Must Know Akuma Combos for Street Fighter 6
Vložit
- čas přidán 2. 07. 2024
- UNHOLY. That's the only way to describe what Akuma is going to do to this game! Hands down the most effective bnb combos per confirm I have ever seen. Everything Hurts, then turns into mix, which then turns into more pain. The Akuma Vortex is Back!!! This BNB will be all you need to Wreak Havoc on the Streets. Capcom went all out with Akuma so I had to flow suit for this combo guide! Let them know I sent you and let us know how the matches are goin in the comments! If he's a precursor to season 2 of sf6 Akuma won't be only raging Demon! Much Love! Question or concerns let me know in the comments!
Liked the Vid? Support the channel with SuperThanks! ► Click the ❤ Above
Get access to Coaching and Content by becoming a member ► / @kairosfgc
More questions? Chat with us in the discord ► / discord
Even more FGC Tech ► / kairosfgc
(Combo Tips and Terms Below ⬇)
BGM: Street Fighter 6 Akuma's Theme - Shura
Input Notation:
(Assuming Player 1 Side)
↖️⬆️↗️ 7 8 9
⬅️🚹➡️ = 4 5 6
↙️⬇️↘️ 1 2 3
ST= while standing
CR = while crouching
LP MP HP = light medium heavy punch
LK MK HK = light medium heavy kick
QCF = Quarter-Circle Forward = ⬇↘➡
QCB = Quarter-Circle Back = ⬇↙⬅
DP = Dragon Punch Motion = ➡⬇↘
[X] = Hold until attack activates
PP = Any two punch buttons
KK = Any two Kick buttons
DL = Delayed Press
CH = Counter Hit
PC = Punish Counter
DR = Drive Rush
(X2) = Motion Repeated Twice
~ = Not a link or a special cancel just press the next button
Terms Used
Safejump: A very well-timed jump attack on a character who is rising from a knockdown. Your goal is to attack extremely close to when you land so that, if the character performs an invincible reversal attack, you will land and be able to block.
hitconfirm: Performing an attack, seeing that your attack successfully hit, and then reacting to this information by continuing the combo.
Frametrap: Two attacks back-to-back that leave a very small gap between them. The gap will be shorter than the defender's fastest attack, which means if they try to attack with a normal, they will get counter hit.
Meaty: an attack that hits an opponent on the very first frame possible after they rise from a knockdown
Combo Notation:
Midscreen Jump In Combo - 3020 0:00-0:18
J.HP, ST.HK, ST.MP(x2), QCB+LK, CR.HK
CR Light Combo - 1310 0:18-0:32
CR.LK, CR.LP, QCB+LK, CR.HK | F.jump, j.hK
Midscreen to Corner Safe Jump Combo - 3336 0:32-0:54
J.HP, ST.HK, ST.MP(x2), QCB+PP, F+P, DR, ST.MP, B+HK, QCF+HK, HK | F.JUMP, J.HK
Jump In Corner Safe Jump Combo - 3320 0:54-1:13
J.HP, ST.HK, ST.MP(x2), QCB+PP, F+P, B+HK, QCF+HK, HK | F.JUMP, J.HP
B+HK Anti Air Normal Combo - 2900 1:13-1:23
B+HK, QCF+KK, QCB+K, DP+HP
Air to Air Super Combo - 4630 1:23-1:42
J.MP, QCB+KK, QCB(x2)+P, B+HK, QCF+HK, HK, DP+HP
Drive Rush Frametrap Combo - 2600 1:42-1:54
CR.MP, ST.MP(x2), QCB+LK, CR.HK | F.jump, j.hk
- A slight delay is necessary ot frame trap into medium punchesfrom from st.hk
Wall Splat Meterless Safe Jump Combo - 2690 1:54-2:05
HP+HK, B+HK, QCF+[LP], DP+LP | F.JUMP, J.HP
- If you get a high wall splat just wait till they are at their lowest point before pressing B+HK
- Release the fireball as soon as it becomes two hit then DP immediately after!
- works on wall crush (they block the drive impact) as well
Wall Splat Meterless Max Damage Combo - 2820 2:05-2:15
HP+HK, B+HK, QCB+HP, F+HP, DP+MP
Wall Splat OD Combo - 3280 2:15-2:25
HP+HK, B+HK, QCF+[PP], QCB+LP, F+LP, DP+HP
- Buffer the DP motion during the previous special repeatedly so the attack comes immediately as it finishes
Wall Splat Level 2 Combo - 4190 2:25-2:41
HP+HK, B+HK, QCF+[LP], QCB+PP, F+P, QCB(x2)+P, B+HK, QCF+HK, HK, DP+HP
Wall Splat Level 2 Safe Jump COMBO - 4090 2:41-2:55
HP+HK, B+HK, QCF[LP], QCB+PP, F+P, QCB(x2)+P, ST.HP, QCB+LP, F+P | f.JUMP, J.HK
Whiff Punish ST.HP Combo - 3100 2:55-3:08
ST.HP, DR, ST.HP, ST.MK, QCB+LK, DP+HP
Jab Punish Drive Rush Combo - 2136 3:08-3:20
CR.LP, ST.HP, DR, ST.HK, ST.MP(x2), QCB+LK, CR.HK | F.JUMP, J.HK
Midscreen PC Drive Impact Safe Jump Combo - 2724 3:20-3:36
HP+HK, N.JUMP, J.HP, DR, ST.MK, QCB+HP, F+HP, | F.JUMP, J.HP
Drive Rush Low Combo - 1630 3:36-3:47
DR, CR.LK, ST.MK, QCB+LK, DP+HP
Drive Rush Overhead Combo - 3005 3:47-3:58
DR, F+MP, ST.MK, DR, ST.MK, ST.MK, QCB+LK, DP+HP
Corner PC Drive Impact Combo - 2850 3:58-4:13
HP+HK, B.HK, QCF[LP], QCB+LP, F+LP | F.JUMP, J.HP
MIDSCREEN MAX DAMAGE RAGING DEMON COMBO - 6554 4:13-4:39
QCB+HP, CR.HP, DR, F.HP, CR.HP, DR, F.HP, CR.HP, QCB+LP, F+LP, ST.LP, ST.LP, F+LK, ST.HP
F+HP Whiff Punish Corner Combo - 3340 4:39-4:49
F+hp, CR.MK, QCB+PP, F+P, B+HK, QCF+HK, HK
| F.JUMP, J.HK
Max Damage Critical Art Combo - 6929 4:49-5:16
QCB+HP, CR.HP, QCB+PP, F+P, B+HK, QCF+PP, DR,
CR.HP, DR, B+HK, QCB+HP, F+HP, DP+LP, QCF(x2)+LK
#sf6 #streetfighter6 #akuma #kairosfgc - Hry
The editing is top notch!! I also love the captions and the notation helps a ton!
Amazing video as always Kairos, and I'm excited to play my old main again! :)
4:49 son this whole sequence is sick 😭
AND TIMING THE ULT WITH THE MUSIC 🤟
Thank you for the easy digest, easy to understand and funny captions. Picked up my first fighting game as this one and this is one of the best Akuma combo guides I've seen. 🧡
Best combo guide i've ever seen. Brief, concise, good editing, really helpful info, top notch
Means a lot! When your cookin your homies send them their characters combo vid from the channel. We've Covered Most of the Cast! 🤝
Delicious instructions and editing. Thank you so much for taking the time to make this.
This is indeed a perfectly edited combo guide, instant sub.
I want to thank you so much for this. So well made, full of info, easy to navigate.... I'm going to make it my mission to learn as many of these as my finger will allow.
Amazing combo guide dude. You're flavor text was pretty fun to read and the information provided was beyond helpful
great job, thanks!
Man, the combos and editing are really good! Keep up the good work! :)
Appreciate how you don't go overboard here. Give a situation, give a combo for it. very simple to understand, already getting out of plat after a quick 15 min in training mode
Really good. Thanks.
Appreciate the Comment! Akuma is soo OD!
Editing is crazy 🤯
Absolutely great 👍. Showing the useful stuff, instead of sitting through 30 minutes of combos I'll never use. This is what I needed. Subbed.
Note: second combo says qcf+lk instead of qcb+lk
It’s one thing to do combos, but it’s another to include PRACTICAL combos, varied high-low mixups, AND explain set ups for the punish counter combos. Now I not only know what to do when I get a punish counter, but how to set it up - something no other guide I’ve watched has taught me. The only thing this guide doesn’t have is the exact damage of the last combo lol. Good work!
Sickest combo guide I've ever seen
Awesome video 🔥🔥
Appreciate it!! 🙏🏾🙏🏾🔥🔥🙏🏾🙏🏾
man, i love your videos
Comments like this is why work so hard. Appreciate it 🤝
Subbed! Great vid.🎉
Letsssssss gooooo!!! Means a lot! 🤝
God damn those transitions are ridiculous, instant sub
Welcome to the channel, Plenty of greatness here and more on the way. 🤝
Great video.
Great video:)
🙏🏾🙏🏾🔥🔥🙏🏾🙏🏾
Here's your algo boost bro, earned. Good vid.
Solid as always!!! 🔥🔥
Nice video
Amazing video - very practical combos and why they're useful. Id appreciate putting the notations up before the combo starts just so I can follow along on mobile easier, as is annoying to go back 5 seconds at a time while I'm rewinding x
FIREEEE
Absolute Heat!!! 🔥🔥🔥🔥
Wow. This video alone made me subscribe
Welcome to the channel, Plenty of greatness here and more on the way. 🤝
I'm just gonna... Add all this to my bag of tricks
God damn those transitions are ridiculous
Hi there, great video! I am rather new to the SF series and I tried to find combos for Akuma to follow up from a perfect parry, but I can't seem to find any. Would u know what would be the best follow up to a perfect parry?
If you wanna go for damage (combo at 2:02) you can to hp. DP for 3050 dmg
Not the “oof” sound byte 😂
Had to 🤣🤣
I found a lil reset by messing up combos but in the corner the heavy kick launcher into dive kick instead of doing dp to finish just jab and youll get the hit and reset i usually just grab them after
Yessirr!!! No dropped combos, just happy little resets 😉
Cool! Thx!
@@zengokigyh my apologies I should've mentioned only after DR does it allow for the jab to hit for the reset
I tried the max damage wall splat at 2:05 and at 2:20 and they don't seem to work if the DI is blocked :\
2nd combo is QCB not QCF
Whats the max damage meterless drive impact combo
How much damage is the max demon i need a real number
Hello, Can you make a vidéo for gief ?
I keep dropping the CA combo at the QCB HP --> HP am i supposed to let them fall a little
How can I do that walk
Is this engagement?
is this a zangief main? 😉
Love this but for the life of me I can't get jumping HP to standing HK down. I can do jumping HP to stand g HP, but standing HK eludes me. Any tips?
I got you! Do the jumping HP as low as you can to the floor before letting it rock. That'll give you more time for the st.hk! lmk if that helps. 🙏🏾🙏🏾
69% off a DP punish with resources. Holy shit.
Nice
This video REALLY makes me fear facing Akuma!😱
Why does he get a safe jump off of everything?!😤
My favorite parts of the video had to have been the transition starting here 0:31-0:33, it’s SO visually appealing to me!😌
And the fact that he beats Ryu at the end, only felt poetic.
Will you be playing Akuma for the rest of the forseeable future? You’ve shown, he’s kinda busted!😡
Its a hard call, I'm just a Ryu man at heart. But sometimes the Wrath of the Demon call out to me 😈
What do you use to get that virtual fight stick on the screen?
A program called fightstick motion 🤝
@@KairosFGC Cool thanks!
anyone else get 2860 off the first midscreen jump in combo? (its bc of punish counter smh, I never notice it)
0:25 you put QCF+Lk but you should've put QCB
ooo Nice catch. Changing in the notation now. 🙏🏾🙏🏾
@KairosFGC No prob, just making sure others didn't get confused, also thanks for the good info video
@@fantasywindofchange6568 🙏🏾🙏🏾
I'm so confused. @1:26 you're clearly doing an aerial OD Tatsu, but I thought the only way to use that move is out of OD Demon Flip? How tf are you doing that?
I hit perfect but win i continue my combo and i use the skills it’s always don’t work thy block the attack it’s like the cool down so short or i dont know maybe this combos work only in CZcams 😂
some wallsplat combos dont work on block :(
Aren’t those called crumples?
I've decided to graduate to classic, just because of the damn overhead... I fear spamming Hadouken's will be annoying but most importantly, modern reaction supers to like DI's will go bye bye 😢
Why does he have Luke damage lol, this shit is hilarious.
Have you never witnessed akuma before? His fists never met any match so he went to tekken to beat everyone coz he got bored
Luke damage lol. Akuma damage, fella, Akuma damage
Did you really compare luke to Akuma ? Lol😂😂😂
I’ve been an akuma main since 3rd strike. He always dies massive damage but he dies in 2 hits
🤣🤣🤣🤣
Why do you use Akuma when you know that Akuma is proken? Where is the art? This strong Akuma will defeat everyone. There is no art in playing.sorry bro
Lmao what
What a guide, thanks a bunch
😭🙏🏾😭