"MULTIPLE UVs" Feature and WHY It's Important | Blender Tutorial
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- čas přidán 21. 08. 2024
- Have you ever come across assets with many pre-baked textures, but wanted to reduce the number of textures for your use in a game or scene? This video will help you understand just how to do that using the Multiple UVs feature in Blender. The tutorial explains how you can generate multiple UVs and transfer texture maps between them without ruining any data. The common issues faced are also cleared.
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Yo, exactly what I was looking for. Thank you so much!
I didn't know it's enough to just name UV with the same name.
Glad it helped :)
Before baking diffuse you connected main color texture to the principle shader emission ?
When I try it the output doesnt have a target option, and I already added a uv map node. How can I change the target its not there?
Really strange ai voice
no bake option on the panel(
Must be in eevee. Switch to cycles.
@@CGiJutsu got it