GameDev is Easy Now

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  • čas přidán 1. 05. 2024
  • Dan discusses his favorite game development software/tools. Ft. The dead pixel infestation.
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  • Věda a technologie

Komentáře • 244

  • @valthe1st890
    @valthe1st890 Před měsícem +49

    No joke, Dan is awesome and knowledgeable. Fits well in a podcast, either have him more or even make a more techy deep dive podcast with him host.
    There is a big audience for the stuff talked here.

  • @frale_2392
    @frale_2392 Před měsícem +287

    I'd say game dev is more approachable instead of easier. Anyone can dive in a game engine and mess around and there are a lot of great tutorials and examples that guide you through the making of a simple game. It's when you sit down and go "okay, now I'm going to publish my game" that shit gets complicated, and fast

    • @Navhkrin
      @Navhkrin Před měsícem +18

      True but it is still much easier than it was 10 years ago. You had to bake lighting, make sure nothing funny is happening with shadows and adjust shadow resolutions. Optimize LoD's for your assets. Nowadays UE handles so much out of box that you mainly focusing on making the game instead of technical hurdles of ancient tech.

    • @jensenraylight8011
      @jensenraylight8011 Před měsícem +11

      the keyword is "simple game" like Pong, space invader,
      that you can just copy and paste a random github code into unity.
      but a Toy gamedev project is very different than a real world Production Ready Gamedev Project.
      if Making Game is that easy, Studios won't spent 12+ years making 1 single game and still Buggy on release,
      those guys who work at AAA game studios are not an incompetent fools

    • @cupofdirtfordinner
      @cupofdirtfordinner Před měsícem +2

      @@Navhkrin I mean baking lights was just slow, not difficult

    • @YOOOOOOOOOOOOO-dv2nt
      @YOOOOOOOOOOOOO-dv2nt Před měsícem

      ​@@Navhkrin​​ You still very much need to do all of this. Baked shadows/lighting are still widely used because global illumination is not always the right approach for performance.
      Unreal engine's lumen is not performant as it uses software raytracing, so unreal engines shiny new toys is only accessible for large studios and those who are aiming for high performance games.
      As for LOD work, nanite is not completely ready yet for most purposes, so LOD workflows are not yet out.
      Soon, nanite will be more widely adopted, but again, this fancy tech comes with performance overheads and as such not everyone can use it without compromise.
      In my case, I develop for VR inside the Unity engine, but I've used Unreal Engine to do tests with nanite and found that there are still performance concerns to be had.
      I've only seen one commercial game that used Nanite and Lumen, I'm sure there are more but the adoption of this tech is not wide yet.

    • @bam_bino__
      @bam_bino__ Před měsícem +1

      @@Navhkrinunreal is a very rigid engine it wants you to make a specific game deviate from that pipeline and you will not have a good time.

  • @JazerMedia
    @JazerMedia Před měsícem +101

    Game dev is still hard, but there's a lot less headaches now. Pipelining a bunch of different software, like it used to be, was fraught with bugs and quirks that you had to work around. It's honestly a great time to be a solo dev or indie group.

  • @PuntiS
    @PuntiS Před měsícem +204

    It's a treat to have someone with such technical knowledge as Dan talk about modeling and game dev. Very appreciated.

    • @autismspirit
      @autismspirit Před měsícem +12

      Didn't see any technical knowledge, only him falling for marketing. These tools have been available for years, but Epic Games decided to start marketing them towards consumers now. Kinda like Apple, but for game dev
      They're trying hard to revive the 90's console wars but for game engines, since now consoles are just fancy boxes that run multi-platform game engines. I'd be careful with supporting an extremely anti-competitive company trying to pay its way into monopolizing the entire development pipeline.
      P.S. Lumen is just another name brand of raytracing, btw

    • @PuntiS
      @PuntiS Před měsícem +6

      @@autismspirit It's still insights into what he likes to use, why he likes to use and overall things I can think about while exploring the area in my own. You don't need to be an ancient senior fellow game dev to have valid opinions and hold "valid" technical knowledge on something you have actively worked with. Pitiful attempt at appearing superior, while just making a fool out of yourself.

    • @autismspirit
      @autismspirit Před měsícem +7

      ​@@PuntiS I'm not an ancient senior, far from it. The issue is that he's
      1. talking about things which have been used for years as if they're new
      2. "providing insights" into tools which aren't even that much easier than what is provided by other engines/existing plugins
      3. promoting an extremely scummy company

    • @autismspirit
      @autismspirit Před měsícem +5

      @@PuntiS Also I really don't want people to get the idea that game dev is easy now because of UE5, God knows there's already enough people on twitter trying to shut down any game that isn't running it. Any time there's any graphical or performance issue with a game the common response from gamers is "just make it in unreal engine!" and titles/videos like these are definitely not helping.

    • @PuntiS
      @PuntiS Před měsícem +3

      @@autismspirit I overall agree with your points, but I disagree with completely shutting down his credibility because of lack of experience with other tools, or his ideals regarding the tooling he uses. For the people who are really willing to delve into the field, we all know that companies such as Unreal or Unity are scummy. All shareholder-driven companies will eventually reach the same point. The thing is that attacking or dismissing people because they voice something you don't like is not really the way to go. It just creates infighting.
      About gamers, I have no idea why you are listening to them. You listen to feedback from closed testers or a very small subset of topics from the community, but the average person will never care about you as a person or professional, so no reason to mind them.

  • @jabob3496
    @jabob3496 Před měsícem +493

    I kinda like Dan as a host more than Linus.

    • @Ragnarok_FPV
      @Ragnarok_FPV Před měsícem +126

      the DAN show

    • @HorsesArePeople2
      @HorsesArePeople2 Před měsícem +107

      It's because Dan doesn't have a massive ego

    • @Bamamarama
      @Bamamarama Před měsícem +74

      A lot less interrupting.

    • @mc-zy7ju
      @mc-zy7ju Před měsícem +29

      50% less cynical

    • @danielbeaumont3744
      @danielbeaumont3744 Před měsícem +67

      i like linus for surface level information about a wide range of subjects, but i do love it when dan and luke nerd out about very specific things

  • @psychoaspie3312
    @psychoaspie3312 Před měsícem +57

    it was all 3 cameras... the 2nd had a dead pixel on the right middle. XD

    • @sieko9813
      @sieko9813 Před měsícem +4

      What's the chances of all 3 having 1 dead pixel in difference places

    • @WebToolkit
      @WebToolkit Před měsícem +9

      What do you bet they've broken their cameras by putting it in the X-ray machine?

    • @XenoCrimson-uv8uz
      @XenoCrimson-uv8uz Před měsícem

      @@sieko9813 depends on manufacturing standards

    • @Firecul
      @Firecul Před měsícem +8

      I don't think they'd have used all 3 of these cameras in the xray machine.
      I think it's more likely there is some overlay messing with things. It looks much bigger than a single pixel on each camera to me.

    • @login0false
      @login0false Před 27 dny +1

      @@Firecul Yoy can even see it slide between spots when they switch cameras. It's definitely in software.

  • @Versus2121
    @Versus2121 Před měsícem +68

    Dan is a way more interesting host than linus. He doesn't need to replace linus but he has to be a host from time to time

  • @unrealed
    @unrealed Před měsícem +8

    I'm always down for more game dev talk featuring Dan! Or others!

  • @pixels_per_minute
    @pixels_per_minute Před měsícem +8

    Game development is a lot easier than it used to be, but it's still not easy. There's a lot that goes into it that people don't talk about.
    Also, the SVG stuff is really cool. Godot has had SVG support for a while, and I was surprised when Unreal didn't. It makes UI scaling so much easier to deal with.

  • @JonasBuechnerArt
    @JonasBuechnerArt Před měsícem +38

    Vectorized text is easy but microsoft has the patent for literally the by far best technique. Thats also partly why macOS doesn't scale well. Just a fun little fact about that for ya
    Edit: was missing a word

  • @Funsiz3dBlacksmith
    @Funsiz3dBlacksmith Před měsícem +39

    Being a bad game Dev is easy being a good game Dev is difficult especially now more than ever I feel like as I am a game of working on a game

    • @Anubis1101
      @Anubis1101 Před měsícem

      yea with a lower barrier to entry, people can get their bad ideas out faster and easier, without the time or outside input that would normally filter them

  • @MikhailHudon_ZerithFarron
    @MikhailHudon_ZerithFarron Před měsícem +18

    Where Dan was talking about asking someone "why" they get into game design I respond with a story. My starting game design class in college was 27 students. When I graduated only 3 remained. Most of the students had 0 creative hobbies. 50% of the students were 18y olds weeks out of highschool and they were there just because this was the funnest sounding Post-Secondary education option to them as they were hardcore gamers. Most, not all, had no interest in thinking beyond the single game they mained. Only 6 people had experiences of any kind with boardgames, only 2 people had programmed in any language at all, only 4 people had done any amount of drawing, only 3 people had done any amount of creative writing and I was the sole person who had previous engine knowledge (it was RPGMaker XP and MV btw). While someone does not at all need experience in other things to excel it is absolutely important to "get up to speed" and compete with your peers in this viceral industry. Momentum is an important thing and the less time you spend on figuring out how to use your tools and just producing your assets the better you'll be. Find what you shine at and become the best you can be in that field. There are over 100 specializations in videogame development you'll find something if you commit to it.

    • @twoplustwoequalsfivethatgu4876
      @twoplustwoequalsfivethatgu4876 Před měsícem +1

      Where I'm not going to disagree with you I will say this. I think in any creative field.Probably one of the worst things you can do is to specialize yourself especially in game design in the current market.

  • @aarondavis8398
    @aarondavis8398 Před měsícem +13

    I truly appreciated Dan day. Thanks for all the work you do

  • @login0false
    @login0false Před 27 dny +1

    32:02 As a member of the multi-monitor gang, I'd make the UI add extra windows with useful info on the unused "black bars" of (ultra-mega-hyper-)wide resolutions so you can glance at more useful/interesting/whatever stats at the same time. Production and consumtion graphs, pinned goals/recipes stuff like that. Maybe even replicate real OS window management but with easier tiling.

  • @rutolokevin
    @rutolokevin Před měsícem +2

    Both Dan and game dev are things I want to see more in this channel 😍

  • @GCAGATGAGTTAGCAAGA
    @GCAGATGAGTTAGCAAGA Před měsícem +1

    "Booleans" was in Unreal Engine for decades - It's called CSG. It was static yes, and you need to recompile your map geometry every time you make a change, but it was there since the beginning.

  • @harrisonminnix3608
    @harrisonminnix3608 Před měsícem +1

    Has Dan posted any betas for his games? Or test footage? They sound very cool

  • @BradleySmith1985
    @BradleySmith1985 Před 29 dny

    26:40 there is a game for LiDar Scanner Sombre and another is The Voidness | Scanner Sombre in VR was awesome. wish there were more levels or procedural maps.

  • @simxcenter
    @simxcenter Před měsícem +4

    i was literally just saying to myself yesterday than we need to have dan on. after this....make it permanent

  • @yuniivrc
    @yuniivrc Před měsícem +4

    all these people saying dan should replace linus. i think a lot of them are memeing but geez. I think dan is a great host, and his insight is always mega interesting, so I wouldnt mind him joining in on some discussions from time to time.

  • @Apheleion
    @Apheleion Před měsícem +3

    Current pipeline for me is Zbrush to sculpt, 3ds Max for retopo and and unwrap, substance painter for texturing and baking, and then if a portfolio piece Marmoset Toolbag 4 for render, and Affinity photo for image post processing and then based on client engine i.e Unreal, Unity etc.
    still lots of work goes into making assets and rendering.

    • @ChristianStout
      @ChristianStout Před měsícem +1

      Do you do rigging in one of those too?

    • @Apheleion
      @Apheleion Před měsícem +1

      @@ChristianStout you can do a base bone set up pretty easily in zbrush and then export out to 3ds max for weight painting and rigging
      If you want to do more sophisticated rigging I would go into Maya you can also retopo in Maya
      A lot of programs you can do everything in, it's just for me some of the tool sets are easier to use in other programs
      Like zbrush is the king of sculpting but texturing can be difficult
      Blender you can sculpt in as well but I like zbrush a lot more

    • @Apheleion
      @Apheleion Před měsícem +1

      Follow up doing bones in zbrush just use zspheres to make a stick figure of your character etc, and add hinge joints where you want it to bend.
      Also where your character is animating make sure they are quads or you will have some issues with model tearing, texture stretching , or janky animations

  • @gerowen
    @gerowen Před měsícem

    Does that camera have a dead pixel or something on the sensor? There's a white dot right over top of Dan's mic. I thought it was something on my screen, but when scrolling up and down and moving the video the dot moves with it, so it's definitely something in the video. It looks too sharp and defined to be a piece of dirt on the lens, though that could be what it was.

    • @Metal_Maxine
      @Metal_Maxine Před měsícem

      All of the cameras have dead pixels. They only realised this WAN and Luke waving his arms through the dead zones to check as Dan lost his shit was hilarious.

  • @KimboKG14
    @KimboKG14 Před 28 dny +1

    12:00 same! threw away my 20s to get into game development.
    turns out I don't enjoy making games, I just enjoy the tech n maths.
    luckily I landed a job where the customer designs most of the experience
    and I realize it against all odds.

  • @Sarsour_
    @Sarsour_ Před měsícem

    hahahah the random stuff in the middle with the cams and such xD

  • @crispycrusader1
    @crispycrusader1 Před měsícem +2

    It was all 3 cameras, there was a dead pixel on the shelf thing on the right

  • @brawlman8768
    @brawlman8768 Před měsícem +2

    I like Dan’s voice to me it’s a perfect podcast voice

  • @Chefbigpp
    @Chefbigpp Před měsícem +19

    If Linus ever retires Dan should be the new main host. Actually skilled, likable camera face, good moral sense, and feels like the story to the point and just the right pace.

  • @BrownFoxWarrior
    @BrownFoxWarrior Před 17 dny

    Dan's game idea sounds really interesting. Hoping we get a short segment announcing it once its done.

  • @cadenchurchill4296
    @cadenchurchill4296 Před měsícem +2

    I will never unsee that dead pixel 🥲

  • @Jakef100f
    @Jakef100f Před měsícem +24

    Unironically make DAN the host lol

  • @baesedingame
    @baesedingame Před měsícem +6

    Dan's game sounds awesome

  • @freescape08
    @freescape08 Před měsícem

    Never used blender before, but any decent professional program will either have very sensible hotkeys with a mnemonic or make them customizable, especially if they're changing them around. That should be something you can adjust and save a profile for.

    • @Jasperr9999
      @Jasperr9999 Před měsícem +1

      It's not that the hotkeys are bad or uncustomizable, it's that efficient workflow in Blender is hotkey heavy. Switching camera angles, render modes, adding loopcuts, adding modifiers, etc. It can all be done by clicking things on the screen but is wayyyy faster if you know your shortcuts

  • @si6gma833
    @si6gma833 Před měsícem +22

    I'm about to lose my job real soon

    • @rileysligting539
      @rileysligting539 Před měsícem

      Oof

    • @connordooley
      @connordooley Před měsícem +5

      Lost my job a little over a month ago, just got a new one. It isn’t the end of the world, but it does suck. Keep your head up, you’ll make it through this

  • @sunbleachedangel
    @sunbleachedangel Před měsícem +3

    Saw a video from Sebastian Lague about displaying fonts recently. It's so much more complicated than I could possibly have imagined, would recommend to give it a watch

  • @everythingpony
    @everythingpony Před měsícem +4

    Yo why did you just private a tarkov video?

  • @RylehSkeptical
    @RylehSkeptical Před měsícem +1

    These two make a killer pair.

  • @werewolf1e
    @werewolf1e Před měsícem

    The quake 3 engine had "booleans" (CSG) back in the day

  • @Twisty-Twist
    @Twisty-Twist Před měsícem +1

    I feel like im the only person who noticed the helldivers clip go up for like 6-10 mins and then disappear.

  • @slomopanic
    @slomopanic Před měsícem +26

    Linus looking good today :P

    • @Visstnok
      @Visstnok Před měsícem

      That's Mental Outlaw.

  • @KeepAnOpenMind
    @KeepAnOpenMind Před měsícem +1

    Nice haircut Linus!

  • @John_1920
    @John_1920 Před měsícem

    14:26 Dead pixel on the shelf below the right forward corner of the Human Organ bag.

  • @tupe444
    @tupe444 Před měsícem

    I was able to make an extremely scuffed and basic Pinball game in like 3 weeks, still have a lot to learn, but I think it was neat

  • @Firecul
    @Firecul Před měsícem

    I'm the same as Dan, I can do cad without to much thought but blender and 3d modeling like it I just draw a blank when trying to do things with them.
    I first messed with OnShape then Fusion360 and Solidworks. I can use all 3 without much hassle, just depends on what I'm wanting to do.
    If I'm on my laptop I'll use OnShape.
    If I'm on my pc and going to want to do some fancy things like the FEA for example I'll use Solidworks.
    If I'm just going for quick and easy I'll use Fusion360.

  • @Matthew-bc9mr
    @Matthew-bc9mr Před měsícem

    That hypercube prototype board type game actually sounds pretty awesome...

  • @lootjunior
    @lootjunior Před měsícem +3

    Since Dan does GamDev stuff why not make a Pc build video for the ultimate Dev machine. Not only good at Unity, Unreal and Godot but also at Blender, audio and other non engine software. I would be super intzerested in which parts you chose and why, since it's not that clear which parts you want to pick for all of that.

    • @hyeve3551
      @hyeve3551 Před měsícem

      it wouldn't be that interesting. It's just the most powerful parts you can afford, with maybe a bit more CPU focus than the typical gaming rig. Coding & technical dev side only cares about cpu performance, anything artistic (modelling, texturing, and obviously the actual in-engine 3d rendering) is generally gpu-bound.

    • @lootjunior
      @lootjunior Před měsícem

      @@hyeve3551 Not really, right now the CPU question would be Intel for better productivity right now or get an 7800x3d thta is am 5 and upgradeable down the line which the Intel cpu would not be.
      Then we have the GPU question, do I go for better rasterisation + 4k and go for the RX 7900 xtx or do I go for better raytracing and go for the much more expensive Nvidia card?
      As most gamedevs are also gamers, the next question comes up, do I scarifice anything a gamedev would need for game performance and so on.
      It is very int eresting you clearly just didn't think about it enough

  • @cirmothe9
    @cirmothe9 Před měsícem

    The best part about Dan besides his wicked sense of humor, is you can tell he knows what he's talking about.

  • @jefflukey123
    @jefflukey123 Před měsícem +3

    THE DAN SHOW.

  • @smile4cs
    @smile4cs Před 28 dny

    what a chaotic clip

  • @ymirfrostgiant
    @ymirfrostgiant Před měsícem

    I felt that bit about A* pathfinding...

  • @IM2awsme
    @IM2awsme Před měsícem

    As someone who grew up playing with the halo forge mode, ue5 is basically the ultimate sandbox game. I love playing around with it 😅 I've been playing with it since ue3 back when you had all the assets from unreal tournament to play with. My cheap secondhand laptop wasn't the most powerful, and since it had a broken screen I had to press a couple hotkeys and hook it up to a monitor just to use it, but I chose it over the Xbox every time.

  • @YoutubePizzer
    @YoutubePizzer Před měsícem +15

    i can assure you game development will never be easy. Making a game is still ridiculously hard no matter how good the tools get because of the nature of most games as art, but it’s fair to say it’s become more accessible as years have gone on

    • @monkev1199
      @monkev1199 Před měsícem

      Game engines while those seem simple on the surface do heavily restrict what you can do. It's a fact of abstraction

    • @jeremiahg7925
      @jeremiahg7925 Před měsícem

      The accessibility has also raised the bar of expectations, and it is more difficult than ever to stand out from the crowd.

    • @sunbleachedangel
      @sunbleachedangel Před měsícem +4

      @@jeremiahg7925 you always had to stand out, that aspect never changes

    • @MagnusReinhardt
      @MagnusReinhardt Před měsícem

      I can now make music, drawings and short video clips with ai. soon there will be heavily ai powered CGI like sequences in big productions, subtitles are automated already, synchronizing will be automated soon.
      i am very very sure that within a few years, lets say a decade, game development will be as easy as making music is now. and with music we are only at the beginning. imagine spotify but everything is generated life to fit your taste, maybe even your mood based on data from your smartwatch.

    • @sunbleachedangel
      @sunbleachedangel Před měsícem +2

      @@MagnusReinhardt "soon"

  • @robeagleR
    @robeagleR Před 29 dny

    Dan’s game sounds really cool, would love to play it some day!

  • @IbrahemAlbanawi
    @IbrahemAlbanawi Před měsícem +2

    I think it's easier and more accessible than before but it's still difficult and requires lots of time and effort and also knowledge of coding and whatnot game development it's like content creation in a way it's accessible but not everyone can make that amazing great content because it needs work and knowledge and experience and time

  • @jtmcdole
    @jtmcdole Před měsícem

    Wait - Dan is in front of the camera?! Heck yeah.

  • @abe3002
    @abe3002 Před měsícem

    The motion design tools are super nice to have and really damn easy to get to grips with if you already know Unreal Engine even more so than a lot of new features they bring to unreal

  • @unkown34x33
    @unkown34x33 Před měsícem

    14:41 what the?! it's raining things! Hallelujah is it raining things! amen! hahahaha

  • @rusty3493
    @rusty3493 Před měsícem

    Dan is really good as a host!!

  • @Kaboomnz
    @Kaboomnz Před měsícem

    Real content, thank you

  • @superpotatogod
    @superpotatogod Před měsícem

    Luke's solution for the black bars isn't terrible at first thought but really falls apart when you consider OLEDs, way too much of a burn-in risk.

  • @social_anthrax
    @social_anthrax Před měsícem

    I have so many flecks of dust on my phone screen that I didn’t realise there was a dead pixel 😅

  • @Jasperr9999
    @Jasperr9999 Před měsícem

    Dan is such a freaking nerd and I'm here for it

  • @Draganox25
    @Draganox25 Před 23 dny

    I want a DAN show post wan show with luke and dan

  • @the_infinity_
    @the_infinity_ Před měsícem

    i seemed to have missed a lot when i missed last wan show

  • @imrosemahmood8512
    @imrosemahmood8512 Před měsícem

    Dan show?

  • @Jhat
    @Jhat Před měsícem

    Sounds like Dan just saw the most recent Sebastian lague video!

  • @israelcruz7180
    @israelcruz7180 Před měsícem +1

    They're never going to put dan on the thumbnail

  • @DennysDriveThru
    @DennysDriveThru Před měsícem +1

    Dan for president

  • @nihilistzen6133
    @nihilistzen6133 Před měsícem

    this is so good. linus who?

  • @Mysterious_RSA
    @Mysterious_RSA Před měsícem

    legit thought my brand new monitor poped the bed at the pixel

  • @XionEternum
    @XionEternum Před měsícem

    Once you see the little white dot; you can't stop looking.

  • @Ravenwish1990
    @Ravenwish1990 Před měsícem

    Unreal Engine is pure awesomeness IMO.
    By the way, it has a Gameplay Ability System which is pretty bonkers. It's basically [AFAIR] a whole RPG framework that they wrote during the development of Paragon.

  • @GeneralNickles
    @GeneralNickles Před měsícem +1

    I've kinda always wanted to learn some game dev stuff, because it just seems really cool, but I've always had 2 problems with it:
    1. I have no ideas. No clue what I would even make.
    2. Coding. I can't do coding. I can't learn coding. For the same reason I can't learn an instrument. I simply don't have the patience for it.
    I've always been a quick learner. To the point that most people are absolutely astonished by house fast I pick up new things and get reasonably decent at them.
    But anything that quite literally can't be learned that fast is my nemesis. Music, programming, and networking are the big ones that I'd kill to get good at. But I simply can't bring myself to sit down and practice the same thing over and over for hours on end for literal years to get passably proficient at the most basic forms of these skills. It makes me want to beat my head against the pavement.
    I took a computer science course in high school that was actually a college level course. It had 4 years of material, and it was one of those "work at your own pace" classes. I plowed through the first 2 years in just over 1 semester. Then i made it to the networking stuff. It was like hitting a brick wall. That 1 semester worth of material took me the entire rest of my 2 years in that class.

    • @hyeve3551
      @hyeve3551 Před měsícem

      That sounds like a bad CS course. Coding absolutely isn't a 'sit down and practice over and over' kind of skill - you won't learn anything approaching it like that. It needs very intentional study - sit down, learn a concept, put it into practice, move on to the next. Sure, like anything, you'll get better over time as well, but 90% of the learning happens at the outset.
      I learned basic programming in a few days when I started. I can now learn most of an entirely new programming language in the same kind of timespan. I truely believe it is possible for just about anyone to do the same

    • @hyeve3551
      @hyeve3551 Před měsícem

      Also, I have much less experience with music, but I think - at least the theory side - is much the same. Sure, playing an instrument is a mechanical skill that takes practice. But learning how music works in general? That's an intellectual task that practice doesn't do much for.

    • @GeneralNickles
      @GeneralNickles Před měsícem

      @@hyeve3551 coding 100% IS a skill that requires countless hours of practicing the same thing over and over.
      Because the concepts may not be that difficult to understand, but the execution of those concepts is a lot harder than simply understanding them. If you don't practice everything a million times, then you're going to get it wrong more often than not. And with coding in particular, a single mistake can render the entire project a complete waste of time. And then you have to waste even more time hunting through the code to find the mistake. The only way to actually make worth while progress is to simply practice *not* making mistakes endlessly for however long it takes.
      And as for music, sure, just about anyone can learn and understand music theory, but if you're not capable of playing an instrument, then what was the point of learning music theory? The theoretical is useless without the practical. And it takes THOUSANDS of hours of practice to reach even the most basic level of proficiency in an instrument. Just getting to the point of not making your roommate's ears bleed takes dozens of even hundreds of hours of practice on its own (not to mention that you have to reach that point before you can even be sure you actually _enjoy_ playing said instrument.), and even then you're still basically useless for another thousand hours of practice.

    • @DipolarApathy
      @DipolarApathy Před měsícem

      @@GeneralNicklessounds like you may have ADHD, it helps to work with a therapist to explore, what is essentially, coping mechanisms to help you tolerate it more.
      I’ve worked in the medical field for almost a decade now and almost all my certs / licenses have been founded on OJT.
      When you learn what works best for you, you can communicate that with others and they will help you succeed. This is especially true in a work-place environment.
      That’s been my experience anyway

    • @hyeve3551
      @hyeve3551 Před měsícem +1

      ​@@GeneralNicklesThat aspect of coding never changes. Professional programmers make just as many mistakes as new programmers. Getting "good" at programming does not equate to avoiding making mistakes - and if you treat it like it does, absolutely you will never get anywhere with coding, no matter how much time you spend on it.
      But how many mistakes you make isn't in any way an indicator of how good you are at programming. There's a reason why we have complex, powerful software specifically dedicated for writing code in that can detect and often automatically fix many kinds of mistakes.
      And as far as music goes, there is many, many, many different ways to make music without being able to play a physical instrument.

  • @Maxawa0851
    @Maxawa0851 Před měsícem

    Linus has a beard again lmao

  • @CameronOwen101
    @CameronOwen101 Před měsícem

    This sounds more like they're pushing into Houdini territory with layered constructive geometry. I wish Unity would look at doing stuff in this space.

  • @e-frame5344
    @e-frame5344 Před měsícem

    More Array sorting. MORE ARRAY SORTING!

  • @TheNadazza
    @TheNadazza Před měsícem

    Any sort of development is hard, the hard part just shifts elsewhere over time.

  • @robbo_
    @robbo_ Před měsícem

    "hate that" when talking about UX design... after trying floatplane I can tell...

  • @Sammitche
    @Sammitche Před měsícem +1

    Dan was great! I can't wait to listen to the rest of this WAN show.

  • @LokiCDK
    @LokiCDK Před měsícem

    Have you watched any of the corridor crew releases following unreal updates? It seems every time something gets added like the ability to do a virtual 3D drone camera on planned routes or tracking in things like that

  • @m4rt_
    @m4rt_ Před měsícem +17

    I wouldn't say that GameDev is easy, just easier than how it used to be. There is still a lot of not so easy things, also it requires some effort to make something good.
    Also, linear algebra / vectors aren't that complicated.

    • @pizzadude007
      @pizzadude007 Před měsícem +2

      I think the correct word to describe it now would be "GameDev is more accessible", most of the tools are free now and anybody can download them and get started with a couple CZcams tutorials. That doesn't necessarily mean it's easy, but anybody could get started with it.

    • @gamerdweebentertainment1616
      @gamerdweebentertainment1616 Před měsícem

      the importance of math :) even regret not learning it properly, but same time my mind has hard time coprehending it properly.

    • @mlwtapout2358
      @mlwtapout2358 Před měsícem +1

      Yeah being out of the game-dev sphere myself everything Dan talked about still sounded like utter nonsense. Until I can crack open GPT and tell it to whip me up a full character model, rig it, make animations for it, AND make it move within the engine, I won't be whipping up games like it's "easy" any time soon!

    • @neociber24
      @neociber24 Před měsícem

      ​@@mlwtapout2358Even with the state of ChatGPT nowdays, still really helpful when you are learning

  • @SyntheticFuture
    @SyntheticFuture Před měsícem

    Oh Fusion 360 is still free... But it has a 10 "active projects" limit that's easy to work around because:
    A. You can make unlimited objects in one file
    B. You can turn projects offline and make new ones and just rotate between projects.
    Unless they recently changed it and my Fusion 360 hasn't caught up with that change yet....

  • @rorysteffan
    @rorysteffan Před měsícem +1

    What did they throw at them lol

  • @alexnoman1498
    @alexnoman1498 Před měsícem

    "perforMANT"! don't just guess words, please.
    Good talk, love hearing about gamedev.

  • @sunbleachedangel
    @sunbleachedangel Před měsícem

    UE 5.4 is so amazing

  • @BlkZenith
    @BlkZenith Před měsícem

    I NOTICED IT AGES AGO

  • @tahatdh
    @tahatdh Před měsícem +1

    stoooop the dead pixel thing

  • @bencor4193
    @bencor4193 Před měsícem +3

    That game Dan is describing looks right up my alley, I have about 500 hours of factorio, so I guess I'm in the target audience. It does look interesting from the description.

    • @Metal_Maxine
      @Metal_Maxine Před měsícem

      He has some teeny shorts on his youtube channel and at least one game dev twitch stream. He's buhdan

  • @KimboKG14
    @KimboKG14 Před 28 dny

    29:10 this is how easy game development has become:
    neither unity nor unreal do this by default.
    but the bethesda-engine joke shows that people who work on AAA titles aren't masters their craft anymore.
    there's a reason why og vetereans form their own indie studios and AAA games are so bugged out and featureless.

  • @markmclean8858
    @markmclean8858 Před měsícem +2

    Game dev is the easiest it's ever been, making the worst AAA games we've ever seen.

  • @thenayancat8802
    @thenayancat8802 Před měsícem

    Nice pixel

  • @russellj911
    @russellj911 Před měsícem

    Dan is bread confirmed

  • @yanmustand
    @yanmustand Před měsícem

    LET MEEE DO IT FOR YOUUUUU

  • @FookFish
    @FookFish Před měsícem

    yo youve got a hot pixel on your camera

  • @ArmadilloGaming200
    @ArmadilloGaming200 Před měsícem

    Came here to say, its easy to make "something" but wether its any good or not is entirely different.

  • @Blue_0724
    @Blue_0724 Před měsícem

    Scared me thinking my tv has a dead pixel

  • @WebToolkit
    @WebToolkit Před měsícem

    Guys you worried me. You have a dead pixel on the camera, I thought it was my screen.

    • @the_undead
      @the_undead Před měsícem

      The neat thing with CZcams and pretty much any video app on a phone is you can rotate the screen and if you just watch the dead pixel, that's a pretty easy way to tell if it's the video or the phone. Or if you're on a computer just drag the window around

  • @ixph
    @ixph Před 18 dny

    I love the Dan’s game idea. Factorio in a compact 3D space sounds really fun and cool. I love Factorio but I’ve always disliked the inevitable massive sprawl of your factories and found the theme kind of bland. Dan’s robot surgery idea sounds awesome and fixes these Factorio personal issues. Will definitely play it if he ever releases it.

  • @scass1100
    @scass1100 Před měsícem

    So uh, what’s up with the “human organ” bag?

  • @cloweee__
    @cloweee__ Před měsícem

    linus dyed his hair?