How to use the TOPOLOGY BRUSH in Zbrush - 60 Second Tutorial
Vložit
- čas přidán 14. 03. 2018
- Gumroad: gumroad.com/dannymac
Instagram: / danny_mac3d
Tumblr: / danny-mac
Twitch: / danny__mac
Artstation: www.artstation.com/artist/mcc...
Facebook: / danny.mac.design
Twitter: / danny_mac3d - Krátké a kreslené filmy
In case anyone was wondering, you need to tap on the newly drawn (topology brush) mesh , to create the actual geometry. Then split the objects.
fucking thank you! explain everything but not what realy needs!
This is the reason I came here. Thank you so much.
I still can not draw poligon :) Its pitty not show in video...
short, well explained and straight foward. this is the kind of tutorials i need. thanks
Literally you are upgrading knowledge and saving life time in the same moment! Thanks for sharing Danny!:)
Sir, your guides are brilliant. Ty so much
Danny, providing me with life on a daily basis recently, you're the best man
Brookes Eggleston - Character Design Forge ahaa glad you're enjoying them! how's the 3d going??
This is mindblowing.... thank you mate! You are a master!
thank you Danny Mac
This is simple but the best tutorial ever. Thank you Danny
Exactly everything I needed without wasting any time. Just perfect
These 60 second tuts are fkn dope Danny!
Hell yeah, fast and on point, thanks a lot man.
this tutorial are awesome and not boring to watch because of its length. thank you
glad you like the format :)
These nuggets of info are just the right size. Are you going to do more of these again?
Thanks man and have an incredible week ahead.
really helpful and fast
thank you man
thank you!! so quick and easy!!
Thank you so much! Great job!
I e been struggling to learn retopology without the use of Maya's Quad draw tool for a good while, This is an absolute life saver
Very nice tutorial. Thanx!
Very useful, thanks a lot!
thank you, it's helpful !
Thank u so much I didn't know the thing abt subdivision levels so this is why my topology brush wasn't working
Thanks dude! Learning so much with you ! You should do a video about the rendering process in zbrush (a little bit longer than 60seconds cause that was way too fast, well at least for me haha!)
Keep up the good work my friend :) !
Amazing!
real life saver
Thank you!
As usual amazing and effective tutorial :D
Have you ever thought about making a ZModeler series of quick tutorials?
I think ZModeler in combination with topology brush technique would allow to do some good ground work for retopology.
I think zmodeller with be covered at some point for sure, there's so much ground to cover, 60 seconds at a time :D
Honestly I think for ZModeler would be better to have "normal" length tutorials :P
czcams.com/users/results?search_query=zmodeler+tutorial :P
you da MANNNNN DANNNNNNNNNYY
Very handy indeed. Have you done one for Mesh Extract and Polypainting?
Grazie Danny!!!!!
When i try to use this, it draws the lines *WAY* out in front of my model. like, a Country mile away from the actual mode. and i cannot find any solution as to why.
awesome thank you
this legit sped up my sculpting to topology...all this time was using adaptive skin from zsphere topology... you make the individual polgyon, but man does it take ages....
Nemigumen yeah zsphere topology is prety clunky 😔
I LOVE your tutorials, theyve been awesome to learn from.
Say I have a 2m long plane used as a tiling mesh, and Id like to draw a topology across it in a way that the pattern is also tiled (the far edges line up to repeat the pattern. How could I do this?
PEACE MAN. THANK YOU
A whole new world
3D Davis a new fantastic point of view
Sometimes I have issue going from a hi resolution mesh to a production model, especially if that model doesn't use maps or any kind of bake. I tend to use Zbrush to get quick iterations in design for the meshes, but I run into problems when I try to get the mesh to be true to its original design or shape. Any help would be greatly appreciated. Usually its more simple characters. Thanks!
You're a good kid
Very good :)
thanks!
Thenk you
I can't seem to get the loop to work. I hold shift and it just makes a straight line.
EDIT: I think my issue was that I was using it on a ZSphere model rather than an "actual" mesh.
Merci!
you're welcome :D
And how did you extrude the created polygons?
A click
I wish I could afford Zbrush. I'm getting much better with my modelling in blender but feel like I am missing some powerful tools!
I do that and it warps around only for the half :v
My brush is not showing any polygons when draw....idk why
turn off symmetry
@@czdm6259 ? 🤔
Pull it out by pressing B T "Or"? damn i cant understand the accent im ignant
khe ...
make video longer and more detailed, more interesting, I did not see anything useful in this video
AGain sorry to hear you're struggling with the speed. If it helps I actually have addressed this very tutorial in a longer more detailed video which you can find here: czcams.com/video/ns5iRWRii5c/video.htmlm5s
@@DannyMac3d That's amazing work, thank you!
Thank you!