Insert Details with Perfect Topology

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  • čas přidán 10. 09. 2024

Komentáře • 51

  • @wooddivision3809
    @wooddivision3809 Před rokem +57

    nothing makes me want to open 3ds max more than checking out a new Arrimus video! Thank you again sir!

    • @tensazangetsu6587
      @tensazangetsu6587 Před rokem

      Nothing makes me want to open 3ds max too 😂

    • @St0neZone
      @St0neZone Před rokem +4

      Nothing makes me open 3ds max when we have maya and blender.

    • @MrDucky39
      @MrDucky39 Před 10 měsíci

      3Ds max is clear than blender thats for sure maybe maya but blender i think is ovverated i tried it wasnt worth the hype@@St0neZone

    • @noyz-anything
      @noyz-anything Před měsícem

      @@St0neZone so true bestie

  • @asadbekobidov
    @asadbekobidov Před rokem +5

    Bro you are absolutely the best!!! Make more these kind of topology tutorials, because these basics are the most important things that everyone should know and understand how to work in these cases.❤️

  • @Mamika_AFK
    @Mamika_AFK Před rokem +18

    Blender user here 👋
    Your tips for topology were really helpful and easy to follow even tho I'm using a different software... Thank u a lot! 😄
    New sub! 👍

    • @adambomb138
      @adambomb138 Před rokem +1

      Same, this helped me in Blender too!

  • @Halfscreen
    @Halfscreen Před rokem +5

    Where can I find the script and what is the name? Thanks.

  • @gabrielmoro3d
    @gabrielmoro3d Před rokem +9

    Your topology tips are universal and very much appreciated.

  • @sudipto30
    @sudipto30 Před rokem +1

    Your videos are like ASMR, feels very relaxed after watching and energetic to try some 3d modelling.

  • @tiflos20
    @tiflos20 Před rokem +3

    you could use regularicer script to make the rounded groups of quads, then insert the created shape. Great tutorial!

  • @mimARC06
    @mimARC06 Před 6 měsíci +2

    Arrimus 3D I can't access your old lessons, I wonder if you could upload them to udemy again and sell them :) ?
    I have already bought all your courses on udemy, even though I don't even use plasticity, just to be able to support.

  • @TorQueMoD
    @TorQueMoD Před rokem

    I can never get enough of your tutorials. You make everything seem so flawlessly simple :P

  • @jesusmunozgarza5565
    @jesusmunozgarza5565 Před rokem

    You are the best instructor, Im glad to see you back. :)

  • @quasar696
    @quasar696 Před rokem +1

    Arrimus 3D continues to delight us with great videos! 😊 Thank you!

  • @motiondesignberlin10243
    @motiondesignberlin10243 Před rokem +1

    Dear Arrimus, where can i find your great Polygon Homework series?

  • @N1ghtR1der666
    @N1ghtR1der666 Před rokem +2

    great video, would love to see the same tip for blender too

    • @aphixe
      @aphixe Před rokem +2

      Same as well. if he does blender then anyone can download a copy blender and then import their model, regardless of app and then send back to any 3d package, for free of expensive 3d programs from Autodesk.

  • @newe5458
    @newe5458 Před rokem

    Thank you for the topology trick !

  • @Agent_6039
    @Agent_6039 Před 8 měsíci

    Is there an alternative method/tool for Blender aswell ?

  • @Roeekee
    @Roeekee Před rokem

    This is relatively easy because the amount of vertices in the surrounding part is similar to the outside of the detailed part... can you do it again with a sphere with more/less topology and explain how to reduce/increase the poly count around the detailed part so it can be connected naturally?

  • @papaBoogy
    @papaBoogy Před 5 měsíci

    thank you for super interesting and useful videos. one thing I couldn't quiet catch is the name of the script you use to position the object on to another object instead of default select and place tool? im coming from maya and it had really nice quick snap options with middle mouse. was really missing fast object placement solution in 3ds max

  • @TheAxeGrinder
    @TheAxeGrinder Před rokem +6

    What’s the name of the script?

  • @Boduuun
    @Boduuun Před rokem

    Appreciate your work. Thank you man!

  • @vividim
    @vividim Před rokem

    Hello sir, great video! I am currently studying Maya and was wondering if i can do something similar in it? Conform in maya just "splashes" mesh over life surface is there a better way? Thank you

  • @containedhurricane
    @containedhurricane Před rokem

    How could we apply the technique in Blender?

  • @BadB0y08PurpleStorm
    @BadB0y08PurpleStorm Před rokem

    thank you

  • @dianatwix5104
    @dianatwix5104 Před rokem

    Great! thank you master!

  • @vitalie96
    @vitalie96 Před rokem

    Oh man, I have not touched 3d modeling for 5 years and, as I can see, I forgot many things despite the fact that I had modeled for many many years before.

  • @dispersiasvata
    @dispersiasvata Před rokem

    Wow!

  • @lucky13Aratar
    @lucky13Aratar Před rokem

    How did you place the insert details on the surface? Is it a plugin or something else?

  • @i_am_a_real_cat1443
    @i_am_a_real_cat1443 Před rokem

    god bless you

  • @jairoquick
    @jairoquick Před rokem

    Awesome video, do you have any idea on how i can do this vertex constraint feature on blender? when i try to move a vertex it deforms the sphere :(

  • @kukumbarglicko8082
    @kukumbarglicko8082 Před rokem

    I love you man! : )

  • @monas1510
    @monas1510 Před rokem

  • @_urolog
    @_urolog Před rokem

    Sensei )

  • @TheKevphil
    @TheKevphil Před rokem +1

    The smartest man who knows the most 3D apps! (Though Michael Pavlovich is a close second.) ;)

  • @betofukuji187
    @betofukuji187 Před rokem +1

    I really respect who works with 3dsMax, but i hate the interface. with all my heart. I tried to work with in 2001 and later in 2010. i simply can't.

    • @askeladden450
      @askeladden450 Před měsícem

      Almost alll 'professional' DCC software have terrible and outdated interfaces. Maya, 3ds, zbrush, you name it.

    • @wallacesousuke1433
      @wallacesousuke1433 Před 8 dny

      @@askeladden450 I actually enjoy most of Maya's interface, too bad it lacks modifiers and some other neat stuff that 3ds Max has (and vice-versa lol, wish Autodesk would just create a new DCC that combines both packages)

  • @HLinX
    @HLinX Před rokem

    Not great having E poles on an edge loop. Easier to just use a 5 sided NGon on the corners and TS will give perfect topo with less geo

    • @HLinX
      @HLinX Před rokem

      @@covakoma1064 Blender has been fine with NGons for a number of years. Max and Blender both use the same SubD algorithm too.

    • @HLinX
      @HLinX Před rokem

      @@covakoma1064 You usually wouldn't want to put a SubD mesh into Unreal, but either way meshes are triangulated on export (.fbx) anyway. So isn't an issue.
      I can understand training beginners/intermediates to use all quads to understand topology, but once you know what you're doing Ngons can be useful in the right situations.

    • @aphixe
      @aphixe Před rokem

      @@HLinX actually unreal 5 has nanite and you can put as much geo and engine will automatically reduce it, granted its something that is static only.

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Před rokem

    :D

  • @eliorubenmc
    @eliorubenmc Před rokem

    Awesome! thanks!