Dying Light 2 Stay Human vs Dying Light | Direct Comparison

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  • čas přidán 31. 05. 2024
  • Early Access Review code provided by Techland.
    Direct visual and gameplay comparison of the upcoming "Dying Light 2: Stay Human" and the original entry to the series, "Dying Light."
    This video covers a ton of content for Dying Light 2 - all spoiler free, including various gameplay features, UI elements, and other aspects of the game that have been modified.
    Both games are being played on the PC at their highest graphical settings, with ray tracing enabled when necessary. For gameplay sequences - Nvidia's DLSS was utilized to achieve smoother gameplay performance.
    Computer Specs used:
    Win10
    RTX 3090 Founders Edition
    Intel i9 10900kf
    32gb DDR4 (3200Mhz) DRAM
    Installed on SSD
    Win10
    RX 6900 XT
    AMD Ryzen 9 5950x
    32gb DDR4 (3200MHz) DRAM
    Installed on SSD
    Learn more about my setup here: • Ultimate Gaming Setup ...
    #DyingLight2 #StayHuman #DirectComparison
  • Hry

Komentáře • 5K

  • @Nick930
    @Nick930  Před 2 lety +1827

    Update: E3 Comparison video is live! czcams.com/video/pKoT0fW8Aa4/video.html
    Dying Light released in 2015* not 2016. "The Following" expansion release in 2016.
    Also, the "ray tracing" options are not nvidia specific as I incorrectly noted here. It appears DLSS is the only nvidia specific feature this time around.

    • @idiot20037
      @idiot20037 Před 2 lety +10

      Oke 👍

    • @redboy_667
      @redboy_667 Před 2 lety +9

      Hello i just wanted to ask what you think about crysis 2 :)

    • @natkiller_yt1805
      @natkiller_yt1805 Před 2 lety +2

      It really does

    • @EfecanYSL
      @EfecanYSL Před 2 lety +21

      No its just that Dying Light 2 looks aged for its release.

    • @schemar17
      @schemar17 Před 2 lety +11

      @@EfecanYSL this generation graphics won't start looking next gen till like 2025 that matrix demo proved its in development

  • @savvystudio5930
    @savvystudio5930 Před 2 lety +4546

    Dying Light 2 makes me feel like I'm a superhero, mostly Spiderman
    Dying Light 1 makes me feel like I'm running for my life

    • @HebuTheLoneWolf
      @HebuTheLoneWolf Před 2 lety +142

      well one way it would be for given is bc u have been pumped up with drugs that make u stronger and more resilient in DL2 "its said in the dialogue few times"
      but ye, the nights in DL2 are bit too bright in my opinion and less scary compared to DL1. in DL1 the nights rly where scary and i rarely wanted to stay outside when the night fell but in DL2 u rarely care if its night or day "all tho volatiles are now the pure nightmare when u come across them, like trying to fight a Rhino with a fly swatter"

    • @96fiqtumtum_48
      @96fiqtumtum_48 Před 2 lety +8

      agreed to agree.

    • @braxtonvillagran2664
      @braxtonvillagran2664 Před 2 lety +44

      Spoiler warning!
      I think you feel like that about Dying Light 2 is because he kinda is a superhuman

    • @walterwhynot1690
      @walterwhynot1690 Před 2 lety +47

      @@braxtonvillagran2664 Not really the game is just much easier due to the lack of volitiles at night and normal zombies in the day, and the chase system is much less terrifying

    • @braxtonvillagran2664
      @braxtonvillagran2664 Před 2 lety +7

      @@walterwhynot1690 true, but I feel that if you are getting chased by volatiles it gets very close to it

  • @ElKennyBagnis
    @ElKennyBagnis Před 2 lety +8308

    I feel as the developers wanted the game to be more mainstream and new player friendly so they toned down on the grittiness of the atmosphere. The original dying light had me sweating.

    • @brettalexander220
      @brettalexander220 Před 2 lety +929

      casuals are a plague. Gatekeeping gets a bad rep but it is necessary.

    • @lethanglong6979
      @lethanglong6979 Před 2 lety +411

      @@brettalexander220 understandable though, it is necessary to keep the company alive and kicking. You know, cant create without breads. But to push it too far and forget about creativity is a deadly plague which many big gaming developing companies have fallen ill in.

    • @brettalexander220
      @brettalexander220 Před 2 lety +132

      @@lethanglong6979 Its a symptom of a wider issue affecting society.

    • @SHAdow98V
      @SHAdow98V Před 2 lety +281

      But that was the charm of Dying Light to begin with, toning it down kinda turned this into a Dead Rising type of game no more the terrifying real-life looking zombie apocalypse experience, imo they kinda shot themselves in the foot by doing that, the game lost its iconic charm to me, if i want a casual noob friendly zombie killing game i go for L4D2 ir something, if i want a zombie apocalypse "simulator" i go for DL1, DL2 to me kinda doesn't fit in either of those which is a shame, honestly part of DL that i loved was it had a trash story bad characters and uninteresting quests overall, but the gameplay and atmosphere made up for it, going in a volatile infested tunnel even during the day when you were "safe" sent chills down the spine, not to mention the first time you deal with the screamer or every single time you do because those things are unsettling every time XD, DL2 kinda lost a big chunk of what made it DL to begin with

    • @brettalexander220
      @brettalexander220 Před 2 lety +108

      @@SHAdow98V its a soulless theme park now.

  • @Nikola7.62
    @Nikola7.62 Před 2 lety +746

    Dying Light 1 is one of the rare games which made me butt clench. Hearing the Volatile's heavy breathing and their heavy quick footsteps while behind you was crazy.

    • @Anonymous-cn6zl
      @Anonymous-cn6zl Před rokem +17

      Butt clench 😂 dude you deserve an award for expressing how most of us felt during the game

    • @abdullahafzalkhan8414
      @abdullahafzalkhan8414 Před rokem +3

      True . I never went out at night

    • @trololoev
      @trololoev Před rokem +2

      volatile in DL2 also means death

    • @patrickmallari1411
      @patrickmallari1411 Před rokem

      ​@@trololoev i cope with them using a PK crossbow. 2 shots and theyre gone. Issue is when there's a group of them

    • @quartermaster2809
      @quartermaster2809 Před rokem +1

      ​@@patrickmallari1411 I mean, PK crossbow is the equivalent of 8k damage shotguns from dl1

  • @aaronsmith4940
    @aaronsmith4940 Před rokem +949

    Many little improvements but also quite a few steps backwards.
    My biggest pet peeve is the melee combat, the way the weapons just seem to go straight through the enemies whereas in the first one it truly felt like you were hitting actual objects.

    • @sirgatinhooficial1185
      @sirgatinhooficial1185 Před rokem +5

      Engraçado q com isso o dying light 2 foi menos popular q o primeiro

    • @jakefletcher316
      @jakefletcher316 Před rokem +11

      they changed it, now when you hit an enemy's body it stops the swing, it looks so bad for dismemberment

    • @SolarFlarehorse
      @SolarFlarehorse Před rokem +24

      That was probably the first thing I noticed. In the original when I missed a swing it was because I had improper spacing, or I swung vertical as they went sideways. In the second one I could SWEAR I'm hitting them and sometimes my swings will simply not register as a hit. Even more infuriating when you're trying to swing at one that's charging at you only for it to miss completely resulting in you getting grabbed while everything in a 3 mile radius wails on you.

    • @barmimas96
      @barmimas96 Před rokem

      EXACTLY

    • @lum1notryc828
      @lum1notryc828 Před rokem +4

      It's been improved, still not as good as 1 tho

  • @adrianv.hellbruck8067
    @adrianv.hellbruck8067 Před 2 lety +3237

    The atmosphere of Dying Light 1 is unmatched.

    • @fazeilrugio7014
      @fazeilrugio7014 Před 2 lety +302

      Exactly, I’m about 16 hours into the 2nd one and it feels like a huge downgrade from the first one. Dying light 1 was absolutely terrifying.

    • @pauly202
      @pauly202 Před 2 lety +151

      @@fazeilrugio7014 I wonder how many people dropped the game because it was so terrifying. I for one avoided nights as much as possible besides the story requirements

    • @jesusking3488
      @jesusking3488 Před 2 lety +25

      @@fazeilrugio7014 I appreciate the changes in the new game. If it was exactly the same as the first game why wouldn't I just keep playing the first game? The new combat is a bit worse though compared to dl1.

    • @fellowtemplar5679
      @fellowtemplar5679 Před 2 lety +80

      @@jesusking3488 DL2 feels like Mirror's Edge in a zombie apocalypse. I don't like how they removed camouflaging and replaced the danger of the night with a timer... And btw, why would they remove guns? To balance all the factions? Guns in DL1 were useful, but you were risking attracting more zombies and using them at night was suicide, so Why'd they take them away?

    • @mrjcgmtsg3504
      @mrjcgmtsg3504 Před 2 lety +13

      @@fazeilrugio7014 Fr bro. Yall speak from my soul

  • @prospect8245
    @prospect8245 Před 2 lety +2622

    I feel like DL1 had this "vibe" that really captivated me, that DL2 just doesn't have. I think I enjoyed the "loneliness" I felt in the first one with how rare it was to find other humans around, along with the fear factor of the large amounts of zombies that were roaming around. The orange glow of the sunsets, the creepy atmosphere. The distant echoes of zombies screaming resonating through the quiet city. The ambient, slightly ominous music... It kind of felt like a dream sometimes.

    • @brettbettin167
      @brettbettin167 Před 2 lety +71

      That’s another thing i can say I really miss from the first game. The massive hoards you’d occasionally run into. It may have something to do with this game taking place 15 or so years ahead of the first and there aren’t as many zombies around anymore but I’m not sure. I agree.

    • @victorjozek5384
      @victorjozek5384 Před 2 lety +112

      For me it's more about the colors and effects. DL1 offered a very paricular atmosphere, the sunset for example used very strong orange colors fading down into an obscur red, making it look like it's the end of the world. The night was filled with a lot of different tones of grey, the interiors full of strong dark colors, everything to remind you that death was slowly taking over the city.

    • @prospect8245
      @prospect8245 Před 2 lety +28

      @@victorjozek5384 That's exactly what contributes to that feeling I'm talking about, and you put it very well. Also the lack of people and the large amount of zombies roaming around everywhere. Dying Light 2 doesn't have that. It's enjoyable but it doesn't have what made Dying Light "special" i guess

    • @conway-jr4ce
      @conway-jr4ce Před 2 lety +14

      @@prospect8245 one thing i miss from one is that detail that was in houses and bushiness. stuff just left like people vanished. I loved looking at the books on shelves and stuff like that. I get and understand that over 15 years everything would be looted for any useful stuff. just miss looking over the houses and stuff.

    • @prospect8245
      @prospect8245 Před 2 lety +7

      @@conway-jr4ce yeah i get exactly what you mean

  • @redhairedmonkiflip8873
    @redhairedmonkiflip8873 Před rokem +533

    Dying Light 1 had that "the world is ending" type of vibe, the streets where filled with Zombies making it difficult to travel, the slums felt Closter phobic making any encounter with infect a bit more scary, and the nights feel like hell trying to navigate while trying not to tore apart by Volatiles. Dying light felt like the world was falling apart around you.
    Dying light 2 feels like a post-post apocalypses, the virus has had a decade and a half to settle in and many people have figured out what works and what doesn't.

    • @WeirdUnfunnyGuy
      @WeirdUnfunnyGuy Před rokem

      Dl1 is in a city

    • @beatphatsun8954
      @beatphatsun8954 Před rokem +18

      claustrophobic 😂

    • @ItsTealv
      @ItsTealv Před rokem +57

      i mean that is the point of dl2, its the rise of humanity after the apocalypse while dl1 is when Harran's people are at their lowest point

    • @beatphatsun8954
      @beatphatsun8954 Před rokem +7

      @@ItsTealv fax tho

    • @leejameson8419
      @leejameson8419 Před rokem +18

      You basically described both games background story

  • @BootyDreamz
    @BootyDreamz Před 2 lety +1539

    I miss the random x-ray effect you'd get when hitting a zombie. I wonder why they got rid of that feature.

    • @beepistf2
      @beepistf2 Před 2 lety +173

      it was honestly satisfying to see, it looked so good

    • @OldTime--Gamer
      @OldTime--Gamer Před 2 lety +146

      cuz tech land had arguments about how the game will be. So many left and now this pile of garbage we have.

    • @devastatingrpg2075
      @devastatingrpg2075 Před 2 lety +33

      well it wasn't random lol it happened when you stunned an enemy, pretty useful and cool

    • @GregorioStyreco
      @GregorioStyreco Před rokem +4

      Doesnt it had to do, with electrical damage?^^

    • @moth5799
      @moth5799 Před rokem +33

      @@GregorioStyreco Critical damage, it was on crits, which can trigger electric damage if you have a mod equipped.

  • @Eva01-jy2qu7pu9r
    @Eva01-jy2qu7pu9r Před 2 lety +4044

    Dying Light 2 looks fun, but I still prefer the visuals of Dying Light 1. Something about it just looks so much more photorealistic than the sequel

    • @oboroth51
      @oboroth51 Před 2 lety +712

      The second game is way too colorful, it feels like I went on a vacation.

    • @mayowsky
      @mayowsky Před 2 lety +131

      @@oboroth51 i mean it is realisctic tho

    • @A42yearoldARAB
      @A42yearoldARAB Před 2 lety +521

      @@mayowsky Not really, it looks way too cartoony. Like comparing black ops graphics to modern warfare.

    • @_kelso9959
      @_kelso9959 Před 2 lety +16

      Bruh

    • @UnFyKilianZ
      @UnFyKilianZ Před 2 lety +164

      @@A42yearoldARAB can be easily fixed. there is an option to turn down the sharpness (he is at max) thats why it looks so cartoony. also you can reduce the saturation aswell.

  • @thex-man1000
    @thex-man1000 Před 2 lety +2824

    I agree with you about the lighting. In DL 1 the first time i was stuck outside during the night was the first time a game legitimately scared me and i refused to be stuck outside at night after that for a long time. From the gameplay you show you can still see most everything during the night, and being able to plan where to go kinda ruins the "run for your life" feel for me.

    • @trippybruh1592
      @trippybruh1592 Před 2 lety +333

      Took me awhile to grow a pair and toy with the volatiles lol

    • @mandrews6282
      @mandrews6282 Před 2 lety +85

      I’m curious if this can be fixed in the settings. In Days Gone, for example it starts with a default brightness of 5, which makes night time especially look washed out and bright. Moving this down to 2 made colors during the day, and darkness at night, pop a lot more significantly. I’m curious if these games default to a higher brightness for less technical casual players who might not think to go in and change them, giving them a less intimidating night time experience. I guess we’ll find out.

    • @shaneypoo2022
      @shaneypoo2022 Před 2 lety +39

      Brightness option

    • @Godfrey_first_tarnished
      @Godfrey_first_tarnished Před 2 lety +49

      @@trippybruh1592 honestly, I only grew a pair lately, but still lock picking is a big no no at night on ground level, now I'm just looking at that dam clock waiting for dl2 to drop at 12 at night, it's like if you don't have a job or kids your winning, I have both 😔 I've been screwed one this one but am I going to get a cheeky hour in ? hell ya I am.

    • @dylanrhynard4140
      @dylanrhynard4140 Před 2 lety +53

      I had the exact same feeling. I loved being scared of the night gameplay and I remember when I finally felt like I was strong enough to take it on, I geared up and prepped my run. What a feeling.

  • @theonefrancis696
    @theonefrancis696 Před rokem +194

    I have noticed that Dying Light 2 has an expanded audio pool which reflects real world events: during the night, you can clearly hear roars and screams of the survivors being targeted by monsters, and if you move in the general direction of these sounds, you actually find them.

    • @DJdevil319
      @DJdevil319 Před 6 měsíci

      the first one had that too

    • @lilpullout
      @lilpullout Před 5 měsíci

      the first one had this too lmao

    • @theonefrancis696
      @theonefrancis696 Před 5 měsíci +1

      @@lilpullout The first one had environmental audio, but it didn't reflect the events. It's even harder to pinpoint where it's coming from.

  • @CTAjunior
    @CTAjunior Před rokem +205

    One thing we can ALL absolutely agree on is that DL1 had an amazing soundtrack. I could listen to that music 24/7

    • @romaIsHim
      @romaIsHim Před rokem +8

      Man it gave me chills. Idk why one of my favourite soundtracks of all time

    • @AnkitSaiyan
      @AnkitSaiyan Před rokem +3

      Lol it used to give me headaches and i stopped playing because of it.

    • @itsfrostyice6954
      @itsfrostyice6954 Před rokem +8

      It did, but playing DL2 rn and the soundtrack is phenomenal. Easily one of the best aspects of the game.

    • @luckyrice672
      @luckyrice672 Před rokem +3

      @@itsfrostyice6954 that song that played during the chase with the main villain was awesome

  • @J-zf4eh
    @J-zf4eh Před 2 lety +770

    The first Dying light still holds a special place in my heart. The level of immersion, photorealism, day and night cycle, intensity, character development as the story progressed and high replay ability. Still roaming the streets at night with the violatiles lol.

    • @Nillowo
      @Nillowo Před 2 lety +5

      completely agree

    • @gwendaljambu4310
      @gwendaljambu4310 Před 2 lety +27

      I really liked the of light on everything in the first game, it's like you are constantly at the dusk of humankind
      To me, DL is gloomy, not beautiful in a tradional way with a lot of colors and everything ^^

    • @Boosted_aj
      @Boosted_aj Před 2 lety +7

      @Christian Gormley sounds good and all but that’s not a good solution

    • @smirking8457
      @smirking8457 Před 2 lety +5

      ​@Christian Gormley Mods exist, there's already reshades and I'm sure there will be more. People can express their displeasures about aspects of games.

    • @sparkyphantom92
      @sparkyphantom92 Před 2 lety +8

      The pitch black nights is what I'm missing in 2

  • @Error-ke1tf
    @Error-ke1tf Před 2 lety +874

    Dying light 1 had the best sound design imo. Your movements sounded like they had weight to them, unlike DL2 where everything is so unnaturally quiet and soft.

    • @damnsonwheredyoufindthis.3830
      @damnsonwheredyoufindthis.3830 Před 2 lety +63

      That could be explained away with Aiden being a pilgrim. They travel alone through dangerous places, so being quiet is their specialty. Ninja outfit muffled Kyle's noises as well

    • @newbie2k477
      @newbie2k477 Před 2 lety +67

      @@damnsonwheredyoufindthis.3830 nah bro this is just cheap xD
      The feeling of the whole game is much worse

    • @damnsonwheredyoufindthis.3830
      @damnsonwheredyoufindthis.3830 Před 2 lety +50

      @@newbie2k477 it isn't, i'm assuming you are dealing with nostalgia. Because you used to enjoy games more years ago doesn't mean the old ones are better

    • @bigrock6408
      @bigrock6408 Před 2 lety +72

      @@damnsonwheredyoufindthis.3830 you’re tryna cover up poor sound design with assumptions

    • @newbie2k477
      @newbie2k477 Před 2 lety +24

      ​@@damnsonwheredyoufindthis.3830
      I also thought it was nostalgia, but when I watched this film, I came to the conclusion that it was just a better game. The combat system, the sounds, and the style all contributed to an amazing experience.
      Just all the things that sounded out in the first game are muffled here. And some nonsensical things like armor, weapon upgrades are more developed, and that's not what the first game was about to me.
      Dying light 2 just seems empty to me, maybe that will change with a few fixes and some DLC.
      I also played the dying light 1 not so long ago, because about a year ago, and I finished it 3 times so I think I can say something about that.

  • @joedatius
    @joedatius Před rokem +46

    having far less enemies in the streets at daytime is such an odd choice and makes me confused on what the developers were thinking. the big reason to why parkour is so valuable not only to the player but to all the other survivors is because of how the streets were packed with zombies all the time and it a layer of difficulty and tension, DL2 just feels so much more artificial in alot of weird ways that pull me out of the game and never really has that natural immersive quality that the first game did

  • @mhzanas9585
    @mhzanas9585 Před rokem +48

    The original is more darker with that zombie apocalypse charm into it, without talking about the night and the random zombie screams, man it was so good playing this game

    • @conansutton7990
      @conansutton7990 Před rokem +4

      Literally. In dl1 just standing still and listening to the dreadful zombie moans and screams in the atmosphere was terrifying by itself. Nostalgia for the original will always hold a special place in my heart

  • @thephantomparadox6572
    @thephantomparadox6572 Před 2 lety +2048

    I think that the things that bother me the most are:
    - the absence of wind sounds while running of rooftops.
    - the cool x-ray effect that you would get when you broke a zombie's bone.
    - the ability to perform a special takedown when you broke a zombie's bone (which was one of the coolest things in the first game IMO).
    - and the ability to throw weapons, i just don't get why they's get rid of it, it was a lot of fun to be able to throw you weapons.
    I really do hope that these features get added at some point in the future, cause they were some of the most satisfying things in the first game for me.

    • @dondavir6658
      @dondavir6658 Před 2 lety +171

      Wait wait... you can't throw weapons anymore?!

    • @thephantomparadox6572
      @thephantomparadox6572 Před 2 lety +66

      @@dondavir6658 from what nick said, yea, you sadly can't throw weapons anymore :(

    • @arnaldojunior8924
      @arnaldojunior8924 Před 2 lety +151

      @@thephantomparadox6572 I honestly never used this feature that much, but... Why should you remove it???? Let people enjoy it, I can easily understand having fun with it

    • @vegasthunder4208
      @vegasthunder4208 Před 2 lety +285

      I never understand why games remove features for sequels instead of just improving on them

    • @yasifaizi4316
      @yasifaizi4316 Před 2 lety +101

      also the health bar over zombies thats the worst hopefully we can turn that off

  • @timvdkooij
    @timvdkooij Před 2 lety +2347

    At first impressions it seems like Dying Light 2 steps away a little bit from the immersion and genuinly scary atmosphere compared to the original. I noticed this especially in the sound design.

    • @manuelsousa8479
      @manuelsousa8479 Před 2 lety +249

      Definitely, I was really disappointed when I noticed :(

    • @TheTrashman147
      @TheTrashman147 Před 2 lety +96

      @unresfriado apparently the parkour looks great when playing the game, just not when watching it

    • @joaquinbigtas1396
      @joaquinbigtas1396 Před 2 lety +110

      @unresfriado i loved the floaty parkour more than parkour in dying light 1. also after watching a few gameplay of dying light 2 you wouldnt even notice the parkour is floaty

    • @videodeposu8741
      @videodeposu8741 Před 2 lety +101

      They went for a more arcade-ish vibe, in general.

    • @vry6946
      @vry6946 Před 2 lety +25

      for some reason they wanted it to be more a RPG game

  • @Mellows.
    @Mellows. Před 2 lety +707

    For me personally, it feels like dying light 2's graphics took a turn to be more cartoony than the first one, and the art style feels similar to the walking dead for some reason. And then for the parkour aspect, dying light 2 has more variety of moves you can do than the 1st one, but the parkour feels like it has no weight and this is so apparent when you jump from a high place to a trash pile/car because in dying light 1 you can feel the fall, but in dying light 2 it just feels like a normal jump. And all of those are caused by bad sound design, and bad effects.

    • @toby_hm0769
      @toby_hm0769 Před 2 lety +76

      I agree, everytime you jump in dl2 u feel like u have moon gravity and parkour just feels a bit too bouncy for my liking.

    • @queddogg22
      @queddogg22 Před 2 lety +17

      I thought I was the only one who noticed this

    • @zacharywilliams9708
      @zacharywilliams9708 Před 2 lety +3

      I got major back for blood vibes

    • @Subllama
      @Subllama Před 2 lety +11

      i also feel like the parkour is sticky and hard to jump and doesnt feel as fluid as DL

    • @NoSteps
      @NoSteps Před 2 lety +3

      But the moon gravity is a good thing, it makes you feel like you could reach anywhere

  • @christiandiordior2844
    @christiandiordior2844 Před rokem +26

    Hearing the volatiles in DL1 is so much scarier. Hearing their footsteps and their breating right behind you feels like youre actually in the game

  • @blackoutlol2857
    @blackoutlol2857 Před 2 lety +985

    The sound design during dl1 chases still gives me chills every time it really does feel as though you’re one mistake away from death which is both exhilarating and horrifying 😅

    • @Whiteobamas
      @Whiteobamas Před 2 lety +76

      In the first game everytime I was being chased anytime I messed up any action I would start to freak out irl, definitely the most panicked a horror game has made me

    • @blackoutlol2857
      @blackoutlol2857 Před 2 lety +9

      @@Whiteobamas same lol I’ve actually been playing dl1 recently after I got it on sale with some of the dlc (I’m way too late I know but it’s such a good game I don’t care) already excited for dl2 and I haven’t even finished dl1 yet!

    • @Whiteobamas
      @Whiteobamas Před 2 lety +4

      @@blackoutlol2857 barely got any into dl2 and I got banned from playstation for 7 days and can't play since a friend is using my account as their home playstation

    • @eggplantbest
      @eggplantbest Před 2 lety +2

      i got too used too it. i was on nightmare mode no HUD and i literally just killed most of them. even i would run for the whole night. volatiles are more harder in dl2.

    • @LiterallyYuuka
      @LiterallyYuuka Před 2 lety +3

      Yeah i downloaded dl1 like 2 months ago to replay the game but uninstalled it because it was soo scary to play in a solo session

  • @heartbreakiid687
    @heartbreakiid687 Před 2 lety +171

    Dying light 1 zombies were much scarier and the overall game felt like a survival game dying light 2 feels more like a rpg .it's weird still fun but different

    • @Dominicc95
      @Dominicc95 Před 2 lety +15

      Kinda has a far cry feeling

    • @enjayflave
      @enjayflave Před 2 lety +12

      It’s like far cry/attack on titan/division 2

    • @unreal684
      @unreal684 Před 2 lety +1

      agree

    • @slite2k59
      @slite2k59 Před 2 lety +3

      I hate the RPG trend in gaming so much

    • @sa1ntluke
      @sa1ntluke Před 2 lety

      @@slite2k59 I love it

  • @DurvalLacerda
    @DurvalLacerda Před rokem +56

    I loved the first game because it felt like a scary survivor game where every zombie was dangerous. The new one feels like a generic action game (but it's still a good game).

    • @DJdevil319
      @DJdevil319 Před 6 měsíci +2

      itd not s good game, it feels cheap and wacky

    • @abcdefghigklmnopqxyz
      @abcdefghigklmnopqxyz Před 4 měsíci

      @@DJdevil319finally someone that understands how I feel

    • @fishfood8711
      @fishfood8711 Před 4 měsíci

      @@DJdevil319it’s still a good game, just different from the first dying light

    • @DJdevil319
      @DJdevil319 Před 4 měsíci

      Different in quality for sure @@fishfood8711

  • @tariktokalija452
    @tariktokalija452 Před rokem +56

    DL1 looks smoother to me, atmosphere is tenser and environment feels real, almost like you're not playing in a fictional city but in a recreation of existing and familiar place, lighting and graphics are stunning and sound design is far superior. Overall probably the best gaming experience I've ever had in any single player game and I also wanted it to never end.

  • @mrcupcake5309
    @mrcupcake5309 Před 2 lety +347

    I hope they fix the rag doll issue soon. The way you could toss a zombies around in the first game always was my favorite thing about dying light.

    • @Brandon_N420
      @Brandon_N420 Před 2 lety +6

      Me too, hopefully they fix it

    • @RalFingerLP
      @RalFingerLP Před 2 lety +12

      @@Brandon_N420 yehaa, i need a good ragdoll when kicking zombies from the roof :D

    • @julmdamaslefttoe3559
      @julmdamaslefttoe3559 Před 2 lety +6

      not buying it till its fixed

    • @deamooz9810
      @deamooz9810 Před 2 lety +19

      yes, zombies would often trip and fall in various funny ways in the first game. In Dying Light 2 they move very janky and fall standing for a second before starting to ragdoll

    • @Jhowy-wu3mr
      @Jhowy-wu3mr Před 2 lety +8

      The spikes too. I loved dropkicking a enemy into a wall a spikes or throwing an enemy in front of me during a chase into some spikes.

  • @weltvonoben
    @weltvonoben Před 2 lety +175

    Dying light is one of the rare games which you can play like forever. Awesome atmosphere and also sounds.

    • @christopherbrown2973
      @christopherbrown2973 Před 2 lety +21

      This 2nd game the sound doesn't seem as good and the chase seems kinda slower if that makes any sense. Hopefully im just not seeing correctly im still gonna buy this at midnight or as soon as it available tomorrow. Wish I had a next Gen console but I still have the trusty Xbox one

    • @quartermaster2809
      @quartermaster2809 Před 2 lety +1

      @@christopherbrown2973 Yhe chase is actually really really fast from some other videos I've seen. Maybe it has something to do with the skills.

    • @Voltomess
      @Voltomess Před 2 lety +2

      forever? like what is so interesting to do there that will make you want to play forever?

    • @quartermaster2809
      @quartermaster2809 Před 2 lety +8

      @@Voltomess I'm a big fan of the first dying light. The game is extremely fun in terms of gameplay, the physics of this game, the way your weapon hits feel and the way everything plays out just makes me come back to it everytime.
      There's also alot of content and a dlc like the following which could've been a whole different game but is here as a dlc. It adds vehicles, new skill trees and a better story along with new ways to play the game. This DLC is my favorite out of any game I know.
      Killing zombies in this game is a feeling you will never get from any other game, it's amazing how they react to the hits and respond with good animations of them backing and the physics are really good on the bodies in this game.
      The game also has good attention to detail which makes it seem more alive.
      There are bullet ricochets (the game does not tell about this and these can kill npcs)
      Incredible detail to sound, Its hard to explain but it's done really well
      And it has an incredible environment.
      Story aside this game is perfect in almost every way atleast for me. It's the only game I have that I didn't ever uninstall from my computer.

    • @weltvonoben
      @weltvonoben Před 2 lety +5

      @@Voltomess the parcour, the thrill from getting chased, the coop aspect.
      The setting is just perfect for me.

  • @aduckwithayoutubechannel
    @aduckwithayoutubechannel Před 2 lety +244

    I don’t mind the new lighting and coloring. Both games have their own style, reflecting their respective storyline. Dying Light tells the story of a desperate survivor surviving a brutal apocalypse. While this is still the case in Dying Light 2, the fact that it’s so far into the apocalypse allows the game to show the resurgence of life in the wake of the destruction. It really helps to accentuate the more stylized look the game seems to be going for, and is rather gorgeous.

  • @miguelboas16
    @miguelboas16 Před rokem +23

    Dying light 1 is away better than Dying light 2. The demo of Dying light 2 from 2018 was like Dying light 1 but the devs changed to a "Fortnite" thing. Metacritic says it all, PC platform Dying light 1 has 87, Dying light 2 has 77, and User score is worse.
    I hope Techland has regreted and in the next Dying light they come back to the Original one, Good Night and Good Luck.

  • @giorgialadashvili4771
    @giorgialadashvili4771 Před 2 lety +726

    Flashlight casting shadows was considered one of the selling points of Doom 3 and The Chronicles of Riddick, released 18 years ago. It's mind-blowing that with all these ray tracing and brand new lighting techniques, we have actually kinda regressed back.

    • @Brown614
      @Brown614 Před 2 lety +94

      The issue with that is dynamic lights that are made by a char can cause massive performance decrease these days due to how much more detailed things are now. Especially in games with tons of transparency or a multiplayer game, it can cause even more issues. Those games didn't have much detail in the world itself like we are expected to have now.
      Ray tracing helps this out a lot, but it's not utilized here cause it's not fully adopted yet. We have definitely not regressed if you look at games that do utilize what we are capable of like metro exodus with it's enhanced ray tracing.

    • @jameswayton2340
      @jameswayton2340 Před 2 lety +20

      @@Brown614 Sounds like a legit answer/reason, thanks for this. I was wondering about this as well. I remember thinking the same thing with a lot of other games. Half life for example had shadows i think. How your flashlight casting shadows made such a massive difference in how spooky things can look. Though they could add it as an extra option for the pc version maby? I wonder how much extra calculation power it would cost if you would activate it. Like how much would your fps drop by something like this.

    • @whiskeyAnimation
      @whiskeyAnimation Před 2 lety +5

      I think it could be a gameplay choice. In an enclosed area with all the objects casting shadows it would be hard to see, especially in dense rooms. Cleary its not a technical issue. Maybe adding it as an option.

    • @phrozac
      @phrozac Před 2 lety +6

      The difference is that those old games used stencil shadows or some other fairly cheap(by today's standards) technique. Today with RT, shadows are much more realistic and physically accurate. It's more expensive but looks way better. I hope Techland adds shadow casting to the flashlight in a future patch because yeah, it adds a lot to the horror mood.

    • @prttyboybisnar
      @prttyboybisnar Před 2 lety +4

      Dying light 1 was the same way, in it’s early stages the game looked fairly plain and definitely not as pretty as it does now. We can hope future updates will make the game look alot more nostalgic than new

  • @eeanditto9156
    @eeanditto9156 Před 2 lety +508

    The 2nd one is not nearly as scary, though a night chase is pretty cool sounding with all the zombies busting through windows and slamming open doors.

    • @mrjim7565
      @mrjim7565 Před 2 lety +36

      You ever wonder why they did that? Players in dying light 1 dropped the game because they were too scared to go out during the night.

    • @user-wi7iy2me7y
      @user-wi7iy2me7y Před 2 lety +6

      @@mrjim7565 the night chase in 1 was scaey and in 2 very action which i love

    • @steveharvey1906
      @steveharvey1906 Před 2 lety +6

      @@mrjim7565 it really wasn't that scary though. DL2 is more scary for me tbh

    • @stareatme9983
      @stareatme9983 Před 2 lety +3

      @@mrjim7565 as long as I had my legendary hatchet I wasn’t scared of anything

    • @animestream1013
      @animestream1013 Před 2 lety +3

      @@stareatme9983 as long as I have my grappling hook rope I ain't scared of anything hahaha

  • @jaredcullum117
    @jaredcullum117 Před 2 lety +36

    I feel like the footsteps and parkour sound effects were more apparent in the first game, (though perhaps the volume was just lower in the clips from the second game). Art direction-wise I really liked the style of the first game, but the new style differentiates the series more from Dead Island's more dreary look. The number of zombies crowding the streets at night seems absolutely terrifying in the second game, where as in the first the focus was mainly the volatiles which felt more like you were being hunted down by unrelenting beasts - enhanced by the truly dark environment.

    • @superpepper247
      @superpepper247 Před rokem +1

      You’re absolutely right about the mixing of the sound. The parkour sounds in DL2 are underwhelming. Unfortunately the amount of zombies on the streets at night means nothing, since you generally have. No reason to ever interact with them.

  • @michaelvance4492
    @michaelvance4492 Před 2 lety +13

    Dying Light 1 definitely captured the theme of the game. Night runs were much more terrifying and overall the game was more difficult. So far, in Dying Light 2, it seems to be focusing on the rpg element more than the horror element. Plethora of safe zones, night runs are fairly simple, and the chase system takes away a lot. The first one, you knew volatiles were coming in any event you were seen. You could hear them screeching and howling all over the place when you were noticed. In the second game, you have to progress through the chase levels before you have to worry about them. Also, another eye glaring difference is the number of NPCs. In DL1, you rarely had encounters while exploring. It really felt like the infected had taken over and the streets were lifeless. In DL2, there's NPCs everywhere roaming around. Rather they are being attacked, attacking you, or just chilling near a fire, it seems like you are running into them everywhere and it takes away from the loneliness you felt in the first game that made the game even more terrifying. Dying Light 1 is much more in tuned with it's title.

  • @redonion2798
    @redonion2798 Před 2 lety +375

    Dying Light 2 map seems like a better parkour playground. But some animations feel clunky. Sounds design and color grading feels like a step back from previous game horror and immersive atmosphere.

    • @royolaniye6643
      @royolaniye6643 Před 2 lety +25

      Probably because they wanted to go with a more stylistic design instead of that disgusting washed out tone that the original had, most definitely gonna get this one

    • @voro8298
      @voro8298 Před 2 lety +86

      @@royolaniye6643 yeah but that was amazing about the first one. There was blood and gore in the streets, the zombies sounded terrifying and the volatiles felt like real mutated monsters that chased you and made you feel genuine panic. I tried the new game and im quite sad it doesnt feel the same. Its a fun zombie game I guess.

    • @xblur17
      @xblur17 Před 2 lety +17

      The sound design is the main issue for me. It's much more muted and less dynamic in DL2

    • @crhistianmendez6709
      @crhistianmendez6709 Před 2 lety +10

      Literally agree, i love DL 1 but i'm dissapointed with this sequel :(

    • @0ffaI
      @0ffaI Před 2 lety +19

      ​@@royolaniye6643 Stylizing is a matter of consistency more than anything else. The vivid color palette, surreal cityscape, and dramatic visual effects contrasts *greatly* with the horror elements, gore, and dark interiors. This game does a lot, having a consistent style isn't one of them.

  • @Mowgi
    @Mowgi Před 2 lety +619

    I've played Dying Light 1 through a few times now, I absolutely love the game. One of my favourites. I'm really Enjoying 2. But I feel like Dying Light 2 feels less like a sequel (so far) and more like a whole different game with DL1 as its inspiration.

    • @Christian-lw5vw
      @Christian-lw5vw Před 2 lety +88

      IKR I don’t why but, I feel the exact same way. I’m enjoying DL2 but something about it feels so cartoony compared to the serious tone of the first game. The game is certainly not bad but, it doesn’t feel like a sequel to DL1.

    • @OnlineHipHopTV
      @OnlineHipHopTV Před 2 lety +22

      Some small tweaks could actually improve this I think. Lets hope Techland notice the feedback.

    • @tofferooni4972
      @tofferooni4972 Před 2 lety +18

      It’s an entirely new setting based on the same universe. It honestly feels more like medieval fantasy which I personally like but understand why people don’t.

    • @Christian-lw5vw
      @Christian-lw5vw Před 2 lety +19

      @@tofferooni4972 I think that’s the main issue with the game. It feels so different from the first thematically. Obviously people want a new setting with a new map and story with improvements to gameplay but, imo it strays away from what made DL1 so special for me in the first game. The map is really dope in DL2 but, the colors, music, hud and the way the characters look is so much more cartoony/fantasy like. It’s not bad but, it’s a shift in tone from what I was expecting in a sequel. If you look at early e3 demos of DL2 you see how much better the colors pallet is and tone. Those demos felt much more like an appropriate sequel than what we have now.

    • @HansDampf1911
      @HansDampf1911 Před 2 lety +14

      @@Christian-lw5vw Yup. Optics and combat are way more unrealistic and less gruesome. It´s more like an arcade game where DL1 had that feeling of a realistic zombie apocalypse. Weapons packed a punch and felt "heavy" because of the awesome ragdoll effects present at any time. Just compare the "Kick" in both games. In DL1 enemy bodies react accordingly and physically correct depending on where and when you kick them. In DL2 every zombie reacts with the exact same lame canned animation and you can´t just kick them to stumble and trip over another corpse etc. It´s ridiculous.

  • @jade_green_tears1143
    @jade_green_tears1143 Před rokem +22

    For some reason the zombies in dl1 felt… strong, like the dl2 ones feel weak and bare while the dl1 ones feel more meaty and just better

    • @kissestoyouiskisandyou
      @kissestoyouiskisandyou Před 5 měsíci

      Yep you keep hittin pg and hitting them with your max damage weapon and they still don’t die

  • @hydgecko6803
    @hydgecko6803 Před 2 lety +14

    I really liked how night was in the first dying light. With how dark it got and the fact that volatiles weren't locked behind chase level 3 made the game truly terrifying. In dying light 2 though with the more bluish light and there being no threat of volatiles just appearing it just feels like a harder day time when night should feel completely different

    • @hydgecko6803
      @hydgecko6803 Před 2 lety +4

      Just the atmosphere overall made night scarier. I think for dying light 2 they should keep the blue ish lighting but make it a little darker and instead of volatiles being locked behind a chase they should roam the rooftops

    • @wardenmain2426
      @wardenmain2426 Před rokem

      @@hydgecko6803 they roam now and there’s a new volitile variant if u haven’t played in some time👌

  • @zabel87
    @zabel87 Před 2 lety +677

    It seems to me like the zombies have a little bit less visual feedback in terms of animations when a weapon connects and the blood that should accumulate on them over time. I remember in the first game, the zombies would get progressively bloodier as you beat down on them, so you didn’t need a health bar to tell if you were close to killing them.
    Personally, I liked the relatively casual feel of the first game since I don’t much care for RPGs due to the grind usually required (full time student and work), so I’m disappointed to see that they shifted the focus to a more mainstream RPG style of game. I still have high hopes for the game and can’t wait to play, though!!

    • @vlgravity3156
      @vlgravity3156 Před 2 lety +21

      In the settings you can remove all health bars and other "rpg" like things

    • @lowerednature5383
      @lowerednature5383 Před 2 lety +64

      @@vlgravity3156 yeah I know but still feels like a rpg in terms on how the games made

    • @keiztrat
      @keiztrat Před 2 lety +64

      @@lowerednature5383 Yep. I understand what you mean. The combat physics definitely need a rework ASAP. This shouldn't be how it is.

    • @TheDesiGaijin
      @TheDesiGaijin Před 2 lety +36

      Yep! The downgrade of the blood really breaks the immersion. And I’m not a fan of how the zombies fly when you hit them with a table leg 😑, they need more weight to the bodies

    • @bagelmemes
      @bagelmemes Před 2 lety +8

      Considering how long these zombies have been zombies for, any amount of blood would be.. weird. But I get your point!

  • @the_albino_rhino6125
    @the_albino_rhino6125 Před 2 lety +1313

    I really like the 2nd one, and I don't know which game I like better overall. However, I don't think any game will beat the sheer terror of a night chase in the first game

    • @lechking941
      @lechking941 Před 2 lety +20

      ya im STILL avoiding the night because i of how hard it is for me to get over that XD 2 solved most of my problems and hell im feeling like its risks are worth it

    • @crassusmaximus5879
      @crassusmaximus5879 Před 2 lety +53

      DL1 is better in every way

    • @Roverfan24
      @Roverfan24 Před 2 lety +98

      @@crassusmaximus5879 not true at all lmfao

    • @IAmDaDumb1
      @IAmDaDumb1 Před 2 lety +11

      If you're on PC there's some great mods that increase the difficulty and intensity of nighttime to be more on par with the first game.

    • @zade8586
      @zade8586 Před 2 lety +24

      @@crassusmaximus5879 delusional

  • @itsviral3605
    @itsviral3605 Před 2 lety +9

    DL1 was down right terrifying.. especially the chase from volatile

  • @4newestaccoun
    @4newestaccoun Před rokem +6

    Dying Light 1 was leagues better, they focused on the atmosphere, exploration/discovery, world building, and the fear aspect
    Dying Light 2 focuses on the main story, gameplay activities, and loot chasing - but ends up being more shallow and generic, also taking away the unique style, feel, and atmosphere that made Dying Light what it was

  • @shokotwokawa9695
    @shokotwokawa9695 Před 2 lety +383

    The only problem I have with Dying Light 2 visually is that the way Aiden swings his weapons lacks some of the oomph that Crane had

    • @toofrosty6344
      @toofrosty6344 Před 2 lety +80

      The whole game is lacking. In every category.

    • @raycornett5854
      @raycornett5854 Před 2 lety +25

      Parkour isn’t floaty at all but yeah the combat is heartbreaking it feels 10x more floaty then it looks especially compared to 1 make it 100 x floaty

    • @I-dont-reply
      @I-dont-reply Před 2 lety +55

      Melee looks weird, like I’m not even close to hitting the enemy with a bat but I do.

    • @shokotwokawa9695
      @shokotwokawa9695 Před 2 lety +15

      After an hour or two with the game, gotta say I don’t really mind the weapon swings as much as I thought I would

    • @Mitchcast
      @Mitchcast Před 2 lety +11

      THANK YOU. That was exactly what I was thinking. The realistic swings were incredible in DL1

  • @RalFingerLP
    @RalFingerLP Před 2 lety +1021

    Been playing DL2 for around 20 hours now, and this video explains my experience to almost 100%, great content!

    • @Maradnus
      @Maradnus Před 2 lety +1

      same! I have 30 hours ingame and this is a mirror of my thoughts :D

    • @ChaosPrototypeIX
      @ChaosPrototypeIX Před 2 lety +6

      Oh bro, just you wait for the ending of the game, it legit made me hate the game. One of the worst writing I have ever experienced, its ME3 original endings all over again.

    • @timsincher5149
      @timsincher5149 Před 2 lety +2

      @@ChaosPrototypeIX ☹️ that's unfortunate. I loved how the first one ended in both OG and The following... Still in the beginning though..

    • @mrjim7565
      @mrjim7565 Před 2 lety +7

      @@ChaosPrototypeIX we don’t play dl2 for the story

    • @the_good_fam7873
      @the_good_fam7873 Před 2 lety +1

      @@ChaosPrototypeIX nah I liked the ending

  • @adambuchanan4972
    @adambuchanan4972 Před 2 lety +7

    As a sound designer, thank you for a really great comparison of audio between the two. Most people just glaze over audio as if its not important at all. You gave multiple contexts and each with a very good direct counter part comparison. I was hoping however that you might give opinions and thoughts on any different audio mechanics that may have been created or removed from Dying Light 2, and what audio mechanics you liked in general in both games.
    Regardless thank you for a really nice comparison, and well presented and edited video. :)

    • @barendscholtus1786
      @barendscholtus1786 Před rokem +2

      So...... what is YOUR opinion as a sound designer of the audio between the two?
      Personally I think DL2 sound is a bit better, but I can't describe it.

  • @blooskerz1966
    @blooskerz1966 Před rokem +3

    There’s nothing like running out of stamina when 10+ volatiles are chasing you lol. That’s something the second game is missing, and I see all these comments talking about that. The ambience and tone of the first game is unbeatable. You truly do feel alone in a giant two part city. And in my opinion, I believe that the followings map is even creepier. I love the second game, and I think the story is even stronger, but the first game is unbeatable. I’ve gone through Dying Light 1 10+ times and i’ve 100%’d it 2 or 3 times so i’ve had my fair share of time with the game. I absolutely love this series, same with the Dead Island series. There’s something really special with all of these games, but especially with the first Dying Light.

  • @benjif1380
    @benjif1380 Před 2 lety +375

    The first game the nighttime gameplay looks so much better honestly. The overal atmospher in general just nails the whole b movie survival horror zombie land vibe. The 2nd one seems to have prettier graphics and a lot of added bells and whistles.

    • @maverickeu8390
      @maverickeu8390 Před 2 lety +6

      That’s because DL1 was the beginning of the breakout, DL2 is set many years in the future and people have learnt how to live with it. It’s going to be a prettier game, it’s supposed to. I’ve played this from start to finish, there’s nothing that I’d change!
      As for the night time gameplay, it’s literally a lot better than the original. I feel safer in a dark zone at night than I do roaming the streets and rooftops 😂

    • @___echo___
      @___echo___ Před 2 lety +3

      also one small gripe and something I kinda hate is, in the second one the scan looks too much like a cod scan grenade or something instead of what the first one did, which looked way better and added to the atmosphere instead of detracting from it. I get in the second one they'd be harder to see since they need to contrast the bright colors but still

    • @jdtheslouch7868
      @jdtheslouch7868 Před 2 lety +4

      @@maverickeu8390 nice opinion but it makes no sense

    • @Pipsintheair
      @Pipsintheair Před 2 lety +1

      @@maverickeu8390 the night time in dl2 is not really night time it feels bright in dl it gives you chills when 2 or 3 virals coming right at you

    • @BullyMaguirejr
      @BullyMaguirejr Před 2 lety

      @@maverickeu8390 Things were to get WORSE, not better.

  • @immiinent
    @immiinent Před 2 lety +189

    Trust me I love DL2 but something about DL1 just makes it look and feel better

    • @void7837
      @void7837 Před 2 lety +20

      dl1 feels more real than 2 and the almost "photorealistic" graphics in the first game were cool as well

    • @RasmusSchultz
      @RasmusSchultz Před 2 lety +14

      It's the complete lack of camera motion - and I am so sad nobody is talking about this. In DL1, the camera would tilt, sway and bop when walking, running, jumping and climbing. In DL2, there is almost no camera motion at all - even though the graphics have much higher fidelity, everything ends up looking just fake and lifeless. It does not look like parkour camera footage at all - they completely lost that Go Pro / Hardcore Henry feel of DL1. And I understand DL1 caused motion sickness for a lot of players - but they could have kept the realistic, confusing camera motion that made DL1 so immersive, and provided an accessibility option to turn it off. For me, it means I probably won't even play DL2.

    • @skylerstone7885
      @skylerstone7885 Před 2 lety +7

      @@RasmusSchultz dl1 is so much better dl2 is a massive disappointment for me

    • @TearFoX
      @TearFoX Před rokem +1

      The atmosphere , the theme .

  • @samuelpierce1665
    @samuelpierce1665 Před 2 lety +14

    I miss being able to electrocute a lot of zombies at once by flipping the switch on a generator that has cables connected to it and the other end of the cables were lying on the ground in a body of water. That was very satisfying and fun to do.

    • @K3ntucky123
      @K3ntucky123 Před rokem +1

      you can do that too once you unlock that from the peacekeeper

  • @Alan_The_Jaguar
    @Alan_The_Jaguar Před rokem +4

    in dyinglight 1 i belive the little details like the camera tilting a shifting with every hit a set you made added great inmersion, meanwhile in dying light 2 the camera is almost allways stable and in the same place, add that to the minimal ragdoll and everything seems stiff as a rock

    • @sushigimme
      @sushigimme Před 24 dny

      Agreed. I've played through DL1 twice and loved every moment of it, but never once cared for DL2. I'm also playing Dead Island 2 now and even though the visuals and gore system are impeccable, it suffers from the same issue that DL2 is by lacking that immersive, visceral impact that weapons made. It was perfect in Dying Light 1.

  • @dannyfelix1721
    @dannyfelix1721 Před 2 lety +267

    I feel like with DL1 theres a lot more of a panic feeling when playing, and DL2 seems more friendly and toned down.

    • @r0ckbass
      @r0ckbass Před 2 lety +20

      You're right. I just finished DL2, and honestly...DL1 is just better, and a lot more tense. The few new additions to DL2 don't make up for the things they took away. No guns, none of the cool drop down attacks (the "Stomp" skill sucks), the global traps, the guts cover system, the ultra populated zombie areas, like the big bridge...there's just so much missing. And while volatiles have come back in DL2, they are so damn tough that on the few occasions you DO encounter them, you're very likely to get ripped apart in 2 hits. DL2 needs a LOT of content that I don't think we're going to get to be on the same level as the first game. And you very rarely feel in danger at night due to the over abundance of easily accessible UV zones. Literally everyone has access to massive UV lamps and the electricity to power them for some reason. Instead of just having the large communal spaces like the Bazaar or PK ship, you can find a UV safezone within 100-150m in any direction no problem.

    • @ihx7
      @ihx7 Před rokem +5

      @Groat its more friendly you never played the first one

    • @steaketc2476
      @steaketc2476 Před rokem +2

      @Groat 🤓

    • @matthewjones39
      @matthewjones39 Před rokem +1

      @Groat So you haven’t played the first game?

    • @matthewjones39
      @matthewjones39 Před rokem +1

      @Groat So tell me how DL2 is scarier than DL1

  • @ashicool2149
    @ashicool2149 Před 2 lety +480

    The synth soundtrack of the original was what made the game even more mindblowing

    • @naturelove7398
      @naturelove7398 Před 2 lety +25

      I miss this too!

    • @badboje6040
      @badboje6040 Před 2 lety +23

      Dying Light 2 has a really unique soundtrack too, threw me off initially but I dig it

    • @Killopotamus
      @Killopotamus Před 2 lety +3

      @@badboje6040 the instrumentation is dope for the new songs and old redone songs

    • @loughrin
      @loughrin Před 2 lety +14

      100%. The synth made the whole game feel like a dream at times

    • @liferx4343
      @liferx4343 Před rokem +8

      Couldn't agree more, the soundtrack from the first game was so incredible.

  • @searpen1848
    @searpen1848 Před 2 lety +4

    In DL 1 when you try to cut someone eg. Biters you can feel that it is solid as if you are trying to cut through the meat and bone of that biter. The biter stays there as you try to butcher it and when it cuts you can see in the gore that the cut is not a clean cut ( this only made sense if you have a normal damaging weapon and not the one cut man blade )
    In DL 2 you try to cut through biter and instead of you feeling like you're cutting through meat and bone it feels like you're cutting through with no trouble and the zombies recoils.
    ( This could probably change in the future but for now it feels like this )

  • @patrickstar8480
    @patrickstar8480 Před 4 měsíci +2

    I think we can all agree DL1 is a gem, ive played the game countless hours, replayed the campaign, grinded legend levels, and i can say I've enjoyed every second of it!

  • @slavsquatgopnik2951
    @slavsquatgopnik2951 Před 2 lety +281

    I've been playing DL2 with a friend and the best way I can describe it 1 step forward 2 steps back. DL2 looks better and the parkour feels good, but DL1 feels better in terms of sound design, physics, combat, and ambiance/horror factor. DL2 just feels like a Ubisoft game with parkour and zombies.

    • @sorryyourenotawinner2506
      @sorryyourenotawinner2506 Před 2 lety +32

      "DL2 just feels like a Ubisoft game with parkour and zombies." MEGA BASED

    • @mirab7835
      @mirab7835 Před 2 lety +10

      After climbing my first windmill (ugh) I thought "Far Cry with Zombies". That´s okay, but a shame compared to the first game.

    • @jacksong.5982
      @jacksong.5982 Před 2 lety +5

      Really I found the combat with more human refreshing as the old human combat was kind of janky and you just ended up shooting them or they shot you and it got boring. Now you have to fight them with melee, they’re smarter, and you fight a lot more humans. 90% of the time you’re fighting biters in dying light 1 that do the same lunge attack and take 10 swings to kill unless you’ve got massively op weapons at the end of the game. Also the grappling hook was so brokenly good it kinda ruined free running, it just seemed like you were just running to wait for it to recharge. All my opinion just wanted to drop my 2 cents.

    • @Ibroketherubber
      @Ibroketherubber Před 2 lety

      @@jacksong.5982 yeah I don’t understand why ppl talk down on the combat. These NPCS really dodge your kicks, and the combat you unlock is cool

    • @ts0088
      @ts0088 Před 2 lety

      Exactly

  • @ThePixelisHere
    @ThePixelisHere Před 2 lety +357

    Almost 10+ hours in DL2, gotta say… volatiles are nonexistent, only come out during chase level 3, they’re so cartoonish, they’re more annoying than frightening compared to DL1, I gotta purposely stay till chase level 3 just to encounter them, was kind of a let down tbh.

    • @R3VENG4NCE
      @R3VENG4NCE Před 2 lety +127

      Completely agree, hiding in a DL1 rooftop at night listening to volatiles. Creepy asf

    • @embodie_breaks7089
      @embodie_breaks7089 Před 2 lety +73

      I think the animation in Dying Light 2 are worse than 1.

    • @daefaron
      @daefaron Před 2 lety +41

      @@R3VENG4NCE Was always a fun time though. The mad sprints and dashs to a safe zone, only to run out as the coast cleared traversing the slums/city by memory because there was so little functional lighting. Making good use of the bonus XP.

    • @R3VENG4NCE
      @R3VENG4NCE Před 2 lety +2

      @@daefaron your right

    • @testtickles8878
      @testtickles8878 Před 2 lety +7

      I hate how you don’t really have a good change to kill them.
      I get 1 hit by them all the time. I can almost kill them but suddenly they glitch out and the UV light stops working on them

  • @majesticpanda3819
    @majesticpanda3819 Před rokem +6

    Personal opinion, I think the first one's better in a sense that your really in the middle of a virus that there was no hope in curing. The second one there's a lot more people and I understand why it's a lot later on in the story and they've lived like that for a long time. My main problem with DL2 is just how slow it looks it doesn't give you that fast running vibe

  • @tomass8425
    @tomass8425 Před 2 lety +6

    I've found myself not caring about exploration like I did in DL1. They spent too much time on graphics and the other esthetics of the world and not enough on making you want discover what's in it.

  • @ashtonkilburn3276
    @ashtonkilburn3276 Před 2 lety +100

    The second game looks great but why does every game have to be an RPG now, immersion is where the first game shined and it sucks to see it thrown away here.

    • @mycelia_ow
      @mycelia_ow Před 2 lety +1

      This isn't an rpg

    • @MrPatrickbuit
      @MrPatrickbuit Před 2 lety +10

      @@mycelia_ow I think what he meant to say is that the atmosphere looks too much like a fantasy, while DL1 looked more like an altered reality, which greatly influences immersion. I personally love fantasy, but in Dying Light it’s just a little weird to see the cartoonish colour scheme.

    • @void7837
      @void7837 Před 2 lety +10

      @@mycelia_ow it literally is an rpg like game

    • @mycelia_ow
      @mycelia_ow Před 2 lety +1

      @@void7837 literally in the same exact ways as the first game, so that's where I'm confused with the criticism.

    • @mycelia_ow
      @mycelia_ow Před 2 lety +1

      @@MrPatrickbuit though there are people who didn't like the atmosphere of the first game. didn't this same studio make dead island? that was pretty colourful as well. I'm sure there would be people complaining no matter which art direction they took with DL2, if you're on PC then ReShade to the rescue. I have my colours set to look like the first game. Unfortunately that's all that can be changed really is just the graphics.

  • @sterlingdavison7337
    @sterlingdavison7337 Před 2 lety +219

    I'm at 100 hours into the 2nd one now. The first difference I noticed (gameplay wise) was the less crunchy combat. I know that reviews hated the combat in DL1 when it came out, but I loved it. Being able to see your character target specific body parts was just great. The 2nd uses some default animations when you hit specific areas like torso/legs..etc. Also Aiden doesn't get a quick escape which is borderline rage inducing.

    • @user-wi7iy2me7y
      @user-wi7iy2me7y Před 2 lety +16

      also zombies become gorilla glue during chases

    • @rancestorm
      @rancestorm Před 2 lety +9

      You’re able to use the UV bar as a quick escape technically

    • @Ibroketherubber
      @Ibroketherubber Před 2 lety

      @@rancestorm there was a different quick escape before?

    • @Ibroketherubber
      @Ibroketherubber Před 2 lety

      I mean their heads, and limbs are able to get sliced off, pretty gore

    • @rancestorm
      @rancestorm Před 2 lety +18

      @@Ibroketherubber in DL1 you can unlock a skill that you can press a button and Crane can immediately escape a grab from the zombie

  • @S.T-Money
    @S.T-Money Před 2 lety +4

    Haven’t played the new one yet. When the first one came out I was a 25 year old grown man. But, I was so scared to go out at night. Running and look back and see multiple volatiles almost in an arms length was terrifying.

  • @r4th13u
    @r4th13u Před 2 lety +3

    This is a great game description and comparison! Thanks man!

  • @LISTEDGames
    @LISTEDGames Před 2 lety +478

    Loved the horror feel of the first game, the 2nd one doesn't have that atmospheric horror to it.

    • @smirking8457
      @smirking8457 Před 2 lety +57

      The lighting, color pallet, and sound design are all off base. Also there's a lot of "satisfying" details missing. At the start of the sound design portion of the video - you can hear all of the unique differences in the original Dying Light when running on different roof surfaces. The transition from steel to clay shingles ext...
      Everything in the original game was very satisfying, with the exception of the gunplay

    • @johannesschmitz6370
      @johannesschmitz6370 Před 2 lety

      can you elaborate on the horror feeling and the lack thereof in the 2nd game?

    • @bretburner2962
      @bretburner2962 Před 2 lety +28

      I think the original is scary as hell, the difference between day and night is crazy

    • @Choryrth
      @Choryrth Před 2 lety +30

      @@johannesschmitz6370 it's much brighter, the volatiles essentially don't exist, the numbber of zombies are so far down you'll never really feel "outnumbered", only ever "outgunned", and the second part is only because they doubled down no the rpg system. it's also extremely grindy, and basically everything is locked from the start, including, no joke, sprint. health and stamina are upgraded seperately, and you need like 4 levels into stamina to unlock sprinting, which, combined with the fact that, the skill point system, adn the leveling system, are completely seperate, magnifies the grind exponentially. in addition to all the parkour and combat you need to do for skill points, you need to run around finding the item's required to level up. yes, you read that right, you level up via items. in addition, certain activites require a certain level of stamina, or they are literally impossible, and the game tells you how much they need. overall, while the core combat and parkour is essentially the same, i find the game a downgrade, in everything except graphical fidelity, and even then the visual styling is less horror, more fantasy. i'm havnign fun drop kicking zombies, but even teh story is so bland i just started skipping it, and the parkour feels jank for some reason. not likely to spend more than a week playing it, maybe 2, and i played the first one for months when it came out, and more after the dlc.

    • @danifit24
      @danifit24 Před 2 lety +8

      @@Choryrth same! I just can’t believe ☹️ after 1 one they should just upgrade more things and make a new good story, but somehow game doesn’t feel better

  • @manupanu4812
    @manupanu4812 Před 2 lety +59

    I don’t know why, but DL 1 looks much better for me….Much more clear etc….

    • @void7837
      @void7837 Před 2 lety +3

      dl2 is pretty blurry and low res for me even though i have it set to max settings. and for some reason it runs worse in fullscreen than in windowed-borderless

    • @pikachu1672
      @pikachu1672 Před 2 lety

      Yes

    • @lonewolf333
      @lonewolf333 Před 2 lety

      I hope you guys don't choose your women like you choose your visuals, because you all have beer goggles. You guys sound like you don't have ray tracing capable cards. After experiencing ray tracing, the difference is painfully obvious to me. The lighting in the first Dying Light looks all flat and fake, as if there's an invisible light source somewhere.

    • @hubbabubba5177
      @hubbabubba5177 Před 2 lety +2

      @@lonewolf333 did you miss the part in the video where the flashlight doesn't cast shadows?

  • @redrobsanthem9206
    @redrobsanthem9206 Před 2 lety +2

    Ambient noise is more unnerving and generally better in dl1 but dl2 has amazing dynamic music. For example you’ll hear music when you start to get into the parkour or my personal favorite is this track I notice when I fight a goon in the dark zone.

  • @RocketDraco47
    @RocketDraco47 Před 2 lety +2

    I just got the game a week ago and I’ve been having a blast 👌 most of if not all of the glitches you talked about have been fixed

  • @GodofWarChuka
    @GodofWarChuka Před 2 lety +1545

    So far from what I’m seeing in videos and comments, Dying light 1 is better. I loved the 1st one. This new one seems pretty good. Some positives and negative’s. But, I think I’ll wait for more reviews and a price drop.

    • @daz_online
      @daz_online Před 2 lety +169

      Dying light 2 much better than the first got it on launch totally worth it

    • @bread9923
      @bread9923 Před 2 lety +88

      2 is way better trust me my friend.

    • @yep9620
      @yep9620 Před 2 lety +27

      Broke

    • @Idothinkysaurus
      @Idothinkysaurus Před 2 lety +140

      In 2 the parkour is a lot more prevalent in the endgame (grappling hook isn't OP, but still super good), and the traversal is cranked to 11 as far as immersion goes. Long jumps, gliding, trampolines, everything plus the kitchen sink.
      Combat is a bit scaled back and simplified to a level system (rather than what the player has the balls for), and they adopted a weapon durability system where there is no repairing. There's also no guns (with a lame excuse), nor Be The Zombie, and no cars.
      2 still has that little bit of the easter egg and subtle goofiness that the first game had, but the soundtrack is a lot more lacking in direction. The first game was solid, techno synth type stuff with a Middle Eastern twist, consistent. 2's soundtrack is a bit all over the place, with some techno synth, orchestras, and a much more bass boosted tone. It's one of the smaller details, but it's part of the experience. It's still good music, just much more variable.
      Biggest thing for me personally is difficulty, 2 night time isn't any different from day time, really. No volatiles on patrol, it's bright enough to see without the flashlight, there's no real reason to be stealthy. It doesn't feel dangerous like the first game. 2 is also just easier in general, because there's a parry system, and like I said, it's simplified. Not only does it have a level system, enemy humans start to look like robots real quick, because they only spam like 2 moves and they all move exactly the same. The zombies are just like the first game.
      Overall, it's a fairly different game, but it still feels like Dying Light at its core. They did a good job at explaining the cliff hanger in a way that was satisfying, and they gave us a replayable adventure with branching paths. It's definitely not something to replace the first game with, but they can coexist just fine.

    • @raplabforever
      @raplabforever Před 2 lety +9

      @@yep9620 u don’t have a job

  • @StickyBM
    @StickyBM Před 2 lety +958

    Fantastic video as usual Nick, here's hoping they'll fix the way zombies are impacted by the spikes- it looks a lil wonky lol

    • @Nick930
      @Nick930  Před 2 lety +140

      Thank you! And agreed. I brought it up to the developers and they should have it in a list of things they need to tweak/fix. I think they knew it was a bug and are trying to get it working.

    • @pennyandsuch
      @pennyandsuch Před 2 lety +3

      stiky

    • @Shrender
      @Shrender Před 2 lety +12

      I'm going to stick with dying light 1 don't like the maps and the damage tags above the character

    • @EpicHawk
      @EpicHawk Před 2 lety +2

      @@Nick930 If they fix it I will be very impressed. I've been waiting for this game for years and one of the few games I've ever pre-ordered

    • @flufflenuggit6499
      @flufflenuggit6499 Před 2 lety +24

      @@Shrender You can disable the health bars

  • @webbr17
    @webbr17 Před rokem +1

    The enemy grapple thing is broken too, for example when you grapple a zombie in the first game they ragdoll, while in the second one when the zombie you grapple hits a wall, they reset their animation and stand again.

  • @ytflame8555
    @ytflame8555 Před 2 lety +1

    I think this is one of my favorite games mainly because of the parkour and all the different things you can do and picking your own path not just one story

  • @kristianphilipkarlsen4830
    @kristianphilipkarlsen4830 Před 2 lety +37

    The only thing i have to say about the second game is this. GET THE VOLATILES OUT ON THE STREET AT NIGHT! THEY ARE LITTURALY ONE OF THE SELLINGPOINTS OF THE DL SERIES!

    • @user-wi7iy2me7y
      @user-wi7iy2me7y Před 2 lety

      hmm idk about that they are alot more op in dl2 but i think it could work with stealth

    • @kristianphilipkarlsen4830
      @kristianphilipkarlsen4830 Před 2 lety

      @@user-wi7iy2me7y yeah more op indeed but they should be more prominent mabye not as crazy as the first game but atleast around the different darkzones would be nice and one every now and then in the streets too just to make their precense known

    • @anormaldude127
      @anormaldude127 Před 2 lety +1

      @@kristianphilipkarlsen4830 I do agrea on your words ,the volatile is LITERALY, THE THEAM OF THE GAME .
      i liked the first game, becose it wase a horror, which maked it a masterpice in the first place.
      theas type of games is meant to be a HORROR not leser horror.

  • @SSaNNEE100
    @SSaNNEE100 Před 2 lety +277

    I prefer the 1st one. Also the parkouring seems to have more weight in the first one, it looks too smooth and floaty in the second one. Also the look of Harran has just a special place for me. I will give DL2 a chance when it’s on sale.

    • @Delsin42
      @Delsin42 Před 2 lety +28

      Play the game yourself,they say it's not as floaty as you think when you play it yourself

    • @dutchNFSGaming
      @dutchNFSGaming Před 2 lety +24

      Dying light 2 has realistic gravity. Dying light one didnt

    • @willyman4510
      @willyman4510 Před 2 lety +2

      @@dutchNFSGaming dl1 had realistic gravity besides the bin bags and cars

    • @Rlaw1275
      @Rlaw1275 Před 2 lety +23

      @@willyman4510 Dl2 has gravity at 9.8m/s which is irl. Dl1 was like double that

    • @raycornett5854
      @raycornett5854 Před 2 lety +21

      Parkour actually isn’t floaty but the combat is heartbreakingly bad

  • @RJ-pb1qx
    @RJ-pb1qx Před rokem +3

    The running hand movements are different in DL2 vs 1, the running hand movements in 2 looks 100% robotic and never changing, while DL1 made the runner look like he's actually running

  • @sterbsen6086
    @sterbsen6086 Před 11 měsíci +1

    in night pursuit dl2 you had to wait a lot till you got to lvl 4 chase, in dl1 you just started and it seemed more dangerous, also I love how volatiles are glitching right in your face or behind you cuz they have set animations instead of physics

  • @musicxxa6678
    @musicxxa6678 Před 2 lety +201

    I'll be honest the first game looks better however the environment density is impressive in the sequel.

    • @dojetunes
      @dojetunes Před 2 lety +8

      I kinda disagree. The first game has a much more recognizable style. U can look at it and go like "oh damn that looks cool i wanna play it. Wait thats dying light?". The second game has that but in a bigger scale, and i think thats what puts it a bit below it. As great as it feels, i personally loved the grounded feel of Harran in the first game, but rhe second game certainly looks much better. Just a matter of preference

    • @3XPLOSlV3
      @3XPLOSlV3 Před 2 lety +2

      No, it doesn't, after ending the first one and jumping to the second, you can clearly see the vast improvements on every aspect and how immersive it is. Not to forget the first entry is 7 years old and still holds remarkably well

    • @kls1836
      @kls1836 Před 2 lety +2

      @@3XPLOSlV3 i agree someone commented before but with these uis and tone in visuals it remineds me of ubisoft games but better lighting albeit a downgrade in overall tone.

    • @xlrrockmusic
      @xlrrockmusic Před 2 lety

      not really

    • @Choryrth
      @Choryrth Před 2 lety +1

      @@kls1836 oof, "reminds me of ubisoft games", talk about a huge insult.

  • @farson69
    @farson69 Před 2 lety +112

    The style of the first one is sooo much better/immersive.

    • @Iamnotaspy.
      @Iamnotaspy. Před 2 lety +1

      Buuuuutttt I'd prefer the gameplay more but I agree with you.

  • @benjamindanilov2752
    @benjamindanilov2752 Před rokem

    I think the part where you can choose dialogue was introduced or sneak peaked in dying light the following when you choose whether you side with the mother or if you go against her, it gave an impact so I think it was a sneak peak

  • @paulb4519
    @paulb4519 Před 2 lety +147

    I love the Harran slum map in DL1. One of my favourite maps of any game. The atmosphere and setting of DL2 just isn't impressing me.

    • @billyrattlesticks6949
      @billyrattlesticks6949 Před 2 lety +4

      So it's not just me who thinks this then lol

    • @z-chan946
      @z-chan946 Před 2 lety +1

      @Squant true

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe Před 2 lety

      @Squant true. the dl2 city is just so much better and more fun to move around

    • @ihx7
      @ihx7 Před rokem +7

      @@JudeTheCZcamsPoopersubscribe the dl2 city is horrible for freerunning if you start on the ground you have to try 10 different buildinhs to get on top again it just doesnt fit for a game like dying light

    • @JudeTheYoutubePoopersubscribe
      @JudeTheYoutubePoopersubscribe Před rokem +1

      @@ihx7 ole villedor is best for free running. The city makes you use the glider a lot.

  • @Zerofightervi
    @Zerofightervi Před 2 lety +128

    I loved the music to the first Dying Light, its got a real old school zombie movie feel to it.
    I really hope this new game doesn't do away with what made the first game so great.

    • @snorgubbens
      @snorgubbens Před 2 lety +18

      Yeah agree. DL's music is what I think a modern Lucio Fulci movie would sound like. Got that really great old school sound.

    • @sudokee7063
      @sudokee7063 Před 2 lety +8

      from what I've heard it's like the first game but sort of with a "rotting" feel to it, like the record it's playing from is broken. sounds pretty cool imo

    • @zerqPROSPIELER
      @zerqPROSPIELER Před 2 lety +6

      Sadly game is dissapointing for me :(

    • @Pvndaabibi
      @Pvndaabibi Před 2 lety +6

      While I miss Pawel’s music, so far from what I heard in game Olivier does a good job bringing the world of dying light 2 to life. The new music still shares the synth elements in the first ost, but in my opinion it sounds a lot more broken/gritty along with this unexplainable depth especially with the ambient tracks.

    • @Arthur-jx8bm
      @Arthur-jx8bm Před 2 lety +7

      The music in DL2 is epic ngl

  • @genshinunleashed8455
    @genshinunleashed8455 Před 2 lety +4

    I have been a gamer since the 90s.. Dying light is the zombie game I always wanted as a kid and one of my favorite games of all time.. DL2 is just meh... They took all the best parts from DL and didn't expand on them but threw them in the trash... Big letdown

  • @milankajtor9414
    @milankajtor9414 Před rokem +3

    Original Dying Light was way ahead of its time. And it's a horror game. Unfortunately the 2nd title is a little bit plastic and doesn't bring the same feeling in player that you are in an apocaliptic situation

  • @norsecorgi6387
    @norsecorgi6387 Před 2 lety +159

    I feel like the combat has taken a step back in feel and animations. The zombies and humans don't seem to react as uniquely to being hit in certain areas as much as the last game. They way enemies react to physics in general seems to have taken a step back. The damage on their bodies(blood, broken/missing limbs) served as a better visual than the health bars imo. The way I felt like the player could strategically target certain body parts to have added effects seems to be all but gone as well. The attacks feel less weighted and crunchy with less of an impact, the absence of x-rays adds to this as well. Overall the combat feels much less strategic and brutal other than addition of the new moves. Which is a shame because that was one of my favorite parts of the original.
    Edit: The kick also feels much less effective and without it's weight as well at least early one.

    • @y2everything223
      @y2everything223 Před 2 lety +14

      I highly agree, it is still there but not as fluid, especially with blunt weapon physics. The animations seem more stilted. It used to be more dynamic before, (the blending between physics and and animations) now many hits just trigger a simple animation. The biggest downgrade

    • @smirking8457
      @smirking8457 Před 2 lety +28

      DL1 had way more refinement and detail, in both the sound design and combat. For example - in the original Dying Light if you wanted to decapitate a zombie while they were on the ground it was best if you physically positioned yourself to the side of them, the game would intuitively recognize what you were attempting to do, and Crane would chop down vertically with a perfect swing.
      Just an experiment - try cutting the limbs off of fallen/dead zombies in the first game vs the second, and you'll immediately notice the difference. The combat was way more intuitive in DL1, at least in terms of fighting zombies. Also, a lot of the new combat maneuvers are just goofy. The stomp in DL1 was so raw and satisfying - in DL2 you jump in the air like a circus goofball and land on their head with both feet.

    • @samhein321
      @samhein321 Před 2 lety +4

      The zombies behave differently, since ragdoll is only activated AFTER zombie is dead, they use animations instead during combat:
      at 2:48 during the DL2 footage, you can see the same animation is played twice (watch closely), when kicking the zombie at the roof.
      in DL1 the arms flail due to physics, here it's because it's animation, this is also why they don't slip off the roof

    • @NikitoUmata
      @NikitoUmata Před 2 lety +1

      My biggest gripe about this gem of a game

    • @brettalexander220
      @brettalexander220 Před 2 lety +6

      @@NikitoUmata stop, its not a gem if its a downgrade

  • @Caliburnz
    @Caliburnz Před 2 lety +100

    I just love the feel of the first one more, more dark and quiet with tons of zombies coming after you where you were dropped in a city full of people hiding in the shadows

  • @xRecycleARV
    @xRecycleARV Před 5 měsíci +4

    Dying Light 1 is such a masterpiece, like bruh its a game released in 2015

    • @TrickezYT
      @TrickezYT Před 3 měsíci

      Yeah but it was updated and patched for like 6 years

  • @damon22441
    @damon22441 Před 2 lety +5

    The volatiles in DL1 you could hear thm heavily breathing as they chase you. In DL2... they just fall behind?

  • @spakentruth
    @spakentruth Před 2 lety +77

    I do prefer the darker atmosphere in dying light 1. But as long as it's mod friendly I wouldn't be surprised if it'd be possible to mod darker nights or better UI elements.

    • @kls1836
      @kls1836 Před 2 lety +5

      this! literally the only thing that it needs.

    • @TheStraightestWhitest
      @TheStraightestWhitest Před 2 lety +2

      Uhh, it's called Gamma, and you should probably put it at 9 or so like I have. It's darker than the first. Way darker.

    • @zacmcculloch721
      @zacmcculloch721 Před 2 lety +3

      “Mod darker nights” bro does no one in this comment section have access to settings

    • @kls1836
      @kls1836 Před 2 lety

      @@zacmcculloch721 yo i dont want to turn the entire day into nightime either. I want a balance and some changes to the graphics just look at GTA Enbs you will get what i mean.

    • @TheStraightestWhitest
      @TheStraightestWhitest Před 2 lety +2

      @@kls1836 Dude, gamma at 9/20 makes daylight super bright and night super dark. It's perfect. The game balances it out really well. Don't need external modifications.

  • @wilian.
    @wilian. Před 2 lety +439

    In the sound comparison,you should have included music as Dying Light 2 has extremely good music that reacts to your parkour,combat and other events dynamically

    • @BigBoss-nc7tz
      @BigBoss-nc7tz Před 2 lety +6

      wow i love that style of music .. niiiiiice

    • @ulysses988
      @ulysses988 Před 2 lety +43

      @@moremaga1776 poopy 💩

    • @wilian.
      @wilian. Před 2 lety +38

      @@moremaga1776 dl2 depends on a lot of its music and for good reason,its amazing. Some scenes without it are simply bland tho the open world can be experienced without it pretty fine.

    • @budoshi1981
      @budoshi1981 Před 2 lety +23

      @@moremaga1776 the ambient sound of dl 1 with the music turned off was phenomenal.

    • @sherb3t451
      @sherb3t451 Před 2 lety +7

      The only thing I don't like about the dl2 sound is the repetitive grunting every time you jump, seems like they just have a few grunt sounds that play *every* time you do a parkour move, really gotta tone it down imo

  • @rowenhayes2360
    @rowenhayes2360 Před 2 lety +4

    IMO after playing DL2 for a while, DL1 fit the zombie horror style better, even in the video I was jumping and thinking move faster. In DL2 on the other hand it doesn't feel as scary or trigger the fight or flight response the first did.

  • @a.h8075
    @a.h8075 Před 2 lety +29

    Personally I like dying light 1 more for three reasons
    1. You feel faster when running in dl1 when compared to 2
    2. The night is not nearly as terrifying, in 1 im scared shitless of the night its pitch black with volatiles everywhere,
    in the new game i can chill at night on roofs and not care about the night cause nothing can hurt me unless im at chase lvl 3
    3. The lighting, the grimness darker tones of 1 suits the game alot better

    • @sethseth916
      @sethseth916 Před 2 lety

      To be fair, unless you were unlucky you could chill on a roof in the first game and be fine at night, and idk about you but I find the nights in DL2 scarier. First game, you got some flares or Survivor level 12 and escaping a chase or even avoiding them was cake, but its nowhere near as easy to do so in DL2. Plus, the night in the first game was kind of easy. Even Volatiles could be cakewalks with some flares, a UV light, and some patience, be you level 5 or Legend 250. The movement feels better to me in DL2, and the way the music builds as you string longer parkour combos and how Aiden hypes himself with it just feels so amazing compared to the first game.

    • @KrugerTheFox
      @KrugerTheFox Před 2 lety

      @@sethseth916 pretty sure you can get uv lamps even faster in DL2 than flares in DL1 which imo are even better than flares

  • @coolguyjaxon3620
    @coolguyjaxon3620 Před 2 lety +187

    I'm curious as to how much and how good interiors are in this game, it was one of my favorite aspects of dl1. The feeling of hiding through these places that people lived in and turning a corner and see a zombie standing there, not to mention they felt very realistic and lived in

    • @literallyvergil1686
      @literallyvergil1686 Před 2 lety +28

      There alot of interiors in this game more do than the previous one

    • @santhoshsridhar5887
      @santhoshsridhar5887 Před 2 lety +23

      That’s one of the things DL2 improves on quite a bit

    • @Oscar-to4po
      @Oscar-to4po Před 2 lety +4

      Yeah hopefully they look as good as bf2042's!

    • @bartoszjaroszynski4711
      @bartoszjaroszynski4711 Před 2 lety +11

      Downgrade, there's barely any furniture, anything you can search through besides some bags. I haven't experienced the second part of the map yet, but the first one has pretty bad interioirs

    • @coolguyjaxon3620
      @coolguyjaxon3620 Před 2 lety

      @@Oscar-to4po so true!!

  • @ONexorO
    @ONexorO Před 2 lety +3

    The thing I miss the most are bashing through doors, and the first DL Nights... pure terror

  • @mr.rasheen7267
    @mr.rasheen7267 Před 2 lety +1

    Yeah same here at night im more afraid to go out at night in DL1 than DL2 also the sounds effects of night chasing are much more scary in DL1 too when i hear volatile screams in DL1 im getting goosebumps right away cause i dont know where they are when running for my life

  • @yourvault1612
    @yourvault1612 Před 2 lety +50

    Yeah first thing I noticed was the crappy ragdoll. I really hope they fix it. It seems like they simplified the things that mattered. The way he swings the weapon… it seems like he’s swinging a feather instead of something heavy. Dying light one had a very satisfying combat and it seems like they went the opposite direction

    • @loganf8815
      @loganf8815 Před 2 lety

      they probably will fix it, considering it’s one of the best things in the first game

    • @elesontan8429
      @elesontan8429 Před 2 lety +1

      Really? Huh I guess it's because this are low-levelled enemies. Since to me I experienced it that enemies mostly ragdoll near death or upon received a fatal hit where they die on the attack.

    • @freevbucksinthehoodprankgo4993
      @freevbucksinthehoodprankgo4993 Před 2 lety

      They confirmed they were going to fix it

    • @AtomicWaffle
      @AtomicWaffle Před 2 lety

      @@elesontan8429 Since when? I guess you just didn't get the drop kick or the break legs when slide-kicking until late in the game

    • @elesontan8429
      @elesontan8429 Před 2 lety

      @@AtomicWaffle Dying light 2 don't have slidekick skill, so no since I am not talking about Dying Light 1.

  • @TheGman901
    @TheGman901 Před 2 lety +234

    Is it just me or does hitting the zombies in DL1 feels more impactful with tangible stutters and has that crunchy feedback feeling and the zombies don't stagger easily and even pounce forward on you making it harder to slice them and even the kick has a bit of rumbling and vibration to it as it's impacting on the zombie. And when you fall from a high point, the wind speed sound increases and the camera shakes with blur as you're falling down. While in DL2, I dunno the combat feels more "game-ish" in a way, almost shallow as you're slicing air with minimal feedback and the zombies aren't as aggressive as the first game (it's like they're easy xp givers) and the kick is underwhelming with barely any rumbling feedback and there's no visible effect on screen as you're falling down, you just fall down with no wind or camera effect. And the graphics in DL1 have more "POP" to them, dark, contrasty, intense and atmospheric with that lens flare (aggressive lens flare from the sun as it blinds you and even from fire and electricity too), film grain effect and lite motion blur, you could really feel unease, tense and stressed out because you didn't want to go outside on the streets because there were hundreds of undead waiting around every corner and even crowded on the streets and open areas (like squares, intersections etc...). The graphics in DL2 lose that bit, no more film grain, no more contrasty atmospheric tension-filled look, no more lite motion blur and no more "fear of the zombies" feeling. It now has multiple layers of color (which is appreciated but strangely out of place since this isn't supposed to be a happy colorful world, this is still a zombie plague we're talking about here), you move and interact in a more "static" way if you get what i mean, there's no heavy movement with heavy motion (as a normal human being would have) like in the first game, the image is clean and clear with barely any visible aggressive effects for physicality (like how it flashes black and white when you get hit or fall down or how the weapon slice snap-rebounds off the zombie as the screen shakes).
    To me it seems that Techland made DL1 as the tough, grounded and physical zombie apocalypse game, but made DL2 as the shallow fun zombie Role Playing Game (that is different from what Techland set out to make with the first game)

    • @A42yearoldARAB
      @A42yearoldARAB Před 2 lety +37

      yep, DL2 has been updated to fit the current society. Alot of the reviews down talk DL1, but it was a great game, better from what I have seen of the second so far, but I do not like to speak so soon because I loved CP and had no issues running it.

    • @Skidline_
      @Skidline_ Před 2 lety +5

      @@A42yearoldARAB Mods will bring back dark night and less colorfull world and also put more zombie outstide but yeah it feel like they wanted to be more catchy and less violent or horror to bring "casual gamer" that "just want to have fun" so they choose this way.. But i still think that there are some improvement to and i'll only judge it after doing the full story and see if we do not have some hidden thing that they doesn't show on the Ad

    • @j.h.4711
      @j.h.4711 Před 2 lety +4

      @@A42yearoldARAB it has been..it would have an article called “Dying Light 2: too violent?”, we can’t have anything fun these days 😂

    • @benjipaname846
      @benjipaname846 Před 2 lety +3

      think the same, but to be fair That look like a gamedesign choice. The game is more smooth and better réactivity for get better combat system and parkour

    • @polski8bit
      @polski8bit Před 2 lety +38

      Yeah, I feel like the sheer "weight" and feedback from your hits connecting with the zombies especially is a step back. In DL1 they stumbled around and reacted in a realistic way to your hits, in DL2 it looks like the amount of animations and detectable hits is turned down. Kind of underwhelming imo.

  • @wsnt
    @wsnt Před 3 měsíci +4

    Dying Light, A Zombie Game with Parkour
    Dying Light 2, A Parkour Game with Zombies

  • @stormlymikkel2926
    @stormlymikkel2926 Před rokem +3

    Dying light 1 was Way ahead of its time

  • @juliogomesdesouza9035
    @juliogomesdesouza9035 Před 2 lety +251

    Hm, overall it seems like a lot of improvements, but there's still a few downgrades and one that really disappointed me.
    1: Enemies getting kicked out of roofs, not stumbling certainly seems slightly worse. (It will get fixed, so that's great.)
    2: Zombies not getting impaled. (It will get fixed, so that's great.)
    3: Why did they get rid of the effect when you jumped off of a high building in DL1? It was great, and I miss it.
    4 and the one that disappointed me the most: There is a sad lack of wind sounds when you parkour in DL2.
    Overall it was only 4 things that are downgrades so in general the second game looks and feels better but I really wish these four would get fixed.

    • @Nick930
      @Nick930  Před 2 lety +108

      Some of these things are not "downgrades" but confirmed bugs. I've reached out to techland regarding Point 1 & 2 here and they confirmed that it's on a list of things they're trying to fix.

    • @juliogomesdesouza9035
      @juliogomesdesouza9035 Před 2 lety +26

      @@Nick930 Oh that's great. I'm very happy about that, although the other 2 are still things I miss.

    • @dudebropog8750
      @dudebropog8750 Před 2 lety +23

      First I don’t why they removed the falling from building affect. Second m, I”m guessing they remove the wind for dynamic parkour music where every time you start parkour the music company you throughout until you stop

    • @literallyvergil1686
      @literallyvergil1686 Před 2 lety +13

      The falling from building effect still exists you just need to get higher to see it by the way

    • @dudebropog8750
      @dudebropog8750 Před 2 lety +8

      @@literallyvergil1686 Glad to hear that it still in the game.

  • @Enes-wj5xq
    @Enes-wj5xq Před 2 lety +40

    What I don't like in the DyingLight 2 is the amount of hud on the screen especially the triggered hud, feels like I'm playing Survival mode. Hope we can adjust the hud options.

    • @vry6946
      @vry6946 Před 2 lety +1

      quite some time ago they said that you can modify the HUD entirely
      Fortunately

    • @sci-fiknight8084
      @sci-fiknight8084 Před 2 lety +3

      @@vry6946 the game got the community split, you love it, you hate it, just like the first game fortunately, instead of a steep hating spree.

    • @Brosfight_
      @Brosfight_ Před 2 lety +4

      yes you can deactivate parts of the hud. I played for 15h now :)
      Zombie Health
      Human Health
      Night Timer
      Stamina Bar
      etc etc

  • @reski8661
    @reski8661 Před rokem

    4:55 I watched some TVGry video where they were talking with an techland employee, the employee told them the town is supposed to be Wroclaw.

  • @imdumb2053
    @imdumb2053 Před rokem

    20:43 during the DL1 night chase u can see next to the map a red diamond and 3 black ones in a sense its a chase lvl and its at lvl 1

  • @TheSaltyFlamingo
    @TheSaltyFlamingo Před 2 lety +40

    Two things I've really noticed are a bit of a downgrade to me is the lighting at night and the amount of zombies out.. We all remember having to go install uv lights on the bridge in the first game...sooooo many zombies..

    • @mars4835
      @mars4835 Před 2 lety +2

      I always took that as having several runners try to do the lights, thus drawing more zombies to that location.

    • @TheSaltyFlamingo
      @TheSaltyFlamingo Před 2 lety +1

      @@mars4835 yeah that does make sense!!! I just always thought it was cuz that was an exit to the city and people all got overran there trying to escape

    • @mars4835
      @mars4835 Před 2 lety +1

      @@TheSaltyFlamingo that could also add to it! They’re making noise, drawing in infected, probably a number that hid it. Boom. Massive area of heavy infected!

    • @TheSaltyFlamingo
      @TheSaltyFlamingo Před 2 lety +1

      @@mars4835 exactly!!! It's environmental storytelling at its finest