The most RIDICULOUS Myths in Apex

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  • čas pƙidĂĄn 25. 08. 2022
  • Did you know about these Apex Legends Myths?
    🔮Watch me on Twitch: twitch.com/ottr
    đŸ””This makes no sense
: ‱ This makes no sense...
    Just list any game, Apex Legends has a lot of rumors and myths surrounding the game, gameplay and what’s possible in the game. Ottr goes mythbusting to find out which apex legends myths are true and which are fake, did you know some of these weren’t real? knowing which myths are real could push you into the next rank or skill level.
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    #Ottr #Apex #ApexLegends
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Komentáƙe • 491

  • @L_ightninng
    @L_ightninng Pƙed rokem +32

    11:19 Ah yes I love taking seer out of his drone

  • @kbgh4
    @kbgh4 Pƙed rokem +660

    If ammo type doesn't effect slow damage, then I'm even more confused on why the spitfire is light ammo now

    • @CuBeKiDxD
      @CuBeKiDxD Pƙed rokem +241

      It was to even the amo lootpool. Before there was a crazy percent of heavy amo

    • @scoppy3167
      @scoppy3167 Pƙed rokem +97

      @@CuBeKiDxD ye but it seems like now there is to much light because of the g7 and spitfire

    • @tsyew3446
      @tsyew3446 Pƙed rokem +40

      because there wasnt any light machine gun that use light ammo before

    • @tphil5901
      @tphil5901 Pƙed rokem +46

      Flatline - CAR smg - Hemlock - Prowler - 3030repeater .... (Rampage)
      R99 - Alternator - R301 - G7 scout - Spitfire - P2020.... (RE-45)
      So it's definitely more even now. If the wingman was still a heavy pistol it would be straight even
      5 to 6 as far as ground loot guns go. With one each either in the carepackage or crafter.
      It was done to even out the loot. And also because the Light ammo weapons didn't have an LMG. Now there's one LMG per ammo type. (Obviously excluding sniper or shotgun types)
      Nothing about the spitfire is different except the fact it uses a different color ammo box

    • @HappyBeezerStudios
      @HappyBeezerStudios Pƙed rokem +5

      @@tphil5901 In terms of guns per ammo type it might be even, but looking at the guns with each type it is obvious that light ammo is used more often.
      R301 is still an absolute beast, same for the scout, CAR can use both (so no need to run heavy with it), Hemlok and Prowler are burst fire, so more of a niche choice, Repeater and Flatline are fine, but why use them when R301 and Scout are available. R99 has dropped of in this sniper meta and Alternater is still more of an early game pick until you get something better.
      But hey, I'm just happy that the Volt is on the ground and Havok is still shredding.

  • @gatorb8610
    @gatorb8610 Pƙed rokem +48

    “Do some legends climb higher than others” that would be revenant lol

    • @name-ln4zl
      @name-ln4zl Pƙed rokem

      Wraith can climb higher while in phase and octane can while stimming

  • @mikecooke231
    @mikecooke231 Pƙed rokem +306

    12:19 Correction: ALL shotguns have a tighter spread when you ads EXCEPT the Eva 8. Before the choke was integrated into the Peacekeeper, adsing would tighten the spread, but now that it’s integrated into the weapon, the only time the PK spread won’t tighten when you ads, is if you have the choke disabled. The Mozam and more importantly the Mastiff BOTH have a tighter spread when you ads.

    • @Mortario
      @Mortario Pƙed rokem +35

      drives me crazy when people hipfire with the mastiffy

    • @kamui7789
      @kamui7789 Pƙed rokem +6

      @@Mortario Well when you can hit the shot you're going to want to get all that spread in a single hit, don't really think there's anyone trying to risk having to double-tap really. And it doesn't take regular ammo so you cant just waste it either.

    • @mcanimegod507
      @mcanimegod507 Pƙed rokem

      there are only 4 shottys and mastiff is a care pack :l

    • @ahmadalghamdi4425
      @ahmadalghamdi4425 Pƙed rokem +1

      @wutdufklol yeah only mastiff and mozam has that feature

    • @Ag3ntP_
      @Ag3ntP_ Pƙed rokem +1

      I just about to comment this đŸ˜¶đŸ’ŻđŸ”„

  • @joshuajackson6023
    @joshuajackson6023 Pƙed rokem +12

    11:00 in season 1 and 2, Heavy Ammo Types Slowed More than Light, Energy didn't slow at all and had faster Bullet Velocity. This was to make the guns more different in their respective categories, but when they did the re-work of just about everything in season 3, it changed.

  • @slaugth8136
    @slaugth8136 Pƙed rokem +97

    For the legend speed thing, I've heard this one thing that said, "Wraith is like a 30mph go cart while gibby is like a 30mph 18 wheeler"

    • @johnnyhonda5889
      @johnnyhonda5889 Pƙed rokem +7

      I think what you mean is they have different acceleration. So it takes Gibby longer to get to top speed versus Wraith or Octane. That why Wraith is shiftier that's my theory. It would be cool to test it.

    • @notepicgamer4996
      @notepicgamer4996 Pƙed rokem

      Reverent can't walljump im a rev main ik this

    • @alexlink4623
      @alexlink4623 Pƙed rokem +11

      @@johnnyhonda5889 Its not true, its all perceptual. The movement mechanics are identical. I still completely outpace teammates while I play gibby(bc my movement is better, not bc he's faster ofc)

    • @donttalkjustplay4274
      @donttalkjustplay4274 Pƙed rokem +2

      @@johnnyhonda5889 I think what he means is going 30 on a Go Kart feels way faster than going 30 in an 18 wheeler. It’s the same speed, just feels different.

    • @donttalkjustplay4274
      @donttalkjustplay4274 Pƙed rokem

      @@notepicgamer4996 he can just not well. He’s the only legend however you can engage the climb animation and then wall jump. He’s also the only one that can “wall run” because of this.

  • @Doggoe12
    @Doggoe12 Pƙed rokem +62

    What i learned:
    Gibby is even more OP than i thought
    Fortified is even more OP than i thought (on average, using no abilities, considering all gameplay, fortified legends are faster than all other legends, due to their lack of bullet slow)

    • @smoknbobmarle3169
      @smoknbobmarle3169 Pƙed rokem

      bullets still slow him idgaf what the game says when youre sniped and get cracked or shotgunned mozanbique it staggers you so they ninja nerfed it and apex can fuck off and go to hell for it

    • @snatchadams69
      @snatchadams69 Pƙed rokem +1

      But have much larger hit boxes

  • @zenios
    @zenios Pƙed rokem +46

    Fun fact that I would add : you can rebound Maggie’s ultimate by sending Mirage’s decoys towards it, it also work with his ultimate which will just deflect the ball

    • @solsun7350
      @solsun7350 Pƙed rokem +1

      Bro no fucking wayb

    • @zenios
      @zenios Pƙed rokem +1

      @@solsun7350 I tell You I was laughing so hard when I found that out.
      Mirage new Maggie counter ?

    • @chipskylark5702
      @chipskylark5702 Pƙed rokem +1

      @@zenios thats actually insane. testing this rn lol

  • @109_hassy
    @109_hassy Pƙed rokem +8

    5:07 I just realised the things in the bottom left and right show the shield recharging

  • @HappyBeezerStudios
    @HappyBeezerStudios Pƙed rokem +138

    They should totally make it that Ash's arc snare can be charged. Making it fly faster would come at a cost. In that case you need to keep the button pressed, with means more things to keep in mind and it would mean you have to wait longer before you can throw it. Sounds fair to me.

    • @Renzii
      @Renzii Pƙed rokem

      As a ash main i agree

    • @onikrux
      @onikrux Pƙed rokem +4

      i wonder if maybe they didnt wanna buff or nerf her, but wanted to offer more variation in the use of it-
      they could make it fly slower but hit harder when charged, or maybe even snare for slightly longer-
      but when u throw it without a charge it would go slightly faster and behave normally on snare.
      This way you wouldnt ALWAYS want it charged- sometimes youd rather it be a bit faster, and sometimes u really would value locking them in place for a second longer or doing a little more damage.

    • @semihtheclique5409
      @semihtheclique5409 Pƙed rokem

      @@onikrux that would be a great change actually

    • @davidjamesqc
      @davidjamesqc Pƙed rokem

      Ottr you are an interesting fellow

    • @chanceglacieus6368
      @chanceglacieus6368 Pƙed rokem

      The longer you hold it before throwing the faster it will travel. Would be nice

  • @peres9559
    @peres9559 Pƙed rokem +8

    So Mad Maggie ult is deflected by his shield, but dome is destroyed xD

  • @MrTr3sL3wis
    @MrTr3sL3wis Pƙed rokem +9

    Thanks man, enjoy the long, yet informative play. Other content creators want 20, almost 30 min vids but you hit the sweet spot while making every second worth it! Once more thank you from the states

  • @jos7496
    @jos7496 Pƙed rokem +5

    Bunnyhop healing is still technically possible btw, just severely nerfed from it's previous power. You have to actually air strafe between jumps to make it work, and you do not go AS fast as normally slide bunny hopping, but both bunny hopping (standing up) and slide hopping while popping a heal does in fact work, and is actually faster than just walking while healing, though it does take quite a lot of practice and precision to implement effectively.

  • @missingsemi
    @missingsemi Pƙed rokem +9

    5:17 back when octane double jump was new, any abilities thrown onto the pad would actually bounce an extra three or four times in the air. This has been patched for a while now, but it was pretty funny while it lasted.

  • @coleeverage3243
    @coleeverage3243 Pƙed rokem +22

    Correction to the 2nd one at 0:45, you can still cancel falling velocity by punching a wall or something of similar geometry, as punch boosting was only removed for things below you (I don't know how it was removed but IK it still works for things like walls and a decent handful of other map geometry) and hence you still gain momentum from punching walls...

    • @Cohandley1
      @Cohandley1 Pƙed rokem

      Try crouching before you punch and you still get a small boost (not as strong as it was) off of most inclines as well similarly to how it was done before, water no longer has collision though so it no longer works there

    • @whizkoochristian5580
      @whizkoochristian5580 Pƙed rokem

      @@Cohandley1 deff true, tried it today/

  • @SWISS-1337
    @SWISS-1337 Pƙed rokem +2

    Wait... You holster wraiths face?
    Also the packages coming into the PS5 building, you can also use Valkyries alt, or could before season 14, obviously not sure if the nerf will prevent her clearing the top now.

  • @ladislavbitala1928
    @ladislavbitala1928 Pƙed rokem +10

    6:01 I'm pretty sure the reason that the Bocek gives you a higher velocity is that it's definetly not as heavy as other marksman rifles.

    • @DallonJ
      @DallonJ Pƙed rokem +1

      And its a shotgun

    • @Oceb
      @Oceb Pƙed rokem

      @@DallonJ That's if you're not aiming down sights though

  • @snifflysara3065
    @snifflysara3065 Pƙed rokem +6

    I remember being told (at the beginning of the game at least) when tracking footsteps as Bloodhound, the ravens would show up at about the end of the trail. So they were referred to as an "omen" of sorts, that enemies could be nearby.

    • @funfactt5k
      @funfactt5k Pƙed rokem +3

      I heard that Ravens only appear when the whole squad passed the same way, and just tracks mean they are alone

  • @bigboy6941
    @bigboy6941 Pƙed rokem +4

    The mastiff also has a tighter spread by default while ads-ing, as the mozam

  • @overdoseentertainment7862
    @overdoseentertainment7862 Pƙed rokem +6

    I've noticed the ravens are to signal a squad out side the passives 80 second range by around 10-15 seconds. Just my own personal observation on that

  • @Ag3ntP_
    @Ag3ntP_ Pƙed rokem +1

    @5:35 Yes you keep the aimdown sight recoil for a few bullets; you can tell by the spreading of the crosshairs once you fire after ads.

  • @averny__4472
    @averny__4472 Pƙed rokem +2

    For the ground punching to stop fall impact this used to work but it still works on walls (if you punch a wall before you land)

  • @kamui7789
    @kamui7789 Pƙed rokem +2

    Ottr ! i told you you would blow up !!! Feels like yesterday i was commenting on your vids when you had 8k subs saying the same thing ! you rock man, and can honestly say your work is inspiring. Keep it going man you got this !!!

  • @loersn
    @loersn Pƙed rokem +1

    13:16 gibbys armshield actually stronger than his bubble now LUL

  • @YAAMW
    @YAAMW Pƙed rokem

    3:22 You sound like Arnold when you're saying test this out đŸ€ŁđŸ€Ł

  • @imperialoverlord
    @imperialoverlord Pƙed rokem +1

    "deals a little bit of damage and damage takes SEER out of the drone" lmao

  • @txma.
    @txma. Pƙed rokem +2

    The second one where you kick the ground to keep momentum: I believe now you have to kick the side of something else to keep momentum rather than the ground itself. This could be anything from a ledge to a vehicle to a building, anything with a side really

  • @TheMrWallio
    @TheMrWallio Pƙed rokem

    Great info ottr!

  • @dakotafrazier2985
    @dakotafrazier2985 Pƙed rokem

    If you're in phase you can see any enemies around you that aren't in phase. It's how I know whether or not they see where I'm running, if there's another team, if it's my team running past me, etc.

  • @kyeronzio7574
    @kyeronzio7574 Pƙed rokem +1

    The fall from a Hight can be cancelled by using a caustic canister before you land. You slide off them instead of doing the land animation

  • @loicvandecasteele5566
    @loicvandecasteele5566 Pƙed rokem

    Nice content dude!

  • @deeznuts6391
    @deeznuts6391 Pƙed rokem

    11:20 “Take seer out of his drone” lol

  • @anthonychitty9675
    @anthonychitty9675 Pƙed rokem

    4:56 you used to be able to do this in season 3 when he was really strong, then they removed it along with most of his hard nerfs in season 4

  • @Powered1Buttercup
    @Powered1Buttercup Pƙed rokem +2

    I remember that Horizon’s default finisher was the fastest finisher in the whole game, they had to make it slightly longer by extending it.

  • @Bbill9908
    @Bbill9908 Pƙed rokem

    I'm glad that I only got a few of these wrong. I was not aware that you climbed higher with weapons holstered. I kind of wish light ammo didn't slow, and heavy did, but oh well. I am hoping that a good amount of these aren't still legitimately believed to be true, so many of these that have changed to no longer work have been that way for a long while.

  • @cameronnaidoo8564
    @cameronnaidoo8564 Pƙed rokem

    From my testing, jump pad does not actually extend the range of throwables - just sorta changes the trajectory to what its max range is

  • @akanegaming2360
    @akanegaming2360 Pƙed rokem +1

    The snare animation does matter. The longer you hold it until it turns blue then it activates instantly if not it takes some time

  • @sleet9289
    @sleet9289 Pƙed rokem

    i discovered that blowing open explosive holds doesn't do damage a long time ago, but idk i still kinda like backing away, makes me feel like i'm in a heist movie.

  • @aysllansales
    @aysllansales Pƙed rokem

    7:25 this was the main reason that i didn't played as caustic/gibraltar too much, thx my boy

  • @mikaslashCOD
    @mikaslashCOD Pƙed rokem +3

    As a NewCastle can you force a downed teammate into a wraith/Ash portal while reviving them ? Would it teleport only you, the downed team mate, or the both of you at the same time ?
    Very informative video, i was believing some old myths that i now understand are false.

    • @funfactt5k
      @funfactt5k Pƙed rokem +1

      I would make a educated guess, and say both, but cancel the rez

  • @Secret63333
    @Secret63333 Pƙed rokem +1

    After you couldn't kick the ground, I discovered a little exploit where you can kick the side of a building to negate the stun entirely, I never saw this mentioned anywhere, but either way, it was eventually patched.

  • @WisdomThumbs
    @WisdomThumbs Pƙed rokem

    I learned early on that Mirage decoys redirected enemy melees, and went on to win several clutch fistfights with Mirage. Great times. Glad it still works. BTW, I also used to extend my jump distances by 15-20% by turning the camera mid-air.

  • @maki_505_
    @maki_505_ Pƙed rokem

    bloodhounds ravens mean that the team you are following are either split up or dead and its just a solo on their own but if there aren't any ravens then they are together. kind of niche but good info to have in some situations. this is also every 7-10 movement points seen on the ground from a singled player.

  • @THELION177
    @THELION177 Pƙed rokem +4

    revenant i believe is the only legend that has a further climbing range then any other legend

  • @lordfinchness
    @lordfinchness Pƙed rokem

    8:44 I've actually played in a game where a care package spawned inside the playstation building on Olympus. I was so confused but also found it really funny.

  • @Kintaku
    @Kintaku Pƙed rokem

    The reduced damage also works on ring damage.
    It used to be the same for low profile, which was infuriating.

  • @SysFader
    @SysFader Pƙed rokem

    4:40 it's so nice to see you actually know what you're talking about.

  • @DiaButInYoutube
    @DiaButInYoutube Pƙed rokem

    1:19 u get a guarranteed purple/gold shield on worlds edge tho (if u open the middle in that place IF IT'S NOT blue zone and in the bh trials), i would say that one depends on the map

  • @kusurimohdi
    @kusurimohdi Pƙed rokem

    4:30 dropping your armor won't avoid you taking damage but you be slowed less more than the other so it's still useful

  • @nickyuen9923
    @nickyuen9923 Pƙed rokem

    Is there an updated list of finisher animation times? Not seeing several of the newer legends on here

  • @CrimZonOnYT
    @CrimZonOnYT Pƙed rokem

    OH! I'm an octane main and always stim and bunny hop to heal. Everyone was saying you can't bunny hop while healing anymore and I was so confused.

  • @MR._GAMMA
    @MR._GAMMA Pƙed rokem

    Way back when fortunes favor dropped in season 5, which was when mobile respawn beacons were added I got a full inventory of mobile respawn beacons

  • @wqt
    @wqt Pƙed rokem

    lmao i found out about eva being auto lile 2 days ago and it genuinely surprised me

  • @BearB34R
    @BearB34R Pƙed rokem +1

    In my experience, I've always gotten a golden item from the docks middle bin. Also, the bins between mill always have a purple shield from my experience. Try it out!

    • @IhaveaDoghouse
      @IhaveaDoghouse Pƙed rokem

      Not true as far as them always having purple at mill, maybe they have for you but they will have at least a blue. There are bins in the caves south east of mill that will always have an armour upgrade too. (If barometer is the south side of the map)

  • @kingsaka5621
    @kingsaka5621 Pƙed rokem

    i just subscribed because u said let me be youtuber for a second đŸ€Ł

  • @Walkthroughh
    @Walkthroughh Pƙed rokem

    Punching/Kicking a wall right before you land reduces fall stun. Faide is the one that talked about it and I also just did it in the firing range.

  • @cloutmessiah3331
    @cloutmessiah3331 Pƙed rokem

    For number 2 the fall penalty, you can punch boost off a wall to kill the penalty , it’s not very consistent but it works

  • @Bruuce
    @Bruuce Pƙed rokem +1

    So gibby basically can hold gun shield to stop bubble getting destroyed by Maggie ult?

  • @butterz9066
    @butterz9066 Pƙed rokem

    ive had 2 care packages land in the exact same spot in the same game inside of hammond on olympus

  • @NOMATfull
    @NOMATfull Pƙed rokem

    Care packages can destroy Pathfinder ult if they drop right on the edge of it and "break" the metal thing that holds the rope

  • @vixalotl5617
    @vixalotl5617 Pƙed rokem

    12:35 I'm not gonna say I'm 100% on this one, but pretty sure if you're b-hopping and throwing in strafes, you can keep healing and keep the b-hop going (I'm still trying to learn the movement and this is what I've noticed when panic-heal-b-hopping)

  • @guacamoleinacup8740
    @guacamoleinacup8740 Pƙed rokem

    “can you grapple a flyer?” yes.

  • @NotSoCalmWeather
    @NotSoCalmWeather Pƙed rokem

    11:20 "seer out of the drone"
    💀

  • @cameronnaidoo8564
    @cameronnaidoo8564 Pƙed rokem

    The Mastiff also has tighter spread when you ADS

  • @Beni_rb
    @Beni_rb Pƙed rokem

    I’m pretty sure you can still stop the fall stun but instead of meleeing the ground you have to melee a wall

  • @Killerbee_McTitties
    @Killerbee_McTitties Pƙed rokem

    I still do the kick the ground to cance landing lag thing everytime to this day. though if you melee a wall before you land, I think it does cancel landing lag.

    • @mikecooke231
      @mikecooke231 Pƙed rokem

      Nope. Any melee attempts to reduce or remove fall stun have zero effect and will end up slowing you more because you’ll mistime the melee and have to wait for that animation and the fall stun. That said, if there’s a wall close enough to touch and activate the climb animation, however briefly, that will negate any and all fall stun

  • @CrypticCobra
    @CrypticCobra Pƙed rokem

    I have basically always known explosive holds do not damage you if you stand in front of the explosion
. I still hide on the corner of the hold every single time. Why? It feels cool to do lol.

  • @StickMemes7
    @StickMemes7 Pƙed 8 měsĂ­ci

    I remember you could make caustic traps fly away with a jump pad 😂

  • @datguy5038
    @datguy5038 Pƙed rokem +5

    wtf the finishers have different times no way that’s just feels unbalanced even if it is only seconds different. I had no idea. I mean I had a feeling but thought it was like the speed of characters just felt like that but no. great video man entertaining and learnt something new

    • @errolglenn4548
      @errolglenn4548 Pƙed rokem +4

      Your hitbox is also on your legend when you're doing finishers too. So some vanilla finishers are actually better than epic ones, for example loba. Basically if you move a lot during your finishers, it's more difficult to get hit and get cancelled

    • @astraha.
      @astraha. Pƙed rokem +2

      "even if it is only second different"
      No dude. Every second in a finisher will matter alot. Especially in heat situations.

    • @datguy5038
      @datguy5038 Pƙed rokem +1

      @@astraha. yeh that’s what I meant just didn’t want anyone to start an argument that some people would say it’s barley a difference.

    • @errolglenn4548
      @errolglenn4548 Pƙed rokem

      @@astraha. that's what he meant dude

    • @astraha.
      @astraha. Pƙed rokem

      @@datguy5038 re-reading it and noticing I overlooked something. My bad. Yeah u right. Kinda difficult reading without proper "." And ","

  • @axzethh305
    @axzethh305 Pƙed rokem

    using ash's ultimate also shows wraiths in their portal or phase :)

  • @m4g153
    @m4g153 Pƙed rokem +1

    0:40 It might have been me tripping or something, but yesterday on complete accident, i punched a wall while falling, and it completely ignored the fall stun.

    • @name-ln4zl
      @name-ln4zl Pƙed rokem

      Ya walls work still just not the ground

  • @blueflare3978
    @blueflare3978 Pƙed rokem

    I think Bloodhound’s crows are like Crypto’s drone’s ability to see if squads are in the area. If the crows stay around for a bit when you spot them, the squad is still around. And if not, then they’ve since left the area. It would take a lot of testing to confirm though.

    • @jacobmcconner6537
      @jacobmcconner6537 Pƙed rokem

      The bloodhound crows mean the trails you are following is another bloodhound. So be careful when you see those because you're just as well gonna get scanned. I'm a bloodhound main I know.

  • @lizzstefzz
    @lizzstefzz Pƙed rokem

    Completed ur 500 likes mate

  • @vaughnalexander31
    @vaughnalexander31 Pƙed rokem

    12:19 Mastiff also have tighter spread when ADS

  • @alexramirez4689
    @alexramirez4689 Pƙed rokem

    The way you said boceck lol

  • @eros8345
    @eros8345 Pƙed rokem

    I remember a very long time ago I tried to punch a mirage to death and he used a decoy to block my punch I was so confused about it

  • @onikrux
    @onikrux Pƙed rokem

    Id like to mention that B Hop healing is still possible, where you can keep moving slightly faster than a normal crouching walk with a heal-
    but you need to perfectly air strafe each b hop to not lose the speed-
    you also can't gain speed easily, you would need more air time to strafe, and it also is NO WHERE NEAR as fast as it used to be in Season 0-1

    • @IhaveaDoghouse
      @IhaveaDoghouse Pƙed rokem

      I don’t think it’s considered the same thing. So much slower that you can’t even call it b hop healing anymore.

  • @screechomeecho789
    @screechomeecho789 Pƙed rokem +1

    11:18 it takes seer out of the drone??? 😂

  • @ebenezerministry8685
    @ebenezerministry8685 Pƙed rokem

    Drag the volu for the setuper track that you're recording into all the way down.

  • @alphaxbuilder
    @alphaxbuilder Pƙed rokem

    Hahahah you said take seer out of the drone versus crypto at 11:18
    It’s all good though I don’t think nobody noticed but me.

  • @rimeoftime2444
    @rimeoftime2444 Pƙed rokem +1

    Me when video has no audio: "BUT MY TIPS"

  • @Morecommon
    @Morecommon Pƙed rokem

    The one about ads-hip spread i disagree. I still utilize that technique today. However i only noticed it after the hipfire nerf to assault rifles. I think it only works with recoil smoothing. I could be wrong, but idk i intentionally do it in the firing range while warming up.

  • @Asaf-yagil
    @Asaf-yagil Pƙed rokem +1

    correction: in the seconds "myth" he says that u cant reduce fall stun by kicking the ground but u can u just need to kick a wall instead of the ground

  • @ironpine1500
    @ironpine1500 Pƙed rokem

    mastiff gets smaller spread when scoped as well

  • @SadToffee
    @SadToffee Pƙed rokem

    You can also bhop heal while moving against a wall strangely enough.

  • @rachbani
    @rachbani Pƙed rokem +2

    at 5:00 mins u can see the arm shield recharge time under the flippy things that pop up when activated!

  • @teethpastaa
    @teethpastaa Pƙed rokem

    Mastiff also has increased accuracy if you ads or at least it still does last time I tested it

  • @brendanc.4853
    @brendanc.4853 Pƙed rokem +1

    9:01 you forget rev climbs insanely high

  • @LoneWolf-cl7mg
    @LoneWolf-cl7mg Pƙed rokem

    I thought that the crows represent dead tracks that bloodhound can't see after the 1 minute length the tracks last and you can only see dead tracks when you activate your ultimate

  • @organsnatcher8395
    @organsnatcher8395 Pƙed rokem +2

    I swear ash's tactical used to be faster
    Also wraith phase climbs higher just like how it makes superglides further

  • @joomy3350
    @joomy3350 Pƙed rokem +2

    11:20
    I'M SORRY SEER HAS A DRONE???

  • @demonxzx3055
    @demonxzx3055 Pƙed rokem

    I'm sure revenants silence doesn't bounce off the jump pad as it stick to walls and doors and such

  • @angrypepecancer5205
    @angrypepecancer5205 Pƙed rokem

    I miss the slidding while healing or shielding

  • @vamp3340
    @vamp3340 Pƙed rokem

    "All legends have the same climb height"
    *laughs in Revenant main*

  • @HELPMEREACH100SUBSWITHNOVIDE0S

    Ottr can't decide on numbers bro I just keeps going up and down

  • @vapor404
    @vapor404 Pƙed rokem

    ive found elysium on olympus regularly has really good loot in the center last match i played i got a golden prowler and a knockdown sheild in the middle

  • @cian6835
    @cian6835 Pƙed rokem

    4:55 I used to do this but your armour would just be taken by a Loba team

  • @irisb.9388
    @irisb.9388 Pƙed rokem

    The raven on bh also show up without the ult. They show up around tracks 30 seconds or younger.

  • @gesalzenekatze2359
    @gesalzenekatze2359 Pƙed rokem

    The ravens of bloodhound are showing if a split of player meetup with theyre team again

  • @THELION177
    @THELION177 Pƙed rokem

    the canceling the fall stun is still a thing but you have to kick a wall or something instead of the ground

    • @Ryahoeee
      @Ryahoeee Pƙed rokem +1

      That got patched too