How to DOGFIGHT in BF1 | Angles, elevation, and airspeed | Flight School
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- čas přidán 10. 09. 2024
- I know what you're saying. Sky you made like 15 videos about dogfighting. This one applies all of the principles of plane physics into a competitive dogfight.
Sky Skywalker Gaming Battlefront Tips
Please subscribe: / @skyskywalker485
And thanks.
Pretty much everything you say is false. Like believing-in-astrology-false.
Yea...no
Here some examples:
3:20 (this vid) "A barrel roll produces airspeed you can use to quickly climb elevation" - that is wrong from a physics standpoint.
3:00 (PC vid) With controller you can fly equally as good as with mouse+kb - that is wrong, with a controller you are limited in pressing buttons at the same time, and this is actually what you need for advanced DF manoeuvres.
In your latest elevation video you are 1) rolling and yawing in different directions (never do that!) and 2) you are trying to scissor (doesn't make sense when there is no speed control, it actually puts you in a disadvantage)
You talk about elevation in every second sentence, as it was the most valuable thing with a fighter plane: Dogfighting in BF4 with an attack jet is besides the urge for 313 quite similar to fighters in BF1, as also couldn't compensate for the slight lack of speed when looping mainly upwards. As in BF1 with fighters, the lack was minor and didn't play a major role in dogfighting.
But the thing which really annoys me, is you explaining why you win a "BF1 dogfight" (lol) with your made up theories: In reality, all those pilots are just cutting themselves all the time allowing you to stay behind them.
The first person doing a legit BF1 DF tutorial (as silly as it sounds to people from BF4 dogfight communities) has a few things to do: 1) proving the optimal turn speed to be e.g. the standard speed 2) proving there is a speed cap and in which loops you'll reach it 3) investigate the effect of yawing for loops (is it minor as in BF4 or major like in war thunder?) 4) establishing a meta for switching (as you cannot rely on radar anymore)
As I checked your battlelog (400 kills with jets in bf4 lol), I guess you won't deliver this.
I'm not saying you are a bad BF1 pilot (it is hard to be bad in Casualfield 1), I am just saying you are wrong.
The barrel roll is to initially slip an attacker's aim. Sure you can just climb higher but that's a good way to take a lot of damage.
I've never tried to rolling scissors an opponent because nobody ever follows my barrel rolls. I just use it to force my attacker to close in on me so I can slip him and break. If he puts on the brakes to try to prevent overshoot then even better.
I already explained about opposite rudder in another video. Generally it's not good to do that but sometimes you're too close to the ground and need to adjust or crash. Also remember, I just started learning the controller a couple months ago. Still trying to produce better muscle memory.
With a controller you are limited to mapping two inputs to a single analog stick. If you use default sticks, it puts pitch and roll onto the right stick and you cannot do a max roll, max pitch maneuver. You are completely wrong there and I don't know how you came to the conclusion that controller can compete with KB+mouse given equal skill. You can overcome every other limitation of "pressing buttons at the same time" by claw gripping the left shoulder buttons. This is something you don't have any perspective on. Try learning the controller first before you make these claims.
Elevation is the most valuable thing. Not sure how much experience you have in BF1 but the reason people loop so much is they don't know how to climb back to higher elevation when they're being tailed. It's like they sense they can't maneuver but they don't know what to do about it. Basically, once you're close to the ground...you have no other option but to just loop over and over.
Optimal turn speed has nothing to do with energy fighting or for that matter, dogfighting between 2 planes with exact same turn rate/radius. The relationship between the two is inverse in BF1. Speed up..turn faster/wider. Slow down...turn slower/tighter. If you're worried about turning, you can't really be successful. You have to be able to follow the rules of the plane physics and visualize in 3 dimensions.
There's no meta for switching. You just have to visualize your opponent's movements and follow the rules of physics to produce the best angles. It's different in every situation. It's not as good and dry as in BF3/BF4 where everyone's doing the same maneuvers because of 313. Plane maneuvers vary widely with elevation and throttle/brake inputs. There's a huge skillgap here. I can't really convey in a video how to do this. If you want me to tell you in 50 words or less, think gravity and velocity vector. If you lose sight of someone, there's only a finite number of places they could go in a certain amount of time. Air radar helps certainly but it's not necessary to find people. Part of it is visualization...part of it is finding out what people tend to do. You also have to account for people putting on the brakes. It helps if you spot them before they turn out of view but you can usually predict when people will do this. That's why to me...blanket tactics like flying away to a mountain and putting on the brakes or climbing to the flight ceiling are not very good tactics.
You're entitled to your opinions about my skills but if you feel my theories on plane physics in BF1 are so wrong then make the videos. Until then, everything in my video is correct.
Very good discussion. Don't take my responses to be out of any kind of spite. I pinned this comment thread to for everyone's benefit.
Btw I appreciate your interest and your pin of the comment.
You forgot to mention elevation
Stop saying elevation. It's called altitude. And help out your teammates. That's the best way to keep air superiority is when your opponent is focused on someone else and not watching his back. And if you kill him before he gets your teammate, then you've got a wingman ready to help when the opponent spawns back in.
Justin Simpson exactly! The new Air Superiority game mode came out and I always take out an opponent who's on my teammates tail.
Speed is life. Altitude is life insurance.
Nailed it.
Once I hear I'm not going to help my teammate out that right there makes you not a team player or anyone I want to squad with. It does not matter if you are the best player or not. Teamwork is what the game is all about
Well the team was losing and getting owned by strafe runs. If I snuck up on this guy, he'd just come back for revenge kills. After I beat him, he left the game and we won by a landslide.
So your team was being strafed to death but you did not want to look like a cheap player by helping your teammate out? If he left after you beat him he would have left after you helped your teammate and you just out gunned him when he came back for more. Never leave your teammates out to dry like that.
truffleshuffle03 team play is when you can’t hold your own ground, all the good players out there, especially pilots, are all solo players. Good players move all over the place, they rarely stop and wait. Team play is for casuals like you. Don’t mock us.
@@giraffeorganic I remember beating you easy on sinai 24/7.
@@SkySkywalker485 why is there so much hate? You are just being the most effective possible, if you hadn't shot him down, HE would have! Jeez...
I feel like there has to be a certain respect between pilots, at least for me. But there's always that one asshat that plays janky and doesn't gave honor.
Also, when you're the chaser in a dogfight, mirror your enemy's angle so that you can turn the way he turns and still be on track of him/her. Trust me... works everytime.
Okay can someone give me a link to a video that shows me what to do when there's an enemy plane behind you. No matter how much I turn go upside down or do anything. They always stay on me. Somehow when I am chasing them, they get away, even though I do the same exact thing as them. But for some reason my plane is slower.
MattiAce gaming, the guy is a bad ass pilot and has several videos that can help you
DIO Same here, despite me using a dog fighter plane, I always get some how killed by a stupid attack plane that follows me relentlessly. No matter how many crazy maneuvers I do, I always end up getting killed.
I wear my Red Baron skin so they no it's me on their tail and they're not getting out alive
lmao
After two years this channel is still full of really usefull information. Thank dude :)
I'm a pretty high ranking pilot but theres always more to learn. Thanks for this series, I think it will help a lot next time i go up against one of the higher ranking pilots.
4 years later and still learning Thanks!
Step 1 attack from the sun
Step 2 at all front 6 o'clock
Step 3 if attacked turn into your opponent
Step 4 follow through whith your attack
Found your channel through Reddit. This video is great ! I can't fly worth of shit but watching this got me wanting to fly. Your video is really informative and that's great. I'm going to check out your other content as well. I need to learn how to fly bad . I dropped a sub and like for you. Great job 👍
can someone explain me that superfast turn manouver? I am being overturned in fighter by attack plane even if I use vertical turns, slow speed and all I know. Simply as stated in video, I can fight with most of people but when someone who knows this manouver comes I am lost.
Hey I know this video is 3yrs old but I’ve been practising for about 2 and a half months and still won’t improve
I got a guy who shoots me down every single time
I've noticed he always comes from beneath me and is always attacking from a low elevation
I see him all the time in the server I play and I've only ever shot him down once in fair combat
This right here is my muscle memory
Ok so while you are technically right in that your potential energy and kinetic energy are important in dogfighting you are completely wrong because of bf1's physics. Bf1 lets you accelerate from completely still to max speed in less than 2 seconds, climbing doesnt slow you down enough to matter and diving out from altitude (and yes it is altitude not elevation) gives you the advantage of surprise. However once you have dived on them you cant climb back up to altitude without being caught up to by the person you just dove on.
The real problem about flying low is the shadows...
Dude, you sound so much like Big Head from Silicon Valley. Nice vid though!
so at 5:05 your the emeny preforms the break. he climbs and dives while turning towards you. i want to be sure here... so, during the dive is he is free falling then smashing the throttle to gain height again right? not on the throttle at all during the dive?
That is what I personally do. Haven't tested this extensively, just the cycle that I go with.
Edit: Only time I use the throttle is to counter gravity when I climb and to speedmatch my opponent when tailing.
Skywalker Games cool. Thanks for the reply and btw u have great content. Should sharpen my skills up considerably.
2:10 yea i know a few
When you're chasing someone from a distance and want to get a bit closer, cut into his turn and right before you reach him, slow your speed and turn to where's he's going. Always keep in mind where other pilot could have gone after he maneuvered @ me on PS4 cypherapollo
Lol that's what that feels like... you're on PS4 right? Don't worry I've gotten that guy 007 on crack too many times to count. Had no idea he had close to 100 stars
U should turn off the camera follow on plane an this will mean the plane can roll without the world beneath rolling as well as this can be disorintering.
I notice at 3:55 you did a barrel role into a split S to lose him instead of a break, does that maneuver work best when your opponent is right behind and a break better when they are at a distance.
No. They both work best in close quarters. Kind of the opposite is true. I'll break when I know they're pretty close and I can increase the angles by turning into them. If I feel they're not that close or I'm not sure of their position, I'll either barrel roll to get them closer or just split S and dive at them.
Okey dokes think I got it now.
thats an immelman not a split s
Wait a minute are you the "wolfpack" guys? Because I could swear last time there were 2 - 3 guys on an operations map with the same emblem as yours shouting out "wolfpack! Now recruiting" or something in those lines and everybody told them to stfu and I fucked them with my plane several times lol
hey what's the best thing to do when ur being shoot at by a AA taret
Try to go into a barrel roll to dodge the shots and get away. If they don't see you, you can try to kill them. If they see you, you can try the move in this video.
czcams.com/video/4oblD7gIPeI/video.html
Skywalker Games ok thanks
Elevation...? you mean Altitude, right?
You just taught me dick all about elevation
I'm the best fighter in PS4 and Esports battlefield(Stats dont define a player but skill/awareness does). I will show anyone how to get good at flying in this game since everyone thinks that once you get behind anyone its over......... not true
1v1 on PS4 @StRaTsMaKeR
cS4L StratsmakerPR loool
lol I actually just uploaded a BF4 video, every pilot there was better than you
HOW THE FU- DO PS4 PLAYERS TURN DIFFERENT THEN NORMAN PS4 playerrrrss helpppp me
SmithhPlays During the game, when flying as a pilot to turn faster you have to go slower.
I made a jet tip tutorial on BF3 😉😆😂
SFX Bigshot what are the emojis supposed to signify?
whats up bro
do u have xbox 1
I play on PS4 and PC. Sorry.
Love it how you're trying to sound all technical with constantly talking about "energy" and stuff, but then you insist on using the term "elevation" all the time, which is only really used for fixed objects. When talking about aircraft the correct word I believe is "altitude". And yeah, a barrel roll doesn't produce speed in real life, but then again real planes don't normally have "brakes" either, so it could be the game is quite different from real life in more that one sense. :D
PS I find it hilarious how some people are "competitive" BF players and for them BF1 is too "casual" :D Like, is "competitive" just another word for "I have absolutely no life outside video games, and I actually evaluate myself and other people solely based on their K/D ratio in Battlefield", or are the competitive players actually competing somewhere, wining prizes and money and stuff?
3rd person is so cheap in BF
Joey Quigley Switching to lmg on an attack plane when someone is shooting at you is cheap
Go play a flight simulator then
I bet you're a person that relies on freelook.
who in here plays on Xbox one and wants to dogfight?? I have 15k plane kills I'm well experienced send an Xbox message to: Cat with a MAC
Jonny HotSticks 15k kills on a plane my ass.
Niker Productions look up my stats on bf1 tracker I'm on xbox
k