How to make Curtain Material in Unreal Engine 5.1 | TUTORIAL
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- čas přidán 25. 07. 2024
- Hello everyone and welcome back to my channel. In this tutorial, I wanted to show you how to create a very realistic curtain material. Both translucent, or opaque. I hope you found this useful, let me know in the comments what would you like to see in my next video.
My Instagram:
/ draw.with.night.buzzer
My gaming channel:
@nightbuzzer
Chapters:
00:00 - Intro
00:49 - Create the translucent curtain
02:32 - Translucent curtain
03:02 - Create the opaque curtain
04:29 - Adjust settings for PT
05:56 - Outro
#unrealengine #unrealengine5 #render #curtain #curtainsdesign #curtainmodels #material #archviz - Jak na to + styl
Awesome! Thank you! You made my scene much more realistic
Glad to hear that!
Thanku so much for this tutorial. It's very quick.
Glad you liked it.
I like Curtain Tull Material .. very good idea .. Thank you
Glad I could help!
@@drawwithnightbuzzer for sure
This tutorial is best for me .. always i have issues with curtain and how to pass light without make disable castshadow ... Thank you again
Thanks 100% working
Dear plz help me in Unreal Engine object show in render but not showing in viewport
@@VFX101 Hi. I haven't experienced that yet. But from what I know. If it's an actor, open it, and check the setting "actor hidden in game". Toggle that off if it's on, or if it's not, toggle it on then off and see if things changed. Let me know if this was helpful.
Thank you, do you have tips for room lighting with path tracing?
i am trying to create images blinds, but i wanna have a bright room without overexposing the blind materials etc.
Hi. I would suggest you tilt them so you allow a bit more natural light to come in. But you could also add some artificial lights to balance it out and make the room brighter. But try using only soft and subtle lighting, like a lamp or a wall sconce.
@@drawwithnightbuzzer thankyou 🙏🏼
Will give it a try, i used 1 big spot light which looked too unnatural first.
I’m still learning all of this
You spot on sound like 2010 pewdiepie
Thanks, I guess. That's the first time someone told me that...
this is nice & simple, where can I find that texture?
Hi. I don't remember where I got that texture from, but I know that Quixel megascans has a bunch of plain fabric textures.
When I select masked in ue5.1 the material doesn't change to let in opacity. Where do I need to click to make that work?
Nevermind, I found out I had to select shadingmodel cloth