@@patrick-aka-patski I feel the goofiness is part of the charm. New Vegas, like Fallout 2, is more about repairing civilisation than destroying it, and it is funny to interact with the goofy people trying to rebuild civilisation.
@@patrick-aka-patski The first one was anyways, the second one definitely leaned into the wacky side that Bethesda and Obsidian picked up and ran it with many years later.
In Fallout 1, you either stumble upon a truck filled with wealth and riches, or you witness horrors beyond your comprehension. It's like a coin flip. All you have to do is call it.
I would play fallout Classic all day long if was created a modern UI and some optimizations to modern gameplay, like more simple game interface in general
The element missing in Bethesda's Fallout Edit: [Speech] Since it's nearing 1k, and the commenters seem to be fairly respectful, let me tell my view clearly. If you have played the OG Fallout series, you know how the game seriously depended upon RNGesus. Every point you inserted to your character, mattered. Weight mattered, rendering one unable to wield every god killing weapon for making the game easy. One never was given privilege to scout before attack, making unsuspecting critters and people to sneak up to one, and die if you aren't prepared for an apocalypse. People say "The introduction of critters was done making it more scary". Or "that places seemed possessed, so it is scary". My, along with many fans miss is the unforgiving jumpscares and the vulnerability the game can make one without using the horror elements. Compared with the gore elements the game has instead of character bursting like balloon into Torso, limbs and heads, I prefer the animations to be more gore other than being politically correct. Sexual options must be brought back, making the game less 'merry'. And like I said to one commenter, *"They really tried"* . TLDR: I don't fear a possessed building, some mutated humans, Gary clones etc. I fear the RNGesus. And when we wanted him the most, he vanished.
It's kinda returned in F76 with all of cryptids stuff. Like you can walk all by yourself and night and just notice mothman staring at you in the distance. Or stumble on wendigo at random. Interloper add a bit of eldritch horror.
A possible behind the scene fact about the foot print: one of Tim Cain initial ideas for the game he wanted was about time traveling and dinosaurs, so while not confirmed is possible that because of this the team added that foot print as a reference to the games early concept. It's not confirmed, but is the most plausible explanation for why there is giant foot print in the game, plus its add to the horror and unknown factors of the wasteland.
@@lorenzopiscosi9566 C'mon, The way they did the Wendigo is pretty creepy. Especially the fact that some of them are glowing variants, cuz Radiation does NOT make those things. (The Wendigos, I mean. I know that radiation 100% causes the glowing enemies.) Even the way the scorched plague has people talk is like how the Ghouls used to speak in New Vegas.
I admit, classic FEV non super mutants mutated creature are far more disgusting, horrible yet sad at same time Take a look to classic Centaurs, one can see the dog head attacking their human head, suggesting this thing having shared , yet not fully integrated as a whole consciousness Another thing you can see, is the fleshy wall on Masters lair, it does live and aware that the Dweller are coming to Grey himself Also , God forbid the classic Floaters translated to modern HD Fallout games, the original description for them made me almost puked
To the curious: Floaters are rendered from pornographic references of irl human orifices, confirmed on the wiki and in their file name “sphincter monsters”
Aww you forgot the horrible death of the supervisor if you have the bloodthirsty trait, and the death of the children which benefits from the same ultra violent effects (or is it only in F2?)
Because of the radio, the other games may seem less scary, but let me tell you, I decided to play New Vegas for a while without listening to the radio... Boone was a great comfort. The silence of the Mojave and buildings while you're not in combat does a great job of reminding you that the Wastelands are not a park.
Brotherhood Knight:"Check it out, I dug a huge hole into the shape of a monster footprint so if anyone comes by it, they'll freak." Senior Scribe:"Dude...that's Brilliant!"
The problem with Bethesda Fallout is that they focus too much on the parody aspect of the games to the point where cool stuff like this gets left out. Imagine if Valve bought Fallout.
Please play through fallout 3, that game heavily keeps the desolate and creepy vibe and thw amount of hidden quest makes the game really explorable. Most classic fans miss out and skip 3 because they didnt like the first couple missions. F3 is closer asthetic wise to these older games than NV tbh
@@justwhy7449 no, fallout 3 has terrible writing, moira is insufferable and the music is militaristic. It did the visuals alright, they were bleak, and the building interiors were moody, but thats about it. New vegas is closer to the old fallout games than 3.
the problem is that bethesda sucks at writing, sucks at worldbuilding and also sucks and making characters, faces and weapon models. Also they suck at making rpgs, they make open world games with bulletspongy enemies, they completely miss what falllout is about, they see it as a 1950s goofy hipster mad max. If valve bought fallout, it would never come out.
0:36 what in the god name is this!!!?? It’s straight out from Cthulhu horror!! And honestly this how fallout should’ve be. Dark, brutal horror in Westland that used to be a colorful world.
The scariest for me is the giant foot print, just imagining a giant ass monster that can squash you so casually. And we don’t know what it looks like. And then the alien corpses, something so much more advanced from us, able to travel the stars but unable to escape the same fate a billion others suffered from the cruel wasteland
This video got me thinking…there’s something missing from new video games, and I think it’s because graphics now are TOO good. There’s no room for your imagination to fill in the gaps, and it just doesn’t stimulate your brain the same way. Plus, in some cases the more unrealistic graphics make things creepier.
Fallout 4 has its share of scary / creepy, but there are way too many things that remind you constantly that you are playing a videogame. Every Raider lair, every Gunner or Super Mutant camp is a modern Bethesda dungeon, complete with level scaling, the random-yet-specific loot, the boss-level chest, and a convenient backdoor so that you can get out easily once you reach the end. The moment you start seeing this, there is no going back, the immersion is gone forever. Every suitcase contains clothing, every pre-war safe contains a ballistic gun and some money, every yellow wooden box contains explosives, every red toolbox contains duct tape, every Ghoul has a random junk item, and so on. There are no surprises, you don't really go uncovering some pre-war mysteries, wondering what you will find. The moment you encounter your first enemy in a location, you know it all. If it is a Ghoul, you know that there will be some ambushes through the windows and some zerg rushes, and a Glowing One at the end. If it is a Raider, then there will be guys with ballistic weapons and chems, and there will be a boss with upgraded Mad Max armor. The world is beautifully designed and rendered, but there's nothing deeper behind it. Just a nice looking playground.
Exactly! Interesting that you mention that Bethesda's Fallouts feel like a video game. I often use the same argument that you do, but I say that Fallout 1 and 2 feel like games, while Bethesda's Fallouts feel like a toy. (Like what you mentioned about playground)
Nah, the whole point is to be left wondering! I'd rather find some lab where an obsessed brotherhood outcast has a half-assembled foot where theyve tried to recreate the thing only to accidentally be crushed by it
The atmosphere is peaking. New Vegas could replicate that to some effect, but Bethesda wanted a rather quirky fun simulator instead of a radioactive wasteland. A tragedy turned into comedy
Brilliant, that's what I wanted as Fallout TV series, not this fucking show we got. Remember the silly scene where brother of steel knight gets fked by a yau guai and ran like a coward? That would be impossible if we're talking about fallout. That man wouldn't be selected as a knight in first place
Great edit for great games! The soundtrack is something too. Really sets the tone of being isolated in the expansive, unknown wasteland. Wish I could wipe my memory and play this all over!
When Jurassic park 2 got out some guys with a lot of free time dug a real size t-Rex footprint in the tarmac out of his house, despite the repairs the shape lasted years 😂
I remember when I first played Fallout 2 and got into encounter with Horrigan early. His size and lack of any context for the scene terrified me. I was like "WHAT THE SHIT WAS THAT" and then just got back to map. The atmosphere in those OG Fallout games is really something.
These original games capture the absolutely brutal nature that was the wasteland. Which favors these games exceptionally well because it’s back when Black isle still had the concept in mind of showing the wasteland evolve over time. And we see that with fallout 1 and 2. Fallout 2 has much more locations, cities, towns etc and the currency in game isn’t bottle caps but literally NCR dollars. So the idea that especially in the first game that the wasteland is just absolutely utterly perilous to try and trek through really works because not only is it harder to survive because of the randomness of the encounters, but because the wasteland in the first game is genuinely not tamed in the slightest. It’s not like there’s a new Reno or Vegas just waiting for people to flock to it.
I really want fallout 5 to have the same brutal finishing off of opponents as in part 1 and 2. For example, you fired a plasma gun at a person, and the skin peels off and the skeleton and internal organs are exposed, this is very lacking in new parts.
The very first time you get to the Cathedral basement and see the floaters and centaurs I wanted to fucking die of fear. Didn't have a lot of experience with games, and even less with horror, and fuck me man. Was not prepared.
After playing these games for years, and booting up Fallout 3 on release date, that cost about 4x more than all of the OGs together, i experienced my first devastating utter disappointment in life. After the godawful character creation, (even missing that key Natalia hairstyle), and being through the "tutorial" and first segment with the school, I literally cried with my face buried in my palms. Sold the game off for half price to my friend and when mods restored some of the old games' atmosphere, i bought a complete edition and gave it a go again. At least i went through it once, enjoyed some of it, then removed it completely, to this day i dont know where did the discs go.
short story from my childhood. when i was a little kid i asked my brother to install the sims 1 on my pc. he installed fallout 1 instead and told me it was the sims. the moment i stepped out and my character died i started crying and then i never played the game again. good times.
Back during my teenage years I used to spend my summer vacations playing Fallout 1 and 2 in the afternoons, then going to the beach afterwards with my family or a group of friends... Even to this day this game brings back lovely memories of days past...
They really captured that old school sci-fi horror aesthetic.
lol whut
This game is old cuh
What nonsense.
PFP checks out.
Indeed they did
“Remember kid there are monsters worse than the wasteland.”
And these monsters are us...
@@mrmuhammedalfadhli there’s a reason why all settlements have a lights out policy around these parts of Appalachia
Like the may pole?
@@vinhmai5566and a reason why there’s another settlement that needs our help, here I’ll mark it on your map
@@Yuro_X remember if you hear whistles near the settlement run
Without the cheerful music of the Bethesda games, the OG games must feel quite creepy
Replacing Mark Morgan with James Horner was the biggest mistake anyone ever made
@@patrick-aka-patski Yeah but Obsidian's work on New Vegas is great.
@@tk-6967 I beat it the second time recently. Cool game but still too goofy in my opinion.
@@patrick-aka-patski I feel the goofiness is part of the charm. New Vegas, like Fallout 2, is more about repairing civilisation than destroying it, and it is funny to interact with the goofy people trying to rebuild civilisation.
@@patrick-aka-patski
The first one was anyways, the second one definitely leaned into the wacky side that Bethesda and Obsidian picked up and ran it with many years later.
In Fallout 1, you either stumble upon a truck filled with wealth and riches, or you witness horrors beyond your comprehension. It's like a coin flip. All you have to do is call it.
I would play fallout Classic all day long if was created a modern UI and some optimizations to modern gameplay, like more simple game interface in general
@@IncognitoMode404why a 1990 game needs optimization?
@@Nombrenooriginal why not?
Its a Master piece! :)
Nya
@@Nombrenooriginalwhat about a remake, thats only altering the graphic and the old jank, but keep everything else the same
the last one literally💀
but this game is fantastic
🤢🩸🩸🩸🥩💀
is that the sgt? what do you gotta do to make that happen to him?
@@aidonger42069that's the lieutenant, to make him do that you jut have to kill him
You think you can take over Fantastics job????
@@BasedHorrigan No ,how he's going to pay chem bills?
We are the scariest thing here ripping apart everything in the wasteland
Honestly I don't think that dinky little mini gun would do anything to what left that massive footprint
Maybe piss if off
@@Juicedbelmontnah we’d win.
the scariest until you try to beat this game without saveloads after death.
we’re just trying to survive..
I think the scariest thing here is your profile pic
dayum that foot print that aint death claw thats death titan
This is just a reference to the cartoon Bambi Meets Godzilla, Bambi is played by a Brahmin.
@@LongMax It's also a reference to the original concept for Fallout. When it was gonna be about time traveling instead.
No, it's a parodic comedy reference to pop culture, in this case Godzilla, just like the UFO with the big-headed aliens.
I like to think it's the Novac dinosaur
@@MegaZeta That footprint reference was in the 2000 movie. And fallout 1 came out 1997. So nah your wrong zoom zoom.
masterpiece of a franchise yet can still be disturbing at times.
"yet" implies that those two things are somehow contradictory
@@buck_swope Guess he meant its too scary to even want to play it and still its very good that you must
@@venturekain8080 I mean, maybe if you're a child.
@@buck_swope sure maybe don't really know what's the difference
First game I played though so don't know how being a child would make it scarier
@@venturekain8080 Everything's scarier when you're a kid.
The element missing in Bethesda's Fallout
Edit:
[Speech] Since it's nearing 1k, and the commenters seem to be fairly respectful, let me tell my view clearly.
If you have played the OG Fallout series, you know how the game seriously depended upon RNGesus. Every point you inserted to your character, mattered. Weight mattered, rendering one unable to wield every god killing weapon for making the game easy.
One never was given privilege to scout before attack, making unsuspecting critters and people to sneak up to one, and die if you aren't prepared for an apocalypse.
People say "The introduction of critters was done making it more scary". Or "that places seemed possessed, so it is scary". My, along with many fans miss is the unforgiving jumpscares and the vulnerability the game can make one without using the horror elements. Compared with the gore elements the game has instead of character bursting like balloon into Torso, limbs and heads, I prefer the animations to be more gore other than being politically correct. Sexual options must be brought back, making the game less 'merry'.
And like I said to one commenter, *"They really tried"* .
TLDR: I don't fear a possessed building, some mutated humans, Gary clones etc. I fear the RNGesus. And when we wanted him the most, he vanished.
one of the 100 elements
@@BIacklcethe most common elements in non-bethesda fallout games are writing and good game design
"lets make it corny and shallow"
Tbh it's also missing in New Vegas.
It's kinda returned in F76 with all of cryptids stuff. Like you can walk all by yourself and night and just notice mothman staring at you in the distance. Or stumble on wendigo at random. Interloper add a bit of eldritch horror.
The classic ambient sounds/music really pulling most of the legwork here. Some of those songs give me the creeps.
Vats of Goo, All Clear Signal, Khans of New California and Metallic Monks are fantastic songs.
"Scary" games have completely forgotten how necessary silence and ambience is to the tone of the gameplay.
Play darkwood.
Reason why Fnaf lost it's charm
0:45 it was too much even for aliens
Bro shouldn't have tried to Outpizza the hut or find victorias secret🙏😔
A possible behind the scene fact about the foot print: one of Tim Cain initial ideas for the game he wanted was about time traveling and dinosaurs, so while not confirmed is possible that because of this the team added that foot print as a reference to the games early concept. It's not confirmed, but is the most plausible explanation for why there is giant foot print in the game, plus its add to the horror and unknown factors of the wasteland.
Personally I just like to think the radiation created Godzilla and he's just lurking around in the background of the fallout series being extra quiet
@@eyokirvideos7400I don't think a creature that size could remain silent and not be noticed no matter how hard it tried lol.
@@LoneCommentWanderer There’s one, probably even bigger, that was cut from Fallout 4. He probably wouldn’t have been travelling tbf though.
It's a fucking gag my dude
@@LoneCommentWandererhe uses stealthboy
0:19 Godzilla:
Not only Godzilla, actually, lol!
Gojira...
@@Whitehot724same thing lmao
@@Darthsithlord37 I know. Godzilla, Gorilla-whale. Potato, Potato.
Godzilla was originally created by nuclear testing so he could totally exist in the Fallout universe
this is what im talking about when fallout is no longer the same
Nice OFF pfp!
There's plenty of creepy and disturbing moments in 3, New Vegas and 76 (As bad as the last one is).
@@connerthewubbzler1062 the tone is different and goofy.
@@connerthewubbzler106276 are just random not creepy.
@@lorenzopiscosi9566 C'mon, The way they did the Wendigo is pretty creepy. Especially the fact that some of them are glowing variants, cuz Radiation does NOT make those things. (The Wendigos, I mean. I know that radiation 100% causes the glowing enemies.)
Even the way the scorched plague has people talk is like how the Ghouls used to speak in New Vegas.
Every video of fallout 1 and 2 feels like found footage of lost media. This game feels like it was ripped out of a creepypasta sometimes
We extremely need a Fallout 1 and 2 Remake but still keep its horror theme vibe.
Why not just to play original game?
It's not a bad idea. To this day I still wait to see an open world horror game.
@@LoneCommentWanderermaybe metro exodus
Without any Bethesda's angine
@LoneCommentWanderer next resident evil game is supposed to be open world. For what it's worth.
In another timeline, Fallout is a horror game series
I admit, classic FEV non super mutants mutated creature are far more disgusting, horrible yet sad at same time
Take a look to classic Centaurs, one can see the dog head attacking their human head, suggesting this thing having shared , yet not fully integrated as a whole consciousness
Another thing you can see, is the fleshy wall on Masters lair, it does live and aware that the Dweller are coming to Grey himself
Also , God forbid the classic Floaters translated to modern HD Fallout games, the original description for them made me almost puked
what did the original description say about them?
realising what the floaters actually are freaked me the fuck out
I read the wiki and they are flatworms that were evolved from the FEV and goodness their attack animation is disgusting.
To the curious: Floaters are rendered from pornographic references of irl human orifices, confirmed on the wiki and in their file name “sphincter monsters”
bethesda is doing on purpose, look what they did to ghouls.
The first time a centaur managed to touch me in the game I was so scared
Aww you forgot the horrible death of the supervisor if you have the bloodthirsty trait, and the death of the children which benefits from the same ultra violent effects (or is it only in F2?)
Because of the radio, the other games may seem less scary, but let me tell you, I decided to play New Vegas for a while without listening to the radio... Boone was a great comfort. The silence of the Mojave and buildings while you're not in combat does a great job of reminding you that the Wastelands are not a park.
I think everyone does this after you hear every song for the fiftieth time.
So we're not going to bring up the fact on how oldschool centaur looks...
that is pure nightmare fuel
0:40: "heheheh, hey butthead look, a giant space boob, heheheh"
this one caught me off guard
This has no right being as funny as it is goddammit!
Always loved how the over the top gore in 1 and 2 felt like something horrifying while the modern games it's more of and over the top action movie
The ambient is terrifying
It's even more scary when your companions got chunked by gunfire (either from yours or your enemies)
No no, i did not shot my buddy... Why are you looking at me like that?
0:16 this animation is actually quite funny for me
Brotherhood Knight:"Check it out, I dug a huge hole into the shape of a monster footprint so if anyone comes by it, they'll freak."
Senior Scribe:"Dude...that's Brilliant!"
The problem with Bethesda Fallout is that they focus too much on the parody aspect of the games to the point where cool stuff like this gets left out. Imagine if Valve bought Fallout.
Please play through fallout 3, that game heavily keeps the desolate and creepy vibe and thw amount of hidden quest makes the game really explorable. Most classic fans miss out and skip 3 because they didnt like the first couple missions. F3 is closer asthetic wise to these older games than NV tbh
@@justwhy7449 I played it, I didn't like dying after trying to go to the train.
@@justwhy7449 no, fallout 3 has terrible writing, moira is insufferable and the music is militaristic. It did the visuals alright, they were bleak, and the building interiors were moody, but thats about it. New vegas is closer to the old fallout games than 3.
the problem is that bethesda sucks at writing, sucks at worldbuilding and also sucks and making characters, faces and weapon models. Also they suck at making rpgs, they make open world games with bulletspongy enemies, they completely miss what falllout is about, they see it as a 1950s goofy hipster mad max. If valve bought fallout, it would never come out.
@@arkgaharandan5881 That also true, Valve does not have a good release schedule.
Something about these old gritty pre-rendered or hand drawn visuals just hits different to many modern games. Still looks awesome.
0:36 what in the god name is this!!!?? It’s straight out from Cthulhu horror!!
And honestly this how fallout should’ve be. Dark, brutal horror in Westland that used to be a colorful world.
That's a centaur I think
Mangled and combined human bodies
Truly disturbing
Centaurs, something missing from new fallout
@@unoriginalperson72they are in 3 and nv but not as scary
@@czarnakoza9697They are still terrifying though.
Nah, fallout in its core is cinnical and ironic
Classic Fallout stuff actually often met the same level of post apocalyptic horror of Metro. The newer games... Not so much
I just started my first playthrough of Fallout 1 and holy shit, this game is perfect
Fallout gaming
I love how you added it in the description to make youtube algorithm to notice you lmao
0:21 ''I don't see it!"
its like postal 1997
That's why well-animated deaths are better than a simulated one with ragdolls like in Fallout 3.
They should keep plasma death like in 0:16 rather than turn any organic thing into green goo
Yeah they are lazy now... not the artists of course, just the company is like, no time to simulate that, make it a shitty shader and be done with it
The scariest for me is the giant foot print, just imagining a giant ass monster that can squash you so casually. And we don’t know what it looks like. And then the alien corpses, something so much more advanced from us, able to travel the stars but unable to escape the same fate a billion others suffered from the cruel wasteland
Now imagine playing this game in some dark room back in 1997 late at night. This was peak pc gaming.
wonder who that big footprint belongs to. guy mustve swam over from australia
This video got me thinking…there’s something missing from new video games, and I think it’s because graphics now are TOO good. There’s no room for your imagination to fill in the gaps, and it just doesn’t stimulate your brain the same way. Plus, in some cases the more unrealistic graphics make things creepier.
Stuff like this is why fallout 1 and 3 are my favorites. The seriousness of it all. The other fallouts are too goofy imo.
FO2 was a massive step up in mechanics than the first game, but the sheer amount of wackiness can become unbearable.
I find fallout 3's writing goofy.
@@matthatcher3441 the ambience in Fo3 is unbeatable, seeing the Mall for the first time is kinda sad
Fo3 has the best atmosphere out of any fallout game
@@stupidopinion3379
And the best side quests by far :)
Fallout 4 has its share of scary / creepy, but there are way too many things that remind you constantly that you are playing a videogame. Every Raider lair, every Gunner or Super Mutant camp is a modern Bethesda dungeon, complete with level scaling, the random-yet-specific loot, the boss-level chest, and a convenient backdoor so that you can get out easily once you reach the end. The moment you start seeing this, there is no going back, the immersion is gone forever. Every suitcase contains clothing, every pre-war safe contains a ballistic gun and some money, every yellow wooden box contains explosives, every red toolbox contains duct tape, every Ghoul has a random junk item, and so on. There are no surprises, you don't really go uncovering some pre-war mysteries, wondering what you will find. The moment you encounter your first enemy in a location, you know it all. If it is a Ghoul, you know that there will be some ambushes through the windows and some zerg rushes, and a Glowing One at the end. If it is a Raider, then there will be guys with ballistic weapons and chems, and there will be a boss with upgraded Mad Max armor. The world is beautifully designed and rendered, but there's nothing deeper behind it. Just a nice looking playground.
Exactly! Interesting that you mention that Bethesda's Fallouts feel like a video game. I often use the same argument that you do, but I say that Fallout 1 and 2 feel like games, while Bethesda's Fallouts feel like a toy. (Like what you mentioned about playground)
Should've included the bio storage level from Sierra Army Depot
tbh fallout 76 needs a expediation where we fight the gaint foot print maker
Godzilla
@@The-Deadite death titan
Bigfoot
Nah, the whole point is to be left wondering! I'd rather find some lab where an obsessed brotherhood outcast has a half-assembled foot where theyve tried to recreate the thing only to accidentally be crushed by it
@@Bobalini1 nah id fight it
Those Fallout games uses different canon from Bethesda ones
the video time 0:36 gives me vietnam ahh flashbacks
Imagine if Bethesda released a classic Fallout with the engine and capabilities of latter Fallout games.
The atmosphere is peaking. New Vegas could replicate that to some effect, but Bethesda wanted a rather quirky fun simulator instead of a radioactive wasteland.
A tragedy turned into comedy
Late 90s horror throwback. Nostalgia. 👌😱☠️👻
I wish they kept the old Fallout vibe and put it in Fallout 4. But I guess I'll just mod it in.
I Really wanna find just a Comically large Leviathan Skull in Fallout 5
Sadly
Franchise’s Dead
Don’t forget the ghoul whale
How is it dead?
@@RNVG269 no it was supposed to be in Fallout 4 but never got added
@@RNVG269 “…”
“Who’s gonna Tell Em.”
@@ComfortsSpecter tell what?
Classic Fallout's and 3D Fallout's it's like John Carpenter movies and idk... Watching "IT"
Imagine if David Lynch made the new Fallout TV series with the vibes of the first game.
Brilliant, that's what I wanted as Fallout TV series, not this fucking show we got. Remember the silly scene where brother of steel knight gets fked by a yau guai and ran like a coward? That would be impossible if we're talking about fallout. That man wouldn't be selected as a knight in first place
I think the music and grainy old-school graphics makes it creepy.
Postal🤝 fallout
be terrifying from the start
It's nice to see everyone getting back into the older titles. Now they can see why some aren't so keen on Bethesda
Great edit for great games! The soundtrack is something too. Really sets the tone of being isolated in the expansive, unknown wasteland. Wish I could wipe my memory and play this all over!
The one frame of the vault dweller just setting someone on fire is funny
When Jurassic park 2 got out some guys with a lot of free time dug a real size t-Rex footprint in the tarmac out of his house, despite the repairs the shape lasted years 😂
i hope this style will comeback one day. i am a dreamer, yep
If only they remade them in first/third person.
The low graphics of the 90s are amazingly unsettling at times. ❤
What weapon causes the last death animation with the supermutant?
He is a Commander of the Unity's military, Right-hand of the Master, and her death is exclusive
@@realnolf4500 ok
@@realnolf4500 *his
he's called the lieutenant, and his death animation is unique to him.
Man, I started with 3 and on. Never played 1 or 2. This is crazy. 😮
I remember when I first played Fallout 2 and got into encounter with Horrigan early. His size and lack of any context for the scene terrified me.
I was like "WHAT THE SHIT WAS THAT" and then just got back to map.
The atmosphere in those OG Fallout games is really something.
Fallout classic is talking to every NPC when you arrive to a town so you can do all the quests, rinse and repeat, still love it though
Still raises the question on what left that foot print and just what kinds or monsters have yet to be brought to light
Fallout 1 and 2 .. Goats
God i wishthe games were dark af again
If this is scary for you than you probably still sleep with light on😂😂😂
I couldn't complete this game back then lol
Centaurs are easily the scariest, imagine seeing one of them IRL
pre-render games is Absolutely Gaming
These original games capture the absolutely brutal nature that was the wasteland. Which favors these games exceptionally well because it’s back when Black isle still had the concept in mind of showing the wasteland evolve over time. And we see that with fallout 1 and 2. Fallout 2 has much more locations, cities, towns etc and the currency in game isn’t bottle caps but literally NCR dollars. So the idea that especially in the first game that the wasteland is just absolutely utterly perilous to try and trek through really works because not only is it harder to survive because of the randomness of the encounters, but because the wasteland in the first game is genuinely not tamed in the slightest.
It’s not like there’s a new Reno or Vegas just waiting for people to flock to it.
I wish the gore and death animations was this good for the all the FPS fallout games
This looks so much more creative than anything Bethesda has done.
Back when game devs knew how to have fun
I really want fallout 5 to have the same brutal finishing off of opponents as in part 1 and 2. For example, you fired a plasma gun at a person, and the skin peels off and the skeleton and internal organs are exposed, this is very lacking in new parts.
Considering how it goes... We will get wacky trashpunk comedy adout family with issues aaaaaand maybe some light horors
Sorry, but that's not happening anytime soon with Bethesda's Fallout. Not even the TV show could fix, just only brought numbers.
There's a perk in Fallout 4 with a gorey/ brutal death. Not the same but I'd also would like for FO5 to return back to it's roots
*left out sergeant Dornans inspiring speech*
It ain't safe in them wastes...
The burning man animation is actually fire (pun intended)
The very first time you get to the Cathedral basement and see the floaters and centaurs I wanted to fucking die of fear. Didn't have a lot of experience with games, and even less with horror, and fuck me man. Was not prepared.
Love the "Dancing Man" animation of the flamer
Fallout 2 wiki wendigo
Uhhh, sooo scary...
Fecking wallflowers man.
I think Fallout is currently in it's Adam West Batman phase.
First time I looked at the dino foot i was scared shitless.
Classic Stuff (This is literally my childhood)
0:24 Big death claw or maypole
After playing these games for years, and booting up Fallout 3 on release date, that cost about 4x more than all of the OGs together, i experienced my first devastating utter disappointment in life. After the godawful character creation, (even missing that key Natalia hairstyle), and being through the "tutorial" and first segment with the school, I literally cried with my face buried in my palms.
Sold the game off for half price to my friend and when mods restored some of the old games' atmosphere, i bought a complete edition and gave it a go again. At least i went through it once, enjoyed some of it, then removed it completely, to this day i dont know where did the discs go.
short story from my childhood. when i was a little kid i asked my brother to install the sims 1 on my pc. he installed fallout 1 instead and told me it was the sims. the moment i stepped out and my character died i started crying and then i never played the game again. good times.
That's it. I'm replaying it again
Places like The Glow. Man that place is just creepy.
i would love to see this types of animations in fallout 4
Someone asks Me 'What's Fallout?'
Me : *Shellshock induces*
Back during my teenage years I used to spend my summer vacations playing Fallout 1 and 2 in the afternoons, then going to the beach afterwards with my family or a group of friends... Even to this day this game brings back lovely memories of days past...
Fallout 1/2 + Circle of Dust music
Best oldschool sci-fi combo in my life