I can't find the samples parameter in redshift lights in R26... I see you are back a few gens in this video. Can you update us on where to find the light samples now ?
Can only speak for Cycles, but it was same few years ago, bucket size had greatest impact on render speed, but not anymore. So it's totally software-fixable, Redshift is very alive in terms of regular updates, so it is very strange to me the problem is still there. Hopefully will be fixed in next updates.
@@vladimirtomin8223 I don't know what it's like with Cycles but with Redshift - currently 2.6.31 it's definitely like that - I tested it several times and at 256 Px I achieved a speed increase of up to 35% in C4d R20.
Very useful, thank you. Increasing GI does a ton but it also slows down the render. There's also the sampling overrides in the basics menu that are very useful, light and reflection are the most important ones.
I can testify that the Guide to Redshift is well worth it and totally awesome! I learned so much about how to optimize my render settings and control my materials much better.
This is some great stuff Nick. Thank you. I'm starting to learn red shift and relearn c4d... I slacked off but I have time again to really dig in this time.
I've modelled a shark and rigged it with the cinema 4d character feature which made it easier for me to make the shark move it's fins and tail without keyframes. Then I used the spline tag on the joint master controller to animate the shark on a spline. Everything seems to be moving along in the viewport and when I render without motion blur or the motion vector pass but when I enable motion blur, the shark moves along the spline but shark does not move the tail or find, it's just stiff
Question for GSG. Do you guys know if Redshift IPR uses all of the system GPUs or just one? I did some experimenting on my own, shutting OFF GPUs to just one, and it appears Redshift IPR indeed is only using one GPU, which is a bit disappointing.
I've also heard that multiples of 2 simply wastes samples. And really you want your min and max samples at a ratio of 32. 2, 64. 4, 128. 8, 256. 16, 512... and so on. Someone did a very very thorough explanation on Redshift for Maya on that. And basically any other numbers just waste time.
Hello, I'm new to Redshift, and one thing I've encounter is the Black Preview Screen where the materials are. I also see that in this video, the same thing is happening to you. Do you know the cause of this? Where the material thumbnail should be, it isn't. Only a black preview box.
hi guys i have a question about redshift renderview... how can i render a short animation (400 frames) wit redshift renderview and not with the native cinema4d picture viewer? I need it because i overrided the camera parameters (exposure, f- stop) and some other effects...
Hi, will naked cinema 4D can render quicker than using Redshift? as we do construction animation, render speed is way more important than render quality..thanks
i feel like its a good time for another render engine comparison video, im considering testing out redshift, even tho im perfectly happy with octane, would be cool if i dont have to waste time learning it to figure out the differences ;p
Octane is an unbiased pathtracer, so it's easier to get photorealistic images. Redshift is better at literally everything else. and in terms of photorealism, you can get it pretty damn close, close enough to not matter most of the time.
@@thinkingoutloud3757 Octane 2018 is way better than Redshift in my opinion. In your opinion what are the features where Redshift is superior to Octane?
@@linograndi I haven't used Octane in over a year, but from what I remember, Redshift is (much) better with compositing workflows, cracking into the AOV system. Also, as a biased renderer, you can get REALLY specific with your scene sampling which lets you seriously dial in render times, where in Octane... while you can dial in render settings also, it's like 20% as deep. Also the way Redshift's Layer nodes work in the material editor lets you cram sooooo much into one material. I've seen people do things with the Mix nodes in Octane, but Redshift just goes balls-out LOL. I think Octane tends to look better (which isn't surprising since it's an unbiased pathtracer) and I keep my license of Octane around for next time I don't feel the need for Redshift's comp workflow.
@@thinkingoutloud3757 Octane offers the Direct Light Kernel if you want to go biased. The new AI Denoiser helps keeping render times short even for the unbiased Kernels. Also, the new Universal Shader (basically an advanced Principled Shader) offers a lot of possibilities in just one node material. Compositing workflow has also been improved. Also, now Octane provides Attributes, so especially Houdini and Cinema 4D users can be really happy.
Hello. Can you help me? I want to render an animation with refshift. The render in redshift render view takes about 40, while in original picture viewer it takes 3 minutes. I don't know how or rendshift render view can render only 1 frame. So what should I do?
Following Gorilla's path bought 9900K 2080 RTX PC few weeks ago, I'd say for rendering (either AE or C4D) it definitely works better than my 2018 MacBook. I'd say AE renders around 5-10% faster (not that much faster, but still). In Cinema 4D, even rendering without GPU, it renders at least 2 times (!) faster than my MacBook. BUT, when you actually working in viewport, for both Cinema and AE I'd say MacBook gives smoother experience, and what bugs me greatly, more complex scene (in terms of calculations) = better it works on Mac! So as for now I do all the work on MacBook and all the rendering on PC. About GPU renders, I tried Redshift demo, Corona and Cycles4D. Was really surprised how fast CPU-only Corona is. But my main render engine now is Cycles, it felt like speed difference between Cycles and Redshift was not as huge as I expected, but Cycles kind of gave me prettier picture with a lot less pain. But it is just a matter of personal preferences, maybe will go Redshift if they use RTX capabilities first. But one thing I know for sure: as things are now (Apple hating Nvidia) if I had to go with Mac-only rendering solution, I'd definitely invested in Corona rather eGPU or any of this crap, even on i9 MacBook Pro it is beast of a renderer, insanely fast and very very pretty. As for Windows 10, I guess it is getting better and it took me just a week to get used to it. So it is bearable. Memory management is still bad on Windows though, I was so wrong thinking 32 gigs of ram will be enough. Same projects I do on Mac in AE/Ai for months without rebooting, eating up 32 Gigs of RAM on PC within 3-4 hours. Thanks SSD reboots are really fast now and the RAM problem is a lot less annoying now. Overall I'd say it was interesting to get back to Windows after 10 years break, but my main workhorse will remain Mac.
Greyscalegorilla it’s hilarious I’ve just watched the Tai Lopez podcast on Logan Paul’s podcast and watch this afterwards couldn’t help my self but say it 😅 CAN WE SEE THE BOOKS?! KNOWLEDGE!!
THIS video is great. But a warning to anyone who is new to rendering/textures...the GSG Redshift training is NOT for you. In literally the first video the instructor is talking about the difference between the sRGB color space and the Linear color space and how 'obviously' you'd need to convert your RGB texture into a linear texture like an X- whatever image, otherwise you can expect the roughness channel you plug it into to not show up as you expect it. WHAT?!?!? Apparently, I need to have like 6 years of deep experience before taking the Redshift 'training'. Anyone know of a Redshift training where the instructor is speaking english?
The way you constantly move your mouse pointer around frantically without purpose really bugs me. Normally people think where they want to go before moving the pointer and go there in a straight line. When they're not doing anything, they just rest the pointer instead of spinning the pointer around constantly. That really bugs me and quite frankly, it often freaks me out to the point where I have to close the tab of your video even though the information is excellent. I don't know if anyone has ever told you this and I'm sorry if it offends you because you seem like a great guy. I just think that improving on this would make for a much smoother tutorial instead of looking at your pointer spin around try to guess where it's gonna finally land to its destination.
Jesus dude. Everyone has habits, Im sure you have some. This guy gives up SO much of his free time to help the community, then folk like yourself moan about how much he moves his fucking mouse. Come on.
I can't find the samples parameter in redshift lights in R26... I see you are back a few gens in this video. Can you update us on where to find the light samples now ?
So cool to see you enjoying Redshift on your new computer. Cinema 4D and Redshift are the perfect 3d combo
and octane?
Octane is even better, especially the new 2018 version.
That last tip is gold. Thanks!
You bet. Thanks for watching, Matthew!
You can set the bucket size in the System tab to 256 and it will render much faster.
Can only speak for Cycles, but it was same few years ago, bucket size had greatest impact on render speed, but not anymore. So it's totally software-fixable, Redshift is very alive in terms of regular updates, so it is very strange to me the problem is still there. Hopefully will be fixed in next updates.
@@vladimirtomin8223 I don't know what it's like with Cycles but with Redshift - currently 2.6.31 it's definitely like that - I tested it several times and at 256 Px I achieved a speed increase of up to 35% in C4d R20.
Very useful, thank you. Increasing GI does a ton but it also slows down the render. There's also the sampling overrides in the basics menu that are very useful, light and reflection are the most important ones.
I can testify that the Guide to Redshift is well worth it and totally awesome! I learned so much about how to optimize my render settings and control my materials much better.
Is it better than redshift training from Helloluxx/Rich Nosworthy
@@Skedooosh no
More RS quick tips, Please! This was great!
Super great tips Nick already got the Redshift training, now I just need to finish it! :D
Thanks for Shift-select Region in the IPR, and Option key to pan, didn't know about those.
this is what I came here for!
You can just type 512*2 and it will become 1024 🆒
hhhhhhhhhh gunis
@@DoctorMGL I guess it's easier for computers to work with powers of 2 since they use binary numbers
This is some great stuff Nick. Thank you. I'm starting to learn red shift and relearn c4d... I slacked off but I have time again to really dig in this time.
where have these sample settings been moved to in the the newer version of redshift? They're missing now
They made this much easier in newer versions. Use the low, medium, high, etc settings until you reach the desired quality.
GSG Is da best!
Great tips! Would love to see tips like these for other renderers too, specially Arnold
I've modelled a shark and rigged it with the cinema 4d character feature which made it easier for me to make the shark move it's fins and tail without keyframes. Then I used the spline tag on the joint master controller to animate the shark on a spline. Everything seems to be moving along in the viewport and when I render without motion blur or the motion vector pass but when I enable motion blur, the shark moves along the spline but shark does not move the tail or find, it's just stiff
thanks a lot!
Great tips!
nice tips, looks good!
because when I finish the scene and save it in mp4 it loses the quality?
How do you render out an image sequence (animation) with Redshift?
Thank you sir!
Fantastic!
Thitlrd tip is amazzzing. Thank u!)
Question for GSG. Do you guys know if Redshift IPR uses all of the system GPUs or just one? I did some experimenting on my own, shutting OFF GPUs to just one, and it appears Redshift IPR indeed is only using one GPU, which is a bit disappointing.
amazing
I've also heard that multiples of 2 simply wastes samples. And really you want your min and max samples at a ratio of 32. 2, 64. 4, 128. 8, 256. 16, 512... and so on. Someone did a very very thorough explanation on Redshift for Maya on that. And basically any other numbers just waste time.
Hello, I'm new to Redshift, and one thing I've encounter is the Black Preview Screen where the materials are. I also see that in this video, the same thing is happening to you. Do you know the cause of this? Where the material thumbnail should be, it isn't. Only a black preview box.
Great video. Thank you. quick question: Does redshift come with perpetual license?
hi guys i have a question about redshift renderview... how can i render a short animation (400 frames) wit redshift renderview and not with the native cinema4d picture viewer? I need it because i overrided the camera parameters (exposure, f- stop) and some other effects...
Hi, will naked cinema 4D can render quicker than using Redshift? as we do construction animation, render speed is way more important than render quality..thanks
Coc radius is blanked out... you cant change it :)
Can you make a tutorial on the glass lettering
Where are you getting stuck?
i feel like its a good time for another render engine comparison video, im considering testing out redshift, even tho im perfectly happy with octane, would be cool if i dont have to waste time learning it to figure out the differences ;p
impylse I made the switch back in December and there is definitely a learning curve but the gsg training helped so much
Octane is an unbiased pathtracer, so it's easier to get photorealistic images. Redshift is better at literally everything else. and in terms of photorealism, you can get it pretty damn close, close enough to not matter most of the time.
@@thinkingoutloud3757 Octane 2018 is way better than Redshift in my opinion. In your opinion what are the features where Redshift is superior to Octane?
@@linograndi I haven't used Octane in over a year, but from what I remember, Redshift is (much) better with compositing workflows, cracking into the AOV system. Also, as a biased renderer, you can get REALLY specific with your scene sampling which lets you seriously dial in render times, where in Octane... while you can dial in render settings also, it's like 20% as deep.
Also the way Redshift's Layer nodes work in the material editor lets you cram sooooo much into one material. I've seen people do things with the Mix nodes in Octane, but Redshift just goes balls-out LOL.
I think Octane tends to look better (which isn't surprising since it's an unbiased pathtracer) and I keep my license of Octane around for next time I don't feel the need for Redshift's comp workflow.
@@thinkingoutloud3757 Octane offers the Direct Light Kernel if you want to go biased. The new AI Denoiser helps keeping render times short even for the unbiased Kernels.
Also, the new Universal Shader (basically an advanced Principled Shader) offers a lot of possibilities in just one node material.
Compositing workflow has also been improved.
Also, now Octane provides Attributes, so especially Houdini and Cinema 4D users can be really happy.
Can anyone help me?? Why redshift calculate empty areas?? It's getting me crazy.
Redshift will need to render if there is geometry present. Even in "empty" areas.
who know what is name of the intro bit music?
My MacBook Pro is 15 inch - 2018. 2.9 GHz i9, 32 gb with Radeon Pro Vega 20 4GB is this spec OK to handle Cinema 4D?
Yes, it would run great. However, you are limited to CPU based render engines, or something like not-production-ready -> ProRender
Hey Nick try to render droplets over tinted glass bottle!!!!
May be you can help to solve this refractive issue in redshift 😔. The drops looks very dark I tried to increase refractive ray depth but doesn’t work
On last model what do you use on shader field?
We know you guys love Redshift and Arnold, but there are plenty of us that use Octane. Why it never gets a mention I have no clue.
Because it has had it's time to shine, now it's redshift's time to shine
MJ used Octane, nuff said.
@@ttebroc236 Jordan?
Chad Ashley he did play basketball and baseball...why not octane too....course Shaq uses redshift. 😂
@@geoffburns hahaha amazing! But then who used Arnold? Curry? Wade?
Hello. Can you help me? I want to render an animation with refshift. The render in redshift render view takes about 40, while in original picture viewer it takes 3 minutes. I don't know how or rendshift render view can render only 1 frame. So what should I do?
Hmmm, not quite sure what that issue is. You may want to reach out to RS for some help.
What happened to AskGSG - did you guys cancel it?
please make a tutorial for Octane too :D
My redshift renderviewer stays black when i click play and my materials wont show help what do i need to do
Be sure to contact the manufacturer with any questions.
Following Gorilla's path bought 9900K 2080 RTX PC few weeks ago, I'd say for rendering (either AE or C4D) it definitely works better than my 2018 MacBook. I'd say AE renders around 5-10% faster (not that much faster, but still). In Cinema 4D, even rendering without GPU, it renders at least 2 times (!) faster than my MacBook. BUT, when you actually working in viewport, for both Cinema and AE I'd say MacBook gives smoother experience, and what bugs me greatly, more complex scene (in terms of calculations) = better it works on Mac! So as for now I do all the work on MacBook and all the rendering on PC. About GPU renders, I tried Redshift demo, Corona and Cycles4D. Was really surprised how fast CPU-only Corona is. But my main render engine now is Cycles, it felt like speed difference between Cycles and Redshift was not as huge as I expected, but Cycles kind of gave me prettier picture with a lot less pain. But it is just a matter of personal preferences, maybe will go Redshift if they use RTX capabilities first. But one thing I know for sure: as things are now (Apple hating Nvidia) if I had to go with Mac-only rendering solution, I'd definitely invested in Corona rather eGPU or any of this crap, even on i9 MacBook Pro it is beast of a renderer, insanely fast and very very pretty. As for Windows 10, I guess it is getting better and it took me just a week to get used to it. So it is bearable. Memory management is still bad on Windows though, I was so wrong thinking 32 gigs of ram will be enough. Same projects I do on Mac in AE/Ai for months without rebooting, eating up 32 Gigs of RAM on PC within 3-4 hours. Thanks SSD reboots are really fast now and the RAM problem is a lot less annoying now. Overall I'd say it was interesting to get back to Windows after 10 years break, but my main workhorse will remain Mac.
Re your viewport - make sure you opengl is set to use your GPU.
Thanks for the great tutorial. I'm looking to start animating my 2D typography, any ideas how I can start ? :)
Jesus that's fast rendering. Like I have a 2080ti two years in the future and im not sure I could get that fast even with optimizing sampling
#Greyscalegorilla thank Bro really helpful wish more tips
I really miss the meaty tutorials you guys where you actually made stuff, instead of doing little tips sessions here and there.
My cinema 4d force close when hit render button using redshift, i have nvidia gtx 1650, what's the problem ?
Try hitting up Maxon for support.
Tai Lopez... CAN WE SEE YOUR GARAGE?!
I’ve got 2 lambos but I’m most proud of my BOOKS!!!
Greyscalegorilla it’s hilarious I’ve just watched the Tai Lopez podcast on Logan Paul’s podcast and watch this afterwards couldn’t help my self but say it 😅 CAN WE SEE THE BOOKS?! KNOWLEDGE!!
top
you are way to close to the camera
Just back away from the screen a bit. Same effect. ;)
THIS video is great. But a warning to anyone who is new to rendering/textures...the GSG Redshift training is NOT for you. In literally the first video the instructor is talking about the difference between the sRGB color space and the Linear color space and how 'obviously' you'd need to convert your RGB texture into a linear texture like an X- whatever image, otherwise you can expect the roughness channel you plug it into to not show up as you expect it.
WHAT?!?!?
Apparently, I need to have like 6 years of deep experience before taking the Redshift 'training'. Anyone know of a Redshift training where the instructor is speaking english?
Dude. This is 100% truth. I cannot follow a single aspect of that whole mess.
The way you constantly move your mouse pointer around frantically without purpose really bugs me. Normally people think where they want to go before moving the pointer and go there in a straight line. When they're not doing anything, they just rest the pointer instead of spinning the pointer around constantly. That really bugs me and quite frankly, it often freaks me out to the point where I have to close the tab of your video even though the information is excellent. I don't know if anyone has ever told you this and I'm sorry if it offends you because you seem like a great guy. I just think that improving on this would make for a much smoother tutorial instead of looking at your pointer spin around try to guess where it's gonna finally land to its destination.
Jesus dude. Everyone has habits, Im sure you have some. This guy gives up SO much of his free time to help the community, then folk like yourself moan about how much he moves his fucking mouse. Come on.
this
SERIOUSLY, 50% OF THIS VID HAS NOTHING TO DO WITH TITLE, WHY WASTE PEOPLE TIME?!