I know the Tornado might not be a great aircraft ingame, but I'm still happy that I got it. This aircraft holds a special place in my heart as one of the few aircraft from outside the US that I got to see IRL (Panavia Tornado 45+11; originally stationed at Holloman AFB, now on display at the Museum of Space History in Alamogordo, New Mexico)
Well yea and now , old tasks could be done in 3-4h while new one are from 4 to 8 h of playing, cause of the pure rng and rank u are playing. I remeber grinding old tasks with m4a4 and F4U, this combination required 3h to done the task, while now, average time for me to grind is 6h-8h (both tasks air and ground)
@@spookygulag9342 If you are good at Aircraft SIM try out doing it that way. In 1h40m (my average SIM match, from start to finish) I can do my pilots task.
@@joaoleal2912 what if I’m not any good at sim. With challenges, in the same amount of time I could grind out the air tasks in arcade but now I’m shit out of luck. 40000 is just too high.
@@thedigitaldummy3098 Some days I did in SIM, others in Air RB. In Air RB I did around 2 hours, but it is way more stressfull. Honestly this has been one of the easiest events I have done
Not even that, its center mass ABOVE the waterline. Always smoke stacks and shit, so ive noticed youve gotta come down on them from over 45 degrees dive angel and honestly just pray they hit.
Same, once i got countermeasures and bombs i try to get 2 bases destroyed (10K SL EACH!) And then try to be useful using 9Ls and guns. Today i got an ace in a downtier, 3 gun kills and 2 missile kills
This plane seems special made for sim. Many warthunder sim maps have carriers which will sail around the map and have some very formidable AA firepower everywhere but low and at the stern. Having an aircraft in your sim lineup with the ability to chuck 4 ASMs and bug out to kill the carrier without having to risk getting intercepted while doing the proverbial trench run might be really nice to quickly finish off that mission and pick up some points in sim. Additionally, some sim maps have destroyers and convoys which are mission targets and so having a dedicated anti-shipping plane could be quite useful in that role.
On the enhlish wikipedia for the Kormoran it says that the missile has also has the secondary ability to attack land based targets, I hope it will get implemented in game.
It is thx to GPS. many ASM hace that ability thx that they use for that mission GPS or GLONNAS. Or maybe this misile can really use it's radar for locking targets in ground
@@ninjasocks6823 Thats true and not true. Pre release version of both the radar and missile could track and destroy ground targets with the radar and ship missile. However it seems they removed this feature before releasing the missile so it would be unlikely they add it back as it wouldn't make sense to remove if it that was their plan.
This is much more useful in SIM EC maps than RB, especially Tunisia and Denmark. Denmark especially has loads of ships, and usually you have to rely on bombs/AGMS which are much closer range and leave you vulnerable to the pretty deadly ship AA at EC7. Also, in the Krymsk map you actually do get larger ships, 4 destroyers and 1 cruiser.
I think that this ac is built for sim battles, I've played couple of games, and it was quite fun to fly around and go after ships and ground targets with something that is designated to this role
Nice vid! Once more, we all get Gaijinned: they change the radar after we get excited about it, without telling us!!! I asked on the Twitch stream earlier today, and they said "they fixed it, it's not supposed to lock ground targets". Another dodgy practice by our favorite most hated video game editor...
@@TimsVariety True. The air brakes are not really efficient and IMHO the wings breaks to easily apart. Let see how gaijin will incorporate the antiship missiles for example in future naval mixed mode.
@@TimsVariety Pre release version of the plane and missile had a functioning ground tracking, however as you might have noticed this feature is not in the live version of the plane, making it unlikely they will add it back, unless they give in to community outrage over it.
Russian youtuber FallFire tested anti naval ships in Sim , it took him 8-10 to kill a DD , the result can be different depends on a mission , cause some missions uses old ships damage models and others uses new damage model
The problem is that the missile locks onto the middle of the ship, which is between the funnels so the missile flies between the funnels. It works greatly on small boats tho
Definitely planning on bringing a few of the anti-shipping missiles in A2A combat, even if it's just for memes, personal loadout will be flares, 9Ls, and a pair of shipping missiles :D
I thought I was crazy this morning when I couldn't lock ground targets before work after seeing youtubers doing it a few weeks ago. Glad I have it but hope the issues get fixed in later patches even of no ground attack. Side note so.eone is saying ship misses are bugged currently.
They are. More often than not, the missiles just fly right over the ships. I think it's due to the way it locks them, and the 'center of the ship' according to the radar lock is too high up
@Skip should the plane radars be able to pick up other planes? That is a war thunder issue right? I couldn't imagine a plane like this not having radar in real life.
How are the repair costs and SL gain compared to tech tree Tornados? I've been on the event grind because of interest in seeing anti-ship missiles, but if it ends up being a little bit expensive to play like other top event jets, I may see what it does on the marketplace.
@@TimsVariety How can this be even justified? The Tornado has been batted hard with the nerf hammer right before release... how on earth can this vehicle cost as much as my F-14? It can't be as efficient as the Tomcat I assume, yet this seems to be the bar it's at right now. It's kind of confusing...
Maybe it's a console thing, but on PS4, max repair cost is listed as 10,990sl, however that's just fresh outta the box, I assume tim is referring to fully spaded.
IMO it is VERY interesting to hear that the Tornado's radar can only lock up ships and aircraft. I looked up all I could abut J-band radars and it seems that the resolution is actually higher than most aircraft radars but this is gained at the expense of range and resistance to environmental effects and jamming. My guess is that Gaijin is once again using a new vehicle to trial new game mechanics, in this case anti shipping missiles and ECCM. Man I love this game !
I really wish they at least let us use the missiles against fixed points on the ground (like bases or pre-selected map points) even if such functionality is quite limited in terms of its usefulness with the low explosive mass.
Hi Tim, good video as always. Have you consider giving more information about the HUD ? Specially with the new jets which give more information than previous planes and since I play almost exclusively EC sim learning how to take full advantage of what the HUD displays would be very helpful.
About the no-ingame radar display. There are MFD controls that switch the display, such as in the tomcat you can switch RWR to Radar. You probably already know this, but this is also to help anyone else whose looking for a function. I do not have the Tornado so idk if it even works in there.
Hey Tim, I know you're working on the radar video already but I was wondering if you'd consider doing a section (or a separate video) talking about different radars and active missiles and how to make them lose lock on you?
PG-02 japanese boat has chaff-like smoke launchers on it, I wonder if it will be able to mess Marineflieger's radar lock. Even if they are unable to meet each other it would be cool to see if ground/sea based chaff even work in WT.
Missle seeker can actually lock ground targets. Pples already find way to launch this missles at tanks. For this trick u need a squad mate with bullpap. You and squad mate fly behind enemy tank spawn, squad launch bullpap in direction of spawn from distance like 17-13km, ids lock bullpap and launch karmoran, bullpap selfdestruct due to range, karmoran relock to tank he see
Well it's really a bummer the radar got changed so shorty and without any notice But I still say that this is the best Tornado of them all simply for being at 10.7 and the current MM placing you 80% of the time into 10.7-9.7 matches
It’s good for dealing with a10 spam and if people keep using it a lot, it makes some of the 11.0/10.7 planes more viable since they don’t have to face as many 11.7 EVERY match
The major problem with the anti-ship missiles is a major issue regarding all Fire and Forget precision weapons in the game, like the Maverick, Walleye, PAR 3 LR, etc etc. Every vehicle has a bounding box around it that is used for locking onto, and these F-F weapons simply guide themselves to the center of that box. For an AIM-7 hitting a plane or a Maverick hitting a tank/heli this isn't a problem as the center of the box is entirely the vehicle you're hitting. Buuuut, the bounding boxes for ships are also square and sit at the center of the overall ship, smokestacks/towers and all. This means that while yes you can get a lock, coming in from a side angle results in the missile/bomb simply flying past the center of the ship or hitting a smokestack. Hopefully Gaijin fixes the bounding boxes for ships to be lower, or fixes how F-F missiles/bombs operate because its incredibly annoying. Fun plane though, and the 10.7 downtiers are awesome compared to the other Tornado's matchmaking into constant 11.3/11.7 matches.
Had really good experiences when flying low, popping up behind a small mountain to send the sidewinders, immelmann the fuck out and dropping the payload on two bases from high altitude. If the enemy is decimated enough you got two more bombs and your cannon left for additional ground targets. This thing was really fun to grind with until gaijin increased the BR making the immelmann maneuver really risky when facing BVR fuckery and a multitude of planes that will easily outrun you. Half cuban eight works sometimes but most of the time at this BR I find myself staying low to dodge a barrage of incoming BVR shots. The Kormoran missile still is virtually useless and I'd rather equip two extra bombs for each missile instead.
you say its missing a radar scope, but surely it being a dual seat aircraft much like the f14 the RIO or whatever their title is, in the back would be the one who controls the radar in real life?
saying before watching; please dont talk bad about it, you have a sizeable following and you may impact the vehicle's performance on the market that is the only purpose of the plane at the moment
Ended up abandoning the event after getting the floaty plane in favor of not wasting all vacation on War Thunder. Overall, it seems like it's not really worth it, but at the same time it still looks like it'd be entertaining to fly at least once.
i think you may have not noticed the fact that it can drop it's bombs above mach 1, if it had the CCRP, as you mentioned it should have, i think? ; It would easily be a great base-based grinder.
Gaijin adding an anti ship 10.7 despite naval only going up to 7.0 with WWI era battleships? Thanks gaijin, I'll put this next to my french and swedish floatplanes France had the 4th largest navy in the world at the start of ww2 gaijin, and yet they added Germany and the USSR in 1.83, despite those fleets being much smaller. They even added the Italian Navy in 1.99, and while it isn't as comparatively small as the Kreigsmarine it was still smaller than the French. Hell, Sweden has enough of a navy to be added, considering how few ships gaijin adds to the tech trees
Shit I hope that's true, I have 3 Leopard AVs I can sell right away and get the Tornado, soo a decent budget but let's hope it won't be more than 30 GJN.
it cant even do that rn, it seems gaijin forgot to change where the radar signature of the ships originate from, so the missiles currently guide to the smoke stacks and thus are very unlikely to kill any ships.
@@kingderpington6082 I experimented a bit with mavs a few months ago, and while they do track the sail rather than the hull, they still tend to get reliable hits
Well, I'm definitely disappointed. I was able to access a test drive before release and it had TWS which highlighted ground targets and i was able to lock them. I hope it's just a bug.
Hey Tim! I noticed that you can bomb supersonic with this torando not sure if it applies for the others aswell. just wanted you know bc i see you going to subsonic before the bomb drop.
Just tried it with the F14 aswell and it seems like they removed the limitation of only bombing subsonic.seems to only be f14,tornados and both mirage2000 that can bomb supersonic (edit)
I tried it, and after the first half of the first star, I lost all interest in trying to grind it tbh. I prefered last years event where you didn't have to just grind points.
I wish I had time to grind this now that i'm venturing outside of my interests of U.S and Soviet Aircraft. Would happily suffer grind germany with this even if its mediocre.
is it only me but are the flares of the event tornado really bad? i turn of my after burner but even if i drop all my flares and break off the aim9L just wont care and go straight for me while if i do exactly the same in my F5 or Mig23mld it works
update to this.. it seems that in my loadout i added the flare pods but they were only there visually idk how this happened ill try recreate the bug and send it to the forums.. devs are on holidays anyway but this plane sure is buggy
Why the ids not have taurus and no hydrogen bomb or cluster bombs usw this plane has so badass weapons...... but sure lets nerv it so hard that the ground radar in the nose cant use as a ground radar....
My full review of the tech-tree Tornadoes, if you missed it :
czcams.com/video/bmBySxSCw_g/video.html
I know the Tornado might not be a great aircraft ingame, but I'm still happy that I got it. This aircraft holds a special place in my heart as one of the few aircraft from outside the US that I got to see IRL (Panavia Tornado 45+11; originally stationed at Holloman AFB, now on display at the Museum of Space History in Alamogordo, New Mexico)
I got to see them at Mountain Home AFB when they came up for a joint exercise. Then again at an air show there in '15. Took a pic with 46+05.
I love it personally a relatively simple grind too
Same!
Yup, literally just unlocked the new toys over Christmas/NY and I got a free Tornado at a much nicer BR for my troubles.
simple but not easy, still very grind for most players
I am very excited at the possibility of my AJ-37 and A32A getting anti-ship missiles.
Same here
And my Buccaneer finally getting a radar 🙏
me too
@@thomasmacdonough288 oh hell yeah, yes please.
I would like to see japanese ones, it would be nice to have any guided air-to-ground weapons
TLDR: it’s good but the whole reason it’s being added which is the missiles are useless so it’s a point less plane
Especially since 1/4 of Italian IDS's were specified to also Use Kormoran missiles, but they couldnt give it cuz event one wouldn't be original at all
The event has felt much easier than most others due to the objectives being point based instead of challenge based
Well yea and now , old tasks could be done in 3-4h while new one are from 4 to 8 h of playing, cause of the pure rng and rank u are playing. I remeber grinding old tasks with m4a4 and F4U, this combination required 3h to done the task, while now, average time for me to grind is 6h-8h (both tasks air and ground)
@@spookygulag9342 If you are good at Aircraft SIM try out doing it that way. In 1h40m (my average SIM match, from start to finish) I can do my pilots task.
@@spookygulag9342 Air sim is much easier. You can find a rank III to use thats maybe 3.0 or 4.0, bombers are a good way to go in sim.
@@joaoleal2912 what if I’m not any good at sim. With challenges, in the same amount of time I could grind out the air tasks in arcade but now I’m shit out of luck. 40000 is just too high.
@@thedigitaldummy3098 Some days I did in SIM, others in Air RB. In Air RB I did around 2 hours, but it is way more stressfull. Honestly this has been one of the easiest events I have done
What’s dumb is that the missile literally has a secondary ground attack function
For buildings not tanks
@@gregc9344 Well Maus is secretly a building, don't you say? ;)
4:27 LOL that poor Jaguar was probably tabbed out
My guess in-the-moment was that he was AFK for REALLY focus-fired on some other target and not maneuvering at all.
I just hate the fact that the Ship Missiles go for center mass of ships and miss 80% of times
Yeah they f-ed it up
Not even that, its center mass ABOVE the waterline. Always smoke stacks and shit, so ive noticed youve gotta come down on them from over 45 degrees dive angel and honestly just pray they hit.
I was not interested in this plane until I played it today, I now love it and cant wait to get the tech tree one.
Same, once i got countermeasures and bombs i try to get 2 bases destroyed (10K SL EACH!) And then try to be useful using 9Ls and guns. Today i got an ace in a downtier, 3 gun kills and 2 missile kills
Don't bother grinding the tech tree tornado. At 11.3 it's an absolute struggle bus.
@@stoyantodorov2133 Tbf the 11.3 Nados are very decent for ground RB. Especially the German and Italian ones as these trees lack alternatives for CAS.
This plane seems special made for sim. Many warthunder sim maps have carriers which will sail around the map and have some very formidable AA firepower everywhere but low and at the stern. Having an aircraft in your sim lineup with the ability to chuck 4 ASMs and bug out to kill the carrier without having to risk getting intercepted while doing the proverbial trench run might be really nice to quickly finish off that mission and pick up some points in sim. Additionally, some sim maps have destroyers and convoys which are mission targets and so having a dedicated anti-shipping plane could be quite useful in that role.
Currently missiles can't even sink the destroyer size target so good luck with carrieres
There is a big problem with it's radar tho, you can't use SRC mode to distinguish friendly planes from the enemy.
@@wapniak666 It will be patched for sure
@@HeroGuizmo i hope so
@@wapniak666 it cant even lock on to carriers currently so rip
This Tornado has the nicest skin for me.
On the enhlish wikipedia for the Kormoran it says that the missile has also has the secondary ability to attack land based targets, I hope it will get implemented in game.
The main reason that it can't ingame is because the radar can't lock ground targets, even though the missile can. It might get changed though
It is thx to GPS. many ASM hace that ability thx that they use for that mission GPS or GLONNAS. Or maybe this misile can really use it's radar for locking targets in ground
@@ninjasocks6823 Thats true and not true. Pre release version of both the radar and missile could track and destroy ground targets with the radar and ship missile. However it seems they removed this feature before releasing the missile so it would be unlikely they add it back as it wouldn't make sense to remove if it that was their plan.
I don't think this will ever happen because the snail already removed the ground radar lock for some totally not biased reason.
@@FTL1511 what is the bias here?
This is much more useful in SIM EC maps than RB, especially Tunisia and Denmark. Denmark especially has loads of ships, and usually you have to rely on bombs/AGMS which are much closer range and leave you vulnerable to the pretty deadly ship AA at EC7.
Also, in the Krymsk map you actually do get larger ships, 4 destroyers and 1 cruiser.
I think that this ac is built for sim battles, I've played couple of games, and it was quite fun to fly around and go after ships and ground targets with something that is designated to this role
I have put a talisman on mine because f a $70 MiG21 as a German grinder
Nice vid! Once more, we all get Gaijinned: they change the radar after we get excited about it, without telling us!!!
I asked on the Twitch stream earlier today, and they said "they fixed it, it's not supposed to lock ground targets".
Another dodgy practice by our favorite most hated video game editor...
They also never said that it was supposed to lock ground targets
Fairly certain the Kormoran missiles should have a ground targeting mode. Maybe tied to the missing SPI?
I strongly suspect thats why the SPI is missing, but we'll see. All of the Tornadoes in-game feel really unfinished IMHO.
@@TimsVariety True. The air brakes are not really efficient and IMHO the wings breaks to easily apart. Let see how gaijin will incorporate the antiship missiles for example in future naval mixed mode.
Its for buildings
@@TimsVariety Pre release version of the plane and missile had a functioning ground tracking, however as you might have noticed this feature is not in the live version of the plane, making it unlikely they will add it back, unless they give in to community outrage over it.
@@TimsVariety whole update seems to be unfinished and left a lot of things to desire
Would love to see someone use the Komorand AS missile against a amphibious tank in cas.
Russian youtuber FallFire tested anti naval ships in Sim , it took him 8-10 to kill a DD , the result can be different depends on a mission , cause some missions uses old ships damage models and others uses new damage model
The problem is that the missile locks onto the middle of the ship, which is between the funnels so the missile flies between the funnels. It works greatly on small boats tho
And im still wondering how Radar can differ Small boats from tanks on the Open field, very interesting
It's quite simple, it's coded differently in the game :)
if target = tank
don’t lock
#gfy the snail has spoken
Love the tornado, hate gaijin's interpretation of it
Great. Now I have a top tier German jet, while my second highest tier plane is the Bf 109 G-2 at Rank 3 lol
-Laughs in foreseeable grind pain-
Oh no...
On the Brightside unless you put in money you have a game with a grind that will last until you literally die of old age :)
10.7 is a really favourable matchmaker. It's farming F5C's, A-10's, Harrier GR1, Su-25K's. 9L's are a great bnz weapon against unaware noobs
Lol. That is the BR of the A-10 and A-6 and both of them are alot more nimble and get the exact same missile and more of them.
@@13deadghosts but most are unaware and fly low and slow
this thing is like a top tier ju288c, it is an incredible grinder, today when I was testing it out, no boosters, I got 208k rp for the f104g
Shame I havent touched german air tree so i dont get rp
@@NineSeptims it is a decent tree but I would suggest the US tree over it
Definitely planning on bringing a few of the anti-shipping missiles in A2A combat, even if it's just for memes, personal loadout will be flares, 9Ls, and a pair of shipping missiles :D
loli am tryna figure out how do you lock them on a aircraft like i dont know lol.
just got it. It is not so bad for grinding. The lower BR make it even more competitive. Unfortunately it does not have any laser guided bombs.
I thought I was crazy this morning when I couldn't lock ground targets before work after seeing youtubers doing it a few weeks ago. Glad I have it but hope the issues get fixed in later patches even of no ground attack. Side note so.eone is saying ship misses are bugged currently.
They are. More often than not, the missiles just fly right over the ships. I think it's due to the way it locks them, and the 'center of the ship' according to the radar lock is too high up
@Skip should the plane radars be able to pick up other planes? That is a war thunder issue right? I couldn't imagine a plane like this not having radar in real life.
Your reviews are the best, Tim. 👍
lol so it’s a worse regular tornado. serves me right for sinking the time into getting it i guess
Especially since they changed the radar during the event..
Well its 10.7 instead of 11.3 so...that's something.
How are the repair costs and SL gain compared to tech tree Tornados? I've been on the event grind because of interest in seeing anti-ship missiles, but if it ends up being a little bit expensive to play like other top event jets, I may see what it does on the marketplace.
Repair cost is like 16k - insane, just like the others.
@@TimsVariety it's as bad as the buccaneer, got it
@@TimsVariety How can this be even justified? The Tornado has been batted hard with the nerf hammer right before release... how on earth can this vehicle cost as much as my F-14? It can't be as efficient as the Tomcat I assume, yet this seems to be the bar it's at right now. It's kind of confusing...
Maybe it's a console thing, but on PS4, max repair cost is listed as 10,990sl, however that's just fresh outta the box, I assume tim is referring to fully spaded.
@@umbrella_lemming5766 Yes, with all modifications you will reach 16K eventually
IMO it is VERY interesting to hear that the Tornado's radar can only lock up ships and aircraft. I looked up all I could abut J-band radars and it seems that the resolution is actually higher than most aircraft radars but this is gained at the expense of range and resistance to environmental effects and jamming. My guess is that Gaijin is once again using a new vehicle to trial new game mechanics, in this case anti shipping missiles and ECCM.
Man I love this game !
Nice man, thanks for doing a vid so early
I really wish they at least let us use the missiles against fixed points on the ground (like bases or pre-selected map points) even if such functionality is quite limited in terms of its usefulness with the low explosive mass.
that tornado had a radar that could lock any ground target when the event started, but they took it out for some reason
Hi Tim, good video as always. Have you consider giving more information about the HUD ? Specially with the new jets which give more information than previous planes and since I play almost exclusively EC sim learning how to take full advantage of what the HUD displays would be very helpful.
The missing of the radar displays is correct as the WSO, the guy in the back was the one to do such things
About the no-ingame radar display. There are MFD controls that switch the display, such as in the tomcat you can switch RWR to Radar. You probably already know this, but this is also to help anyone else whose looking for a function. I do not have the Tornado so idk if it even works in there.
Just tried it, does nothing currently.
it's so nice to have 1 channel for grown-ups in the War Thunder world. :D
Soooooooooo we don’t get the historical ground attack ability that the ASMs had
Really wish they had kept the ground radar lock capability that it had before a couple days ago, but I can see why they removed it
Hey Tim, I know you're working on the radar video already but I was wondering if you'd consider doing a section (or a separate video) talking about different radars and active missiles and how to make them lose lock on you?
Notch plus chaff or going cold and chaff is the way to evade sarh and arh right now.
He does that
Tim, you are aware you can Super sonic bomb drop with the Tornado? No need to drop out of mach to dump your load! (8:20ish)
Yes but I always do and probably always will - just an old habit.
200km/h extra < being able to avoid hitting the ground
sorry for shooting you down Tim :( i was godwhacker in the f5
love your videos man
o7
From F 104 to tornado is quite the leap
Don't you mean g-91 in the TT?
@@NCSiebertdesign They're talking about irl I think
PG-02 japanese boat has chaff-like smoke launchers on it, I wonder if it will be able to mess Marineflieger's radar lock. Even if they are unable to meet each other it would be cool to see if ground/sea based chaff even work in WT.
Excited to se this things ecm and anti radiation capabilities when they get implemented
I was really hoping for good cas with this thing
Missle seeker can actually lock ground targets. Pples already find way to launch this missles at tanks. For this trick u need a squad mate with bullpap.
You and squad mate fly behind enemy tank spawn, squad launch bullpap in direction of spawn from distance like 17-13km, ids lock bullpap and launch karmoran, bullpap selfdestruct due to range, karmoran relock to tank he see
Well it's really a bummer the radar got changed so shorty and without any notice
But I still say that this is the best Tornado of them all simply for being at 10.7 and the current MM placing you 80% of the time into 10.7-9.7 matches
Have you aced the plane yet? Coz I get 90% 11.7 matches now I have it spaded.
6:50 A trick I found is locking an enemy near the ground and they might find a pillbox
i dont understan why the tornado ids got moved up in battle rating
It’s good for dealing with a10 spam and if people keep using it a lot, it makes some of the 11.0/10.7 planes more viable since they don’t have to face as many 11.7 EVERY match
The major problem with the anti-ship missiles is a major issue regarding all Fire and Forget precision weapons in the game, like the Maverick, Walleye, PAR 3 LR, etc etc. Every vehicle has a bounding box around it that is used for locking onto, and these F-F weapons simply guide themselves to the center of that box. For an AIM-7 hitting a plane or a Maverick hitting a tank/heli this isn't a problem as the center of the box is entirely the vehicle you're hitting. Buuuut, the bounding boxes for ships are also square and sit at the center of the overall ship, smokestacks/towers and all. This means that while yes you can get a lock, coming in from a side angle results in the missile/bomb simply flying past the center of the ship or hitting a smokestack. Hopefully Gaijin fixes the bounding boxes for ships to be lower, or fixes how F-F missiles/bombs operate because its incredibly annoying. Fun plane though, and the 10.7 downtiers are awesome compared to the other Tornado's matchmaking into constant 11.3/11.7 matches.
Had really good experiences when flying low, popping up behind a small mountain to send the sidewinders, immelmann the fuck out and dropping the payload on two bases from high altitude.
If the enemy is decimated enough you got two more bombs and your cannon left for additional ground targets.
This thing was really fun to grind with until gaijin increased the BR making the immelmann maneuver really risky when facing BVR fuckery and a multitude of planes that will easily outrun you. Half cuban eight works sometimes but most of the time at this BR I find myself staying low to dodge a barrage of incoming BVR shots. The Kormoran missile still is virtually useless and I'd rather equip two extra bombs for each missile instead.
They castrated the Tornado .
It really needs laser guided bombs since the Anti ship missiles are weird functioning to say the least.
The wikipedia entry says the ATGM function of the AShM are its secondary capability, so this is another example of germany suffers
Ywsh obviously not bias.
you say its missing a radar scope, but surely it being a dual seat aircraft much like the f14 the RIO or whatever their title is, in the back would be the one who controls the radar in real life?
Cool review!
"Properly functioning Air to ship missles"
I played so much damn WT these past couple weeks. I'm going to keep it even if it is trash. Hope it gets buffed!
I can see it being used against ships in that game mode in the future!
Now all that's left is to wait for naval tree to catch up
The only useful thing this thing can do is score carrier hits safely in sim, though laser guided bombs do a better job at that
saying before watching; please dont talk bad about it, you have a sizeable following and you may impact the vehicle's performance on the market
that is the only purpose of the plane at the moment
Cant wait to use the anti ship missles on the Sicily sim map!
I need high tier ships in game and some ultimate combined mode with all three branches somehow
Had the tornado irl only 2 aim9L missiles? It looks like you could mount 1 more on each pylon on the outer side.
Just really need more maps with ships, or add ships to maps. Spain, for example; big ass ocean - but not a ship in sight.
why did gaijin nerf the radar of the tornado?
naval rb is technically a thing. yes i mentioned naval rb.
Someday the BR bracket will get modern enough for some of these higher tier jets to come in..... personally, I look forward to it.
I ground this for CAS, and now that it's released it's not for that anymore. Very annoying.
Ended up abandoning the event after getting the floaty plane in favor of not wasting all vacation on War Thunder. Overall, it seems like it's not really worth it, but at the same time it still looks like it'd be entertaining to fly at least once.
i am a bit disappointed by the event tornado
i got to do one more star because i missed the bloody first one
Radar display is likely in the backseat
gonna sell T80U2 in the marketplace for GJN and buy this aircraft with it
i think you may have not noticed the fact that it can drop it's bombs above mach 1, if it had the CCRP, as you mentioned it should have, i think? ; It would easily be a great base-based grinder.
The Antiship missiles will be useful in Sim tho, lotta ships there
Gaijin adding an anti ship 10.7 despite naval only going up to 7.0 with WWI era battleships? Thanks gaijin, I'll put this next to my french and swedish floatplanes
France had the 4th largest navy in the world at the start of ww2 gaijin, and yet they added Germany and the USSR in 1.83, despite those fleets being much smaller. They even added the Italian Navy in 1.99, and while it isn't as comparatively small as the Kreigsmarine it was still smaller than the French. Hell, Sweden has enough of a navy to be added, considering how few ships gaijin adds to the tech trees
Can't wait to sell it...
I wonder how much will this cost on the market.
Probably not a lot, to be honest.
20-30 GJ like the previous event, because it was an easy grind. After the 10th star you will see 5000 on market. Both the ids and t80um2
I expect it to be around 25-30 gaijin coins
@@User-rn4bb yeah same like the leo2av
Shit I hope that's true, I have 3 Leopard AVs I can sell right away and get the Tornado, soo a decent budget but let's hope it won't be more than 30 GJN.
Oh I just thought of an application! Carrier hunting in sim EC
Basically the only reason I've been grinding it
@@mockingbird0901 don't worry since Gaijin know you guys will do it so they make it even cannot kill a destroyer
it cant even do that rn, it seems gaijin forgot to change where the radar signature of the ships originate from, so the missiles currently guide to the smoke stacks and thus are very unlikely to kill any ships.
@@kingderpington6082 I experimented a bit with mavs a few months ago, and while they do track the sail rather than the hull, they still tend to get reliable hits
@@user-wp8py4fc8g yeah, noticed that..
Well, I'm definitely disappointed. I was able to access a test drive before release and it had TWS which highlighted ground targets and i was able to lock them. I hope it's just a bug.
It's not IRL the radar cannot see tanks, only ships and large buildings
The Kormoran is very bugged Hits only ships superstructure over overshoots
It's been 3 weeks, and the CCRP still not working... Just a very expansive Stuka
Hey Tim! I noticed that you can bomb supersonic with this torando not sure if it applies for the others aswell. just wanted you know bc i see you going to subsonic before the bomb drop.
Just tried it with the F14 aswell and it seems like they removed the limitation of only bombing subsonic.seems to only be f14,tornados and both mirage2000 that can bomb supersonic (edit)
""properly" functioning anti-ship missile", also devs kill the only gimic by removing radar lock on planes.
I got 4/8 I needed before my PC died and I just gave up, glad it isn't as good as I thought it would be
My biggest question would be to sell or not to sell
Probably going to sell on the market place and get a premium with the coins
the event is very simple, my level 30 friend just got it today..
I tried it, and after the first half of the first star, I lost all interest in trying to grind it tbh. I prefered last years event where you didn't have to just grind points.
@@delfinenteddyson9865 grinding points is 1000% better than any missions that forces you to play in a specific way
@@wapniak666 personally, I find it much more dull
@@delfinenteddyson9865 well for me being able to complete it by just playing the game in normal way is way more important
Where is the review of the 2000D
Patience, patience ....
@@TimsVariety dont worry im kidding with you, ill be patient :)
I wish I had time to grind this now that i'm venturing outside of my interests of U.S and Soviet Aircraft. Would happily suffer grind germany with this even if its mediocre.
My Missiles only hit like 20% of the time. Does someone know what I maybe do wrong?
I hope they bring the clusterbombs soon
CAN YOU PLEASE DO A VIDEO ON HOW TO COPE WITH THE STOCK GRIND ON THE MIG-29
The strategy I outlined in my "grinding upgrades in stock jets" applies to the Mig-29 as well.
@@TimsVariety you die before you get to ground pound more often than not...
is it only me but are the flares of the event tornado really bad?
i turn of my after burner but even if i drop all my flares and break off the aim9L just wont care and go straight for me
while if i do exactly the same in my F5 or Mig23mld it works
update to this.. it seems that in my loadout i added the flare pods but they were only there visually
idk how this happened ill try recreate the bug and send it to the forums.. devs are on holidays anyway but this plane sure is buggy
Tornado is reeeaaaaally hot
Is it worth the grind? Short answer. No
Is it worth getting a talisman on this thing and grind low tier?
Why the ids not have taurus and no hydrogen bomb or cluster bombs usw this plane has so badass weapons...... but sure lets nerv it so hard that the ground radar in the nose cant use as a ground radar....
Doesn't Aiir AB even at top teir get some naval targets?
AB is a toxic slagheap above BR 8.0 and I never go near it at top tier, so I'm honestly not sure if there are still any boats in the top tier AB maps.