#AskZBrush

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  • čas přidán 19. 08. 2024
  • #AskZBrush: “How can I delete polygons using Masking?”
    Video covers how to delete polygons using masking through visibility or polygroup manipulation.
    Ask your questions through Twitter with the hashtag #AskZBrush. Our team of experts at Pixologic will answer through a short video.
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Komentáře • 22

  • @sadoand
    @sadoand Před rokem +49

    why can't this interface be user friendly...it is the bane of my existence xD

  • @kraney195
    @kraney195 Před rokem +32

    Man this software is an Industry standard, yet why haven't you guys update the UI to be more user friendly? this convoluted mess always scares potential customer away, other software have a one tap delete selected button, why does this one don't? I'm scracthing my head here, because even a free software like blender understands that this is an issue and update their UI in the 2.8 update, please tell me why? because I can't sleep without an answer.

  • @keterbinah3091
    @keterbinah3091 Před rokem +6

    in blender , select polys , x= delete done.
    in zbrush , mask polys, ctrl w = polygroup from masked, then ctrl ,alt, shift=hide selection, then , geometry in list, modify topology list , then "HALLELUJAH" del hidden ...................im going to copy and paste what ive just typed as a reminder for this convoluted nonsense. fyi im gettting realy good with zbrush these days , im navigating around like i was driving a car for years, but make no mistake , when blender creators develop somthing to eqaul zbrush "subtools" maybe a bare bones version of blender , we,ll name as " blendsculpt" possibly a new instance of blender for every" subtool/obj" but sharing the same screen space , its a good start 3 to 4 million verts per instance/ obj and as many istances as you like . ....when this day happens i will happily drop zbrush like a stone.

    • @musashidanmcgrath
      @musashidanmcgrath Před 8 měsíci

      With a simple macro it's just mask>hotkey to delete masked. Easy. Meanwhile in Blender you hit X and a list of a dozen things pops up. :D Nothing weirder for a user coming from Max or Maya when deleting verts/edges/faces needs its own tutorial so you know why edges and verts are randomly floating around in space.

  • @bysweet1510
    @bysweet1510 Před 3 měsíci

    thank you so much! I was confused how to do that for long time

  • @lego1168
    @lego1168 Před rokem +1

    So clicking with CTRL does not switch the mask to the unmasked.

  • @bydlaczek1000
    @bydlaczek1000 Před rokem

    Thanks for the explanation

  • @lego1168
    @lego1168 Před rokem +1

    How can we fill the hole left over?

  • @iiandreio4228
    @iiandreio4228 Před 2 lety +1

    Thank you!

  • @heitorhiguchi1430
    @heitorhiguchi1430 Před 10 měsíci

    thank you so much!!!

  • @smashdriven1640
    @smashdriven1640 Před rokem

    This was great thank you!

  • @user-vc1ln3of2w
    @user-vc1ln3of2w Před rokem

    how to delete the group itself? not the mesh..

  • @stephaniejocelynjuarezdavi3237

    Amazing ❤️❤️ Thanks

  • @sadashiv1684
    @sadashiv1684 Před rokem

    what if there are layers

  • @awkwardother
    @awkwardother Před 11 měsíci

    amazing