Explaining Pyra & Mythra's Massive Hitboxes (Smash Ultimate)

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  • čas přidán 11. 03. 2021
  • Once again it's time to look at another DLC character, or two for that matter. Becasue today we are taking a look at Pyra and Mythra's hitboxes. With double the characters it also means double the hitboxes, so I hope you enjoy todays a little longer than usual hitbox analysis video.
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Komentáře • 536

  • @gg_novastar8492
    @gg_novastar8492 Před 3 lety +774

    Lightning Buster ignores the weight class of characters and automatically sets any characters weight that’s getting hit by the move to 100. What I love about this is that in Xenoblade 2 Lightning Buster’s special ability is that it can ignore defense. I just love the little reference Sakurai made there

    • @ElecManEXE
      @ElecManEXE Před 3 lety +190

      That... Explains why I've noticed it being so inconsistent, killing heavies insanely early (well, compared to anything else Mythra can do at least,) but then not doing as much as I'd expect to lightweights.
      Good to know.

    • @gg_novastar8492
      @gg_novastar8492 Před 3 lety +11

      @@ElecManEXE yup 👍

    • @fortidogi8620
      @fortidogi8620 Před 3 lety +10

      wow, neat!

    • @MercuryA2000
      @MercuryA2000 Před 3 lety +9

      Oh my God it does...

    • @GameMasterWLC
      @GameMasterWLC Před 3 lety

      That's awesome!

  • @NightFreeze9128
    @NightFreeze9128 Před 3 lety +339

    Mythra: Hey Sakurai, how many hitboxes are you gonna put on Lightning Buster?
    Sakurai: *yes.*

    • @kingdedede7335
      @kingdedede7335 Před 3 lety

      Yes

    • @kingdedede7335
      @kingdedede7335 Před 3 lety +21

      What about photon edge?
      Also sakurai: Y E S

    • @kwayke9
      @kwayke9 Před 3 lety +3

      The whole rainbow and then some

    • @anyapeanutlover
      @anyapeanutlover Před 3 lety +2

      What about Flame Nova?
      And also Sakurai: *Y E S*, also make the hitboxes look like a sandwitch.

    • @iselreads2908
      @iselreads2908 Před 8 měsíci

      Anyone else severely hate fighting these 2? I love my girls, but MAN they need to chill out

  • @outofthecoral
    @outofthecoral Před 3 lety +343

    Fun fact: it's possible for characters like Kirby, Snake, and Jigglypuff to crouch under the multihits of Flame Nova and for Snake, he can crawl away from the last hit

    • @noirlavender6409
      @noirlavender6409 Před 3 lety +21

      This move needs to be fixed, it doesn't break tought guy and the priority is awful, it klanks with jabs and get beaten by some tilts, it's nuts.

    • @ahmadkazan217
      @ahmadkazan217 Před 3 lety +21

      @@noirlavender6409 it's like bayo's smash attacks,it's supposed to be situationally used.

    • @andresmiltongutierrezorteg2764
      @andresmiltongutierrezorteg2764 Před 3 lety +10

      @@ahmadkazan217 at least flame nova kills and do much damage, but yea is weird that doesn't break thought guy

    • @NCozy
      @NCozy Před 3 lety +21

      @@noirlavender6409 A lot of moves don't break Bowser tough guy tho. Just remember that when playing bowser's

    • @frlfrl2098
      @frlfrl2098 Před 3 lety +3

      Cozy
      A lot of weak moves that don't put the users in danger*, such as certain weak jabs or ranged moves. It doesn't make sense for a move with such vulnerability and power to be unable to break through tough guy.

  • @angeldude101
    @angeldude101 Před 3 lety +166

    Photon Edge is just insane with the disjointed _hurtbox,_ while Blazing End's visualization is just mesmerizing to me since it just looks like a flying sword that was thrown like a boomerang before spontaneously deciding to stop being a boomerang and start being PK Fire. I especially love how it slows down like it's about to stop before suddenly speeding up again for the last hit and then slowly collapsing. It just looks like the sword has a mind of its own, which you can argue that it kind of does.

    • @4xzx4
      @4xzx4 Před 3 lety +15

      Also, you can only reflect the "boomerang" part of it and not the "PK Fire" one.

    • @wolfie4560
      @wolfie4560 Před 3 lety +1

      the blazing end of your life

    • @daddysempaichan
      @daddysempaichan Před 3 lety +2

      It really does look like it should be a boomerang, but it's not.

    • @Bladieblah
      @Bladieblah Před 3 lety +1

      I don't think Photon Edge being disjointed is that bad. If you want to contest the move just shield it and you can punish with a smash or any combo starter. It does provide the benefit of beating more stuff out but that's it. You can also still trade with it with the right move and it loses to projectiles straight up

  • @sodacan8185
    @sodacan8185 Před 3 lety +321

    Pyra and Mythra's hitboxes summarized: *skittles*

    • @THamm-xt8jm
      @THamm-xt8jm Před 3 lety +30

      Taste the rainbow with a hint of fire and light

    • @KnightMinson
      @KnightMinson Před 3 lety +8

      sees province revolt hotbox: Is that a snowman

    • @CEFG100
      @CEFG100 Před 3 lety +12

      Sephiroth would be so jealous. He only has grape and orange skittles, MythPy has the entire rainbow.

  • @robinrai4973
    @robinrai4973 Před 3 lety +391

    Marth's spike: A small dot that lasts a single frame.
    Pyra: *THE WHOLE FUCKEN GIANT SWORD*

    • @Fentnihilator
      @Fentnihilator Před 3 lety +6

      Ah that’s why I can’t spike with mythra which sucks because pyra has the worst recovery in the game

    • @applemoose9675
      @applemoose9675 Před 3 lety +79

      @@Fentnihilator Pyra is nowhere near having the worst recovery in the game.

    • @impossiblehanley2732
      @impossiblehanley2732 Před 3 lety +16

      @@applemoose9675 pretty much she has. The horizontal distance is literally non-existant and the vertical is not so high. Ganon at least can prevent at certain degree edgeguarding and mac horizontal recovery is minuscule, but exists.

    • @MrFrisMich
      @MrFrisMich Před 3 lety +4

      Ur fault for not playing dlc :shrug:

    • @Bladieblah
      @Bladieblah Před 3 lety +9

      @@applemoose9675 She's definitely down there, Mythra's even worse. I think you would have a tough time naming 10 characters with worse recoveries than them. I'm not 100% sure about Mythra because photon edge to ledge might or might not be punishable with aerial spikes or other aerials. They can end up off stage on fairly early percent in a position where they have forced recoveries (only one clear recovery route) or situations with very few options. Any hit that sends far horizontally is an awful scenario for them.
      I agree Ganon's is worse because he lacks Pyra's air speed/floatiness, has a bigger hitbox and smaller vertical distance than her plus slower travel time and worse hitbox on his recovery.
      Mac's recovery is severely underrated because he has one of the best air speeds in the game, side B beats out practically everything and you can't challenge up B from above. Even Samsora has said Mac is not that easy to edgeguard. Pyra's and mythra's is worse imo

  • @TheJosiahTurner
    @TheJosiahTurner Před 3 lety +534

    He doesn’t even sugarcoat it or alliterate it, they’re just “massive”

    • @outofthecoral
      @outofthecoral Před 3 lety +62

      It's alliterative for Mythra

    • @wahoo812
      @wahoo812 Před 3 lety +6

      just like nintendo likes their lawsuits

    • @penguin2985
      @penguin2985 Před 3 lety +13

      @@waylonidris5163 no

    • @outofthecoral
      @outofthecoral Před 3 lety +15

      @@waylonidris5163 You'd be right, nobody cares

    • @genzo454
      @genzo454 Před 3 lety +3

      @Easton Joaquin *shut*

  • @Edgeperor
    @Edgeperor Před 3 lety +222

    The Lightning Buster hitboxes just look like somebody made the hitboxes accurate to the sword but somebody else thought they were too small for a dlc character and just slapped a massive hitbox on them

  • @iiequinox8044
    @iiequinox8044 Před 3 lety +25

    Sakurai really wanted to make sure all the multihits they had hit, because they put *54* frames of hit stun on Pyra's blazing edge.
    Meanwhile, people still fall out of multihit moves like Ganon's Nair or Samus's Up Smash more than anything in the world.

    • @watersheep5535
      @watersheep5535 Před 2 lety +2

      The amount of times I literally was stuck for a full second before the other 50 hitboxes hit me from side b is insane.

  • @cranesalvation8391
    @cranesalvation8391 Před 3 lety +1280

    Should’ve named it “Pretty massive” to represent both Pyra and Mythra lol

  • @gigaphoton376
    @gigaphoton376 Před 3 lety +258

    Considering who got the adjective treatment, we can certainly say that Rekzius prefers Mythra, as a fighter of course.

    • @ElZamo92
      @ElZamo92 Před 3 lety +21

      I prefer Mythra
      as a waifu of course

    • @exaltedfalcheon1793
      @exaltedfalcheon1793 Před 3 lety +1

      I really don't wanna answer that

    • @Bladieblah
      @Bladieblah Před 3 lety +8

      Pyra's range on everything is much better so massive hitboxes is more about Pyra

    • @exaltedfalcheon1793
      @exaltedfalcheon1793 Před 3 lety +6

      @@Bladieblah Apply more context because someone may get the wrong idea

  • @WalkinStereotype
    @WalkinStereotype Před 3 lety +105

    Pyra and Mythra hitboxes summarized:
    Ball Pit

  • @glacierwolf2155
    @glacierwolf2155 Před 3 lety +59

    If there's quotes that embody these hitboxes, they're: "It's not even a hitbox. It's just a pack of Skittles" and "It's a snowman!"

  • @wolfmann1999
    @wolfmann1999 Před 3 lety +84

    So are we going to get a Kirby Hitbox analysis after the last fighter of the fighter pass is released to show off every unique neutral B?

  • @grfrjiglstan
    @grfrjiglstan Před 3 lety +71

    Man, everyone with a spinning nair has different frame data, don't they? Even when it's the same fighter, the hitboxes are different here!

  • @RTDelete
    @RTDelete Před 3 lety +189

    Take a shot every time Rekzius says: “It’s very DLC”

    • @dorianoryan7178
      @dorianoryan7178 Před 3 lety +7

      We both know the dlc characters always be better than the non-DLC👀

    • @SabreSmasher
      @SabreSmasher Před 3 lety +14

      @@dorianoryan7178 except Banjo

    • @dorianoryan7178
      @dorianoryan7178 Před 3 lety +2

      @@SabreSmasher oop🤭

    • @mathunit1
      @mathunit1 Před 3 lety +4

      @@SabreSmasher The most non-DLC DLC Ultimate character ever. :P

    • @N12015
      @N12015 Před 3 lety +2

      @@mathunit1 Even more non-DLC than Piranha.

  • @nichan008
    @nichan008 Před 3 lety +19

    They're not "hit boxes", they're "surprise collisions".

  • @augydoggy999
    @augydoggy999 Před 3 lety +26

    the smash community: it's not all about edge guarding
    sakurai: let me show just wrong you are

  • @eukarya_
    @eukarya_ Před 3 lety +7

    -Ok Sakurai we can have this small hotboxes that follow the sword or we can have this big ass hotboxes that cover shit ton of space
    Sakurai: Yes
    -Yes to what?
    Sakurai: *YES*

  • @MrFancyDragon
    @MrFancyDragon Před 3 lety +181

    You missed the opportunity of having the title say “Powerful and Massive” instead of just massive.
    Also DAMN THOSE HITBOXES ARE BIG

  • @ZEL1579
    @ZEL1579 Před 3 lety +25

    Bro that pyra neutral b hitbox looks like skittles

  • @lordman5497
    @lordman5497 Před 3 lety +9

    11:46 "It's a projectile"
    Pythra mains: "I'm gonna pretend I didn't see that"

  • @lyoukeefen7199
    @lyoukeefen7199 Před 3 lety +63

    I feel using default skin for hitbox visualisation would be better so it’s easier to tell them apart

    • @ThatGuyThomas
      @ThatGuyThomas Před 3 lety +4

      they use alts so you can see the hitboxes clearly

    • @mjproject7072
      @mjproject7072 Před 3 lety +2

      Just differentiate them with their hair length

    • @fancyclown3593
      @fancyclown3593 Před 3 lety +1

      You can't notice pyra's bigger hitboxes? Yikes

    • @perhapsawhitemale8144
      @perhapsawhitemale8144 Před 3 lety +1

      @@fancyclown3593 hehe

    • @NOTIAREPANDA
      @NOTIAREPANDA Před 3 lety

      I think we were at the mercy of whoever made the hit box visualization.

  • @RTDelete
    @RTDelete Před 3 lety +83

    Mythra: PHOTON EDGE!
    Rekzius: **Stroke**

    • @RTDelete
      @RTDelete Před 3 lety +5

      Or maybe that was neutral B

    • @N12015
      @N12015 Před 3 lety +4

      ​@@RTDelete I find the flame nova particularly interesting. They know the autolink angle can fail sometimes and instead they use multiple angles to launch closer to Pyra but not too close. It makes sense if you consider she can move while doing the attack, making necessary more hitboxes than usual.

    • @RTDelete
      @RTDelete Před 3 lety +4

      @@N12015 ALL OF THE HITBOXES

    • @N12015
      @N12015 Před 3 lety +2

      @@RTDelete With that order we wan identify which were done by a student in practice and which by a professional. Mythra's Neutral B was made by an student, as well as the F-airs and B-airs, while Pyra was made by someone with more experience, and the same goes for the tilts.

  • @MildlyOCD
    @MildlyOCD Před 3 lety +27

    I think the reason they add a giant hitbox over top a bunch of smaller ones is to cover for thinner characters.
    If a move even slightly goes into the Z-axis, a thin character like Joker or ZSS could just stagger their walk & not get hit.
    That's my only explanation for it.

  • @WingedFish66
    @WingedFish66 Před 3 lety +30

    "She's beautiful, she's powerful, she's got huge... Hitboxes!"

    • @wahoo812
      @wahoo812 Před 3 lety +16

      and huge...
      absolutely massive...
      HORRIFYINGLY HIGH AMOUNTS OF COMBO POTENTIAL GOD HELP ME

  • @Enriath
    @Enriath Před 3 lety +15

    So many of these hitboxes look like the devs were a bit pushed for time, where they made some sword-accurate ones, tried them out, felt they were a bit too strict and added some larger boxes on top for testing, then Sakurai bursts into the room and takes all the code to the announcement event.

  • @4orinrin
    @4orinrin Před 3 lety +172

    "It doesn't hit behind her"
    *side b hits behind Mythra*
    So Sakurai, about what you said...
    Edit: neutral b but they both do anyways

  • @chiquilio
    @chiquilio Před 3 lety +6

    It sometimes feels like Ganon doesn't have the hitbox interpolation on the forward smash

  • @SeriousStriker
    @SeriousStriker Před 3 lety +9

    These are some Smash 4 Cloud hitboxes lmao.

  • @grfrjiglstan
    @grfrjiglstan Před 3 lety +8

    Those up-smash hitboxes are so satisfying, how they just slide into one another.

  • @Capris9x
    @Capris9x Před 3 lety +6

    Super DLC Hitbox Bros.

  • @FIamestalker
    @FIamestalker Před 3 lety +42

    You probably shouldn't have used the skin where they look so similar, while I could follow along fine people less familiar with the characters might lose track at times which of the two they're looking at.

  • @bumble5286
    @bumble5286 Před 3 lety +10

    Pyra and Mythra certainly have large "hitboxes"

  • @atcolombini
    @atcolombini Před 3 lety +9

    The painful comment about Little Mac's air dodge really hurt.

  • @Falcobird01
    @Falcobird01 Před 3 lety +3

    12:43 I discovered this by accident, using these hitboxes can set you up for a nasty combo that even has KO potential.

  • @Fireelf
    @Fireelf Před 3 lety +20

    15:02 that just looks like the kahoot menu

  • @InsanityReborn
    @InsanityReborn Před 3 lety +4

    I feel like the landing hitbox is there to prevent nair loop shenanigans, honestly. See Palutena or even just Mewtwo for as to why.. kind of annoying.

  • @nicocchi
    @nicocchi Před 3 lety +50

    PSA: Pyra doesn't live longer than Mythra, as Mythra's higher fall speed tends to negate knockback more than Pyra's higher weight does

    • @sonicphoenix7
      @sonicphoenix7 Před 3 lety +4

      in ultimate fall speed is automatically set to a value (i recall it was 1.8) while in hitstun

    • @HollowPurple-if2co
      @HollowPurple-if2co Před 3 lety +5

      Pyra lives 4% longer than Mythra

  • @toxas3063
    @toxas3063 Před 3 lety +7

    i hope "Massive" in the title is a reference to Massive Melee Mythra in xb2 which unlocks her censored outfit

  • @OscarDelgadilloAntar
    @OscarDelgadilloAntar Před 3 lety +5

    I'd love to see Villager's hit boxes, I feel like I don't understand them sometimes!

  • @plentyofpaper
    @plentyofpaper Před 3 lety +1

    Thank you for the info on the photon edge hurtbox!
    That move is a mess. I'm really grateful to actually know ho it works, and why projectiles hit it the way they do.

  • @goldenhydreigon4727
    @goldenhydreigon4727 Před 3 lety +8

    Pyra and Mythra: *have massive hitboxes*
    Ivysaur: Ivy Ivysaur
    (Translation: My true successors.)

  • @Sammy-tw6zv
    @Sammy-tw6zv Před 3 lety +3

    Damn you took no time at all with this one! I really like playing them and Mythra is so much faster than I thought.

  • @azurewarrior2000
    @azurewarrior2000 Před 3 lety +93

    Did you know?
    Pyra and Mythra are great characters, but they are Prominence Revolting to fight against.

  • @luckyc4t110
    @luckyc4t110 Před 3 lety +3

    If I were to take a guess as to why the Neutral Specials were like that, I would guess that they put hitboxes on the swords before realizing that it was too inconsistent, especially for a slow power move on a DLC character. So they solved the problem by putting much bigger and more consistent hitboxes there, but then just didn't delete the old hitboxes.

  • @walmartforfree7002
    @walmartforfree7002 Před 3 lety +13

    It’s not just the hit boxes, you’re forgetting something else

  • @christopherr8441
    @christopherr8441 Před 3 lety +4

    This is the best and funniest hit box episode yet!

  • @Edgeperor
    @Edgeperor Před 3 lety +5

    0:33 ok, we already thought it might be true, but now we know that Rekzius likes FE4

  • @ASA-ux7cg
    @ASA-ux7cg Před 3 lety +8

    Yeah I saw the hitboxes before this, and I was asking myself, *Ok which intern made these?*

  • @cjlite0210
    @cjlite0210 Před 3 lety +3

    6:53 Alright, let's give Marth a big sci fi sword, see how he handles

  • @ikatulo_yt
    @ikatulo_yt Před 3 lety +1

    Man I love this series. More boss hitboxes in the future? 🤔

  • @pockylovingranger
    @pockylovingranger Před 3 lety +2

    Homura/Hikari are SO broken it’s hysterical. With the minor exception of aerial recovery of course xD

  • @m.m.2897
    @m.m.2897 Před 3 lety +3

    It’s not the only massive thing around here.
    Bazinga

  • @ShadamAran
    @ShadamAran Před 3 lety +1

    1. go to training mode as pyra
    2. set camera to close up and speed to 1/4
    3. face left
    4. downsmash
    yw

  • @seanvanderwood2257
    @seanvanderwood2257 Před 3 lety +4

    During my first day testing these two I got GRABBED out of mythra side B and I didn’t understand until now

  • @Kunter2000
    @Kunter2000 Před 3 lety +5

    End the Phrase;
    Pyra and Mythra‘s massive...

  • @niksooxyz
    @niksooxyz Před 3 lety

    I was waiting for this video just to see what photon edge looked like, and I am not disappointed

  • @Nova-qx2lm
    @Nova-qx2lm Před 2 lety +2

    The first hit of lightning buster (first 2 when charged) is invincible

  • @tracerbullet85
    @tracerbullet85 Před 3 lety +1

    Great video!

  • @zaiphu
    @zaiphu Před 3 lety +1

    Would love to see a video explaining the making of these videos

  • @tuopi27
    @tuopi27 Před 3 lety +10

    you should do k rool next. his hitboxes are kinda jank

    • @Bloyster_Sauce
      @Bloyster_Sauce Před 3 lety +2

      Is it me or are the janky characters the most fun?

    • @PrettyKoolCrocodile
      @PrettyKoolCrocodile Před 3 lety +1

      Not really but it would be nice to see visuals, specifically on why Back Air and Forward Smash outright miss opponents at times.

    • @PrettyKoolCrocodile
      @PrettyKoolCrocodile Před 3 lety

      @@Bloyster_Sauce No, they are so much fun. Trust me, I played King K. Rool for so long and enjoy dominating with him from optimal plays.

    • @tuopi27
      @tuopi27 Před 3 lety +1

      @@PrettyKoolCrocodile yeah, and somehow at other times they reach too far

    • @Bloyster_Sauce
      @Bloyster_Sauce Před 3 lety +1

      @@PrettyKoolCrocodile hell yeah. And when you get a double hit on a gordo! Mmmm. Ooh or when you only hit the weak part of marths upsmash.

  • @TheVizionary69
    @TheVizionary69 Před 3 lety +2

    i've been watching some of your videos for awhile, and i've been wondering, do the colored hit boxes have any significance?

  • @SquidsINCIsABadYouTuber
    @SquidsINCIsABadYouTuber Před 3 lety +1

    Why does pyra's f tilt have a different visual with the sword when you swing it left. the swing looks different

  • @nintygc
    @nintygc Před 3 lety +3

    I just watched a video by Pjiggles and this man sounds almost exactly like him

  • @colinhay1666
    @colinhay1666 Před 3 lety

    When playable game assets are coded, generally speaking you want to maintain the hit/hurt boxes of all the assets, and character assets work best with rounded edges or overlapping circles. That way environmental/moving asset collision looks and functions smoothly. There's a lot that goes into making it work the way we see it, even outside of collision completely. So if an asset/animation has a sword, generally you want to include that sword, even if there are larger hitboxes that appear to make it redundant. Game engines don't make assumptions. They do strictly what you tell them to do. So it's almost always best to aire on the side of caution.

  • @stephan2053
    @stephan2053 Před 3 lety +1

    In addition to the crazy hitboxes, has anyone noticed a very short end lag for their neutral b’s? I swear the Mythra CPU throws out lightning buster, I shield my way through it, then go for the punish but she somehow has time to either evade it or hit me first.

  • @georgecortes3416
    @georgecortes3416 Před 3 lety +1

    Why is it that when I hear of Pyra & Mythra's "massive hitboxes", I'm brought back to memories of how Smash Twitter went into chaos over 7.0.0 Zelda?

  • @emendortus224
    @emendortus224 Před 3 lety +3

    You can definatly see which hitboxes were made by the trainee and which by the long time programmer.
    neutral b is the one made by the trainee and up smash the programmer

  • @penguinmcswaggn2936
    @penguinmcswaggn2936 Před 3 lety +18

    One day "Ike's irritating hitboxes" one day

    • @sodaftpm185
      @sodaftpm185 Před 3 lety

      Nope, Ike is pretty much dead in the metagame at this point.

  • @doorto6152
    @doorto6152 Před 3 lety +2

    Finally, some DLC fuckin hitboxes

    • @killerb255
      @killerb255 Před 3 lety

      They’d have to change the game’s rating if DLC fucks their hitboxes.

  • @andresmiltongutierrezorteg2764

    The only things that annoys me is mythra's foresight, mostly because i use bayo and bothers me that in comparison with bat within its way better, if bayo wasn't so vulnerable after activating it i wouldn't be mad, probably the only down side of foresight is that leaves mythra more vulnerable against comand grabs

    • @sofakingstewpid
      @sofakingstewpid Před 3 lety +1

      dude ur bayo.... don't be complaining about no foresight with that bs witchtime

    • @andresmiltongutierrezorteg2764
      @andresmiltongutierrezorteg2764 Před 3 lety +1

      @@sofakingstewpid if that was useful in ultimate i wouldn't be complaining

    • @sofakingstewpid
      @sofakingstewpid Před 3 lety

      @@andresmiltongutierrezorteg2764 it is useful, uptilt any attack and just smash attack them.. 1 2 easy done it

    • @andresmiltongutierrezorteg2764
      @andresmiltongutierrezorteg2764 Před 3 lety +1

      @@sofakingstewpid then maybe I'd you having a bad time in di, since almost none tilt combo into a smash attack

    • @watersheep5535
      @watersheep5535 Před 2 lety

      @@sofakingstewpid lmao are you really complaning about bayo in ultimate. The character is like top mid tier at best.

  • @Cutzerella03
    @Cutzerella03 Před 3 lety +1

    Could you look at Lucas' hitboxes next please? It would be great for others to see his hitboxes, maybe ness and mewtwo too

  • @JoelTheParrot
    @JoelTheParrot Před 3 lety +1

    6:51 Well, the word "blade" IS in the name.
    15:00 Huh. Well that would explain why I'm struggling, feeling like it's breaking full shields, but not being able to recreate it. Or I'm just coincidentially hitting weakened shields sometimes. Or my theory that I'm hitting with a front hitbox and then all of the back hitboxes is true? But the fully charged version does 7 strikes, ending in front, and it was always fully charged when i was breaking shields, so I dunno?

  • @itsjustsilver8172
    @itsjustsilver8172 Před 3 lety +17

    “Massive”
    Hehe

    • @XenobladeXSupremacy
      @XenobladeXSupremacy Před 3 lety +8

      Hey now, Smash is for good boys and girls.

    • @Triggered_7
      @Triggered_7 Před 3 lety +5

      @Festive Boi That's probably a good thing

    • @Vera_Nova
      @Vera_Nova Před 3 lety +4

      Mythra's "massive melee" hitboxes?

    • @perhapsawhitemale8144
      @perhapsawhitemale8144 Před 3 lety +1

      Should’ve been *’Pretty Massive’*
      And it represents both Pyra and Mythra

  • @YayoMTL
    @YayoMTL Před 3 lety

    I’d like to see you talk about one of the Links. If I had to choose one, it’d be Toon Link.

  • @robhillen8007
    @robhillen8007 Před 3 lety +1

    There it is, Flame nova's hitboxes
    Behind the jellybeans?
    It *is* the jellybeans

  • @ChunwunB
    @ChunwunB Před 3 lety +1

    Can we possibly get it changed to Pretty Massive hit boxes the title card does match with the characters name

  • @cullenhutchison6528
    @cullenhutchison6528 Před 3 lety +5

    *Pyra and Mythra's Preposterously Massive Hitboxes

  • @michaelpos2099
    @michaelpos2099 Před 3 lety +1

    You should do Pyra and Mythra next!

  • @Bobb11881
    @Bobb11881 Před 3 lety +1

    Hitboxes? Is that what we're calling them now?

  • @RC-mx5du
    @RC-mx5du Před 3 lety +1

    flame nova's starting hitboxes look like a secret spy code

  • @SmolOnion
    @SmolOnion Před 3 lety +2

    Me watching this when didn't even have a Switch
    *INTERESTING*

  • @vod7280
    @vod7280 Před 3 lety +2

    10:16
    Thats what you're lookin for

  • @jonathanhargraves2241
    @jonathanhargraves2241 Před 3 lety +2

    I'm not sure if I'm glad this character got into the game or not

  • @gigantamaxvilian6450
    @gigantamaxvilian6450 Před 3 lety

    Very well phrased.

  • @Sabagegah
    @Sabagegah Před 3 lety

    “How many hitboxes should this move have?”
    “Yes.”

  • @starpower1884
    @starpower1884 Před 3 lety +6

    How much you wanna bet he's gonna say "dlc hitboxes" and "very dlc" or mention anything that he thinks only a dlc character would have atleast thrice in this video

  • @tuseroni6085
    @tuseroni6085 Před 2 lety

    photon edge is great to counter with greninja's substitute, very dbz-esque fight. greninja is actually pretty good against both characters (that spinning sword attack is good for substitute, but my fav move against the spinning sword attack is kazuya's f+f+a, hard to pull off but oh so rewarding)

  • @michaelpeterson4066
    @michaelpeterson4066 Před rokem

    Forgot to mention but with Pyra's neutral special can be shifted to one side or the other if DI properly

  • @odd435
    @odd435 Před 3 lety +1

    Pit mains are screaming looking at these multihits.

  • @xolotltolox7626
    @xolotltolox7626 Před 3 lety +3

    appearantly lightning buster ignores weight, meaning it KOs bowser at the same percent as it KOs Pichu

    • @SuperZeve
      @SuperZeve Před 3 lety +1

      Now I've got something to test... Thank you.

    • @xolotltolox7626
      @xolotltolox7626 Před 3 lety +1

      @@SuperZeve my source is one guy from twitter so take it with a grain of salt

    • @inkara3771
      @inkara3771 Před 3 lety +2

      Bowser went to line 27 for me. Pichu went to line 25, but a swing missed pichu. :/
      Adding about the amount of damage as the damage of the missed swing, Pichu goes to line 28.

  • @shanerotandi5956
    @shanerotandi5956 Před 3 lety

    They're so good

  • @domotron3598
    @domotron3598 Před 3 lety

    So what I've learned is that how well done the animation is is inversely related with my ability to comprehend anything about the hitboxes

  • @dredgenmoist1464
    @dredgenmoist1464 Před 3 lety +1

    Their massive..... Hitboxes. Yes, hitboxes

  • @imjusthere-9800
    @imjusthere-9800 Před 11 měsíci

    I wanna see Lucas, I don't think you've done his before. It'll be: Lucas' Lovely/Lackluster hitboxes. You can choose depending on which one is more accurate :')

  • @metuos.3651
    @metuos.3651 Před 3 lety +2

    mom said its my turn with the hitboxes

  • @pikachufrankie
    @pikachufrankie Před 3 lety

    Not a DLC character, but Yoshi hitboxes could be interesting to look. Side B would be interesting to visualize and his tilt attacks I’m pretty sure are just outright missing hitboxes.

  • @Idazen_musashi
    @Idazen_musashi Před 3 lety +1

    He sounds like @zefrank1 when he’s talking about the full charge of lightning buster.🤣 13:58

  • @slicksquib9553
    @slicksquib9553 Před 3 lety

    As an Incineroar main, I’d like to see a Incineroar hitbox video.