"MULTIPLE UVs" Feature and WHY It's Important | Blender Tutorial

Sdílet
Vložit
  • čas přidán 21. 08. 2024
  • Have you ever come across assets with many pre-baked textures, but wanted to reduce the number of textures for your use in a game or scene? This video will help you understand just how to do that using the Multiple UVs feature in Blender. The tutorial explains how you can generate multiple UVs and transfer texture maps between them without ruining any data. The common issues faced are also cleared.
    *Note: Membership has been moved from BMAC to Patreon due to ease of use and support reasons. This change will allow me to create more frequent and better content for my members, and also upload various other kinds of files which were less convenient on the BuyMeACoffee platform due to its limitations. Stay tuned for much more new content coming up!
    Lamp Table Asset Link:
    / 64432408
    Patreon Membership Link:
    / cgijutsu
    Artstation: www.artstation...
    Instagram: / cgi.jutsu
    Twitter: / cgijutsu

Komentáře • 8

  • @dark-wd6pd
    @dark-wd6pd Před rokem +1

    Yo, exactly what I was looking for. Thank you so much!
    I didn't know it's enough to just name UV with the same name.

  • @Ram_bhakt_7822
    @Ram_bhakt_7822 Před rokem

    Before baking diffuse you connected main color texture to the principle shader emission ?

  • @chloealba
    @chloealba Před 11 měsíci

    When I try it the output doesnt have a target option, and I already added a uv map node. How can I change the target its not there?

  • @spacekitt.n
    @spacekitt.n Před 4 měsíci +1

    Really strange ai voice

  • @alexshel8578
    @alexshel8578 Před 2 lety

    no bake option on the panel(