I think blender really need advance remeshing tooo like retopology in 3ds max, dynamesh in zbrush, polyretopo in maya. Why blender lagging in this basic functionality as it is fundamental modelling need.
but how can i get the texture back the chair and the dog shown in the video get 1 single colour, how to uv unwrap the new mesh correctly and fast, there should be simple option button "keep uv material koordiantes" or smt like that
I saw Blender's remesh modifier being used in a time lapsed video, so that's how I got here. They used it to combine separate objects that they first joined together. EDIT: Also, thank you for the video and your explanation of the remesh modifier.
For high-poly meshes, would you recommend using Remesh for decimation or just use the Decimate modifier or combination of both? Thanks for explaining the Remesh modifier by the way. I learning Blender and have been hearing the term "remesh" and this video was the first on the list of results and easy to understand.
Hi CG - great video, perfect explanation of the mesh modifier. One question: How is it possible to pick out single Voxel out of the model to add or remove them? I´m mor into C4D and want to start with voxels in Blender, because Blender has much more possibilities with different 3D Formats. Thanks for a hint! 😉
Is there a way to keep the color of the object when you remesh? Any time I remesh it turns into solid grey but I want the object to keep the same colors before remesh!
Is there a way to use the modifier to create editable geometry you can bring back to the modeling? Wanted to use it as an effect, but have to edit it afterwards
Thanks for the overview! I was wondering if you have different colors on your model, the BLOCKS function turns everything into 1 color. It doesn't support multi color right?
Add-ons can only be applied in object mode. Are you in object or edit mode? click inside the screen so that it's active and then press 'tab' to toggle between object mode and edit mode.
Hi Justin, I have a head as an object in blender. I wanted to remesh the nose because there are some details that i am trying to bring out and can't because the mesh is looking really blocky when i add clay strips. Can i remesh just that area (the nose) of the object...or is there another way of going about this? Thank you.
Almost ! but still not that, whatever the options it's still uglier than the original, I'm looking to remesh a character, I'll find it eventually! it's crazy the number of tutorials that can be found on the same function with different solutions, but so far, nothing convincing for complex shapes.
Hi everyone! Let me know how you're using the remesh modifier in the comments below! :)
I think blender really need advance remeshing tooo like retopology in 3ds max, dynamesh in zbrush, polyretopo in maya. Why blender lagging in this basic functionality as it is fundamental modelling need.
but how can i get the texture back the chair and the dog shown in the video get 1 single colour, how to uv unwrap the new mesh correctly and fast, there should be simple option button "keep uv material koordiantes" or smt like that
Absolutely!!!!
theeeeeeeeeeeeeeeeeeeeeee make me return to this channel 🤣🤣🤣🤣🤣
I saw Blender's remesh modifier being used in a time lapsed video, so that's how I got here. They used it to combine separate objects that they first joined together.
EDIT: Also, thank you for the video and your explanation of the remesh modifier.
thats how i found this vid aswell
remesh tool is the most frequently used tool in my projects! like a lot your tutorial mate!
Interesting - are you fixing a lot of downloaded meshes?
For high-poly meshes, would you recommend using Remesh for decimation or just use the Decimate modifier or combination of both? Thanks for explaining the Remesh modifier by the way. I learning Blender and have been hearing the term "remesh" and this video was the first on the list of results and easy to understand.
Always loved Minecraft and blender, thanks for the bridge!
Looks great for fixing low poly exports from games. Thanks
Thank you so much. Very professional, practical, and to the point. 👍👍👍
:)
hey ! nice tut!
but how to keep the texture?
Thank you Justin.
Hi CG - great video, perfect explanation of the mesh modifier. One question: How is it possible to pick out single Voxel out of the model to add or remove them? I´m mor into C4D and want to start with voxels in Blender, because Blender has much more possibilities with different 3D Formats. Thanks for a hint! 😉
Awesome video. This gave me info I needed to fix a problem that had been bugging me.
Really good job, simple and easy. thank you for the instruction
Will love to see u one day
Is there a way to keep the color of the object when you remesh? Any time I remesh it turns into solid grey but I want the object to keep the same colors before remesh!
I have the same issue, did you find it out?
@@window_n1 unfortunately not
im currently having this problem, ever come up with a fix or workaround?
@@noarsy7716 unfortunately not
@@AnthonyTori sad to hear. thanks for the quick response on such an old comment
ty
Awesome tut!
Thank you!
Is there a way to use the modifier to create editable geometry you can bring back to the modeling?
Wanted to use it as an effect, but have to edit it afterwards
Nice tutorial, fam!
Great viedeo! How can I remesh a specific part of an object? Is possible? with select or mask? Thanks
Great !!! I love it !!! Thank's a lot !!!
Thank you so much, your videos are great.
Thanks for the overview! I was wondering if you have different colors on your model, the BLOCKS function turns everything into 1 color. It doesn't support multi color right?
Thank you very much!
Top video. Thank you
how the hell do i apply the modifier? i have it the way i want it but my materials do not show up when i have the modifier on
Add-ons can only be applied in object mode. Are you in object or edit mode? click inside the screen so that it's active and then press 'tab' to toggle between object mode and edit mode.
YES you said it ! Nasty models from SUp's 3Dwarehouse...
Sigh....yup
Looks like a .stl to me. So maybe the problem is just the fotmat.
thank u
Hi Justin, I have a head as an object in blender. I wanted to remesh the nose because there are some details that i am trying to bring out and can't because the mesh is looking really blocky when i add clay strips. Can i remesh just that area (the nose) of the object...or is there another way of going about this? Thank you.
I love to use it in text retopo
Thanks !!! :)
I have a problem while using the remesh; the texture on my mesh disappears from object mode, and appears only in edit mode. how to solve this?
1:38 And this is kids... how Minecraft was created
We've solved it!
When I make my model blocky, the blocks are at an angle.
How do I fix this?
what happened to the textures zuckerberg v2?
The cube one was the only thing that worked
Can I get a download of the dog?
how to download th addon
Hello, I recover an OBJ file from a scan.
I want to make a remesh while keeping the texture. Is it possible and how?
Thanks in advance.
I think you can't but I'm still new to blender. I guess if you remesh everything then uv mapping faces will be more easy then before anyway.
hello
when i use voxel remesh my pc lags fsr and i have a brand new 3060 aof 12gb and 16gb ram any solution please
Meshes would be a CPU operation, make sure blender has CPU priority and double-check your core affinity for the program.
Fucking love you
Almost ! but still not that, whatever the options it's still uglier than the original, I'm looking to remesh a character, I'll find it eventually! it's crazy the number of tutorials that can be found on the same function with different solutions, but so far, nothing convincing for complex shapes.
mark zuckerberg?
that's not remesh, it's a modifier