Autodesk Fusion | Surface Patchwork

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  • čas přidán 23. 08. 2024

Komentáře • 12

  • @ColinReay
    @ColinReay Před měsícem +9

    Using the extend tool to create the filleted corner is an amazing idea! Great, creative approach. Thank you for sharing.

  • @peterfsat
    @peterfsat Před měsícem +2

    Ha, that was my question, great to see you picked it up for a tutorial!

  • @barkster
    @barkster Před měsícem

    man you amazing, your tutorials are awesome

  • @eneselver1864
    @eneselver1864 Před měsícem +2

    Teşekkürler.

  • @droneforfun5384
    @droneforfun5384 Před 23 dny

    Nice. I would have attempted mirroring at 05.27

  • @transformerscustoms
    @transformerscustoms Před měsícem

    best fusion tutorials thank you

  • @keal4825
    @keal4825 Před měsícem

    PERFECT TUTORIAL SIR !

  • @VinayVarsani
    @VinayVarsani Před měsícem +1

    I wonder how a surface sweep would handle the top to side transition as opposed to the loft.. is that one method you tried before settling in a loft?

  • @chylld
    @chylld Před měsícem

    The loft handle feels like a terribly imprecise and non-deterministic way to control the loft. I thought after rounding off those 2 outer corners (fillet trick was genius btw) you were going to loft 2 pairs of corner curves first, to serve as rails for the remaining lofts

  • @venko3211
    @venko3211 Před měsícem

    How to convert STL TO SOLIDBODY sir

  • @nemesis851_
    @nemesis851_ Před měsícem +1

    Wondering if you saw my comment about how to extract a complex pattern off existing object (tire) like pressing clay on round object , peeling it off , and laying it flat

  • @MStoica
    @MStoica Před měsícem

    Wow, I wasn’t expecting to need that workaround - extending those edges to create the fillet… I was expecting to be able to fillet 2 intersecting edges by selecting the intersection point (the vertex). Shame on you, Fusion!