I am all caught up on ALL of your material tutorial vids, and I can't thank you enough. You should be a teacher, seriously. Your repetition of method allows us to get to a point where we don't even need to pause your vids because we can see where you are going with it. It reminds me of studying CAD in college, but better! I also feel confident in making and combining material ideas of my own after your course. I will recommend your vids to anyone I know who becomes interested in Blender, which these days seems to be a growing interest.
WOW! Ryan dropped the procedural tutorial again.... Seriously I'm going to make like a whole compilation of objects in a city or something with your tuts! ☺☺☺ Thank you so much
im on blender 4.1, and the Musgrave Texture node no longer exists. Documentation says it was merged with Noise Texture but the height output doesn't exist and my texture doesn't have the same contrast of black and white that yours does at 3:15
Awesome video and fantastic looking procedural material as always my friend! Thanks so much for your hard work and effort my friend. I hope you have an awesome pre-Friday and rest of your week. WOOOOOOOO!!!!!!!! 😃
Hi Ryan, I've a problem with "Musgrave Texture" node, it has Fac instead of Height option (it doesn't work for me from this step) mb my Blender is old?
@@RyanKingArt thanks to you, already support the channel buying some texture on gumroad, but preferably I like to watch your videos and learn on my own to create them
Hi, Ryan. I tried Substance Painter/Designer but they're very heavy and hardware demanding. Do you think I can replace them using Blender nodes properly? Another thing: when baking to an external program, do I need to work with the UV input or the Object UV could work?
thanks, I'm trying to use a metal that is also used for a kitchen in a loft. I've seen other videos but I can't find the right texture. Could it be useful to take a hi fi picture and then just use the normal map ?
I don't really use game engines, but I did make a tutorial on how to bake out procedural materials to texture maps: czcams.com/video/AioskAgcU2U/video.html
Ryan, I've been watching your videos and I did some searching through your videos and didn't see something that I need. Maybe I'm way too new to 3d modeling, but if someone were to buy your material packs, do you have a video on how to properly apply that? Basically, I am working on car 3d models for a video game and as you could guess... this dirty metal, rust, scratched plastic, etc are all right up my alley. I can't get my blender to look exactly like yours so I've kind of given up on creating them and would like to try to apply them. I'm going to support your channel in at least one way, but I want to be able to use the things I buy. Thank you for the great videos, it's given me an amazing amount of ideas.
There are two main ways to add a Procedural Material into another Blend file to use in your projects: The first way, is to append in the material. To do that, open the blender file that you want to add it into. Then click on file, and append. Then a file browser will appear in Blender, and you will need to locate and select the other blender file that has the materials. (Like my Procedural Packs) Then when you click on the blender file it will show you the data that you can append in. You will then go into to the material folder, and then select the materials that you want to append. Then click on the append button. Then simply select the object you want to add the material to, and in the material slot, just select the material. The other way to add in materials, is to use Blender's asset browser. I have a video on how to use the assets browser here: czcams.com/video/xU2c0FVVeQM/video.html After the material has been added to the object, you can tweak the procedural material to your liking, like for instance, changing the scale of the material, or changing the color of the car paint, ect... Hope this helps! And if you do purchase some of my materials, thanks for your support!
@@RyanKingArt Thank you for the help, I'll be buying the packs for sure, eventually getting onto your patreon. My biggest struggle with learning this stuff is not knowing the terms for things. For example, it took about 3 Google searches and a random forum post for me to see the term "baking a texture" which lead me to your videos :)
Hi Ryan, first thanks so much for your vids, they have really helped me start making some cool materials in blender. I had a question that you may have already covered but I cant find it. Im making some chipped paint and its going good so far. The only problem is they are evenly distributed around the object. Its a spaceship so I was wondering if I could give it a gradient so there is more chips on the front than at the back. Is there a way to set that up with nodes, or maybe I should I paint vertex groups and use two materials with different amount of scratches?
Yes, you can totally do that with Procedural Nodes. Although its kinda hard to explain it all in text in this comment. But you could do that with the Procedural Nodes. There is a gradient node in Blender that you could use, to to tell the chipped parts where to be.
Can someone plzzzzzz tell me, how to export the texture to add to unreal engine.....I have no idea what to do I'm making all these textures but don't know how to export them.
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: czcams.com/video/B2kFeMBBBjc/video.html
You can't make materials with Geometry nodes. Geometry Nodes only edits Geometry, not materials. You can apply materials to parts of your object with Geo Nodes, but you can't create materials.
hey.. so, i ran into a problem texturing im not really happy about. i dont think theres a way to resolve this. but if you could help me it would mean alot. I switched to a different ViewportShader. and as i did it. i realised all my textures went to the original colour of the texture i started them with, some being black, blue, and white. i switched it back, thinking it was a visual glitch. but it showed the same. i looked in my textures and they turned to pure white and black... after 3 hours of making a texture i was proud of. this happened, please if you can. help me
I made my perfectly round sphere from a cube but after editing the colorramp node, my sphere is smooth while yours has a roughness to it and my roughness is set the same as yours.
Yeah that's because it was changed in the new Blender update. Use the Mix Node instead, and change the mix node, to color. Then use it just like the mix RGB.
@@RyanKingArt i have always struggled to make forest environments procedurally and high poly.. so i always make snow environments... can you please show how to make forest environments with some trees ?
@@dwarakesh5891 Thanks for the tutorial idea! I find making realistic nature and trees kinda hard to get right as well. I would love to improve my skills on that, and then make some tutorials. So hopefully I can do that in the future sometime. 👍
● Purchase the project files and support the channel:
Gumroad: ryankingart.gumroad.com/l/mwoxg
Patreon: www.patreon.com/posts/62384094
how to decrease amount of voronoi texture?
@@noeegel9627 This material doesn't use a voronoi texture
❤❤❤❤❤❤
Your procedural texturing series gives a feel like a texture library
Yeah. Thanks!
I m new in blender, finally found someone who can properly teach everything about nodes 😅. You are just awesome
Thank you for watching. 😀
I am all caught up on ALL of your material tutorial vids, and I can't thank you enough. You should be a teacher, seriously. Your repetition of method allows us to get to a point where we don't even need to pause your vids because we can see where you are going with it. It reminds me of studying CAD in college, but better! I also feel confident in making and combining material ideas of my own after your course.
I will recommend your vids to anyone I know who becomes interested in Blender, which these days seems to be a growing interest.
Thanks! Glad you like my videos. : )
I love the way you explain every thing in detail step by step! Thanks for your great tutorials!
thanks for watching 👍
Absolute chad move giving us the hex values because you know we want the exact same texture you made.
Glad you liked it. Thanks for watching!
Wow, it’s like you knew what I was trying to do today!!
Oh cool! Lol. Hope you find the video helpful. 😀
All thanx to you.....I am getting the hang of developing procedural materials....but will never be as good as you
Thanks for watching!
WOW! Ryan dropped the procedural tutorial again.... Seriously I'm going to make like a whole compilation of objects in a city or something with your tuts! ☺☺☺ Thank you so much
Haha cool. Thanks!
Mate, you're literally the best! Easy and quick to follow. TY
glad you like it!
Very nice tutorial, keep going bro!
Thanks! I will! 👍
Wonderful and useful, as always. Thank you)
glad you like it
What an excellent material guide!
Thank you!
Amazing content! You're the man!
glad you like it.
This is him making a tutorial for something he sells. What a chad.
btw I'm not following it exactly, just using it to make a weathered gold material
cool, thanks for watching!
For newer versions of Blender, you have to use Mix in Colo(u)r Darken mode, since MixRGB was removed (I think)
Yes, in the new Blender update, the Mix RGB, is now, the Mix Color node.
This is awesome Thanks for the help man!
Glad it helped!
Thanks so much for your work! I love it!!
Glad you like it!
Thank you very much for your tutorials. You are very helpful and you speak clear and concisely.
Glad it was helpful!
You rock! Will buy some stock asap!
Thanks very much!
im on blender 4.1, and the Musgrave Texture node no longer exists. Documentation says it was merged with Noise Texture but the height output doesn't exist and my texture doesn't have the same contrast of black and white that yours does at 3:15
Awesome video and fantastic looking procedural material as always my friend!
Thanks so much for your hard work and effort my friend. I hope you have an awesome pre-Friday and rest of your week.
WOOOOOOOO!!!!!!!! 😃
Thanks!
Awesome stuff, thanks a lot.
You're welcome! Thanks for watching 👍
Proooooooooooo ... thx dude
You're welcome!
Looks great! Like a Transformer that hasnt bathed in a couple of days 🙃😂
Haha, yeah. Thanks!
Hi Ryan, I've a problem with "Musgrave Texture" node, it has Fac instead of Height option (it doesn't work for me from this step) mb my Blender is old?
thanks again
You're welcome!
@@RyanKingArt thanks to you, already support the channel buying some texture on gumroad, but preferably I like to watch your videos and learn on my own to create them
Amazing 😍😍
Thank you
i wasnt expecting this to come out today. i thought it was just a video from a few months ago but no.
Yeah, I just posted this a few hours ago. Thanks for watching!
Cool
Thanks! Hope you find it helpful.
Hi, Ryan. I tried Substance Painter/Designer but they're very heavy and hardware demanding. Do you think I can replace them using Blender nodes properly?
Another thing: when baking to an external program, do I need to work with the UV input or the Object UV could work?
thanks, I'm trying to use a metal that is also used for a kitchen in a loft. I've seen other videos but I can't find the right texture. Could it be useful to take a hi fi picture and then just use the normal map ?
hi ryan you are great
i wish to make epsoid
about type of export to game engin
I don't really use game engines, but I did make a tutorial on how to bake out procedural materials to texture maps: czcams.com/video/AioskAgcU2U/video.html
Ryan, I've been watching your videos and I did some searching through your videos and didn't see something that I need. Maybe I'm way too new to 3d modeling, but if someone were to buy your material packs, do you have a video on how to properly apply that? Basically, I am working on car 3d models for a video game and as you could guess... this dirty metal, rust, scratched plastic, etc are all right up my alley. I can't get my blender to look exactly like yours so I've kind of given up on creating them and would like to try to apply them. I'm going to support your channel in at least one way, but I want to be able to use the things I buy. Thank you for the great videos, it's given me an amazing amount of ideas.
There are two main ways to add a Procedural Material into another Blend file to use in your projects:
The first way, is to append in the material. To do that, open the blender file that you want to add it into. Then click on file, and append. Then a file browser will appear in Blender, and you will need to locate and select the other blender file that has the materials. (Like my Procedural Packs) Then when you click on the blender file it will show you the data that you can append in. You will then go into to the material folder, and then select the materials that you want to append. Then click on the append button. Then simply select the object you want to add the material to, and in the material slot, just select the material.
The other way to add in materials, is to use Blender's asset browser. I have a video on how to use the assets browser here: czcams.com/video/xU2c0FVVeQM/video.html
After the material has been added to the object, you can tweak the procedural material to your liking, like for instance, changing the scale of the material, or changing the color of the car paint, ect...
Hope this helps! And if you do purchase some of my materials, thanks for your support!
@@RyanKingArt Thank you for the help, I'll be buying the packs for sure, eventually getting onto your patreon. My biggest struggle with learning this stuff is not knowing the terms for things. For example, it took about 3 Google searches and a random forum post for me to see the term "baking a texture" which lead me to your videos :)
@@precisechaos2144 Ahh ok. I'm sure you will learn the terms and names for everything as you get more experience with 3d. 👍
Hi Sri ❤❤❤❤❤❤❤
Hello 👋
Hi Ryan, first thanks so much for your vids, they have really helped me start making some cool materials in blender.
I had a question that you may have already covered but I cant find it. Im making some chipped paint and its going good so far. The only problem is they are evenly distributed around the object. Its a spaceship so I was wondering if I could give it a gradient so there is more chips on the front than at the back.
Is there a way to set that up with nodes, or maybe I should I paint vertex groups and use two materials with different amount of scratches?
Yes, you can totally do that with Procedural Nodes. Although its kinda hard to explain it all in text in this comment. But you could do that with the Procedural Nodes. There is a gradient node in Blender that you could use, to to tell the chipped parts where to be.
@@RyanKingArt Thanks man il have a play around with it tonight. Could be a cool thing to do in one of your tutorials :)
👍👍
Thanks!
2:38 how did you insert that viewer node? did Harry Potter put it on you?
node wrangler add on allows you to do this
Can someone plzzzzzz tell me, how to export the texture to add to unreal engine.....I have no idea what to do I'm making all these textures but don't know how to export them.
In order to use a procedural material in a game engine or another 3d software, you will need to bake the material out to texture maps. Check out my tutorial on how to do that here: czcams.com/video/B2kFeMBBBjc/video.html
@@RyanKingArt thankyou so much I’ll see how it goes.
Could you do these tutorials using geometry nodes. I'm wanting ti use the geometry procedures and you would be a great help
You can't make materials with Geometry nodes. Geometry Nodes only edits Geometry, not materials. You can apply materials to parts of your object with Geo Nodes, but you can't create materials.
Thank you so much for your answer.
hey.. so, i ran into a problem texturing im not really happy about. i dont think theres a way to resolve this. but if you could help me it would mean alot. I switched to a different ViewportShader. and as i did it. i realised all my textures went to the original colour of the texture i started them with, some being black, blue, and white. i switched it back, thinking it was a visual glitch. but it showed the same. i looked in my textures and they turned to pure white and black... after 3 hours of making a texture i was proud of. this happened, please if you can. help me
Hmm, sorry I don't know what the problem is. Kinda hard to understand the problem when I can't visually see what's happening in Blender.
@@RyanKingArt that's okay! I appreciate the reply. I just decided to restart, and better organised things 😊
you are cool
Thanks : )
I made my perfectly round sphere from a cube but after editing the colorramp node, my sphere is smooth while yours has a roughness to it and my roughness is set the same as yours.
hmm thats odd. Did you use the same color ramp values that I used?
i cant find the mix rgb node
Yeah that's because it was changed in the new Blender update. Use the Mix Node instead, and change the mix node, to color. Then use it just like the mix RGB.
Are you using Linux Mint?
Yep! 👍 Linux Mint Cinnamon.
Hi im ali you are great will you make an advance blender tutorial series??
Love you from afg
Thanks! What advanced tutorial idea did you have in mind?
@@RyanKingArt sir!!
I mean will it be possible to make blender advance course ??
Thank you
@@RyanKingArt i have always struggled to make forest environments procedurally and high poly.. so i always make snow environments... can you please show how to make forest environments with some trees ?
@@afghanistanjournal5523 Ok, but specifically, what do you want the course to be about? What topic do you want it to be?
@@dwarakesh5891 Thanks for the tutorial idea! I find making realistic nature and trees kinda hard to get right as well. I would love to improve my skills on that, and then make some tutorials. So hopefully I can do that in the future sometime. 👍
200 like 👌
Thanks! 👍
like
Thank you!
@@RyanKingArt no! Thank you!)
what only one bumb, what happen to you :D
haha
AH ok after 15 minutes i got there is the output
2:45 SELECT NODE THAT KNOT DOESN'T EXIST ... WHO GIVE YOU IT? HARRY POTTER?
Shift A does… nothing
Hmm, that's odd. I don't know why. You can also just click on the "Add" button on the top left-ish of the 3d viewport.
cant follow along how you are flipping from one screen to another, so i lost you at 1.59🤣🤣🤣🤣
Sorry about that.
👍👍👍
Thanks!