Polytricity
Polytricity
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Zbrush tool for lining up reference
Can anyone tell me why the scale changes though... anyways bit of messing about you'll get there with it!
zhlédnutí: 110

Video

last Ninja 2 - Limited Edition
zhlédnutí 71Před měsícem
Just me showing off the latest addition to my collection.
Blood Decal and FX
zhlédnutí 21Před měsícem
sketchfab.com/3d-models/blood-stain-decals-250f4df63d3b4365b4e5189516367953 www.cgtrader.com/3d-models/textures/decal/blood-decals-game-ready assetstore.unity.com/packages/2d/textures-materials/blood-decals-and-fx-builtin-urp-hdrp-166520
Fixing the Eye Shader (HDRP) via Amplify Shader Editor
zhlédnutí 91Před 3 měsíci
Eye Shader: assetstore.unity.com/packages/vfx/shaders/eye-shader-builtin-urp-hdrp-134717 Amplify Shader Editor: assetstore.unity.com/packages/tools/visual-scripting/amplify-shader-editor-68570
Modify Base Workflow1
zhlédnutí 32Před 4 měsíci
Created a new video this time with some timelapse and voice over in places. Base rigged model: skfb.ly/oRWvK
Change The Metahuman Body
zhlédnutí 273Před 4 měsíci
Sorry folks, my mic was not active (again!) Grab the model and details here: sketchfab.com/3d-models/changed-body-rigged-3029241c2c11483ca9b4f6964a04c1f6 Extended video with voice: czcams.com/video/Tm_e2QzmvnA/video.htmlsi=YO0YdH1DKL5oObSv
Gridlock is here!
zhlédnutí 36Před 4 měsíci
Available to buy: www.bitmapsoft.co.uk/product/gridlock-c64/
Beard hairs - Hair Strand Designer
zhlédnutí 347Před 4 měsíci
No Audio in this video, just watch and learn. Real time video of the process for making beard hairs. Tips: - Isolate by clicking on the number twice, it will speed up the software, especially for moving sets or deciding colors. - Make use of the mixers to add variations - Roll the dice on the selected set to get the look you want. - Do a colour render pass every so often as it will differ from ...
Retro Ninja Saga
zhlédnutí 135Před 5 měsíci
Just another potential Last ninja project that if I can actually free my life from work I would actually work on it.!
Setting up hair cards from Hair Strand Designer
zhlédnutí 199Před 5 měsíci
How to set up some card for use in 3dsMax. The approach might be similar in Maya or Blender but I prefer to use 3Dsmax for the built in splines. Available on Sketchfab: skfb.ly/oQE9U You can get HairStrand Designer here: www.artstation.com/a/8465
Hair Clumps Setup
zhlédnutí 69Před 5 měsíci
This is not the full process or by any means a tutorial, more to do with setting up and making use of the Hair Clump pack: Available on my store pages: Sketchfab: sketchfab.com/3d-models/hair-curves-set-1-d6234f2ce55e43f7818c099a9b215251 Artstation: www.artstation.com/a/35302345 CGTrader: www.cgtrader.com/3d-models/character/fantasy-character/hair-curve-meshes
Hair Meshes Set1
zhlédnutí 63Před 5 měsíci
Created with stylized hair in mind, I needed some meshes to act as a starting point so I made these and thought these will be great to share for others to use too. Available on my store pages: Sketchfab: sketchfab.com/3d-models/hair-curves-set-1-d6234f2ce55e43f7818c099a9b215251 Artstation: www.artstation.com/a/35302345 CGTrader: www.cgtrader.com/3d-models/character/fantasy-character/hair-curve-...
Genie, Leonardo ai , Zbrush and Texture baking workflow
zhlédnutí 193Před 5 měsíci
A more advanced approach using Luma Genie and Leonardo together with Zbrush and Marmoset toolbag for a decent placeholder model. Here i cover using Lumalabs Genie lumalabs.ai/genie?view=create Giving a render to Leonardo.ai leonardo.ai/ Projecting using spotlight in Zbrush (paid software but free trial with Maxon)www.maxon.net/en/zbrush?gad_source=1&gclid=CjwKCAiA_OetBhAtEiwAPTeQZxhIP7sTOrGyi_U...
Ai pipeline - Tutorial 1
zhlédnutí 1,3KPřed 5 měsíci
Ai pipeline - Tutorial 1
Backdrop Designer - Setup
zhlédnutí 23Před 5 měsíci
Backdrop Designer - Setup
Monster Crawl - Warrior
zhlédnutí 205Před 6 měsíci
Monster Crawl - Warrior
Simple gradients technique for texturing.
zhlédnutí 72Před 6 měsíci
Simple gradients technique for texturing.
Remove student licence popup - 3dsMax
zhlédnutí 175Před 6 měsíci
Remove student licence popup - 3dsMax
Change - Homeless survival experience - Full play through
zhlédnutí 54Před 7 měsíci
Change - Homeless survival experience - Full play through
Backdrop Designer demo
zhlédnutí 51Před 7 měsíci
Backdrop Designer demo
Making Ourland game - gamemaker studio
zhlédnutí 204Před 8 měsíci
Making Ourland game - gamemaker studio
Backdrop Designer - Conversion
zhlédnutí 106Před 8 měsíci
Backdrop Designer - Conversion
Katana Wip AnimTest1 - WIP
zhlédnutí 182Před 11 měsíci
Katana Wip AnimTest1 - WIP
Human Shader Pack - Updating via Amplify Shader Editor
zhlédnutí 132Před 11 měsíci
Human Shader Pack - Updating via Amplify Shader Editor
Rigging a character for Unreal
zhlédnutí 435Před 11 měsíci
Rigging a character for Unreal
itngfunny
zhlédnutí 146Před 11 měsíci
itngfunny
Modelling a Ninja completely in Zbrush - Timelapse
zhlédnutí 400Před 11 měsíci
Modelling a Ninja completely in Zbrush - Timelapse
New channel in Substance painter plus exporting
zhlédnutí 117Před 11 měsíci
New channel in Substance painter plus exporting
Demoing Backdrop Designer
zhlédnutí 77Před 11 měsíci
Demoing Backdrop Designer
UE5 to UE4 - Downgrade (sort of)
zhlédnutí 1,3KPřed rokem
UE5 to UE4 - Downgrade (sort of)

Komentáře

  • @donsoyer
    @donsoyer Před 7 dny

    this download link is broken.

    • @Polytricity
      @Polytricity Před 7 dny

      Shoot, I probs removed it thinking it was old or something. I'll try to find it again

    • @Polytricity
      @Polytricity Před 7 dny

      drive.google.com/file/d/18BJxqwz8C7zFUxAbRB38b8Q4sAQfDeBo/view?usp=sharing

  • @jojo.dev15975
    @jojo.dev15975 Před 8 dny

    this is great asset, but it has a problem with the hdrp cuz the decals are pink, and i tried to fix it but nothing worked

    • @Polytricity
      @Polytricity Před 8 dny

      Contact me via email with you unity version etc, I usually just need to rebuild shaders because unity has so many variations of stuff.

    • @jojo.dev15975
      @jojo.dev15975 Před 8 dny

      @@Polytricity yeah i'm using 2023.1.7f1 so i hope u can fix that soon and fix for replying

    • @Polytricity
      @Polytricity Před 7 dny

      @@jojo.dev15975 what I normally do is upload a working version to my gdrive for you to download, better than putting in all possible versions of the shader that have accumulated over the last 6 years, I can give you a direct link by email if you contact me : me@robertramsay.co.uk or if you already have access to the gdrive choose the closest version already there within the HDRP folder. Best I can do until Unity can fix all these very basic issues allowing their users to pick or get the best version. Sorry in advance if this sounds like a hassle, it's not to everyone's taste.

    • @Polytricity
      @Polytricity Před 7 dny

      The link to the Gdrive is in the notepad files included in the project.

    • @Polytricity
      @Polytricity Před 7 dny

      @@jojo.dev15975 I am downloading the one called "BloodDecalAndFX_HDRP_U2023_1_0b20_15thJuly2023" which is the closest to your version of unity and pipeline. Again, if I upload this to the store, Unity will still give you the wrong file (too many versions to support) which is a real pain for me and my users.

  • @spectatorspectator9079

    THANK YOU BRO!

  • @aleksandrrodan5196
    @aleksandrrodan5196 Před 21 dnem

    Very good lesson. Everything is clear and to the point. Thank you very much for your work.

  • @musashidanmcgrath
    @musashidanmcgrath Před 21 dnem

    Your scale issue is probably because you have perspective turned on. It shouldn't happen if you do it in ortho view.

    • @Polytricity
      @Polytricity Před 21 dnem

      Yes I toggled that to see if it made any difference, perhaps I'll try it again with perspective off from the start... you say probably though so it needs tested =D

  • @IanThompson007
    @IanThompson007 Před 23 dny

    Nice - the alignment is tricky, like you said the difference between the adjusting scale etc and the projection, but definitely helps. Can you project that reference ( polypaint )? Thanks for the video :)

    • @Polytricity
      @Polytricity Před 23 dny

      You can project it if you use it as spotlight of course, which might be a nice thing to do near the end when most things are lined up and just need tweaked to match, plus the benefit of the colour information... although the shadows etc would need some work to restore them to a neutral tone.

  • @fNX-TOBYTRONIC
    @fNX-TOBYTRONIC Před měsícem

    Nice! I also have this edition since christmas 1988😁 one of the best c64 games ever...

  • @Kimarnic
    @Kimarnic Před měsícem

    I had this problem, I just saved and it refreshed

  • @user-fs7bv2lg9q
    @user-fs7bv2lg9q Před měsícem

    Some sort of handjob... lol

  • @1stacbats
    @1stacbats Před 2 měsíci

    Love this. Thank you

  • @ssshammi
    @ssshammi Před 2 měsíci

    HI do you have VR hands for VR expansion plugins

    • @Polytricity
      @Polytricity Před 2 měsíci

      No, been meaning to do it but got too busy with so much client work now I don't really do much asset making anymore.

  • @ciprianstanciu7
    @ciprianstanciu7 Před 3 měsíci

    For anyone interested you can now get my plugin Asset Downgrader that does just that

    • @sailochan1203
      @sailochan1203 Před 2 měsíci

      sir, i am 15 year old kid and my father only earns 1,100$ a month, and i really need your plug to boost my career, pls can i have your plugin for free, pls pls pls

  • @aryaparab4743
    @aryaparab4743 Před 3 měsíci

    This looks fun!🤩🤩

  • @ssshammi
    @ssshammi Před 3 měsíci

    can i convert this shared to WebGL or support URP

    • @Polytricity
      @Polytricity Před 3 měsíci

      I made a URP version and should have WEBGL enabled. I use Amplify Shader to make these, so if you have that its easier to do what you need.

    • @ssshammi
      @ssshammi Před 3 měsíci

      @@Polytricity where can i get it

    • @Polytricity
      @Polytricity Před 3 měsíci

      @@ssshammi assetstore.unity.com/packages/3d/vegetation/trees/simplest-trees-builtin-urp-hdrp-194026

    • @ssshammi
      @ssshammi Před 3 měsíci

      @@Polytricity thanks so should i just replace it with this ? how do i convert my Shader "Malbers/DragonEyes" shader to something this

    • @Polytricity
      @Polytricity Před 3 měsíci

      @@ssshammi You cant convert a shader to an amplify shader... Shaders are created in Amplify Shader Editor... if you want to convert to URP a different shader, I am not sure, you will have to reach out to Malbers.

  • @MonkeFlip2000
    @MonkeFlip2000 Před 4 měsíci

    Is there a way to make eyelashes with this app?

    • @Polytricity
      @Polytricity Před 3 měsíci

      Make fewer and thicker but not really. Not easy to get the right shape but I might work on a tool like that.

  • @vulpoaica5744
    @vulpoaica5744 Před 4 měsíci

    Thank you for your video You are AWESOME!

  • @vladsor994
    @vladsor994 Před 4 měsíci

    Hello. Can you tell me is it possible to change eyes position on MH mesh (Maya) and export it the way they look like in Maya. Cuz i have a standart position when i import file after all of this.

    • @Polytricity
      @Polytricity Před 4 měsíci

      Not really, you would have to move the joint(s) that control the eyes but they may be locked. If you move the mesh of the eyes, they will become offset and pop out when rotated. You are limited to things like that unless you know what you are doing with the more technical side. This tutorial is just aimed and small, subtle changes to the face.

    • @vladsor994
      @vladsor994 Před 4 měsíci

      @@Polytricity and another one question ) Do you know why i have hair offset? I ve created binding and set custom head and standart head below in menu and added it to BP

    • @Polytricity
      @Polytricity Před 4 měsíci

      @@vladsor994 I see the hair offset all of the time, usually by 2.0 in Z this is the offset Metahumans have for shoes.

    • @vladsor994
      @vladsor994 Před 4 měsíci

      @@Polytricity i found the problem. There was something wrong with the standart BP. I ve deleted this folder and export it again fom Bridge.

    • @Polytricity
      @Polytricity Před 4 měsíci

      @@vladsor994 Ah I see. Good to know.!

  • @nintenjo64
    @nintenjo64 Před 4 měsíci

    No audio?

    • @Polytricity
      @Polytricity Před 4 měsíci

      No audio, mic was off sorry, will do another later.

  • @bogdeer4966
    @bogdeer4966 Před 4 měsíci

    A game as old as time

  • @williammaiori8339
    @williammaiori8339 Před 4 měsíci

    Hi, I know it has been two years from the uploading of the video so maybe you don't remember it, but I don't understand what you did at 6:24 . I think you used the command+A to select all and the Command+C to copy... but then you just paste it(command V) into the white rectangle (the gradient map) ? Because if I do that, it just create a new level that is identical to the one copied. Maybe it does that because of the two different photoshop's versions? I don't understand...

    • @Polytricity
      @Polytricity Před 4 měsíci

      make sure you select the mask in the layer (the small image on the right on the layer) it will paste in the mask, if that doesnt work, you might have to alt+click on the mask to view it.

  • @mjghp_artworks1025
    @mjghp_artworks1025 Před 4 měsíci

    God Bless. 🧿💙

  • @linezgames3893
    @linezgames3893 Před 4 měsíci

    Perfect, thanks so much for showing how powerful, well not powerful but what Quixel Mixer has to offer. Appreciate it a lot... I really needed this to reassure my path on how I want to proceed in creating materials/shaders/textures with. Blender directly to UE was a pain in the ass and on top of that having to use photoshop/Krita to adjust stuff was just boring the crap out of me and seemed way to much bullshit for simple drag/slider to adjusts the overall nodes. thanks again.

  • @parkernunley1463
    @parkernunley1463 Před 4 měsíci

    I was looking at your work and I wanted to say Amazing Job!!!

  • @TheGeekLegend
    @TheGeekLegend Před 5 měsíci

    Thanks man, you saved me! :)

  • @erttttt21
    @erttttt21 Před 5 měsíci

    i cant fukin add normal green polygons with this new version. evert time a right click this motherfucker creates curves which i dont need. How to turn normal polygon mode?

  • @Ratlgard
    @Ratlgard Před 5 měsíci

    this video is soooo good, thank you so much for this great tutorial, keep it up

    • @Polytricity
      @Polytricity Před 5 měsíci

      I appreciate it! thanks. Will be doing more in the future.

  • @jancestovatel860
    @jancestovatel860 Před 5 měsíci

    Great videos. Keep up the good work. 🔥

  • @MezMez
    @MezMez Před 5 měsíci

    Interesting process but as a small game dev I don't think I'm ever going to use something like this (yet). One of the major issues AI has for things like this is changing minor details. For example if we decided we wanted the lock thing on the front of the chest to be a square instead of a diamond, there wouldn't be an easy way to change that without just doing the entire modeling process.

    • @Polytricity
      @Polytricity Před 5 měsíci

      I'm sure the next iteration will have this for 3D models, just like we have after 1-2 years of the 2D image generators. Yes, indeed, please learn and change the models if they are considered final for your game, nobody really wants to make a game with a.i generated content. It's wise to make the adjustments as you polish your game.

    • @balotellidonna1167
      @balotellidonna1167 Před 5 měsíci

      1 year ago we said this will be only possible after 5 years but here we are with uv'ed ready 3d model creations. the development process speed is very scary.

  • @yanderelaplasov5160
    @yanderelaplasov5160 Před 5 měsíci

    Looks fine as an asset for some small game. Are you tried to bake the texture and ask Leonardo to redraw it? Good video btw.

    • @Polytricity
      @Polytricity Před 5 měsíci

      Yeah. I'm using it for some props that I will replace with paid assets or paying someone, I just need to pitch what I'm making so this is a pretty fast route for me. I tried bringing the 3D model into zbrush, sculpting more, baking onto a new low-rez with better UV and improving the baked texture giving the texture to leonardo, it was ok but not designed for it as the seam showed up more.

  • @lauralai6054
    @lauralai6054 Před 5 měsíci

    As a concept artist no. The main issue is that a.i art in the concept art scene is being used as a replacement to drawing. That’s the main problem. a.i should aid drawing not replace it, If you study a little about art and gain a better sense of design you’ll notice too how boring the design you’re showing in this video is. You can’t have ai do all of the work and have a good product. I hope that ai companies wake up and make better products that don’t try to make a full finished rendered image but help, the process of art.

    • @Polytricity
      @Polytricity Před 5 měsíci

      Fair enough, and I'm sure that will happen. I think it's all just quick wins at this stage with these so called tools. Indeed the quality is very poor and if you are lazy like you see me in my video then yep, you will have pretty boring designs, but that might be all someone needs to fill a few gaps in whatever it is they are making, most likely some kind of game prototype. I'd happily use this to help with some assets that are not requiring special attention, background assets that don't require much pixels on the screen. When it comes to actual concept art for assets, props and characters, I would always go to a real person, an artist with feeling and expression learnt by many many years of study. My worry is, once you train A.I to learn correctly, and give it a memory and connect it to a kind of hive mind, then we can worry some more about that later!

  • @Polytricity
    @Polytricity Před 5 měsíci

    My opinion about A.I is this. We use modern tools for efficiency. We collect data to improve products. We are already on this path of require digital assistance, a.i is just another level, the evolution of these things. Most people oppose a.i sure to 2 things: 1. The big scrape of data and 2. The environmental harm done by all these farms of computers processing the data to your prompt. We have similar issues all over the world with automation that are designed to improve costs (profits) for various businesses, such as self-checkout, these things make it easier to steal perhaps, but the benefit outweighs this because you save money on clerks. Electric cars are supposed to help the environment also, but where does the energy come from, renewable sources? Many companies are creating their own training data and a.i models, but who adjudicates this? The cons of using a.i are obvious: 1. you don't learn the proper work flow 2. your work is passing off on other peoples creativity 3. its basically garbage and will saturate various marketplaces that allow it The pros: 1. faster prototyping 2. visual communication aid 3. generate ideas without relying on one or several concept artists (especially where costs are related) You end up in a situation where bigger companies will aim to have their own trained models, ultimately reducing costs, enhancing their own workflow or pipeline. And smaller studios, indie companies will benefit from not having massive initial costs to create a prototype in order to gain investment, they will likely, and should, hire real artists once this investment is acquired. I like to think of a.i as a GPU able to solve small tasks fast, perhaps it helps fill gaps in photogrammetry where hours of man-power would normally be needed for this tedious work. Things of that nature where it could easily save costs with some human and a.i ingenuity. I guess there is much scaremongering going around about a.i as it explodes into all sectors, Chat-GPT especially. Replacing or reducing the workforce, and we're seeing many lay-offs, who knows, could be partly to do with a.i, could be COVID and lock-down related as more people worked from home, could be a bit of both. The purpose of this video is to show the non-skilled how a simple approach like this could enable them into the world of 3D, where they should question things. I will be making a video on this soon to show why this is not a good thing to assume these are good enough for production, that really depends on the production. Even turning these into simple icons like you see in the video requires more work, you can see I'm basically showing the laziest approach possible which is happening everywhere now, this reduces standards in most cases, we will see some pretty bad games appear where it's blatant how much badly generate a.i is used, that is without any extra thought or work gone into it. Over the last 2 years I've both enjoyed and hated using a.i, I hate the quality, the dead-ness, the sameness, the flaws, the plagiarism of it all, this is all in the mindset of 'I need to do extra work on this'. With the mind of knowing there is more work to be done, is could act as a gate for very young people to get creative, after that it makes sense to learn the right ways. When we are young we tend to copy everything we see, comic book characters, cartoon characters and so on, we might learn something from this, similar to how datasets work, they may limit us and we only draw the same things until we actually learn fundamentals. A.I has yet to learn anything like this, anything about fundamentals, understanding structure, light theory, anatomy and so on. It has no real memory, it is simply and algorithmic process of noise, prompts and de-noising on the data it has access to. When A.I learns fundamentals, then we are all pretty much replaceable, the monster has already been unleashed, it is simply in its infancy at this stage whether you choose to feed it or not, I find it reasonable to try to adapt it and use it if possible.

  • @danofficiall2596
    @danofficiall2596 Před 6 měsíci

    hey creator , i'm dan from indonesian, i wish i could get an learning 3D from you, so hard to get job here, i just work hard to get mid pc, and i need to learn to be creator, i wish you could teach me please

    • @Polytricity
      @Polytricity Před 6 měsíci

      Learn from reading these blogs: www.artstation.com/blogs

  • @quabenaamos4478
    @quabenaamos4478 Před 6 měsíci

    Please how can I adjust the mesh to fit my imported reference image sir?

  • @SeththeMeff
    @SeththeMeff Před 6 měsíci

    Epik

  • @user-tf2le1dk4j
    @user-tf2le1dk4j Před 6 měsíci

    Wow

  • @mii2955
    @mii2955 Před 6 měsíci

    thank you for the tutorial. It was great and was able to bring customized head into UE5 and it worked. Do you mind also sharing how can I export customized body to UE5? I tried to do similar to head but when I bring into UE5 and replace skeletal mesh in blueprint, the position of the body moves up slightly and so the head goes up too. Would be great if you could explain or short video to export rigged body to UE5. Thank you!

    • @Polytricity
      @Polytricity Před 6 měsíci

      Hi I have never tried the body but I imagine it would be different, i.e just a blendshape would do it. Copy the body, export it, make the adjustments, reimport and set as a blendshape. If I find some time next year I'll look into it.

  • @MonkeFlip2000
    @MonkeFlip2000 Před 6 měsíci

    Is there a way to create just a single clump of hair instead of all 11

    • @Polytricity
      @Polytricity Před 6 měsíci

      you can set the number of strands to 0, select the set via the numbers at the bottom, then set the number of strands you want for that particular clump

    • @MonkeFlip2000
      @MonkeFlip2000 Před 6 měsíci

      @@Polytricity oh I didn't think about that, thanks 🙏

  • @FearForgeStudio
    @FearForgeStudio Před 6 měsíci

    it doesn't work, it only upgrades the wall textures but not the blood shaders

    • @Polytricity
      @Polytricity Před 6 měsíci

      it does work but might have issues based on your unity version or render pipeline. Please check the documentation file included which will link you to more versions.

    • @FearForgeStudio
      @FearForgeStudio Před 6 měsíci

      @@Polytricity can you send the link here? i just have a documentation which tells about the updates u've made, when importing to unity i see the other file, but it just doesn't load

    • @Polytricity
      @Polytricity Před 6 měsíci

      @@FearForgeStudio I cannot send the link here is it would give non-payers access to everything.

    • @FearForgeStudio
      @FearForgeStudio Před 6 měsíci

      @@Polytricity yeah haven't figured it out kekw, if you give me your email you could send it there privately if you want obv

    • @Polytricity
      @Polytricity Před 6 měsíci

      @@FearForgeStudio Strange should be a file called: HDRP_URP_RenderPipelineLinks.txt you can find my email with this email: symbols_rab@yahoo.com ( I dont want to provide my main email here).

  • @ourochroma
    @ourochroma Před 7 měsíci

    I am so convinced this software can be used as a VTT for games of D&D

    • @user-vd1ss8rl2d
      @user-vd1ss8rl2d Před 3 měsíci

      Why bother with textures/scene with uninteractive environment if you have TTS and other dnd map simulation apps

  • @KillAllCommies2
    @KillAllCommies2 Před 7 měsíci

    1.How did you get only one strand? How to change the amount of strands? 2.I tried changing the amount of strands from group 1 all the way to 11, but at the end the group 1 had only one follicle, is this a bug? EDIT: The bug happens when I try to put the values with the keyboard instead of dragging with the mouse 3.What does the orange circle mean?

    • @Polytricity
      @Polytricity Před 7 měsíci

      highlight one of the groups (so it goes orange) and change the strands to 1. The orange circle means you over-rode the default value. I'll check to see if there is a bug with the text input.

    • @Polytricity
      @Polytricity Před 7 měsíci

      Indeed there is some bug with using the text box I'll look into it.

  • @KillAllCommies2
    @KillAllCommies2 Před 7 měsíci

    This software is great!

  • @KillAllCommies2
    @KillAllCommies2 Před 7 měsíci

    So are you supposed to take a screenshot or something?

    • @Polytricity
      @Polytricity Před 7 měsíci

      are you using the demo? If so, yes. If not, then you use the export icon.

    • @KillAllCommies2
      @KillAllCommies2 Před 7 měsíci

      @@PolytricityIt's not the demo I didn't generate them first lol

    • @Polytricity
      @Polytricity Před 7 měsíci

      @@KillAllCommies2 Ah!

  • @locnguyen-cq5wj
    @locnguyen-cq5wj Před 7 měsíci

    What name app?

  • @mirthcastle
    @mirthcastle Před 7 měsíci

    We really need to get together and make a game again!

  • @Shimorzx
    @Shimorzx Před 8 měsíci

    hey man great package, I wanted to let you know that you can enter the URL of your drive If is transcribe it from the video, I would tell you to cut out the top part of the video where you can see the link. I hope that can help you

    • @Polytricity
      @Polytricity Před 8 měsíci

      Thanks, updating it with some blur over that part, thanks for the headsup!

  • @Polytricity
    @Polytricity Před 8 měsíci

    Anyone wanting to try this, here is a free key on me! rrfreelance-polytricity.itch.io/backdropdesigner/download/CU7qPvaOKOpVcx2gjdp_k9hMu7bE88kgirkV_Luo Once its gone its gone!

  • @deenwinchester3023
    @deenwinchester3023 Před 8 měsíci

    thanks

  • @simonthedigger99
    @simonthedigger99 Před 9 měsíci

    is it possible to clump hairs in the bottom

    • @Polytricity
      @Polytricity Před 9 měsíci

      Per set, you use tapering, you can overlap sets

    • @simonthedigger99
      @simonthedigger99 Před 9 měsíci

      @@Polytricity thanks will do that love the software though worth the purchase looking forward to the further updates

    • @simonthedigger99
      @simonthedigger99 Před 9 měsíci

      can you work on the tapering having its own path curve would help greatly thanks

    • @Polytricity
      @Polytricity Před 9 měsíci

      @@simonthedigger99 I want to introduce curves into everything eventually, but it's a big rewrite job when I have my time back again, unfortunately I got myself locked into some major client work for the next year or so.

    • @simonthedigger99
      @simonthedigger99 Před 9 měsíci

      @@Polytricity take your time man gl with your work

  • @aspenkids
    @aspenkids Před 9 měsíci

    very interested in getting this tutorial, quick question, do you know of anyway to increase the scale of the eyes for meta humans? Im trying to get a more stylized human but it always makes the eyes too small which makes it feel more "realistic"

    • @Polytricity
      @Polytricity Před 9 měsíci

      In Maya, edit the eyeball mesh, select verts and scale them a bit, I did a little bit of fun test with that and seemed to work.

  • @friendlyfriend9831
    @friendlyfriend9831 Před 9 měsíci

    Thanks!