Cascadeur Released... And It's Free!!! -ish...
Vložit
- čas přidán 13. 12. 2022
- AI assisted animation tool Cascadeur has finally released their 1.0 version. It's available for Windows and Linux with a Mac version under development and using machine learning/artificial intelligence, it makes animation easier with physics tools and auto posing IK/FK based tools. There is also a very fully capable free version available, making Cascadeur affordable for almost everyone.
Links
gamefromscratch.com/cascadeur...
-----------------------------------------------------------------------------------------------------------
Support GFS on Patreon : / gamefromscratch
GameDev News : gamefromscratch.com
GameDev Tutorials : devga.me
Join us On Discord : / discord
Twitter : / gamefromscratch
----------------------------------------------------------------------------------------------------------- - Věda a technologie
Links
gamefromscratch.com/cascadeur-release-and-its-free/
-----------------------------------------------------------------------------------------------------------
*Support GFS on Patreon* : www.patreon.com/gamefromscratch
*GameDev News* : gamefromscratch.com
*GameDev Tutorials* : devga.me
*Join us On Discord* : discord.com/invite/R7tUVbD
*Twitter* : twitter.com/gamefromscratch
-----------------------------------------------------------------------------------------------------------
As someone who hates subscription based models with a passion I'm glad they chose to support a perpetual option. I had to switch to Blender when maya became rent only (and I'm actually glad I did) and I had my eyes on Cascadeur.
I used the open beta back in 2020 and boy it completely took me by surprise. For someone who is horrible in rigging and animation and completely avoided this area, I think it will be a great addition to animator's arsenal. Thanks to the devs for such humble licensing option and thanks to you for covering it :)
honestly if I understood the license correctly that is awesome, I stopped using it a while back when the pricing model was up in the air but this is fantastic.
Yeah, that's been the only thing keeping me from seriously trying it. IIRC I even got into the closed beta and just didn't use it because of the licensing.
Edit: and, I probably won't use it because of the export limits... LMAO
@@ChrisD__ Can you elaborate more on the export limits pls ?
Edit: on the free pricing plan you can Export max 300 frames and 120 joints limit.
so how limiting is it
Edit 2: is it 300 frames/120 joints per animation ?
Edit 3: its per project not vide so technically you can separate your animations into multiple projects
Edit 4: that's a lot of edits lmao
@@stylie473joker5 Now the free version can't export .fbx, basically making it next to useless
I was waiting for this for 2 years. Enjoyed betas so much! I hope they will keep fully functional free version. Also, wise guys, they support Linux OOTB from the day 1 of the release. This is probably the first case when we have Linux version of commercial software available ahead of MacOS!
This is honestly one of the most underrated softwares in indie game development.
This is absolutely massive for people like me who absolutely hate having to touch up movement overshoot and physics reactions frame by frame on a character model. Actually working with poses and movements is the fun part of animation after all. The FK and IK blending is super nice too.
I can vouch for the fact that I have already gotten my money's worth out of Cascadeur. It's relatively simple to learn the basics, the more complex features are well documented, and the most recent updates have made me want to stay subscribed for another year to see how it improves.
I’m completely novice to animation software. Is the leaning curve gentle for newbies?
" Turns into perpetual license after 1 year" That is good to hear!
It's finally time for me to try it! I've been procrastinating on it for a while, but now with the new release and me getting back to my project, it's a great opportunity. The tool just looks so good
Hi Mike, great video as always! I just wanted to add that you can select the Monthly payment option, but you have to click the text specifically. Pro becomes $22.5(0) and Business is $75. This also removes the perpetual license benefit.
Looks cool and I like the license. I will definitely give it a try.
Been using cascadeur for 2 years, is genuinely the best software i've ever tried!
I just found it last month and I agree, I suck at animations in blender but in cascaduer I can make some decent ones.
Cascadeur Pro is part of the Otoy yearly sub, which even non-discounted appears to be $20 a month. So extremely similar (but with loads more stuff). They do a great Black Friday deal (that obviously just passed), but still seems perfectly reasonable at the current rate. If I had to guess it won't do the perpetual conversion at the end of the run though.
To be fair the Otoy sub has so many tools you've previously done vids on, might be worth filling the gaps and seeing if they do a sponsor code :P
Haven't tried the software yet but glad to see a company who gets the subscription model right.
I wish them all the success. It's really a great program and the results are amazing.
This video came in a clutch on my recommendation feed. Was just looking after the easiest way to make animations and this might be it.
I started using Cascadeur like a week before they released 1.0 and I already love it. It's great that they have a free tier but I think their pricing is absolutely fair for the value it brings
The dystopian world we lived in when I started watching your channel was nothing compared to today. Now we live in 1984 and my comment will most likely be censored and buried quicker than yesterdays inconvenient news. Times have changed for the worst, but it’s nice to see you still kicking.
really cool to see its coming along, remember your first vid on this, signed up for the release, but no osx.. coming soon they said... still coming soon.. :( still, looks great.
Great job, great channel man!!!
Bro! Awesome video 💯🙌
I thought they had a perpetual discount when 1st announced if you want subscription. Pro is a bit too expensive especially with unfinished features left on the table. The free license sounds limited if 300 frames is the complete animation set for a character model. That’s only 5 total secs at 60fps of animation! If that was all one move ok, but to tally an idle, walk, attack, jump, and die cycle seems impossible. They should have just charged a little like $80 for indie without limitations. Such a shame.
They had. I think it was back in June or so - 50% off if you get a subscription, and if you stay subscribed the discount can be applied to further subscription months/years too if I understood it correctly. The frame limit was a big reason for me as to why to try a paid license.
Is not the frame limit just for export? So you can test and do as long / much animations you want for free. But if you want to export it to other format the limit is applied.
@@litjellyfish I believe so but not sure
It’s odd how Mike left that part out saying it’s a fair deal. I mean he does try the software out right? It gets a little tiring hearing the release notes from scratch sometimes.
@@tomoprime217 Seems like he mostly opens the software and shows superficial things that don't require hours of learning... after all, how would one put out videos so early each time lol.
Thanks for putting this on My RADAR.
I was able to click the monthly payment option, and it just moves the decimal over one (22.5 for pro, 75 for business and removes the perpetual license option)
i used the beta for a bit and i really liked the product but had problems integrating the animations into my blender workflow, i wonder if that changed at all? if so, i'm into it
@@benhunter8551Yeah I also would like to know this, please do share.
I had my eye on Cascadeur since Nekki announced its existence, and I recall there was an option to get a perpetual Beta license for about $300 if I'm not mistaken.
Really wish I had that much.
on their yearly subscription it says that it turns perpetual after a year wich i find amazing. Its a great concept in general, if you need the software for a little bit you can buy it for a month, if you need it longterm subscribe for a year and its yours
"Swordsperson"?! You mean SWORDSMAN!
From the little i used this one is a neat program. btw cascadeur means stunt man
I have no idea how to animate beyond very simple keyframes. just did a quick jump from some tutorial and It makes me look like a pro.. will try later exporting to use in blender.
10/10 useful if it works. 20/10 if rokoko can auto sync the fbx keyframes with rigify
I came here because of a friend's Facebook post.. This is quite interesting
This program is such a BANGER
I wonder how difficult it is to export an animation from Cascadeur to Blender and do some adjustments and clean up in Blender.
Can’t wait for the Mac release. I have a windows desktop but I mostly work on an M1 MacBook Air now so just going wait with excitement.
Same here!
Can you import your current animations and add the AI adjustments? I mean that is a complete game-changer for realism.
hmmm hmmm.. will give it a shot, but unsure if it brings me improvements to my workflow.
my only concern is the 300 frame and 120 joint limit. Does that mean that on the free version Im limited to my animations being a maximum of 300 frames and It can only animate 120 joints(bones) at a time?
To the people wondering what Cascadeur means : Stuntman (also Cascade means Stunt and Waterfall, for some reason)
Каскадер
This licensing and pricing actually seems fair and reasonable to me. Of course it'd be cool if it were entirely free and even open source. :D But that does not usually work out so well, so hopefully by having a fair and reasonable structure it will strike a balance in satisfied customer, sustainable business that makes everyone happy.
epic needs to buy this asap
I haven't checked the site yet, But does the auto physics imply that it's easy to add rag dolls or floppy characters like Human Fall Flat/Gang Beasts ?
No it helps with adding realistic physics to the animations youre creating
That's full body IK.. there was a developer working on that for Blender, but for some reason it was negged.
czcams.com/video/U6NG_13RadU/video.html
Was it this person you're thinking of? Im surprised it didn't catch more fire. I think the name makes it harder search into because its similar to "Free Pik"
This is far beyond full body IK. most other full body IK solution allows you to easily put the body in a pose but this applies compensation and a lot more.
As an example. With most full body if you pull the pelvis down and a bit to the front the rest follow a using bone limits. With this the body also bends forward automatically assuming you want to the typically pose when the foot and leg is in this position.
This means of course that you sometimes need to fight the auto pose when it’s predictions is not what you want. But you have a standard full body IK rigg mode where the rig just moves according to how you position and rotate the limbs
@@Dstinct are you sure? Have you tried it? Have you seen any of the tutorials? What features did the beta have? Don’t confuse this with Autodesk HumanIK as it’s a lot more evolved
Hello Mike. Just for your information, cascadeur is stunt man in French. Take care.
i'm gonna give this a shot I hope I don't let it become a crutch because this looks like it's going to do some real heavy lifting.
So with the free version, is that 300 frames each time you export? Or 300 frames in total and then that's it?
Per export. So you can export at most 300 frames at export time (10-12 seconds of animation). Want more, you'll have to organize those animations into a separate project.
@@gamefromscratch Excellent. Generally speaking, in filmmaking, any shot longer than 12 seconds is too long anyway.
@@rontarrant Seeing that all the previews are modeled over Unreal manequinns, and since Unreal works on single animations files that you blend in the composer, i see no problem sincerely, and the 100k for year it's pretty generous for solo or indie devs, at least it doesn't lock feature behind pay walls.
It is a weird limitation since it is almost trivial to combine animations in another program, including Unity. I mean it is great for us, but as a business, they should probably have a limit on frames per month or animations per month.
@@PeterSedesse they have to sell it somehow, and who makes character animation longer than 10s at 30fps?
A walk/run can be 2/3 seconds, and if you have something more complex you have to composite anyway.
And by the way, the limitation it's only on the free version, the payed one obviously don't have it.
That's actually a cool license, if something has to be sub model. And remarkably low-priced, even for the higher tier.
Along the same lines, Akeytsu is now free. Mike, it might be time to redo your Akeytsu video from three years ago.
I have been waiting for the "official release" to cover the story, s mentioned in the blog. They say "for now you can use the trial until the official release"... but it's been in that state since March!
Can I rig any creatures too on this software???
Skill sent me ! ... nice channel :)
Lol welcome aboard.
Is that the freeBSD logo but like on wireframe?
Does it mean you can only make a few anims
It's a shame that there's features locked behind the pro for bigger teams. Do they think indie developers not need them?
Well you can work around them so all is possible. It’s just some things that speeds up workflow really in pro. Also indie need to learn that they also are pro and need to pay. Or maybe you mean hobby? A lot of people seems to confuse indie and hobby game dev
Free version says *Export max 300 frames*
I wonder does it mean i can export 300 frames totally or 300 frames for each export?
It's about 70 joints for a simple human rig without facial bones or hair/clothing and about 10 seconds of animation. Looks like the free license will be reasonable for indy games.
Would you need more joints / bones for "AAA" game character? 70 sounds like a lot already. Unless you're Pixar...
@@JM-dq7xn consider animations that involve 2 or more characters like a horse and rider. But yeah, for most game applications 120 should be enough.
@@disruptive_innovator Well they are 2 separated actors anyway :D You simply export a set for each character and compose afterwards.
@@IllGib Yep, more work to do that's all. Although in this case you might have to contend with tones of micro AI adjustments. I'd love to see if compositing after using this tool is feasible. Could be as bad as compositing/cleaning up mo-cap, which is un-fun.
I don't get the framerate limitation though. It is so easy to combine them outside of this program. In Unity, I break all of my animations down into smaller pieces anyway so I can reuse them easier.
I'm just getting into animation. Will this hinder me as an animator for using AI? Should I learn the traditional way of animation first?
Same question
You can do both. Also it’s not so different. The AI basically speeds up posing and secondary motion. You still need to block out the right pose frame yourself. Nothing if that is automatic
@@litjellyfish thanks Ian, appreciate
@@alan112223 I would even say as a beginner it helps you. More like riding a bike with support wheels. When you get better nothing is stopping you from not using the auto pose etc and key frame totally with full control.
What is most important though is to study real motion to fully understand what looks right and why and not let the software fix it without analysing what was fixed. Doing so you will be better to yourself create your balance and speed weight and impact sense
@@litjellyfish well said. Thank you!
Longing for a MAC version ! 🙏🍏
So, I have i Clone, and all kinds of Characters/CC4 character creation/and Blender. What I am having a time with is animating a giant spider. Everything is easy with humans/humanoid ie Gorilla/Bear. I need to be able to rig dragons with wings and like the spider and things like that from time to time. Can this program do that?
hi.. why i dont have "add rig element" button ?? how to get that appear ?
Is this tool relevant if you want to create non-humanoid / non-animal animations?
Yes. Check the tutorials. They have four legged creatures etc
08:41 Oh no my NPC is broken, I have to trouble shoot the code :D hahaha
Looks promising. i am actually using Blender but I don't know if I want to change.
Its okay I use it in my pipeline for principle animation but bring it all back into Blender for muscle and skin simulation
@@prezadent1 using analogy ?
@@ogr2 a junk analogy as well, because it makes no sense. this isn't like comparing apples to oranges, this is like comparing to very similar programs. Still, don't use just one program, try them all and see which one you're finding yourself most comfortable with.
Don't just stay with one tool or you'll be kicked out of the competition 🤣🤣
@@prezadent1 yeah but I asked because it is a bad analogy because it seems that both programs are almost the same, it is like someone else offers me another pizza. I have never seen this program but I will try in the future. For now on I like the pizza XD.
Nice news!
Cascadeur means Stuntman in English
The way he pronounces it sounds like cascadour, he needs to say cascad-ehr so its closer to the real french pronunciation.
LIsten...
I struggle with pronouncing English words... expecting me to nail French pronunciations is a pipe dream! ;)
@@gamefromscratch The word you are looking for is 'feuillage'.
this is very useful softwares
Guess I'll be the one pointing it out this time :)
Cascadeur means Stuntman in French
Can I export the rig to Blender?
Licensing is actually really smart imo
Well it’s the normal classic license model uses before subscriptions etc appeared
aww, heart broken... 300 frames export... my last animated rig was well over 1200 frames...for a simple orc...this is just moving attacks and some rudimentary one offs, like sleeping, sitting, hammering anvil etc...I have blender so until the price goes down(big IF there) I can't get it...I don't "need" it, but it sure looks useful...and let's be honest...I just want it.
@9:08 Cascadeur is french for stuntman:)
What I still don't understand, is it 300 frames per scene or 300 frames total and then you better uninstall?
On export, per scene. Just limits the complexity of the project you can export. You can still do as many project and exports as you want.
@@gamefromscratch Guess I can still get a good amount of keyframes for animations if I decide to export them separately then.
its rent to own model
It turns into a perpetual after 1 year of paying
Nothing is truly FREE nowadays. I thought air was free, until I opened a packet of Walkers crisps. 😂
😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱😱thanks alot!!!
Cascadeur means Stuntman
Cascadeur = stuntman!
Export limited to 120 Joins and 300 Frames. Well 300 Frames is really low but I can see it as a free rigging software?
If you set it to 12 fps it’s 20 seconds and you can still Interpolare it up to whatever fps you want later. When I games or movies do you have one animation or shot that is longer than that?
@@litjellyfish 12 FPS and interpolation as a source material is not a quality level. At least must have 30 FPS but better have more original data and use 60 FPS as source as we have the disk space easily.
@@T0mT4yl0r i say it depends. If the key frames are tight 12 is not that bad at all. Still I partly agree with ylu that 25/30 fps probably is minimum depending of course on the animation / context
It means "Stuntman" in French
cascadeur is litterallry what u call stunt man it can also refer to a daredevil
The licensing and pricing is unusual. I didn't see mention of giving credit or attribution or anything like that in the end user agreement. And I don't think it would be enforceable either.
---
For example, pretend it was in the EULA that you had to credit Cascadeur. Now consider this scenario: I make a model, animate it with Cascadeur on the free plan, release it giving credit to Cascadeur... Then you buy the model from me. You didn't use Cascadeur, you don't have to give credit to it.
If they see an animated model in the wild... Was it made with Cascadeur? Was it the free plan? Did they buy from somebody else and thus are not under the EULA?
It says at the bottom of the basic plan "Give credit for using Cascadeur"... Don't know if that approaches your comments about selling it and not having credit enforced though.
@@cardsfanboy Yes, I saw it, that is why I wanted to check the legal text. But I could not find it there.
Cascadeur in french means stunt man
Got free version, made animation. it is 25 frames for test and has less than 100 joints but program still tells me export is only availible for less than 300 frams and 120 joints and directs me to buy it. I am not laughing. Can not properly test to see if I even want to buy it.
In French this project name spelling is more like "cas-k-d'her" than "cascade-or", quote difficult to say for English speakers anyway ;-)
Каскадёр
Cascadeur means stuntman...
Similar to autodesk HumanIK?
More like an evolution of it. This predics poses and have balance and gravity correction. And auto secondary motion.
But the rig itself at is core is like HumanIK
Does this work for anything other than humanoids?
Somewhat. You can create quadripeds, but I am no sure the auto pose still works though.
@@gamefromscratch it’s not done for those yet
No GLTF/GLB support ? :|
Cascadeur == Stuntman in French
Waiting for macos version 🤞
we should thank blender...other programms will go free or more cheap if they see they can offer the same as a free product
Blender, LibreOffice, GIMP, Inkscape, DaVinci Resolve.. even Unity. I still find it hard to believe anyone buys the paid alternatives.
not bad, is better than those robotic animations from noobs (like me) is not realistic, but is cool
guud
finaly
Reminds me of Endorphin.
a cascadeur is a stuntman.
And you can pronounce it "cascaduhr" instead of "cascadour".
This looks like a modified Blender interface.
More like Maya / 3ds Max / cinema 4D with the viewport control widget from Blender
Mike, we cannot rig in Cascadeur, we can bring already rigged character and create control rig.
It depends what you mean with rig. I see it more than you need to build the skeleton and skin it outside. But the actual rig is created in this software
@@litjellyfish yea, I meant what you have said.
No, not complet free -> only (Export max 300 frames) is free.
Well all features are there for free (except scene linking) the export has a limit but I would not say that don’t make I free
This Unity based tool and all its subscriptions models are copy of unity price models etc. Use blender learning is hard but result will be very satisfying !
i was a tester(early user) i should have gotten this for free god dam it😭
am bummed too these Russians don't have any BVH