Does Solitude from SKYRIM have realistic castle defences?

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  • čas přidán 11. 01. 2017
  • The Elder Scrolls 5, Skyrim, has many castle and castle like cities, but just how realistic are they and if they were real, would they be effective? In this video we'll be taking a very close look at Solitude.
    Real castles mention in the video:
    Viljandi Castle: en.wikipedia.org/wiki/Viljand...
    Predjama Castle: en.wikipedia.org/wiki/Predjam...
    Hochosterwitz Castle: en.wikipedia.org/wiki/Hochost...

Komentáře • 3K

  • @Alefwithhat723
    @Alefwithhat723 Před 5 lety +2304

    The one thing Shad forgets in this series is that the average army in Skyrim seems to be forty uncoordinated bar-brawlers with so-so combat abilities.

    • @kblskables2877
      @kblskables2877 Před 3 lety +229

      The local hero took the entire region you play in with 500 men.

    • @Saber23
      @Saber23 Před 3 lety +58

      Well that’s for the sake of gameplay in the lore it’s not like that

    • @Alefwithhat723
      @Alefwithhat723 Před 3 lety +206

      @@kblskables2877 I took the entire region by myself with 1 follower.

    • @ecliptin5395
      @ecliptin5395 Před 3 lety +96

      You must not forget that in skyrim they had horses but they never even used the horses during the seiges or battlefields

    • @merearihipipi-takoko5867
      @merearihipipi-takoko5867 Před 3 lety +34

      Whole lot of skooma.

  • @henrikh3089
    @henrikh3089 Před 7 lety +3625

    He forgot the most powerful defence it has: the loading screen! The enemies will give up the siege in pure frustration, being so bored while stuck in the loading screen! :^)

    • @shadiversity
      @shadiversity  Před 7 lety +447

      Yes! YESSSS! damn those cursed loading screens!

    • @eccoeco3454
      @eccoeco3454 Před 7 lety +76

      Shadiversity hahah the loading screen spell One of the greatest examples of martial/defense magic of Elder scrolls.
      greetings from Italy

    • @casthelion416
      @casthelion416 Před 7 lety +115

      they will use the open city's skyrim mod

    • @cinder8926
      @cinder8926 Před 7 lety +45

      But then they won't be able to function with the 30fps.

    • @casthelion416
      @casthelion416 Před 7 lety +30

      Crusader Dead Meme they will just use a good gaming pc for 60 fps

  • @KurtisC93
    @KurtisC93 Před 5 lety +2940

    None of the cities in Skyrim can really be described as "cities".

    • @JMRabil675
      @JMRabil675 Před 5 lety +283

      Because theyre holds, not cities

    • @MarcusofMenace
      @MarcusofMenace Před 5 lety +191

      @@JMRabil675 they are holds but for some reason the NPC's call them cities

    • @romanobritishhamster7912
      @romanobritishhamster7912 Před 5 lety +115

      No City in any game I playd so far is a City

    • @MarcusofMenace
      @MarcusofMenace Před 5 lety +129

      @@romanobritishhamster7912 the strip from nv was a decent size. Also gta games have cities

    • @berilsevvalbekret772
      @berilsevvalbekret772 Před 5 lety +53

      They are holds and cities. Game just in small scale.

  • @Gahmaz0z
    @Gahmaz0z Před 5 lety +2414

    Someone needs to make a "Shad's castles" mod for Skyrim. Where every castle is remade up to Shad specs

    • @joaogirardi2943
      @joaogirardi2943 Před 5 lety +66

      Agreed

    • @redholm
      @redholm Před 5 lety +61

      SHAD YES!

    • @EloquentTroll
      @EloquentTroll Před 5 lety +131

      That would make seige quests significantly more difficult, totally sold

    • @redholm
      @redholm Před 5 lety +115

      @@EloquentTroll Just them not opening the Gates when you attack the fort would make it much harder :P Instead of leaving the front door open.

    • @terrorhuhn9192
      @terrorhuhn9192 Před 5 lety +37

      @@redholm But having not the door open for other races would claim you the title of a racist o_o

  • @reniorjd
    @reniorjd Před 7 lety +6990

    Who else had that nagging feel that everything in skyrim was too small

    • @Geraduss
      @Geraduss Před 7 lety +991

      Because it was.. stupidly so. Its was all made for game play mechanics and not game play immersion.

    • @jasonfenton8250
      @jasonfenton8250 Před 7 lety +931

      Geraduss Well it's more for technical reasons. Their insistence on making every npc unique, and every object be unique and have physics, means that it is a pain to run.
      Ironically, trying to write so many different npcs spreads them too thin and the writing for everyone becomes generic. Also, I don't think every bottle should be handplaced, have physics, and be tracked by the game engine, so we can get bigger settlements.
      Would anyone care that a bottle you had knocked over was put back when you came back? I don't think they would, especially if the settlements were larger as a result. The way the game is now, it has to remember every object position in a cell, meaning large settlements would kill performance.

    • @Geraduss
      @Geraduss Před 7 lety +285

      Its also the limitation of the game engine that they're using, and making every NPC unique and "Special" also kills its own immersion, you don't walk up and talk to every person you meet regardless, and with how those NPC's in Skyrim work I tend to just avoid 2/3 of them because I don't want to do their stupid generic quests that they just want to force on you and in a tiny village like Whiterun that's rather hard to do.

    • @StevieTurtle37D
      @StevieTurtle37D Před 7 lety +291

      I agree that the cities and towns in Skyrim are far too small. However, for a RPG with a massive world, the cities are quite understandable size wise. Take other games that might give one very impressive city, but nothing more. Also if every city in Skyrim was sized realistically, you would need a beast of a machine to run it and Bethesda would have to put in so much effort for so many unique NPCs.

    • @Geraduss
      @Geraduss Před 7 lety +201

      You don't have to make them realistic sized, like for example Novigrad in Witcher, though even that city was tiny compared to the lore it was based on. But any way a general rule of thumb I go by is, is the city big enough to have "streets" as in corners and blind alleyways, not many just a in general to give you a feel of a "city". Bethesda did that in Oblivion with some of its cities, they were still tiny but at least some of them felt like settlements. Whilse in Skyrim you just have a single street with just a few buildings left and right of it and they call that "Good enough".

  • @tornagh9200
    @tornagh9200 Před 7 lety +1012

    There is a reason the barriers on the walls come up to knee height, ask the guards and they'll tell you.

    • @philthethotdestroyer4194
      @philthethotdestroyer4194 Před 5 lety +32

      yes and in the witcher 3 an archer gwent card tells you where archers aim for

    • @maxliu2401
      @maxliu2401 Před 5 lety +8

      I love you

    • @taltamir
      @taltamir Před 5 lety +37

      Ah, but all the guards still took an arrow to the knee, so apparently those knee high walls are just a wee bit short, still allowing the guards to be hit in their knees

    • @SuperDeadzombeh
      @SuperDeadzombeh Před 5 lety +36

      @@taltamir they took an arrow to the knee before they were gaurds

    • @rouge5140
      @rouge5140 Před 5 lety +3

      @@SuperDeadzombeh
      fuck off, the joke still stands

  • @Rukalin
    @Rukalin Před 4 lety +1274

    Well, I just found a mod called "Realistic Solitude Arch" on the nexus. It's been inspired by this video.

    • @BoroMirraCz
      @BoroMirraCz Před 4 lety +51

      If you want the mod for SE, someone fixed the original port (Realistic Solitude Arch SE - Proper Port).

    • @papadragon695
      @papadragon695 Před 3 lety +6

      I was just about to tell him that😂

    • @iilpadriino272
      @iilpadriino272 Před 3 lety +4

      Und

    • @Kadeo-ms6qw
      @Kadeo-ms6qw Před 3 lety +18

      It’s Skyrim there is a mod for everything

    • @ninetynein6853
      @ninetynein6853 Před 3 lety +9

      @@Kadeo-ms6qw Unfortunately, EVERYTHING

  • @northstarindustries1850
    @northstarindustries1850 Před 4 lety +442

    Note:
    During a Skyrim quest you can breach solitude, when you breach it, there are gates dividing the barracks from the first Bailey

    • @sparkthefloofyprotogen3556
      @sparkthefloofyprotogen3556 Před 3 lety +12

      Thanks for saying this I wanted to say it too

    • @vegetableman3911
      @vegetableman3911 Před 3 lety +25

      If it wasn’t for the dragon born the imperials would definitely win

    • @anarchogarfieldist1652
      @anarchogarfieldist1652 Před 3 lety +24

      @(ㆁωㆁ) aside from the xenophobia, the stormcloaks are better in almost every way. Freedom of religion, anti-thalmor policy, strong leadership and a homeland. The empire is a crumbling, dominated state used as a puppet by the thalmor to keep its serfs in check. Fuck that. Besides, as a motherfucking dragon person with the most power of anyone you can educate the storm cloaks on racism, if we're playing the scenario out in full.

    • @marangod2347
      @marangod2347 Před 3 lety +16

      @@anarchogarfieldist1652 Bro there are better places to debate this, can we not?

    • @stealthypotatom5986
      @stealthypotatom5986 Před 3 lety

      Maran God but where

  • @CoronelOso
    @CoronelOso Před 7 lety +1723

    Mmm... knee-high defensive structures?
    I sense a joke somewhere nearby.

  • @Jacob-yg7lz
    @Jacob-yg7lz Před 7 lety +291

    One thing I find funny in LOTR is that Saruman has the power to cause rock slides from a distance but never uses it to attack a fortress build into a cliff.

    • @Fr0st1989
      @Fr0st1989 Před 7 lety +59

      "That wouldn't make for a good battle scene" - Tolkien

    • @deathscythehellfunk
      @deathscythehellfunk Před 7 lety +114

      'The power to cause rock slides from a distance' might be a bit more nuanced than that. It was more that Saruman was trying to goad the mountain into causing those avalanches itself. Caradhras was always known as a 'cruel' mountain with an evil reputation. In the Peter Jackson movies you see Saruman pleading to Caradhras to destroy the Fellowship, while Gandalf is trying to get it to sleep. Saruman's power was always his voice and his ability to persuade others. Whether or not he could do that with other (maybe less angry) mountains is debatable.
      *nerd mode off*

    • @JonatasAdoM
      @JonatasAdoM Před 7 lety +15

      +GundamSentinel You wrecked him son.
      Wow Saruman's voice literally could make mountains do h8s bidding.

    • @ohauss
      @ohauss Před 7 lety +15

      That slide being Saruman's work was Jackson, not Tolkien

    • @sartanko
      @sartanko Před 7 lety +2

      Is it ever confirmed if it's actually Saurman's voice they hear when trying to cross Caradhras?

  • @bradwilcox08
    @bradwilcox08 Před 5 lety +753

    They’d best hope that Ulfric Stormcloak doesn’t see this.

    • @drago3036
      @drago3036 Před 4 lety +34

      No worries, they will look at the Windhelm video

    • @ra_alf9467
      @ra_alf9467 Před 4 lety +19

      Windhelm location isn't perfect for their defense.
      Just look at the big mountain behind the city.
      General Tullius may use some catapults there

    • @SilverGamingFI
      @SilverGamingFI Před 4 lety +21

      @@ra_alf9467 you mean trebuches, right? The superior siege engine

    • @ra_alf9467
      @ra_alf9467 Před 4 lety +3

      @@SilverGamingFI ah, yes. Thank you

    • @HisRoyalMajestyKingofWeedshire
      @HisRoyalMajestyKingofWeedshire Před 3 lety

      Too late

  • @sebastienjames-fook301
    @sebastienjames-fook301 Před 4 lety +708

    Horses can climb 90 degrees up mountains and he's trying to justify physics?

    • @themanofmemes4911
      @themanofmemes4911 Před 4 lety +47

      Of course...what, your horses can' so that?

    • @borip765
      @borip765 Před 4 lety +38

      I agree. Why should Skyrim have things like NPCs talk about how they're worried that their farm won't make enough money for them to live off if horses can climb up a 90 degree slope? It's a video game. It doesn't need things to make sense at all. It's stupid. Completely. Video games can't have things like immersion or pfft, god forbid, good design from the start!

    • @ag1el580
      @ag1el580 Před 4 lety +12

      @@themanofmemes4911 All you need in this game is a bucket and a horse

    • @spaztron5000
      @spaztron5000 Před 3 lety +6

      Yeah, wait until he takes a gander at the college of winterhold 👀

    • @mahi327
      @mahi327 Před 3 lety +5

      u can get a patch to easily fix that....99% of nitpicks for skyrim are easily fixed by mods lol. but with the base game, i agree. they rushed this game out just for a cool release date which hurt this game pretty bad.

  • @ColArana
    @ColArana Před 7 lety +173

    It only comes up to their knees because they can't afford to take arrows there.
    I'll see myself out.

  • @lotoreo
    @lotoreo Před 7 lety +162

    man, the edited version of the stone archway looks MUCH better then the original imho

  • @andrewsprojectsinnovations6352

    14:40 And we all wonder why so many guards "took an arrow to the knee..."

  • @nex6939
    @nex6939 Před 5 lety +102

    I always just told myself the arch was held up by magic.

    • @arminascepas8301
      @arminascepas8301 Před 4 lety +10

      I'd imagine Dragonborn would feel the same way as if one was walking on a bridge, like, the only thing that is preventing him from crashing through is maybe a few meters of stone.

    • @twiddlerat9920
      @twiddlerat9920 Před 4 lety +23

      Remember tamriels physics isnt always the same as our worlds, In lore the white gold tower is taller than the burj khalifa!

    • @michac.8283
      @michac.8283 Před 3 lety +3

      @@twiddlerat9920 and where laws of physics are different between planets. I think it's canon that time itself isn't even a thing in other parts of the universe

  • @MrAelual
    @MrAelual Před 7 lety +200

    Maybe they just wanted to make sure they weren't getting arrows to the knee? :P

    • @Alex86465
      @Alex86465 Před 7 lety +1

      Wayne Hounsome I came here just to find this comment!

    • @poupoulechou8591
      @poupoulechou8591 Před 7 lety +1

      I scrolled down to see that comment ahah

  • @epicpandareviews
    @epicpandareviews Před 7 lety +1039

    Waiting on Windhelm... The giant, grey brick.

    • @JonatasAdoM
      @JonatasAdoM Před 7 lety +58

      The nord dungeon on the surface.
      Put a shout wall on t and the whole city would be like a crypt.

    • @LeopardInTheMist
      @LeopardInTheMist Před 7 lety +46

      A thing to keep in mind about Windhelm is that it is a town built on top of an existing fortress. A lot of the town's buildings are not a part of the original structure.

    • @Nerazmus
      @Nerazmus Před 7 lety +34

      There is the same problem - no gates in the gatehouses. (alto Bethesda programmed it so there are gates during CW siege, but it never made it to the live game.

    • @TheLordboki
      @TheLordboki Před 7 lety +31

      To be fair, the city was made by Ysgramor. It's older than majority of the nordic ruins.

    • @altsadhara
      @altsadhara Před 7 lety +21

      TheLordboki
      The city was destroyed and rebuilt around 950 years ago, while Ysgramor originally built it 5,500 years ago.

  • @weldmaster80
    @weldmaster80 Před 5 lety +223

    It's kinda sad how they get so close and so far at the same time

    • @QuigleTheGnome
      @QuigleTheGnome Před 4 lety +3

      Daniel Mallett literally

    • @valor1omega
      @valor1omega Před rokem

      You do realize that due to game engine limitations they had to keep everything smallish yes?

    • @rageforprometheus
      @rageforprometheus Před 7 měsíci

      That has nothing to do with anything. Did you even watch the video?

  • @Cam-rz4zd
    @Cam-rz4zd Před 5 lety +60

    “Only covers up to your knees” well..yeah...we can’t any more guards taking pesky arrows to the knee

  • @thatoneguy975
    @thatoneguy975 Před 7 lety +408

    The cathedral does have gates. You see it during a dark brother hood mission where you assassinate the emperors cousin.

    • @yungnut4247
      @yungnut4247 Před 4 lety +18

      As with the barracks which you see during the civil war quest where you siege solitude

    • @audileyeti4478
      @audileyeti4478 Před 4 lety +8

      @@yungnut4247 Not only that but non gated entrances were *slightly* compensated for by wooden barricades

    • @avarma6313
      @avarma6313 Před 4 lety +1

      you can penetrate solitude through a dungeon

  • @Rikard_Nilsson
    @Rikard_Nilsson Před 7 lety +652

    14:40 the battlements were designed by achilles, he saw no problems with them.

    • @a.square8658
      @a.square8658 Před 5 lety +77

      It was actually meant to protect people's knees from arrows.

    • @ticklezcat5191
      @ticklezcat5191 Před 5 lety +32

      The city guards required it's inclusion.

    • @MicroageHD
      @MicroageHD Před 5 lety +8

      What's worse than dying? Yes, being an adventurer no more.

    • @kolamoose8717
      @kolamoose8717 Před 5 lety +5

      Ex adventures don’t want to be shot in the knees ever again

    • @Ivanus59
      @Ivanus59 Před 5 lety

      Omg the genius of this comment!! xD Love it.

  • @WilliamTheMuddy
    @WilliamTheMuddy Před 5 lety +207

    So I want to throw something out here. In the real world very few castles were built into cliff faces or at the base of mountains because of the potential for rock slides, attacks from above, etc.
    But in Skyrim and other fantasy worlds, is it not possible that building a castle at the top of a mountain or plateau might be a DISADVANTAGE due to the existence of flying monsters that would immediately have the high ground and no obstruction to just strafe you from the air? In Skyrim's case: Dragons.
    Perhaps Skyrim doesn't have that excuse due to how, at the start of the game, Dragons haven't been seen in literal eons, but in other fantasy works where things like dragons or other flying monsters could be a real threat, it seems logical that one might risk the potential danger of rock slides for the purpose of having at least one side of your city/castle/fort protected by a massive natural wall. The dragons or other flying monsters can't approach as easily from that side, meaning that you'd only have to defend from massive, man-eating monsters on the other sides.
    I'm no expert, but it's just a thought.

    • @y.z.6517
      @y.z.6517 Před 5 lety +28

      Yeah, the mountain is perfect for obstructing archers from seeing an incoming dragon, or shooting a fleeing dragon!

    • @WilliamTheMuddy
      @WilliamTheMuddy Před 5 lety +46

      I mean theoretically, yes, but there's nothing stopping them from putting a watch post on the top of the mountain instead of the castle itself to alert the town. And if the dragon is approaching from the far side of the mountain then presumably it can't see the castle, same as the castle can't see it. In such a scenario the dragon might just fly over it without even noticing, or if it does notice, then both the castle and the dragon have equal amounts of preparation time - which is to say none at all.
      Also "fleeing dragon?" Dragons aren't generally in the habit of fleeing.

    • @y.z.6517
      @y.z.6517 Před 5 lety +7

      Setting up a watch post on maintain top isn't a good idea. Imagine you are in a watch tower with 2-3 guarrisons, and there is a dragon flying! The castle cannot reinforce you on the mountain top quickly, and your team will be slaughtered immediately.
      The only useful thing you can do is to shoot signal to the castle for reinforcement and preparation, before your team gets slaughtered. This gives the castle time to prepare, at the cost of a few sacrificial guards. Now here's a clever dragon: instead of attacking the castle, it/he/she kills the guards in the watch tower, and retreat. Tomorrow it will come back again, and the day after tomorrow, until there is no more guard in the castle. Then every unarmed civilian in the castle will be slaughtered.
      So what have you gained? You could have seen the dragon is coming, if your castle is on the mountain top. Instead of dividing your troops to give the enemy localized numerical superiority.

    • @y.z.6517
      @y.z.6517 Před 5 lety +14

      "Dragons aren't generally in the habit of fleeing" Unfortunate, dragons in Skyrim often fly away, after having fought against me for 5 minutes, and on the losing side. I don't know if that is intended, but it was certainly annoying, because I wasted 5 minutes, and there's nothing I could do to pursue the dragon.

    • @guy15s
      @guy15s Před 5 lety

      Couldn't they just perch on the "wall," though? Then, they have cover and a place to rest outside your gates while still potentially remaining in range to rain fire down behind the walls.

  • @nariopolus
    @nariopolus Před 5 lety +135

    I should make a “bettter solitude” mod that fixes all this

    • @veryswagnemo1984
      @veryswagnemo1984 Před 4 lety +5

      Nariopolus yes yes you should that would be amazing if it comes out on PS4 I’ll get my friend who has like 20k subs to review it

    • @twiddlerat9920
      @twiddlerat9920 Před 4 lety +8

      www.nexusmods.com/skyrimspecialedition/mods/10609?tab=files&file_id=109884

    • @thelambsauce7307
      @thelambsauce7307 Před 3 lety +14

      @@veryswagnemo1984 no one cares about your friend 😂😂

    • @veryswagnemo1984
      @veryswagnemo1984 Před 3 lety +3

      @@thelambsauce7307 damn. That. that hurt

    • @tyrstone3539
      @tyrstone3539 Před 3 lety +1

      @@thelambsauce7307 h

  • @monfe5532
    @monfe5532 Před 7 lety +300

    Dragon shouts could easily wipe out solitude. A battle between miraak and vahlok broke a chunk of land off from skyrim to create the island of solstheim, and the grey beards don't talk because their voices cause massive destruction like earthquakes.

    • @brokenursa9986
      @brokenursa9986 Před 7 lety +45

      Arngeir actually tells the Last Dragonborn that, if any of the other Greybeards were to speak any more than a whisper, it could actually cause physical harm. If you talk to the other Greybeards, they occasionally whisper "Dovahkiin", and all of High Hrothgar shakes with their Voice.

    • @andrewstorey8584
      @andrewstorey8584 Před 7 lety +9

      Ryan Cauffman what I don't get is that why they don't speak. think about it only dragon language would have that power so if they speak standard language in Elder Scrolls nothing should happen. it is like Latin and the church. yes they can speak it but why would you do so all the time it just isn't practical in day to day life.

    • @GriffinPilgrim
      @GriffinPilgrim Před 7 lety +25

      + Andrew Storey The Latin analogy is not quite apt as the Dragon language is supernatural in origin, being the language that shapes the world. If I understood the lore correctly the Greybeards have spent so long training with the Thu'um that they've actually become too connected with the Dragon language to speak normally. That's not a problem for Dragons (or Dragonborn for that matter) since the language is a natural part of their being. The Greybeards have had to alter their nature to be able to use the Thu'um and this has it's price. Arngeir, the Greybeard who does the talking, is actually the weakest of the Greybeards, since he hasn't hit that point yet.

    • @brokenursa9986
      @brokenursa9986 Před 7 lety +11

      GriffinPilgrim Arngeir may also be the youngest of the Greybeards, which would also explain his relative lack of ability. And Ulfric Stormcloak says that he learned how to use the Thu'um because he was training to become a Greybeard himself, presumably to replace one of the older ones, probably Wulfgar. So it's likely that the Greybeards train new members in advance to allow for at least one of their number to be able to speak normally, and to ensure they always have four active members, not counting Paarthurnax.

    • @GriffinPilgrim
      @GriffinPilgrim Před 7 lety +7

      + Ryan Cauffman Makes sense. And Ulfric and Arngeir together show that the issue of being unable to use normal language doesn't hit until you've advanced quite far in your grasp of the Thu'um. Indeed (intentionally or otherwise) they may show different stages. Arngeir can speak the common language but has a rather stilted cadence to his speech, perhaps as it's beginning to be difficult to speak that way, while Ulfric (who only knows two Shouts and not every Word of either) can talk perfectly normally (and is in fact rather well spoken).

  • @thedarkphantomtdp117
    @thedarkphantomtdp117 Před 7 lety +122

    Well at least you can't get an arrow in the knee if the wall covers your knee

  • @tjakal
    @tjakal Před 5 lety +92

    The lack of crenellations in general in Skyrim is prob because of the polygon budget becoming too high on target systems of the day. Them entirely missing in areas the player can actually reach is a design feature since the standard fps-style ball pivot camera mechanics do not allow for the necessary motion to utilize such openings. It's a rare thing in video games to be able to lean, reach around and make use of angles and geometry that given a realistic body representation would be advantageous.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Před 3 lety +8

      @@JohnSmith-ty2he and it looks like complete garbage. everquest graphics would not sell in 2010.

    • @theghostofthomasjenkins9643
      @theghostofthomasjenkins9643 Před 3 lety +3

      @@JohnSmith-ty2he everquest today is not everquest from 1999. not even close.

    • @FalconOfStorms
      @FalconOfStorms Před 3 lety +2

      @@JohnSmith-ty2he ooh, several thousand. If only the Elder Scrolls could pull in those kind of numbers.

  • @slavicandroid1999
    @slavicandroid1999 Před 3 lety +13

    6:50 as a slovenian, i am happy that one of our castles was mentioned. Also, fun fact: the only time castle Predjama was ever successfully besieged was because the lord of the castle was killed by trebouche fire while in the outhouse on the far left, which was the only part of the structure that couldnt withstand it. It also has a fun secret entrance and exit through the cave behind it

    • @HandleDisliker
      @HandleDisliker Před rokem +1

      That's crazy. It literally was a way to go.

    • @FauxReal.
      @FauxReal. Před rokem +1

      What an embarrassment for the lord

  • @beniplays25
    @beniplays25 Před 7 lety +247

    im tottally calling you when i need to build my castle

    • @akshaykumarjha9136
      @akshaykumarjha9136 Před 4 lety +5

      After completion your castle, you'll have to kill him through!

  • @fuzzywuzzy8241
    @fuzzywuzzy8241 Před 7 lety +1160

    At least the walls keep you from taking an arrow to the knee.

    • @Calmminded94
      @Calmminded94 Před 7 lety +28

      Or they don't, considering how many guards there are XD

    • @valstrom7672
      @valstrom7672 Před 6 lety +14

      IN* the knee. It's 2018, get it right

    • @TigerBears11
      @TigerBears11 Před 6 lety +11

      Fuzzy Wuzzy - Arrow in the knee actually refers to marriage.

    • @ryanllewellin-ball3381
      @ryanllewellin-ball3381 Před 6 lety +8

      I was once an adventure like you then I took an arrow to the knee.

    • @megatto691
      @megatto691 Před 5 lety +1

      IN the knee

  • @robertstegmann9260
    @robertstegmann9260 Před 3 lety +9

    As far as size, it is important to remember that in The Elder Scrolls games, things are scaled down from their size in lore. All of the Skyrim cities are greatly scaled down from their size in lore.

    • @laigron7884
      @laigron7884 Před 11 měsíci

      is Elder scrolls inspired by books? or games? or somewhere is stated that books are primary canon source for this world? if so then yes its scaled down if not than it not scaled down and this is lore. It is like a death star was portrayed not as planet but small ship and then someone said its just scaled down in lore its bigger. Nope. What is shown is canon.

    • @11th_defender51
      @11th_defender51 Před 10 měsíci +2

      the og elder scrolls games Arena and Daggerfall aren't scaled down one bit. They suffer from different issues though.

  • @astyandelacroix8001
    @astyandelacroix8001 Před 2 lety +3

    So here I am sitting, binge watching your castle series, and mentally comparing the castle citting in the middle of my city to your comments. The part about the wall thickness got me the most because one-stone thick walls of Solitude look ridiculous in comparison. Most of local castles have walls so thick you get chilly inside when it's climbing beyond 30C outside.

  • @archive4058
    @archive4058 Před 7 lety +243

    I wonder if a project leader will have everyone make a castle and then tell them "defend it from this AI army from the other teams". That would be a great test for game designers.

    • @pful8618
      @pful8618 Před 7 lety +29

      Considering how most locations in Skyrim seem to be randomly glued together, I doubt that they ever thought about stuff like that at all.

    • @HIPEOPLE1887
      @HIPEOPLE1887 Před 7 lety +4

      Archive 405 that sounds like an awesome and fun way to test your ai programmers and designers

    • @yogsothoth7594
      @yogsothoth7594 Před 7 lety +12

      Its hard for a game to ever accurately represent a siege in a fun way because they simply take so long. Even with RTSs that traditionally are willing to portray longer time periods they still feel the need to shorten or simplify sieges.

    • @flaremag1975
      @flaremag1975 Před 7 lety

      Archive 405 Try old school RS (Runescape). They had Siege, and although it isn't the focus of the game by a longshot, it's very well done.

    • @Gamespud94
      @Gamespud94 Před 7 lety +3

      While this would be cool, I can see a problem with it. While realistic and useful defenses could be awesome for a multiplayer game or something.. you may not want it to be actually good at its job. I mean you have to make it actually be attackable. If you make a proper castle with all the right defenses to actually make it a successfully defensive building... the attackers will never win. That gets pretty boring being on the attacker side.

  • @Jarethenator
    @Jarethenator Před 7 lety +97

    14:40 Well, Shad, you know how you got to keep those knees protected. They're the most valuable part of a Nord's body...wouldn't want an arrow to get stuck there or anything...

  • @drizzt102
    @drizzt102 Před 5 lety +44

    he's right bout size. When I played the game I just ignored how it called these places cities. I called them castles and saw each as surrounded by nearest farms/so called villages as the 'city's and everything else as like the surrounding barony that the Jarl got to rule/tax
    Made slightly more sense size wise in my head then

  • @roguewolfskywalker4190
    @roguewolfskywalker4190 Před 4 lety +6

    I had always had a feeling that the rock bridge of solitude would eventually collapse

  • @Fishhunter2014
    @Fishhunter2014 Před 7 lety +60

    I think the gatehouses are supposed to have gates, but the devs just didn't feel like creating animations for them. Honestly without them the civil war questlines for both factions felt way too easy because of it. Can you imagine if you had to break down every single gate on the way to the keep while avoiding arrow fire? That would've been epic! But instead all you have to do is walk up to the front door and stroll on in like you're on your way to get groceries or something.

    • @Auron3991
      @Auron3991 Před 6 lety +13

      Well, apparently the civil war was supposed to be much bigger, so I imagine the castle was supposed to be much bigger. I'm guessing the deadline came up.

    • @lincolnholocinski-francis9063
      @lincolnholocinski-francis9063 Před 4 lety +2

      Every siege is just a grocery raid.

  • @visionplant
    @visionplant Před 7 lety +507

    So the capital of Skyrim is a poorly built castle?

    • @shadiversity
      @shadiversity  Před 7 lety +144

      Yep ^_^

    • @Fr0st1989
      @Fr0st1989 Před 7 lety +11

      Castle Dour was the main fortification in Skyrim's early history, the city of Solitude grew around it over the centuries

    • @skatesuperbaby
      @skatesuperbaby Před 7 lety +47

      What fits into gameplay is mere shadow of what's in lore. Daggerfall had population of 110,000. If Bethesda made TES:High Rock, then in gameplay Daggerfall would have just 50+ people.

    • @Fr0st1989
      @Fr0st1989 Před 7 lety +5

      Daggerfall also required two weeks IRL to travel from one side of the map to the other IIRC

    • @skatesuperbaby
      @skatesuperbaby Před 7 lety +3

      You're confusing game of TES:Daggerfall and city of Daggerfall. Here's lore population at third era: elderscrolls.wikia.com/wiki/A_History_of_Daggerfall (third paragraph in Content)

  • @gernothauser907
    @gernothauser907 Před 3 lety +4

    I really like your castle analyzes and the ones from video games are definitely something else and quite cool.
    Plus I love the way you pronounce Hochosterwitz :D Been there a few months ago and it is great indeed!
    Thanks and keep up the good job :)

  • @matthewmac5787
    @matthewmac5787 Před 5 lety +14

    i live in wales (the place with the most castles in the world) and near by me there is a castle built with it's back to a hill called gwrych castle and on the hill there are path's that lead from the castle to random lookout tower's that overlook each direction on the hill and was used as a early warning system unfortunatly now a day's the castles in such disrepair that it is almost compleatly fenced off due to being a hazard but then again there are a LOT of castles like that in wales :P

  • @ARR0WMANC3R
    @ARR0WMANC3R Před 7 lety +59

    "Just nice pretty gardens"
    BUT WHAT ABOUT DRAGONS?

  • @NikitaOnline17
    @NikitaOnline17 Před 7 lety +410

    Quick, someone mod that archway!

    • @RedwoodTheElf
      @RedwoodTheElf Před 5 lety +38

      My theory is a Wizard Did it. The archway Stays up because magic.

    • @QwertySpaceOfficial
      @QwertySpaceOfficial Před 5 lety +7

      Wasn't there a Daedric Prince below Solitude? Or was that Winterhold?

    • @DarkRavenWolf50
      @DarkRavenWolf50 Před 5 lety +27

      @@QwertySpaceOfficial not a daedric prince, but the former Solitude ruler who was known as the Wolf Queen. She used necromancy to make an army of undead.

    • @miy1925hassun
      @miy1925hassun Před 5 lety +15

      DarkRavenWolf50 There was actually, Sheogorath. He’s in the Pelagius wing.

    • @QwertySpaceOfficial
      @QwertySpaceOfficial Před 5 lety +1

      @@miy1925hassun Yeah true.

  • @alexdeehan4336
    @alexdeehan4336 Před 4 lety +5

    Just to be clear, you can definitely class solitude as a city and probably most other settlements in skyrim as cities because in europe (where the game’s topography is based off) settlements become cities when they contain cathedrals. In skyrim they have temples in most settlements which in my opinion would make them cities, however solitude has a temple to (almost) all of the divines, making it definitely skyrim’s equivalent of a cathedral meaning that solitude must be a city.
    Edit: this is not as much the case now as there are many people of different faiths now, but this still applies due to the time setting of skyrim being medieval and the fact that everyone in skyrim is religious, much like in medieval times, places more significance on religious buildings.

  • @flob.5425
    @flob.5425 Před 5 lety +4

    Man i've been to Hochosterwitz some years ago, truly amazing! walking up from the base of the hill, passing through the first gate took me about 10 minutes at a good speed until i reached the topmost gate, and, i mean, all the gates were open, i wasn't wearing armor or pushing any siege equipment, and there was no one shooting arrows at me. Being a Soldier assaulting that castle truly must've been hell.

  • @vali6717
    @vali6717 Před 7 lety +587

    I know it's a small thing, but now I want that archway as a mod, it always looked odd.

    • @RaixsOreh
      @RaixsOreh Před 7 lety +93

      time to call the great council of Modders from the Realm of Nexus mods

    • @NinjaGamer-oy1ol
      @NinjaGamer-oy1ol Před 7 lety +8

      Hardly Rainy Gamer I prefer the village of steam workshop because I'm too lazy to click into my files

    • @rafaelrubio4443
      @rafaelrubio4443 Před 7 lety +35

      I had the same thought, but even better, it would be awesome if someone added what shad pointed out as faults to the "city" of solitude, Like gates in the archs, good covers on the walls, an actual gatehouse, etc. I mean it's just from a estetic point of view because, I dont really know how hard would it be to make the guards or soldiers use any of them. I dont know about modding, but i dont think it would be so hard, after all didnt they made a mod for repairing whiterun or solitude after the war quest?
      My point is: it looks possible, and shouldnt cause any problem, but yet again I am no modder, nor expert on the topic.

    • @Simtar123
      @Simtar123 Před 7 lety +45

      Rafael Rubio i am doing a large overhaul of Solitude and i have added some of theese things and perhaps i will add more. the mod will be released around the late summer of 2017 😊 maybe later =P

    • @rafaelrubio4443
      @rafaelrubio4443 Před 7 lety +2

      Awww man, that sounds awesome!!! I am really looking forward to it. Will you release it on both nexus and steam or just in Nexus ? So I can be aware of it in the upcoming months

  • @redherring7029
    @redherring7029 Před 7 lety +136

    He forgot about the sewer entry points you can see in the screenshot that he used for the "defying the laws of physics" bit. First time I went to Solitude I approached from the east, didnt go to the gate on the right, just popped in the sewer thing and went up into the city. Popped me straight in the middle of the city. Seems like a pretty big issue for the defensive capabilities of the High King's home...

    • @lunacylunacy1217
      @lunacylunacy1217 Před 6 lety +10

      Solitude Sewers is a location added by Undeath. It is one of two hideouts where the final ritual to become a lich can be performed. The hideout can be upgraded by purchasing deeds from The Broker. You just have mods mate

    • @blak4831
      @blak4831 Před 6 lety +23

      LuNaCy LuNaCy there is actually a door in vanilla that leads from under the arch to the division between the market and noble districts. In any case, most castles did have back entrances like that. They were mostly used to move supplies while under siege

    • @Aprroxi
      @Aprroxi Před 5 lety

      The thing in the screenshot is the east empire company

    • @mr_ocarlin5282
      @mr_ocarlin5282 Před 5 lety

      @@Aprroxi nah there's a door above it

    • @gulinotm
      @gulinotm Před 5 lety

      Youre not exactly gonna flood troops into a castle through a manhole lmao, its very defendable

  • @patrickquantschnig9670
    @patrickquantschnig9670 Před 3 lety +1

    As somebody living near Hochosterwitz castle, I enjoyed your pronunciation a lot. 😁 I visited the castle already a couple of times and it stuns me every time. Would recommend it a lot!!!!

  • @apa5440
    @apa5440 Před 3 lety +2

    I almost guarantee there is going to be some book in ES6 that talks about some earthquake happening and half of solitude falling into the ocean, like winterhold.

  • @Lavourrin
    @Lavourrin Před 7 lety +311

    The worst one is Riften. It has walls, but there is no place for guards to walk on the walls! What's the point of that wall if you can't defend it?

    • @fraser4982
      @fraser4982 Před 6 lety +135

      it's called a palisade it's mainly used to keep out smaller problemjs like bandits or wild animals and shit

    • @meeperdudeify
      @meeperdudeify Před 5 lety +12

      I don’t know ,ugh about historical castles, but it seems like it would be useful as a choke point generator, as well as restrict fire between 2 points to mortars and other indirect fire weapons

    • @HippieInHeart
      @HippieInHeart Před 5 lety +10

      umm.. it gives you a bit more time to assemble your troops while the enemy is busy tearing down your walls? XD

    • @binozia-old-2031
      @binozia-old-2031 Před 5 lety +46

      It’s a fishing village it has nothing to protect

    • @KurtisC93
      @KurtisC93 Před 5 lety +30

      @@fraser4982 "...like bandits..."
      The walls aren't exactly doing a very good job, are they?

  • @GregTom2
    @GregTom2 Před 7 lety +150

    Look at me learning about architecture and engineering.
    Wood = great tensile strength. Stone = great compressive strength. It all makes sense now. And I guess steel has more tensile strength too, which is why arches under are now optional, but bridges have all these arches and wires above holding it.
    Internet is a marvelous thing, isn't it?

  • @kharnthebetrayer8251
    @kharnthebetrayer8251 Před 5 lety +2

    I also really love that plateu in the cliff face, Perfect view right into the city. Get a group of archers or a cannon or something up there and goodbye defenders.

  • @Soonzuh
    @Soonzuh Před 5 lety +46

    Nothing like a good thrashing of nonsensical design choices.

  • @Peptuck
    @Peptuck Před 7 lety +32

    "This thing is flat out defying the laws of physics."
    .....yeah, I think that sums up the Elder Scrolls as a whole, heh.

  • @arpioisme
    @arpioisme Před 7 lety +37

    that gatehouse... no wonder they got an arrow in the knee

  • @kidicaruz
    @kidicaruz Před 5 lety +5

    Hochosterwitz was my favorite Castle when i was a kid :) Every year my family would vacation at the same camping grounds near Klagenfurt, and every year my parents took me there because i loved it so much.
    By the way, great channel!!!

  • @joshvasquez8196
    @joshvasquez8196 Před 4 lety +5

    I'd love to see shad create a city overhaul mod,it'd be really cool.

  • @xaosbob
    @xaosbob Před 6 lety +614

    Okay, Shad, after this and WIndhelm, I have to say--I think you are really overestimating the whole "engineered landslide" idea in the context of Skyrim. Ignoring game engine and other computer-derived limitations, looking at these sites with the eye of a geologist, frankly, I don't see it happening in a scale of time any more reasonable than knocking the Blue Palace into the ocean by bombarding its base. The mountains are clearly igneous or metamorphic in nature, not sedimentary, which you can tell by a distinct lack of any sort of talus slopes pretty much anywhere in the game (color is a good, if imperfect, indicator too). Without the enormous amount of space and air pockets and general looseness trapped in settling sediments, breaking igneous or metamorphic rock is SOOOO much harder because the molecular structure is so tightly interwoven.
    Additionally, slides, big slides, the kind you seem concerned about, tend to follow along the striation of rock (regardless if sedimentary, igneous, or metamorphic), not against it, and in both locations, the mesh-level stratigraphy slopes away from the city/castle.
    A nitpick for my favorite nitpicker. ;) Keep it up!

    • @ripperfisher182250
      @ripperfisher182250 Před 5 lety +48

      Well. I don't know why he kept going back to rock slide. But even just stationing small arms fire or siege equipment about that of the wall renders it a much better position than those defending. Most likely leading to a retreat on that flank and then a swift capture of the walls.

    • @bavarianpotato
      @bavarianpotato Před 5 lety +49

      @@ripperfisher182250 I don't see artillery getting up there, but even a small group of archers or crossbowmen could be a big danger from this angle.
      You could easily send up some engineers, build a small wooden palisade up there and station 2 dozen crossbowmen there. They could absolutely anhiliate the defenders.

    • @chasetega5522
      @chasetega5522 Před 5 lety +8

      This comment is copypasta goldmine

    • @NeptunesOrca
      @NeptunesOrca Před 5 lety +8

      Could you not also engineer a rock slide by bringing up a bunch of rocks and pushing them down?
      Also, more importantly, that area is a *really* good place to put siege engines. Slap some catapults or trebuchets up there, and rain down destruction upon the city. Of course, now the city is going to have difficulty reaching you, but you will have no issue reaching the city.

    • @Dell-ol6hb
      @Dell-ol6hb Před 5 lety +13

      NeptunesOrcaII how are you going to carry enough rocks up to that mountain side to make a significant enough of a landslide without being discovered, I’d imagine that considering this is the Imperial capital of Skyrim which is currently embroiled in a vicious civil war they’d have scouts and outer patrols around the “city”.

  • @NoForksGiven
    @NoForksGiven Před 7 lety +23

    You think there is only one logical way to the main structure but I'm sure you could climb the rocky side and infiltrate it from the side, especially if you had a Skyrim horse

  • @hameslaston1071
    @hameslaston1071 Před 3 lety +2

    Dont forget the door by the docks that leads inside one of the towers, ik im 3 years late but this just popped in to my recommendations

  • @toby1061
    @toby1061 Před 3 lety +5

    I have a mod installed that makes the Holds bigger and more city like. It also fortified the holds with bigger walls and gates and adds more guards.

    • @michac.8283
      @michac.8283 Před 3 lety

      How is it called? Sounds interesting

    • @toby1061
      @toby1061 Před 3 lety

      Michał C. It’s incredibly good.

    • @toby1061
      @toby1061 Před 3 lety

      Michał C. It’s called the great cities of Skyrim and Whiterun fortified.

    • @michac.8283
      @michac.8283 Před 3 lety

      @@toby1061 oh now I realize that I have it already. Kinda easy to loose track once you have 200 mods installed. Thanks anyways

  • @Lintary
    @Lintary Před 7 lety +23

    I am starting to see a pattern here: "Great ideas, good basic layout and poor final touches and for the love of everything stop making walls so thin they could not hold their own weight."
    Keep them coming I really enjoy these videos.

  • @TheCaniblcat
    @TheCaniblcat Před 7 lety +104

    Regarding the comments you made about the stone bridge:.Though most of your comments regarding it and the qualities of stone are not inaccurate, they are incomplete.
    As a former architectural student and someone who's worked with stone and concrete, I can tell you that there are more factors that come into play, such as the type of stone involved.
    Whereas less dense types of stone such as sandstone would be representative of your assertions, harder denser stones such as granite, could easily support the stone bridge as modeled in Skyrim. Would said bridge be even stronger if it conformed to a traditional arch, absolutely, but that doesn't say that the structure shown wasn't strong enough.
    Also, you need to consider is the bridge made of a single piece of stone or multiple pieces of stone pressed together by friction and time. In the latter case, the bridge would likely be highly unstable and a poor choice on which to build. In the former, it could be quite strong. In fact, if you take a single piece of stone such as granite who's depth is no less than, let's say, 1:8 of its length, it would be plenty strong enough to do the job. Take a granite block 4 meters by 0.5 meters by 0.5 metes and stand it up on a block at either end, and you could easily stand on such a block without it breaking. Do the same on sandstone or unreinforced low grade cement and it MIGHT hold up, but I wouldn't want to be the one standing on it.
    see news.ai/images/bridge1.jpg for a real world example of natural stone bridges that do not conform to a traditional arch.
    or tovisitibiza.com/wp-content/uploads/2016/10/StoneBridge-Toby.jpg
    or bigadventuresinasmallworld.files.wordpress.com/2012/05/img_2485.jpg
    or just google "natural stone bridges"
    An arch IS the strongest method to bridge two gaps, but it's not necessarily the required method, depending on the type of stone and the distance and thickness involved.
    As for the benefits and drawbacks of the castle itself, I leave that analysis to your far superior expertise.

    • @orsettomorbido
      @orsettomorbido Před 7 lety +1

      Awesome! Thanks :3

    • @petra123987
      @petra123987 Před 7 lety +1

      Alan S So, would you say that this bridge is actually realistic (or there isn't enough information)? To me it looks like one piece of stone, and it could be granite.

    • @Olter_
      @Olter_ Před 7 lety +2

      Alan S Its not granite

    • @chang.stanley
      @chang.stanley Před 7 lety +2

      Enemies could still just blow up the bridge, yeah?

    • @koletonnelson6310
      @koletonnelson6310 Před 7 lety

      Olter And how do you know that?

  • @helpivebeenkidnapped6195
    @helpivebeenkidnapped6195 Před 6 lety +3

    That bad arch aggravated me SO much. And I actually attacked solitude in game from that mountian ledge with a crossbow and killed a bunch of people. One of my favorite things to do in Skyrim is try to take a hold solo. It's really a shame how easy it is most of the time #RitualStone

  • @vitalik38815
    @vitalik38815 Před 3 lety +8

    As an Estonian, your pronunciation of Viljandi castle made me laugh so much

  • @qwertyqwerty-ek7dy
    @qwertyqwerty-ek7dy Před 7 lety +145

    Aaah this is why stromcloaks just were able to run in and take it ower. :)

    • @Practitioner_of_Diogenes
      @Practitioner_of_Diogenes Před 7 lety +11

      You might be surprised, but the archway between the market/common area to the barracks is actually blocked/gated during the attack. Though, the archway between the noble to the barracks was not gated, and the archway between the market and noble areas had nothing blocking the attack.
      What's fucking worse during the attack, the player can *easily* get on the battlements to the right of the gate entering the market from outside the castle. THE FUCKING BATTLEMENTS. Thus, making any and all blockades and gates the game puts up during the attack meaningless. Of course, the AI isn't going to go onto the battlements, but the player still is able to do it.

    • @qwertyqwerty-ek7dy
      @qwertyqwerty-ek7dy Před 7 lety +10

      AntiSkillshot If Skyrim would have had similiar battle gameplay as in warband the civil war would have actually have been interesting.

    • @araknas3981
      @araknas3981 Před 7 lety

      +qwerty qwerty Damn you, I have to play M&B now!

    • @qwertyqwerty-ek7dy
      @qwertyqwerty-ek7dy Před 7 lety +3

      Dreadnought Cant wate for the Mount and blade Bannerlord! 😍

    • @e01apslsk
      @e01apslsk Před 7 lety

      not so much bearing in mind all of my backup when playing it died xD and it was just me and the occasional shout from ulfric

  • @RedMenace446
    @RedMenace446 Před 7 lety +31

    why do I remember solitude being so much bigger than this? that sky shot does not do it justice, love the video! Can't wait to see more castle/town etc.

  • @Batman_the_bad_man
    @Batman_the_bad_man Před 4 lety +2

    Really love this kind of video! Would you like to make one for Masyaff from Assassins creed 1/Brotherhood? It's one of my favourite video game castles of all times, I think it's well designed and it would be very interesting to examine this, because of the unorthodox fighting style of the defenders, I think

  • @rennakahara7851
    @rennakahara7851 Před 3 lety +2

    There is yet another flaw with Solitude - an alternate entrance. If you jump to 8:00 where Shad highlights the different segments, there is an issue with the wall between the red and blue segments. The tower on the southern end there seems to be to get onto the wall next to it. And it does. But it also goes down to the harbor outside the castle. You can see the door to it at 16:18. It has a gate on it at the market level, but no barrier whatsoever on the wall level. Seems like it's meant to be used as a shortcut for supplies to come up from the harbor directly into the marketplace, but it's a very glaring oversight when the only thing protecting this way in is a bronze gate and a flimsy wooden door.

  • @2e826
    @2e826 Před 7 lety +37

    Don't let the Storm cloaks see this

  • @wolfwarlordjake8992
    @wolfwarlordjake8992 Před 7 lety +18

    "You can't get at it with ladders..."
    Someone call Gilligan, and get a hell load of souls...

    • @Frog_Wizard801
      @Frog_Wizard801 Před 4 lety +1

      The cost is for the wood to make the ladder

  • @SuperSonicBlur
    @SuperSonicBlur Před 4 lety +1

    Stumbled across this stuff and holy hell this is fantastically engaging, entertaining and educating information I've seen in a long while on CZcams.
    What's also more interesting is that, in getting back into Minecraft, this kind of stuff is really interesting for creating better structures and giving some real life examples. Love it and if it wasn't 1am I'd binge watch all of this ^-^

  • @bhambabean1192
    @bhambabean1192 Před 2 měsíci +1

    Something that has always impressed me is how much effort it would take to move resources and stone up a mountain/plateau to even build these structures in the first place.

  • @Diego-mm4dc
    @Diego-mm4dc Před 7 lety +25

    Is Lord Farquad's castle from shrek realistic?

  • @callumunga5253
    @callumunga5253 Před 7 lety +73

    may I recommend the third or fourth walled 'cities' of Skyrim.
    them being Windhelm and Markarth.

    • @rafaelrubio4443
      @rafaelrubio4443 Před 7 lety +8

      Ohhh yeah, Markarth seems like a good fortification, I mean they have this big ass wall and gate blended with the mountain, (I think, I havent played skyrim for a while now), also they have some interesting bridges and levels that if you put some archers on the sides the way through the keep would be hard, This also reminds me of when you help the forsworn escape from Markarth, hmmm. Good old times, I love skyrim.

    • @Practitioner_of_Diogenes
      @Practitioner_of_Diogenes Před 7 lety +12

      Out of all cities (or castles), I'd say Windhelm probably has a better defense set up. Long bridge with a dead zone. Sadly, the castle is aged, and there's stones lying about and has little to no battlements on the main walls. There's also the issue that once you get into the "Castle", you can go anywhere without being gated off (afaik, I always sided with the Stormcloaks). Sadly, the bridge also lacks gates itself.
      If Solitude and Windhelm had gates within the "castle", I'd say they both would've been good in terms of gameplay.

    • @garothursuul5213
      @garothursuul5213 Před 7 lety +2

      Markarth all the way

    • @GriffinPilgrim
      @GriffinPilgrim Před 7 lety +8

      Both work well against Dragons mind you; all stone so little to burn and in Markarth a Dragon swooping in is running a great risk of smacking into a mountain.

    • @EricSwordswinger
      @EricSwordswinger Před 7 lety +16

      I'd actually say Fort Dawnguard has a better set up than Windhelm once they put in the palisade. The walls have actual battlements WITH arrow-slits and are high enough to offer a commanding view of the valley, the valley it's in is narrow and hidden, and the entrance to said valley is too small to bring siege engines in. If one were to try to mount an attack on the palisade without siege equipment they would be absolutely raked with arrow fire from the ramparts as well as the positions on the palisade itself.
      Even if they got past that, the path up to the gate is too narrow and twisted to bring up a large ram to force the gates, best they could hope for is a small 5 to 6 man ram without making earthworks to alter the path to the gate into a ramp, all while still being peppered from the walls.
      Finally even if they got past the gate the entry hall has 3 interior portcullises turning the entry hall into a huge death trap.
      I can see room for improvement certainly, but it's still better than Windhelm's wide straight bridge with plenty of room for a ram, no real battlements for the defensive positions on said bridge, and no ramparts on the walls, and that's ignoring the big hole in their defenses, the Grey Quarter gate. You could easily bridge the river and bring up a ram onto the docks, and the defenders on the main bridge would have no way to stop you.

  • @mcarr3492
    @mcarr3492 Před 5 lety +8

    *The Dark Brotherhood wants to know your location*

  • @theperses3692
    @theperses3692 Před 5 lety

    Your comments on compression focuses of archways was great. I’m actually going to use this clip in a civil engineering class at my university. Way to go!

  • @darkeriossss
    @darkeriossss Před 7 lety +10

    archways to barracks actually have portcullis. during the fight against Imperial army when joined Stormcloaks, they block access to barracks and you as a player must open it to occupy the city for Stormcloaks

  • @HiddenThicket
    @HiddenThicket Před 7 lety +49

    My impression of the archway was that, because Solitude is so old, there's a chance that when it was built, the stone it was sitting on was a proper archway. Over time, it fell apart- be it by battle or weathering or what have you. It wasn't built on a bridge so much as the archway became a bridge. Now why Solitude is not in the ocean is a mystery, but there's no saying that it wouldn't happen in the future. We could simply be looking at the last few moments that the city remains standing. It could come down at ANY TIME.
    I think, also, that it's called a city and not a castle because of simple matter of semantics. Due to the low population density in Skyrim, the "city" is where the most people live in one place. It's where the Jarl lives. It's where the best goods are. It's the place most protected from danger (presumably). I live in a very rural area where the nearest college town has more people in it than the entire COUNTY. Someone in a large city would call it a small town. We call it the city.

    • @onceacarnowaking539
      @onceacarnowaking539 Před 4 lety +2

      There could be some Skyrim magic holding it up? if that makes sense

    • @ajaxronanpatrick150
      @ajaxronanpatrick150 Před 4 lety +2

      The age theory is actually pretty interesting. There is in fact a slope up to the Blue Palace, so theres that.

    • @redblueproductions9739
      @redblueproductions9739 Před 4 lety

      @PHX Exept they are not, and don'r try to argue with me, I am one of those guys who read most of the in game books.

    • @lilacpen8678
      @lilacpen8678 Před 3 lety +1

      I mean, it could have something similar to the College of Winterhold going on. It is the capital of Skyrim, so it would make sense that they'd give it magical protection.

  • @Kidderrgaming
    @Kidderrgaming Před 5 lety

    Saw your sword on the back video, and omg I super love your vids xD You sound almost like a character in a video game as well so it adds so much to your commentary!

  • @jojkoful
    @jojkoful Před 4 lety +2

    If anyone was wondering, the name of the castle at 7:28 is Strečno. Made me really happy to see that one, thank you for that Shad.
    Fun fact, it's one of the castles where they filmed Dragonheart.

  • @explodingpotato6448
    @explodingpotato6448 Před 7 lety +35

    Fun fact in lore all the places are bigger and they are not exactly the same as shapes and layout probably differ a bit (less than size does but still) a good proof of this is when we read lore we hear of massive armies I would be surprised if there is a thousand guards in the game which probably will be there in a large city also if a new game releases that is in skyrim the landmarks will look hecka different not cities landmarks but the fact about inaccuracies comes from Bethesda's laziness and false knowledge or lack of tools and technology(as an elder scrolls fan,it's my favorite game series, I would say more probably laziness).

    • @NoName-hc4fh
      @NoName-hc4fh Před 5 lety +3

      true, like in the books and lore in game describe taking days or so to get from place A to place B but yu can literally run from one end of Skyrim to the other in less than a day in game

  • @cdagyekybcrpaa
    @cdagyekybcrpaa Před 7 lety +14

    Solitude alone is the reason I joined the Imperial Legion in Skyrim

  • @misaka8705
    @misaka8705 Před 3 lety +2

    ESO definitely fixed some of those problems i was walking around and I noticed gates and murder holes and the walls look alot better

  • @tehhypergamer963
    @tehhypergamer963 Před 3 lety +1

    Actually in game during the Civil War quest line, the archways for the more important areas of the city (Castle Dour for example) are blocked off by large metal gates and barricades.

  • @hrntt2184
    @hrntt2184 Před 7 lety +168

    Lol wasn't too hard for the stormcloaks to invade

    • @Griff1011
      @Griff1011 Před 6 lety +49

      HRNTT The Stormcloaks did have a demigod who can rend people limb from limb by talking loudly to assist them.

    • @dieselface1
      @dieselface1 Před 5 lety +11

      HRNTT helps that the gates in all Skyrim sieges are unlocked and no people are defending the outer walls

    • @NoobsofFredo
      @NoobsofFredo Před 5 lety +3

      In my personal opinion, I'd have to agree with Weasel Guts and Maintenance Brigade. No matter who wins the Civil War, as long as the Dovahkiin intervenes, the Thalmor lose. I also see a strong independent Skyrim as being preferable to an Empire that includes Skyrim in the context of fighting the Thalmor. Frankly, without massive reforms (which would be very difficult to push through), the Empire is on the road to complete dissolution regardless of the outcome of the war. As was previously mentioned, the only provinces the Empire still has effective control over are High Rock, Cyrodiil, and Morrowind, at least one of which is actively imploding. Even if it regains control of Skyrim, a sizable chunk of the populace will be resentful of and uncooperative towards Imperial forces, leaving only High Rock and Cyrodiil to effectively fight the Thalmor, albeit with a (possible) alliance with forces from Hammerfell and Bosmeri or Khajiiti resistance movements.
      With an independent Skyrim, on the other hand, I see it very likely that both Skyrim and the Empire would unite in the face of a common enemy against the Thalmor, or at the very least refrain from hindering each other. There are also the aforementioned Redguards, Bosmer and Khajiit resistance fighters to join forces with any outside power fighting the Thalmor. On top of that, an independent Skyrim is effectively an entire nation built from the ground up with the purpose of resisting foreign foes, assisted by highly defensible geography (being entirely ringed by tall, rocky mountains). Also, while it's true that many Nordic supporters of the Empire would be disgruntled, I suspect that most of them would shortly either accept the new political situation or simply migrate away.

    • @babyray5643
      @babyray5643 Před 5 lety

      I enjoyed sacking windhelm

    • @oddluck4180
      @oddluck4180 Před 5 lety +1

      @Lady Wanderer Even if the Dovakin disappeared, which is unlikely, the mere idea that the savior of the world hated the thalmor and viewed them as a threat would do wonders for anti-thalmor sentiments. Not to mention Skyrim is a rather strong position to resist invasions, and seeing as the takeover of Skyrim was done through politics and not military force, it helps prove my point. It would essentially be like taking Russia but worse due to a more aggressive enviroment. So, the Thalmor/Empire might be able to retake Skyrim, but it would be incredibly costly and not really worth it.

  • @M3RS.
    @M3RS. Před 7 lety +31

    Some time .... I don´t know when .... Maybe few years maybe never but I am going to make a REMAKE of Skyrim Castles like you said. Everything you point out will be fixed. BTW - I subscribed just because of this video.

    • @M3RS.
      @M3RS. Před 7 lety +5

      Also it will have walls and towers on the mountain. Improvemend of the walls , more defence , everything. If someone want to do that tell me (I am not going to help because I never done this think before but it would be cool to have that downloaded) Just think of it because I want to be mod creator. (But as I said I never done this , never try this , I am like a new born baby at this - You know just giving someone ideas to do that)

  • @fozzylozzy1131
    @fozzylozzy1131 Před 4 lety +29

    I always though solitude was such an amazing castle/city, especially when I saw it for the first time. I think as a design without the mountain and with a much better base it would of been impossible to effectively siege without losing most of your army.
    However in skyrim its been around for many years and perhaps has magic to help strengthen certain parts of the city.
    Plus the archway may have been one before erosion took place and so they used magic to make it stable when they realised that they would all die soon, or bethesda was lazy as usual

  • @BillyBopper1000
    @BillyBopper1000 Před 4 lety +8

    Im just pissed he doesn't mention how everything it's missing could have been there in its history. Its current form is in the most peacefull time of the architectures history.

  • @kannorkallingzvorth9809
    @kannorkallingzvorth9809 Před 7 lety +97

    I really like this series.

  • @festusmaximus4111
    @festusmaximus4111 Před 7 lety +34

    ahh but the knee height wall is the greatest defense for those poor guards!

    • @MarcusofMenace
      @MarcusofMenace Před 5 lety +3

      As long as it protects the knees, don't want another arrow incident

  • @henriquepacheco7473
    @henriquepacheco7473 Před 5 lety +2

    13:40 That wall is actually there for a purpose; when the baddies swarm the gate, you kick it Leonidas-style and all the loose stone (because there's no mortar and that wall certainly is not stable from its thickness) so that your enemies get smashed by a rain of stone.

  • @impatientsamurai6202
    @impatientsamurai6202 Před 3 lety +1

    Your reference to German castles reminds me of something in the Machiavelli’s “The Prince”. He was referring to the loose control over city states the Emperor controlled. He says that essentially, the German states were able to act with impunity was because of their standing armies, and many heavy roots. By roots, he refers to castles, for physical emplacements, and local support, a less tangible root.

  • @evangraham
    @evangraham Před 7 lety +59

    do the Imperial city from Oblivion

    • @shadiversity
      @shadiversity  Před 7 lety +23

      It's on the list ^_^

    • @evangraham
      @evangraham Před 7 lety +4

      aww ye

    • @lodziklocPL
      @lodziklocPL Před 7 lety +1

      Great suggestion, I'd really like to see the commentary on IC's defenses.

    • @qwertyqwerty-ek7dy
      @qwertyqwerty-ek7dy Před 7 lety +1

      Shadiversity I personaly think that you cant really divide the town in to two parts because the pridge in the between does not have any gates it simply goes ower the city.
      Yes you could build some barrigades under it but I dont think it counts.
      These are my favorite videos btw keep it up! 👍

    • @qwertyqwerty-ek7dy
      @qwertyqwerty-ek7dy Před 7 lety

      Shadiversity And are you planning to do any castle reviews from dark souls series? It has the most epic fantasy castles/cities in the gaming world. :D
      Just check out Lothrick castle/ city and Anor Londo. :)

  • @Djorgal
    @Djorgal Před 7 lety +72

    Please do Markarth. Seems to have a good position for a city.

    • @hazzmati
      @hazzmati Před 7 lety

      I wanted to say this myself but you beat me to it.

    • @brokenursa9986
      @brokenursa9986 Před 7 lety +7

      Until you realize Markarth was also built into a mountainside. Markarth was also not built on a hill, nor does it contain internal walls between the outer wall and the keep. One good thing that can be said for Markarth is its immunity to fire.

    • @GriffinPilgrim
      @GriffinPilgrim Před 7 lety +3

      Markarth is better for the mountain thing than Solitude since it's built right up against an almost sheer cliff rather than in the shadow of a mountain. Climbing up to the top of the Markarth mountain isn't even possible in game. Plus the city is on a slope up to the keep, which gives defenders the high ground at all times even as they fall back. As for internal walls, true it doesn't have any but the keep itself is actually built into the mountain so one can forget busting the walls down or scaling them; there is no top to scale to. Even if you take the city getting into the keep would be a nightmare. Or it would if you didn't know about the two or three other entrances. Whoops.

    • @Djorgal
      @Djorgal Před 7 lety +1

      In the case of Markarth it's noteworthy that it has to defend from attacks from the depth of the moutain as well.

    • @GriffinPilgrim
      @GriffinPilgrim Před 7 lety +2

      True, though the Dwemer automatrons prevent most of that.

  • @bobman4384
    @bobman4384 Před 4 lety +3

    Thank you I will be sure to inform the jarl of any issues

  • @tablesalt-
    @tablesalt- Před 5 lety +1

    On the stormcloak quests, there was actually gatehouses, but having barricades where there should be more gatehouses.

  • @KainusGulch
    @KainusGulch Před 7 lety +25

    Some one needs to make a mod that fixes these things......

    • @zredfernhall
      @zredfernhall Před 6 lety +2

      *ahem* www.nexusmods.com/skyrimspecialedition/mods/7823?tab=description

    • @VulpesFidelis
      @VulpesFidelis Před 6 lety

      OOOOH! :)

  • @jens8533
    @jens8533 Před 7 lety +108

    Do the city of Novigrad next! It's from the wither 3, and a really cool but at the same time realistic castle

    • @casthelion416
      @casthelion416 Před 7 lety +15

      Jens Kofoed novingrad isn't a castle its a city

    • @MisterJasro
      @MisterJasro Před 7 lety +1

      casthelion It's way to small to be a city, but it's the closest I've seen videogames come to it. Way beter than anything in ES.

    • @casthelion416
      @casthelion416 Před 7 lety +16

      MisterJasro I can actually call novingrad a city. I know city's that were a lot smaller in historical times. (just a little bit bigger than Oxinfurt) I know for modern day standards it is small bud for a medieval like setting is a good size. bud not near the biggest city in the world what they say bud looking at the speed of time in the witcher 3 will the world be scaled 1:20 so it will be much bigger.

    • @pful8618
      @pful8618 Před 7 lety +4

      Novigrad has approximately at least several thousand inhabitants. That is indeed a sizable city, at least in the Early Middle Ages. The North is more like High/Late Middle Age, so not super accurate, but at least it feels like a city.

    • @marcuswikberg9531
      @marcuswikberg9531 Před 7 lety +2

      Novigrad has about 30.000 in population that lives there permanently, and has about the same amount of refugees fleeing from the war with Nilfgaard

  • @skeezixcodejedi
    @skeezixcodejedi Před 5 lety

    This was way more enjoyable than I expected :) Thanks!

  • @sargesrecap2267
    @sargesrecap2267 Před 5 lety +7

    in playing the civil war and laying seige to solitude becuse of the layout i had great trouble in the bailey,s we lost many stromcloak