Cinema 4D - Volume Lighting Tutorial

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  • čas přidán 29. 08. 2024
  • In this video, Valeriy Seleshko shows how to do volume lighting in the Redshift plugin for Cinema4D.
    Tutorial files: d2uzpiuo72i7wr....

Komentáře • 30

  • @Anchorfeet
    @Anchorfeet Před 6 lety +8

    I love you guys for doing these Cinema 4D tutorials. They're really valuable

  • @elbashmohands1
    @elbashmohands1 Před 5 lety

    the best tut in volume lighting

  • @hisroyalillness
    @hisroyalillness Před 6 lety +1

    nice - thanks valeriy!

  • @abieSilva
    @abieSilva Před 4 lety

    This was very helpful; thank you guys so much for these.

  • @danielbalzer3524
    @danielbalzer3524 Před 6 lety

    Thanks for those tuts, really helpful.

  • @user-yw2vg4sb5d
    @user-yw2vg4sb5d Před 6 lety +1

    Отлично! Всё по делу. Так держать.

  • @REDPanti
    @REDPanti Před 6 lety

    Thanks

  • @Cinema4DTutorialsSV
    @Cinema4DTutorialsSV Před 6 lety +7

    I am very happy to work together with Redshift3D

  • @senjiryakketsu
    @senjiryakketsu Před 6 lety

    Thanks for tutorial , redshift is The best!! By The way if you guys can name some more complex tutorials for cinema4d that would be great

  • @baldoski
    @baldoski Před 5 lety +1

    Why in newest version 2.6.31 the GI does only a very little amount of lighting/bouncing? I mean there is not a big difference in lighting when turned off or on not like in this video.

  • @FlavioDiniz
    @FlavioDiniz Před 6 lety +1

    nice :-)
    Next: SSS in-depth or GI modes... both with a lot of examples and ways of using each of methods available (single scatering / multiple scatering, GI brute force / photon map / irradiance cache)

    • @gtodorov
      @gtodorov Před 6 lety

      +1 for SSS, especially after the latest additions

    • @TheArtofSaul
      @TheArtofSaul Před 6 lety +1

      My Redshift channel covers GI and unified sampling in depth, these subjects are not simple to explain quickly so they are both over an hour long. czcams.com/video/Xgb6u6ENtfY/video.html

  • @nimrodanimations
    @nimrodanimations Před 4 lety

    Thank you :D

  • @ianvicknair1607
    @ianvicknair1607 Před 3 lety

    Wish you had one for Redshift in maya as some of these attributes are different.

  • @kikiomene7047
    @kikiomene7047 Před 4 lety

    Awesome tutorial explaining details, however I cant download the project files. Will appreciate some assistance in download files

  • @gbiny7291
    @gbiny7291 Před 6 lety

    Thanks!!

  • @huyaunli1871
    @huyaunli1871 Před 6 lety +2

    wish noise can be added in volume scattering

    • @muitosabao
      @muitosabao Před 5 lety

      I think it can. at least for maya czcams.com/video/9EF-PYj-Lm8/video.html

    • @darviniusb
      @darviniusb Před 5 lety

      i cant get rid of noise in volume scattering no matter how i set the sampling lol :D

    • @ivanchernyshev2646
      @ivanchernyshev2646 Před 4 lety

      Create volume material, plug noise into output, apply material to environment object

  • @davidchristianto7148
    @davidchristianto7148 Před 6 lety

    3ds max redshift tutorial please

  • @simonbyrnes9654
    @simonbyrnes9654 Před 5 lety

    so i cant get an alpha channel to work with volumetric lighting in redshift any ideas?

  • @oBCHANo
    @oBCHANo Před 5 lety +1

    But what about an incandescent material?

    • @fukymalik787
      @fukymalik787 Před 4 lety

      reply this pls, i have scene with icandescent too

  • @EQUILOUD
    @EQUILOUD Před 6 lety

    Here is another Tutorial on the same topic with some extra tips: czcams.com/video/Z-XQfaeDe94/video.html

  • @mikekiev8483
    @mikekiev8483 Před 6 lety

    Как сделать нойс в тумане?

    • @Cinema4DTutorialsSV
      @Cinema4DTutorialsSV Před 6 lety

      Mike Kiev судя по всему - никак...

    • @ivanchernyshev2646
      @ivanchernyshev2646 Před 4 lety

      Кидаешь вольюм материал на инвайрмент, подключаешь ноиз в аут