Inside Voodoo’s #1 Hit: The Story of Mob Control’s $200M+ Rise

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  • čas přidán 24. 07. 2024
  • Mobile gaming is a tough business, but Voodoo has been able to evolve with the times. After years of pioneering hypercasual, the company has more recently set its sights on making casual mobile games with deeper metas and monetization tactics. This pivot sparked major changes across the organization, but it’s already led to major hits - the largest of which is Mob Control, which surpassed the $200M revenue barrier and is still climbing.
    In order to learn the full story of Mob Control, host Aaron Bush flew to Barcelona, Spain to meet with Miguel Santirso, a General Manager at Voodoo whose internal studio, Mambo Studio, has masterminded the game’s ascent. We discuss Voodoo’s unique culture, the origin story of Mob Control, and the key decisions that led to the game’s success. We also touch on what’s next for Mob Control and how the team is managing the next hit on its hands, Block Jam.
    This is a case study in mobile excellence you certainly won’t want to miss.
    00:00 - Start
    01:12 - Introductions
    02:30 - Voodoo’s culture
    03:50 - What’s going on with BeReal?
    05:30 - How Mambo operates
    19:50 - Mob Control’s origins
    36:26 - Lessons learned from Mob Control
    49:28 - The next hit: Block Jam
    53:16 - Wrapping up
    And as always, if you enjoyed the episode, make sure to subscribe and leave a like or comment! Also, feel free to drop a note in our mailbag at podcast@naavik.co.
    Who’s On:
    Guest - Miguel Santirso: / miguelsantirso
    Host - Aaron Bush: / aaron-bush-846b8185
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Komentáře • 2

  • @ILightU-productora
    @ILightU-productora Před 15 dny +5

    It was a pleasure to light the filming of this interview and so interesting conversation! 👏 Thanx

  • @Ghostly_One1
    @Ghostly_One1 Před 13 dny +1

    So that's what the boss man sounds like 🤔interesting to have a voice to put on the face now