BLEACHER BUS: The Perfect MAIN BUS for Techtonica Early Access

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  • čas přidán 29. 07. 2023
  • TECHTONICA
    Techtonica™ is a first-person factory building game set beneath the surface of an alien planet. Work alone or in co-op to build factories, gather resources, research new technologies, mold the destructible terrain, establish a base of operations, and uncover long-forgotten secrets.
    FEATURES
    - BEAUTIFUL WORLD. Explore the cavernous depths of Techtonica surrounded by bioluminescent flora in first-person.
    - FACTORY BUILDING. Power your mining and production with dynamic and interlinked factory systems.
    - COMPLETE AUTOMATION. Conveyor belts and unique travel systems make sprawling, automated factories easier to build, connect, and traverse.
    - REWARDING UPGRADES. Start small and get massive with gameplay systems that continually evolve with new challenges and solutions.
    - AURAL NIRVANA. Techtonica arrives with a build-inspiring original soundtrack from Cityfires (20XX, Catlateral Damage: Remeowstered).
    - CO-OP. Techtonica will be entirely playable alone or with up to four-player co-op.
    Techtonica release on Steam 18th of July
    store.steampowered.com/app/14...
    SOCIAL:
    Twitch: / nilaus
    Patreon: / nilaus
    Discord: / discord
    Twitter: / christiannilaus
    Tips: streamlabs.com/nilaus
    CZcams VOD Channel: / @nilaustv8036
    SAVE GAMES:
    Save games are available to Patreon Supporters on Discord
    #Techtonica #StayEffective #LetsPlay
  • Hry

Komentáře • 46

  • @user-qn8gv2lp4l
    @user-qn8gv2lp4l Před 2 měsíci +2

    I have been building this for a while and I think its safe to say Nilaus is a minimalist. Form over function every time. This build takes a LONG time to charge. Mechanical parts are just one epic bottle neck. Even in use some things run out constantly. Get around this by using buffers at the back of the factories for things like mechanical parts and wire - in addition to going to 4 assemblers for critical components. This way when your replenishing your boxes you dont run dry of intermediates like wire etc, which in turn doesnt bottleneck your production of components you desperately need. With the added bonus you can take a stack of 500 copper components, I dont know, because you need belts and havent built that part yet.

  • @AaronRussell
    @AaronRussell Před rokem +18

    I love this bus design. So easy!

  • @grantsmith46
    @grantsmith46 Před 3 měsíci +2

    Loving the vids man the new update is awesome with the base building pieces an the vertical belts please do some new techtonica vids there's a ton of new stuff since

  • @okkosiemers6423
    @okkosiemers6423 Před rokem +9

    Hey Nilaus, you can turn the assemblers 90 degrees for the processors, so you can fit more of them in a row. I always use the short input side of the assemblers for slow recipes, as you don't need a super fast input. Just a thought :)

  • @Kirbykfed89
    @Kirbykfed89 Před měsícem +2

    I really want to see what you would come up with now that they have base building and vertical belts! 😊

  • @ivanantol4350
    @ivanantol4350 Před 11 měsíci +1

    LOL, game was released like few days ago and you made this huge factory :D :D :D . I am following all your videos and there is always something huge there :D .

  • @micheljolicoeur6094
    @micheljolicoeur6094 Před rokem +5

    That is an awesome design, thank you.

  • @midnight2003
    @midnight2003 Před rokem +2

    You'll eventually need to convert to limestone. The miners do cause the deposits to shrink. Copper, iron, and limestone at least.
    Really looking forward to a good thresher build though. My current is 20 planters, 6 and 8 (sets of two) threshers. It has trouble with filter inserters being so slow, however. Somewhat alleviated by alternating thresher facing on second stage to give 6 outputs per lane. two lanes merge giving 2 full belts (though probably not to ratio)
    Another issue is only mark two belts, so you have to run multiple belts out. 4 assemblers will empty a lane easily making scaling a challenge.

  • @flaccidyam
    @flaccidyam Před rokem

    I’ll have to give this build a shot! I’ve been sticking with a single layer bus like you were showing around 3, and struggling with the exact problems you’re describing 🤣😂

  • @dwizzle815
    @dwizzle815 Před 11 měsíci +4

    A lot of unnecessary work for a bus that is basically functionally the same, but it does look pretty cool I guess. Most of what you mentioned doesn't really make a lot of sense. Anybody who plays bus on other games knows that USUALLY you only build one side, so expanding is not an issue, no reason you can't do this here. I have a bus with the buildings turned side-ways no problem, even 3 input ones...you just leave a little space...you don't HAVE to cram every single assembler right next to the next one. You have virtually unlimited space with the 12x12 mole knocking things out (as long as you don't build into a water area) so space is not really a big deal. I mean it's one belt per square regardless...this actually just elevates things to...I guess...make the branching take like 5 seconds less? I don't think deleting a couple belt segments and moving it up looks that bad. I think ramps that go down over 5 other belts on a decline looks worse, but maybe that's just me.

    • @Intvictus
      @Intvictus Před 7 měsíci

      Can build up too it's not factorio with only 2 dimensions Yes he's done that with the bus but you can do it with the machines too

  • @juriscervenaks8953
    @juriscervenaks8953 Před rokem +2

    Hi @Nilaus, can you build some designs with monorail. It seems that ore from plant is infinite, just plant factories take lots of power. So when expanding ore smelting from plant, power expanding goes same amount. To me it looks like in end game you need dedicated cave with many floors with plant factories to produce ore. Thank you for this series. I am interested how big you will build.

  • @Kaminsod1
    @Kaminsod1 Před rokem +2

    Nicely done.

  • @Ulysees666
    @Ulysees666 Před rokem +13

    Bwahahaha he did it!

  • @SoulReaverVidView
    @SoulReaverVidView Před 8 měsíci

    Great design! Thanks for sharing.

  • @jasonduncan2110
    @jasonduncan2110 Před rokem +2

    If you use 1 line(stacked on top) yes it may be high, but you can use power floors to make "floors" with the bus to one side much like what you've done, but the items would "come out the walls" so to speak. Also if you encase the single line in powerfloors, deleting one from the wall makes it just as easy to branch off and is "cheaper and easier" to deal with. I do love the "waterfall/bleacher" bus styles wonderful work. I'm just curious to see the single bus build at the end level, I'm not quite there yet.

  • @chuipi
    @chuipi Před rokem +2

    have you ever tried the Create mod for Minecraft?

  • @MrAltaruk
    @MrAltaruk Před rokem

    Very creative man I wish I was that imaginative

  • @cerberes
    @cerberes Před rokem

    That’s amazing!

  • @ppdan
    @ppdan Před 6 měsíci +1

    Instead of powered floors you can simply use stairs and put your belts on stairs.
    Doesn't look as nice but it's much easier and faster to build.

  • @koukaakiva
    @koukaakiva Před rokem +1

    Looks interesting.

  • @legonz5047
    @legonz5047 Před rokem

    interesting setup

  • @Chibi-kittenplays
    @Chibi-kittenplays Před 7 měsíci +2

    you will need TONS and tons of mining charges to upgrade the console fully.

  • @xzalean
    @xzalean Před rokem +1

    Nice

  • @thomashickman4082
    @thomashickman4082 Před 11 měsíci +1

    Awesome setup! Where did you decide to build this? I can't really tell

  • @callindrill
    @callindrill Před rokem +1

    To keep your symmetry and increase throughput of things like assemblers, just repeat the module. Sure, one is slow... But 5? It just makes the bus longer... Who cares?! 🤣
    Also, now that we have bleachers... I feel like the boxes with buildings in them are concession stands... 😉

  • @olliemh2282
    @olliemh2282 Před 5 měsíci +1

    What is your motivation for three bleachers instead of one thats crazy-tall?

  • @randosavich
    @randosavich Před rokem +1

    What do you do with all your cubes?

  • @marcussmith3830
    @marcussmith3830 Před rokem +1

  • @Jonas-pl5oe
    @Jonas-pl5oe Před 11 měsíci +1

    Why aren't any of your monorail tracks connected? Can you explain or make a video about it? Or are they just not connected?

  • @RonYacketta
    @RonYacketta Před 4 měsíci

    Where are the inputs for the assemblers on the left side of the bleachers? I see Iron and Copper Ignots being produce and no inputs.

  • @stevenjones8422
    @stevenjones8422 Před 9 měsíci

    What is on level 2 and 3 of the iron bus never could see them

  • @cimishehu8271
    @cimishehu8271 Před 10 měsíci +1

    Hi Nilaus, Where can I Find the Save for the Bus ??? I'm Patreon

  • @iainburgess8577
    @iainburgess8577 Před 7 měsíci

    ... reverse bleachers. The conveyor belts ramp up just as well as they ramp down...
    >-
    The \ is the bleachers
    The - is the assembler platforn
    The / is the "reverse" bleachers.

  • @StraightJacket5150
    @StraightJacket5150 Před rokem

    I don't think I would want to play a building game where I had to stay underground the whole time. If they make an above ground version of this I'll buy it.

    • @juriscervenaks8953
      @juriscervenaks8953 Před rokem +3

      there is game satisfactory if you want to build above ground, and also game foundry similar to this underground and above.

  • @1Rictec
    @1Rictec Před rokem +2

    i just want to know how the hell you going to get that 20k power needed for the next level lol i already have a ton of accumulators and got 2.9 ..now that i think will be a huge power plant

    • @juriscervenaks8953
      @juriscervenaks8953 Před rokem

      there is somewhat easy way. 1-st floor over water is water generators, 2-nd accumulators, 3-rd smelters and so on. If you think you will need more accumulators, you can build more than 1 floor for them, or dig dirt in 1-st floor next where power generators end, and build them next to power generators. Haven't tested how large is the map.

    • @1Rictec
      @1Rictec Před rokem

      @@juriscervenaks8953 we will need tons of accumulators to get to 20k all i already builded and they a lot of them got me to 2k when i say a lot is really a lot of them for 20k

  • @PhilmannDark
    @PhilmannDark Před rokem

    Re core composers: You just need one of them for the entire game. After it's "full", just erase it and build it in another spot. If you cut away the bottom two layers, you can build anything underneath your "floating cores".

    • @cbk882
      @cbk882 Před 11 měsíci +1

      The problem with this idea seems to be, that cores only count for "core clustering" when they are built on a core composer (I heard so in another video). Could change over the versions but right now you need all cores on core composers.

    • @ppdan
      @ppdan Před 6 měsíci

      @@cbk882 I think it's the other way arround. Cores don't need to be on composers but it will be a requirement in the future.

  • @JohnK68
    @JohnK68 Před rokem

    When one has played Satisfactory for years, what does this game bring to the table? And its 1 euro cheaper than Satisfactory that seems like really bad value for money.

  • @HGMBALDER
    @HGMBALDER Před rokem +3

    And yet, I still prefer satisfactory. much better in all ways.

    • @gregutz4284
      @gregutz4284 Před rokem +4

      Chill dude. This is still Early Access that's been out for 2 weeks.

    • @xspindrift8737
      @xspindrift8737 Před 11 měsíci +1

      good for you.