Amazing Technique for Fast Cool Details!

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  • čas přidán 8. 08. 2023
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    In this video I will show you the frame mesh technique in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
    Ending Music: Bensound

Komentáře • 34

  • @FictionCautious
    @FictionCautious Před 8 měsíci +4

    Layering is always an excellent approach.

  • @joshkbai
    @joshkbai Před 10 měsíci +8

    Awesome video!
    I would love to see your process for cleanup. Do you do most of it by hand, or do you utilize any remesh operations in 3DS or other programs to make it easier?

  • @MistaKittyKat
    @MistaKittyKat Před 10 měsíci

    honestly, I get excited when you release a new video

  • @NuViewDesign
    @NuViewDesign Před 10 měsíci +3

    Great stuff! 🎉 👍👍

  • @miladelemental3474
    @miladelemental3474 Před 10 měsíci

    Always teaching sth nice!👌

  • @Gipcodi
    @Gipcodi Před 7 měsíci

    Dear Arrimus 3D, I dare you to draw an equilateral 80 sides polygon inscribed within an ellipse😀

  • @bachutiemphim
    @bachutiemphim Před 10 měsíci

    Always great!

  • @jhonpulecio9817
    @jhonpulecio9817 Před 7 měsíci

    Amazing, thanks 👍

  • @christiandaly8847
    @christiandaly8847 Před 10 měsíci

    Amazing!

  • @cobalfrostwyrm
    @cobalfrostwyrm Před 10 měsíci

    Literally modelling a gun right now, one with ridiculous barrel details.
    good timing this vid.

  • @nesipapo
    @nesipapo Před 10 měsíci

    Very cool!

  • @marcossouzajr1711
    @marcossouzajr1711 Před měsícem

    Hello Arrimus! Is there an option in 3DS Max to slide edges or vertex keeping the same space like the options E and F in Blender? Thanks!

  • @root0062
    @root0062 Před 10 měsíci +3

    3D max is such a powerful tool. Its just a shame it's so expensive, but I mean you get what you pay for

    • @Biru_to
      @Biru_to Před 10 měsíci +2

      I mean, the Indie license ie 350 yearly. Sure, not for free, but not that bad compared to the normal commercial license.

    • @coloradoing9172
      @coloradoing9172 Před 10 měsíci

      You can do all of this in Blender.

    • @Biru_to
      @Biru_to Před 10 měsíci

      @@coloradoing9172 You can not. You can a lot, but not everything. If you claim you can, you are not experienced enough with both software to know their limitations.

    • @conatcha
      @conatcha Před 2 dny

      @@coloradoing9172 Blender is painfully much more difficult.

  • @Gipcodi
    @Gipcodi Před 7 měsíci

    I bet you're the only person able to do that!

  • @fernandocriativo3d74
    @fernandocriativo3d74 Před 9 měsíci

    Hi Arrimus love your tutorials and also I have bought your Udemy course, one thing is cooking my noodles is that the UI of your modifiers, like chanfer, bevel...etc are different from my MAX 2024...is that a script? thanks and keep posting! cheers!

  • @DavidTronix808
    @DavidTronix808 Před 10 měsíci +1

    Thanks for the tip. Does push modifier allow the outside to remain the gray color and the inside the green color after the proboolean? Or is it the effect of the proboolean? Guess I'll have to watch it again. LOL

    • @michaelarby
      @michaelarby Před 5 měsíci +1

      I think he made a copy of the inner green cylinder, then used push on the duplicate.

    • @DavidTronix808
      @DavidTronix808 Před 5 měsíci +1

      @@michaelarby Thanks. I missed that part. LOL

  • @g0me2z
    @g0me2z Před 10 měsíci

    Would be grate if you use screencast to show what you clicking and shortcuts yo uuse next time :)

  • @saulescalona7155
    @saulescalona7155 Před 10 měsíci +1

    Do you use the new booleans modifier in your workflow?

  • @johnnycasas1
    @johnnycasas1 Před 10 měsíci

    Can u put the convex edges script video back on please

  • @pokenolle4464
    @pokenolle4464 Před 10 měsíci +1

    what about the n-gons that were created using boolean?

    • @CWCreationZ
      @CWCreationZ Před 10 měsíci

      yeah same question

    • @SimoneBattaglia94
      @SimoneBattaglia94 Před 10 měsíci +2

      I think this is not meant to be a sub-d model, but maybe the best way to have a sub-D model is auto retopo. Otherwise It's a lot of manual cleanup, I mean, it's probably even better to use another approach for subD like knife, fix topology and extrude, detach, whatever. Still a long process.

    • @conatcha
      @conatcha Před 2 dny

      In other videos, he uses Retopology tools or in case of simpler topology manual topology editing.

  • @artifica0
    @artifica0 Před 10 měsíci

    What do you guy call this it should have a name I see it often

    • @R.Y.Z.N
      @R.Y.Z.N Před 10 měsíci +2

      its pretty much a boolean workflow, it will require some cleanup if you want to subd it though

  • @igorzuckermann3382
    @igorzuckermann3382 Před 10 měsíci

    have you switced over to 2024?

  • @FlowerPower3000
    @FlowerPower3000 Před 10 měsíci

    Very cool!