SF6 BnB Combo Tutorial and Character Guide - Akuma

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  • čas přidán 7. 09. 2024

Komentáře • 62

  • @jerry3115
    @jerry3115 Před 2 měsíci +55

    Notably demon isn't actually invincible on start up, you can get hit before the freeze. This makes it kind of weird to setup into it as some setups can just get jabbed out, though of course with enough conditioning it's still very usable. It can also be kind of awkward to use as a fireball punish but akuma has so many other options for this. If you want you can even clash your fireball with the opponents at close range then cancel into demon to ensure you don't miss time it.

    • @bklynborn1983
      @bklynborn1983 Před 2 měsíci +1

      Demon needs to be fixed I've got people blocking it online all it does is push them to the end of the sequence.

    • @DoubleCFiend
      @DoubleCFiend Před měsícem

      @@bklynborn1983 This means that they were still in blockstun when you tried to hit them with Demon; It'll fail just like a regular throw would.

    • @bklynborn1983
      @bklynborn1983 Před měsícem +1

      @@DoubleCFiend wait not to sound like a complete noob but isn't demon a throw type attack making blocking a sure fire way to get raged?

    • @DoubleCFiend
      @DoubleCFiend Před měsícem +1

      @@bklynborn1983 RD is in fact a throw, but afaik every Street Fighter game is hard-coded to prevent a character from being grabbed while they're still blocking your previous attack; Specifically in SF6 characters are un-throwable until they've been out of blockstun for at least 2 frames; So in a combo, they need to be on the ground for it to connect, and in mixup, they need to be not in blockstun to get Raging Demon to connect.

    • @naimakka1949
      @naimakka1949 Před 14 dny

      demon has a single frame of invincibility and like 20-30 of fireball invincibility, it is very much possible to punish fireballs iirc

  • @galtar862
    @galtar862 Před 2 měsíci +26

    One extra thing that I think is worth mentioning is that his stand fierce has a 19f confirm window, and ex Adamant Flame will combo even with a maximally-delayed cancel. As a result, when you have your opponent near the corner, you can fish for it and kill them on hit. One of his best features, IMO. Even though EX palm is safe on block, it being hit confirmable out of a strong, long-ranged normal means that people just melt if you're able to clip them with it. Combined with EX palm comboing out of crouch strong as a buffer, and you get a really obnoxious game of damned if you do damned if you don't when you have your opponent on the back half of the screen, where they can easily be caught whiffing, walking, or attempting to stuff your pokes. Very strong!

    • @Asherrager
      @Asherrager Před měsícem +1

      Woah, so I can stand fierce, ex adamant and then the world is my oyster?

    • @galtar862
      @galtar862 Před měsícem +1

      @@Asherrager not only that, you can stand fierce, wait to be sure that it hits, and do a delayed cancel. It's like Ken's st.HP hit confirm on crack

  • @hyperlink6547
    @hyperlink6547 Před 2 měsíci +18

    Next big Sf6 tournament needs a side bracket that is "all Asura Akuma" and just, everyone starts the round by doing the rice ball taunt and its just 60 people fucking around with op akuma and his crazy ass supers.

  • @BEELZEBRO666
    @BEELZEBRO666 Před 2 měsíci +3

    I must have watched 80+ guides , maybe 100+ across all characters and this has been my favourite one so far - straight to the point and clearly explained. Great job bro - already levelling up my akuma.

  • @sometimesRay
    @sometimesRay Před 2 měsíci +6

    Pretty good 1 drive bar extension is bHK L fireball DR stHP M Tatsu. Getting a bHK is rare, but you can do it after a successful DI or PunishCounter H Flame for example.
    You can go into all 3 supers from the stHP and you can cancel into H Flame for some more damage before the lvl3.
    If you reach the corner with the M Tatsu you can link L DP and lvl3 off that.
    Another one when approaching the corner is EX Flame into DR fHP~HP H Tatsu. This one is a bit stage positioning dependent. If you don't want to risk it, forward teleport will leave you pretty plus.
    Also from what I know routing into L Flame + followup into Demon is always more damage than usual routes into CA. Not accounting for the better corner routes. The oki is the exact same as well.

    • @Bafael
      @Bafael  Před 2 měsíci +2

      I ended up finding stronger routes into CA than demon in this video actually (5000 VS 4800) so I had to take my CA punish combo out lol. It's prob stronger to do demon than CA after some drive rushes but the damage loss of using light adamant flame in the basic route I show ended up net lowering the damage even though demon is the stronger super

    • @sometimesRay
      @sometimesRay Před 2 měsíci +1

      Oh damn, that's interesting.
      Worth looking into again to see what the thresholds are. Thanks.

  • @markkipanga1933
    @markkipanga1933 Před 2 měsíci +2

    This is very good tutorial. Most tutorial either focus fully on brain dead basic shit or pro level advance shit. Both cases they look over the middle ground between basic and advance. I like how this vid acts as bridge between those two extremes.

  • @bmsviasol317
    @bmsviasol317 Před 2 měsíci +7

    If you do the full back+taunt while using Akuma's fighting style in World Tour, your avatar doesn't get access to KKZ and Misogi (probably to avoid input overlap with other SA2s you may have slotted in). But hey, at least the jelly doughnut was delicious.

  • @invincibleloonie
    @invincibleloonie Před 2 měsíci +29

    Alright time for the Bison guide get to it chop chop

  • @Madolcheplayer
    @Madolcheplayer Před 2 měsíci +3

    Combos starting from standing medium punch are important because it's Akuma's plus on block buttons, cr mp gıves better combos but unlike Luke's it's minus on block. You only get lights on a normal hit, but most of the time if you hit with it its going to be a counter hit so you can link into cr. mp instead (you can confirm it, so no need to guess whether it's going to be a counter hit or not). You can also cancel it into the mp -> mp target combo, then cancel the second hit to fireball if it's blocked.

    • @zonk834
      @zonk834 Před 2 měsíci

      I’ve seen a few jp players using mp tc into fireball oB I still need to implement it

  • @legendarysoil1064
    @legendarysoil1064 Před 2 měsíci +2

    Thank you Bafael for helping me learn Akuma the same day M. Bison releases

  • @Zwyrx_Hgqfyggz
    @Zwyrx_Hgqfyggz Před 2 měsíci +3

    Bison looks hairier than I remember...
    Also for maximum hilarity you can punish a reversal with DR HK, which links into itself so you can get double the parties started

  • @ericesn
    @ericesn Před 2 měsíci

    I don't really have the time for Street Fighter anymore, but I saw your video pop up and wanted to say thanks for making all the content! When I first started getting into fighting games I had no clue what I was doing and these videos helped me to get into the game. I never was very good, but I met some cool people and had a lot of fun. Cool to see you're still at it.

  • @Michniko
    @Michniko Před 2 měsíci +6

    Can't believe you got a guide out for the new character that fast!

  • @LightningCayo
    @LightningCayo Před měsícem

    hi back
    And kudos for adding the “if you’re a beginner” part with anti airing for those that could use the info

  • @princecliveXVI
    @princecliveXVI Před 2 měsíci +3

    Thanks for the Ed guide ❤

  • @Liaomiao
    @Liaomiao Před měsícem

    your tutorials are the best, waiting for the bison one

  • @sweetshoez
    @sweetshoez Před 2 měsíci

    Bruh I forgot about this channel, never knew this was the video I was waiting for to bring me back to sf6

  • @MetalFacedGamer
    @MetalFacedGamer Před 5 dny

    To notch guide. Well done 🍻

  • @PurpMaJic
    @PurpMaJic Před 2 měsíci

    PLEASE MAKE MORE AKUMA THIA IS AMAZING. Exactly what I needed thank you I’m subbed now

  • @Spabobin
    @Spabobin Před 2 měsíci

    5MP~MP is a 16f confirm (tough but doable, 16f confirms feel harder in sf6 than in sfv)
    But 5MK~HK is only a 15f confirm unless you get a counter-hit, and it's not really low risk because the follow-up is easily interruptible

  • @painted_crimson
    @painted_crimson Před 27 dny

    excellent video!

  • @Transcona
    @Transcona Před 2 měsíci +1

    Thank you! I love you Baf!

  • @Death_By_Orange
    @Death_By_Orange Před 2 měsíci +3

    Oh I think I forgot to say in my last comment that stHK only inflicts extra scaling mid combo, not as a starter.

    • @Bafael
      @Bafael  Před 2 měsíci +3

      I only realized this during editing surprisingly but I don't think any of the combos I show but thankfully I think I didn't show off any unoptimal combos for it

  • @Batistadx4
    @Batistadx4 Před 2 měsíci

    I think the Shin Akuma install is a really neat little feature (and technically it's a boss character, since the SIRN akuma Giant Attack event had the moves by default). I hope we see more stuff like this in SF6's future. Maybe something similar for Gill or Urien if they ever get added.

  • @gtrgrgth
    @gtrgrgth Před 2 měsíci +2

    I would like to request for a ryu guide. Despite him being the poster boy, not a lot of people cover him sadly and he got a lot of new toys in S2

  • @milkman5586
    @milkman5586 Před 2 měsíci +1

    probably gonna copy this format for a sfiii dudley sa2 guide

  • @stanley8006
    @stanley8006 Před 2 měsíci +4

    Sorry about this game burning you out and all, I am myself a victim of “omg I gotta play this” with any excusespossible, causing me to tunnel vision onto a game into oblivion. I don’t know what it would be like if I “had” to do it for my CZcams job/career, causing more pressure or future excuses for producing content. (It doesn’t help that flawed/imperfect games cause bigger burnouts)
    Congrats on the success with the medical education, and I personally really enjoy your off branching content like the oot randomizers and discussion streams

  • @PurpMaJic
    @PurpMaJic Před 2 měsíci

    PLEASE MAKE A MUCH MORE EXTENSIVE GUIDE. Best on CZcams for real.

  • @milkman5586
    @milkman5586 Před 2 měsíci

    oh combo vid makers are gonna love that taunt, (or hate that they'll never get it up)

  • @yourstillwithme
    @yourstillwithme Před 2 měsíci

    STMK is better off st hk conversions in 90% of scenarios, especially if you go into supers or add in DRC

  • @boxcarTV
    @boxcarTV Před 2 měsíci

    not playing sf6 yet personally but demon flip slide being plus is a weird thing to hear as a 3s player

  • @zacksiva7457
    @zacksiva7457 Před 2 měsíci

    just to add, air to air combo can be further extended and corner carry. of course can cut short combo and save drive meter
    czcams.com/video/haZmmbUoM1k/video.htmlsi=lxDH_joREyyQmmQW

  • @Millimification
    @Millimification Před 2 měsíci

    Hey Bafael, do you have a Discord server or some sort of platform for community discussions?
    I started watching your videos when trying to learn 3S and even now for 6 I find your videos easiest to process, would like to be able to keep up with your releases and interact with fellow viewers.

    • @Bafael
      @Bafael  Před 2 měsíci

      I do but idk how much fighting game discussion actually goes on in there discord.gg/vMhMWBhA

  • @annaheritage931
    @annaheritage931 Před 2 měsíci

    Pog

  • @IsabelLeopold-z7c
    @IsabelLeopold-z7c Před 6 dny

    Howell Loop

  • @BlueLightningSky
    @BlueLightningSky Před 2 měsíci +1

    What about fireball clash cancel into Raging Demon?

    • @Bafael
      @Bafael  Před 2 měsíci +1

      I tried this repeatedly but couldn't get it, if it works then my execution was off.

  • @argbarg6104
    @argbarg6104 Před 2 měsíci

    do you think that DR H adamant flame is an appealing option to punish an opponent checking drive rush? I only see it some of the time (probably because of the speed) but the safety seems nice

    • @Bafael
      @Bafael  Před 2 měsíci

      Probably some merit to this as a weird drive rush shimmy yeah but boy it's slow

  • @omarmuhammad7546
    @omarmuhammad7546 Před 22 dny

    I have a really hard time confirming level 3 after the light dp. Any tips?

    • @Bafael
      @Bafael  Před 22 dny

      Forward, qcf +punch, qcf + punch. The first qcf used in the dp, second one completes the super motion

  • @Khan111
    @Khan111 Před 2 měsíci

    Its really cool you routed all these max damage routes, but its a touch disingenuous to say they are bnbs since the vast majority involve landing party starter. Focusing so much on mp tc also doesn't really help players looking for general confirms due to its short range, could have mentioned cmp more in some capacity when it comes to that for a more complete guide.

  • @ConnieDana-n6n
    @ConnieDana-n6n Před 6 dny

    Bailey Ville

  • @DrPumpkinz
    @DrPumpkinz Před 2 měsíci

    How does Raging Demon work on modern controls?

  • @Fly_Ry
    @Fly_Ry Před 2 měsíci

    👀

  • @Neogears1312
    @Neogears1312 Před 2 měsíci

    Unironically bs that they just don’t let you use those 2 supers whenever you want.

    • @fissilewhistle
      @fissilewhistle Před 2 měsíci +2

      KKZ would be fine, but Misogi being allowed would probably make Akuma undisputed top 1.

    • @shaunmcisaac782
      @shaunmcisaac782 Před měsícem

      @@fissilewhistle 5f punish from anywhere