Procedural Dirty Metal (Blender Tutorial)

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  • čas přidán 11. 09. 2024

Komentáře • 122

  • @RyanKingArt
    @RyanKingArt  Před 2 lety +5

    ● Purchase the project files and support the channel:
    Gumroad: ryankingart.gumroad.com/l/mwoxg
    Patreon: www.patreon.com/posts/62384094

    • @noeegel9627
      @noeegel9627 Před 2 lety +1

      how to decrease amount of voronoi texture?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      @@noeegel9627 This material doesn't use a voronoi texture

    • @Mr_Cartoon
      @Mr_Cartoon Před 6 měsíci +2

      ❤❤❤❤❤❤

  • @jaanov6094
    @jaanov6094 Před 2 lety +16

    Your procedural texturing series gives a feel like a texture library

  • @riotechmod
    @riotechmod Před 2 lety +5

    I m new in blender, finally found someone who can properly teach everything about nodes 😅. You are just awesome

  • @ScottNetherstone
    @ScottNetherstone Před 2 lety +5

    I am all caught up on ALL of your material tutorial vids, and I can't thank you enough. You should be a teacher, seriously. Your repetition of method allows us to get to a point where we don't even need to pause your vids because we can see where you are going with it. It reminds me of studying CAD in college, but better! I also feel confident in making and combining material ideas of my own after your course.
    I will recommend your vids to anyone I know who becomes interested in Blender, which these days seems to be a growing interest.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Thanks! Glad you like my videos. : )

  • @tayyebeharshi7763
    @tayyebeharshi7763 Před rokem +4

    I love the way you explain every thing in detail step by step! Thanks for your great tutorials!

  • @jardenoversyk4706
    @jardenoversyk4706 Před rokem +1

    Absolute chad move giving us the hex values because you know we want the exact same texture you made.

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Glad you liked it. Thanks for watching!

  • @Bluri38
    @Bluri38 Před 2 lety +3

    Wow, it’s like you knew what I was trying to do today!!

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Oh cool! Lol. Hope you find the video helpful. 😀

  • @neerajbhatt3368
    @neerajbhatt3368 Před 2 lety +1

    All thanx to you.....I am getting the hang of developing procedural materials....but will never be as good as you

  • @CGcelestial
    @CGcelestial Před 2 lety +3

    WOW! Ryan dropped the procedural tutorial again.... Seriously I'm going to make like a whole compilation of objects in a city or something with your tuts! ☺☺☺ Thank you so much

  • @FPVwineUK
    @FPVwineUK Před rokem +1

    Mate, you're literally the best! Easy and quick to follow. TY

  • @john1995
    @john1995 Před 2 lety +4

    Very nice tutorial, keep going bro!

  • @myths_legends_61
    @myths_legends_61 Před 4 měsíci

    Wonderful and useful, as always. Thank you)

  • @Nortic111
    @Nortic111 Před 2 lety +2

    What an excellent material guide!

  • @SnowInHere
    @SnowInHere Před 3 měsíci

    Amazing content! You're the man!

  • @Alex_192.
    @Alex_192. Před rokem

    This is him making a tutorial for something he sells. What a chad.
    btw I'm not following it exactly, just using it to make a weathered gold material

  • @Alex_192.
    @Alex_192. Před rokem +1

    For newer versions of Blender, you have to use Mix in Colo(u)r Darken mode, since MixRGB was removed (I think)

    • @RyanKingArt
      @RyanKingArt  Před rokem +1

      Yes, in the new Blender update, the Mix RGB, is now, the Mix Color node.

  • @CT-4029
    @CT-4029 Před 8 měsíci +1

    This is awesome Thanks for the help man!

  • @MojoDkura
    @MojoDkura Před 2 lety +2

    Thanks so much for your work! I love it!!

  • @Justlivin00
    @Justlivin00 Před rokem

    Thank you very much for your tutorials. You are very helpful and you speak clear and concisely.

  • @martingeyeryoutube
    @martingeyeryoutube Před 2 lety +1

    You rock! Will buy some stock asap!

  • @zapiltar
    @zapiltar Před 5 měsíci +1

    im on blender 4.1, and the Musgrave Texture node no longer exists. Documentation says it was merged with Noise Texture but the height output doesn't exist and my texture doesn't have the same contrast of black and white that yours does at 3:15

  • @MRUStudios
    @MRUStudios Před 2 lety +1

    Awesome video and fantastic looking procedural material as always my friend!
    Thanks so much for your hard work and effort my friend. I hope you have an awesome pre-Friday and rest of your week.
    WOOOOOOOO!!!!!!!! 😃

  • @WhatWereYouWatching
    @WhatWereYouWatching Před 2 lety +1

    Awesome stuff, thanks a lot.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      You're welcome! Thanks for watching 👍‍

  • @da_cat
    @da_cat Před 10 měsíci

    Proooooooooooo ... thx dude

  • @gerdsfargen6687
    @gerdsfargen6687 Před 2 lety +1

    Looks great! Like a Transformer that hasnt bathed in a couple of days 🙃😂

  • @uxvoin
    @uxvoin Před rokem

    Hi Ryan, I've a problem with "Musgrave Texture" node, it has Fac instead of Height option (it doesn't work for me from this step) mb my Blender is old?

  • @federrr7
    @federrr7 Před 2 lety +1

    thanks again

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      You're welcome!

    • @federrr7
      @federrr7 Před 2 lety +1

      @@RyanKingArt thanks to you, already support the channel buying some texture on gumroad, but preferably I like to watch your videos and learn on my own to create them

  • @blenderstuffs
    @blenderstuffs Před 2 lety +1

    Amazing 😍😍

  • @Gibbo3D
    @Gibbo3D Před 2 lety +2

    i wasnt expecting this to come out today. i thought it was just a video from a few months ago but no.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      Yeah, I just posted this a few hours ago. Thanks for watching!

  • @halal0272
    @halal0272 Před 2 lety +1

    Cool

  • @ClaudioMalagrino
    @ClaudioMalagrino Před rokem

    Hi, Ryan. I tried Substance Painter/Designer but they're very heavy and hardware demanding. Do you think I can replace them using Blender nodes properly?
    Another thing: when baking to an external program, do I need to work with the UV input or the Object UV could work?

  • @progettazione_case_moderne

    thanks, I'm trying to use a metal that is also used for a kitchen in a loft. I've seen other videos but I can't find the right texture. Could it be useful to take a hi fi picture and then just use the normal map ?

  • @hasanaamir1020
    @hasanaamir1020 Před 2 lety +2

    hi ryan you are great
    i wish to make epsoid
    about type of export to game engin

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      I don't really use game engines, but I did make a tutorial on how to bake out procedural materials to texture maps: czcams.com/video/AioskAgcU2U/video.html

  • @precisechaos2144
    @precisechaos2144 Před 2 lety +1

    Ryan, I've been watching your videos and I did some searching through your videos and didn't see something that I need. Maybe I'm way too new to 3d modeling, but if someone were to buy your material packs, do you have a video on how to properly apply that? Basically, I am working on car 3d models for a video game and as you could guess... this dirty metal, rust, scratched plastic, etc are all right up my alley. I can't get my blender to look exactly like yours so I've kind of given up on creating them and would like to try to apply them. I'm going to support your channel in at least one way, but I want to be able to use the things I buy. Thank you for the great videos, it's given me an amazing amount of ideas.

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      There are two main ways to add a Procedural Material into another Blend file to use in your projects:
      The first way, is to append in the material. To do that, open the blender file that you want to add it into. Then click on file, and append. Then a file browser will appear in Blender, and you will need to locate and select the other blender file that has the materials. (Like my Procedural Packs) Then when you click on the blender file it will show you the data that you can append in. You will then go into to the material folder, and then select the materials that you want to append. Then click on the append button. Then simply select the object you want to add the material to, and in the material slot, just select the material.
      The other way to add in materials, is to use Blender's asset browser. I have a video on how to use the assets browser here: czcams.com/video/xU2c0FVVeQM/video.html
      After the material has been added to the object, you can tweak the procedural material to your liking, like for instance, changing the scale of the material, or changing the color of the car paint, ect...
      Hope this helps! And if you do purchase some of my materials, thanks for your support!

    • @precisechaos2144
      @precisechaos2144 Před 2 lety +1

      @@RyanKingArt Thank you for the help, I'll be buying the packs for sure, eventually getting onto your patreon. My biggest struggle with learning this stuff is not knowing the terms for things. For example, it took about 3 Google searches and a random forum post for me to see the term "baking a texture" which lead me to your videos :)

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      @@precisechaos2144 Ahh ok. I'm sure you will learn the terms and names for everything as you get more experience with 3d. 👍‍

  • @Mr_Cartoon
    @Mr_Cartoon Před 6 měsíci +1

    Hi Sri ❤❤❤❤❤❤❤

  • @karmabuilds300
    @karmabuilds300 Před 2 lety +1

    Hi Ryan, first thanks so much for your vids, they have really helped me start making some cool materials in blender.
    I had a question that you may have already covered but I cant find it. Im making some chipped paint and its going good so far. The only problem is they are evenly distributed around the object. Its a spaceship so I was wondering if I could give it a gradient so there is more chips on the front than at the back.
    Is there a way to set that up with nodes, or maybe I should I paint vertex groups and use two materials with different amount of scratches?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      Yes, you can totally do that with Procedural Nodes. Although its kinda hard to explain it all in text in this comment. But you could do that with the Procedural Nodes. There is a gradient node in Blender that you could use, to to tell the chipped parts where to be.

    • @karmabuilds300
      @karmabuilds300 Před 2 lety +1

      @@RyanKingArt Thanks man il have a play around with it tonight. Could be a cool thing to do in one of your tutorials :)

  • @carlostorrente9093
    @carlostorrente9093 Před 2 lety +1

    👍👍

  • @progettazione_case_moderne

    2:38 how did you insert that viewer node? did Harry Potter put it on you?

    • @dantwon8757
      @dantwon8757 Před 10 měsíci

      node wrangler add on allows you to do this

  • @arismpyoutube
    @arismpyoutube Před 10 měsíci

    Can someone plzzzzzz tell me, how to export the texture to add to unreal engine.....I have no idea what to do I'm making all these textures but don't know how to export them.

    • @RyanKingArt
      @RyanKingArt  Před 10 měsíci

      In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: czcams.com/video/B2kFeMBBBjc/video.html

    • @arismpyoutube
      @arismpyoutube Před 10 měsíci

      @@RyanKingArt thankyou so much I’ll see how it goes.

  • @couts573
    @couts573 Před 2 lety +1

    Could you do these tutorials using geometry nodes. I'm wanting ti use the geometry procedures and you would be a great help

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      You can't make materials with Geometry nodes. Geometry Nodes only edits Geometry, not materials. You can apply materials to parts of your object with Geo Nodes, but you can't create materials.

    • @couts573
      @couts573 Před 2 lety +1

      Thank you so much for your answer.

  • @Auti3D
    @Auti3D Před 2 lety

    hey.. so, i ran into a problem texturing im not really happy about. i dont think theres a way to resolve this. but if you could help me it would mean alot. I switched to a different ViewportShader. and as i did it. i realised all my textures went to the original colour of the texture i started them with, some being black, blue, and white. i switched it back, thinking it was a visual glitch. but it showed the same. i looked in my textures and they turned to pure white and black... after 3 hours of making a texture i was proud of. this happened, please if you can. help me

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Hmm, sorry I don't know what the problem is. Kinda hard to understand the problem when I can't visually see what's happening in Blender.

    • @Auti3D
      @Auti3D Před 2 lety +1

      @@RyanKingArt that's okay! I appreciate the reply. I just decided to restart, and better organised things 😊

  • @oleg2994
    @oleg2994 Před 2 lety +1

    you are cool

  • @timothyj67
    @timothyj67 Před rokem

    I made my perfectly round sphere from a cube but after editing the colorramp node, my sphere is smooth while yours has a roughness to it and my roughness is set the same as yours.

    • @RyanKingArt
      @RyanKingArt  Před rokem

      hmm thats odd. Did you use the same color ramp values that I used?

  • @Kaizeetos
    @Kaizeetos Před rokem

    i cant find the mix rgb node

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Yeah that's because it was changed in the new Blender update. Use the Mix Node instead, and change the mix node, to color. Then use it just like the mix RGB.

  • @mikoajneronowicz582
    @mikoajneronowicz582 Před 2 lety +1

    Are you using Linux Mint?

  • @afghanistanjournal5523
    @afghanistanjournal5523 Před 2 lety +1

    Hi im ali you are great will you make an advance blender tutorial series??
    Love you from afg

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      Thanks! What advanced tutorial idea did you have in mind?

    • @afghanistanjournal5523
      @afghanistanjournal5523 Před 2 lety +1

      @@RyanKingArt sir!!
      I mean will it be possible to make blender advance course ??
      Thank you

    • @dwarakesh5891
      @dwarakesh5891 Před 2 lety +2

      @@RyanKingArt i have always struggled to make forest environments procedurally and high poly.. so i always make snow environments... can you please show how to make forest environments with some trees ?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +1

      @@afghanistanjournal5523 Ok, but specifically, what do you want the course to be about? What topic do you want it to be?

    • @RyanKingArt
      @RyanKingArt  Před 2 lety +2

      @@dwarakesh5891 Thanks for the tutorial idea! I find making realistic nature and trees kinda hard to get right as well. I would love to improve my skills on that, and then make some tutorials. So hopefully I can do that in the future sometime. 👍‍

  • @zunchy_rd195
    @zunchy_rd195 Před 2 lety +1

    200 like 👌

  • @dmytroanonim7298
    @dmytroanonim7298 Před 2 lety +1

    like

  • @rik0904
    @rik0904 Před 7 měsíci

    what only one bumb, what happen to you :D

  • @progettazione_case_moderne

    AH ok after 15 minutes i got there is the output

  • @progettazione_case_moderne

    2:45 SELECT NODE THAT KNOT DOESN'T EXIST ... WHO GIVE YOU IT? HARRY POTTER?

  • @Sky-Rockit
    @Sky-Rockit Před rokem

    Shift A does… nothing

    • @RyanKingArt
      @RyanKingArt  Před rokem

      Hmm, that's odd. I don't know why. You can also just click on the "Add" button on the top left-ish of the 3d viewport.

  • @peentje6662
    @peentje6662 Před rokem

    cant follow along how you are flipping from one screen to another, so i lost you at 1.59🤣🤣🤣🤣

  • @timoneri8812
    @timoneri8812 Před 2 lety +1

    👍👍👍