PSEUDOREGALIA - Nitro Rad

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  • čas přidán 13. 06. 2024
  • ACTUALLY the best 3D platformer I've played in years! Pseudoregalia has us exploring sprawling liminal spaces with one of the most fun and snappy movesets ever made!
    PSEUDOREGALIA:
    ITCH (DRM free) - rittzler.itch.io/pseudoregalia
    STEAM - store.steampowered.com/app/23...
    MOVESET BREAKDOWN ARTISTS:
    Poses - / kevinfagaragan
    Background - / bug__nugget
    LINKS:
    / nitrorad
    / nitroradofficial
    / nitrorad
    theyetee.com/collections/nitr...
    CHAPTERS:
    0:00 - INTRO - My Favorite Kind of Platformers
    5:05 - PSEUDOREGALIA - (Intro and Movement Basics)
    10:25 - WALL JUMP - MOVESET BREAKDOWN
    15:09 - Structure, Progression, and Presentation
    21:40 - SPOILERS - Final Boss, Ending, and themes I guess lol
    23:43 - Closing Thoughts and Stuff
    28:44 - End Slate
  • Hry

Komentáře • 1,1K

  • @Kenpokid4
    @Kenpokid4 Před 8 měsíci +2067

    A funny thing about Sybil's figure; in the Accessibility options, you can give her pants as an optional costume LMAO

    • @superequinox4185
      @superequinox4185 Před 8 měsíci +216

      tights/pants > bare legs imo

    • @TARINunit9
      @TARINunit9 Před 8 měsíci +322

      @@superequinox4185 They're pretty baggy pants. But Pseudoregalia has you covered with the Sun Boots. Did someone say "thigh-highs"? Because Sybil knows you want thigh-highs

    • @superequinox4185
      @superequinox4185 Před 8 měsíci +72

      @@TARINunit9 wide cuffed pants are better, especially in motion. See: Diane foxington

    • @iamasnail8654
      @iamasnail8654 Před 8 měsíci +165

      weird how they added an option to ruin the entire game, but hey its the consideration that counts, good on em for lookin out for the prunes

    • @skythegamedev3751
      @skythegamedev3751 Před 8 měsíci +318

      ​@@iamasnail8654listen, it's difficult to play a 3D movement hack n slash with one hand, ok? Some of us need that accessibility option lmao

  • @Hatsworthful
    @Hatsworthful Před 8 měsíci +767

    Considering the artist's other designs, they DEFINETLY knew what they were doing with Sybil, lmao. Which does make the pants being an 'accessibility option' even funnier.
    Speaking of other designs, the other prototypes they've made are also pretty worth playing, like yeah, they are very much unfinished but its really fun to see where some of the ideas and lines of thought that came to be in Pseudoregalia originated from. And hot dang they also prove how solid the dev's grip is on making fun platforming.

    • @thecrtf4953
      @thecrtf4953 Před 8 měsíci +22

      Who's the artist?

    • @zereimu
      @zereimu Před 8 měsíci +71

      ​@@thecrtf4953 Rittzler, he's really good at making thicc characters, he legit makes sexually attractive characters, including the animations, while making the focus of the game just fun platforming, the character simply happens to be attractive and not desexualized unlike many games do nowadays, without making it the main selling point of the game, his art style is just good. He's also a very chill guy, he has a discord and an itch io. Actively talks with us and takes input for this game's development and the other projects he's working on.

    • @Diwasho
      @Diwasho Před 8 měsíci +1

      The ass and chest have more form definition than the face, they DID have their priorities straight.

    • @Hatsworthful
      @Hatsworthful Před 7 měsíci +46

      @@zereimu His character design truly is stellar all around. And really the whole sexy/attractive aspect is always done in a really classy way, like not afraid to look the looks and walk the walk in the absolute slightest, but not being a forced 'the entire point is horny. please applaud' kind of thing.

    • @zereimu
      @zereimu Před 7 měsíci +19

      @@Hatsworthful Facts! It's a very realistic way of approaching it too, which for a game about a goat bunny cat girl thing is interesting, because the game design declares the truth, that the healthy female form is sexually attractive and that's just how nature is, no need to desexualize because it does not warrant it because it's not "that" kind of a game, and no need to make an androgynous or macho female protagonist because this game is both fun and beautiful. You said it better than me though, it's a very classy approach, and very clean, absolutely needs to be applauded, literally some people buying the game twice just to support this dev. lol

  • @spuds._.
    @spuds._. Před 8 měsíci +356

    creator of the rando here :) loved this game to death and been a fan of your channel for a while so super honoured to get a mention at the end - kept rewinding in disbelief lol

  • @blueasis
    @blueasis Před 8 měsíci +893

    The game is so good, you explained alot of the movement but missed one of the most important moves; slide jump in any direction, then immediately upon landing sideflip in the opposite direction, you do a mega jump! Its incredibly useful for sequence breaking its by far the most powerful move in the game.

    • @Josuh
      @Josuh Před 8 měsíci +14

      oh that sounds amazing

    • @Aleric765
      @Aleric765 Před 8 měsíci +62

      You can also hit one of the shoulder buttons to toss the Dreambreaker up in the air. Seemingly useless considering it disarms you BUT if you use the sun greaves to kick it in the air you launch it at a nearby enemy and get a height boost too!

    • @Josuh
      @Josuh Před 8 měsíci +15

      @@Aleric765 shit got me giggling and kicking my feet fr i need this game

    • @blueasis
      @blueasis Před 8 měsíci

      naaah thats crazy, i had no idea.@@Aleric765

    • @mr.wrench9162
      @mr.wrench9162 Před 8 měsíci +19

      Bonus point, you can do that jump off a bunny hop too! Furthermore, I believe this is unintentional, but if you press back as you land, then forward, you can do the mega hop while keeping your forward momentum! Quite tough to pull off, but it feels satisfying as all hell to do! Love this game so much-

  • @Zegaexiron
    @Zegaexiron Před 8 měsíci +549

    I like that the "Platformer Moveset Flowchart" has become a regular thing in these videos.

    • @Saxdude26
      @Saxdude26 Před 8 měsíci +34

      You know it's a good moveset when James breaks down the kinetic nature of the gameplay in METICULOUS detail.

    • @Zegaexiron
      @Zegaexiron Před 8 měsíci +23

      @@Saxdude26 And it's drawn with spiffy art

  • @helfire14
    @helfire14 Před 8 měsíci +203

    I think I might have an idea as to why her being tall works with the platforming so much. It's all down to what she's using as a tool to get around. Since she's slender, it lets you get more easily into the idea of jabbing the tonfa sword into the ground like it's a vaulting pole - a great focus on vertical precision, while having long enough limbs to where you've got a easy mental gauge as to the length her wall kicks are going to be and for the momentum she gets from cartwheeling to feel 'natural', whirling her body around to carry that distance. Unintentional, but definitely a happy accident.

    • @Saxdude26
      @Saxdude26 Před 8 měsíci +30

      Her acrobatics translate to such a kinetic movement set, like seeing a spring uncoil and seeing the slightest change making immediately visible differences.

    • @royaloreo1275
      @royaloreo1275 Před 8 měsíci +18

      Also having her feet be covered by a color that doesn't appear anywhere else on her helps some I think

    • @kirbyman100
      @kirbyman100 Před 7 měsíci +13

      @@royaloreo1275 I like how you hear the clip clopping of her hooves when you walk around.

    • @Cheezitnator
      @Cheezitnator Před 5 měsíci +3

      Lol. It was no accident. Everything about it was clearly carefully thought about. That's what happens when someone is focusing on that core thing and making it fun.

    • @helfire14
      @helfire14 Před 5 měsíci +10

      @@Cheezitnator As stated by the creator (and as a proxy, this video), the most thought they put into her character design was making her look good, they didn't think about how this reflected on the gameplay. I wasn't talking about the mechanics themselves, just how they coincidentally flowed well with the character's appearance.

  • @ShadowOfCygnus
    @ShadowOfCygnus Před 8 měsíci +88

    21:19 To add on to your point here: more than the character model, more than the readability of the animation, I think one of the big strengths _Pseudoregalia_ has in its corner is the responsiveness of the camera. _So_ many 3D platformers -- including like 95% of the Sonic franchise -- are hamstrung by cameras trying to be cinematic or getting caught on scenery or not being able to keep up with the characters on-screen. But even just looking at your footage here, it feels like the entire game and world were built _around_ keeping things tight and visible.
    As you said, it's good to see a game focussing on the essentials and absolutely nailing them. I hope we see more from this dev in future.

    • @quantumblauthor7300
      @quantumblauthor7300 Před měsícem +1

      The first application of adaptive, ai-driven game design shouldn't be npcs- it should be a sentient camera

  • @thelenbax8497
    @thelenbax8497 Před 5 měsíci +19

    Pseudoregalia got to a point where it affected my dreams too. I suddenly found myself surrounded and lost deep in monolithic structures drowned by a sorrow light. What an excellent game

  • @ploso22
    @ploso22 Před 8 měsíci +331

    the pikmin music is taking over, we need to be prepared something is coming...

    • @chase3548
      @chase3548 Před 8 měsíci +17

      Breadbug

    • @davebob4973
      @davebob4973 Před 8 měsíci +14

      PIKMIN 5 IS COMING?????

    • @toxagen1144
      @toxagen1144 Před 8 měsíci +12

      Well considering how much Hotel Dusk music he uses and how we haven't gotten a review of that game. I think we're safe... Why do I see a rocket crashing down outside?

    • @ABitofEpicness
      @ABitofEpicness Před 8 měsíci +5

      @@toxagen1144olimar returned with the milk finally

    • @BobbinRobbin777
      @BobbinRobbin777 Před 8 měsíci +1

      Kumbayah my lord, kumbayah.

  • @solidskullz5736
    @solidskullz5736 Před 8 měsíci +516

    I love platformers that give you so many moves to work with, it makes you feel like a badass using them all effectively to avoid hazards and take down enemies in style

    • @aweigh1010
      @aweigh1010 Před 8 měsíci +1

      please never use that term again.

    • @Josuh
      @Josuh Před 8 měsíci +7

      @@aweigh1010which one

    • @dyrr836
      @dyrr836 Před 8 měsíci +2

      You like the Mega Man X series? Feels like exactly what you described.

    • @Needwagon4Speedwagon
      @Needwagon4Speedwagon Před 8 měsíci

      This is why The Messenger was my goty 2018, so satisfying to move around

    • @Josuh
      @Josuh Před 8 měsíci +1

      @@dyrr836 Probably more Zero series imo, X is cool too but the subweapons in Zero make crazy combo videos

  • @Alex-go8nw
    @Alex-go8nw Před 8 měsíci +496

    This channel is a gem. Alway getting a great indie game recommendation from every vid.

    • @Zadamanim
      @Zadamanim Před 8 měsíci +10

      I don't think Nitro has played it yet but if you like this game and Sonic games then check out Spark the Electric Jester too

    • @Alex-go8nw
      @Alex-go8nw Před 8 měsíci +2

      Already did. Loved it.🥰@@Zadamanim

    • @dyrr836
      @dyrr836 Před 8 měsíci +5

      For real, every time I've learned of a game from this channel and picked it up, I've NEVER regretted it even once. I discovered Hypnospace Outlaw here and was obsessed with it for almost a whole year.

    • @salemmarz3809
      @salemmarz3809 Před 8 měsíci

      @@dyrr836i love hypnospace outlaw its such a fun game

    • @blimberryjuicy2607
      @blimberryjuicy2607 Před 8 měsíci +3

      Honestly, the real hook for me with this channel is how honestly into it Nitro can get, like, genuinely into it. Be it love, admiration, outright disdain (bootleg Lisa game kek) or just neutral contemplation of a game he's presenting, it's always Nitro right there, not something meant to catch a general public, just Nitro. And I love all of it, ever since I first saw him back in 2015.

  • @dismaldimwit2200
    @dismaldimwit2200 Před 8 měsíci +218

    In defense of the term Metroidvania, I feel the term describes much more than just how the map is designed. It also describes how the power-ups and progression are going to work, the types of secrets you should look out for, and what challenges you'll probably face. No one's going to think games like Slay the Spire or Peglin play exactly like Rogue despite both of those being labeled as Rogue-likes, but they will know what the core premise of each is at a glace.

    • @itsaUSBline
      @itsaUSBline Před 8 měsíci +17

      Yeah, I think he's just blaming the fact he didn't watch 10 seconds of a trailer for Hollow Knight to know it doesn't play like Metroid or Castlevania on the term.

    • @theblobconsumes4859
      @theblobconsumes4859 Před 8 měsíci +22

      ​@@itsaUSBline Also the fact that it really doesn't play like Mega-Man. There's bits of that but someone who likes Mega-Man but not heavy map exploration would despise Hollow Knight, because of how much exploration plays a role on that experience.
      I do think another term would be better for this sub-genre though; Search action is a term some use and I prefer it, as the dichotomy of action, traversal and exploration is very important, specifically in making sure they are constantly linked.

    • @dismaldimwit2200
      @dismaldimwit2200 Před 8 měsíci +8

      @@viewer6152 I feel like the grid structure point is more a product of most traditional rogue-likes also being dungeon crawlers. Rogue was a dungeon crawler, yes, but the concepts that makes a game a rogue-like are more in line with how Rogue differs from other dungeon crawlers.

    • @kfcnyancat
      @kfcnyancat Před 8 měsíci +2

      @@viewer6152 "Rouge-lite" is what you're looking for.

    • @quarreneverett4767
      @quarreneverett4767 Před 8 měsíci

      He is right tho all those are part of the map.
      La sub genre and genre encompasses more than level and level progression designs.

  • @Buddy_Duck
    @Buddy_Duck Před 8 měsíci +108

    Honestly a game like this being short is a big appeal to me because I see that as a reason to replay it more frequently.

    • @RadikAlice
      @RadikAlice Před 8 měsíci +8

      It's like food, if it feels less filling you're more likely to eat more
      And God, are some games and genres just inhuman amounts of filler

    • @dr.cheeze5382
      @dr.cheeze5382 Před 7 měsíci +18

      @@RadikAlice What do you mean you don't want an 40 hour open world with nothing but 4 copy-pasted side quests???? The company has to meet it's 300% growth quota somehow!

    • @RadikAlice
      @RadikAlice Před 7 měsíci +9

      @@dr.cheeze5382 Don't forget the mass layoffs after "record profits"!
      This was a good laugh, thank you

  • @Debaser666
    @Debaser666 Před 8 měsíci +18

    @NitroRad “I play pseudoregalia for the gameplay.”
    *Bunny cheeks be like 🍑

  • @CjJello
    @CjJello Před 7 měsíci +14

    I started to learn and practice the speedrun tech "slide ultrahop," not because I ever intended to speedrun the game, but because I had so much fun JUST practicing the movement. Pseudoregalia is the only game I've ever played that has managed to grip me like that, so I know it's something special! I only wish I could turn the individual abilities on and off so I can practice different techs with different ability combos. Slide ultrahop becomes almost impossible (for me) with the slide-jump ability, and it sucks I don't have the option to switch back.
    Also, glad to see another Underbelly appreciator

  • @wirlogx
    @wirlogx Před 8 měsíci +101

    it's lovelly how the dev captured the animations of the mid 90's era, on that time 3D models had that kind of cut and low frame animations. I was never a fan of the washed textures of the N64 but here the dev nails it perfectly.
    I'm adding this to my collection

    • @alittlenitemusic6571
      @alittlenitemusic6571 Před 6 měsíci

      Cavern of Dreams did this art style so much justice, highly recommend if the 90s era n64 design is a plus

  • @coldwarpgates622
    @coldwarpgates622 Před 8 měsíci +317

    I'm so glad this game is getting the recognition it deserves

  • @YourIdeologyIsDelusional
    @YourIdeologyIsDelusional Před 8 měsíci +62

    Absurdly good movement is one major part of why I have thousands of hours into Warframe.
    It's nice to see appreciation of movement systems returning to the forefront of game reviews.

    • @quantumblauthor7300
      @quantumblauthor7300 Před měsícem

      I installed MineHop and Fastmove for Minecraft and it finally feels close to a good game (inventory still sucks)

  • @daxtear
    @daxtear Před 8 měsíci +156

    I absolutely loved moving around in this game, but i got lost so bad that I legit couldnt progress. I have horrible issues remembering my way in any game and the similar looking boxy corridors in pseudoragalia made me literally wander all the way back to the starting room like half way through the game, thinking I was progressing through new areas. A map could be a huge help with this so I'm glad the dev is apparently working on it.
    Also - have you ever played Jak and Daxter? The first one? after that you should know that readability is totally fine with a tall character.

    • @NitroRad
      @NitroRad  Před 8 měsíci +115

      Believe it or not I've NEVER played a Jak game! Really need to sometime.....

    • @twistedmyth5860
      @twistedmyth5860 Před 8 měsíci +14

      I too enjoyed it and got lost as fuck. Haven't beaten it either because lost.

    • @Suekamoto
      @Suekamoto Před 8 měsíci +10

      I had the same exact issue. The game has loads going for it, but the lack of any form of mapping really hinders it. I'll definitely give it another go if a map does get added.

    • @anguset
      @anguset Před 8 měsíci +7

      ​@@NitroRadmake sure to try the PC port of Jak 1! It's exactly what it sounds like, same as the Mario 64 port from a few years back. Native 4K and 60+ fps, it's an absolute dream, and not hard to install.

    • @K4RN4GE911
      @K4RN4GE911 Před 8 měsíci +3

      @@NitroRad GAME TRILOGY VID?!

  • @magentaface2750
    @magentaface2750 Před 8 měsíci +112

    Can’t believe is the first time I skipped the spoiler section but it goes to show how much you sold me on this game, even if I’m not the biggest fan of the artstyle

    • @schmity007
      @schmity007 Před 8 měsíci +9

      As someone who went into the game blind, the stuff he skipped over is really worth keeping the surprise on.

    • @jameslawrenson1208
      @jameslawrenson1208 Před 8 měsíci +3

      It's the second time for me.

  • @CrazyRiverOtter
    @CrazyRiverOtter Před 6 měsíci +8

    As a game dev, James is absolutely right about the whole pencil/marble analogy. The thing about this game is that the main character is animated so beautifully and fluidly that you always know where she's going.

  • @langying
    @langying Před 8 měsíci +40

    20:07 So, in other words; more than a handful of the players are playing this one-handed.

    • @retrobitadam
      @retrobitadam Před 2 měsíci

      And the 7% of those that still play 2 handed

  • @Peronioz
    @Peronioz Před 6 měsíci +9

    This video has such a 2010's vibe I could 100% believe it was from 13 years ago.
    And that's a compliment.

    • @NitroRad
      @NitroRad  Před 6 měsíci +12

      what.... what does this mean

    • @theattila567
      @theattila567 Před měsícem +2

      ​@@NitroRadI think it means that your video format has the passion and vibe of the videos, like say AVGN or the like. That's what I got out of it.

  • @BenOlsberg1995
    @BenOlsberg1995 Před 8 měsíci +18

    Hearing James verbally dissect all the creative ways you can maximize a character's movement options in a platformer is the platformer equivalent to hearing a combat enthusiast go in depth about how many creative and optimal combos you can pull of in a Devil May Cry game or something, it's such a joy to listen to. I would also love to see this game come to consoles since I myself, am not a PC gamer. No real reasons beyond my own comfort level being predominantly oriented with consoles, and my lack of knowledge for using computers beyond basic internet access purposes. But yeah I would love to give this a go on Switch or something. Hell, my Switch is where I played other Indie greats like Bastion and Hyper Light Drifter. I'd love for Pseudoregalia to get a console release.

  • @LiquidOrcana
    @LiquidOrcana Před 8 měsíci +52

    Fun fact, the side flip is still a huuuuuuuge part of movement later on since you can sideflip out of the slide jump, letting you SKYROCKET upwards (it even has it's own sound queue and animation), but since it's from such a horizontal move to start, it makes figuring out where it's best to use absolutely addicting!
    Gosh I love this game, I really REALLY hope that people figure out how to make custom levels at some point

  • @nocturno7660
    @nocturno7660 Před 5 měsíci +3

    I like how the character is tall too, simply because to hop around you need them legs

  • @yeeterscringer5760
    @yeeterscringer5760 Před 5 měsíci +6

    I love it when it feels like an indie game caters to almost the exact things I wanted from similar games of its genre. Tight, fluid, and chainable/complex movement is something I value in video games such as Celeste. The surreal Yume Nikki vibes with the liminal spaces also do it for me. Good stuff.

  • @Twisted_Logic
    @Twisted_Logic Před 8 měsíci +12

    This may just be my favorite game to come out this year. And to emphasize how flexible Pseudoregalia's movememt is, I played through 90% of the game without the ground pound or wall run and didn't even realize I was sequence breaking for most of it. Meanwhile my friend finished the game without ever finding the wall kick! If you're good with the movement the world is your playground with or without fancy tools.
    Also: you actually missed an important option out of wall kick: attack. Attacking cancels the wall kick animation while maintaining momentum. You can use it to wall kick towards a ledge and grab it instead of bouncing off. It really opens the world up

  • @leilaclarridge5807
    @leilaclarridge5807 Před 8 měsíci +11

    Maybe the reason why Sybil is so easy to read is because she spends so many of her animations curled up, with her legs spread, and other poses that draws her into herself, which reduces the amount of space she takes up. For the same reason why characters like Mario and Dreamcast Sonic are so easy to control, she is too, just in a different way.

  • @DeskoDev
    @DeskoDev Před 8 měsíci +84

    As a Pseudoregalia fan, holy hell I did not expect this

  • @PANGPOWER
    @PANGPOWER Před 8 měsíci +5

    One thing I did notice when you were talking about the character height is that especially in this case the longer legs can make for some unique features such as the wall kick, if you had a short stubby character that kind of wall kick just doesn't make as much sense but with a taller character you can get a wall kick like the one in this game.

  • @Evilriku13
    @Evilriku13 Před 4 měsíci +2

    The term you may look for that is actually the term for Metroidvania is "Search Action" game.

  • @LukeStation
    @LukeStation Před 8 měsíci +60

    I'VE BEEN WAITING FOR THIS VIDEO 🔥🔥
    When I first played it I was HOOKED. So glad you decided to cover this game!!

  • @dreadgrave3379
    @dreadgrave3379 Před 8 měsíci +57

    Pseudoregalia is an excellent platformer but it's also the exact kind of Metroidvania that I wish was being made during that big souls-like BS boom. Not a punishing slog of back dashes and double jumps but a sandbox to collect and test powers before seeing how they fare against big boss. Granted PR only has 2 bosses but when the world is an obstacle course you hardly need many more.
    I spent a solid 5 hours to beat it, spent another 5 just enjoying the movement on and off and found in my travels like 3 traversable out of bounds areas that feel super rewarding to get around.

  • @Impalingthorn
    @Impalingthorn Před 8 měsíci +10

    Almost 30 Nitrorad?
    I'm a child of '94, now I'm curious if you are too.
    I get a certain comfort out of your content, it brings me to a calm when I am normally bitter and quick to anger; you still have that unwavering optimism and charm I lost earlier on in life and it brings me a lot of comfort. It takes a strong man to keep a smile on their face through it all and I know from past content that it hasn't been all sunshine and rainbows for you.
    Thanks for always uploading. These genuinely improve my day.

    • @Impalingthorn
      @Impalingthorn Před 7 měsíci

      Just wanted to update my comment:
      NITRORAD, WHEN YOU REVIEWING PIZZA TOWER AND BOMB RUSH CYBERFUNK.

  • @honkmaster
    @honkmaster Před 8 měsíci +3

    Somewhat unrelated, but it's crazy that I've GROWN UP with this channel. I remember being 15 (5 years ago now)and finding out about Lisa. I fell in love with that game and I fell in love with this channel. It's honestly a memory I feel like I'll look back on fondly. I got shit to be nostalgic about when I get old, and honestly that's kinda cool to know

  • @Halcryder
    @Halcryder Před 8 měsíci +16

    That wall kick gushing was amazing.

  • @chaoticcritters
    @chaoticcritters Před 8 měsíci +8

    22:00 i hope the trend of plok sneaking into non-plok videos continues
    (can't wait to give this game a try! hopefully it comes to switch too, its cheap enough for me to justify buying it twice and i prefer to play on console)

  • @SpectaKoo
    @SpectaKoo Před 8 měsíci +71

    I'd been holding my breath you might make this one, so glad you're covering it!! Pseudoregalia RULES. Slickest movement techs I've played around with in years

    • @hiphyro
      @hiphyro Před 8 měsíci +6

      BASED SPECTAKOO

    • @Josuh
      @Josuh Před 7 měsíci

      On par with unsighted fr fr (Unsighted is top-down 2D and focuses more in combat but they play surprisingly similar, Pseudo obviously has more movement options but Unsighted feels just as smooth once you get all your abilities)

  • @thermocrat8369
    @thermocrat8369 Před 13 dny +2

    Dude, your taste in platformers is impeccable. You're my favorite channel to watch.

  • @bluesoul1000
    @bluesoul1000 Před 8 měsíci +6

    I kind of wish he mentioned the first person view toggle. I'm sure the dev just wanted to implement it for the hell of it, but man it does feel like a setting that would have existed in one of those retro platformers.

  • @fungus2791
    @fungus2791 Před 8 měsíci +18

    I bought this game on the day it came out on a whim while scrolling through the steam shop. What a banger this game is.

  • @GameDevYal
    @GameDevYal Před 8 měsíci +13

    I totally agree on the "mobility is king" sentiment! When I played A Hat In Time I realized I was doing the exact same input for EVERY SINGLE JUMP (doublejump into dash into dash-cancel triple-jump) and the only thing that changed was the timing, and once I came to the realization it just killed all the fun for me.
    (My favorite Hat In Time mod is the one that just straight-up gives you FLUDD from Sunshine, having all those extra mobility options made the game feel a lot more engaging again... kinda wish there'd been something similar in the base game)

  • @RazAnime
    @RazAnime Před 8 měsíci +29

    Im surprised you didnt mention the secret Technique the dev put in the game where you can do a super high-jump out of a slide (without slide jump unlocked) and that jump goes so far and so high that speedrunners clear the entire game with it in a few minutes
    And that technique is not a bug, its a developer-intended easter egg, like the Wall Jump in Super Metroid

    • @autumnalgloom5360
      @autumnalgloom5360 Před 8 měsíci

      That sounds kinda lame tbh. Intentionally putting in bugs that remove most of the game for speedrunning purposes kinda go against the whole thing imho.

    • @RazAnime
      @RazAnime Před 8 měsíci +8

      @@autumnalgloom5360 its not a bug, its a secret move; and its hard to execute fluently and to use correctly

    • @autumnalgloom5360
      @autumnalgloom5360 Před 8 měsíci

      @@RazAnime yeah, thats exactly what irks me. If its a bug... well, that just happens during game creation. But as it is put there on purpose its intentionally taking away from the experience.

    • @Josuh
      @Josuh Před 7 měsíci +5

      @@autumnalgloom5360I would say that's an horrendous take except you're partially right, If you use this on your first playthrough as I currently am it makes everything so disorienting since i never know if I'm even supposed to be in certain places or not, it's a move that you should only use when you know what you're doing imo, still, it has made everything more fun, if a bit more tedious at times

    • @theblobconsumes4859
      @theblobconsumes4859 Před 6 měsíci +2

      ​@@autumnalgloom5360 Not really. It's something that gives you freedom over the map and figuring it out. It does not take away from the experience if you're in it for the platforming and the mental puzzle of the map. I don't believe you are even partly right. You're dead wrong.

  • @AnthonyCSN
    @AnthonyCSN Před 8 měsíci +4

    What a coincidence, I just played through this on stream last night. One of my favorite games of 2023!!!

  • @cinebst
    @cinebst Před 8 měsíci +6

    ahh so glad you made a video of this one! this game was a highlight of the year for me (and so many others)

  • @RoarTheRapper
    @RoarTheRapper Před 8 měsíci +5

    Definitely hear your love for more open platformer mechanics. There’s so many ways that I felt like a god of mobility as a little kid when I found out you could wall jump and dive and do a few different moves to get to different places then might’ve been spelled out to you before. It’s that type of liberation that I think makes for the replay ability.

  • @musicinmymind623
    @musicinmymind623 Před 8 měsíci +7

    I got so excited seeing this!! One of my friends absolutely adores the art direction and insane movement in Pseudoregalia. Awesome to see you cover it and give it more attention!

  • @playererror4044
    @playererror4044 Před 8 měsíci +9

    Your point on activating switches and things with slashing in universe, Momodora is great for it, well 2 and 4 are, because the checkpoints in that game are activated by ringing the bell, sprinting through a room and saving without breaking flow is awesome.

  • @samuffert
    @samuffert Před 8 měsíci +5

    Considering that intro im surprised you still haven't reviewed Spark The Electric Jester 3

    • @DobieMeltfire
      @DobieMeltfire Před 8 měsíci

      Holy hell, the most underrated gem of all time! That game needs more attention.

  • @JunnyJai
    @JunnyJai Před 8 měsíci +24

    There's a small indie game that has come out on steam recently called "Frogatto and Friends" it's pixel art with that adventure/platformer and Metroid/Mario2D vibes. It originally came out way back and was on the iPod Touch (when that was a thing), PC and Mac. Now finally complete and on steam after being on Greenlight for so long.

  • @bautista812
    @bautista812 Před 8 měsíci +5

    I'm very glad that you have made a video about this game! The theme and aspects really gave me this feeling of nostalgia that I haven't had in a long while.
    What surprises me is the fact that the same guy who got me into the LISA series 4 years ago makes a video of my favorite platformer in a long time. Thank you!

  • @ruairip7722
    @ruairip7722 Před 8 měsíci +7

    I was hoping you'd cover this! A friend recommended Pseudoregalia to me and it was one of the funnest platformers I'd ever played

  • @DR_Surreal
    @DR_Surreal Před 8 měsíci +5

    I've been waiting for this video ever since I played Pseudoregalia myself... one of the most beautiful games I've played this year

  • @benmcreynolds8581
    @benmcreynolds8581 Před 4 měsíci +1

    As someone who grew up skateboarding. I love these types of games because you get so much replayability just from getting the ability to move through the game in ways that makes you feel creative and satisfying. You find there's layers to this when it's done well. So overtime you find depth to the ways you can play. Skating has a very similar feeling. You can approach an obstacle in a bunch of different ways and half of the fun is figuring out how you want to approach certain obstacles. This is part of what style is in skating. It's not just how you look when you skate but the trick selection you have and how you use them on different obstacles. This game is awesome and I hope we see more like it. SlayersX, this game and corn kidz 64 are so refreshing!

  • @mistermamamia
    @mistermamamia Před 8 měsíci +7

    With regards to character height, I personally think it's more about the camera and the little tricks to help you aim yourself. How zoomed out the camera is compared to Sybil, (despite her being pretty close to the front of the camera), should make you feel that she should take up more space, but that just isn't the case because the camera always makes sure you're seeing what's ahead. Plus, I think her actual position right in the bottom middle of the screen makes it pretty easy to tell where she's going to land, you just get the vibe where she's always supposed to be at all times since it's nearer to the bottom than it is the middle. And to finish that off, there's the classic jump shadow that stays right under the character to give you that last little bit of visual clarity to make sure you know where you're going. If what I'm saying does or doesn't make sense, let me know! I like thinking about why certain mechanics or systems work in games, so I'd like to understand as best as I can!

  • @golden_anomaly
    @golden_anomaly Před 8 měsíci +11

    So glad you're talking about this one! Definitely one of my favorite games this year

  • @nocturno7660
    @nocturno7660 Před 5 měsíci +3

    My friend keeps telling me to play it, but I'm too busy with lethal company

  • @mr.wrench9162
    @mr.wrench9162 Před 8 měsíci +2

    I’m so happy you chose to review Pseudoregalia! I love this game so much-

  • @Saxdude26
    @Saxdude26 Před 8 měsíci +3

    The great thing about James' videos is there's a 50/50 chance he'll hit you with an underrated nostalgic classic or an absolute banger of an indie title. And when the latter pops up with such charm as this, I am NEVER disappointed.

  • @peepperson444
    @peepperson444 Před 8 měsíci +6

    So glad you’re covering this game. It needs all the love and attention it can get- legitimately one of the best indies to drop this year! Six dollars for an amazing, short-and-sweet game, definitely pick it up if you haven’t already.

  • @Zepheroni
    @Zepheroni Před 8 měsíci +7

    this game was a blast to play when it came out
    thanks for sharing it with others, keep up the great content

  • @hunteratops
    @hunteratops Před 8 měsíci +2

    Thank you so much for recommending me this game. This is the first episode of yours I didn't finish and dipped out for the spoiler section. It was tough to not finish a NR video...but worth it for Psuedoregalia

  • @danielpratt3794
    @danielpratt3794 Před 8 měsíci +4

    Wow, reallly nice to see you genuinely happy about this, plus the video was great two, the visual aides good audio and game looks really good.
    I'll be sure to check it out when i can.
    Good Job loved the video and hope they can expand the gameplay somehow in the future!

  • @leerock1791
    @leerock1791 Před 8 měsíci +6

    I love the way that you make videos, more people should make videos in the style that you do or similar. It's always refreshing

  • @voxrepeatpercussion
    @voxrepeatpercussion Před 8 měsíci +14

    and that character animation looks to be missing a few frames but it makes the movement all the more hypnotic to watch... an amazing looking game. I'm definitely checking this one out.

    • @Mittens...
      @Mittens... Před 8 měsíci +5

      It's a setting in the options, you can have it uncapped

    • @autumnalgloom5360
      @autumnalgloom5360 Před 8 měsíci +2

      @@Mittens...That's literally _THE_ most important post imagineable. The low framerate on the character model made even the youtube video hard to watch for me and I was already resigned to skipping the game because it jarred me that much.

    • @Josuh
      @Josuh Před 7 měsíci +2

      @@autumnalgloom5360It's barely noticeable once you're playing it honestly, you're more focused on actually figuring out where to go and cursing every time you miss a big jump lol

  • @TrisMil
    @TrisMil Před 3 měsíci +1

    Given how little attention I've ever paid to the 3D platforming genre, I was very pleasantly surprised by this game. Cave Story was the last time I've played a game that simultaneously felt so simple in presentation, but was also clearly created with boatloads of passion. And there's definitely something about being able to *whack* a switch to make it work that you've summarized perfectly. Great review!
    (Also, I knew beyond a shadow of a doubt that you were Canadian the second you said, "...meter".)

  • @jekrixlokan4507
    @jekrixlokan4507 Před 8 měsíci +2

    I absolutely loved your explanation of the movement and moveset, you genuinely do the best at capturing and explaining the things in movement that I love in games that I can never explain to my friends, and that I feel nobody else can explain as much as you.

  • @AxelLopez-gi9br
    @AxelLopez-gi9br Před 8 měsíci +5

    been waiting for you to cover this absolute gem

  • @spaceace9103
    @spaceace9103 Před 8 měsíci +8

    Glad youre giving this game more attention

  • @GFCOLCQuote
    @GFCOLCQuote Před 8 měsíci +10

    I wish I new James in real life. Not only does he just seem like a standup guy that would be amazing to couch game with, but also just hearing the enthusiasm in how much he enjoys the things he does is so contagious. I haven't had that type of feeling since I was really young, like Elementary or Middle school young, where I would play old games for the first time with friends and we'd be experiencing these new things and techniques together and "Can you get up there" and actually doing it and literally giving hype shouts for the next several minutes. The tone in his voice when he described how cool the wall jumping was literally forced a smile on me that was more infectious than a yawn.

  • @AisuDjin
    @AisuDjin Před 8 měsíci +3

    Love how this game plays. Easily one of my favorite platformers this year. Thank you for making a video on this beautiful game.

  • @astrades2601
    @astrades2601 Před 8 měsíci +3

    I don't remember when i last time saw someone who was talking about video game with this level of delight as Nitro Rad in this review. It was refreshing xD

  • @SohakmetGameplay
    @SohakmetGameplay Před 8 měsíci +8

    This game really does have the schmoovement. It was a blast to play and I wouldn't mind getting lost if I could just jump around without a care in the world.
    Also that last fight got some legit Nier Automata vibes going on. It's great. Hope we get some more updates soon

  • @FittererFilms
    @FittererFilms Před 6 měsíci +1

    Just beat this cause a friend got it for me as an early Christmas present. I love all the different movement upgrades you get throughout the game.

  • @JetrinLee
    @JetrinLee Před 8 měsíci +2

    I'm SO glad you made a video on this, if there was one channel I wanted to cover this game, it was definitely you. You always upload quality and speak art of games that I enjoy or have come to enjoy because of your videos. I initially planned on making a video for Pseudoregalia too, but it was moreso focused on me learning to speedrun the game week one.

  • @2Blades564
    @2Blades564 Před 8 měsíci +4

    I am very happy to see him make a video on this fantastic game!

  • @AlvinFlang69420
    @AlvinFlang69420 Před 8 měsíci +6

    I never heard of this game until now, so I'm buying just from reading the description. NitroRAad is by far the best one when it comes to platformer suggestions.

  • @Verolzy
    @Verolzy Před 8 měsíci +1

    My favorite memory of this game was being frustratingly challenged at a segment of Sansa's Keep. I was stuck there maybe for an hour, getting hit with challenge after challenge and feeling shocked how quickly the difficulty ramped up... Only to find the game was expecting me to have wall running for the last 2 zones. I beat that area without the wall run. And it felt so good to know that I did it without that tool.

  • @Shiver_J
    @Shiver_J Před 8 měsíci +1

    Oh hey I was looking for some cool little indie to dive into and this looks right up my alley, already picked it up and will be giving it a shot sometime this week during my breaks.
    Awesome video as always man, I'm a huge fan of your writing and editing style and all the general content you cover!! Keep on making rad stuff!!!!

  • @joelou
    @joelou Před 8 měsíci +6

    I'd love to hear your take on modern speedrunning first person platformers such as neon white, and ghostrunner

  • @jedgrahek1426
    @jedgrahek1426 Před 8 měsíci +4

    Actually, I think your notion about platformer character proportions vs human character proportions is super correct, and this game isn't breaking those rules themselves, rather it is using some visual design to make a platformer character *look* tall and relatively slender, while still keeping the overall "character box" the same as other 3D platformer characters. I think that's actually the main reason she has the "voluptuous curves" figure, because it helps them with that visual design trickery, and the aesthetics are just a side benefit for people who like that kind of figure. If you think about games that have large, detailed, modern-graphics, human characters, those characters do take up a large part of the screen compared to a platformer game, and everything you said about needing to use canned animations and having the game half (or more) "play itself" is absolutely correct. That's something I've always disliked about games with very detailed human characters that try to be "platforming" games like Assassin's Creed or Uncharted, but I had never thought about the issue so directly and understood why they were like that like you had, and your thinking is spot-on and really makes sense of all that, more than my "newer Western games play themselves and don't want to demand much of the player" perspective did... although there is some truth to that also.

  • @araindog1657
    @araindog1657 Před 7 měsíci +1

    Every time I come back to watch one of your vids I genuinely don't get how you don't have at LEAST a million subscribers, you just feel like one of those top-dog main youtubers everyone should know

  • @professordetective807
    @professordetective807 Před 8 měsíci +2

    Look up "Agent 64: Spies Never Die" for that Goldeneye Throwback fix. Or maybe ScreenCheat, if you want that split-screen arena action with a twist (everyone is invisible, so you have to either watch for their muzzle flashes or, ideally, peak at your opponent's screens. Hence the title).

  • @CarelessFoolFallsFlat
    @CarelessFoolFallsFlat Před 8 měsíci +18

    That part where you diagrammed out everything in Sybil's moveset (shout out to Kevin and bug_nugget for the amazing art) made me think of Smash Bros character proposals and...yeah, Sybil seems like she'd kick ass if she was properly implemented into a platform fighter.

    • @jwithextrajj
      @jwithextrajj Před 8 měsíci +2

      If we bug that Dan Fornace guy enough we could get her as a DLC character in Rivals Of Aether 2, maybe.

  • @wiredsound5005
    @wiredsound5005 Před 8 měsíci +5

    I was so anticipating you covering this! I loved this game when I completed it earlier this year. Im glad you made this video!

  • @tehcrusher
    @tehcrusher Před 8 měsíci +2

    12:00 I can think of a bigger cake if it's Sybil we're talking about, ngl...

  • @centurosproductions8827
    @centurosproductions8827 Před 7 měsíci +2

    They actually turned wallkicks into wallKICKS.

  • @SerinitySack
    @SerinitySack Před 8 měsíci +3

    If you liked the movement in this game, definitely check out some of the dev's other games. They have a prototype on their itch page for a game called blazing dynamo that'd probably be right up your ally.

  • @AnnCatsanndra
    @AnnCatsanndra Před 8 měsíci +3

    I'm so happy to see Psuedoregalia getting more attention and love!

  • @psimiami4253
    @psimiami4253 Před 8 měsíci

    I saw you post the thumbnail for this video on twitter before it dropped and after seeing its price on steam decided to play it before watching the video and I'm glad I did, definitely my favorite game of this year, I beat it in 1 sitting and could not put it down. Thanks for bringing this game to my attention.

  • @SpoopyChicken
    @SpoopyChicken Před 8 měsíci +1

    I saw Ironpinapple talk about this game a while ago in his Soulslike video, happy to see it get covered by Nitro too!

  • @RatchetSly
    @RatchetSly Před 8 měsíci +9

    This game is a treat to play, experiment in and explore, and with the amount of strong poses in her animation and her general design, Sybil is a treat to draw.

  • @Mussoi7000
    @Mussoi7000 Před 8 měsíci +8

    I found out about this game when i saw that a writer i like on ao3 (that usually writes pokephilia stuff) rose from the ashes after almost two years and posted a weird fic about this game. The moment i checked it out on steam i knew that you would make a video about it.

  • @JinKisei
    @JinKisei Před 8 měsíci +1

    On the split-screen shooter bit at the end, you may want to keep an eye on Agent 64: Spies Never Die. Seems to be looking to capture that Goldeneye 007 feeling with a split-screen 2 player co-op campaign and 4 player multiplayer deathmatch modes.

  • @DollKotzen
    @DollKotzen Před 8 měsíci

    HELL YEAH i just asked for you to play this some time ago, so hyped to see you allready had it in the making

  • @torchilicho
    @torchilicho Před 8 měsíci +5

    I love these types of games! So many of my most enjoyable games i’ve played have come from your suggestions. Also, i’ll be 30 soon too dude!

  • @Bukkarooo
    @Bukkarooo Před 8 měsíci +45

    God I still need to grab and play this game. The moveset, the design, all of it is so fantastic.
    Sybil is also big Gender for me tbh

    • @Rammy_Latin
      @Rammy_Latin Před 8 měsíci +14

      SAMEEE I've been seeing this game all around recently and I feel left out 😭
      This fr looks like my dream 3D search action game.
      And you're so right. Thick goat girl gotta be my favorite gender lol

    • @ConsarnitTokkori
      @ConsarnitTokkori Před 8 měsíci +10

      this reminds me of someone saying an 8bitdrummer cover was going "straight in the gender playlist"

    • @Josuh
      @Josuh Před 7 měsíci +1

      Using gender like that makes it be one of my favorite genders fr

  • @fabiancouture2590
    @fabiancouture2590 Před 8 měsíci +2

    I'm so glad you're covering this fantastic gem of a game! More people need to play it!

  • @SuperLemonfish
    @SuperLemonfish Před 7 měsíci +2

    thank you for reviewing this game! picked it up and couldn't be happier with it! I love it. best platformer =3