Overpowered Rimworld Mods

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  • čas pƙidĂĄn 4. 07. 2024
  • You Asked For It And We Delivered. Welcome, everyone to the one and only guide to OVERPOWERED RIMWORLD MODS! Be sure to share this video with your companions and other warcriming friends because this isn't a video anyone should miss.
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Komentáƙe • 293

  • @exudeku
    @exudeku Pƙed 3 lety +209

    VOID: *appears*
    me with OP mods: *ah! new organ resources!*

    • @mirceazaharia2094
      @mirceazaharia2094 Pƙed 3 lety +7

      Harvest Everything is such a broken piece of shit XD. Especially combined with Death Rattle, Less Arbitrary Surgery, a great doctor (15+ Medical) and abundant herbal/industrial meds.
      Alternatively, use The Harvest, and butcher them for their bionics.
      I don't use VOID bionics though, because I don't install TRASH into my people. Archotech / stuff from Science Never Stops O N L Y.
      It must be the BEST!

    • @exudeku
      @exudeku Pƙed 3 lety +4

      @@mirceazaharia2094 also, medpods are op, not for heal, but for unli organs, pair it up with the Food IV and Anesthesia IV from the IV mod

    • @vehicleunhandler
      @vehicleunhandler Pƙed 2 lety

      RimSec security robots can use to fight voids like you can use them instead to have less human colonists deaths
      Edit:well i tried one void vs warcaskets
      VOID DOESNT EVEN HAVE A SCRATCH EVEN BARRAGED WITH AMMO

  • @theonegod277
    @theonegod277 Pƙed 3 lety +277

    When you play with both mods that increase difficulty and overpowered mods, that's balanced right?

    • @aku-mv1mh
      @aku-mv1mh Pƙed 2 lety +5

      your list of increased difficulty please? i want some thank you!

    • @AbdallahAhmed-qz6uu
      @AbdallahAhmed-qz6uu Pƙed 2 lety +21

      @@aku-mv1mh No one on this channel will help you to increase difficulty, we wouldn't be here if we can

    • @node1186
      @node1186 Pƙed rokem

      More or less

    • @ihavealemon4687
      @ihavealemon4687 Pƙed rokem

      ehhhhh

    • @NTJedi
      @NTJedi Pƙed rokem +1

      Depends, if playing a vanilla version of the game is more strategically difficult than the mods you're using makes your game easier..... and vise versa.

  • @DickGothard
    @DickGothard Pƙed 3 lety +164

    I feel you guys missed the Archotech expanded mod. You can have a pawn with over 1000% speed and stun lock enemies with just bare fists. If thats not op I don't know what is.

    • @ztheo2280
      @ztheo2280 Pƙed 3 lety +16

      ah yes the naked pawn with 200% armour of any type. a fan favourite

    • @lsswappedcessna
      @lsswappedcessna Pƙed 3 lety +4

      oh god attomachinery power armor. I bumrush getting a stock of attomachinery as soon as possible by using art to buy all the components and get all the silver. Then, every transhumanist gets turned into a god.

    • @ztheo2280
      @ztheo2280 Pƙed 3 lety +2

      @@lsswappedcessna actually the archotech eye is really cheap to produce, compared the the resources so you can basically print money with it

    • @nathanielhartsuff2336
      @nathanielhartsuff2336 Pƙed 3 lety

      Rebound mod+Martial artist s pretty much Neo from the Matrix

    • @lsswappedcessna
      @lsswappedcessna Pƙed 2 lety +2

      @@ztheo2280 That's true, making the resources needed is basically steel, gold and silver. All of which can be obtained rather easily in the late game.
      also why am I just now getting this notification?

  • @dtaggartofRTD
    @dtaggartofRTD Pƙed 3 lety +46

    Author of Regenerator Nanohive here. It fixes worn items and equipment too. I like the video. I'll have to checkout some of these other mods later.

    • @Noobert
      @Noobert  Pƙed 3 lety +3

      Thanks glad you enjoyed the video. Dm me on discord if you would like me to cover any of your other worj

    • @dtaggartofRTD
      @dtaggartofRTD Pƙed 3 lety +2

      @@Noobert Everything I've got is pretty small. If you ever do a special on pawn customization mods, SBS would be a good fit.

    • @khanch.6807
      @khanch.6807 Pƙed 7 dny

      If it's fixing everything does it have high TPS requirements?

    • @dtaggartofRTD
      @dtaggartofRTD Pƙed 7 dny +1

      @@khanch.6807 The only conditional is if the object is in range, so relatively light for what it is. Adding or removing it mid game won't break your save, so can always give it a try.
      I haven't seen any issues with tickrate. I suppose if you somehow had dozens of them, they'd start causing issues.

  • @viiii9046
    @viiii9046 Pƙed 3 lety +24

    For context of how broken the Ultraweave material is, wearing full ultraweave gives you ~-1000°C min comfortable temperature. Absolute zero, the lowest temperature theoretically possible, is -273.15°C.

    • @Noobert
      @Noobert  Pƙed 3 lety +9

      nah its perfectly balanced

    • @ihavearequest1
      @ihavearequest1 Pƙed 2 lety +3

      Absolute zero isn't theoretically possible afaik

    • @viiii9046
      @viiii9046 Pƙed 2 lety +3

      @@ihavearequest1 you are correct. The more you know. Absolute zero is better described as "the spot in a thermometer where a system reaches its lowest possible energy or thermal motion (Scientific American)"

    • @samiraperi467
      @samiraperi467 Pƙed 2 lety

      COLDER THAN THE COLDEST HEART, TIMES INFINITY

  • @explodoboyv2
    @explodoboyv2 Pƙed 2 lety +14

    I'm the developer of the Science Never Stops: Ambition of the Cosmic mod, and I absolutely loved the section of this video detailing it, though I am **absolutely infuriated** that you dare call SNS: AOTC a successor of glittertech, as it is a successor of the ORIGINAL SNS mod! /joke
    On a more serious note, I did indeed design SNS: AOTC with other powerful mods in mind, like glittertech and VOID.
    Your presentation is excellent, and I thoroughly enjoyed the video.
    Have an excellent day, Noobert!

    • @Noobert
      @Noobert  Pƙed 2 lety +3

      Wow the man himself. Thanks a ton for gracing us with your wisdom. Love your work mate.

    • @explodoboyv2
      @explodoboyv2 Pƙed 2 lety

      @@Noobert I much more appreciate you taking the time out of your day to talk about it publicly. I, for one, love seeing my hard work get publicly recognized!

    • @jordangalentine1441
      @jordangalentine1441 Pƙed rokem

      @@explodoboyv2 this might sound like a stupid question I downloaded and activated the mod but I can't find the research for this mod none of the research tabs say sns. I don't know if I am missing something

    • @user-yt2ku3ht5p
      @user-yt2ku3ht5p Pƙed rokem +1

      @@jordangalentine1441 Its on the right side of main but you probably found that out already

  • @mochi6345
    @mochi6345 Pƙed 3 lety +75

    Someone stop this man, he's too powerful. Wait why do I have to sudden urge to worship a fo-

  • @GabrielShitposting
    @GabrielShitposting Pƙed 3 lety +90

    Me with real ruins speedrunning nuclear warheads with pristine ruins: *Perfectly balanced*

    • @royce9018
      @royce9018 Pƙed 3 lety +3

      I like real ruins, but I did turn down the max value available in a ruin

    • @mirceazaharia2094
      @mirceazaharia2094 Pƙed 3 lety +4

      I love pillaging pristine ruins. The best I personally ever got was about 2 million in total loot, not counting the dead enemies and their stuff. Good fights there, too. It's more fun to loot resources than to mine for them.

  • @bloodwolfgaming9269
    @bloodwolfgaming9269 Pƙed 3 lety +53

    If you want to be technical about it, the EdB Prepare Carefully Mod is probably one of the most OP Mods there is. That mod allows you to basically start off with anything and everything you could ever want/need for a perfect colony. And I mean ANYTHING and EVERYTHING. You can literally make your playthroughs infinitely easier or harder with this Mod.
    You can make your colonists exactly how you want to as well as how many you want. You can either let the randomization take over or you can manually select every detail for your pawns yourself. You can choose whatever backstory/childhood they had growing up and even pick what traits they have specifically. You can choose beforehand if they have any old scars/injuries or even bionic implants. You can even set all their stats to be maxed out if you want. You can essentially make the perfect pawns that have no negative traits with upbringings to make them best tailored for specific tasks/jobs/roles in your colony.
    On top of that, you can choose ALL of your starting resources when you crashland on the map. This includes: materials, buildings/furniture, weapons and armor, food and medicine, and animal companions. This means you can have your colonists crashland with enough silver to be millionaires more or less, enough materials to build anything you could need for you colony, enough food and medicine to last for years and all the best weapons/armor to outfit your colonists with.
    And this also takes into account of other Mods you have downloaded as well. So, if you have certain types of playable races/factions, you can make your colonists from those races/factions. Have Mods that add OP weapons/armor into the game...well, you can make sure that your colonists crashland with enough weapons/armor to fully outfit every single one of your colonists without needing to craft or research them first.
    Hell, if you wanted to "speedrun" the ending; I am sure you could technically cause your colonists to crashland right out the gate with all the parts needed to build a spaceship to get off the planet almost immediately. Or have them crashland with enough defenses to hold off an army to see how long you can keep a colony surviving on the planet. With how much control this Mod gives you over your playthrough, I am sure it could be considered as one of the most OP Mods out there.

  • @sputnikscopershoot99
    @sputnikscopershoot99 Pƙed 3 lety +58

    Should have included the Geneseed mod, your pawns wont even need bionics when you have geneseed enhancments, just chop up human corpses and you get geneseed. You can even alter the Astartes size or make it easier to create more astartes pawns, it even triples thier bodyparts Hp making them tankier. The Emperor Protects

    • @mirceazaharia2094
      @mirceazaharia2094 Pƙed 3 lety +2

      I'm not so sure about that one. Don't the organs take a long time to grow? And I remember making a few Spess Mehrens with that geneseed in 2018, and it was impossible to replace their arms/legs/spine with bionics.

  • @IgnisPluvius
    @IgnisPluvius Pƙed 3 lety +37

    Your are missing the terraform rimworld mod, not just you can have rich soil for free, but for 50k research you can replicate any item that exists and no pawn needs to work, the item just spawns in your stockpiles for free, compatible with any other mod.

    • @founderoftheempire8589
      @founderoftheempire8589 Pƙed 3 lety

      Is that part of the same mod

    • @sharashka510
      @sharashka510 Pƙed 3 lety +1

      @@founderoftheempire8589 yeah, Replicator Prototype is included in Terraform Rimworld. It's ridiculously broke

    • @mirceazaharia2094
      @mirceazaharia2094 Pƙed 3 lety

      @@sharashka510 I both love and fear that device greatly. Years ago, it could clone items with terrifying speed. Hello, hundreds of Stolen Geneseed. Or alpha/beta poly. Or whatever crazy limited / uncraftable thing you wanna clone.
      Just make sure you have plenty of uranium on hand - it eats that stuff like no tomorrow.
      This is how my Inquisitor will obtain all of the geneseed and plutonium he needs to wage war on the heretics. The Scorpion Legion will purge the nonbelievers with bullet, blade and atomic fire, in the Emperor's name!

    • @mirceazaharia2094
      @mirceazaharia2094 Pƙed 3 lety

      You can also research the tech that lets you build natural rock walls, to fortify the sides of the mountain you live in, and fill up caves. Best of all, it's classified as natural rock, and enemies won't go to attack it in particular.
      I use it all the time to fill in swamps / parts of beaches to create more land for building, dig moats to channel the enemy into lines of fire, fill gaps in mountains - great stuff.

  • @rainmanslim4611
    @rainmanslim4611 Pƙed 3 lety +22

    The quarry and tilled earth mod are great in my opinion. OP yes, but I consider them as must-haves

  • @bennood2031
    @bennood2031 Pƙed 3 lety +12

    Honestly - one of the least looked at over powered mods is "call of Cthulhu - cults". Getting research to get the cult formed is relatively cheep - but the big advantage is that in Cthulhu worship bonus you can get a sacrifice option/spell to make all hostile humanoid pawns on the map go berserk with some dedicated worship / sacrifices quickly. Keep 1-2 prisoners around and every raid becomes the enemy just killing themselves and/or fleeing.
    It's how I deal with the void/glittertech factions when I use those mods sometimes if I start at tribal without ignorance is bliss installed.

    • @Noobert
      @Noobert  Pƙed 3 lety +1

      I'ma steal this plan

  • @firelinksshrine1695
    @firelinksshrine1695 Pƙed 3 lety +25

    I can't believe industrialisation wasn't on this list you can literally mine any ore out of the ground as well as an a random chance to pull out insect jelly.

    • @Noobert
      @Noobert  Pƙed 3 lety +11

      Oh industrialization i need to make a rimfactory guide

    • @goreobsessed2308
      @goreobsessed2308 Pƙed 3 lety

      Hows it compare to a quary with slaves in it I get em drill hands and end up with more steel than I can sell

  • @echothewanderer112
    @echothewanderer112 Pƙed 3 lety +16

    1. I thought I could fight the void with my own bionicly inhansed super troopers. They one shot downed my finest trooper like a fucking destiny guardian.
    2. The great war mod is also pretty overpowered due to the mines being a steel generator, most of the guns and armor not requiring components to make and having the damage and resistances to match a space marine.

  • @GenerallyMorgan
    @GenerallyMorgan Pƙed 3 lety +25

    Pawnmorpher can make some really broken pawns too!

    • @Noobert
      @Noobert  Pƙed 3 lety +5

      Lmao ive not touched pawnmorpher in a long time

    • @justarandomcat3989
      @justarandomcat3989 Pƙed 3 lety

      It also lets you turn prisoners (or any other human-like pawn really) into any animal, like thrumbos. You can then either tame them or kill them for their meat and valuable fur.

    • @leobracken2316
      @leobracken2316 Pƙed 3 lety

      Cybernetically ascended elder true dragon :D

  • @santibaigo
    @santibaigo Pƙed 3 lety +26

    You can't miss when you insert a Fit of the North star reference

  • @neosuduno
    @neosuduno Pƙed 3 lety +11

    A few mods to recommend. "Meat Blend" and "Veggie Mix" by someonesneaky. Not overpowered per say, but they make long lasting meat and veggie substitutes. Meat blend can last 6 days before rotting, and Veggie Mix last a full year and is comparable to corn. Trains up your cooks too.

  • @user-fw8ry1tq4y
    @user-fw8ry1tq4y Pƙed 3 lety +45

    There also _was_ a Archotechnology and Archotech Bionics Expanded mod which adds/expands (guess what) archotech prosthesis, weapons and other stuff
    Also VPG is a overpowered mod with 300% hydrponics and literally landfill

    • @Noobert
      @Noobert  Pƙed 3 lety +3

      Lmao yeah landfill is broken

    • @burnt_4023
      @burnt_4023 Pƙed 3 lety +1

      The mod will be coming back at some point in the (perhaps) near future!

    • @mirceazaharia2094
      @mirceazaharia2094 Pƙed 3 lety

      There is Archotech Expanded. It's great, I use it all the time for the fantastic materials. They have great stats and are an excellent resource sink. Nanomachinery cloth clothing is almost stronger than high-quality marine or cataphract armor. Now combine the two. Great for melee weapons, too.

    • @user-yt2ku3ht5p
      @user-yt2ku3ht5p Pƙed rokem

      I mean vanilla expanded has 350% hydroponics that can grow devilstrand

    • @viewerwatcher
      @viewerwatcher Pƙed rokem

      ​@@mirceazaharia2094 there a mod called archotech garbage and it's actually op and balanced and gives some lore about this mod

  • @alivelake69
    @alivelake69 Pƙed 2 lety +8

    Fun Fact: Almost everybody downloads the most OP mod in RimWorld.

  • @arckmage5218
    @arckmage5218 Pƙed 3 lety +15

    It's hard to be caught with my pants down...
    Considering they're always down.

  • @cheeleongtan7796
    @cheeleongtan7796 Pƙed 3 lety +4

    void is OP. Once in an island game I had a void deserter early game. The void pawn carried my colony to the late game lmao

  • @bronsonmacleod8533
    @bronsonmacleod8533 Pƙed 3 lety +4

    Alternative title Norbert changes mod settings to make mods op

  • @Tkieron
    @Tkieron Pƙed 3 lety +6

    There's a mod called OP-G. With 1 steel you can make 50 Unstable Element. 1 UE can be used to make 50 steal, or plasteel, components, advanced components, silver, gold, and other things. Such as cloth that has 1000HP and doesn't decay outdoors, plus is as light at wood and can be built on bad soil.
    Also there are mods to remove taint from clothing.

  • @orangegaming4413
    @orangegaming4413 Pƙed 3 lety +20

    This is such an overpowered video!

  • @NauyaWasTaken
    @NauyaWasTaken Pƙed 3 lety +2

    I find the Rimmu Nation mods pretty OP, especially the ones that let you CQC and Rip and Tear enemies. (Basically both instant win buttons in melee range, one knocking someone out and the other just tearing them into so many bloody bits that they're guaranteed to die on the spot)
    The security they provide is also insane because they have multi rocket launchers that reach across your entire map, super gatling guns, and the ability to call in allies to help you.

  • @nutrynity4240
    @nutrynity4240 Pƙed 3 lety +6

    Time to add wealth to my already OP colony

  • @Matchy430
    @Matchy430 Pƙed 3 lety

    Great Video Noobert! I always look forward to your content!

  • @CoolSs
    @CoolSs Pƙed 3 lety +1

    every time you say "yes yes" i imagine you pulling a sales pitch to the skaven . i am sold! give me your OP mods .

  • @himedo1512
    @himedo1512 Pƙed 3 lety +3

    I believe its called CIWS, adds a material called graphene that has like 600% in all stats and lets you make super armor outta anything and only costs wood in a smelter. The enemies also use it though so both sides eat lead. Also gives start of the game sentrys that shoot explosives or have a chance to sedate. I'll probably be taking that one out of my Moapack for next colony

  • @mightymoose6793
    @mightymoose6793 Pƙed 3 lety

    Perfect, after my first void wipe - I need some of these

  • @genuflect1241
    @genuflect1241 Pƙed 3 lety +2

    Glad I found this channel. This editing and style of videos are perfect.

    • @Noobert
      @Noobert  Pƙed 3 lety +2

      What if we did kenshi....

    • @genuflect1241
      @genuflect1241 Pƙed 3 lety

      @@Noobert fuck yeah dude I love Kenshi

  • @randomuser1113
    @randomuser1113 Pƙed 2 lety +1

    Don't forget the SRTS mod and its extensions. The vehicles can transport pawns and cargo for a good distance if you have the fuel and some can even do bomb runs. They are fairly expensive though.

  • @zigakrzisnikmlakar1728
    @zigakrzisnikmlakar1728 Pƙed 3 lety +1

    I loved this video noobert every video you make has always made me enyoj it thank u

  • @founderoftheempire8589
    @founderoftheempire8589 Pƙed 3 lety +2

    Funny enough with the empire mod, making a settlement in a jungle forest with all facility's for extra wood, you'll be making litterally like 15k wirh the first few people in that settlement
    Also I'm glad you added SNS cause me and Kiono talked about it constantly

  • @GoreGutztheImpaler
    @GoreGutztheImpaler Pƙed 3 lety +4

    The most overpowered thing I've come across is Jarcell's vampire mod. Normally you can only get 4th generation vampires as the best and they are extremely powerful as expected. However with the concel commands you can spawn in a 1st generation vampire. I believe the numbers goes up exponentially per level and just get bonkers high when doing first generation. But it was never intended to be a thing. Yep just checked consciousness is up 66,766% manipulation is up 99,900%

  • @jeffbloke2157
    @jeffbloke2157 Pƙed 3 lety +3

    i'd nominate the medieval mod with the steel caltrops somewhere in there. 10% movement speed, take a bit of damage. You can use them to make killboxes insanely more effective, but for early-mid game, they are just butt ass ridiculous against anyone you'll see just by making them walk over like 4-6 tiles of caltrops under fire.

    • @Noobert
      @Noobert  Pƙed 3 lety

      Lmao this is hilarious

  • @liebendeinsam
    @liebendeinsam Pƙed 3 lety +22

    Mending costs more than bed one.
    The economy of this game, even in vanilla is broken.
    But... Recicle!? Nice! Go to 800 h of gaming :)

  • @alperenakt
    @alperenakt Pƙed 3 lety +2

    Great video! Keep up that good work

    • @Noobert
      @Noobert  Pƙed 3 lety +2

      Thanks team worked hard on it

  • @GoreGutztheImpaler
    @GoreGutztheImpaler Pƙed 3 lety +2

    Evolved Organs is super fun. You can have four arms, one of them be a tentacle why not. It's fun cost is butchering humans for their protein to mix in with the advanced components and whatever else the monstrosity requires.

  • @marcellambruzs51
    @marcellambruzs51 Pƙed 3 lety

    Nice. I already feel my computer dying from all theese new mods.

  • @Nogardtist
    @Nogardtist Pƙed 3 lety +1

    a medbay that regenerate limbs slowly should been a end tier vanilla tech or a rare quest reward

  • @CheddarPerson_05
    @CheddarPerson_05 Pƙed 3 lety

    What's best about noobert? The mods he showcases are always up to date.

    • @BrenTenkage
      @BrenTenkage Pƙed 3 lety

      well we try to go for up to date mods

  • @nathanleung8545
    @nathanleung8545 Pƙed 3 lety

    Hey noobert are you/have you done a rimworld music mods video? Would like to see it. P-MUSIC is probably more rimworld than rimworld... but yeah there are a ton and would like to see what you mention. From other games like halo, frostpunk, bioshock, FTL, xcom, stalker, ONI etc. to anime, tv shows, and Electronica. there are a bunch of music mods out there that give different sounds and music mods are not really talked about in the community. Probably due to copyright claims... I would still watch if it was all unlicensed music.
    Well done vid yet again. All these mods are super overpowered. There are many op mods that weren't mentioned in this video but I feel like most of them have a representation in the video such as a race and animal mods, creating resources from nothing, overtuned materials, hediffs(status buffs), and weapons etc. For example, hyperspace was mentioned which is a representative of overtuned materials.
    Should have added a terraforming mod, infinite trade ships, ally calling mods, and farming mod too though. Examples include, terraform rimworld, world edit 2.0, aurora trade station, rimstocks, militaryfurniture, ultrasoil. And of course there's the all powerful rimmsqol and in-game definition editor haha.

  • @koopicoolestmarshall6158
    @koopicoolestmarshall6158 Pƙed 3 lety +1

    More monstergirls enhanced is amazing early game. Hauling and mining is basically free (you just need the first stage of training and they will mine for you)

  • @Alpha1598753
    @Alpha1598753 Pƙed 3 lety

    Thinks SOS2 extended could get a mention, its weapon are one shot due to their bioweapon characteristic (wich works on mechs too) and the base material grants like x3 stats, and there are multiple tiers for it wich blow the last one out of the water (we're talking around 900k HP for walls)
    Other somewhat OP guns are the non lethal taser, bypass shield and armor and 3 hits are enough to down any living being

  • @PolymathTheDiver
    @PolymathTheDiver Pƙed 3 lety

    I think you missed the Cybernetic Storm mod. That top tier gun in that mod is very awesome.

  • @vfrostbane225
    @vfrostbane225 Pƙed 3 lety +7

    The fact that Android Tiers and Archotech Droids arent here if kinda terrifying

    • @BrenTenkage
      @BrenTenkage Pƙed 3 lety

      in the defense of that, in the previous over powered mod video they were mentioned, I tried to mention mods we didn't talk about in previous videos on the subject

    • @vfrostbane225
      @vfrostbane225 Pƙed 3 lety

      @@BrenTenkage okay i see, that makes sense. thanks!

    • @BrenTenkage
      @BrenTenkage Pƙed 3 lety +1

      @@vfrostbane225 yeah no problem ^_^ I mean its kinda a damned if I do damned if I don't, thats why I write in the running gag of us constantly mentioning vanilla expanded and how its not a noobert video without a reference. Though I do try to mix things up, don't want to become like one of those content farms that rehash everything for views like 5 Minute Crafts...I'd rather fight Void's faction as tribals than do that

    • @himedo1512
      @himedo1512 Pƙed 3 lety

      Android tiers isn't that overpowered when you consider just how damn expensive they are and that you will get tons of Androids thrown at you as well. The materials from breaking them down are nice though

    • @vfrostbane225
      @vfrostbane225 Pƙed 3 lety

      @@himedo1512 well it becomes most broken when you have some kind of resource production. if you get that running. then you have infinite expendable colonist that can work 23/7. no mood management and no food production, no sleeping, no accommodations. just endless working. thats why its strong. granted with the Quarry mod it becomes rediculous. cause you just make bots for mining and produce even more.

  • @slomow-1540
    @slomow-1540 Pƙed 3 lety +6

    The best moment i have is mortal shells rain with 10 or more cluster mortals

    • @Noobert
      @Noobert  Pƙed 3 lety

      Lmao yes

    • @slomow-1540
      @slomow-1540 Pƙed 3 lety

      @@Noobert specially when tribal raid cause the mortal kill the tribal scums , also the rest of the shots destroy the trash from them like dead body and their useless weapowns

  • @endercake3403
    @endercake3403 Pƙed rokem

    I think there's still a difference between med pods, where I had to wait 3 and a half hour to get this blue thingy to construct the beds and a mod that makes people have heart attacks when you sneeze

  • @enderjake1616
    @enderjake1616 Pƙed 2 lety

    I recommend Weaponry mods, it's a mod that let you customize most guns stats work with modded gun

  • @hugohickman7694
    @hugohickman7694 Pƙed 3 lety

    Save Our Ship 2 - Extensions is a mod that is very op also has the drugs that buy more than 9k the standard movement
    in addition to batteries that stock millions of incredibly strong generators
    this being a mod that deserves a quote

  • @iamnotawesome227
    @iamnotawesome227 Pƙed 3 lety

    I haven't watch this yet, but I'll save it for later or somesuch.

  • @vaclavkvicala97
    @vaclavkvicala97 Pƙed 3 lety

    You are the best man ,thank you

  • @mirceazaharia2094
    @mirceazaharia2094 Pƙed 3 lety +2

    Science Never Stops: Ambition of the Cosmic. Best shit ever. Spanks VOID until they run crying to daddy.
    Enemies from Advanced Mechanoid Warfare are a threat even for VOID. Ghost Army mechs are said to be terrifying.
    SRTS aircraft can bomb them from the air, Rimatomics has nuclear power, advanced turrets and NUCLEAR WEAPONS with variable yield, Genetic Rim lets you grow your own legion of monsters, Kill for Me let's you organize them into packs and turns them into a disciplined army.
    RimFactory and Industrial Rollers are for the Factorio fans.
    Some mad man is working on a Vehicle Framework for supposedly customisable land, sea and air vehicles.
    Save our Ship 2 lets you have your own practical, useful, functional space station or space ship, complete with ship to ship battles, boarding actions, salvaging enemy wrecks for resources, quests in space, and travel to other planets.
    RimWar simulates actual faction warfare and alliances, complete with global domination, and Empire lets you have your own customizable faction, with bases, military units, taxes, all sorts of stuff.
    Not to mention RimWorld of Magic or Rim of Madness.
    There's also the crazies working to make the game run properly on a multicore setup as well as functioning Z-levels (underground levels like Dwarf Fortress.
    There is even a mod for... ahem... adult activities, on Lover's Lab.
    One day, they might all be compatible with one another at the same time, you never know.

  • @norbe8781
    @norbe8781 Pƙed 3 lety

    Pretty much have a story about igor and some other mod that just sent waves of pirates that had power armor... In their inventory when I was shooting with pistols and using simple helms

  • @ailithic5448
    @ailithic5448 Pƙed 2 lety

    A single gen 3 vampire would carry me into my first 10mil+ playthrough

  • @tefnutofhoney2832
    @tefnutofhoney2832 Pƙed 3 lety +4

    The quarrys not THAT broken. It still takes plenty of time and needs a pawn basically devoted to it, plus how itll flood the area around it with chunks over time

    • @NauyaWasTaken
      @NauyaWasTaken Pƙed 3 lety +1

      It's the settings on Quarry that make it OP.
      You can make it generate 0 chunks, last an infinite duration, and give you 100% chance of whatever you want in the entire game. You can basically turn it into using developer mode to just spawn in items without actually using developer mode.

    • @tefnutofhoney2832
      @tefnutofhoney2832 Pƙed 3 lety

      @@NauyaWasTaken yeah but by default its not

    • @bloodwolfgaming9269
      @bloodwolfgaming9269 Pƙed 3 lety

      Sadly, they Quarry Mod seems to be broken currently and only works for the 1.0 - 1.1 version of RimWorld and not the current 1.2 version. From what I have experienced personally and read from other posts; when using the Quarry Mod...you cannot tell your pawns to interact directly with things. As in, you cannot right-click on anything (pawn, animal, or object) and direct your pawns to interact with said item specifically. You can't right-click on a structure blueprint and tell them to prioritize working on it and you cannot right-click on anything and tell your pawns to pick up or otherwise haul items.

  • @shilumnehum
    @shilumnehum Pƙed 3 lety +1

    umm could we get a list on this video like you did with your other videos?

  • @mirceazaharia2094
    @mirceazaharia2094 Pƙed 3 lety +4

    For the best organ industry, look at the mod Plant Human. It lets you plant wildling cocoons, which, when harvested, yields one living, mobile wild man / woman. Get a mod with nonlethal turrets or something, place them around the farm, knock them out (Forced Turret Attack mod), take them to the prison, harvest. Repeat until you hate yourself, because the game is now trivial.
    For easy hyperweave, get Hyperweave Plantation and grow jt For less easy hyperweave, get Sparkling Worlds mod - it has recipes for crafting synthread and hyperweave, as well as healer/ resurrector mech serums.
    Bad news: the serums require luciferium.
    Good news: you can make it thanks to Mechanite Forge.
    Bad news: it requires the craftable resource Mechanites, which need Neutroamine.
    Good news: you can farm neutroamine producing flowers with the help of VGP Vegetable Garden (the core mod) and the submod VGP Medical Supplements.

  • @TheImmortalMushroom
    @TheImmortalMushroom Pƙed 10 měsĂ­ci

    Ah! finally the wall repair mod, I've found it at last!

  • @pt9263
    @pt9263 Pƙed 3 lety +2

    The thumbnail is great

  • @buttons3947
    @buttons3947 Pƙed 3 lety +1

    I don't like using overpowers mods but this looks good

  • @joemam6405
    @joemam6405 Pƙed 3 lety +2

    The Void is just Randy Random but a Faction

  • @augmentedkazoo357
    @augmentedkazoo357 Pƙed 3 lety

    I know two OP mods
    CQC and Rip n Tear, made by Chicken Plucker
    Either knock someone out or instakill them (Or atleast weaken them horrendously)
    Works great against the VOID people!I managed to take down a settlement with that!

  • @FeeDaFox
    @FeeDaFox Pƙed 3 lety +1

    All Hail the Great Fox

  • @FuturPlanet
    @FuturPlanet Pƙed 3 lety +1

    Exotics fine weaponry: "This mod adds a collection of new, balanced weaponry to the game..." ~balanced :)

  • @seraphonica
    @seraphonica Pƙed rokem

    harvest post-mortem: for when your rimworld game needs more squid

  • @michaelpezet7606
    @michaelpezet7606 Pƙed 3 lety +1

    Noobert is there a mod that cleans up the clutter pf the research menu apart from research pal?

    • @Noobert
      @Noobert  Pƙed 3 lety

      There are a few but vanilla menu is kinda best

  • @Thatonecyborg
    @Thatonecyborg Pƙed 3 lety

    video suggestion A doom themed rimworld mod video

  • @grandwyrm5275
    @grandwyrm5275 Pƙed 11 měsĂ­ci

    The Harvest is also an op mod, imagine harvest post mortem on steroids because you get all organs and implants upon butchering. Literally thats it. I once butchered a void dude and half my map became filled with organs and implants because they have a lotttt of stuff.

  • @whitelight3108
    @whitelight3108 Pƙed 3 lety

    Great info videos, and like how a rimworld character is used, just noticed that the appearing on the side of the screen while another one is there and than walking to the same spot is happening more than once, suggest trying something that doesnt happen more than 2 times

    • @whitelight3108
      @whitelight3108 Pƙed 3 lety +1

      But still great information about the game, liked and subbed, cant wait to hear more or see some gameplay videos

    • @Noobert
      @Noobert  Pƙed 3 lety

      Thanks i appreciate the kind words mate
      Sorry i dont reply to every comment anymore. Theres just so many. I do heart all the ones ive read though

  • @aesieaiyahcloe
    @aesieaiyahcloe Pƙed 3 lety

    Starwars The Force and Fully functional Lightsaber are Quite broken.
    And also Polarisbloc core with its Traitreleaser and Void Key.

  • @mirceazaharia2094
    @mirceazaharia2094 Pƙed 3 lety

    Please review GhostArmy. I've never seen it in action, personally, but I've heard rumors...

  • @DallasPurdum
    @DallasPurdum Pƙed 3 lety +1

    Noobert...Nooooooobert...My speakers...Sound levels man...please...pretty please...

    • @Noobert
      @Noobert  Pƙed 3 lety +1

      Oh yeah it was loud this time for some reason

    • @Noobert
      @Noobert  Pƙed 3 lety +1

      Im sorry mate should have put a warning ⚠

    • @DallasPurdum
      @DallasPurdum Pƙed 3 lety

  • @snakeplayz_SILLY
    @snakeplayz_SILLY Pƙed 2 lety

    i am very surprised he did not include the rim of madness mod

  • @The_Lute777
    @The_Lute777 Pƙed 3 měsĂ­ci

    I got an idea to create a colony of genies with research specialist and science never stops

  • @nimasherafaty8744
    @nimasherafaty8744 Pƙed 3 lety

    Hi. I need halp for mod. Can you help me man?
    I install all vanilla expanded mod with harmony to i play this mods. The problem is when i start the game and my pawn crash the bew land they do nothing except wondering untill they die. What is the problem. Is there any work to solve this problem. Sorry i taked your time.
    Thabks for your beauty videos

  • @DogsaladSalad
    @DogsaladSalad Pƙed 2 lety +1

    i always use harvest post mortem (sparingly) because its so idiotic that you cant salvage prothestics after death!

  • @kajetus0688
    @kajetus0688 Pƙed 3 lety +2

    nobody:
    quarry mod: *Go and mine some kidneys*
    like WTF

  • @asmkalrizion7078
    @asmkalrizion7078 Pƙed 3 lety

    could you do a base defense mods video?

  • @darthsquid2107
    @darthsquid2107 Pƙed 2 lety

    I like both

  • @ColeYote
    @ColeYote Pƙed 2 lety +1

    Surprised there's no mention of the Immortality mod. Pawn die on you? Don't worry, they'll get better in a few hours! (Provided a predator doesn't come along and eat its head, anyway)

  • @slomow-1540
    @slomow-1540 Pƙed 3 lety

    That rabbit in the thumbnail remind me of reisen' mouth getting shoted with a carrot by junko

  • @weatherbeat8958
    @weatherbeat8958 Pƙed 3 lety +1

    commenting to let you know that I appreciate you

  • @MrStickyblu
    @MrStickyblu Pƙed 3 lety

    Oh shit so I don't need autospy table mod anymore ty

  • @ladyteruki
    @ladyteruki Pƙed 3 lety +6

    Since you can't see the pawns' pants in RimWorld, could it mean that they're always down ?
    I know there is little reason to take pride in it, but I don't play with any of these mods. So far.

    • @Noobert
      @Noobert  Pƙed 3 lety +1

      Pants mod is somwhere

    • @mirjanbouma
      @mirjanbouma Pƙed 3 lety

      @@Noobert it's true, I've seen it just yesterday.

  • @personme9871
    @personme9871 Pƙed 3 lety +1

    I love your videos.
    That's all I have to say.

    • @Noobert
      @Noobert  Pƙed 3 lety +2

      And thats more than enough reason for me to make more

  • @PSIGamerGaming
    @PSIGamerGaming Pƙed 3 lety +3

    I never download overpowered mods but I like videos about them anyways

    • @Noobert
      @Noobert  Pƙed 3 lety +1

      That was the hope XD

  • @Thatonecyborg
    @Thatonecyborg Pƙed 3 lety

    there was 4 series from roll1d2 that had glittertech i saw those seires

  • @KoKoS87
    @KoKoS87 Pƙed 2 lety

    Almost every mod is op

  • @Taliesyn42
    @Taliesyn42 Pƙed 3 lety +2

    Gotta admit, I expected to see RimWorld of Magic on this one. I've stopped 100+ pawn raids with one pawn with that mod.

    • @alganhar1
      @alganhar1 Pƙed 3 lety

      Same, takes a while to get them up there, but once you have a few pawns able to mentor the speed of the training starts to ramp up rapidly. Gets even more insane if you combine it with the Archeotech mod, not just for the implants/bionics, but for the materials. Make the Robes and hoods out of nanomachinery or picomachinery and you have mages with insane armour and environmental resistances!

    • @Taliesyn42
      @Taliesyn42 Pƙed 3 lety

      @@alganhar1 This was just a Brightmage with a maxed out laser, before he limited its use to the noon hour only. My screenshot of the raid may have played some part in his decision.

  • @lauramanuel7619
    @lauramanuel7619 Pƙed 2 lety

    Glitterworld prime. I don’t think I want to play rimworld without it anymore but being able to buy almost anything on there and get thousands of units of steel without having to lug it with a caravan
 plus the occasional broken item that sells for a fraction of the true cost so you can buy a bunch from glitterworld prime for 91 silver then sell them for 1790 to a nearby town. 😂😇

  • @YorkieKDS
    @YorkieKDS Pƙed 3 lety +4

    Do you know that Subscribing is not overpowered ... I know I just did it!

  • @brotherhoodofsteelfan5679

    I would say the Clay Soldier is over power.

  • @dabear5641
    @dabear5641 Pƙed 3 lety +2

    Noobert can you do a playthrough of trying to get to True Pinnacle of Creation against the max diff void? :o

  • @cjhaedaten8711
    @cjhaedaten8711 Pƙed 3 lety

    Just play the game yesterday... And one of my pet dog who loves nuzzling my colonists dies of drug addiction 😂😂😆 like literally he arrives at my colony drug free, and me not knowing he keep on taking all the drug that a cargo drop drops😂

  • @Adras47
    @Adras47 Pƙed 3 lety

    Clay pawn.... unlimited pawn to die for... hum... fight for you ... :)

  • @silent0089
    @silent0089 Pƙed 3 lety

    What about the Android Tiers? **beefed up with archotech upgrades**

  • @brianweaver327
    @brianweaver327 Pƙed 3 lety

    Noobert my dude, are you still looking for Rimworld footage? That's something I think I might enjoy producing.