Blender 3D Breakdown - Top Gun Scene
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- čas přidán 27. 08. 2024
- Tried to recreate a scene from Top Gun movie.
Some serious struggle with the Ocean during the process. Rendered it about 8 times before satisfying result. It can start tiling so easily in large scenes like here.
Made in Blender, rendered in Cycles.
Light flares + color grading + some atmospheric mist compositing in After Effects.
About 45secs per frame with RTX 2080 Ti
Jet fighter model by Ameer Studio: skfb.ly/6RGzz
#blender #blender3d #b3d #breakdown #topgun #topgunmaverick
Fantastic work, the little flags help to sell the whole scene and the realism. Awesome.
I was sitting here with jaw dropped. Couldn't decide wether it was real or not at first. Well done
From my experience, that looks authentic.
The texturing is mesmerising
Like other guys have said, this looks very, and very realistic, and the little details help to sell the whole scene (and those are F-15s, etc., etc. 😁)
Awesome! I didn't realize there is a person until you showed the wireframe :)
I'm just obsessed with your contents
Awesome! bro
Great animation just one critic point: These are F15 Eagels you got there… that’s an airforce jet not a Navy. ;)
Lesson learned :)
its the wrong plane but its really cool so well done
This looks very real, nice work
insanely talented
Very good work. I also really like that F-15s are on board the aircraft carrier :)
Thank you Steon. Finally somebody approves my poor knowledge of airplanes! :)
I have yet to find an affordable f-18 model that doesn’t look like crap so I’ll let it slide
Great work!!!
Love it
Nice work
You know, f15 is for air force
superb work!
Amazing!!!
Very very good
well done
That looks very good but why are F-15s on an aircraft carrier?
Thanks! That's probably just because I know nothing about planes and didn't do my research well enough.
@@tomiviitanen You've upset the aeroplane nerds.
I'm also in the process of creating this scene this morning, your breakdown is helping a lot... but may I ask how you got your camera set up, focal length and screen res? It's quite hard to match up with just a reference image... cheers!!
I used 1920x846px resolution for renders. Focal length was 27.
@@tomiviitanen Cheers for that.... my proportations still look off from yours.. your camera looks huge in the viewport display, is your hangar to scale or did you scale the whole set down to fit in the camera? Im working to the scale of a 6ft man... hmmm
@@I_am_Spartacus My scene is somewhat irl measurements, my character on bottom left is about 6ft also. You can scale your camera with the hotkey s, like any other object. It basically does nothing else than easier to find the camera in large scenes.
please make more tutorials
How did you approach the texturing part for this scene?
I'm trying to avoid making materials from scratch if it's not something that is must for saving time. I have Extreme PBR Nexus add-on in Blender where I used some materials, just tweaked the hue and saturation for a bit. Also I have gathered large amount of materials on my asset library over the years which came handy for example for the glass on jet I used procedural soap bubble material which I have done in past. I think it fits pretty well there. :)
@@tomiviitanen thx, it indeed looks amazing!
Would you be ok to share the file to this project? Would love to just take a look and learn how to do this.
Unfortunately it includes copyrighted materials and models which are not allowed to share.
Are the skies part of the HDRI? :))
Yes it's just an hdri
Tosi hyvä 🤘
Kiitos!
Uhh finnish :D
I always wonder how do people go by making the ocean look realistic and of to the horizon without it looking like it just ends
Horizons can be tricky. The secret here is just a really large plane. The end of the ocean plane is about 10km far away from camera. One trick also is render the mist pass separately and in comp make it fade to white or some other desaturated color so the horizon line itself isn't that clear.
The only unrealistic thing is that f15 cant land on aircraft cariers 😊
I'm truly amazed how many people actually knows a random fact like this.
where did you get the hdri?
If I remember correct I used Pro Lighting Skies addon
this you model the jet
No I didn't model the jet. It's modeled by Ameer studio from sketchfab. Link to the model is in discription.
Yo bro ! Any tricks to get a realistic lightning like this?
hdri + tonemapping + correct white balance + LUT / grading. Add some motion blur, some depth of field, some subtle grain...boom filmic! (Its also possible to just use a sun / sky system if your renderer has one. Corona and Vray have decent ones)
Sean here already explained it well. This is fully lit with the HDRI (excluding red beacons). You might have to go through few HDRI's before you find satisfying outcome. Just few tips. Try rotating your HDRI's on Z-axis so you get interesting shadows and forget the physically correct materials if needed. For example here I had to lower oceans IOR from real life value 1.33 to something really low like 1.02 to make it look much better.
@@seandunderdale😅
How many frames in total?
380 frames and 24 fps
was this hard to make?
No, not really except the ocean took few tries before I was happy with it.
how did you get the large scale ocean ?
It was the hardest part of the animation. It starts tiling so easily in large scenes.
I got the final result basically by creating 2 ocean modifiers. First one with bigger scale and bigger waves and other one with smaller details. Then baking out those and then use those as a displacement map mixed with noise texture. You can even create a third one for variation. Dylan Neill has all this explained in his channel, I also used it. Link here: czcams.com/video/n8PSS5HqC-Q/video.html