RTS Game - Adding Unit Resource Costs & Tooltips
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- čas přidán 26. 03. 2022
- In this episode we'll introduce unit resource costs and enforcement of those costs when players try to produce units. We'll also add mouse-over tooltips for the unit production buttons to show the player basic information about each unit and the resource costs to produce it.
Hope you bring this series back one day! It was really good!
Yes please consider continuing this, I'd like to see AI combat as a topic
Thank you so much for this series. You've presented a great foundation for RTS games. I look forward to seeing your next iterations. Keep up the good work.
Dear Jon, I hope you continue the RTS series. I learned so much from you in a short time and I think your fans are waiting for you here. Please come Back 😘🎉
Would love to see a continuation of this series, it has been incredibly helpful!
Thanks so much for this! I've been a RTS enjoyer my whole life and even if my project won't amount to anything it's been a delight to experience these RTS-elements emerge piece by piece. It almost seemed like a good game already just waiting for these resource collectors as I decided to call them, gradually pile up these 10 worth of essences to macro up even resource collectors!
It was a pleasure learning from you, I had a sometimes hard and in the end great time and learned a lot.
Thank you, you are a great teacher !
Your teachings are highly appreciated!
If you ever pickup this series again, building buildings from/with units and automatically attacking tower would be superinteresting to learn!
Dear John, I hope you continue this RTS series. I learned a lot from this. Thanks
Please continue, the interest is there! Would love to learn more with you 👍
Thanks for making this tutorial Jon and congratulations to everybody that made it this far!
Just finish the video. Thanks for the tutorial. Hope there's more eventually.
Jon, thank you for this amazing series!! You are the best!
Hi Jon, I hope you continue the RTS series. AI combat is vital for RTS games.!!! Your fans are waiting for you here. Please come Back
Thanks a lot. I'm learning to do a RTS game, hope you help me with more tutorials.
Please continue this Tutorial series it is really great!
Thankyou for the tutorial Jon i hope you bring back this series soon
:((
I love those tutorial, I hope that you will continue to make new one !
Thank you very much for making such an excellent tutorial ,really hope to see more content like ai combat, build building with units and upgrade for units can be added to this series.
By the way, could you tell me where I can go if I want to continue learning more about making RTS games?
so interesting keep it up plz
Hey Jon! Thanks for the tutorials. Can you make one where we can see how to build more buildings? thast really the only thing thats missing.
Hi there, thank Jon for this amazing series. In this last video I've noted there are some parts missing : the RTS_Tooltips_interface creation and the "Not enought resources" ui part too. That said, thanks again for all the work you've done so far!
Hi thanks! The tool tips interface is created at 11:26 and the "not enough resources" ui part is created at 3:20.
@@buildgameswithjon7641, Hello, could you please give the source code of the project?
Will this be the last entry into the RTS series? Not sure of the scope.
+1
Unfortunately there was very low interest at the time of making the videos so I stopped making the series. I might revisit it again in the future!
@@buildgameswithjon7641 No dig on you since your reasoning understandable but there are tons of RTS series that always seem to stop around the same time within a project. I think RTS series are cursed. lol
@@buildgameswithjon7641 This is one of the best Unreal tutorials ive seen. It would be reallly nice to see next episodes. About AI, combat and stuff ;) Thanks for all ur work!
Great tutorial series...fingers crossed you come back to creating the remaining videos in the series. You may want to think about setting up a patreon to generate some funds for your effort.
Hey Jon, nice tutorials as always!
I just wanted to ask: isn't it more efficient to just add a tooltip template for every unit and then modify it with like a datatable?
To be clear, you duplicated the tooltip widget 3 times and changed its content to match the unit you were gonna link it into, but creating a dynamic tooltip changing based on the unit characteristics like resource cost, name, description etc. (maybe using a datatable?) seems a better way to do it since you probably wanna add many more different units to the game.
I'm not an expert so I'm not sure if what I said is a better way to proceed or not.
And Keep up the good work!
Yes you're absolutely right, I really should have made just one widget and load up the information directly from variables in the unit class!
bro, do you have a video on how to make an attack in rts?
Very nice tutorials, please make more, they are so helpful! It will be nice if you can make a building system with animations = villagers construct the building, soldiers following you (if they are on your side) or fight against you (enemy), etc... also, hwo to create procedural landscapes and make the building construction available/unavailable based on the terrain altitude or obstacles (ex: can`t build where is a tree/rock)... similar with Age of Empires. Can you please finish this series? Thank you!
If you do bring back these rts tutorials, could you please do more towards allowing to build additional buildings like radar towers and turrets etc, and dive into more AI elements.
Can you continue this and add Fog of War?
Question is this Multiplayer Jon ?
Yes
Please make video how to make game like clash of clans
please make game like RTS clash of clans