Rainbow Ride: The WORST 3D Mario Stage | Level By Level

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  • čas přidán 15. 03. 2024
  • Super Mario 64 is one of my favorite games of all time, but that doesn’t mean it’s perfect. In fact, I think Mario 64 might just contain the absolute worst 3D Mario stage, Rainbow Ride. In today’s episode of Level by Level I’m going to review rainbow ride and see what makes it so bad? Additionally I’ll be ranking all 7 of its stars into a tier list! So join me as I discuss why Rainbow Ride is the Worst 3D Mario Level!
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Komentáře • 586

  • @IcyDiamond
    @IcyDiamond Před 2 měsíci +804

    Mario be looking like a cartoon reviewer avatar with his arms crossed like that 💀

    • @Odyssey_Central
      @Odyssey_Central  Před 2 měsíci +258

      When the Mario is NOT realistic…..

    • @IcyDiamond
      @IcyDiamond Před 2 měsíci +130

      @@Odyssey_Central When Mario finds out the same people who directed his movie made Teen Titans Go

    • @BrianCannan-em1nk
      @BrianCannan-em1nk Před 2 měsíci +91

      Blud is boutta make a 40 minute long vulgar analysis on how the original Mario bros movie is not a faithful adaptation

    • @spacesoccercowboy6091
      @spacesoccercowboy6091 Před 2 měsíci +43

      LS Mario

    • @Chaotic_Overlord
      @Chaotic_Overlord Před 2 měsíci +33

      The Devil shivers when the italian plumber crosses his arms.

  • @weird751
    @weird751 Před 2 měsíci +102

    It's criminal how the stage doesn't even give you the option to use the wing cap in the stage!

  • @azurewarrior2000
    @azurewarrior2000 Před 2 měsíci +117

    Rainbow Ride was originally going to be a fire themed stage, since in the code contained within the 2020 gigaleak internally refers to it as "fire bubble 2," which implies it's related to Lethal Lava land as In the Japanese version LLL is referred to as "Fire Bubble Land." the "star" file (which contains the data for Star placements in each course) refers to the course as "Fire Building," to me this explains alot about the level design and the amount of fire in it, and there likely would've been a pool of lava underneath the level instead of a bottomless pit which would've made the course much less punishing and frustrating to play.

    • @Daansstuff-alt
      @Daansstuff-alt Před 2 měsíci +9

      We were robbed of that tbh. Wouldda been more interesting than what we got.

    • @Daansstuff-alt
      @Daansstuff-alt Před 2 měsíci +10

      Also. Since the level was rushed and theres so much emptyness. Maybe the level wasn’t edited aside from removing the lava pool at the bottom?

  • @Bryce_the_Woomy_Boi
    @Bryce_the_Woomy_Boi Před 2 měsíci +381

    It's basically just random blocks everywhere.

  • @hclink7315
    @hclink7315 Před 2 měsíci +113

    “Luckily the shot is easy because there’s a circular rainbow…”
    I was following the star name as a kid. I shot over it. That was the day I stopped playing mario 64 for a long time.

  • @MishKoz
    @MishKoz Před 2 měsíci +115

    It says a lot that finding a way to skip the long carpet ride to get the Big House star was THE white whale of the 120 star run for the better part of 25 years. A consistent setup was only found _last year_ which is just insane to me.
    Wing Mario Over Rainbow is still worse though imo

    • @Boltthe410
      @Boltthe410 Před 2 měsíci +8

      Level was definitely rushed and probably the last one they had to make before release.

    • @MishKoz
      @MishKoz Před 2 měsíci +16

      @@Boltthe410Very likely. TCRF's development timeline says that Rainbow Ride only began development in March of 1996, while the game ended up releasing in June of 1996.

    • @solidzack
      @solidzack Před 2 měsíci

      Wing Mario Over the Rainbow is decent actually if you get a good understanding of the Wing Cap flying mechanic (pulling up slows you down, causing you to descend, while pulling down speeds you up, allowing you to somewhat maintain altitude)

    • @redyyz4489
      @redyyz4489 Před měsícem +1

      I disagree because at least Wing Mario's only have 1 star (2 in 64 DS) and it's a lot more interesting considering this is a Castle Secret Star)

    • @jasons9812
      @jasons9812 Před měsícem

      This level is the worst

  • @fuhbox
    @fuhbox Před 2 měsíci +407

    If Little Timmy Made a Super Mario Maker 3D Level

  • @freakishtech2310
    @freakishtech2310 Před 2 měsíci +52

    If you're playing the DS version of Super Mario 64. There is an additional main star. Making it 8 stars per level. 7 main stars and the 100 coin star. The additional star added to Rainbow ride is called "Switch star of the manor"
    this adds another trip to the manor having to press a star switch and making your way to the roof again to grab its star. Normally you wouldn't be able to get the roof since stepping off the carpet makes it disappear after a few seconds which would have been an issue since you have to do this to press the star switch and even if your able to get back on the carpet is too slow to make it up there in time since the switch star is on a timer when you press the switch.
    However the DS version adds a block inside the manor and if your playing as Mario it gives you a power flower that turns Mario into balloon mario allowing him to float up to the roof to grab the star in time. You can also use the power up to grab the big house in the sky star as well. So that basically cuts the trip to the roof a bit shorter than the original route up there.

    • @Robbie_Haruna
      @Robbie_Haruna Před 5 dny +3

      It is also worth noting that Rainbow Ride in DS does allow you to get away with more shortcuts. The Power Flower inside the house helps for the two stars you mentioned, but you can also take a number of other shortcuts with Luigi's floaty backflip.
      Still the worst level in the game by far, but hey it's a bit better at least?

  • @PeachyShowtime
    @PeachyShowtime Před 2 měsíci +133

    Sad how Rainbow Road was cut but Rainbow Ride in Smash Ultimate
    Im still frustrated by that, an actual good rainbow stage was removed

    • @Odyssey_Central
      @Odyssey_Central  Před 2 měsíci +55

      I don’t even hate rainbow cruise in smash (AS LONG AS ITS HAZARDLESS) but rainbow road 100% should’ve gotten priority

    • @PeachyShowtime
      @PeachyShowtime Před 2 měsíci +5

      @@Odyssey_Central
      Rainbow Road is my favorite stage ever in Smash
      Smash 6 better kill Ride and give us Road back

    • @tibby4503
      @tibby4503 Před 2 měsíci +5

      How could they refuse to keep something based on one of Mario Kart's greatest courses?

    • @gbx4858
      @gbx4858 Před 2 měsíci +3

      They may have cut rainbow road, but at least they brought back everyone’s favorite stage pac land

    • @PeachyShowtime
      @PeachyShowtime Před 2 měsíci

      @@gbx4858
      And 75M and New Pork City are also beloved fan favorites

  • @EmNoid
    @EmNoid Před 2 měsíci +55

    According to Gigaleak, internally Rainbow Ride was a fire stage (similar to Lethal Lava Land) which really fits a lot more with the slow moving platforms, which also show up in the volcano.

    • @Glory2Snowstar
      @Glory2Snowstar Před 2 měsíci +27

      Yo, that’s pretty neat actually! Makes me want a Volcano/Sky hybrid level.
      You platform on solar flares and toxic fumes, I guess…?

    • @GraniteStateVictoria
      @GraniteStateVictoria Před 2 měsíci +8

      @@Glory2Snowstar That would be cool. I love hybrid levels (like the haunted forest levels in New Super Mario Bros and the chocolate themed levels in Super Mario World like the fortress with boiling chocolate instead of lava).

  • @Novum228
    @Novum228 Před 2 měsíci +129

    1:37 As a longtime roblox player, I can confirm this is what obbies look like

  • @TaylorTCarlson
    @TaylorTCarlson Před měsícem +9

    What boggles my mind is why did they create a sky level… and not include a single wing cap?!

  • @henke37
    @henke37 Před 2 měsíci +18

    Star 6 can be mitigated by the fact that most people will spot the pink bobbomb while doing the red coins.

  • @varietychan
    @varietychan Před 2 měsíci +33

    Imagine you accidentally take the wrong carpet and go to a star you already collected

    • @HumanThing-fm6xt
      @HumanThing-fm6xt Před měsícem +2

      That’s happened too many times to me.

    • @ArcanePower1
      @ArcanePower1 Před 20 dny +2

      @@HumanThing-fm6xtSame. I had a day where i went to the same star 5 times in a row 😂

  • @palpatinerocks3260
    @palpatinerocks3260 Před 2 měsíci +23

    Changes in Super Mario 64 DS
    The blue flame was removed from the rotating platform section
    There is only 1 glass container on the ride to the house
    The house added a power up block, and a 1-up in the flames for Luigi to use the Invisibilty cap. (This also means if you play as Mario, you can get to star 2 without having to use the carpet to go back outside)
    The number of blocks on the way to the airship are reduced
    There is a power up added to the airship. (Mario can fly to the ship up to the Chuckya platform).
    DS Bonus Star: Switch Star of the Manor. There is a switch outside the house that you need to activate. Either hit the switch on the way out of the house or hit the switch as Mario, then get the power up to go to the top and claim your prize if made fast enough.
    Tweaked Star: Cruiser Crossing the Rainbow. The 1-up and Star on the airship have swapped places. N64 the 1-up was on the tip while the star is in the hull while vice versia in DS

    • @nowifate
      @nowifate Před 2 měsíci +4

      These made the stage a little more bearable but just slightly 😅

    • @palpatinerocks3260
      @palpatinerocks3260 Před 2 měsíci +5

      @@nowifate i feel like the stage did become more bearable, but accidently makes it more dull too.

    • @nowifate
      @nowifate Před 2 měsíci +2

      @palpatinerocks3260 Yeah, that too...

    • @rosythewildflower
      @rosythewildflower Před 9 dny

      The blue flame is still there

    • @palpatinerocks3260
      @palpatinerocks3260 Před 9 dny +1

      @@rosythewildflower it was removed from the cone platform near the airship. I haven't seen it in the ds version.

  • @MajoraLuigi1987
    @MajoraLuigi1987 Před měsícem +13

    Skill issue

  • @nowifate
    @nowifate Před 2 měsíci +11

    Yesterday, I started playing the game again after 6 years, and as someone with a fresh look, I can say you didn't mention one thing, which, for me, is absolutely huge. Every hazard and enemy are designed to push you off the tiny platforms, meaning if you fall once, you have to do everything all over again...

  • @MusuemBucket
    @MusuemBucket Před 2 měsíci +32

    I can imagine one of Nintendo’s employees designing this level had a bad day. So they decided to make us suffer too by giving us a plate of nothing.

  • @monedooo
    @monedooo Před 2 měsíci +153

    how the hell they expected kids to beat this

    • @Pyro03333
      @Pyro03333 Před 2 měsíci +36

      To be fair, it's the final main stage of the game so it's pretty hard to expect kids to even make it here in the first place. Plus it's entirely optional.

    • @Yoshigamingchannel
      @Yoshigamingchannel Před 2 měsíci +6

      @@Pyro03333you think kids are just stupid they could get this far your underestimating them

    • @GraniteStateVictoria
      @GraniteStateVictoria Před 2 měsíci +9

      I beat it when I was a kid. Took some time, but still.

    • @Pyro03333
      @Pyro03333 Před 2 měsíci +9

      @@Yoshigamingchannel I don't think kids are stupid. I'm just saying that it is very hard to get this far if you don't know what you're doing. I definitely never got to this stage when I was younger.

    • @Frankhorrigan69
      @Frankhorrigan69 Před 2 měsíci +2

      Idk but we did anyway

  • @gsjohn25
    @gsjohn25 Před 2 měsíci +8

    I think the best way they could have solved the carpet problem is by replacing them with koopa shells that can slide on the rainbows. That way on those long stretches of nothing you would still at least have to worry about steering at a high speed

  • @fuecOHKO
    @fuecOHKO Před 2 měsíci +126

    Player: I'm so excited for this crazy-looking level!
    Nintendo: I hope you like random garbage everywhere!

    • @sobblegaming350
      @sobblegaming350 Před 2 měsíci +4

      ​@@Trump2024catbro did a 16 star run to record footage easier

    • @bodie5383
      @bodie5383 Před 2 měsíci

      Basically just a Roblox Obby level

    • @micahheyward5342
      @micahheyward5342 Před 2 měsíci +2

      At least you don't have to play the stage to beat the main game

    • @3eve0n
      @3eve0n Před 23 dny

      @@bodie5383 idk it's been a while since I played an obby but idr having to sit and do nothing for 2 minutes.

  • @BrianCannan-em1nk
    @BrianCannan-em1nk Před 2 měsíci +11

    Even the Smash stage sucks. Can we just appreciate how Rainbow Road is pretty much the only good thing in Mario with the word “rainbow” in front of it?

  • @rdmn2001
    @rdmn2001 Před 2 měsíci +12

    Recently replayed Super Mario 64 DS and acquired a new, burning hate in my heart for this stage, so thank you for validating my feelings. >:)
    (Sidenote: Your editing style's really funny, lol. Keep it up!)

    • @ArcanePower1
      @ArcanePower1 Před 20 dny +1

      Oh my god the same happened to me. I loved this stage initially (probably bc of child me somehow enjoying it) but when I replayed it it was the worst level in the game for me by far

  • @animorphs128
    @animorphs128 Před 2 měsíci +9

    Criminal that you have not reached 200k yet. I feel like you have improved so much over the last year in particular

  • @GDColon
    @GDColon Před měsícem +17

    Honestly a really good breakdown, I feel like a lot of people just look at the weird decisions in this level and go "oh it's the last level, it's supposed to be hard so it's fine". But in reality yeah this is 50% autoscroller 50% roblox obby mess and there isn't even a wing cap

    • @tidepoolclipper8657
      @tidepoolclipper8657 Před měsícem +3

      Still not the worst main 3D Mario stage considering Corona Mountain from Super Mario Sunshine, Bubble Blast Galaxy from Super Mario Galaxy, and Stone Cyclone Galaxy and Rolling Coaster Galaxy from Super Mario Galaxy 2 exist.

    • @notplaceerrorlol
      @notplaceerrorlol Před měsícem +2

      As a constant ROBLOX player, I can confirm that rainbow road looks like a roblox obby from 2008

    • @EAGLEOL9
      @EAGLEOL9 Před měsícem

      ayy its mr gd punchuation furry guy! but fr this was a good breakdown 80% carpets and 20% roblox obby

    • @dietwater850
      @dietwater850 Před měsícem

      gd cologne supra mayro 6-ty4 review real

    • @creativeandoriginalhandle
      @creativeandoriginalhandle Před 17 dny

      the thing about this level is that most of it isn’t even difficult, it’s just really boring

  • @Celeste-ty5pb
    @Celeste-ty5pb Před 2 měsíci +5

    honestly watching this kinda gave me a BETTER appreciation for rainbow ride. i think its interesting how they tried to implement branching paths in an auto scroller, regardless of how well it worked. i think it could work as a concept better if the carpets were more like a branching bus system, with multiple rainbow paths taking you to and from each obstacle and looping around the level

  • @DAWGIESZ64
    @DAWGIESZ64 Před 2 měsíci +14

    The worst part of the stage is the lack of bat man

  • @joshslater2426
    @joshslater2426 Před 2 měsíci +5

    Rainbow Ride is by far the most illogical stage in Mario 64. It’s just a mesh of random and somewhat surreal content, such as a massive empty house and a load of irrelevant platforms. Every other stage in the game has a distinct theme, with the missions and obstacles being based around the level’s theme. Rainbow Ride just threw a bunch of random stuff together and called it a day.

    • @ayayayastar
      @ayayayastar Před měsícem +3

      I never really understood the "it's just random stuff" argument, I think there's at least some elements that make sense for a whimsical fantasy inspired sky stage (the floating airship with wings, Lakitu, the floating carpets, and the giant Jack and the Beanstalk inspired house
      Mario 64 stages don't really have to make cohesive realistic sense in order to make for a good level, Lethal Lava Land, Wet-Dry World and especially the Bowser levels can be considered "random stuff together" but just like Rainbow Ride they all have a design and paths to take
      I think a real uninspired Super Mario 64 level is Dire Dire Docks. It has very little level design to offer, it doesn't shake up what was introduced in Jolly Roger Bay by much (it's the only level in the whole game that reuses a star title, Through The Jet Stream, and the method of getting that star is the same across both levels), and the only interesting landmark in the whole level (Bowser's sub) gets wiped away the moment you collect the first star

  • @zotesans5676
    @zotesans5676 Před 2 měsíci +5

    Rainbow Ride is the Mario level equivalent of a CZcams video that stretches itself out to 8:01 for ad revenue with no real interesting content to warrant the filler

    • @zotesans5676
      @zotesans5676 Před 2 měsíci +1

      not excuse how long and boring the intended method here is

    • @pikminologueraisin2139
      @pikminologueraisin2139 Před 2 měsíci

      stretched out 8min videos that got 1min of sponsor and end on 30sec of wanting you to share, like and comment on the video and thanking the patreon members

  • @Pyro03333
    @Pyro03333 Před 2 měsíci +5

    What's sad is that they had so much potential on making a sky level on this game. Just look at the sky levels from the various rom hacks.

  • @tablesttable1865
    @tablesttable1865 Před měsícem +3

    The main problem I have with the stage is that some stars feel like a chore instead of a challenge.
    It's kind of crazy that doing speedrun tricks make the stage funnier to play than taking the intended paths

    • @jaretco6423
      @jaretco6423 Před měsícem +1

      That's basically my issue with the later halve of the games. The missions gets really repetitive and the levels keeps getting worst for me.

  • @NQProductions
    @NQProductions Před 2 měsíci +2

    If someone took a shot every time you said "carpet" they would die.
    This level is now hazardous to your health.. 💀

  • @awesomeboydexter4592
    @awesomeboydexter4592 Před 2 měsíci +16

    To be honest The stage is so weird I can’t help but love it. And if it weren’t for the clunky, N64 controls and camera, the stage might’ve been tolerable

  • @bumblebee8903
    @bumblebee8903 Před 2 měsíci +7

    I agree on the music being unfitting. I’d say that the wing cap theme would work better.

  • @TJ-Henry-Yoshi
    @TJ-Henry-Yoshi Před 2 měsíci +7

    Very unrelated but i always cite this level whenever people ask me why i dont like 3ds rainbow road.
    To me they both represent especially scattered ideas/layouts that involve placing a lot of obstacles that seem interesting in concept but don't feel like they have a lot of substance that add enough value.
    There's a reason i call this level "the Junkyard of SM64"

    • @monadoboy1887
      @monadoboy1887 Před 4 dny

      If you dont mind me asking what do you mean by 3ds rainbow road? Is that referring to mario kart 7 or something else?

    • @TJ-Henry-Yoshi
      @TJ-Henry-Yoshi Před 4 dny

      @@monadoboy1887 yes

  • @jimmcknight13
    @jimmcknight13 Před 2 měsíci +11

    I'm 99% sure that the star "Somewhere over the rainbow" was based of the song of the same name from the Wizard of Oz and wasn't meant to be cryptic or anything like that.

    • @joshslater2426
      @joshslater2426 Před 2 měsíci +1

      100%. At this point I think it’s impossible for someone to say ‘somewhere over the rainbow’ without thinking of The Wizard of Oz. Same goes for MIPs mentioning he’s ‘late for a very important date’ being a nod to Alice in Wonderland.

    • @fantasticube
      @fantasticube Před 15 dny

      @@joshslater2426 TBH I didn't think of The Wizard of Oz, I thought of IZ's cover of the song

  • @henrywittstatt1289
    @henrywittstatt1289 Před 2 měsíci +2

    I dont know if you edit your vids yourself but the editing always cracks me up.

    • @SuperPlacido1
      @SuperPlacido1 Před 2 měsíci

      *videos not vids. I do not understand the concept of wanting to shorten a word that is already short enough as it is. I find it ridiculous. However, I do understand wanting to shorten long words.

    • @henrywittstatt1289
      @henrywittstatt1289 Před 2 měsíci +1

      @@SuperPlacido1 🤓

    • @SUPRIzEi
      @SUPRIzEi Před měsícem

      ​@@SuperPlacido1 but vids sounds cooler

  • @breadstacka
    @breadstacka Před měsícem

    First video ive seen of yours and really enjoyed it. I always thought something was up with this level as a kid, but could never place it. You really nailed it

  • @midnightcoffee6463
    @midnightcoffee6463 Před 2 měsíci +1

    Well, at least Rainbow Ride lives up to its name
    Also, nice touch, adding the Melee Hyrule Temple theme to the Maze segment ^_^ only this time it's Overground

  • @WannabeMarysue
    @WannabeMarysue Před 2 měsíci +4

    Everyone figured out jumping to the pole. Its so obvious, even to babies.

  • @djinnspalace2119
    @djinnspalace2119 Před 2 měsíci +3

    also, the wingcap cloud level has a much better aesthetic than this so i wonder why they didnt combine the two since all in all, theres 3 sky levels: rainbow ride, wingcap switch level, and the red coin cloud wingcap level.

  • @vinegar4556
    @vinegar4556 Před 2 měsíci +1

    Funnily enough, it was this level that really kickstarted my distaste for video game levels that are clearly just a blatant obstacle course/battle arena, it's why I can't stand Ultrakill. As you said yourself, the best things these types of games can do is immerse the player in a world or as Melo from Running Shine said in his THUG review, "feeling like you're in an actual city and not a skateboarding level that looks kind of like a city."
    This level's aesthetics were always just off-putting to me and that's without even bringing up everything else wrong with it.

  • @GrubbusHubbus
    @GrubbusHubbus Před 2 měsíci +4

    "I guess you can combine bombs and puppies."
    They actually did that before, and it was one of the worst things you could combine. It was supposed to be an anti-tank weapon. Dog goes under the tank wearing a bomb vest, blows up the tank from underneath. Only problem? The training tanks used diesel, not the gasoline of the enemy tanks.

    • @Glory2Snowstar
      @Glory2Snowstar Před 2 měsíci +2

      The best part (not sure if this is true), is that due to using their own resources as training dummies the dogs would rush towards THOSE. They blew their own infantry to smithereens.

    • @GrubbusHubbus
      @GrubbusHubbus Před 2 měsíci +2

      @@Glory2Snowstar Yeah. Plus the diesel-gasoline discrepancy, meaning they saw their friends as the target.

  • @____David
    @____David Před 2 měsíci

    It’s been too long since the last Mario 64 video, glad to see them return and hopefully we can see more in the future!

  • @GameCatastrophe
    @GameCatastrophe Před 2 měsíci +8

    What if this level's theme was instead that it had no theme at all? Throw away the sky background and make it a mix of all previous levels. Replace the slider theme with a mashup of all previous music tracks. Have you travel through portions of all previous challenges, moving through them on a magic carpet.
    Also, are you including the Mario Maker sample / story mode / ninji levels in your 2D ranking? I think they count.

  • @esotericVideos
    @esotericVideos Před 2 měsíci +3

    I don't know how many times I've played mario 64, and it wasn't until this video that I learned you could rotate the camera and skip the first carpet.

  • @Oceane1803
    @Oceane1803 Před 2 měsíci +2

    I personally love the giant house. It does make you wonder who lives there and I like that. It makes me want to write a story about it.

  • @gsjohn25
    @gsjohn25 Před 2 měsíci +1

    I think the best way to fix it at least visually is to make the stage at night, replace the grey blocks with rainbow wire frame and gold ones, and replace the slide theme with something more like Rainbow road from Mario Kart 64

  • @learningwithlp7033
    @learningwithlp7033 Před měsícem

    I ❤ this series. Can't wait for the 200k special!

  • @Funky_Mode
    @Funky_Mode Před 2 měsíci +1

    I love this series! Keep up the good work! ❤

  • @roundninja
    @roundninja Před 19 dny

    I like this level's aesthetics a lot. The wide open sky is beautiful, rainbows and bright colors are all over place, and the design of many elements like the carpets, ship, and house are appealing. There is sort of a lack of aesthetic/thematic cohesion, but that's part of what I love about it, since I find that levels which stick too closely to a single clear concept can get a little bland and predictable. If you look at a classic level like Whomp's Fortress, it also has some elements that look randomly cobbled together, and I think that actually makes it better. Why are there long boards of wood everywhere you have to use as bridges? Why is there a random section of inch-deep water? What is that area with the blue coins and pole supposed to be? Why are there floating islands and a cage way up in the sky? Why does a tower appear after you beat the boss? None of these questions have entirely logical answers. The developers just added stuff they thought might be fun, and in many cases, they were right. Mario games have always been like that. Why is a plumber fighting evil turtles and mushrooms, breaking blocks, teleporting with pipes, jumping on floating platforms, and sometimes riding a dinosaur? No reason, except that it's just wacky fun stuff that happened to be possible with the technology at that time. Now, I need to be absolutely clear about one thing, which is that I'm NOT saying aesthetics or logic are irrelevant to Mario games, I'm just saying that a bit of wacky random stuff has always been a core part of Mario game design, and I don't think it looks, plays, or feels quite like Mario if you take too much of the weirdness away. Mario levels are always best when there's at least one ingredient that doesn't seem to belong in the recipe, like those weird flower enemies in the snow levels, the chuck-yas and heave-hoes in Wet Dry World, the secret white slide in Tall Tall Mountain, and so on. There are a few legitimate issues with Rainbow Ride, especially the carpets, but I don't think it's fair to drag the overall aesthetics and design so much.

  • @FangzwithaZ
    @FangzwithaZ Před 2 měsíci +1

    I just realized I have to speedrun beating Mario Wonder so I can watch your 2D Mario stages ranking

  • @creepercraftice665
    @creepercraftice665 Před měsícem

    Almost at 200K subs! You have such a great channel.

  • @DWN037
    @DWN037 Před 16 dny

    Snowman's Land - _specifically the DS version_ - is a close second for me. IMO it has two good stars, the first star and Whirl From the Freezing Pond. The others are either repeats (Boil the Big Bully but it's cold this time, two stars back to back where you just enter the igloo) or deliberately trying to waste as much of the player's time as possible. Silver stars I can deal with, but putting one under the bully platform and forcing the player to go all the way across the map for the koopa shell is just tedious (especially because grabbing that silver star with the metal cap right next to the bully platform just KILLS YOU), and the replacement for the ice maze star frustrated me because of how far away the ?-box is and the time limit on Yoshi's fire breath. It's pretty much a running theme with floor-3 levels where a level gets built around one core path, and then other stars just get thrown in the blank spaces to make it a full course - Rainbow Ride (ride the magic carpet), Snowman's Land (climb the snowman), Tall Tall Mountain (climb the mountain), and Tick Tock Clock (climb the clock), but to me only the latter two of those really do that design philosophy justice.

  • @TheBigSmqch
    @TheBigSmqch Před 2 měsíci +6

    🚨🗣️Finally a new Mario 64 vid WOOOOO🗣️🚨

  • @Ciguato
    @Ciguato Před 2 měsíci +2

    11:19 I remember feeling like a god when I figured that out as a kid

  • @rottencabbage2021
    @rottencabbage2021 Před 2 měsíci +4

    5:24 at least 7 times

  • @plaguedoc9797
    @plaguedoc9797 Před 11 dny

    As an adult: ugh the devious little carpet up to mischief, random assets, literally getting over it
    As a child: woah sky, ship, castle and flying carpets, so coooool

  • @VenusFeuerFalle
    @VenusFeuerFalle Před měsícem +1

    Tbh one big destination is rather a negative point for level design to me because it means you usually have to complete the same parts of the level over and over again.

  • @TuffBuffguy23
    @TuffBuffguy23 Před měsícem

    what's funny about the roblox obby analogy is that the background is the same in the level as the sample video you showed of the roblox obby

  • @darkdrake0389
    @darkdrake0389 Před měsícem +1

    Rainbow Ride feels like a remnant from the phase in development where Super Mario 64 was structured more like the 2D games with more linear stages. It clashes so strongly with the design philosophy of Super Mario 64 that I can’t think of another reason for it to be designed the way it is

    • @tidepoolclipper8657
      @tidepoolclipper8657 Před měsícem

      The earliest stages being worked on were Whomp's Fortress, Cool Cool Mountain, Dire Dire Docks, and Lethal Lava Land. There's also a scrapped castle area that seems to have been made with a flag pole at the end in mind.
      Rainbow Ride may have been possibly one of the last stages they worked on. Also; unlike the other main stages, they may have wanted this to be not a floating landmass, an area full of water, or an underground maze, but to be an open air location more reminiscent of 2D Mario. Swingin' in the Breeze and Tricky Triangles feel like pure platforming challenges and are among the best stars in the game.
      Personally I find Rainbow Ride alright. If we can include the smaller secret stages, I find Wing Mario Over the Rainbow to be much worse. Either way, Rainbow Ride is not the worst main 3D Mario stage in existence. Especially not when we have Sunshine's Corona Mountain, Galaxy's Bubble Blast Galaxy, and Galaxy 2's Stone Cyclone Galaxy (a less forgiving version of a Galaxy 1 location) and Rolling Coaster Galaxy. Not to mention I prefer Rainbow Ride's stars over the Battlestation purple coins (a shame that secret mission takes place in a stage I otherwise like).

    • @darkdrake0389
      @darkdrake0389 Před měsícem

      @@tidepoolclipper8657 I don’t think I would consider the outright worst either, but it’s one of the weaker 64 stages. I really like the aesthetic of the ship and the rainbows in the sky, but the carpets definitely need an overhaul and the layout feels more disjointed than most stages

    • @theking8347
      @theking8347 Před měsícem

      It was fire-themed earlier in development, so maybe it's an earlier version of Bowser in the Sky?

  • @spacesoccercowboy6091
    @spacesoccercowboy6091 Před 2 měsíci +2

    I find it ironic that Super Mario 63, one of the best Mario fan games, made Rainbow Ride more fun despite the whole game is 2D. I think why is they replaced wall-jumping with Sunshine's FLUDDs which made the entire level tons more fun!
    (Also they don't have 100 coin stars)

  • @castform7
    @castform7 Před 2 měsíci +2

    I've always wondered why platformer developers make auto scrollers. Like what's their thought process? "You know what our players want to do more than anything? Wait extended amounts of time to move for 6 seconds and wait again!"

    • @blueyosh43
      @blueyosh43 Před 2 měsíci +3

      A good auto scroller limits the player's play space while still being engaging. That's the thought process, you are testing the player's ability to survive in a more claustrophobic and linear environment. This level does not do that. It limits your place space and then throws nothing at you.

    • @merluzacongelada5361
      @merluzacongelada5361 Před 2 měsíci

      I have an ADHD diagnosis and autoscrollers never bothered me. Which means you guys hating on them have less attention span than a literal moron (me).

    • @castform7
      @castform7 Před 2 měsíci +2

      @@merluzacongelada5361 Just because I like choosing my own pace during a platformer or because they can't actually make auto scrollers interesting doesn't inherently mean I have a low attention span.

  • @TeknoThom
    @TeknoThom Před 2 měsíci +1

    Rainbow Ride would’ve been so much cooler if it was an actual Airship level and the magic carpets were how you traversed between some of them and clouds with different star challenges on them

  • @mrmuffins951
    @mrmuffins951 Před měsícem

    Yanno what would be great once you finish ranking all the 2d courses? A ranking of every single Mario kart course. I’ve only really played 8dx, so idk what i’ve been missing out on from the earlier games

  • @19Szabolcs91
    @19Szabolcs91 Před 2 měsíci +7

    I liked this as a kid because the idea of stuff floating in the sky and me being able to make crazy jumps was exciting, especially discovering that shortcut at the very start. However, yeah, half of the stars are really annoying to get, and there is really no fun intersection between the different routes. This stage should have had a Wing cap probably at some semi-hidden location, like in the maze where the Bob-omb is, maybe?
    Still way better than Dire Dire Docks if you ask me.

    • @3eve0n
      @3eve0n Před 23 dny

      DDD is a vibe wtf is your problem?

    • @19Szabolcs91
      @19Szabolcs91 Před 23 dny +1

      @@3eve0n DDD is slow, boring, has the worst star in the game (100 coins there), has an unconventional trigger that depends on another stage (i.e. you can't do stars 3 and 7 without clearing Bowser in the Fire Sea first, which you may not realize at first), and has that evil hole in the wall that sucks you out of the stage,

    • @3eve0n
      @3eve0n Před 19 dny

      @@19Szabolcs91 DDD isn't as slow as you think. I play sm64 in archipelago randomizers pretty frequently, DDD is kinda just average in terms of clear time. A lot of the stars are very straightforward and quick to get down.
      100 coins is far from the worst. I definitely prefer it over some of the more tedious 100 coin stars like BoB, SSL, or even THI.
      Having to clear BitFS to remove the sub is actually a really cool feature that strengthens the connection between the 2 stages and makes the game world feel more dynamic.

  • @bigotis9042
    @bigotis9042 Před 2 měsíci +1

    Good video. i used to rage so hard at this stage as a kid

  • @concordjuniper33
    @concordjuniper33 Před měsícem +1

    The devs spent a lot of time making Mario's moveset work perfectly and in the end had to slap a bunch of levels together, rendering Shigeru Miyamoto's planned 32 courses down to just 15. Therefore, it makes sense that this one is a bunch of random junk thrown together, because obviously, as the last level, they quickly threw together a bunch of final ideas that they wanted to use in the end but didn't have time to implement into their own stages. So, in that context, this level is forgivable, especially since it's the last one you visit anyway, making for a test of endurance and, especially, patience. Definitely needed some work, though, and is definitely not a well liked level overall.
    I will say, though, that the pink bob-omb is actually not all that bad, because some players, like myself, are likely to find him while looking for the red coins in the maze, which does help a huge deal. But, yeah, after seeing this new perspective on that star, that star definitely is poorly designed. A cool concept on paper with a nice homage, but really could've been implemented better.

  • @StarSpire72
    @StarSpire72 Před měsícem +1

    What annoys me the most about Rainbow Road is that it's not even really hard like you would expect a final main stage to be. Instead it's overly tedious to the point of sleep inducing. Plus, I think this stage could have been decent enough if you had to platform on the rainbows instead of riding a carpet on them.

  • @egg_ox
    @egg_ox Před 2 měsíci +1

    The fact that you didn't say the entirety of Galaxy was worse than Rainbow Ride is character growth. I'm proud of you.

  • @countbleck4026
    @countbleck4026 Před 2 měsíci +2

    9:04 do you think that would be enough time to get some water? lets say someone was parched, and they sprinted to the kitchen to refill their cup, do you think they could make it?

  • @salmonkindalikeme9316
    @salmonkindalikeme9316 Před 2 měsíci +1

    I was gonna say I think Dire Dire Docks was worse, but you might’ve convinced me otherwise. Great video

  • @aceash5.065
    @aceash5.065 Před měsícem +1

    My least favourite 2D Mario level has got to be 6-2 from Mario Bros 2 (The Lost Levels). Because it’s literally “Hold right and hope you don’t die: the level.”

    • @tidepoolclipper8657
      @tidepoolclipper8657 Před měsícem +1

      That's a very good contender for worst 2D Mario level. That said, my personal least favorite is 'Poochy Ain't Stupid'. Almost the entire floor is covered in lava and Poochy not only is too fast for his own good, but his AI programming is not the best in regards to trying to come back to Yoshi and Baby Mario.
      A rather difficult level though not as bad is 'Don't Touch Anything' from New Super Mario Bros U. Trying to get the gold medal there is a hurdle.

    • @aceash5.065
      @aceash5.065 Před měsícem

      @@tidepoolclipper8657 Well probably see a lot of Luigi U levels at the bottom lol

  • @GraniteStateVictoria
    @GraniteStateVictoria Před 2 měsíci +1

    Rainbow Ride is my least favorite Super Mario 64 level but calling it the worst 3D Mario stage is a bit harsh IMO. It's a mediocre level, not a bad level. The castle looks like it was meant to be the giant's castle from Jack And The Beanstalk, but I could be wrong. Maybe I'm a bit more forgiving because of nostalgia. "Somewhere Over The Rainbow" was a pun on The Wizard Of Oz. I'd rank the level low C-tier or high D-tier, F-tier is kinda harsh. I think that part of the issues with some stages is that it was the first 3D Mario game and they were trying to figure things out, and what they knew were 2D Mario concepts, and some didn't translate as well to 3D.

  • @R3dex4
    @R3dex4 Před měsícem

    The thing that makes this level even more infuriating is how unnecessary the carpets even are, they didn't even have to be there and there were so many better alternatives out there. They could've simply been replaced by some obstacle courses (like in some other parts of the level) and that could have actually been kind of fun. Or hell remove the carpets entirely and just let the player walk on the rainbow road, it's not like it would change anything aside from making it less slow and tedious. OR HELL, instead of forcing the player to slowly wait on a flying carpet just to get around, LET THEM USE THE POWERUP THAT LETS THEM FLY AROUND. This was the one stage where the winged cap made the most sense and they didn't even include it. Considering how cleverly designed this game is for the most part the fact they didn't think of this is just mind boggling. I genuinely don't know what they were thinking adding this stage the way it is. There's no way they playtested this and had fun playing it or didn't notice the glaring flaws

  • @MaximumMalo2319
    @MaximumMalo2319 Před 2 měsíci +1

    When I got to 12:08 I couldn’t watch anymore! I got super scared by that monster and I just couldn’t get through the rest of your video. I told my little brother and he’s curled up crying in the corner of his room. My mom is calling the police and my dad is getting ready to fly all of us to Canada.

  • @Baconator2558
    @Baconator2558 Před 2 měsíci +1

    Also, it took what should've been Bowser's Castle's stage slot in Melee.

  • @transcendicalamity2543
    @transcendicalamity2543 Před 2 měsíci +2

    You didn’t mention this about casual players, but due to the random layout of everything in the level and no real theme, you can get confused and lost very easily. If you accidentally take the wrong carpet ride to get the star you’re screwed.

    • @blueyosh43
      @blueyosh43 Před 2 měsíci

      You'd have to be incredibly dumb or young to get lost in this level.

  • @BlazePlayzGames62
    @BlazePlayzGames62 Před 2 měsíci +1

    you just so happened to combine my favorite wolf vatient with bombs...

  • @thedabmaster287
    @thedabmaster287 Před 2 měsíci +50

    the gay level

  • @blooper2088
    @blooper2088 Před 2 měsíci +1

    That specific render of Mario 64 Mario is so funny to me in particular

  • @SpinelForever
    @SpinelForever Před 2 měsíci

    I love your videos and sorry if I write something wrong, my English is not perfect
    I relly like the 2d auto scrolls levels and water levels... But... Even I agree that those elements in 3D Mario suck, maybe it's because it's less natural for me with Mario's movements or simply because it's more complicated to move in a three-dimensional environment with those characteristics. I don't know...

  • @YoshiGamer28
    @YoshiGamer28 Před 2 měsíci +1

    Another great video, interesting to hear you thoughts about this awful level :D

  • @torvus249
    @torvus249 Před měsícem +1

    I think instead of all the random junk, they should've had the stage take place on a galleon-like airship, with plenty of nooks and crannies below deck to explore. Key thing, have all the holds have windows so you can see outside, and have a good number of stars above-deck so you can see the scenery. Maybe even have a single rainbow road with a carpet that takes you to a floating fortress, maybe one built on top of some kind of giant bird.

  • @user-zw3on4bx2t
    @user-zw3on4bx2t Před 2 měsíci +1

    Ok, im actually in the camp that likes autoscrollers and moving platforms, but even im gonna have to draw the line at those carpets.

  • @OtakuUnitedStudio
    @OtakuUnitedStudio Před 2 měsíci

    There's also the extra star added in the DS version, which is literally the same as the star on top of the house except you have to press a timed switch before floating up to it with a Power Flower. Slightly more creative, slightly more tedious, just as slow and uninteresting.

  • @thehypetrainz2297
    @thehypetrainz2297 Před měsícem

    does anyone know the song that plays during the second star part?

  • @AwesomeMooseSmile
    @AwesomeMooseSmile Před měsícem +1

    At least with this level it has some stars that actually are a decent challenge and are fun with tricky triangles, the maze, and even the 100 coin challenge. Hell I even enjoyed doing a carpetless cruiser crossing the rainbow and somewhere over the rainbow as a pretty difficult challenge, which also illustrates that you can play rainbow ride in different ways and not just the one. Still not a good level, but that's way more than what I can say about dire dire docks, which is all nothing but boring swimming and the one platforming challenge being super annoying and revolves around waiting. The only passable star is one that isn't even fun, it's just a cool idea with collect the caps.

  • @micahheyward5342
    @micahheyward5342 Před 2 měsíci

    At the time, it was the second hardest 3D Mario level (that was before Lilypad Ride, Battlestation's Purple Coins, and The Perfect Run came)
    13:23 Same can be said about Metal Head Mario Can Move and Wall Kicks Will Work

  • @3eve0n
    @3eve0n Před 23 dny

    you did NOT just diss JRB and DDD. those stages are such a vibe

  • @kylewm
    @kylewm Před 14 dny

    "If you want to get to [location], take a carpet"
    Speedrunners: 💀

  • @ledanoir1239
    @ledanoir1239 Před 18 dny

    The floatin House (with giant proportions) is probably something from Jack and the giant or however the story is called

  • @lonecom685
    @lonecom685 Před měsícem +1

    Man, I don't know what these people are talking about. Both the water stages are so cool to me. Tge controls are fun, athe atmosphere is great (specially in Dire Dire Docks, with its sharks, bombs and submarine) and the starts are fun.
    I lovo collecting the 100 coin star in Jolly Roger Bay. It's so fun to use the shell.

  • @RyanStansberry
    @RyanStansberry Před 2 měsíci +1

    @ 0:48 that bob-omb is *_devious_* 😂

  • @AbruptAvalanche
    @AbruptAvalanche Před 2 měsíci +1

    I always loved the big castle in the sky as a kid for the mystery of it all. Why is it up there? Who lives there?
    But yeah, “worst level in the game” is fair lol.

  • @meburritoloco7475
    @meburritoloco7475 Před měsícem

    I don't mind the platforming that much, but unless you're a godlike speedrunner, which 99.99% of us aren't, you have to take the same slow, tedious carpet ride 3 times to a branching path you can't return to that you have to redo if you fall. The progress lost feels terrible because there's no way to speed it up and most of the time you have to restart since Rainbow Ride has no solid ground to begin with, only platforms. The slide theme isn't bad, but it works for the slides, because it's high energy, Mario is going fast all the time and it's short. After the 5th loop, it become genuinely grating to hear. I'm sure I could find more wrong with it, but the major issues wrong with it, are really major.

  • @BaconNuke
    @BaconNuke Před měsícem

    The thing about all the "Random stuff in the sky" aesthetic is.. it *was* the first 3D Mario game so I wonder if it legit was made to be that.. random stuff in the sky and then when they made more levels they were like "maybe we should focus on the themed levels" but also.. there had to be other random polygon levels made.. and this one made it into the game.. honestly wonder if Rainbow Ride would be less hated if there were more "random stuff" levels in the final game..
    Speaking of that.. the closest to that idea actually are the Bowser Stages imo (not *as* random looking but still) so.. maybe that it's issue.. it's a floating void stage as a regular level and thus had to be filled up with more than just an end point
    Also it is in the final main room of the castle.. off to the side.. so it isn't even close to being required so it again gets marked down since.. if it was required it probably would be bit more cohesive..
    Another thing I can think of as a way to at least.. look at it in a maybe positive design is.. it's almost like they had a normal stage and they slowly removed the "fluff".. like if Bomb-omb Battlefield didn't have random empty patches and wide areas.. imagine if it was *just* the objectives.. would look a lot more like Rainbow Ride I bet..
    It's wild that they had a very solid go as their first 3D game with this as one of the few blemishes
    Also.. wow the first two Stars are the two that have longest go around with all the carpets.. they.. could have at least split them up.. oh and then star 6 actually did do that... nvm that is very annoying lol

    • @hypanusamericanus9058
      @hypanusamericanus9058 Před měsícem

      According to the developers, the courses were created very close to the end of Super Mario 64's development in favor of focusing on refining Mario's moveset, so my guess is that Rainbow Ride was just hastily put together in an effort to increase the course count.

  • @Boooo
    @Boooo Před 2 měsíci

    I'm surprised you didn't mention Wet Dry World when talking about the aesthetics, they both have a very "beta test level" vibe going for them

  • @MajoradeMayhem
    @MajoradeMayhem Před 2 měsíci +1

    I always hated this stage, easily the worst.
    I dunno why you dislike the water stages though. They were magical, especially when 3D swimming wasn't exactly common.

  • @Taceria
    @Taceria Před měsícem

    I love how Odyssey takes the line of Squidward saying,, nothing? We can't just sit here and do nothing! " way too seriously