Vaulting Breaks The Game! - Rainbow Six Siege

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  • čas přidán 13. 07. 2024
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    Vaulting in Rainbow Six Siege was quite the topics on twitter about a month ago, so I decided I'd run some tests and it immediately got way more complicated than I thought it would be. There a definitely issues with this mechanic in the game right now and whatever I did to try to figure it out, I couldn't quite get my head around the underlying issue. I tested vaulting with various pings, I tried vaulting different windows and balconies, I vaulted with different operator speeds and I compared the first person to a third person's view and finally all of the puzzle pieces started falling into place! If you want to know what I discovered, follow me through the results of all of the my tests in this video!
    0:00 - Evidence Of The Problem
    3:57 - Does Vaulting Break Hitboxes?
    6:37 - Does Vaulting Cause Synchronisation Issues?
    15:43 - Does Vaulting Break Hit-Registration?
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Komentáře • 2,1K

  • @Rogue9
    @Rogue9  Před 4 lety +749

    Thank you NordVPN for the support! Check out more info here: nordvpn.com/rogue9
    The most recent patch notes mention fixes to the run-out timer and to vaulting! Check out the full notes here: www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/1gM2zQmnrHrOND4YtgsDFy/y5s21-patch-notes
    0:00 - Evidence Of The Problem
    3:57 - Does Vaulting Break Hitboxes?
    6:37 - Does Vaulting Cause Synchronisation Issues?
    15:43 - Does Vaulting Break Hit-Registration?

    • @tonson5214
      @tonson5214 Před 4 lety +4

      2 days ago eh?

    • @GhiiiLeS
      @GhiiiLeS Před 4 lety +3

      Great job👌

    • @Rogue9
      @Rogue9  Před 4 lety +11

      thank you 😁

    • @chocolatemilk5779
      @chocolatemilk5779 Před 4 lety +2

      @@tonson5214 it shows the same thing to me. 🤨
      CZcams at its best.

    • @fluffyfetlocks
      @fluffyfetlocks Před 4 lety +1

      I'd say it has something to do with the physics calculations intermittently spamming updates... which would be why in some cases, turning after falling keeps delay and then after a little bit it suddenly snaps into place

  • @shickennuggets8508
    @shickennuggets8508 Před 4 lety +1121

    There was no bug in Achieved’s clip. Is just ash working as intended

    • @thegamingcatsk9187
      @thegamingcatsk9187 Před 4 lety +54

      Were is her hitbox i cant find it

    • @ungodlyaura
      @ungodlyaura Před 4 lety +72

      @@thegamingcatsk9187 where ever it wants to be, mostly in an entirely different game

    • @shickennuggets8508
      @shickennuggets8508 Před 4 lety +43

      Nanachi last I saw her hit box was in csgo

    • @jlyt8071
      @jlyt8071 Před 4 lety +18

      last time i saw ash’s character mode it was in the mii creator

    • @shickennuggets8508
      @shickennuggets8508 Před 4 lety +7

      JLYT just saw it yesterday in Minecraft dungeons

  • @foquzq4
    @foquzq4 Před 4 lety +1999

    Also the bug, where when you rappel into a window and you glitch upwards.

    • @therealmaskriz5716
      @therealmaskriz5716 Před 4 lety +82

      Hate that.

    • @ropalwyn2270
      @ropalwyn2270 Před 4 lety +7

      That is a spectator glitch tho

    • @bruhmine3991
      @bruhmine3991 Před 4 lety +136

      @@ropalwyn2270 ? It happened to me once and I almost lost the gunfight to it

    • @limbrandon2467
      @limbrandon2467 Před 4 lety +130

      Lutfi Orabi sadly it's not, I have a footage *not uploaded* where a thermite glitches up and forward after rappelling

    • @acehyatt44
      @acehyatt44 Před 4 lety +75

      I can't tell you the number of times that has happened to me this season...

  • @Deeznar
    @Deeznar Před 4 lety +487

    You’re literally bug testing for ubi they should pay you

    • @celconicuzn
      @celconicuzn Před 4 lety +8

      Ubisoft wouldn't pay him anywhere close to what he earns doing it the way he's doing it already; or offer the flexibility/freedom to do whatever the hell he wants.

    • @cameroncarley7958
      @cameroncarley7958 Před 4 lety

      Bob Jones you think he gets payed well?

    • @YEAHKINDAGAMES
      @YEAHKINDAGAMES Před 4 lety +1

      @@cameroncarley7958 ad revenue vs extremely stingy company that probably pays minimum wage

    • @jonnyapplefriend401
      @jonnyapplefriend401 Před 4 lety

      Kremè Piè #UbiHireRogue9

    • @susheeeespongepopbob1435
      @susheeeespongepopbob1435 Před 3 lety +1

      Bob Jones they should still pay him for finding bugs tho

  • @yes_lad
    @yes_lad Před 4 lety +489

    Ubisoft: we should fix this
    Ubisoft: gets confused and deletes blackbeard and ying gets 9 candelas and 10 fragments grenades

    • @theaveragefelwinterenjoyer1182
      @theaveragefelwinterenjoyer1182 Před 4 lety +16

      5”2 in lore 6”4 in game

    • @FranklinXVI
      @FranklinXVI Před 4 lety +7

      @@theaveragefelwinterenjoyer1182 That is understandably for balancing reasons. Imagine trying to play Jackal, who is about 6' and trying to kill Mozzie, who is 5'3". It would be like making your character really small in Ark for the smaller hitbox.

    • @killerbug2201
      @killerbug2201 Před 4 lety +5

      @@FranklinXVI "making your character in ark small for the smaller hot box" I feel attacked

    • @Odd-Definition
      @Odd-Definition Před 3 lety +1

      Lmaoo that is the best comment ive seen today 😂

    • @ScorpV1
      @ScorpV1 Před 3 lety

      Ya mean fragmentation grenades?

  • @HumbertoHernandez
    @HumbertoHernandez Před 4 lety +1156

    R9 should work at Ubisoft. The passion he has at tinkering with R6 is admirable.

    • @LipColt
      @LipColt Před 4 lety +26

      He should team up with BasicallyHomeless, another legend when it comes to tinkering with Siege.

    • @MafiosiBob
      @MafiosiBob Před 4 lety +34

      R69

    • @Albert_RIP
      @Albert_RIP Před 4 lety +20

      LipColt I’m guessing you haven’t heard. He doesn’t make Siege content anymore.

    • @thetrueindiz
      @thetrueindiz Před 4 lety +6

      @@Albert_RIP For now*

    • @notbrobarian5677
      @notbrobarian5677 Před 4 lety +1

      TheTrueIndiz he’s literally banned he can’t what you mean 😂😂😂

  • @adamn7409
    @adamn7409 Před 4 lety +611

    For those who wouldn’t bother reversing the vid:
    10:49 “This is a fun number”
    13:56 “But not as good as 69”

    • @aidanreid2551
      @aidanreid2551 Před 4 lety +7

      What is he saying at 10:49

    • @hasamanda3687
      @hasamanda3687 Před 4 lety +3

      neeeeeeeeeeerrrrrrrrrrrddddddddddd

    • @Dae.
      @Dae. Před 4 lety +4

      @@hasamanda3687 ?

    • @jekkster8769
      @jekkster8769 Před 4 lety +30

      @@hasamanda3687 wrong channel to be calling someone a nerd

    • @nomad155
      @nomad155 Před 4 lety

      How did you reverse?

  • @sickslender9292
    @sickslender9292 Před 4 lety +53

    I can’t unsee almost every operator breaking ankles when vaulting

  • @loganfernandez5251
    @loganfernandez5251 Před 4 lety +8

    Also worth mentioning at the 13:39 vault test, the left Gridlock starts at 193 hp and goes down to 189 (-4 hp) and the right Gridlock starts at 200 hp and goes down to 193 (-7). The Gridlock that took more damage is the one that floated in front of the window for a few extra frames, so the amount of damage you take is based on your falling time and not falling height.
    This means that the damage you take when vaulting out of a window is also pretty random. Awesome

  • @BMJgunner
    @BMJgunner Před 4 lety +1528

    Rogue9 is brilliant. Keeping it real while also being funny. Love it

  • @rttSKAR
    @rttSKAR Před 4 lety +1015

    I feel like the "run-out timer" problem is present in the game even without vaulting. Some times the timer kicks in immediately, some times it takes a bit longer. Might just be me, but I think that's a problem in and of itself. The vaulting problem may make this one worse, but I'm almost sure this one is a problem by itself.

    • @omarsamirhain3299
      @omarsamirhain3299 Před 4 lety

      What's run timer?

    • @asher6156
      @asher6156 Před 4 lety +37

      @@omarsamirhain3299 Its the timer that alerts the attackers of your position when you are outside of the map.

    • @yoomayo68
      @yoomayo68 Před 4 lety +7

      @@omarsamirhain3299 it's an "orange" timer that gives attackers awarness about your presnece outside
      Basically, it's 2 seconds (your screen turns orange-like and the voice-line like "your position will be compromised")

    • @ekzsuncz7610
      @ekzsuncz7610 Před 4 lety +42

      I feel like this timer should be gone. Meaning that when you run out, you immediately get detected. If you account the ping and the run-out timer problem, you still get some time before the alert actually come out in the other player screen. Meaning you still have the advantage.

    • @ZacAttackk
      @ZacAttackk Před 4 lety +35

      I think the outside detector is tied to the round clock, so it checks every second. So if you run out just after the checker cycles, it could be almost a good second before it detects you

  • @callmeclick9459
    @callmeclick9459 Před 4 lety +60

    9:33 it doesn't matter the weight of the operator, everything "should" fall at the same speed because I highly doubt r6 has air resistance. 😁

    • @LoganCovers91
      @LoganCovers91 Před 4 lety +18

      There also doesn't seem to be acceleration. Gravity in pretty much all video games is completely unrealistic.

    • @callmeclick9459
      @callmeclick9459 Před 4 lety

      @@LoganCovers91 Ahh, good catch my friend

    • @bosh6604
      @bosh6604 Před 4 lety +1

      I think he meant 1 speed :)

    • @isfunctinlbphmt4006
      @isfunctinlbphmt4006 Před 4 lety +1

      I mean a ton of bricks is the same weight as a ton of feathers...they'll still fall at the same time lol..

    • @stumpehyt
      @stumpehyt Před 4 lety +4

      Could have not said better: ”should” !

  • @therealteal620
    @therealteal620 Před 4 lety +119

    The TSM clip has more to do with shotguns being broken. There are so many times I lay full, meaty shots into players and they take no damage if I’m killed within a short time of firing. Doesn’t even have to be a 1 on 1. I shoot guy in back, another guy shoots me in back. First guy takes no damage.

    • @iRandomTV
      @iRandomTV Před 4 lety +22

      Hit registration on shotguns in most games are terrible.

    • @DracoX-hz3tu
      @DracoX-hz3tu Před 4 lety +8

      That happens to me a lot but often the opposite happens too. Where a shot that doesn't really hit just kills cause it feels like it.

    • @haz1125_
      @haz1125_ Před 4 lety

      It's bc of ur shitty aim...u can't shoot their limbs and expect a one shot kill

    • @tripwireactual1220
      @tripwireactual1220 Před 4 lety +2

      @@haz1125_ no, you absolute troglodyte

    • @patrickgardner2204
      @patrickgardner2204 Před 4 lety +3

      @@haz1125_ I've did some tests in custom matches, where full on body shots, with the crosshair fully on the person's body, does 0 or close to 0 damage, it's even worse if you are moving as you shoot, if you played the grand larceny event you will know what im talking about.

  • @user-cg6qc8bh6y
    @user-cg6qc8bh6y Před 4 lety +483

    Once I meet this issue I just thought I was a aim-noob…

    • @sabaschaba2636
      @sabaschaba2636 Před 4 lety +25

      I am a aim noob and i am always happy when i get this Bug so i can say IT was a Bug xD

    • @bencemester4063
      @bencemester4063 Před 4 lety +1

      Mee too

    • @carpisun1
      @carpisun1 Před 4 lety +3

      Apologize to us for bad english

    • @user-cg6qc8bh6y
      @user-cg6qc8bh6y Před 4 lety +1

      @@carpisun1 bruh, thank u for making me laught, dude.

    • @dmcfail987
      @dmcfail987 Před 4 lety

      Nerds and this word JESUS 🤦🏿‍♂️

  • @randomdude197
    @randomdude197 Před 4 lety +437

    If vaulting is broken, imagine how broken jumping would be...

    • @ip1xlz
      @ip1xlz Před 4 lety +35

      thank god ubi was too dumb to add it

    • @jaywye
      @jaywye Před 4 lety +52

      Once you land from a jump, you fall straight through the world

    • @auth_syb
      @auth_syb Před 4 lety +3

      @@jaywye why?

    • @jaywye
      @jaywye Před 4 lety +22

      @@auth_syb Because Siege needs a new engine.

    • @ToxicSkull0
      @ToxicSkull0 Před 4 lety

      I thought siege runs in the assassins creed engine? Where jumping is really common

  • @Zalazaar
    @Zalazaar Před 4 lety +276

    Any shield op knows Siege is littered with desync

    • @mastercarrot4382
      @mastercarrot4382 Před 4 lety +4

      Yep.

    • @SlappedYaBud
      @SlappedYaBud Před 4 lety +12

      I look away, turn back then get shot.

    • @linkhidalgogato
      @linkhidalgogato Před 4 lety +38

      seriously i use to run around killing people with montee and like a year ago they changed something with who knows what and ever since u can get meleed thru the montee shield

    • @MilkyaNdPuddlez
      @MilkyaNdPuddlez Před 4 lety +13

      I cant count how many times I been shot through my shield. Its mainly shotguns I have issues against.... Dont know if it was fixed but whenever Id flash with Blitz the other player would shoot out of desperation or cause he panicked and it goes straight through the shield. Its almost like Blitz has a second or 2 of vulnerability after flashing even though your shield is facing the enemy perfectly and even in the kill cam you'll see the pellets hit your shield but you die anyways. Cause of this I stopped playing shield ops entirely.

    • @itswaters8970
      @itswaters8970 Před 4 lety +1

      Here are the Monty mains complain when he’s the easiest op on planet earth

  • @phillipvidya8891
    @phillipvidya8891 Před 4 lety +26

    10:45 Honestly I was more scared by Caveira than anything else.

  •  Před 4 lety +261

    Matthew: Shoots Ash with a shotgun, but she doesn't get hit once
    Everyone: *Ash hitbox flashback intensifies*

    • @voidknight8632
      @voidknight8632 Před 4 lety +18

      Flashbacks? It’s still bad

    • @curtiselgie6012
      @curtiselgie6012 Před 4 lety +6

      he clearly hit him though it made the hit noise

    • @Troll_vs.
      @Troll_vs. Před 4 lety +14

      @@curtiselgie6012 and its crazy because that was smokes shotgun at that distance against a one armour. Thats should have been an instant down

    • @liyantong3593
      @liyantong3593 Před 4 lety

      PTSD

    • @captainobvious9230
      @captainobvious9230 Před 4 lety +5

      I fucking sprayed ash with my turret and she didn't take a single bit of damage and I've also had take 5 bosg shots to kill a ash even though all hit which is impossible

  • @EggyJeff2725
    @EggyJeff2725 Před 4 lety +399

    R6S : has desync in the milliseconds
    Payday 2 players : am I a joke to you?

    • @vatnam4007
      @vatnam4007 Před 4 lety +82

      Dude, you just gave me a wave of nostalgia. I remember someone staying still half the heist and then running around 60km/h around the map.

    • @unknownguy6451
      @unknownguy6451 Před 4 lety +27

      Public stealth nightmares

    • @PenumbraDev
      @PenumbraDev Před 4 lety

      Facts

    • @veltful
      @veltful Před 4 lety +1

      getting the bag glitch when your doing overdrill is retarded

    • @nif0
      @nif0 Před 4 lety +5

      @@unknownguy6451 public stealth is proven to be a myth

  • @hussam9044
    @hussam9044 Před 4 lety +228

    Hey r9, so I think I may have figured something out
    When the player model finishes the vaulting animation and begins straightening out, sometimes the player model straightens out while falling, sometimes they float a bit just like what you've shown in the video, right?
    I think that the player model only does the floating behavior if you are too close to the window, however if you are too far from the window the game has to accelerate you harder in order to sync you up with the vaulting animation, you know how if you're too close to a window, instead of only getting the vault option you will also get a rappel option? if you vault when that option is available, you cause a 150ms float, if you are standing far enough from the window when you vault such that you don't see the rappel option in the first place, you might be disadvantaged because your player model won't float.
    Just a theory, I'm trying to guess how the game engine renders these mechanics, this entire thing could just be a complexity with windows and their "rappel instead" option ruining the sync for when you vault anyways instead of rappelling
    By the way, if the distance between the player and the window is the cause of the inconsistency, I think I know what update may have introduced this bug, remember the old movement mechanics? the ones where you felt like you carried a lot of momentum wherever you go? the old mechanics siege 1.0 was introduced with. When they added the new mechanics, could that have messed something up with vaulting?
    if you guys don't remember what patch I'm talking about, remember when mira was able to place windows at ANKLE height? whatever patch they rolled out to patch this mira glitch could be responsible for all of this tbh
    Also, if what I said doesn't turn out to be the case, I noticed something missing from your video, and it's the distance the player is standing from the window when they press "vault", could it be..?

    • @Ruhrpottpatriot
      @Ruhrpottpatriot Před 4 lety +6

      This is a slim possibility, as on the backend it probably just boilds down to a local "far enough away from window" check, which nbever takes 150ms. It also doesn't explain why on Bank the vault over the ledge (i.e. no window) is so inconsitent.

    • @vladimir_pudding548
      @vladimir_pudding548 Před 4 lety +4

      I agree with this since i obviously read it all and know exactly what there talking about...

    • @FranklinXVI
      @FranklinXVI Před 4 lety +3

      That was a lengthy read.

    • @hussam9044
      @hussam9044 Před 4 lety +3

      @@FranklinXVI Ik lol, really wanted to prove my point

    • @S-en
      @S-en Před 4 lety +2

      Yeah imma read two words and call it a day and say ur smart

  • @Thacterius
    @Thacterius Před 4 lety +107

    This definitely explains why I cant get any kills

    • @Luna11280
      @Luna11280 Před 4 lety +4

      Yes bro I knew I wasn't that bad I always jump out on someone and their barely scratched and i see blood from them

    • @NagantHunt
      @NagantHunt Před 4 lety +6

      Yeah every time I die anchoring objective it was always just vaulting. Dammit Ubi fix ubi fix ur game

    • @ratgamer4778
      @ratgamer4778 Před 3 lety

      This is one scenario where it’s actually the game and not angry fans. Stop blaming us, Ubisoft

  • @mr.nitroglycerin
    @mr.nitroglycerin Před 4 lety +714

    Ubisofts Answer:
    ---New elite skin---
    ....

    • @mymaingotbanned_not5816
      @mymaingotbanned_not5816 Před 4 lety +35

      “Look we understand you’re frustrations so we will give you and an elite and wait for it, MORE BUGS”

    • @Thawhid
      @Thawhid Před 4 lety +27

      UBISOFT *We do not have time but we have money to fix these issues, however we want more & more money because who says no to money right? We will think about fixing this once we lose players AND when a lot of people know about the bugs bc if that happens we will lose money. As for now we are gonna create more elite skins since only a few you tubers are complaining at the moment so more money boii*

    • @kingguy3
      @kingguy3 Před 4 lety +12

      you know that there is a different team who does the elite skins, right?

    • @IANDURBECK
      @IANDURBECK Před 4 lety +1

      ItS a FeAtUrE

    • @tntTom174
      @tntTom174 Před 4 lety +8

      guys you do realize u can get banned for saying this right? Havent you read new T&C? Anyway, it is sad to see this game wither and slowly die [u may not see it yet, but it's already happening] and killer is none else than creator himself. Sad. I've been around for long, spent thousand of hours with this game, but man...older it gets, more sour and unfriendly and greedy is becomes. Shame.

  • @_a_random_muffin_
    @_a_random_muffin_ Před 4 lety +461

    Why i didn't notice this issue:
    I'm not bold enough to actually try runouts lol

    • @owl448
      @owl448 Před 4 lety +22

      The biggest thing with rainouts is you have to be confident, if you doubt yourself and panic your gonna get killed.

    • @nikoraasu6929
      @nikoraasu6929 Před 4 lety +39

      @@owl448 That's basically with every encounter in the game. If you are not confident you will die 80% of the time

    • @aaroddad7634
      @aaroddad7634 Před 4 lety

      the thing is my timer always seems to start earlier than everyone elses which is what rogue 9 has proven

    • @ginyuonthenet7755
      @ginyuonthenet7755 Před 4 lety +8

      smoke clip wasn't a run-out so thats worrying

    • @Troll_vs.
      @Troll_vs. Před 4 lety +1

      @@ginyuonthenet7755 that is really worrying because that was smoke shotgun from dam near point blank on a 1 armour and that was somehow no damage

  • @italiangesturesonly8859
    @italiangesturesonly8859 Před 4 lety +7

    I must say your videos are INCREDIBLE because you applicate the scientific method so accurately. You study a problem, consider all the possible effect that take part in the process running tests and find a possible explanation once you have collected enough data. This is definitely the most precise R6 guide, it's interesting understand how the in-game mechanics work. Good job Rogue-9, thank you for your videos!

  • @coramswarrior
    @coramswarrior Před 4 lety +6

    Rappelling is broken as well
    When an attacker rappells into the map their model appears to bounce up very high for a split second from a defender POV, but from the attacking POV the bounce is minimal

  • @____________________6054
    @____________________6054 Před 4 lety +225

    I’m so glad someone finally mentioned this

    • @Rogue9
      @Rogue9  Před 4 lety +35

      I've seen people voicing suspicions about something being wrong with vaulting but now there is proof!

    • @rossharper1983
      @rossharper1983 Před 4 lety +8

      I looked at the avatar pic and thought, "I haven't commented yet" 😂

    • @MS-me6fv
      @MS-me6fv Před 4 lety

      @@rossharper1983 😂

    • @Evandroworks
      @Evandroworks Před 4 lety +1

      @@Rogue9 did you test the yellow stairs vault with the same operators and weapons? I dont think you can say that case was desync from a third view perspective, as the problem was the first view clearly hitting two shotgun shots, with a more than one second interval, even with hit sound cues. If you dont use the same variables in testing, you wont get the same results. Put an ash rushing up the stairs while you vault shoot her with a shotgun and tells us what happens...

  • @armorman3005
    @armorman3005 Před 4 lety +86

    10:48 I love the cav in the background.

    • @supertrinigamer
      @supertrinigamer Před 4 lety +1

      Ahaha didnt see that

    • @frosty4059
      @frosty4059 Před 4 lety +8

      ArmorMan 300 dude i fucking jumped out of my chair. I swear i got jumpscared so hard

    • @Ze_eT
      @Ze_eT Před 4 lety

      You can get it here: www.ubisoft.com/en-us/game/rainbow-six/siege/news-updates/5Ugvp6MRdKWq8cWIsDa70e/rainbow-six-siege-virtual-backgrounds

  • @rafayali7283
    @rafayali7283 Před 4 lety +49

    R6 players: angry their shots aren’t registering
    CS:GO players: first time?

    • @miranzafar199
      @miranzafar199 Před 4 lety +2

      Shutup

    • @ToastyTstdToast
      @ToastyTstdToast Před 4 lety +2

      No one cares about Cs, hush.

    • @CocoaEm
      @CocoaEm Před 4 lety +4

      I cannot play siege anymore, it is so broken and they arn't really fixing it. Switched to csgo...

    • @cocolots
      @cocolots Před 4 lety +5

      Personally I feel it’s the other way around. I have had great experiences with CS hitboxes and the opposite on siege :P

    • @santi_claws
      @santi_claws Před 4 lety +3

      @@cocolots it's an old issue, not a current one

  • @Jay-mq2ng
    @Jay-mq2ng Před 4 lety +9

    “Who can deny a free week trial? No one!”
    *Please enter credit card credit credentials*: Allow me to introduce myself.

  • @mrbnanna8948
    @mrbnanna8948 Před 4 lety +285

    we can clearly see that rouge had a fun time with 666

    • @cursedwaffler
      @cursedwaffler Před 4 lety +3

      Sorry I ruined your 69 likes 😔

    • @Lightning0969
      @Lightning0969 Před 4 lety +1

      Order 66

    • @Thawhid
      @Thawhid Před 4 lety

      I no understand

    • @8shkay
      @8shkay Před 4 lety +1

      Scared me on the first ngl

    • @Boggington_
      @Boggington_ Před 4 lety

      Ŵ̴̢̱̻̯͔̳͔̗̎́̾̓̚ͅĥ̸͚̫̱̻̟̲͍͔͒ạ̷̛̜̣̞̤̝̈́͂̒̈͊̅t̵̮͕͛͐͌̂̿̈͋͋͛͌͋̚͘͠'̶̭͓̻̬̺̤̻̲̩͕̻̯͌̈́̽̋̊̐̇̑̄̀̏͒ͅs̵̢̛̛̺̯̖͇̥͍͎̖̗̙͈̯̭͒̅͒̀̏̔̀ͅ ̵̼̩̠̳͍̮̤͍̂̐̆̈̔̓̾̃̿͛̕͘͝͝ữ̵̧̨͎̪͕͑̇̎͐̌͋̈́̈́̒͝p̶̛̣̪͎͓̦̰͇̈́̈͊̾̈́̉̒̚̕͜͝͝͝ ̷̢͍͇͔̼͓̲̼̝̤̘̱̅̽͊͆̄̇͗͝͝ͅg̴̢͙̞̻̮̿͗̈́́̎́̓̈́̈́́́̾͛ù̴̻͈͈͈̞̣̐ͅý̵̛̫͉̻̎ś̶̨̘̠̙̞̭̘̟̪̱̬̕ͅͅ ̸̛͖̤̲̺̭͈̘̘̦̭̌̾̈́͐͗̾͋͜͝ͅr̶͔͗͝͠ő̵̧͎̎̐́ġ̷̛̮̫̜̜̊̿̓̋̉̒͝ͅư̷̪̓̒́̿̎̎̐̑̀͐͛̚e̶̡̛͚̜͕͈̪̘̖̺̳̠̞̳̪͐̋̐͐̆̔̀͠ ̵̨̲͉͙͓̥̳͚͍̞̀̾̊̈́̾̅͐̌͑͂̈́͑͒̕9̶͎͈̮̠͙͎̖̣̞̞̘̞̽̍̾̄̀̈́͆͌̀͛̀̒̚̚͠ͅ ̸̡̻̼̠̟͙̖̬̬͕̩̣̮̬̂͐̐̐̈̆̀͛̕ḩ̶̘̏͋̅e̶̢̥͒̓r̵̠͍̙͇̬̫͑́̄̿͒͌̌̋͐̈́͂ë̴̡̹͉̹̗́̊̇͘͝

  • @scotthallgv
    @scotthallgv Před 4 lety +191

    Ive had this happen before in game where I was clearly hitting all my shots (blood splatter and everything) and none of them seemingly did any damage, only to have the person below turn and either instakill or down me almost it seemed like an aimbot or that the desync was catching up in their favor so to speak. I just chalked it up to server packet loss or bad ping or whatever. I mean, at some point you just start to accept all the fucked up shit that happens in this game because its a never ending stream of nonsense from one day to the next and one patch to the next. Cheers on the video sir, keep up the great work.

    • @torqued111
      @torqued111 Před 4 lety +3

      Your last sentense is so accurate and relatable it hurts 😆

    • @jamiesnack
      @jamiesnack Před 4 lety +7

      "esports ready"

    • @cezarysobczak3979
      @cezarysobczak3979 Před 4 lety +2

      @@torqued111 dont see how the last sentence is relatable

    • @scotthallgv
      @scotthallgv Před 4 lety

      @@jamiesnack ;)

    • @torqued111
      @torqued111 Před 4 lety

      @@cezarysobczak3979 how is it not?

  • @ruffstuff1069
    @ruffstuff1069 Před 4 lety +14

    5:51 "Goodnight Valkyrie, rest well my sweet, beefy aunt princess." What hahaha. Love your videos!

    • @ibionic2532
      @ibionic2532 Před 4 lety +5

      Armed*

    • @2adamast
      @2adamast Před 3 lety

      Princess gamers: anything above 18 BMI (heroin chic) is *beefy*
      Valkyrie (21 BMI) = confirmed

  • @Laachen
    @Laachen Před 4 lety +31

    "could operator armor affect fall speed" -rogue9
    *so you have chosen to do defy PHYSICS*

    • @podolsh
      @podolsh Před 3 lety

      More armor = more surface area = more air resistance

  • @ekzsuncz7610
    @ekzsuncz7610 Před 4 lety +180

    Wow... so vault is really is broken. Well i guess that explain my unlucky dead on some vaulting occasion. Glad you mention and experimented on this Rogue-9!
    One thing that i noticed from the twitter video. There is a "bullet hit to the body" sound in the replay. That sound should be active IF the bullet hit a body right? In the second video you can hear that the shotgun pellet actually hit her in the replay (judging from the sound). I can confirm this since the hit sound only occurred once not multiple. Same as the first video, you'll hear multiple bullet hit to the body sound on buck but the damage is minimal. So somehow the sound is active meaning the bullet did hit but there is no or minimal damage? Now this can be a de-sync ping or replay glitch but that is what i noticed.

    • @Ahmad_Jihad
      @Ahmad_Jihad Před 4 lety +4

      It my be that opponents health bar is bugged sometimes, I mean that ash may has actually taken damage but it doesnt show it, it happened to me many times when I am 100% sure I hit someone and when he kills me he is full health, so I hope its a kill cam bug and not a hit registering bug

    • @hughthehandjackman1236
      @hughthehandjackman1236 Před 4 lety

      @@aussie4237 Yes

    • @dino__guy
      @dino__guy Před 4 lety +2

      @@Ahmad_Jihad shotguns are also screwy and unfaithful, so its also possible that he got unlucky with the rng (which is very much not it)

    • @Ahmad_Jihad
      @Ahmad_Jihad Před 4 lety

      @@dino__guy Yea may be

    • @koolsaxnoob
      @koolsaxnoob Před 4 lety +1

      how did you notice the sound of bullet impact but not the red connection icon that achieved has during this clip lol

  • @arielariel1176
    @arielariel1176 Před 4 lety +121

    4:04 "Inspecting and touching" and of course its the Hibana elite

    • @borismuller86
      @borismuller86 Před 4 lety +14

      Mmmmmmm.

    • @minervali631
      @minervali631 Před 4 lety

      Proudly saying I've played about 2000 rounds of attack and 1100 of them were using Hibana🤔😂

    • @redmen2822
      @redmen2822 Před 4 lety

      @@minervali631 mmmmmmmmmmmm

  • @cookieintheface5473
    @cookieintheface5473 Před 4 lety +41

    Rouge moaning was the thing I never thought I wanted to hear

    • @iRandomTV
      @iRandomTV Před 4 lety

      When did that happen?

    • @wasru.
      @wasru. Před 4 lety +3

      @@iRandomTV 4:13

  • @hitwalkhook3831
    @hitwalkhook3831 Před 4 lety +1

    16:06
    "Rainbow six siege is full of experience!"
    Rogue-9: Indeed!

  • @154ahmadavicenna9
    @154ahmadavicenna9 Před 4 lety +47

    4:08
    "Inspecting and touching"
    *looking at Hibana's elite*

  • @B1smarkk
    @B1smarkk Před 4 lety +131

    1:21 Well, this specific video isnt about vaulting, its just show standart Ash hitbox....

    • @Rogue9
      @Rogue9  Před 4 lety +56

      Valid theory

    • @charleschristensen8556
      @charleschristensen8556 Před 4 lety +4

      Lmao yeah, welcome to siege

    • @Cameron088
      @Cameron088 Před 4 lety +6

      Can Ubi give Ash a hitbox for once

    • @MrPunkrockkid69
      @MrPunkrockkid69 Před 4 lety

      I have seen it with my own eyes lol I know it’s a fast pace game but I was literally aiming close to Ash’s cheeks and ears and they still didn’t count as a headshot. I followed her head as she was strafing left and nothing! I was focusing so much on her and I swear I saw it in slow motion too lol

    • @yoursavior7022
      @yoursavior7022 Před 4 lety +2

      To be fair, he did get a lag symbol at the top right of his screen

  • @yeeturmcbeetur8197
    @yeeturmcbeetur8197 Před 4 lety +46

    Rouge-9: finds the bug that is wrong with ubisofts game
    The ubi employee who watches this video: dvelper

  • @MT-fl1eb
    @MT-fl1eb Před 4 lety

    Appreciate the time you put into these videos to explain issues more in R6

  • @scifilmmaking
    @scifilmmaking Před 4 lety +61

    Ey, thanks for putting in such effort into the research you do man. It's why we all appreciate you!

  • @mattoxrulez8688
    @mattoxrulez8688 Před 4 lety

    First video of his I've watched. Definitely gonna watch more. This stuff is very intriguing

  • @holyguacomole4687
    @holyguacomole4687 Před 4 lety

    I started watching you back when cav and cap came out i took abt 6 months off from r6s and im just coming back im rlly happy youre still making your videos i learn so much from you.

  • @redd3a7h47
    @redd3a7h47 Před 4 lety +242

    I have a saying I live by for siege: “the only consistencies are the inconsistencies” unfortunately.

  • @SLIVAL6
    @SLIVAL6 Před 4 lety +96

    4:14 Rogue-9 becomes a microwave

    • @harithsafian9692
      @harithsafian9692 Před 4 lety +17

      haha rougue 9 go brrrrr

    • @spook407
      @spook407 Před 4 lety +3

      Quite fitting since this video is about jumping out of windows

  • @GaamingPros
    @GaamingPros Před 4 lety +22

    A simple solution: Someone makes a game that is a Rainbow 6 Siege killer.

    • @sujimayne
      @sujimayne Před 3 lety

      They made one for mobile, then people went with torches and pitchforks against it, calling it a "blatant copycat" and Ubisoft went after it, too, forcing it to close down.

    • @aurelien5747
      @aurelien5747 Před 3 lety

      SujiMayne it was a blatant copycat bruh

    • @keithlam5369
      @keithlam5369 Před 3 lety

      @@sujimayne it's literally rainbow six siege and rainbow seven siege, nothing changed except for the name

  • @HeavensNightLIVE
    @HeavensNightLIVE Před 4 lety

    Immense thank you for your hard work! The game we all love is full of issues unfortunately. It is nice to know a person with expertise that the developers would listen to is taking care of it one bug at a time. I still think the biggest issue r6s has (apart from the cheating problem) is the inconsistent sound. Hope this problem will too be brought to light in such constructive manner some day...
    By the way the thing with character models starting to fall after vaulting at different times seems to also have connection to the bug when sometimes rappelling into windows first lands you on some invisible platform for a split-second and only then on the floor.

  • @teiorahkwatehdiabo7086
    @teiorahkwatehdiabo7086 Před 4 lety +75

    This game is like an amazing foundation for a house but whenever we ask for them to add the windows or roof they change the type of wood in the walls.

    • @LipColt
      @LipColt Před 4 lety +11

      Actually Siege runs on the engine of the most glitched out Assassin's Creed game. It looks awesome on the blueprint but everything built falls apart because of the poor foundation.

    • @michaelandrews117
      @michaelandrews117 Před 4 lety +2

      @@LipColt Even more out of date that that.
      The game runs on skeleton of the Prince of Persia engine.

    • @MisterK9739
      @MisterK9739 Před 4 lety +1

      @@michaelandrews117 It runs on Anvil Next 2.0, it´s the same engine used for the last 4 AC games

    • @hungryhungryhobo196
      @hungryhungryhobo196 Před 4 lety +4

      They built this game super cheep because they weren't sure how well it would go so they took the classic Ubisoft approach of "how much to make it work but how little to not make it a risky investment." turns out the game is well liked but the foundation was made of sticky tack and pop sickle sticks and it cant handle the years of updates they try to paste on.

    • @leem.5917
      @leem.5917 Před 4 lety

      That’s the problem with Ubi. They fix things that aren’t broken

  • @arshadsiddiqui9071
    @arshadsiddiqui9071 Před 4 lety +59

    I had to rewind that alibi leg glitch thing 3x cuz it was so funny.

    • @JhonLd
      @JhonLd Před 4 lety +3

      It's not just Alibi, all of them had it

    • @oItzDegree
      @oItzDegree Před 4 lety +2

      Raptor legs making a return??

    • @marcosxc4259
      @marcosxc4259 Před 4 lety

      @@oItzDegree yes sir

  • @thesneakysleuth6484
    @thesneakysleuth6484 Před 4 lety +12

    Where is the “your just bad” “just aim for the head” and the “get good” this has been a problem since the game launched

  • @YEAHKINDAGAMES
    @YEAHKINDAGAMES Před 4 lety +3

    My team literally always told me that "You're just bad" then this shit happens to proleague and suddenly "They've been done wrong" by the same thing that happened to me.

    • @Cruub
      @Cruub Před 3 lety

      you're just bad

  • @rafaoliva5451
    @rafaoliva5451 Před 4 lety +37

    Do a video on how the enemy flies through the air when entering a window while rappelling

    • @MisterK9739
      @MisterK9739 Před 4 lety +3

      I did tests on that myslef and tried to contact R9 about the clips but he sadly hasn´t responded.
      I know how to replicate the issue, I know what causes it (I obviously don´t want to share it for people to abuse it here).
      I was thinking about sending the clips to Ubi so they may be able to fix that issue. It has been in the game for AT LEAST TWO SEASONS now!

    • @ariorosadi8862
      @ariorosadi8862 Před 4 lety

      that happened against me once and i shot him down to 50 while rappelling in before he flips upside down and jerks up in the air before killing me

  • @Demoerda
    @Demoerda Před 4 lety +25

    The amount of effort you put into your research is astounding! Thank you so much for sharing this with the community and clearing things up! It is highly apprecated :3

  • @armychris8909
    @armychris8909 Před 4 lety

    You just had to add the bone breaking effect lmao! Great video!!!

  • @pieman2070
    @pieman2070 Před 4 lety

    Truly you are the unsung hero of siege content creators. So much hand work to test things. Good sir i salute you

  • @borismuller86
    @borismuller86 Před 4 lety +6

    I’ve not been able to play Siege for a while, but I still love watching your videos Rogue. Thanks dude.

  • @quinten373
    @quinten373 Před 4 lety +6

    amazing someone actually puts time in to making a video great job

  • @HKGunPlay
    @HKGunPlay Před 4 lety

    You're the best
    I have had similar issues in game. Its like when you vault your crosshairs are not where you see them

  • @wetald7569
    @wetald7569 Před 4 lety +5

    Yeah, I stopped playing siege when I hit twitch in the back at point blank range twice with a shotgun and it only did 25 damage and she just knifed me

  • @damy-666
    @damy-666 Před 4 lety +4

    Yes I do have some issues. Sometimes the caracter model of a jumping or falling player bellyflops on the ground while in first person and the killcam it stays standing / crouching. resulting in me missing the shots.

  • @LuchsYT
    @LuchsYT Před 4 lety +26

    4:14 that's enough internet for 10 weeks

  • @hdkhh4435
    @hdkhh4435 Před 4 lety

    Thank you so much for sharing this. Though I was crazy experiencing this more than it should be allowed.

  • @thatkidmarr
    @thatkidmarr Před 4 lety

    Love how dedicated you are to topics like these

  • @krishann4146
    @krishann4146 Před 4 lety +3

    Meybe this is also the reason of when someone is rappeling in the model of the one rappeling sometimes jumps or snaps on the air for a while then giving you a disadvantage

  • @eugiboy1
    @eugiboy1 Před 4 lety +3

    I'd be interested in seeing if this occurs with "indoor vaulting" or dropping through hatches.

  • @dylansteigerwaldart5564

    Keep the awesome work up Rogue-9, I always love your videos and I always come away from them having learned something new! Thanks for all your hard work!!! :)

  • @Koneko2wheels
    @Koneko2wheels Před 4 lety +1

    Daaamn that "mmmmmmm" caught me off guard now I can't stop giggling XD.

  • @warlink4
    @warlink4 Před 4 lety +7

    This explains. SO MUCH. And I can recall at least two games where this affected the outcome of a round.

  • @matheuslarentismallmann580

    "Vaulting Breaks The Game" and your legs

  • @Kastoruz
    @Kastoruz Před 4 lety

    Thank you @Rouge-9. This was superb bugtesting and also funny ^_^

  • @soibean5211
    @soibean5211 Před 4 lety

    I’ve had several of these problems when doing window jump outs and no damage is taken off them. Glad this is being pointed out

  • @brnaqo
    @brnaqo Před 4 lety +22

    I’ve had a weird glitch when trying to go down a hatch, it’ll make me fall down and then repeat the falling animation in the same spot and won’t let me move, I have proof that I can post in my channel if you guys want to see it. The weird part is that it’s only showing it up to me, anyone that spectated doesn’t see the glitch happen.

    • @voidknight8632
      @voidknight8632 Před 4 lety +1

      Same thing for me bro

    • @LipColt
      @LipColt Před 4 lety +17

      Client-server desync. The server refuses to let you drop in because it didn't register you had already broken the hatch and it's gone on your client screen.
      It used to happen to me a lot on Para Bellum. Breaking walls with the ACS-12 and Impact Nades just to rubberband back when trying to go through the hole the server did not register I opened on the wall.

    • @MarksterC
      @MarksterC Před 4 lety +2

      like the above reply, happens a lot with walls and stuff too, ask a teammate to break the hatch if you're getting that issue/destroy the wall more

    • @brnaqo
      @brnaqo Před 4 lety

      @@MarksterC Oh ok thanks man

    • @brnaqo
      @brnaqo Před 4 lety

      @@LipColt Oh, I didn't know. Thanks for sharing that info though.

  • @CakesCasts
    @CakesCasts Před 4 lety +9

    Curious to know if this affects rappelling as well as vaulting, I've definitely noticed some funky stuff when someone rappels in

  • @thelastmuchacho6524
    @thelastmuchacho6524 Před 4 lety

    I'm happy you have fun with these

  • @jefferymosdell2490
    @jefferymosdell2490 Před 4 lety

    Rouge's work over the years has to be a Dev's dream. Easy to digest and well catalogued tests would be a godsend.

  • @handsomejack3444
    @handsomejack3444 Před 4 lety +6

    The engine struggles with collision. Test people running through doors and tight places. You will get invincibility frames because the engine is still calculating how you went through the tight space to the server then the server to the client. Test it.

    • @somebutter6755
      @somebutter6755 Před 4 lety

      Yes, the amount of gunfights I’ve lost because I rubberband through doorways or impact holes boggles my mind

  • @smelvin6440
    @smelvin6440 Před 4 lety +6

    This has happened to me before, I just thought it was my bad aim

  • @hesnotbad9045
    @hesnotbad9045 Před 4 lety

    Literally the best source for game mechanics and technical info. Thanks for being a great resource for the entire community

  • @tanygurd5442
    @tanygurd5442 Před 4 lety

    Rogue9 you are like the myth busters of siege. I love all of your videos and you are so smart.

  • @MultiPurposeReviewer
    @MultiPurposeReviewer Před 4 lety +19

    "Do hits register consistently?" Shoot, I can answer that one for you already.
    *NO*

    • @hungryhungryhobo196
      @hungryhungryhobo196 Před 4 lety

      Wtf that was a heashot!
      You hit them in the neck
      THE NECK IS BELOW THE CHIN I SHOT THEM IN THE FORHEAD

  • @SimpleBald
    @SimpleBald Před 4 lety +8

    Ubisoft: So let's revert the lion's ability to fix this problem

  • @alejandrogarces9917
    @alejandrogarces9917 Před 4 lety

    Nice investigation brother, keep the grind up !

  • @majestic314
    @majestic314 Před 4 lety +1

    I think this can be caused by Dynamic Vault System (let's call it like that). Vaults in Siege aren't static because you can destroy walls and you need to have the way of determining where you can vault. And maybe the different angle of approach to the window (or fast turning while vaulting) is what causes different experience and the desync between server and client.
    Different angle of approach or turning => different determination of a vault (both server and client) => different determination of a "falling" state => different fall time and experience
    Sorry for bad english

  • @infinitsai
    @infinitsai Před 4 lety +24

    Been having this issue for years. Sometimes there's even visible blood sprayed all over the wall but the run out still having full health

    • @mr_s3v7n
      @mr_s3v7n Před 4 lety +4

      The grand larceny mode showed this problem even further. So many times I've been right up to someone and pumped them full of bullets only for them to be completely unscathed

    • @AD-df5tm
      @AD-df5tm Před 4 lety

      Blood is not actually a hit indicator. It's a client side effect. I'm not saying it didn't happen but blood spray is not an actual hit register.

    • @mr_s3v7n
      @mr_s3v7n Před 4 lety

      @@AD-df5tm the blood splatter is supposed to indicate a hit. Even if it's clientside, a blood spatter should mean that you hit someone, logically

    • @anti-naturevegan
      @anti-naturevegan Před 4 lety

      @@mr_s3v7n Logic is thrown out the window in this game.

  • @daytonsaragosa2040
    @daytonsaragosa2040 Před 4 lety +37

    I'm tired of this game. I've had so many matches where I've had full contact with my shots and should've won but lost

    • @jelleposthuma8786
      @jelleposthuma8786 Před 4 lety +1

      And likely the other way around.

    • @liam.brewer
      @liam.brewer Před 4 lety +3

      Git good

    • @theaveragefelwinterenjoyer1182
      @theaveragefelwinterenjoyer1182 Před 4 lety

      I diagnose with “it do be like that sometime”

    • @rogueneet3538
      @rogueneet3538 Před 4 lety

      @@liam.brewer git lucky

    • @commandergull8188
      @commandergull8188 Před 4 lety +1

      i had one game where I blast frost with 6 shots from blackbeards ar and then I blast her with 6 deagle shots not dead in fact only took half damage she shoots me once with super 90 dead I didnt even vault i came in through a hatch and I play on xbox so I dont think it was a hacker and also I had 34 ms when this happened and the frost had 50

  • @sedevri864
    @sedevri864 Před 4 lety

    you are doing great work for the community, thanks and keep it up.

  • @adamschroeder3946
    @adamschroeder3946 Před 4 lety

    Amazing analyzation and dedication.

  • @clutchmeister6512
    @clutchmeister6512 Před 4 lety +4

    Amazing analysis as always!

    • @Rogue9
      @Rogue9  Před 4 lety +2

      Thanks! Glad you appreciate it!

    • @CookieAsArrow
      @CookieAsArrow Před 4 lety

      @@Rogue9 Ibam just goint to highjack this and point you towards something. If a player drops of of a surface the time spent in midair is always inconsistent. If you are lucky, you can basicly walk on air for about 3 frames, sometimes you can't propperly leave the surface before being stopped. If you want i could supply you with clips to show what i mean.

  • @amnaah653
    @amnaah653 Před 4 lety +6

    This very similar thing happened me on Bank. I jumped out the (connector I think it's called, that little hall with 4 windows on top floor) as Castle and hit every shot but only done one 1 bullet of damage which I think I done after I landed. It genuinely could have been what lost us the game it was a 4-4 and I had the call that it was only one but the game completely cost the kill and my life

  • @khaidanpiedmonte3215
    @khaidanpiedmonte3215 Před 4 lety

    With all work into analyzing footage that are literally 1 second a movie must be an eternity

  • @vinnt_tnniv
    @vinnt_tnniv Před 3 lety

    4:14
    I can't express how much this "hummmmmmmm" made me laugh!

  • @LeeDowningKeat
    @LeeDowningKeat Před 4 lety +67

    I don’t think you should be able to aim while vaulting through a window. I’ve been shot by people vaulting in through a window they aim and get a head shot. Vaulting through a window should put you in a disadvantage

    • @MrSpannners
      @MrSpannners Před 4 lety +15

      I agree, that coupled with this vaulting inconsistency is what makes 3 speed runouts so deadly I think

    • @Rogue9
      @Rogue9  Před 4 lety +30

      I would second that

    • @derdrakkar
      @derdrakkar Před 4 lety +7

      falling should deactivate aiming and diable it for the duration of falling. Easy and simple, makes sense gameplay-wise, and is even realistic.

    • @arielariel1176
      @arielariel1176 Před 4 lety +12

      frost would be deadly with this

    • @drndarevicstefan2396
      @drndarevicstefan2396 Před 4 lety +2

      He should be able to shoot but only hipfire, same for falling

  • @valkash7441
    @valkash7441 Před 4 lety +9

    Rogue doing the dev's job ! Thanks for debugging the game, would you be interested in a QA position ? :D

    • @Rogue9
      @Rogue9  Před 4 lety +1

      They couldn't afford me 😆

  • @antonitog3871
    @antonitog3871 Před 4 lety

    VERY similar issues when it comes to rapelling, so happy its finally being noticed

  • @Search4Views
    @Search4Views Před 4 lety

    I'm always impressed by your investigative ability. You're so comprehensive that this is practically online video game forensics lol
    I will be that guy and point out that you're featuring 1st and 2nd person points of view, not 3rd person. Sorry, not an indictment of anything else at all, just saying it in the interest of using the correct terms.
    You do amazing work! Always love your videos and passion! 😁 👍

  • @vlfavourites
    @vlfavourites Před 4 lety +7

    You use one hand to vault, thus lowering your accuracy cus you're no longer holding the front part of the gun. I'm surprised there's not increased recoil as well

  • @stupidelf1
    @stupidelf1 Před 4 lety +5

    "if you feel oppressed by these first world problems..." lmao
    never change, friend

  • @KidoRampage
    @KidoRampage Před 4 lety

    Nice test and solid analysis. Great job as always, one thing I do wonder though: I might've missed it but the last test might've benefitted from an additional test: If vaulting somehow affects the shotgun pallet spread or not. Maybe food for thought for a separate video?

  • @chloekhamxox
    @chloekhamxox Před 4 lety

    I love your videos, they’re well researched and nicely put together