Modelling a Ninja completely in Zbrush - Timelapse

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  • čas přidán 20. 08. 2024
  • Using Zmodeller and QGrid I build the base forms, subdivide and sculpt, this gives pretty good low and high poly meshes to use for the final game ready mesh.
    The process you see is about 12 hours sped up considerably.
    More details on the progress here on Artstation: www.artstation...
    To see the full videos, visit my Twitch stream: / ramsayart

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