Against the Storm - (Roguelite Colony Builder)

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  • čas přidán 22. 08. 2024
  • Against the Storm is a roguelite city builder set in a fantasy world tormented by the everlasting rain. Settle the unknown wilds to discover and rebuild the ruins of a long-forgotten civilization. Develop technologies that will help your citizens tackle destructive storms and extend the frontier of your civilization.
    Against the Storm on Steam: store.steampow...
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Komentáře • 20

  • @icanbenchmorethanyou429
    @icanbenchmorethanyou429 Před 3 lety +7

    Another great vid, you always show off cool games that I never would have found otherwise!

  • @mr.lonewolf8199
    @mr.lonewolf8199 Před 3 lety +16

    "In ten years you need to satisfied your queen "
    This isn't rougelike colony simulator, this is marriage simulator 😂 lol

    • @tomt5745
      @tomt5745 Před 3 lety

      "...and the men have needs" ;-)

  • @christopherg2347
    @christopherg2347 Před 3 lety +2

    The map is kinda like Dungeon Ceeper. They use glades instead of caves and trees instead of soil.
    But I can not remember a game where you just had such a set of objectives to fullfill.

  • @ziljin
    @ziljin Před 3 lety +5

    This game looks challenging you are constantly running out of food

  • @remliqa
    @remliqa Před 3 lety +10

    Isn't 5 roots/minute end up being more than 60 roots?

    • @Tragar12
      @Tragar12 Před 3 lety +4

      Its nook, you gotta expect him to do almost nothing right lol

  • @seltin1988
    @seltin1988 Před 3 lety

    this is kinda fun to watch hope to see more!

  • @froniccruxis1049
    @froniccruxis1049 Před 3 lety +1

    The graphical style reminds me of Warcraft 3

  • @aedenmatthews2660
    @aedenmatthews2660 Před 3 lety +1

    Why are people putting card mechanics in city builders? How does that even make sense? City planners don’t grab from a deck and go “oh, I guess we’re not clearing that power project we need, cuz we got another candy store card.” If they want to introduce randomness add events

    • @nevermore7285
      @nevermore7285 Před 3 lety

      I’m guessing there will be different types of cities you can play with different decks, with different strengths and weaknesses. Think like Age of Empire 2, but you design your faction instead of selecting one.

  • @jacobjonsson8335
    @jacobjonsson8335 Před 3 lety +1

    Seems stressful

  • @Rayznar
    @Rayznar Před 3 lety

    Anyone know why the ressources sprite seem to be from Thea 1 and 2 but it's not the same dev studio ?

    • @grimgor3068
      @grimgor3068 Před 3 lety +1

      Maybe they were open source, like something published on the Unity marketplace? Idk just speculating

  • @maxmustsleep
    @maxmustsleep Před 3 lety

    The lizard people feel underpowered while beavers are op and humans are meh I don't know why the devs did this. They also seem to have quite a bit of overlap in what they're good at

    • @maxmustsleep
      @maxmustsleep Před 3 lety

      @Nothing In Particular they are hunters that get unhappy if they are further away from home or aren't close to a fire iirc

    • @rpscorp9457
      @rpscorp9457 Před 3 lety

      wouldnt be the first case of idiot dev syndrome.

    • @maxmustsleep
      @maxmustsleep Před 3 lety

      @@rpscorp9457 no need to be so harsh its a balancing and a bit of a conceptual issue that can be fixed. At some point in development you're just getting blind to these issues and other things might have priority
      That's why good and constructive criticism is highly important

    • @nevermore7285
      @nevermore7285 Před 3 lety

      Perhaps where the lizards shine hasn’t been fully implemented yet or is later game, so they aren’t to good early game.

    • @SkittleBombs
      @SkittleBombs Před 3 lety

      @@maxmustsleep there is a rock paper scissors effect going on here. The woods are humans favourite area, the mountains are the lizards favourite but the beaver or humans least favourite and then the marsh is going to be the beavers favourites