Can we please take a moment and appreciate the amount of effort he put in this video? He's one of the few high skilled players who talks on these topics and tries to help others. I also think top players don't realize how much they know about the game and what they find trivial might be valuable and not easy to find out for lower ranked players. I hope this video will inspire top players to discuss these topics more
remember that being a top player doesn't mean you're capable of teaching top level gameplay, it just means you have aquired those skills for yourself. while top players discussing these more would be nice, don't expect them to be able to teach as well as they play
I've been playing ctb for years, casually switching to std for fun. I can't even remember when I last played low star maps. When I started playing std seriously, I already was able to play 4-5* maps and I had no reason to look back or take a step back. I never went back to 1-3* maps and would never guess to. This fundamental skill surely became very rusty over the years. When I saw Hypno tell someone they should play 2* maps like auto, I tried that myself, and it actually made me more consistent at any difficulty I can play. Low star maps are op!
Holy shit. This video is so good! I have been playing this game for 3 years, and I learned something in pretty much every section. I think the most important part of this video is the end. The reason "play more" is such a common response when asked how to improve is because top players have a hard time articulating aspects of the game they find intuitive. It doesn't help that many top players are so young. To the average 4-5 digit, improvement seems random and scarce, when in reality, players have no idea of what they need to focus on. This lack of direction leads to feelings of inadequacy when looking at how fast someone like mrekk or ryuk improves. Videos like these are so helpful because they help players create concrete goals, reducing the mysticism behind improvement. Thank you so much Habib! I am on my way to play some 2* maps now.
@@honmi the amount of effort you put in this is crazy. i remember when you were still developing this chart. that was a long ass time ago. 10/10. could've been a 100/10, no arieu :((
Feels like the first day of class where the professor gives a high level view of all of the lower level materials to come later in the semester. Thank you professor Habib.
I feel like I should be paying for all this information, you could have sold it as a masterclass or something. Thank you so much for putting in so much effort into the video and providing all of this for free! Massive legend!
This guy needs more attention. This is the kind of stuff that we need to break down and give logical answers to. This guy put tons of effort into this. Much appreciated brother. That deserves a sub.
I see, so this is what you’ve been working on the past 2 months. I appreciate the time and effort you’ve spent on this. Thanks for helping the community out.
I am just amazed. Great video. I like to deal with the skill groups of osu! to. Trying to understand all the groups in the game is really fun for me. I just can't thank you enough for putting out a video like this. I enjoyed it completely and was even able to learn a lot even with my 5 years of experience. The separations of pattern processing helped me further because I've always had trouble putting these puzzle groups of skill together. Usually, I'm always a quiet viewer from you. I like to watch your videos and often watch your streams. With your effort of experience and investment in this video, I give my deepest respect to you. It has been always difficult for me to inquire and understand certain skill groups. With my 2k h of playtime, I couldn't learn some points of view from the short advice from some top players, but your video gave me a completely new, understandable perspective. I just can't thank you enough.
this is so well put and the background footage is so impressive i had to check if it's also from a very good known player, and man was i not disappointed. Already waiting for videos on specific topics
Its unfortunate that the best advice to get better at osu is just "play more." This chart actually dissects everything and lets players focus on their weaknesses. Based
I think a video about Reading will be very helpful and informative, as I have started learning EZ to help with high note density and reading high ar is considerably easier.
Great video. I've been playing casually for several years and recently started to wonder how to improve further. I noticed that I came to similar conclusions on my own but still learned a lot from you, thanks!
to mania players like me, this is pretty much useless, but for standard players it probably takes an ungodly amount of time to memorize, then once you get it the improvement spikes maybe we could even get mania version of this!
Actually, it's way more complicated to take and do it, need a someone like who know mania as on level of recogizing of game like a Hypno, because in mania - like all other VSRG's have a many-many topics to discuss and many factors and skills to get achive, and, when time is comes - the guide for mania with time is get more right and accurate and actually more compressed for all players, what's makes it more accessible for anyone who be REALLY INTERESSED on that and always ready to getting the improve at all.
I'd argue that makes people actually critically think about how they play the game and in turns helps them improve more than the other shit 6 digits say
This saved my consistency, in, not osu, but Beatsaber, the amount this video and chart connects to beatsaber, who’s ranking and scoring system is basically a VR carbon copy, is incredible
ive waited for this video for 7 months!!! and at last it has finally arrived. WORTH THE WAIT!!! THIS VIDEO IS SO HIGH QUALITY~ I gathered my friends in discord to do a watch party on this video cause of how hyped it is~ we really enjoyed and learned a lot :D we even got in a multilobby after that to try out the maps that have been showcased for each skill to figure out our weaknesses. but if may ask, are all of the maps showcased specifically picked out to represent the skill highlighted? or were they just random examples that seem good enough? but concern aside, im really proud of you, digitalhypno! ur like my idol! and im really glad that u put this much effort into doing something very generous for the community- so we can realize our weaknesses more and work on them to get better at this game! I hope this video blows up eventually cause this is really worth the watch. im already starting to share it with people~ oh and ofc, thank you uwu have a good day! u can rest now, king :3
the maps are definitely meant to be at least somewhat representative of the skill that's being talked about, but for some skills (especially more abstract ones) it was hard to find maps that represented the skill perfectly in an isolated state. they were mostly pretty representative of the skill being talked about in one way or another, though. anyway, thank you so much for your kind words and support!! it means a lot :D
Its really interesting how many parallels there are to not only other rhythm games like mania, but even instruments. I think this video is a goldmine to improvement on anything musical, maybe even just improvement in general.
The reason that tablet players improve faster might be because most players start with mouse and when you just start playing you dont really know what you are doing and you just kinda play everything and rush the fundementals to play harder maps and then when they buy a tablet they are basically relearning the game and they get back to 2 stars and work their way up again. Idk if this is true but its just what I think...
Easily one of the best osu! videos ever created and uploaded! Super helpful for everyone, no matter the skill level, really breaking everything that ties into this game down in a digestable way. Thank you so much for helping out basically everyone who has and will stumble upon this video!
yoI just wanted to say how insanely valuable this video is so I went and played a bunch of low star maps while focusing on efficiency, accuracy, being relaxed and the way I aim. (also I turned off the UI). and right after that I got my 3rd best play. +my hands feel much better after this session compared to the usual it seems like you greatly improved my experience with the game, thank you
I haven't played osu in probably a literal decade but as a player of several other rhythm games I'm very interested in adapting this chart to other games. Lots of stuff translates directly tho, for example your comment on nerves helped me today as I was playing cytus.
For the algorithm, loved it sooo much! I've been waiting for something like this. Thanks for actually making it happen I'm sure it wasn't easy to start :)
(edit: line spacing was wonky for some reason) Okay, I have a few questions before having finished the video. 1. How do you feel about using HD as a pattern parsing tool? Personally, I have struggled with reading density in the past, and having fewer objects on the screen at once as a result of using hidden can make it easier to process rhythms, so I can go back and learn the map without HD for aim and tapping consistency. 2. Accuracy and its relation to offset. I avidly played rhythm games for 3 years before getting into osu!, and I found that having good offset is a prerequisite to developing a finer understanding of tap accuracy and rhythm. My understanding of calibration has always been this: You need to first get used to your device's input delay, as well as get a feel for its audio and visual latency. Then you adjust offset as necessary, and an ongoing process will fine-tune the setting until it's within ~5ms of perfect. Only then can you expect consistently timed hits based on audio and visual cues. The method you proposed was to first develop strong reading skills to get an intuitive sense of what counts as a 300, build up consistency in hitting basic patterns, then slowly train your accuracy until you feel ready to adjust offset. Personally, I think prescribing this isn't the best option, because developing a sense of correct timing is far easier when your hits can be easily timed to audio and video cues. Playing for months and months with incorrect audio offset can lead to the development of bad habits in timing. I personally experienced this (along with many others) in my main game, Deemo, where playing with a poorly calibrated, high-input latency device led to a permanent problem of hitting every single note over 20ms earlier than the music. I think that the average person can have enough understanding (as a beginner) to get their offset setting in the ballpark of correct (for their device) before developing their rhythm skills (and potentially some bad habit along with them). 3. Improving the skill of pattern processing, as far as I understand it, should be separated into reading density and reaction reading. Reaction reading is the ability to process small amounts of information with little time to study it, and execute it with accuracy and ease. Reading density is the ability to process large amounts of information, with a sizeable delay between processing and execution, and execute with accuracy. I think this is an important distinction to focus on because many players have excellent reaction reading skills, easily being able to play maps with AR10 and even higher, while really lacking in note density skills. I don't wanna make this sound like an error, because it's not. Tokaku once mentioned how she could read AR11 but not AR9 as a joke, but I think lots of players struggle with this problem to a certain extent. We all start off reading maps with very low requirements for both reaction time and reading density, and usually quickly improve our reaction time as a result of the maps we consider to be "harder." There's plenty of pressure early on in a player's career to develop comfort with AR9 and AR10 reading, while moving to maps that have less of a focus on reading density (like aim farm maps or easier burst-oriented maps). There isn't, however, as much pressure to develop comfort with processing more information at once, and the maps that help these skills are far less popular. It's no coincidence that many of the best aim consistency and speed players were once super into maps with lots of technical aim and tapping. Conditioning your brain to parse tons of information at once makes it easier to process the same amount of information when it's given to you in smaller pieces, i.e. higher AR. This is similar to training your running with weights, so that when you take them off, your body is stronger and going faster just feels easier. WubWoofWolf no doubt developed the amazing precision and flow aim that he did because he got used to processing lots of information on old maps. Whitecat no doubt has such ease reading super fast aim patters partly because he has the ability to process so much more with EZDT. I wanna say though that this video is amazing and super helpful, with lots of pragmatic, nuanced information for improvement. I think that a categorical view on being good at any activity, but particularly competitive games, helps lift the curtain off good players' success, and empowers everyone to play a little more thoughtfully. Instead of blaming their lack of skill on an amorphous blob of "genetics," players can pick out things to improve in order to get more out of a game they love. Seeing such an accomplished, well rounded player giving all this amazing advice to the community just feels good. I'm definitely using your advice in the future as I (hopefully) continue to improve.
1. definitely a viable strategy, obviously by definition this is sort of a roundabout strategy, but it's a pretty smart way of going about learning maps, and if it works for you then it works :D I know some people kinda do the same but in reverse (learn map without mods -> learn map with mod(s)), so don't be afraid to do whatever works for you 2. I think having an intuitive sense of what counts as a 300 is, in a way, part of getting a feel for your own device's input delay, as you need to know what a 300 is supposed to feel like in order to notice any issues with your hardware / setup delay. I do think the average person would have enough understanding, even as a beginner, to be able to figure out offset and whether or not they need to use it for their hardware delay, but not every osu beginner has had experience with other rhythm games, so sometimes they don't exactly know how offset is able to best help them. as I mentioned, as long as you have an understanding of offset and what it does / how to make use of it, it's perfectly okay to mess with it. just as long as you understand what you're doing is all actually, fun fact, when I started playing osu, I accidentally had -133 universal offset for the longest time as I started getting more into the game and trying to develop accuracy. I just kinda got used to it, and although it confused me why I would always naturally start hitting early on maps, I ended up developing my initial accuracy skills with that delay. then, when I realized and set my universal offset back to 0 (which wasn't until a friend noticed and told me), it did take a bit of adjusting to get used to playing with the "correct" offset, but ultimately, just having developed my reading ability enough was I think enough to let me adapt and continue on without too much issue. 3. you might be misusing the term reaction. you can think of reaction as figuring out the pattern after it was already supposed to be played. it seems like what you're calling "reaction reading" is just "reading speed" on the chart, and "reading density" is just "pattern processing". it is possible to have low pattern processing but high speed, leading to reading speed that's better than your actual pattern processing ability. "Conditioning your brain to parse tons of information [...]" this is true, and I think it's basically what was described in the video -- developing strong pattern processing will naturally also develop / improve your reading speed. I definitely agree with your points on players like www/whitecat anyway, thanks for the thoughtful questions and support!! glad to hear that this video was able to help in some way. if you'd like to talk more, feel free to reach out to me on discord :D
friendly reminder osu!trainer and mcosu are great for isolating certain skills (like amping CS without raising AR) so mods like HR are more approachable
When I started playing, I moved quite fast to harder reading maps (in the first month of playing) cause I really liked playing Relax, and I continued playing 8/9/10* jump maps with usually AR10 and some high DT AR too, I played like that for almost 7 months, thinking that when I start to play without relax again it would be pretty easy to read the maps, but when I actually played a 4/5* star map again with AR9 I just couldn't read at all, I jumped the basic reading level thinking that it wouldn't affect me, but it did, even though when I learned to read low AR, the high AR seemed different and way easier for some reason, I learned that you should probably learn the basics because that's going to help you a lot even with the higher levels
The most helpful thing for me is when you explained how sliders work. I have watched a lot of osu! tutorials and guides and I have never heared of that. Most fast slider don't have sliderticks and just moving the cursor right before the sliderend helped me so much with tech maps. Thanks a lot for explaining.
Great video man. I have a slight piece of feedback (more of a nitpick tbh) for the definition of technique efficiency. You do mention it is related to strain, but "strain from excess movement" is only one kind of strain (more relevant to tapping). Strain from excess force is a better definition because it includes tensing up too much when you aim and general wasted movement. If you play with a microscopic area or high dpi for your monitor res, you will tend to tense up quite a lot trying to keep your cursor in such a specific position all of the time. Hopefully that makes sense.
this is true and definitely a good point, I'll be sure to mention this if I ever go more in-depth on the topic. thanks for the feedback !! much appreciated
I still have questions about the problems of notelock because I still experience this issue in some maps very often. But this video has already helped me a lot. Thanks for the effort!
Love it!!! A lot of this stuff aligns with my music training so I'm feeling encouraged that I'll learn to improve quite well at osu! with a balanced and deliberate approach.
Thank you so much for this btw im glad someone like you made a guide like this instead of watching really old videos with disconnects with what newer players deal with
I have something I can call "vision range". I focus my vision on what is close to my cursor, and don't pay attention to what is currently far (around 5* player). I set my vision range differently depending on maps. It's easier to see objects when they are inside it, but it's really hard when I notice something far away.
Wow, I can't believe this video is SO detailed. Like, I can't even put it into words how eye-opening this is. This raises so many questions I once thought I had answered for myself in terms of which skill I lacked. One of many examples I can give is to focus on training pattern processing, instead of finger control, as I didn't know I mixed both up. For the normal player, this might seem like a really pointless guide as opposed to saying "play hard map, get good", but I really like the super detailed but still interesting take on osu skill. Incredible video.
although 2 years later the tips in this video have helped me improve after just one play session because i was stuck and didn’t know how to improve thank you!
daaamn this video was so interesting; the way you isolated every single skill in a very simple way made me REALLY want to improve in those small skills that i hadn't realized i'm lacking. Thank you for making this video man.
by the way, this is why I support the concept of osu coaching even if people say "why not just play more". for new players, they might not even realize what their weaknesses are, and so asking them to focus on those can speed up improvement drastically.
ty so much for this, been looking for a real way to improve at everything in osu! for a long time and now i finally have a 1 hour video analizing everything there is to know ty
One of the most explicatory videos I've watched, kudos to you and every person involved in your project! Means a lot to the osu! community, especially players who are and will be starting out in the future.
It would be interesting to explore in what way the different playstyles affects the chart. Alternate vs single tapping, tablet vs mouse, and what not. I'm sure there are a lot of obvious things, but the finer details could be fascinating too. I'm asking because I'm a mouse only player myself and I when I do mouse+keyboard plays I've definitely noticed challenges in unexpected places. For example reading becomes much harder all of a sudden.
when you say you do mouse+kb, I assume that means you try it for fun as a primarily tablet+kb player. in that case, it's probably resulting in your spending more of your attention on aim / cursor control, giving you less focus to spend on reading, which is probably what's making reading seem harder. personally I'm not experienced as a mouse player since I've mostly only played this game with a tablet, but what I've found is that tablet vs mouse isn't really that one is necessarily better or worse than the other, rather they're different ways of playing entirely and have skill curves that simply look different. I'll could try making a video on this topic in the future, so I'll note it down! thanks for your input and suggestions :D
Really love the vid! Appreciate it! I just recently upgrade my monitor to the one that has 144Hz refresh rate, and that made me see soo much more. When I use my 60Hz monitor and play for example hr or dt (both +hd for less clutter) at ar10, I would see circles popping and disappearing like pop pop pop. And when I use my 144Hz monitor and play hr or dt (again +hd), I could see the circle twice as long, longer than just a pop and disappear. I know a lot of pros don't really pressure at hardware when it comes to improving, but this is just *MY EXPERIENCE* . I might constantly come back to this vid because it is very very useful. *MY* Conclusion : F U N D A M E N T A L S + Reading + Tapping + Aim (+ Having fun) = Consistency + Rank up Sorry for my bad English
oh, I definitely agree that 144hz is very helpful for reading high ar. while some top players say that hardware doesn't really matter, other top players sometimes say that hardware is the biggest factor towards being able to get better. anyway, thanks for your kind words and thoughts! much appreciated :D
this really fucking helps, i mean for me atleast and prolly most you learn this shit subconciously when you dont know about it in technical terms. While thats cool and all because you developing, my problem comes when i need to make a consious effort to improve a certain area and just do not understand what and where to start on great video, helps me understand a lot edit:gramer lmao
you don't know how much this helped me, really big thanks hypno, you didn't just gave me the solution for _why_ i can't improve but also _how_ i can improve. amazing work and thank you again
I actually find having my interface on helps with my nerves. It helps because when I look at my acc I can try to focus on improving it therefore not thinking about the result.
oh interesting, sometimes leaving the interface on helps me too because it makes me more comfortable knowing exactly how I'm doing. different for everyone ofc. ty for your input!
this is by far the best breakdown on skill ive ever seen. 20 mins in and it already helped me set clearer goals to improve, hoping this video will be what finally helps me get back into the game
Great job hypno. I was surprised how high quality this video is. I hope that you'll make more content like this in the future. Ganbare beam from Russia.
I can see the amount of effort you put into this and it honestly means a lot. You've answered a lot of questions through the chart alone and i feel like people now have another tool they can use to be the best player they can be by improving on their weaknesses. I'd love to see some of these topics broken down into separate videos such as pattern processing, reading and nerve control. Overall it was a very good vid keep up the good work hypno : )
i have been playing the drums regularly for almost 10 years now so i dont struggle with rythm, yet i struggle a lot with osu. its interesting t see how much there really is to it more than "aim and hit button"
So you basically told me what I already knew about my weaknesses, but with methodology that makes much more sense, it helped me prioritize skills in a far more manageable way. I'm now going to try and polish the basic skills I have neglected for some time and I'm sure I'm going to see improvements in my plays and if not well at least I'm gonna know why that is.
Wait, there is no genetic in the chart?
Lmao
It's all genetics.
true
@Turtlr what?
Step 1: Acquire genetic.
Step 2: Profit
Pfft *Easy*
Aim speed
Ties in from: Aim, Speed
Holy shit.
well no shit XDDD
omg such a huge brain
When you realize you've been living in a lie your whole life
Genetics
Ties in from : players excusing their lack of improvement on things they have no control over
@@MrAdravix yeah sure mreek just trained hes best bro
Can we please take a moment and appreciate the amount of effort he put in this video? He's one of the few high skilled players who talks on these topics and tries to help others. I also think top players don't realize how much they know about the game and what they find trivial might be valuable and not easy to find out for lower ranked players. I hope this video will inspire top players to discuss these topics more
remember that being a top player doesn't mean you're capable of teaching top level gameplay, it just means you have aquired those skills for yourself. while top players discussing these more would be nice, don't expect them to be able to teach as well as they play
@@DeviousHands true. that's kinda what I said above
Yeah, either that or they are too lazy to do content, such as idke or even me (even though I'm not a top top player)
damn nice pfp
@@zxr9291 thank you! let me know if you need the source
These are the kinds of videos we need in the osu! community, wonderful job putting this together!
The god :o
the 😡 guy
:O
@@Nekomosh004 727 likes WYSI
@@askofly_7754 wysi
sorry babe no time for valentine im gonna watch osu! phd: a comprenhensive introduction to every skill
chad non osu player pov
sanest osu player
taking "play more" onto a whole different level, mad respect.
"mastering low star rating can help you improve at everything"
6 digits that only play 7* tech maps punching the air rn
You really calling me out here
me rn
So me rn, I'm stuck on 5-6* maps and cant fc most of them smh.
@@xalhanz048 That happens to every single person ever, so don’t worry.
@@gutoguto0873 I'm kinda getting comfortable with 5 stars getting 98-99% fc, should I start playing 6 stars a bit more?
amazing video. I get chills thinking about the amount of effort that went into it.
oh, thank you so much!! amazing work on your videos too!
Wow, pingu!
fancy seeing you here
found him
you play guitar?
I've been playing ctb for years, casually switching to std for fun. I can't even remember when I last played low star maps. When I started playing std seriously, I already was able to play 4-5* maps and I had no reason to look back or take a step back. I never went back to 1-3* maps and would never guess to. This fundamental skill surely became very rusty over the years. When I saw Hypno tell someone they should play 2* maps like auto, I tried that myself, and it actually made me more consistent at any difficulty I can play. Low star maps are op!
i dont really understand. how does playing low star maps improve your ability to play higher star maps?
@@osuplaeyurreallygood it's not about making you better at playing high star maps
@@osuplaeyurreallygood watch the video again and you'll get it :D
Yes bro, low star maps MUST be nerfed lol
@Oliver Ridderstolpe they are most probably joking
We should get Peppy to put this video on the website
fr
Holy shit. This video is so good! I have been playing this game for 3 years, and I learned something in pretty much every section. I think the most important part of this video is the end. The reason "play more" is such a common response when asked how to improve is because top players have a hard time articulating aspects of the game they find intuitive. It doesn't help that many top players are so young. To the average 4-5 digit, improvement seems random and scarce, when in reality, players have no idea of what they need to focus on. This lack of direction leads to feelings of inadequacy when looking at how fast someone like mrekk or ryuk improves. Videos like these are so helpful because they help players create concrete goals, reducing the mysticism behind improvement. Thank you so much Habib! I am on my way to play some 2* maps now.
holy sh*t what subject do you do, this writing made me feel smort
what's this i don't see aireu on the chart
he's in our hearts
@@honmi poogers
@@honmi the amount of effort you put in this is crazy. i remember when you were still developing this chart. that was a long ass time ago. 10/10. could've been a 100/10, no arieu :((
he's in our minds
What some pro players dont understand is that this video is like trying to compress 5+ years of osu knowledge into 1 hour.
10/10 video btw.
more than 5
@@nickelisblind yes that is what 5+ means
Feels like the first day of class where the professor gives a high level view of all of the lower level materials to come later in the semester. Thank you professor Habib.
Thank you Professor Habib
I feel like I should be paying for all this information, you could have sold it as a masterclass or something. Thank you so much for putting in so much effort into the video and providing all of this for free!
Massive legend!
we don't deserve habib, he be giving guide to everything that we SHOULD and we HAVE to know. god bless this man
This guy needs more attention. This is the kind of stuff that we need to break down and give logical answers to. This guy put tons of effort into this. Much appreciated brother. That deserves a sub.
I see, so this is what you’ve been working on the past 2 months. I appreciate the time and effort you’ve spent on this. Thanks for helping the community out.
Now instead of saying "play more" you can link this video to someone and then they can pick which topic they want to learn about
I am just amazed. Great video. I like to deal with the skill groups of osu! to. Trying to understand all the groups in the game is really fun for me. I just can't thank you enough for putting out a video like this. I enjoyed it completely and was even able to learn a lot even with my 5 years of experience. The separations of pattern processing helped me further because I've always had trouble putting these puzzle groups of skill together. Usually, I'm always a quiet viewer from you. I like to watch your videos and often watch your streams. With your effort of experience and investment in this video, I give my deepest respect to you. It has been always difficult for me to inquire and understand certain skill groups. With my 2k h of playtime, I couldn't learn some points of view from the short advice from some top players, but your video gave me a completely new, understandable perspective. I just can't thank you enough.
thank you so much for your words and support!! it means a lot
this is so well put and the background footage is so impressive i had to check if it's also from a very good known player, and man was i not disappointed. Already waiting for videos on specific topics
Its unfortunate that the best advice to get better at osu is just "play more." This chart actually dissects everything and lets players focus on their weaknesses. Based
100% agree on this one.
Play more is mandatory yes, but it’s not the only way to improve.
This video made me realize that despite being able to FC 7* maps, I still can't consistently FC 3*s.
Time to return to monke
Just watched the whole thing, great work on this video.
thank you!! glad you found it useful. thanks for the kind words :D/
I think a video about Reading will be very helpful and informative, as I have started learning EZ to help with high note density and reading high ar is considerably easier.
what else do you think should be mentioned that wasn't mentioned in this video?
Fantastic, now I can derank even faster since everyone's gonna be learning all the good shit from this! :D
same! ;D
exact thoughts
#decaygang
The thing that surprises me more then anything is that i recognized almost every map shown in this video.
"Don't feel overwhelmed"
Looks at video length: *gets overwhelmed*
Great video. I've been playing casually for several years and recently started to wonder how to improve further. I noticed that I came to similar conclusions on my own but still learned a lot from you, thanks!
I was 30 mins in when i realized its not a 10 minute video
Thanks for the information!
to mania players like me, this is pretty much useless, but for standard players it probably takes an ungodly amount of time to memorize, then once you get it the improvement spikes
maybe we could even get mania version of this!
Actually, it's way more complicated to take and do it, need a someone like who know mania as on level of recogizing of game like a Hypno, because in mania - like all other VSRG's have a many-many topics to discuss and many factors and skills to get achive, and, when time is comes - the guide for mania with time is get more right and accurate and actually more compressed for all players, what's makes it more accessible for anyone who be REALLY INTERESSED on that and always ready to getting the improve at all.
Holy shit you actually put a lot of effort into making this video. I love it.
The video we needed but don't deserve. Thanks for working on this masterpiece, hopefully it gets all the attention it deserves.
finally got around to watching. really great video, keep up the awesome work man!
yay! thank you fangzy!!
Every noob is now gonna be like 'what type of player are you?
'
I'd argue that makes people actually critically think about how they play the game and in turns helps them improve more than the other shit 6 digits say
I don't know what this comment means
i'm a pattern processing player with a minor in preventing and fixing mindblock
@@naeano7137 oh ...... oh I see..................
@@honmi thank you for the education, professor
This saved my consistency, in, not osu, but Beatsaber, the amount this video and chart connects to beatsaber, who’s ranking and scoring system is basically a VR carbon copy, is incredible
Never seen someone put in this much effort in a guide god bless 🙏
ive waited for this video for 7 months!!! and at last it has finally arrived. WORTH THE WAIT!!! THIS VIDEO IS SO HIGH QUALITY~ I gathered my friends in discord to do a watch party on this video cause of how hyped it is~ we really enjoyed and learned a lot :D we even got in a multilobby after that to try out the maps that have been showcased for each skill to figure out our weaknesses.
but if may ask, are all of the maps showcased specifically picked out to represent the skill highlighted? or were they just random examples that seem good enough?
but concern aside, im really proud of you, digitalhypno! ur like my idol! and im really glad that u put this much effort into doing something very generous for the community- so we can realize our weaknesses more and work on them to get better at this game!
I hope this video blows up eventually cause this is really worth the watch. im already starting to share it with people~
oh and ofc, thank you uwu
have a good day! u can rest now, king :3
the maps are definitely meant to be at least somewhat representative of the skill that's being talked about, but for some skills (especially more abstract ones) it was hard to find maps that represented the skill perfectly in an isolated state. they were mostly pretty representative of the skill being talked about in one way or another, though.
anyway, thank you so much for your kind words and support!! it means a lot :D
Honestly this video should be shown to every osu! player on the game's website.
Its really interesting how many parallels there are to not only other rhythm games like mania, but even instruments. I think this video is a goldmine to improvement on anything musical, maybe even just improvement in general.
The reason that tablet players improve faster might be because most players start with mouse and when you just start playing you dont really know what you are doing and you just kinda play everything and rush the fundementals to play harder maps and then when they buy a tablet they are basically relearning the game and they get back to 2 stars and work their way up again. Idk if this is true but its just what I think...
thats an interesting theory. thanks for sharing
Easily one of the best osu! videos ever created and uploaded! Super helpful for everyone, no matter the skill level, really breaking everything that ties into this game down in a digestable way. Thank you so much for helping out basically everyone who has and will stumble upon this video!
This comment is good for the youtube algorithm.
yoI just wanted to say how insanely valuable this video is
so I went and played a bunch of low star maps while focusing on efficiency, accuracy, being relaxed and the way I aim. (also I turned off the UI). and right after that I got my 3rd best play. +my hands feel much better after this session compared to the usual
it seems like you greatly improved my experience with the game, thank you
48:35 lol he does miss sometimes!!!
Very grateful for this video, great effort.
Wow this is an insanely well done explanation of these skills, will definitely use!
The amount of dedication this mans put in is immeasurable.
I haven't played osu in probably a literal decade but as a player of several other rhythm games I'm very interested in adapting this chart to other games. Lots of stuff translates directly tho, for example your comment on nerves helped me today as I was playing cytus.
I think I just found a gem
How does this man take every thought I've ever had about osu and compress it into perfectly phrased english. Incredible
I'm very glad this video exists instead of just getting that legendary "play more" answer.
For the algorithm, loved it sooo much! I've been waiting for something like this. Thanks for actually making it happen I'm sure it wasn't easy to start :)
(edit: line spacing was wonky for some reason)
Okay, I have a few questions before having finished the video.
1. How do you feel about using HD as a pattern parsing tool? Personally, I have struggled with reading density in the past, and having fewer objects on the screen at once as a result of using hidden can make it easier to process rhythms, so I can go back and learn the map without HD for aim and tapping consistency.
2. Accuracy and its relation to offset. I avidly played rhythm games for 3 years before getting into osu!, and I found that having good offset is a prerequisite to developing a finer understanding of tap accuracy and rhythm.
My understanding of calibration has always been this: You need to first get used to your device's input delay, as well as get a feel for its audio and visual latency. Then you adjust offset as necessary, and an ongoing process will fine-tune the setting until it's within ~5ms of perfect. Only then can you expect consistently timed hits based on audio and visual cues.
The method you proposed was to first develop strong reading skills to get an intuitive sense of what counts as a 300, build up consistency in hitting basic patterns, then slowly train your accuracy until you feel ready to adjust offset. Personally, I think prescribing this isn't the best option, because developing a sense of correct timing is far easier when your hits can be easily timed to audio and video cues.
Playing for months and months with incorrect audio offset can lead to the development of bad habits in timing. I personally experienced this (along with many others) in my main game, Deemo, where playing with a poorly calibrated, high-input latency device led to a permanent problem of hitting every single note over 20ms earlier than the music. I think that the average person can have enough understanding (as a beginner) to get their offset setting in the ballpark of correct (for their device) before developing their rhythm skills (and potentially some bad habit along with them).
3. Improving the skill of pattern processing, as far as I understand it, should be separated into reading density and reaction reading.
Reaction reading is the ability to process small amounts of information with little time to study it, and execute it with accuracy and ease. Reading density is the ability to process large amounts of information, with a sizeable delay between processing and execution, and execute with accuracy.
I think this is an important distinction to focus on because many players have excellent reaction reading skills, easily being able to play maps with AR10 and even higher, while really lacking in note density skills. I don't wanna make this sound like an error, because it's not. Tokaku once mentioned how she could read AR11 but not AR9 as a joke, but I think lots of players struggle with this problem to a certain extent.
We all start off reading maps with very low requirements for both reaction time and reading density, and usually quickly improve our reaction time as a result of the maps we consider to be "harder." There's plenty of pressure early on in a player's career to develop comfort with AR9 and AR10 reading, while moving to maps that have less of a focus on reading density (like aim farm maps or easier burst-oriented maps). There isn't, however, as much pressure to develop comfort with processing more information at once, and the maps that help these skills are far less popular.
It's no coincidence that many of the best aim consistency and speed players were once super into maps with lots of technical aim and tapping.
Conditioning your brain to parse tons of information at once makes it easier to process the same amount of information when it's given to you in smaller pieces, i.e. higher AR. This is similar to training your running with weights, so that when you take them off, your body is stronger and going faster just feels easier.
WubWoofWolf no doubt developed the amazing precision and flow aim that he did because he got used to processing lots of information on old maps. Whitecat no doubt has such ease reading super fast aim patters partly because he has the ability to process so much more with EZDT.
I wanna say though that this video is amazing and super helpful, with lots of pragmatic, nuanced information for improvement. I think that a categorical view on being good at any activity, but particularly competitive games, helps lift the curtain off good players' success, and empowers everyone to play a little more thoughtfully. Instead of blaming their lack of skill on an amorphous blob of "genetics," players can pick out things to improve in order to get more out of a game they love.
Seeing such an accomplished, well rounded player giving all this amazing advice to the community just feels good. I'm definitely using your advice in the future as I (hopefully) continue to improve.
1. definitely a viable strategy, obviously by definition this is sort of a roundabout strategy, but it's a pretty smart way of going about learning maps, and if it works for you then it works :D I know some people kinda do the same but in reverse (learn map without mods -> learn map with mod(s)), so don't be afraid to do whatever works for you
2. I think having an intuitive sense of what counts as a 300 is, in a way, part of getting a feel for your own device's input delay, as you need to know what a 300 is supposed to feel like in order to notice any issues with your hardware / setup delay. I do think the average person would have enough understanding, even as a beginner, to be able to figure out offset and whether or not they need to use it for their hardware delay, but not every osu beginner has had experience with other rhythm games, so sometimes they don't exactly know how offset is able to best help them. as I mentioned, as long as you have an understanding of offset and what it does / how to make use of it, it's perfectly okay to mess with it. just as long as you understand what you're doing is all
actually, fun fact, when I started playing osu, I accidentally had -133 universal offset for the longest time as I started getting more into the game and trying to develop accuracy. I just kinda got used to it, and although it confused me why I would always naturally start hitting early on maps, I ended up developing my initial accuracy skills with that delay. then, when I realized and set my universal offset back to 0 (which wasn't until a friend noticed and told me), it did take a bit of adjusting to get used to playing with the "correct" offset, but ultimately, just having developed my reading ability enough was I think enough to let me adapt and continue on without too much issue.
3. you might be misusing the term reaction. you can think of reaction as figuring out the pattern after it was already supposed to be played. it seems like what you're calling "reaction reading" is just "reading speed" on the chart, and "reading density" is just "pattern processing". it is possible to have low pattern processing but high speed, leading to reading speed that's better than your actual pattern processing ability.
"Conditioning your brain to parse tons of information [...]" this is true, and I think it's basically what was described in the video -- developing strong pattern processing will naturally also develop / improve your reading speed. I definitely agree with your points on players like www/whitecat
anyway, thanks for the thoughtful questions and support!! glad to hear that this video was able to help in some way. if you'd like to talk more, feel free to reach out to me on discord :D
friendly reminder osu!trainer and mcosu are great for isolating certain skills (like amping CS without raising AR) so mods like HR are more approachable
^ proof Patchouli is smart
When I started playing, I moved quite fast to harder reading maps (in the first month of playing) cause I really liked playing Relax, and I continued playing 8/9/10* jump maps with usually AR10 and some high DT AR too, I played like that for almost 7 months, thinking that when I start to play without relax again it would be pretty easy to read the maps, but when I actually played a 4/5* star map again with AR9 I just couldn't read at all, I jumped the basic reading level thinking that it wouldn't affect me, but it did, even though when I learned to read low AR, the high AR seemed different and way easier for some reason, I learned that you should probably learn the basics because that's going to help you a lot even with the higher levels
I wish there were more 4-5* maps with AR lower than 9.
The most helpful thing for me is when you explained how sliders work. I have watched a lot of osu! tutorials and guides and I have never heared of that. Most fast slider don't have sliderticks and just moving the cursor right before the sliderend helped me so much with tech maps. Thanks a lot for explaining.
From among us to a comprehensive guide video. Truly inspiring.
Not an OSU player put I've been applying this way of looking at the game to Beat Saber and it's really helped me improve. Great video.
This is a masterpiece. You could charge money for this.
Thank you for taking the time to create this. It is very helpful for new as well as older players.
Hey man, what's up man.
Great video man. I have a slight piece of feedback (more of a nitpick tbh) for the definition of technique efficiency. You do mention it is related to strain, but "strain from excess movement" is only one kind of strain (more relevant to tapping). Strain from excess force is a better definition because it includes tensing up too much when you aim and general wasted movement. If you play with a microscopic area or high dpi for your monitor res, you will tend to tense up quite a lot trying to keep your cursor in such a specific position all of the time. Hopefully that makes sense.
this is true and definitely a good point, I'll be sure to mention this if I ever go more in-depth on the topic. thanks for the feedback !! much appreciated
Feel like I’m watching a college course video in professional circle clicking
I still have questions about the problems of notelock because I still experience this issue in some maps very often. But this video has already helped me a lot.
Thanks for the effort!
I'll note down the idea to try making a standalone video on notelock. thanks for the comment and kind words!!
DAMN BRO
Love it!!! A lot of this stuff aligns with my music training so I'm feeling encouraged that I'll learn to improve quite well at osu! with a balanced and deliberate approach.
Hello fellow 6-digits.
!
hi
Thank you so much for this btw im glad someone like you made a guide like this instead of watching really old videos with disconnects with what newer players deal with
just get a better gaming chair.
this has rlly helped me i started around 2 months ago and was finally able to finish my first 4 star map because of this video thank you kind sir
osu! improvement blackpill right here
play more frogs malding rn
Lmfao bruh
I have something I can call "vision range". I focus my vision on what is close to my cursor, and don't pay attention to what is currently far (around 5* player).
I set my vision range differently depending on maps. It's easier to see objects when they are inside it, but it's really hard when I notice something far away.
Ah yes, a PhD in clicking circles
Wow, I can't believe this video is SO detailed. Like, I can't even put it into words how eye-opening this is. This raises so many questions I once thought I had answered for myself in terms of which skill I lacked. One of many examples I can give is to focus on training pattern processing, instead of finger control, as I didn't know I mixed both up. For the normal player, this might seem like a really pointless guide as opposed to saying "play hard map, get good", but I really like the super detailed but still interesting take on osu skill. Incredible video.
Wtf you're just revealing all of the blackpills
Ikr tell him to stop 😢 he’s evening the play field lmao.
although 2 years later the tips in this video have helped me improve after just one play session because i was stuck and didn’t know how to improve thank you!
daaamn this video was so interesting; the way you isolated every single skill in a very simple way made me REALLY want to improve in those small skills that i hadn't realized i'm lacking.
Thank you for making this video man.
as a beginner into osu!standard, I agree with low-star maps, with special focus on the Hidden mod "just because more circles makes my brain hurt"
by the way, this is why I support the concept of osu coaching even if people say "why not just play more". for new players, they might not even realize what their weaknesses are, and so asking them to focus on those can speed up improvement drastically.
I want to say thank you for making this video it gave me a better understanding of skillsets in osu
Thank you very much for making this video!
This a incredible and super rare content!! I feel privileged
ty so much for this, been looking for a real way to improve at everything in osu! for a long time and now i finally have a 1 hour video analizing everything there is to know ty
One of the most explicatory videos I've watched, kudos to you and every person involved in your project!
Means a lot to the osu! community, especially players who are and will be starting out in the future.
It would be interesting to explore in what way the different playstyles affects the chart. Alternate vs single tapping, tablet vs mouse, and what not. I'm sure there are a lot of obvious things, but the finer details could be fascinating too. I'm asking because I'm a mouse only player myself and I when I do mouse+keyboard plays I've definitely noticed challenges in unexpected places. For example reading becomes much harder all of a sudden.
when you say you do mouse+kb, I assume that means you try it for fun as a primarily tablet+kb player. in that case, it's probably resulting in your spending more of your attention on aim / cursor control, giving you less focus to spend on reading, which is probably what's making reading seem harder.
personally I'm not experienced as a mouse player since I've mostly only played this game with a tablet, but what I've found is that tablet vs mouse isn't really that one is necessarily better or worse than the other, rather they're different ways of playing entirely and have skill curves that simply look different. I'll could try making a video on this topic in the future, so I'll note it down! thanks for your input and suggestions :D
Really love the vid! Appreciate it!
I just recently upgrade my monitor to the one that has 144Hz refresh rate, and that made me see soo much more. When I use my 60Hz monitor and play for example hr or dt (both +hd for less clutter) at ar10, I would see circles popping and disappearing like pop pop pop. And when I use my 144Hz monitor and play hr or dt (again +hd), I could see the circle twice as long, longer than just a pop and disappear. I know a lot of pros don't really pressure at hardware when it comes to improving, but this is just *MY EXPERIENCE* .
I might constantly come back to this vid because it is very very useful.
*MY* Conclusion :
F U N D A M E N T A L S + Reading + Tapping + Aim (+ Having fun) = Consistency + Rank up
Sorry for my bad English
oh, I definitely agree that 144hz is very helpful for reading high ar. while some top players say that hardware doesn't really matter, other top players sometimes say that hardware is the biggest factor towards being able to get better. anyway, thanks for your kind words and thoughts! much appreciated :D
this really fucking helps, i mean for me atleast and prolly most you learn this shit subconciously when you dont know about it in technical terms. While thats cool and all because you developing, my problem comes when i need to make a consious effort to improve a certain area and just do not understand what and where to start on
great video, helps me understand a lot
edit:gramer lmao
11:08 IIRC, shige straight up said in an interview that he didn't train reading and just memorized any hard patterns.
yes this is true
This is the best osu! video ever made
you don't know how much this helped me, really big thanks hypno, you didn't just gave me the solution for _why_ i can't improve but also _how_ i can improve. amazing work and thank you again
I actually find having my interface on helps with my nerves. It helps because when I look at my acc I can try to focus on improving it therefore not thinking about the result.
oh interesting, sometimes leaving the interface on helps me too because it makes me more comfortable knowing exactly how I'm doing. different for everyone ofc. ty for your input!
this is by far the best breakdown on skill ive ever seen. 20 mins in and it already helped me set clearer goals to improve, hoping this video will be what finally helps me get back into the game
I have ignored this video from my feed for too long because of the length, regret not watching earlier this is very interesting!
Great job hypno. I was surprised how high quality this video is. I hope that you'll make more content like this in the future. Ganbare beam from Russia.
I can see the amount of effort you put into this and it honestly means a lot. You've answered a lot of questions through the chart alone and i feel like people now have another tool they can use to be the best player they can be by improving on their weaknesses. I'd love to see some of these topics broken down into separate videos such as pattern processing, reading and nerve control. Overall it was a very good vid keep up the good work hypno : )
i have been playing the drums regularly for almost 10 years now so i dont struggle with rythm, yet i struggle a lot with osu. its interesting t see how much there really is to it more than "aim and hit button"
Thank you so much, I can see that you put a lot of effort and time into this!
So you basically told me what I already knew about my weaknesses, but with methodology that makes much more sense, it helped me prioritize skills in a far more manageable way. I'm now going to try and polish the basic skills I have neglected for some time and I'm sure I'm going to see improvements in my plays and if not well at least I'm gonna know why that is.