Cribbage Discard Fundamentals: The Basics

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  • čas přidán 9. 07. 2024
  • In today's Cribbage video, I back up and go over the basic discard rules that will serve you pretty well in almost any situation. We'll cover things like:
    - What to throw when you're the dealer and pone
    - How to count when you're the pone
    - Rules to increases chances of getting your cuts
    - More!
    Link to the app used here: www.cribbagepro.net/
    Timestamps:
    00:00 - Begin
    00:45 - Getting the most points for you
    02:15 - When you're the dealer...
    04:45 - Don't give your opponent points!
    06:42 - Think about the cuts possible
    08:10 - Dealer vs. non-dealer
    09:08 - Consider the crib points
    09:32 - Limit the Pone's cut chances
    10:02 - Increase your crib's cut odds
    10:32 - All the basics in one place
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Komentáře • 12

  • @CyaNinja
    @CyaNinja Před rokem +4

    Love it! And they say there isn't enough skill in cribbage? When you talk it out, you can really see how skill is involved.

  • @proberts34
    @proberts34 Před rokem

    Good video. Thanks for posting.

  • @Brok3nC4rrot
    @Brok3nC4rrot Před rokem

    My choices (mostly chosen before hearing your opinion)
    Hand 1 - I would dump 7,3 so that I retain the ace for pegging; I'm less concerned with a naked 7+3=10 going into the crib than I am with getting 31 for two
    Hand 2 - I would dump 10,9 bearing in mind that the most common cut is a 10 or face card thereby giving me two fifteens along with the run
    Hand 3 - I agree with both you and L Key below, but my instinct would be to go with 7,7,6,5
    Hand 4 - I would throw Q,J , again because face cards and 10s come up so often as cuts, and that sets you up for pairs and runs in the crib, and potentially two fifteens with the pair of aces, also a hand of low numbers is really good for pegging
    Hand 5 - keep Q,Q,9,6 , fifteen two and a pair is four, and throwing 7,2 is reasonable because they're so far apart. Breaking pairs never works out in my opinion.
    Hand 6 - Agree.
    Hand 7 - Throw K,8 . 3 for six and as little help with runs as possible for 'Pone.
    Hand 8 - Kings and 5 stay in hand, two sticks around for pegging, 9,8 go to crib for runs.

  • @nocheesie
    @nocheesie Před rokem

    I would discard the 8 and 10 instead on that third hand (I think it was third hand). 8 and 10 doesn't immediately give the opponent points and the 5, 6, 7, 7, gives you the double run, and of one of those points gets hit again, you have the potential of going much further. By keeping 5, 6, 7, 8 like you did, you start with 6 points. By keep 5, 6, 7, 7, you start with 8 points. Just my thinking. I'm a below beginner cribbage player (only played 1 game so far) so I'm probably totally wrong.

    • @HuddleAroundGames
      @HuddleAroundGames  Před rokem

      I think that is an equally valid, and maybe better, option!

    • @GT-xw8cm
      @GT-xw8cm Před 6 měsíci +1

      he actually would start with 10, run of 4, flush for 4 and 15 for 2; not my first option either, but i think its the right one when you take a min to figure it out.@@HuddleAroundGames

  • @cameronm2203
    @cameronm2203 Před 5 měsíci

    board position always a factor (26 theory)

  • @judygardiner86
    @judygardiner86 Před 4 měsíci

    Well it’s really all a “crap”shoot 😉