An Economist Plays Victoria 3: Basics of Monetary Policy (History first, then play)
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- čas přidán 7. 05. 2024
- Interest rates and money supply - let's look at the basics of those ideas from a 19th Century perspective and see how they are used to guide the economy. Then, we look at the geopolitical landscape and decide that China is about to be someone's protectorate, might as well be ours... I'll deal with the history of that in the next video.
My mod list is maintained in the #victoria3 channel on my Discord
Political and Economic Changes Mod: steamcommunity.com/sharedfile... - Hry
The real escapism and fantasy element of map games is to live in a world with a comprehendible economic system
Zing~! Ain't that the truth!
Love how this playthrough is going. Also it’s insane to find out how little we knew about macroeconomics at the time.
About all we knew was that depreciating metal currency meant more of it and paper currency was usually a sign of impending economic disaster. We had yet to think of the economy of a nation as opposed to an individual or business concern.
I really enjoy your commentary and how you use your knowledge to make the gameplay more interesting. You remind me of CPP, a CZcamsr who's also a city planner and uses his expertise to teach while he plays. You should think about making shorter, edited videos around 15-20 minutes long. They could be a great way for more people to get into your content.
I do know CPP, thanks for the comparison!
As for shorter videos, looks like I can swing back that way until I get the asks for longer videos. 😊
Thanks for the free economics + history lectures
Love your videos ! Wouldn’t it be good if the developers (or modders! ) allowed the game to encompass the post war 1945+ years and how countries utterly destroyed and bankrupt had to rebuild their economies and states again.
Keep up the fascinating good work !
The developers have their vision of the Victoria series only encompassing 100 years 1836-1936 so sadly no official content for that. However, several mods existed for Victoria II and several are being developed for Victoria 3 that extend the games runtime.
As a French, you really make me laugh when interpreting Frenchmen trying to govern the world. 😂 I don't remember if I said it before, but your channel is quite remarkable for learning how economy works, and you've got a lot of knowledge in very different fields of expertise. Love ya! ☺
Thank you very much. :-) I am glad to educate and entertain.
@@An_Economist_Plays That's also what I love on CZcams and Twitch (especially when I stream broadcasts made to explain maps, create ones, and talk about grand strategy games in general). ☺😄 Keep up the good work!!!!
I love the format the teaching and playing, but I find it difficult to follow the gameplay from the title. Could you put in a folder france play thru. Also maybe add on the end, france 13 or whatever episode we are on as with the titles as they are I get lost and i can use the numbering on the end to know im at the right episode.
You are doing great work. Thank you for all you do
I am planning to do that with my next project, which will be a survey of the USA as part of a playthrough.
@@An_Economist_Plays thank you so much for all the great content. Really appreciate all the humanity you put into these conversations
It does make me wonder, with all these advances in technology, does the percent of every advance societies government become technocrats. You need a small army of unalected nuclear engineers, it specialist... etc to keep any advanced country running.
That's part of our technology trap, according to James Burke. We want to be an informed electorate, but how do we all become properly informed on things like colloidal chemistry or sulphur extraction?
@@An_Economist_Plays I guess we got to keep it simple and only fix the things when they break.
Why deflation never happens? Why does it always has to be HYPERINFLATION???
Deflation/inflation could be considered to be subsumed in the general price fluctuations of the game as it is. Hyperinflation is something out of the ordinary, and would need special modifiers to simulate.
Wouldn't Adam Smith be the Newton of economics?
Not necessarily, as Keynes' views did not bend Smith's views at galactic scales. Rather, Keynes' work extended that of Smith's by focusing on macroeconomic applications of Smith's basic theories. We still have supply and demand behaving as such when considered as aggregates for entire nations. The forces do not alter at scale, as it were.
Although, on a side note, the planet as a whole somehow qualifies as a net exporter, due to some slight inconsistencies in statistical reporting. :-)
Is the whole buisness cycle thing part of the game or a mod?
That is in the Political and Economic Changes Mod: steamcommunity.com/sharedfiles/filedetails/?id=2980730952
FIAT in the 1890s? Isn't that a bit too early?
It was an idea in the 1700s, so... maybe a few decades early. :-)