Blender 3D Breakdown - Top Gun Scene

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  • čas přidán 27. 08. 2024
  • Tried to recreate a scene from Top Gun movie.
    Some serious struggle with the Ocean during the process. Rendered it about 8 times before satisfying result. It can start tiling so easily in large scenes like here.
    Made in Blender, rendered in Cycles.
    Light flares + color grading + some atmospheric mist compositing in After Effects.
    About 45secs per frame with RTX 2080 Ti
    Jet fighter model by Ameer Studio: skfb.ly/6RGzz
    #blender #blender3d #b3d #breakdown #topgun #topgunmaverick

Komentáře • 59

  • @szyszka82
    @szyszka82 Před 2 lety +39

    Fantastic work, the little flags help to sell the whole scene and the realism. Awesome.

  • @robbinblo
    @robbinblo Před měsícem

    I was sitting here with jaw dropped. Couldn't decide wether it was real or not at first. Well done

  • @kangsan2014
    @kangsan2014 Před 2 lety +8

    From my experience, that looks authentic.

  • @hanfbrot
    @hanfbrot Před 2 lety +4

    The texturing is mesmerising

  • @Jan_Strzelecki
    @Jan_Strzelecki Před 2 lety +5

    Like other guys have said, this looks very, and very realistic, and the little details help to sell the whole scene (and those are F-15s, etc., etc. 😁)

  • @marcotronic
    @marcotronic Před 2 lety +4

    Awesome! I didn't realize there is a person until you showed the wireframe :)

  • @isaacolowoporoku1927
    @isaacolowoporoku1927 Před rokem

    I'm just obsessed with your contents

  • @JESUSCT
    @JESUSCT Před rokem

    Awesome! bro

  • @walter3613
    @walter3613 Před 2 lety +10

    Great animation just one critic point: These are F15 Eagels you got there… that’s an airforce jet not a Navy. ;)

  • @truthfxl
    @truthfxl Před rokem

    its the wrong plane but its really cool so well done

  • @PersonManManManMan
    @PersonManManManMan Před 2 lety

    This looks very real, nice work

  • @chrisnrs354
    @chrisnrs354 Před 2 lety

    insanely talented

  • @SteonCZ
    @SteonCZ Před 2 lety +1

    Very good work. I also really like that F-15s are on board the aircraft carrier :)

    • @tomiviitanen
      @tomiviitanen  Před 2 lety

      Thank you Steon. Finally somebody approves my poor knowledge of airplanes! :)

    • @simpilot001
      @simpilot001 Před 2 lety

      I have yet to find an affordable f-18 model that doesn’t look like crap so I’ll let it slide

  • @maxmacrosefield1505
    @maxmacrosefield1505 Před 2 lety

    Great work!!!

  • @Exe3D
    @Exe3D Před 2 lety

    Love it

  • @gwagth
    @gwagth Před 2 lety +1

    Nice work
    You know, f15 is for air force

  • @MrRoboticeyes
    @MrRoboticeyes Před 2 lety

    superb work!

  • @anatolykondratiev2116
    @anatolykondratiev2116 Před 2 lety

    Amazing!!!

  • @mora_vfx
    @mora_vfx Před 2 lety

    Very very good

  • @dinisdesigncorner332
    @dinisdesigncorner332 Před 2 lety

    well done

  • @Lxcx333
    @Lxcx333 Před 2 lety +2

    That looks very good but why are F-15s on an aircraft carrier?

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +6

      Thanks! That's probably just because I know nothing about planes and didn't do my research well enough.

    • @Gambit771
      @Gambit771 Před 2 lety +1

      @@tomiviitanen You've upset the aeroplane nerds.

  • @I_am_Spartacus
    @I_am_Spartacus Před 2 lety

    I'm also in the process of creating this scene this morning, your breakdown is helping a lot... but may I ask how you got your camera set up, focal length and screen res? It's quite hard to match up with just a reference image... cheers!!

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +1

      I used 1920x846px resolution for renders. Focal length was 27.

    • @I_am_Spartacus
      @I_am_Spartacus Před 2 lety

      @@tomiviitanen Cheers for that.... my proportations still look off from yours.. your camera looks huge in the viewport display, is your hangar to scale or did you scale the whole set down to fit in the camera? Im working to the scale of a 6ft man... hmmm

    • @tomiviitanen
      @tomiviitanen  Před 2 lety

      @@I_am_Spartacus My scene is somewhat irl measurements, my character on bottom left is about 6ft also. You can scale your camera with the hotkey s, like any other object. It basically does nothing else than easier to find the camera in large scenes.

  • @isaacolowoporoku1927
    @isaacolowoporoku1927 Před rokem

    please make more tutorials

  • @Funatiq
    @Funatiq Před 2 lety +1

    How did you approach the texturing part for this scene?

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +3

      I'm trying to avoid making materials from scratch if it's not something that is must for saving time. I have Extreme PBR Nexus add-on in Blender where I used some materials, just tweaked the hue and saturation for a bit. Also I have gathered large amount of materials on my asset library over the years which came handy for example for the glass on jet I used procedural soap bubble material which I have done in past. I think it fits pretty well there. :)

    • @Funatiq
      @Funatiq Před 2 lety

      @@tomiviitanen thx, it indeed looks amazing!

  • @endosavmossa
    @endosavmossa Před rokem

    Would you be ok to share the file to this project? Would love to just take a look and learn how to do this.

    • @tomiviitanen
      @tomiviitanen  Před rokem

      Unfortunately it includes copyrighted materials and models which are not allowed to share.

  • @kingwizard341
    @kingwizard341 Před 2 lety +1

    Are the skies part of the HDRI? :))

  • @yunusbars4586
    @yunusbars4586 Před 2 lety

    Tosi hyvä 🤘

  • @ehtresih9540
    @ehtresih9540 Před 2 lety +1

    I always wonder how do people go by making the ocean look realistic and of to the horizon without it looking like it just ends

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +4

      Horizons can be tricky. The secret here is just a really large plane. The end of the ocean plane is about 10km far away from camera. One trick also is render the mist pass separately and in comp make it fade to white or some other desaturated color so the horizon line itself isn't that clear.

  • @German_CG_Artist
    @German_CG_Artist Před rokem

    The only unrealistic thing is that f15 cant land on aircraft cariers 😊

    • @tomiviitanen
      @tomiviitanen  Před rokem +1

      I'm truly amazed how many people actually knows a random fact like this.

  • @matteo_petruz1435
    @matteo_petruz1435 Před 2 lety

    where did you get the hdri?

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +1

      If I remember correct I used Pro Lighting Skies addon

  • @marvelousjohnson4330
    @marvelousjohnson4330 Před 2 lety

    this you model the jet

    • @tomiviitanen
      @tomiviitanen  Před 2 lety

      No I didn't model the jet. It's modeled by Ameer studio from sketchfab. Link to the model is in discription.

  • @abeblue
    @abeblue Před 2 lety

    Yo bro ! Any tricks to get a realistic lightning like this?

    • @seandunderdale
      @seandunderdale Před 2 lety

      hdri + tonemapping + correct white balance + LUT / grading. Add some motion blur, some depth of field, some subtle grain...boom filmic! (Its also possible to just use a sun / sky system if your renderer has one. Corona and Vray have decent ones)

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +1

      Sean here already explained it well. This is fully lit with the HDRI (excluding red beacons). You might have to go through few HDRI's before you find satisfying outcome. Just few tips. Try rotating your HDRI's on Z-axis so you get interesting shadows and forget the physically correct materials if needed. For example here I had to lower oceans IOR from real life value 1.33 to something really low like 1.02 to make it look much better.

    • @tamil7896
      @tamil7896 Před rokem

      ​@@seandunderdale😅

  • @MemerMonster
    @MemerMonster Před 2 lety

    How many frames in total?

  • @makeitlastmedia
    @makeitlastmedia Před 2 lety

    was this hard to make?

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +2

      No, not really except the ocean took few tries before I was happy with it.

  • @chrisnrs354
    @chrisnrs354 Před 2 lety

    how did you get the large scale ocean ?

    • @tomiviitanen
      @tomiviitanen  Před 2 lety +6

      It was the hardest part of the animation. It starts tiling so easily in large scenes.
      I got the final result basically by creating 2 ocean modifiers. First one with bigger scale and bigger waves and other one with smaller details. Then baking out those and then use those as a displacement map mixed with noise texture. You can even create a third one for variation. Dylan Neill has all this explained in his channel, I also used it. Link here: czcams.com/video/n8PSS5HqC-Q/video.html