VR with Unreal Engine 5 - Full Beginner Course

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  • čas přidán 21. 07. 2024
  • You can support the channel here: / gediminas3
    (As a benefit you'll get access to all of my 3D models / scripts)
    Unreal Engine 5 For ArchViz Beginner Course:
    • Unreal Engine 5 for Ar...
    For more Virtual Reality experiments with Lumen and Nanite check out: / @ibrews
    MERCH STORE: my-store-cf2a82.creator-sprin...
    My laptop suggestions for design/architecture students:
    • Laptop Guide for Archi...
    My book suggestions:
    • My top book suggestion...
    00:00 Intro/Showcase
    03:05 VR Headset Setup
    06:54 VR Project Settings
    20:04 UE5 Light Setup
    33:00 Nanite and Datasmith
    55:21 Materials and Quixel Bridge
    1:16:29 Timelapse
    1:18:45 Emissive Projectiles
    1:25:10 Interacting with Door
    2:35:40 Moving Sun in VR
    2:51:18 Final Adjustments and Publishing
    3:04:38 Final Output

Komentáře • 478

  • @talibx5
    @talibx5 Před rokem +126

    Bro is casually posting free courses , you’re awesome bro keep it up

    • @DesignGoBrr
      @DesignGoBrr  Před rokem +27

      Sharing is caring~

    • @IMTRUEAK47
      @IMTRUEAK47 Před rokem

      Yea he is awesome, Thanks bro...🎉😊

    • @user-wx3nk9tr8g
      @user-wx3nk9tr8g Před 5 měsíci

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

    • @sergiogonzalez2611
      @sergiogonzalez2611 Před 3 měsíci

      @@DesignGoBrr man thank you for share your work, i have one question i hope you can tell me,, i bee trying to make working the postprocess scene from unreal 5 to metaquest 2 but i cant making work ibeen read that this canot do, you know a way to make hte post process work in metaquest 2 from unreal engine 5?

  • @byDevCreates
    @byDevCreates Před rokem +79

    Absolute legend. Insane content all for free. Thanks a bunch Gediminas!

    • @DesignGoBrr
      @DesignGoBrr  Před rokem +4

      Oh wow, thank you for the support! Very much appreciated

  • @premiumocto1198
    @premiumocto1198 Před 11 měsíci +61

    This man should have millions of subscribers oh my. The quality and detail is unchallenged. Well done.

  • @MishimaZaibatsuCorp
    @MishimaZaibatsuCorp Před 10 měsíci +9

    Thank you for your efforts GK, the fact that you rerecorded it multiple times due to audio issues makes me appreciate this video more!

  • @TheMightyWej
    @TheMightyWej Před 10 měsíci +4

    Really appreciate the effort put into these videos, thank you!

  • @HeadsetHistorian
    @HeadsetHistorian Před 7 měsíci +7

    I honestly really like that you leave in the parts like when you realise the gun can't be nanite, I feel like that is a learning opportunity also and helps the student feel more at ease and like they don't need to know everything immediately. Amazing video, thanks so much!!

    • @DesignGoBrr
      @DesignGoBrr  Před 7 měsíci +1

      I agree - I think it's important to show the whole process/exploration rather than just the step-by-step bits that should be repeated!

  • @AyaVoisnis
    @AyaVoisnis Před rokem +3

    Finally! Useful and great course coming soon

  • @karl9456
    @karl9456 Před 9 měsíci +2

    Absolute legend. This guide helped me out a lot. I'm an architect and learning UE5 for visualization and interactive VR. Looking forward to checking out more of your guides.

    • @DesignGoBrr
      @DesignGoBrr  Před 9 měsíci

      Very happy to read this! Enjoy the rest of the videos :)

  • @kevinbyrnes6647
    @kevinbyrnes6647 Před 4 měsíci +2

    I too appreciate you, sir, for making these step- by-step vids that are absolutely essential to keep me in the game. You maintain a calm and confident tone throughout each course, and you do a great job explaining everything along the way. You da man…

    • @DesignGoBrr
      @DesignGoBrr  Před 4 měsíci

      Thank you so much for the kind words! Very much appreciated :)

  • @Riley_Christian
    @Riley_Christian Před 10 měsíci +3

    O...M...G... I didn't think such an amazing course just existed for free on youtube. You are a lifesaver!! thought I'd have to jump thru Wayyyy more hoops to get this going. I will be supporting you forever from now on. Not many people like u out here, hope u know how much of a help this is for all of us!

  • @user-jl7oq7lm2v
    @user-jl7oq7lm2v Před 4 měsíci

    Such a great work i learnt vray for rhino,modelling and now unreal engine with ur videos i really appreciate ur hard work

  • @leobyrne4671
    @leobyrne4671 Před rokem +3

    Good clear teaching. Especially with the Blueprint logic. Thanks so much.

  • @maizenbrot
    @maizenbrot Před 8 měsíci +4

    Big Thanks. Very comprehensive video, have not quite worked out the kinks when it comes to optimizing for the headset, but the video itself definitely covers everthing I was looking for in architectural model -> UE5 workflow

    • @DesignGoBrr
      @DesignGoBrr  Před 8 měsíci +2

      And than YOU for supporting the channel! Very much appreciated

    • @user-wx3nk9tr8g
      @user-wx3nk9tr8g Před 5 měsíci

      : How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @trolatrolatrola
    @trolatrolatrola Před 10 měsíci +3

    This is amazing Gediminas, you're a legend!

  • @subodhghimire9677
    @subodhghimire9677 Před rokem +3

    The real OG . Thanks for tut , means alot

  • @ahmdshbz2267
    @ahmdshbz2267 Před 11 měsíci +1

    Sveiki. Thank you very much for this video and explaining everything in-depth starting from setting up the project properly. Keep up the good work!

    • @DesignGoBrr
      @DesignGoBrr  Před 11 měsíci +1

      Thanks! I'll do my best :)

    • @user-wx3nk9tr8g
      @user-wx3nk9tr8g Před 5 měsíci

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @Unrealization
    @Unrealization Před rokem +3

    Great resource, I would mention that in UE 5.2 I was able to replicate all the examples in this video without having to do any of the project settings or light setup. Thanks so much!

    • @DesignGoBrr
      @DesignGoBrr  Před rokem

      Oh that's great to hear! I'm always worried if there's no differences between mine and the viewers' UE5 setups.

  • @adamlutz885
    @adamlutz885 Před 4 měsíci +1

    2:53:00 setting the scalability on runtime is soooo important. I literally built this same project 30+ times thinking something was wrong with my device, or render pipeline, post process volume, etc, trying to figure out why I didn't have any shadows or lights. Thank you!

  • @francfalco9375
    @francfalco9375 Před 9 měsíci +1

    Just discovered this channel and it's looking fantastic...loving the quality of explaination and content!
    I'm upto to 'door open' BP explanation...looking a tad complex for such a simple action but i will continue🧐.
    Thanks for the tutorials... I'm subscribed and I'll check out your Patreon 👍

    • @DesignGoBrr
      @DesignGoBrr  Před 9 měsíci

      Great, hope you'll enjoy the rest of the course! :)

  • @syntechnologiestechnical2732
    @syntechnologiestechnical2732 Před 10 měsíci +1

    You are great, thank you very much for your tutorials and for your advice, with this information I was able to start my first archviz prototype to use for my business

    • @DesignGoBrr
      @DesignGoBrr  Před 10 měsíci +1

      Ah always nice to hear that this content helps people :)

  • @DesignGoBrr
    @DesignGoBrr  Před rokem +9

    By the way, you can download the final VR-ready package here: drive.google.com/file/d/1nol8w-aG3-p8W5JUP40-dT09HPwcH_-4/view?usp=drivesdk

  • @devanmauch7843
    @devanmauch7843 Před 9 měsíci +2

    dude thank you SO MUCH I'm so excited to get started on this, I've always wanted to make something like the original Deus Ex or Prey (but smaller) in VR

  • @art.claudio
    @art.claudio Před rokem +2

    wow Thank you for these great course, really really good

  • @solb7897
    @solb7897 Před rokem +1

    What an amazing video, thank you so much for sharing! !

  • @prateekpanwar646
    @prateekpanwar646 Před 3 měsíci

    The quality of tutorials matches Unreal Engine itself. Outstanding.

  • @keluargalamiyo2819
    @keluargalamiyo2819 Před 3 měsíci

    An excellent video turned out, everything is well thought out, a very clear instruction turned out)))

  • @arprint3d
    @arprint3d Před 11 měsíci +1

    excelente cada detalle que has tenido en cuenta para explicar. felicitaciones y gracias por tu tiempo

  • @gasetasierra
    @gasetasierra Před 5 měsíci

    Thank you so much! Your course is a smooth and pleasant quest into the world of knowledge 🚂

  • @MetabrainsAI
    @MetabrainsAI Před rokem +1

    We love you so much! Amazing content thank you!

  • @BillySwainAU
    @BillySwainAU Před rokem

    lol this channel is actually legendary. everything worth posting. everything said worth saying. perfect

  • @daraa.8681
    @daraa.8681 Před 7 měsíci +1

    Great content! You have a very pleasant personality.

    • @DesignGoBrr
      @DesignGoBrr  Před 7 měsíci +1

      I appreciate that! Happy you've enjoyed it!

  • @mongolzman1
    @mongolzman1 Před rokem +1

    WOW really really need it tnx bro!

  • @phibmobil
    @phibmobil Před 5 měsíci

    Seriously helpfull information. Thank you!

  • @ysy69
    @ysy69 Před 9 měsíci +1

    amazing session!

  • @domain3973
    @domain3973 Před 9 měsíci

    Thank you gente man
    This is a masterpiece sir ❤❤❤❤❤
    Love you 3000

  • @reversebutcher
    @reversebutcher Před 6 měsíci +1

    Thank you! Very helpful video. Brilliant tutorial.

  • @mdimascio
    @mdimascio Před 9 měsíci +10

    Thanks! Highly valuable. I went though much of that already with my project with much pain. Well spoken and well taught!
    Also, the fact that you didn't edit out some pain points and problems you encountered made it all the more educational and useful. I'll check out more of your content. I have found good UE 5.x VR development resources to be rare/non-existent.

    • @DesignGoBrr
      @DesignGoBrr  Před 8 měsíci +1

      Thank you so much for your kind words and your support! It's really appreciated :)

    • @user-wx3nk9tr8g
      @user-wx3nk9tr8g Před 5 měsíci

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @jackrobin9829
    @jackrobin9829 Před 2 měsíci

    Very good and detailed tutorial bro, love from china ❤

  • @Khytra
    @Khytra Před 2 měsíci

    Thanks a lot for your work and knowledge-sharing

  • @PascalNocquet
    @PascalNocquet Před 8 měsíci

    Really really interesting and instructive.. There aren't many ressources on VR in UE5, this video and the next one are a must see.. And having done video tutorials myself I know how much time you put into it, so thank you.
    I'd be very interested if you do another one to see how you actually manually open the door, i.e. get the proper hand animation to grab the handle, and pull it yourself.

    • @user-wx3nk9tr8g
      @user-wx3nk9tr8g Před 5 měsíci

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @alirezakhademi6093
    @alirezakhademi6093 Před 5 měsíci

    True genius at work ❤ appreciate your content man thanks A lot

    • @DesignGoBrr
      @DesignGoBrr  Před 5 měsíci

      I appreciate that! Thanks for watching! :)

  • @bellousow2607
    @bellousow2607 Před rokem +1

    Amazing again 🙏

  • @user-uf3ix3sm2d
    @user-uf3ix3sm2d Před 6 měsíci

    You are legend bro God Bless You, the content you provided for free. purchased 3 online courses i was still struggling for VR. but with you free course I am able to do VR projects now. Absolute legend

    • @DesignGoBrr
      @DesignGoBrr  Před 6 měsíci

      Very glad to hear it! :)

    • @user-wx3nk9tr8g
      @user-wx3nk9tr8g Před 5 měsíci

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @skedo1759
    @skedo1759 Před 8 měsíci

    Thank you! You help me so much with this infos.

    • @user-wx3nk9tr8g
      @user-wx3nk9tr8g Před 5 měsíci

      How can we interact several users simultaneously on a 3D model of an industrial plant using virtual reality glasses?

  • @josesanjuan1513
    @josesanjuan1513 Před 11 měsíci +1

    Excellent, Thank you!

  • @okamohd
    @okamohd Před rokem +6

    why bro got that warm tea in the winter personality

  • @Kunjareez
    @Kunjareez Před 8 dny

    hi bro iam interesting your classes . thankyou verry much for giving this course completely free . love you smouch bro .

  • @dethswurl117
    @dethswurl117 Před 8 měsíci +4

    Noted all of the changes to Project Settings (let me know if I missed anything)
    If you get any dialog boxes, just agree, then keep going. You should only need to restart Unreal Engine once, when you're done
    ------------
    [Targeted RHIs]
    Default RHI - DirectX 12
    [D3D12 Targeted Shader Formats]
    SM6 - enabled
    [Target Hardware]
    Optimize project settings for - Desktop, Scalable
    [Misc Lighting]
    Allow Static Lighting - disabled
    [Forward Renderer]
    Forward Shading - disabled
    [Global Illumination]
    Dynamic Global Illumination Method - Lumen
    [Reflections]
    Reflection Method - Lumen
    Reflection Capture Resolution - 64
    [Hardware Ray Tracing]
    Support Hardware Ray Tracing - enabled
    [Nanite]
    Nanite - enabled
    [VR]
    Stereo Foveation Level (Experimental) - Medium
    Dynamic Foveation(Experimental) - enabled
    Instanced Stereo - disabled
    [Default Settings]
    Auto Exposure - enabled
    Anti-Aliasing Method - Temporal Super-Resolution (TSR)
    MSAA Sample Count - No MSAA
    [Shader Permutation Reduction]
    Support Sky Atmosphere Affecting Height Fog - enabled

  • @James_McLane
    @James_McLane Před 10 měsíci

    This is really great man, thanks for sharing the knowledge! Amped to see what you think of Quest 3

    • @DesignGoBrr
      @DesignGoBrr  Před 10 měsíci

      Yea, can't wait. Have my wallet ready!

    • @James_McLane
      @James_McLane Před 10 měsíci

      Same same 😅🙌@@DesignGoBrr

  • @baarg8672
    @baarg8672 Před 9 měsíci

    1:45:25 - ha! i like to sit this way too xD
    1:47:35 - watching this after previous beginner course you would be like - HEY! i know! you need to implement that BPI class you created and compile to use its Interact function
    1:48:57 - double click works for me xD
    1:59:39 - this time I've used flip-flop node, nice and clean!
    2:13:22 - still can't figure out how to orient paw straight along viewing direction on horizontal surfaces and upward on vertical
    2:19:15 - TODO: investigate how to make opening things as a standalone class to use it anywhere you want
    thank you a lot! that was epic course! as always!

  • @Not_Max25
    @Not_Max25 Před 2 měsíci +2

    Just starting getting comfy with unity, only to learn i now have to pay to export it. Thanks to you

  • @gogoevelik
    @gogoevelik Před rokem +1

    Thank you for the great video

  • @metehankumyol359
    @metehankumyol359 Před 9 měsíci +1

    well done!!!

  • @hanzcraftcz
    @hanzcraftcz Před 10 měsíci

    thank you for the brief introduction. I have meta quest 2 headset and laptop with RTX 3070 ti and 32 GB of RAM. So I imediatelly knew this course would work with my hardware

  • @SuperGGLOL
    @SuperGGLOL Před 3 měsíci +3

    I see this as creating your own little world.

  • @MooseheadStudios
    @MooseheadStudios Před měsícem

    thank you great sutff !

  • @LizzWeez
    @LizzWeez Před měsícem

    Thanks a lot!
    I had some issues with my topography when navigating (sometimes I was inside, sometimes I wasn't). And finally, when I checked the visibility collision, the topography had some triangles detected and some not. And everything was resolved when I deactivated the nanite conversion of the topo.

    • @LizzWeez
      @LizzWeez Před měsícem

      Unfortunately, the packaging does not work: Unknown error......

  • @kyletomo3829
    @kyletomo3829 Před 6 měsíci

    Absolutely amazing content, such a good tutorial. As a student this helps me get a leg up on my classmates lol

    • @DesignGoBrr
      @DesignGoBrr  Před 6 měsíci

      Nice! If you make something with this - tag me in social media - I'm always interested in seeing what people come up with :)

  • @Team_rk288
    @Team_rk288 Před rokem +2

    Bro you are awesome

  • @bhuru420
    @bhuru420 Před 6 měsíci

    Awesome bro

  • @user-nx9mk2ew5e
    @user-nx9mk2ew5e Před 4 měsíci

    Super poradnik!

  • @msaffar4251
    @msaffar4251 Před měsícem

    Thank you so much, bro.

  • @mervetasdelenn
    @mervetasdelenn Před rokem

    thank you for these tutorial, you are really great in your job dont say that its you recording this course and help ussss!

  • @TheMhankel
    @TheMhankel Před 8 měsíci

    This is "YEAHHHH" 🔥👍

  • @pondeify
    @pondeify Před 4 měsíci +1

    amazing content

  • @luiferlfav
    @luiferlfav Před rokem +1

    thanks for this content

  • @sereen2407
    @sereen2407 Před 2 měsíci

    Great Tutorial! will you be posting more content like this in the future?

  • @starriet
    @starriet Před 10 měsíci +1

    What a great work! Btw, the screen shakes a lot and feels like it gives me some headache. Does it also shakes a lot with VR headset? (I don't have one, so I have no idea, but really want to enjoy it one day)

    • @DesignGoBrr
      @DesignGoBrr  Před 10 měsíci

      That's actually how our heads move. Humans are much more... jittery than you would expect.Over the headset it feels smooth and natural though.

  • @bolbolegypttuber
    @bolbolegypttuber Před 6 měsíci

    I want to say Thank you very much for this small amazing course for VR.. this course gives push up to start My first VR project with Lumen & Nanite..
    The last VR project was by bake light in 4.27.2 By Luoshuang's GPU Light-mass.. I feel now we can depend on ray-tracing Hardware with Lumen and Nanite
    I will complete the second Part with Blueprint
    Big Thanks for your effort..

    • @DesignGoBrr
      @DesignGoBrr  Před 6 měsíci +1

      You're very welcome! Happy to hear that these courses are useful to people!

    • @bolbolegypttuber
      @bolbolegypttuber Před 6 měsíci

      @@DesignGoBrr very helpful
      Keep continue and thank you 🫡🫡

  • @HooIsit
    @HooIsit Před 9 měsíci

    Thanks!

  • @nikolaskerameus
    @nikolaskerameus Před 4 měsíci +1

    i watched the other course for unreal engine and it has helped me a lot on my architectural presentations, thank you very much!! i am wondering if the meta quest 3 works just fine on an imac ?

    • @DesignGoBrr
      @DesignGoBrr  Před 4 měsíci

      I havent used a Mac in 10 years.. so hopefully someone else can answer yoh

  • @zxdavies
    @zxdavies Před 3 měsíci +1

    Thanks

  • @three-diverse
    @three-diverse Před rokem +1

    Great Course! I was wondering why you didnt use DataPrep tools to enable the nanite, set collission etcetera?

    • @DesignGoBrr
      @DesignGoBrr  Před rokem +2

      Thanks! To answer your question - the most important thing for a beginner level course is to limit the quantity of systems or else all information will simply be jumbled together. I would only consider showing DataPrep for intermediate (or maybe even advanced) level courses... not to say that I have sufficient skills to run an advanced level course.

  • @MeikzZz
    @MeikzZz Před 8 měsíci

    Your courses are absolutely amazing and helpful thank you very much 🙏 I have one question too: is there any chance that you would make a tutorial on how to interact with doors for example? Like actually grab de handle and open it with a movement. I am trying to Implement this in our archviz project but I can't make it work...

    • @DesignGoBrr
      @DesignGoBrr  Před 8 měsíci +1

      Have put this to my "to do" list!

  • @dwassortedmedia
    @dwassortedmedia Před 20 dny

    Thank you so much for creating this! I am transitioning from Unity to Unreal and this video really came in handy with a project I am working on. One question I do have though is why we disable static lighting? I was always under the impression that baked lighting is better where possible especially for VR due to the extra computations realtime lighting takes.

    • @DesignGoBrr
      @DesignGoBrr  Před 19 dny

      Glad to help! Umm it's true that baked lighting is faster, but for my archviz scenes I usually do day/night cycles for the client to see (also a bunch of dynic objects, such as window blinds, doors and so on), so I have to use dynamic lights. And then we turn off the static lights in orger for UE to rebuild the project optimized for dynamic lighting (you get a small performance boost that way)

  • @ejiasidaniel2183
    @ejiasidaniel2183 Před 10 měsíci +1

    Thanks for the tutorial man...I wanted to ask how you rendered it in your POV?

    • @DesignGoBrr
      @DesignGoBrr  Před 10 měsíci

      Oh it's the default setting. If you see it in 3rd person view - press the Tab key on the keyboard (or is it the Spacebar... i forget) - and then it should switch to the HUD view.

  • @LuizGustavo-qd5nu
    @LuizGustavo-qd5nu Před rokem +1

    Very good video, congratulations. Can you create a video showing the maximum we can achieve by standalone?

    • @DesignGoBrr
      @DesignGoBrr  Před rokem +2

      In regards to architectural representation - stand alone is useless.. i could actually do a video on it - just to show how bad it is. I'll see how to make it educational

  • @immortal3164
    @immortal3164 Před 9 měsíci +3

    Best tutorial out there for VR project settings. Wish it was unreal engine 5.3 version tho

    • @DesignGoBrr
      @DesignGoBrr  Před 9 měsíci +3

      Nothing changes for UE 5.3 - once the settings/menus start not matching up - I'll update the course :)

    • @immortal3164
      @immortal3164 Před 9 měsíci

      @@DesignGoBrr When I disable the static lighting shadows doesn’t work anymore even if you follow every step you said

    • @DesignGoBrr
      @DesignGoBrr  Před 9 měsíci

      @@immortal3164 select the sun light actor in your project - change it from static to movable (right below the x, y, z translation/rotation/scale) box

    • @immortal3164
      @immortal3164 Před 9 měsíci +1

      @@DesignGoBrr I don’t understand why you recommend to disable static lighting tho

    • @DesignGoBrr
      @DesignGoBrr  Před 9 měsíci +1

      @@immortal3164 This makes sure that you're not using it in the project.Sometimes when you have multiple lights - it's easy to miss one that's static (and thus needs to be built to actually do stuff). It's just a layer of protection against mistakes.

  • @melomaniakjm
    @melomaniakjm Před 11 měsíci +1

    Any info welcome, to my knowledge and after tons of testing the only way for a good framerate is to use Forward rendering and not Deferred, allow static lighting to baked your lights and keep down the number of dynamic shadow casting lights. Anything else gives bad framerate and poor visual fidelity as Deferred rendering does not work well with VR.

    • @DesignGoBrr
      @DesignGoBrr  Před 11 měsíci

      You just described UE 4.26 default VR settings with emphasis on performance vs quality.

    • @melomaniakjm
      @melomaniakjm Před 11 měsíci

      @@DesignGoBrr It's the same in UE5.2 Cannot get good visuals with Deferred rendering and Lumen in my gaming prototypes, even with a 4090.

    • @tompainter7167
      @tompainter7167 Před 9 měsíci

      @@melomaniakjmhey yes that’s what I heard too, forward is the only way for stereo VR effects as deferred is doing lots of 2D cheating that doesn’t work in stereo . If this tutorial is using airlink (or cable link) to a beefy PC then it’s not really for making VR for the masses on quest

  • @je_architektur
    @je_architektur Před 6 měsíci

    awesome video, i am studying architecture atm and watching all you UE tutorials. I just got access to a meta quest 3 (i need to build the project and can not connect it with my pc) and i am trying to make an archviz from this years project.
    If i got it right your vrheadset is always connected to your pc, do you have any experience with standalone vr?
    The starter content is running, but everything i import ends up being black and grayish xD

    • @DesignGoBrr
      @DesignGoBrr  Před 6 měsíci

      Standalone has similar processing power as your phone, which is not even close to what's needed to run Lumen/Nanite. You could do a typical light bake -> no nanite workflow, but be prepared that the best quality you can expect is that of a android phone game. And yea - I have my headset connected to the PC via AirLink (over wifi) .

  • @HooIsit
    @HooIsit Před 9 měsíci +1

    Thank you! this is amazing!
    Does Unreal supporting rendering VR(360) image sequence with lumen/Nanite/raytracing?

    • @DesignGoBrr
      @DesignGoBrr  Před 9 měsíci

      Oh yea, it absolutely does - but it's nicer when you can walk around in your environment I think :)

    • @HooIsit
      @HooIsit Před 9 měsíci

      @@DesignGoBrr Movie Render Queue does that?

  • @SejelMProduction
    @SejelMProduction Před 5 měsíci

    Hello, this is a wonderful course. Do you have a course for doing the same thing but without wires and without a computer, just using the quest 2 or 3 in standalone mode?

  • @arek2505
    @arek2505 Před 11 měsíci +1

    Unfortunatelly new 5.3 does seems to have some errors, after pushing trigger black screen apperaed(even for testing only cube part ). Laser lines are visible but everything turn into black.

  • @tomalucian6787
    @tomalucian6787 Před 11 měsíci

    Hi Gediminas thank you for your effort on getting all this out. While fallowing your tutorial I came across an issue and I was wondering if you could suggest what might be the problem please?
    Basically after I use your settings all the ceiling faces facing down are pure black.Any idea what might be causing this please?

    • @DesignGoBrr
      @DesignGoBrr  Před 10 měsíci

      Hmm, what if you change the material? Also try hiding other geometry and seeing if the surface has proper shading from the opposite side (perhaps it's inside out) . I am only familiar with black surfaces popping in the windows, when the transparency options are off.

  • @cameroncooper8618
    @cameroncooper8618 Před rokem

    DUDE YOUR AWESOME!!!! I ma trying to find where I can do the robot course would you be able to send me a link to it. Thank you.

  • @omarkarout5707
    @omarkarout5707 Před rokem +1

    Awesome video, i have a question!
    Why didn’t you light bake the scene? Wouldn’t increase your project performance?

    • @DesignGoBrr
      @DesignGoBrr  Před rokem +3

      Baked light is non-dynamic. Meaning I couldn't get proper tree leaf shimmer, or couldn't change the angle of light on the spot. Light baking technique is getting old and while it's still used in some low hardware demanding video games (almost always in phone games) - for archviz or virtual production we're moving away into more responsive movable lights.

    • @omarkarout5707
      @omarkarout5707 Před rokem

      @@DesignGoBrr thank you for the reply🙏🏻🙏🏻🙏🏻

  • @renebrokop
    @renebrokop Před 6 měsíci

    Tak!

  • @anmolsandhu3619
    @anmolsandhu3619 Před rokem +2

    this is amazing content, can you also make a video on using AR handheld template to create AR applications ?

    • @DesignGoBrr
      @DesignGoBrr  Před rokem +3

      Sure thing!

    • @yugiohyugiohzebuyugi
      @yugiohyugiohzebuyugi Před rokem

      @@DesignGoBrr And combine with 360-degree renders. It would be awesome. I saw this method a few months ago. I don't find the video... but it's possible!

  • @Ht3ddesing
    @Ht3ddesing Před 10 měsíci

    hello very good video tutorial thank you👌

  • @duffahl
    @duffahl Před 11 měsíci

    hey this content is amazing, can you show how to run the game without headset (use desktop), because i want to make vr game but the headset is in my university, i dont have headset

  • @tomasis7
    @tomasis7 Před 10 měsíci

    supercool!

  • @AerixArtGames
    @AerixArtGames Před 5 měsíci

    Hi! I know this is an old video, but just for reference, I was curious as to what specs were used in this guide from your end. Reason I am asking is because I am running a super high end system here and just wanted to ensure I was benchmarking correctly in compensation for slightly lower hardware at least. Thank you for the guide; it's been useful beyond words! Cheers.

    • @DesignGoBrr
      @DesignGoBrr  Před 5 měsíci

      Thanks for watching! Umm this was recorded on a RTX3080, 48GB of RAM and an I7 10th gen K variant. Important to note that it was also encoding the recording at 1440p - so the GPU performance was split.

  • @bolbolegypttuber
    @bolbolegypttuber Před 7 měsíci

    00:25:00 Start distance fog is really good chance to control it inside your scene 👍👍

    • @DesignGoBrr
      @DesignGoBrr  Před 6 měsíci +1

      Fog does make a huge difference!

  • @Natzawa
    @Natzawa Před 10 měsíci +2

    Do you think Standalone VR on Oculus Q2-Q3 would be better for UE4 or UE5? Thinking about making a standalone game. Maybe a mix of both.
    If possible could you do a video on standalone and how to optimize it to where you can get good performance out of it?

    • @DesignGoBrr
      @DesignGoBrr  Před 10 měsíci +1

      UE5 has better VR performance for sure, so I'd go with that. As for making a standalone game/environment tutorial - I'm waiting for Meta Quest 3 to be released with hopes that it's performance will be much higher. All headsets that are currently available simply do not have the performance necessary to run a convincing VR experience. Long story short - 1 month until Meta Quest 3 release and then I'll look into it!

    • @Natzawa
      @Natzawa Před 10 měsíci

      @@DesignGoBrr Sounds good! Hopefully the Q3 will help with performance. We really need better standalone games. Of course I’d prefer PCVR games only but the player base is significantly smaller.

  • @bigsky7617
    @bigsky7617 Před 11 měsíci +1

    I'm only a couple minutes into this, wondering if it applies to game development as well? Either way, I'll definitely be checking this channel out, thanks in advance!

    • @DesignGoBrr
      @DesignGoBrr  Před 11 měsíci +1

      It does. One thing that you'll want to re-adjust for gamedev will be the quality settings as for archviz the main focus point is quality while for gamedev it's the performance

    • @bigsky7617
      @bigsky7617 Před 11 měsíci +1

      @@DesignGoBrr I kind of figured. I think it's pretty incredible you're sharing this knowledge!

  • @leecorsack
    @leecorsack Před 10 měsíci +2

    This is GREAT!! but, I have been trying to figure out how to make the door close automatically after a duration of time without having to trigger it to close. I tried making the timeline open - delay - close, it works once but only once. Can you offer some insight on how to make this work? Thank you.

    • @DesignGoBrr
      @DesignGoBrr  Před 10 měsíci +1

      Ah thanks for the support! I'll do a video tutorial on this - wrote it down to my to do list

  • @PaulaSilva-nq1uq
    @PaulaSilva-nq1uq Před 5 měsíci +1

    ¡Gracias!

  • @n3lson280
    @n3lson280 Před 11 měsíci +1

    I love to learn this, this is probably my Passion
    But the big problem im not sure if i get a job or money with this.
    I have currently Quest 2

    • @DesignGoBrr
      @DesignGoBrr  Před 11 měsíci +1

      Get really good at it and you'll get a job.

  • @landonozzi2303
    @landonozzi2303 Před 8 měsíci +1

    G.O.A.T💯

  • @EOS-ci1po
    @EOS-ci1po Před 7 měsíci +1

    39:22 thank you gediminas!!! how can i get the datasmith model file? i didn't go through after that process. plz throw the link for me!