you automatically keyframe CollisionPolygon2D’s. For this, I duplicated the CollisionPolygon2D and put it somewhere else in the tree, then drew it to be the hitbox/hurtbox, then copied “Polygon” (PackedVertices) in the top right of the fake CollisionPolygon2D, finally pasted that onto the keyframe of the original CollisionPolygon2D (the one being animated). You basically just make the hitboxes/hurtboxes in a different node then copy the vertices to the one used by the AnimPlayer

    • @Lananon1807
      @Lananon1807 Před měsícem

      @@emrldYT thanks for the help! still gonna make my own animation player cuz it gives me more control
      also, setting the animation player to 60 fps doesn’t actually set it to 60 fps, but 0.0167 seconds. while this might sound the same, it’s actually not, as any small frame drops desync the animations from the code, which, for lack of a better way of saying it, breaks the game. Note that this doesn’t have to be a full fps drop to 59 fps, even if a single frame takes a millisecond longer to output, the game will slightly desync. This doesn’t matter in any other genre (and tbh i don’t think it matters in your game, since the main thing it fucks up are combos which your game doesn’t seem to have) but traditional fighting games get hit hard by this.

  • @zer0_2_death74
    @zer0_2_death74 Před 29 dny

    Looks very fun! Reminds me of an indie called one strike (less complex) but I do hope you can get this on switch in the future ❤

  • @sealkip9376
    @sealkip9376 Před měsícem +1

    my goat will never fall off prayerhands

  • @Stormsteam
    @Stormsteam Před měsícem +2

    Amazing stuff!

  • @FactWithAde
    @FactWithAde Před měsícem

    This looks like a parody of First cut: Samurai duels love it

  • @banjo.mp4
    @banjo.mp4 Před měsícem

    one thing i would add to spice up the game (i have never developed lmao) is feinting. basically you could cancel the big windup attacks, to throw your opponents spam parry off guard. this would also allow you to be able to attack again right after. maybe add a visual sign to inteprete when or where the feint is coming from before it actually executes.

  • @lazydevstudios3776
    @lazydevstudios3776 Před měsícem

    I absolutely LOVE this! You’ve just earned a sub from me

  • @spiky8360
    @spiky8360 Před 27 dny

    This has a lot of potential

  • @fifa2k22
    @fifa2k22 Před 29 dny

    love you brother. youre inspiring me like crazy for game development right now

  • @TheBookNerd2
    @TheBookNerd2 Před měsícem

    Looks really interesting. Can’t wait for the next devlog.

  • @slavcabbage2619
    @slavcabbage2619 Před měsícem

    As someone getting into Godot, I just love the 'feel' of games made in this engine. Doing well, I bet this game is fun

  • @NibKilgharrah
    @NibKilgharrah Před 27 dny

    Totally unique. Man has never heard of nidhogg

  • @bigkebizino8970
    @bigkebizino8970 Před měsícem +1

    Good luck with the game man

  • @fiddlestickjones
    @fiddlestickjones Před 27 dny +1

    a thing i have noticed, you are using a sprite sheet, in aseprite (or libresprite) you can make animations using the timeline at the bottom and then convert that to a sprite sheet, this makes it so you can use onion skin and in general makes it easier to animate. edit: man i made this whole comment and you already fixed yourself in the video what the hell

    • @emrldYT
      @emrldYT  Před 6 dny

      Yeah I dont know why I tried animating in the sprite sheet originally lol

  • @the_icel0rd247
    @the_icel0rd247 Před 28 dny

    the nidhogg 2 we all wanted is right here i guess

  • @erikzimmerman4762
    @erikzimmerman4762 Před 29 dny

    used to play a game called Nidhog with my fencing buddy, 2d sidescrolling fencing game, this reminds me a bit of that. looking forward to where you take it

  • @danielpedro5082
    @danielpedro5082 Před měsícem +1

    Interesting. Keep pushing!

  • @I-OMusic
    @I-OMusic Před měsícem +1

    fleche montage goes hard, french grip user redeemed

    • @emrldYT
      @emrldYT  Před 10 dny

      ❤️‍🩹 why did youtube split this emoji into 2

  • @diabolicaleli
    @diabolicaleli Před měsícem

    The game looks great. Kind of jealous of your 2D game dev skills. I hope it goes well

  • @theunlawfullpenguin6855
    @theunlawfullpenguin6855 Před měsícem

    love the editing and pacing of the video! keep up the good work 😄

  • @KME_5
    @KME_5 Před měsícem

    THAT LOOKS SO COOL 🙏🏻🔥🗣️

  • @Allam-Dev
    @Allam-Dev Před měsícem

    Thank god CZcams recommend this great idea bro
    also i like that 3:14

  • @thepaulcraft957
    @thepaulcraft957 Před měsícem

    love to see musashi!

  • @djurrevandielegem5425
    @djurrevandielegem5425 Před měsícem

    Already miles better than most wannabe indie-dev creators,
    Chapeau! 🙃

  • @mohanedomer9081
    @mohanedomer9081 Před měsícem

    man I am impressed by your edit . you nailed it👍

  • @RustyShackleford556
    @RustyShackleford556 Před 20 dny +1

    So it's Hellish Quart

  • @OnlyLiarGameFan
    @OnlyLiarGameFan Před 11 dny +1

    2:23 Maybe if the only fighting game you've played is Samurai Shodown 2, cause like, anime fighters/air dashers, Kof, SF6, Team Fighters, etc., footsies is more of a afterthought if not completely nonexistent.

    • @emrldYT
      @emrldYT  Před 11 dny

      Which is a shame cause I find footsies to be the best part. I'd rather lose to someone who actually has good neutral than someone who labbed combos for days straight
      though it's fun to actually make footsies work in Strive (somehow) and blow up your opponent

  • @HeartbrokenHeartshooter
    @HeartbrokenHeartshooter Před měsícem

    Dojo Masters might’ve eaten your lunch….

  • @Ridlay_
    @Ridlay_ Před 29 dny

    The game being named "Right of Way" is so blessed

  • @mustfar
    @mustfar Před 29 dny

    Amazing hair btw

  • @mehmetalisecgin8255
    @mehmetalisecgin8255 Před měsícem

    That was a really nice video! Subscribed, and looking forward to see more of this stuff

  • @Calcungruity
    @Calcungruity Před měsícem +1

    keep it up brother!

  • @Tri-otus
    @Tri-otus Před měsícem

    Amazing, I’ve wanted an all swordie 2d fighter for so long. I have 3 suggestions: a sound for each time you score, a character should have death animation if they reach the end of the screen. Lastly Musashi should have 2 parries, the one you already have happens with his sword out and the other if his sword isn’t out he blocks with the sheath. Overall the game needs more clarity. I wish the best of luck to you

  • @sethxenofightersofficialx
    @sethxenofightersofficialx Před měsícem

    Ah man I'm jealous why didn't I think of this idea first no fair

  • @travesty-studios
    @travesty-studios Před měsícem

    I'm actually working (loosely) on a similar game, also inspired by Footsies. Taking out the big flashy moves, the ranged attacks, keeping it all low pixel count. It'll focus on different basic fighting sports or martial arts.

  • @nimrag659
    @nimrag659 Před měsícem +2

    we stan the french grip, flicks are overrated anyway

  • @635574
    @635574 Před měsícem

    If someone wants to make the perfect indie fencing title it would be
    IndieFencible
    😂