"Pool" | Perpetual Testing | Portal 2 Community Maps & Mods
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- čas přidán 10. 09. 2024
- Perpetual Testing (331)
“Pool”
By GBMusicMaster
Portal 2 Community Maps & Mods
“Water 1.6”! Not nearly as good as “Water 2.0”!
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Map: “Pool” by GBMusicMaster
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More maps by GBMusicMaster
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In (implied) conjunction with Aperture Laboratories, further testing is to be carried out in perpetuity
Thank you for joining me as I test my way through the infinite number of community test chambers, custom made testing scenarios, mods, player made maps, and levels available for Portal, Portal 2, Aperture TAG, Thinking with Time Machine, and Portal: Reloaded through the Steam Workshop.
All thanks to Cave Johnson and his Perpetual Testing Initiative.
#Portal #Portal2 #puzzles #perpetualtesting #portal2communitymaps #ngeruma
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Additional Turret lines created with app.kits.ai
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This video is not intended for children.
I like how the sound is muffled when underwater, nice detail!
Glad you liked it, i was worried it may have been over used in this one :D
0:36 Aquaman has reign over the entire lost kingdom of Atlantis! He has telepathy and advanced technology, and he can ride freaking sharks!
i'll make sure to give him a call next time there's a fish emergency or trouble near an estuary ;)
Thanks for watching
The strange undercurrent in portal 2 water is inherent to the water's flowmap texture, which makes the water's surface appear to move. Valve decided to make different campaign map's toxic goo have different flow directions, so in the texture browser some water textures are named after the maps themselves. For some reason they also made the flowmaps physically push the player in the direction that it flows, despite the fact that all water kills you anyway. This may have also been a feature in past source games like Half Life 2 but I can only recall it happening in Portal 2, so I'm not entirely sure.
I heard it came from Left 4 Dead, since HL2 doesn't have flowmaps. That's one the Valve games I'm least familiar with, though
that's really interesting, but yeah why does a texture need to actually have an effect on the player at all?
i wonder if it was one of those valve/source bug, but they figured it doesn't matter since the player dies in the goo anyway.
i really vaguely recall a bit in the first half life where you where in water in some big pipes that were filling up, i can't remember if it physically pushed you about or not now though. maybe it's a valve reuse from that.
As always, thank you for the great comments with details like that, it's interesting to learn these weird little facts
@Qwerby i haven't played L4D, was there any bits where the player if moved by a "liquid"?
@@ngeruma I haven't either, I'm just going based on what I remember from VDC, but I was under the impression is was meant more for physics props. I'm not sure why they made it work with quake physics entities like the player as well, maybe just in case they needed it? Either way it's almost certainly a leftover from something else, and it's broken in Portal 2, always pushing you in a single direction. As for Half Life, I haven't decompiled any maps, but as far as I'm aware, all moving water in earlier Source (and probably GoldSrc) is done with trigger_push entities.
@@Qwerbey @ngeruma Left4Dead 2, actually. And iirc, there were plans to make the flow maps also interact with physics objects.
1:32 turret moment
3:40 shoot a portal on the moon SHOOT A PORTAL ON THE MOOOOOON!!!
I love the muffled effects on your voice when you go underwater
1:32 the left turret was an ass :)
3:40 ...i really should of, lol apologies, i will remember to test moons from now on! (if a map actually makes that a thing, that would be so cool!)
Thank you for watching!
2:40
Do not submerge the device in liquid, even partially.
-GLaDOS Portal 1
she did say that, but it's clearly fine to get the portal gun wet, just more of GLaDOS' lies! :)
Thank you for watching!
i like that ngeruma puts just a little bit more effort into his video's than any average map player. it makes it very fun to watch each video!
Glad you're enjoying it still, it's fun to add little things like that when i can :)
As alway, thanks dude!
Oh, and when you're holding your breath, you're *not actively breathing*, hence why the Water 1.6 sucks the oxygen out of your bloodstream.
7:37 - I guess "Adult Swim" was already trademarked?
15:08 - If you were more active on Discord, I'd show you how far I've come with that cube alignment technology 👀
Fun and weird little chamber, and great video as per usual! I appreciate the extra editing effort with the underwater voice muffling :)
7:37 .... you always have better jokes in the comments than anything i come up with.
15:08 i really keep meaning too, i do apologise.
I was worried the underwater voice thing may have been kind of overused in this, i didn't expect to need it so many times.
as always, much love!
Oh cool, the "water" was a nice element. I'd never seen that before. Haha, how Aperture can you get though, selling it as Water 1.6? Be careful with this version, you'll drown in it, but our 2.0 release is going to be amazing! Just you wait.
Very Aperture, but guaranteed 2.0 is a paid upgrade though :D
Thanks dude
Nice puzzle but I think the map is too dark. The slanted cube slots were also very hacky. Love the idea of submerged exit though!
Great underwater voice details.
yeah it could probably have done with a bit more work on lighting, especially in the fizzler room. well done lighting makes such a huge difference to a map.
now it seems that underwater is more of a thing in aperture it would be cool to see more of it, especially since it turns out the whole "do not submerge the portal gun" thing was just more of GLaDOS' lies :D
Thanks for watching dude!
damn great editing for this one, interesting map too, very original! im learning hammer too so hopefully soon ill get good enough to post a hammer map! great video as always!
Awesome that your getting into hammer, it really lets you be so much more creative, i wish you the best of luck with it dude!
and of course, thank you for watching!
Great video
Thank you! glad you're enjoying them still :D
Love that
Thank you for watching and for commenting too, glad you enjoyed it :D
I’ve run out of things to comment umm think fast umm CAT saved
oh thank god the cat is ok!
1 hour ago!!?
i really want one of those neca portal gun replicas but have to save up for a quarter of a year for the cheapest one i could find and my dad thinks its garbage so even when ive saved it up i wont get it
I'd love one of those too, they are so cool, but yeah the prices are crazy now, all portal merchandise is so expensive even for simple things.
Have a look on etsy though, there's a lot of custom made portal stuff on there, still kind of expensive but not neca expensive.
As always, thank you for watching!
If water 1.6 is opposite of 2.0 what would be 1.7 then?
Or worse what would be 1.3?!
i assume 1.7 would just give you slightly more time than 1.6.
1.3 however, well that was a side effect from that whole replacing a test subjects blood with gasoline thing.
Thanks for watching dude!
First. Been waitin' for my test to be solved.
really sorry dude, the list of maps is crazy now days. remind me which you sent again please?
and of course, thank you for watching
@@ngeruma oh sorry I didnt know. I think I sent 2 maps however I only remember one of them. The map's name is Deja Vu
My username is Emirhan-TR-
umm I made a portal level for you but I'm getting a error message that says:
VVIS failed.
Valve Software - vvis.exe (Apr 18 2023)
4 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\1703545891.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\1703545891.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\1703545891.prt
im useing bee mod but do you know what this means and how I can fix it?
Hey sorry for not replying sooner, i'm sorry i can't really help with that error, the only thing i can see from googling is some mentions of it being to do with a leak in the map, but since you're beemod and the puzzlemaker i'm not sure how that could happen.
if you are still having trouble with this, i'm sure some one in my discord would be able to help you discord.gg/pGMR2XvkHB
There's a lot of people on there very experiences with making complicated maps so someones bound to have had the same problem before.
again apologies for the very late reply
@@ngeruma thank you
@@ngeruma all good got it fixed :) it's on the workshop if you wont to give it a try