one thing that like confirms this for me- the process of like actually making an amiibo (like not just actual production but like the ENTIRE process) takes about 2-3 years (which is why it took so long for the Cloud/Corrin/Bayonetta amiibo to release), however, Plant's amiibo was released in Feb 2019, just 2 months after Ultimate and 2 weeks after Plant was added in the game
Yeah, he is the most average character, with average results overall, but in ultimate he became a bad one because of inconsistent hitboxes on a faster game.
@@N12015 yeah apparently his nair is similar to palutenas in design and u know how good her nair is but pits nair have bad hit boxes, but I can't tell how its bad
Plant has evidence for being originally planned for the base game Being almost done when the game was about to release (likely just not playtested enough) Having one of those Fighter trailers in the website, and a Palutena guidance The Nipper Plant spirit evolves into Petey Piranha with no Piranha Plant spirit in sight, being such an iconic Mario character ... I think that's it, but it's enough Oh, also, the Piranha Plant Amiibo came out way too soon. Even sooner than most of the remaining base game cast
This is just a hypothesis; it is possible that Sakurai wanted Plant to be in the game, but Nintendo wanted the game to be released sooner, so he was forced to finish the work on Plant after the release, and therefore had to release it has DLC.
"Plant's NAir is the standard, multihit, NAir we all know and love, and it work like just about most of them."So... they did something odd, nonsensical, and entirely unique for the arrangement of the hitboxes?
As a plant main, I can say that the intangibility frames on it’s stem during the down B are nigh nonexistent I have never seen them work while in a match Also, the up B is actually weirdly consistent if you aren’t moving side to side
As a fellow plant main, I think one of the most hilarious things they forgot to mention is that with down B, if your opponent hits the head while extended it just abruptly shoots it back and acts like you got hit wherever the pot is. Best moment of that was using it offstage and getting spiked as a result
Generally speaking, whenever the backside of a down smash is stronger it's because it comes out after the forward part of the move. Basically it's to award landing a hit with the part of the move that had takes longer to come out.
Im in for Bowsers brutal hit boxes. Their size alone is scary. Combined with a " I KO at 30, have 10% Armour and have invincable feet " F Smash and tough guy ... lets say ouch
(1:40) It looks like the lips' hurtboxes do extend a bit outside the head's hurtbox, but just slightly normally. But it is much more significant when he opens his mouth, then the lips are outside what the head's hurtbox can cover.
Yes, Finally my main gets a video of his own! It's going to be weird seeing a Rekzius video on a character I play on a very regular basis but I know this will be good.
nintendo: we have to make sure that people dont whiff on plant when it should hit, so let's give the lips extra hurt boxes also nintendo: the body hurtbox is skinny and 3d so it's super easy to whiff even when it otherwise would hit.
the hitboxes with weird tripping effects that probably wont work with knockback are probably there for casual play like maybe it can trip metal opponents?
3:06 - I know I’m late, but I felt the need to say this, no it’s not. While just looking at pure numbers sure, in practice however, it’s outshined by other, better, options.
3:38 Well, in their case specifically (btw plants are biologically both genders and piranha hasn't given any other pronouns, officially called "it" which is morally subject) they can grab a foe in their putrid cloud, which is VERY good.
I forget if you mentioned it in the video or not, but I think the reason he has intangibility on his lips is because during one of the patches, they gave intangibility to a bunch of characters to their shield animations, because some of them poked out of their full shields. Plant was one of those characters.
Robin's Ridiculous hitboxes. Also, when talking about a certain move, it would help if the clip you used while talking about that move was playing, or demonstrating it. I was looking for an Up Air combo while you were talking about the Up Air itself.
When are we getting Ken's curious hitboxes / Ryu's ridiculous hitboxes?? I'm also hoping for Captain Falcon's facinating hitboxes (especially his up-smash)
Can you discuss about Sonic's hitbox? Since there is currently so much un-necessary hate for the character. Of course he and other characters need a complete revamp of their moveset. I still think that there are good things they have improved somewhat for Sonic. Improving his homing attack, and more attacks without him turning into a ball.
Smash has so many weird random facts and mechanics that you'd never actually expect and somehow never notice while playing. Ice Climbers can't slide on ice, Piranha Plant counters grounded footstools
I get the feeling that the backswing of a Down Smash being stronger than the front swing is Nintendo's idea of punishing a bad roll, though that doesn't explain why only a small few characters actually feature that hitbox oddity.
Having the back hit of a down smash be stronger is actually quite common. Mario, Luigi, Yoshi, Snake to name a few. Wolf is one of the few with a stronger front hit.
I'd argue that the reason the second hitbox on down smashes hit harder is because they LOOK like they hit harder. There's more momentum built up. Now, for swordies, I have no idea why those hit boxes are stronger.
I really hope you could cover the moveset of Corrin, considering it is the most underwhelming character of Ultimate. If you don't, I would be fine tho.
I don't play Smash enough to really know much about it, but my Piranha Plant up-b traps airborne enemies constantly. They're already airborne when I use it that way, though.
Her spike ball isn’t a projectile. It’s considered a part of plant. If plant is keeping it in the air you can counter it and it will hit her. Also game and watch can’t absorb it. So it’s in a weird place in between
You should do one on mii swordfighter. His frame 5 dtilt has a bigger hitbox than his forward smash, his up air and dair are ridiculously large, his up smash doesn't work, and some of his moves have hitboxes that seem really unintuitive and strange.
As a piranha plant main the ur play style hurts me I’m sry XD. U don’t seem to use down b as much as u should, if u need distance or want to be an ass use side b then neutral b this makes it easy to counter most character unless u counting characters which either have reflect or decent jump height, edge guarding as piranha is really fun as u can pull off so many techniques such as using down b below stage to bounce them off, spike or if ur cocky us ur recovery to drag them off stage. Also speaking of his recovery it absolutely insane probs one of the best recovery’s the only way he can’t recover is if he is a corner of the stage which is not often and on top of that on occasion if ur opponents get dragged into ur recovery u can ram them into the bottom of the stage and they will bounce off it’s so satisfying to do. And if ur off stage above u can snipe with neutral and I can’t tell u how many times I’ve managed to snipe someone who doesn’t expect a spike ball coming. If u can pull it off using side b and grab is fun af to use as u can cause insane amounts of dmg. Also down throw then side air is a decent combo at low percent. Oh never EVER underestimate the spike ball range like it’s just as gud or better then min min range. Up throw is about 160% kill for most characters typically characters like Mario. Side smash imo is really gud and can kill at low percentage. U can use spike ball as a form of counter considering it falls after ur hit. Down b has semi super armor (it’s weird sometimes it works sometimes it doesn’t) so most of the time u don’t have to worry. Anyways that’s just me showing u wut I think of my plant girl (if I’m not mistaken it’s a girl).
you're never gonna convince me Plant wasn't just a base character they didn't finish in time
one thing that like confirms this for me- the process of like actually making an amiibo (like not just actual production but like the ENTIRE process) takes about 2-3 years (which is why it took so long for the Cloud/Corrin/Bayonetta amiibo to release), however, Plant's amiibo was released in Feb 2019, just 2 months after Ultimate and 2 weeks after Plant was added in the game
@@dawnieedreams Not only that, he has a Palutena's Guidence conversation, which none of the other DLC characters have.
Dawniee Dreams that makes so much sense as to why the DLC Amiibo is taking a while
AzureFire-Studios and he was free to anyone who bought the game in its first few months. So basically he was free
@@ivanooze8266 How do you get him now?
Im still hoping for Ganon's Girthy Hitboxes next
Gargantuan
@@HRV27 nah, *_G I R T H Y_*
Or how about his garbage grab range? Or the blind spot on fsmash?
@@burlong01 how about we *_GO ALONG WITH THE DAMN JOKE,_* genius.
@@Xervolmao mmmmmmmno
Rekius' ability to find adjectives never ceases to amaze me
He's the master of adjectives
Lmao so true
Step 1: Google
Step 2: P adjectives
Step 3: Profit
Quite
cant he just use thesaurus
When you talk of a move and then put a vod without using the move gives me anxiety
Vod
upsmash
We need Pit’s pitiful pit boxes
Yeah, he is the most average character, with average results overall, but in ultimate he became a bad one because of inconsistent hitboxes on a faster game.
Pit´s hitboxes atleast work. Meta Knight on the other hand...
@@Rarest26 implying pitboxes work lmao
@@RockHoward256 Implying MK has them in the first place
@@N12015 yeah apparently his nair is similar to palutenas in design and u know how good her nair is but pits nair have bad hit boxes, but I can't tell how its bad
Plant has evidence for being originally planned for the base game
Being almost done when the game was about to release (likely just not playtested enough)
Having one of those Fighter trailers in the website, and a Palutena guidance
The Nipper Plant spirit evolves into Petey Piranha with no Piranha Plant spirit in sight, being such an iconic Mario character
... I think that's it, but it's enough
Oh, also, the Piranha Plant Amiibo came out way too soon. Even sooner than most of the remaining base game cast
This is just a hypothesis; it is possible that Sakurai wanted Plant to be in the game, but Nintendo wanted the game to be released sooner, so he was forced to finish the work on Plant after the release, and therefore had to release it has DLC.
It's a shame Piranha Plant has no Spirit Battles
Strikers Petey and Nipper Plant were made for Plant
The more you think about it, the more you realize ultimate was probably rushed pretty hard
@@cryguy0000 Not as hard as brawl and smash 4
@@Weegiest_beegi I'm pretty sure Melee was rushed more than either Brawl or 4
"Plant's NAir is the standard, multihit, NAir we all know and love, and it work like just about most of them."So... they did something odd, nonsensical, and entirely unique for the arrangement of the hitboxes?
The reason these videos take so long is because he has to find adjectives that fit the character
Fun fact: at 999%, Plant’s up b will spike, and ftilt 1 is a true infinite
With Plant at 999%, or the opponent at 999%?
Chroni the opponent
But why. Why does it do that. Why does it do any of that.
So is nair
We need Lucas's Lukewarm hitboxes
yeah I know he has good hitboxes it was a joke
Have you seen Lucas upair hitbox?
Nigga Lucas has some of the best hitboxes in the game
Nigga Lucas has some of the best hitboxes in the game
Nigga Lucas has some of the best hitboxes in the game
Nigga Lucas has some of the best hitboxes in the game
As a plant main, I can say that the intangibility frames on it’s stem during the down B are nigh nonexistent
I have never seen them work while in a match
Also, the up B is actually weirdly consistent if you aren’t moving side to side
As a fellow plant main, I think one of the most hilarious things they forgot to mention is that with down B, if your opponent hits the head while extended it just abruptly shoots it back and acts like you got hit wherever the pot is. Best moment of that was using it offstage and getting spiked as a result
Generally speaking, whenever the backside of a down smash is stronger it's because it comes out after the forward part of the move. Basically it's to award landing a hit with the part of the move that had takes longer to come out.
Im in for Bowsers brutal hit boxes.
Their size alone is scary. Combined with a " I KO at 30, have 10% Armour and have invincable feet " F Smash and tough guy ... lets say ouch
The tilts' and smash attacks' amor have nothing to do with tg
(1:40) It looks like the lips' hurtboxes do extend a bit outside the head's hurtbox, but just slightly normally. But it is much more significant when he opens his mouth, then the lips are outside what the head's hurtbox can cover.
They make the second hit of two hit down smashes stronger because they come out later and behind you, and are therefore much harder to hit.
The Plant discord has a spreadsheet showing almost every character has a way to punish the footstool attack, it's hilarious
Yes, Finally my main gets a video of his own! It's going to be weird seeing a Rekzius video on a character I play on a very regular basis but I know this will be good.
As a Plant Main, I appreciate this very much.
Thank you, putridly.
LONG-STEM STRIKE GANG WHERE Y’ALL AT
10:25 Nothing to do with the video ( great one BTW) but I like how the CPU just edgueguarded himself.
Piranhas plant in smash ultimate.
Never thought this would happen.
Our of all the choices they had they choose piranha plant.
Then even have a purple skin that is just a waluigi skin
And I am glad they chose Plant
God bless Sakurai for adding the lovely
P L A N T to the game
#PlantGang
Redman Gaming we Plant Gang call it Thanos Plant
Every smash game has one goofy unexpected character
10:03 That's because the second hit is slower and much harder to conect. It happens with most characters, again to compensate the bad frame data.
plant has some of my favorite animations, really cartoony and exaggerated. It makes him fun to watch and play as
Marth's Muddled Hitboxes?
This! Maybe finally we players will finally find this elusive tipper hitbox >.>
Totally agreed he should cover Marth. He has some of the worst hitboxes designed for the game's engine
Marth's Mirthless Missboxes
I'm so glad you're alive! Love your vids and stay safe, especially from the corona.
EyeDonutz actually made a google doc on what beats Plant’s footstool attack. I think you’ll get a laugh out of it
I can't find it T_T
jestfullgremblim800 Watch Pjiggles’ video on the worst moves in smash part 3. In the description, he’ll have a link to the document.
@@zenkarp1730 ok...
nintendo: we have to make sure that people dont whiff on plant when it should hit, so let's give the lips extra hurt boxes
also nintendo: the body hurtbox is skinny and 3d so it's super easy to whiff even when it otherwise would hit.
attempt number i don't know at Ike's interesting hitboxes. Gonna say, some are kinda stupid.
n a i r :)
Down smash is very sad
Cough
*eruption*
Cough
@@lunalucifer3335 nair is one of his more reasonable hitboxes. Eruption, up tilt, and dash attack are far less reasonable.
@@plabcentral630 I can confirm this. It's so depressing.
"DLC Line" is the myth of the month
Let's see BELMONT hitboxes!
the hitboxes with weird tripping effects that probably wont work with knockback are probably there for casual play
like maybe it can trip metal opponents?
Mii Fighters Mysterious Hitboxes when? One video for each class.
Gunners Glorious Hitboxes
Brawlers Boisterous Hitboxes
Swordfighters Silly Hitboxes
Thats like 3.5 characters
S A N S ' S A U C Y H I T B O X E S
Explaining Mega Man’s Mechanically Mysterious Hitboxes?
I will stop asking when it happens.
“He doesn’t really have the essence of a DLC fighter”
YOU TAKE THAT BACK RIGHT THIS VERY MOMENT OR GOD HELP ME!
im pretty sure the random trip chances on some moves that cant trip become relevant when you turn down the damage ratio
That's a good point but who would ever play with reduced ratio?
Capris men
@@Capris9x Not everyone plays nothing but 3 stock no item "legal" stage matches 24/7.
@@jamesv337 Ok, but you're saying that casual players playing with items will also change the launch ratio? lol...
@@Capris9x No, there are all various options that can be changed. The knockback setting is just one of them.
3:06 - I know I’m late, but I felt the need to say this, no it’s not. While just looking at pure numbers sure, in practice however, it’s outshined by other, better, options.
Plants only very good moves are Up smash and Pootie. Everything else is kinda mediocre or situational
Hydro Pump well, side and down special
3:38 Well, in their case specifically (btw plants are biologically both genders and piranha hasn't given any other pronouns, officially called "it" which is morally subject) they can grab a foe in their putrid cloud, which is VERY good.
Oh god the ARMS character hitboxes are gonna be CRAZY
Woo, finally doing my main!
Archway 9 same
I love the maple treeway music.
Pit’s Pitiful Hitboxes
Ridley's...
Retroactive, Hitboxes?
Ridley's Revolting Hitboxes?
Ridley's Terrible Bad and Awful Down Air Hitbox (and friends)
Thank you for another amazing video! I’m leaving a comment to let you know you’re my favorite CZcamsr and for the algorithm
Bowser Jr's Baffling hitboxes?
Patiently waiting for Ganons T H R O B B I N G sword boxes.
I did not know that footstooling Plant while he's crouching makes him counter, I guess you do learn something new every day.
New title:
Parana plants putrid,pompous, poppycock, pistake of hit boxes
I forget if you mentioned it in the video or not, but I think the reason he has intangibility on his lips is because during one of the patches, they gave intangibility to a bunch of characters to their shield animations, because some of them poked out of their full shields. Plant was one of those characters.
Robin's Ridiculous hitboxes.
Also, when talking about a certain move, it would help if the clip you used while talking about that move was playing, or demonstrating it. I was looking for an Up Air combo while you were talking about the Up Air itself.
When are we getting Ken's curious hitboxes / Ryu's ridiculous hitboxes?? I'm also hoping for Captain Falcon's facinating hitboxes (especially his up-smash)
Pit and his inexistant hitbox
I still can't believe Plant's grab wasn't a bite.
I honestly think Plant’s up-B should work like Bowser’s/DK’s when on the ground, it definitely looks like it should
at 8:45 you had a perfect oppertunity to use the footstool attack thing
Look at Wolf's Hitboxes
He is alive!!!
Can you discuss about Sonic's hitbox? Since there is currently so much un-necessary hate for the character. Of course he and other characters need a complete revamp of their moveset. I still think that there are good things they have improved somewhat for Sonic. Improving his homing attack, and more attacks without him turning into a ball.
This is my favorite fighter. Out of all of them I have the most play time with Plant.
Smash has so many weird random facts and mechanics that you'd never actually expect and somehow never notice while playing. Ice Climbers can't slide on ice, Piranha Plant counters grounded footstools
Good thing i bought plant for my birthday
I get the feeling that the backswing of a Down Smash being stronger than the front swing is Nintendo's idea of punishing a bad roll, though that doesn't explain why only a small few characters actually feature that hitbox oddity.
Having the back hit of a down smash be stronger is actually quite common. Mario, Luigi, Yoshi, Snake to name a few. Wolf is one of the few with a stronger front hit.
0:20 The “DLC line” isn’t a thing, that’s just coincidentally how the characters are set up to make the roster look lined up neatly.
I'd argue that the reason the second hitbox on down smashes hit harder is because they LOOK like they hit harder. There's more momentum built up. Now, for swordies, I have no idea why those hit boxes are stronger.
Best DLC character in the game right here.
Can we get some Sonic hitboxes so people get to see how much Upair is broken ?
I love plant. also hair is jank and if you end the move early you may send the person getting attacked straight down.
The demand probably isnt too high, but Im pretty sure you would find some funny and interesting stuff for Mii Brawlers special hitboxes :>
Young Link's Yucky Hitboxes
Roy's Ravishing Hitboxes
Cloud's Cantankerous Hitboxes
I think seeing how some echoes change, like a video showing how Lucina's hitboxes differ from Marth's or Chrom's from Roy's or something
It would be fun to look at Marth’s hit boxes to look at how tipper works
I really hope you could cover the moveset of Corrin, considering it is the most underwhelming character of Ultimate. If you don't, I would be fine tho.
For me it's also Corrin
It was Byleth but she is more "unique" then all other fire emblem characters
Mii swordfighter's massive and short hitboxes
Donkey Kong’s crazy hit boxes. It’s time boys
Best character in the game. 🌱⚘🌹
Robs robust hit boxes or little macs lackluster, lofty, or lousy hit boxes (whichever seems fit)
can't wait for the arms character hitboxes.
I don't play Smash enough to really know much about it, but my Piranha Plant up-b traps airborne enemies constantly. They're already airborne when I use it that way, though.
Time for Palutenaaaaa!!!
We want Pit's pitiful hitboxes.
Heres a plant boi combo:
Grab, hit hit throw down
JAB
Side smash
I can’t wait for Steve’s Stupendous Hitboxes
You should cover Cloud and/or Corrin since their hitboxes are probably the most nerfed from Smash 4
ROB's Rambunxious hitboxes
Can't wait for the "dlc hitbox" catchphrase
Edit: he kinda said it at 4:47
Her spike ball isn’t a projectile. It’s considered a part of plant. If plant is keeping it in the air you can counter it and it will hit her. Also game and watch can’t absorb it. So it’s in a weird place in between
Lucario's ludicrous hitboxes? Maybe?
Let’s go, EyeDonutz! :D
meta knight next?(pls, I want to know why side b doesn't work sometimes. At least the final hit)
You should do one on mii swordfighter. His frame 5 dtilt has a bigger hitbox than his forward smash, his up air and dair are ridiculously large, his up smash doesn't work, and some of his moves have hitboxes that seem really unintuitive and strange.
Yes our leader has helped with the plants.
1:13 its neck
e w
As a piranha plant main the ur play style hurts me I’m sry XD. U don’t seem to use down b as much as u should, if u need distance or want to be an ass use side b then neutral b this makes it easy to counter most character unless u counting characters which either have reflect or decent jump height, edge guarding as piranha is really fun as u can pull off so many techniques such as using down b below stage to bounce them off, spike or if ur cocky us ur recovery to drag them off stage. Also speaking of his recovery it absolutely insane probs one of the best recovery’s the only way he can’t recover is if he is a corner of the stage which is not often and on top of that on occasion if ur opponents get dragged into ur recovery u can ram them into the bottom of the stage and they will bounce off it’s so satisfying to do. And if ur off stage above u can snipe with neutral and I can’t tell u how many times I’ve managed to snipe someone who doesn’t expect a spike ball coming. If u can pull it off using side b and grab is fun af to use as u can cause insane amounts of dmg. Also down throw then side air is a decent combo at low percent. Oh never EVER underestimate the spike ball range like it’s just as gud or better then min min range. Up throw is about 160% kill for most characters typically characters like Mario. Side smash imo is really gud and can kill at low percentage. U can use spike ball as a form of counter considering it falls after ur hit. Down b has semi super armor (it’s weird sometimes it works sometimes it doesn’t) so most of the time u don’t have to worry. Anyways that’s just me showing u wut I think of my plant girl (if I’m not mistaken it’s a girl).
Bowser Jr.'s make legit no sense
Ryu and Ken hitboxes plsss! I love your videos
Captain Falcon's Captivating hitboxes.
I'd like to see Mii Gunner or Pit in a future video
10:27 nice job nana
Pokemon trainer would be an interesting one to do next.
Please do incineroar. His hitboxes are epic, hes just slow as hell
Shulk's Utterly Rancid hitboxes up next