Adventure Creator: Prefab puzzle logic

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  • čas přidán 7. 07. 2024
  • This advanced tutorial covers the workflow for isolating gameplay and puzzle logic using prefabs, Component variables and ActionList parameters. Such prefabs can then be easily added anywhere in your game.
    Tutorial asset files: adventurecreator.org/downloads
    0:00 - Introduction
    2:36 - Creating a proximity light
    13:18 - Creating a door-and-lever puzzle
    adventurecreator.org
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Komentáře • 28

  • @valabius
    @valabius Před 4 lety +14

    Chris, thank you so much for continuing to make video tutorials for us and continuing to develop Adventure Creator! 🧡

  • @Alexander-mk4qf
    @Alexander-mk4qf Před 4 lety +6

    hope you post much more!

  • @manueltripero
    @manueltripero Před 4 lety +1

    Wasn't aware that the action list starter even existed, I'm already having many ideas to use it.
    Many thanks for doing these tutorials.

  • @oddhousegames
    @oddhousegames Před 4 lety +1

    Thanks for creating the Adventure Creator plugin, and your continued support! Without it, we probably wouldn't be making a game right now!

  • @mustardcustard9381
    @mustardcustard9381 Před 4 lety +1

    Thanks for making a new video Chris. Hopefully many more to come as they are always so useful. Hope you'll also consider making them in 1080p since the small text is way clearer and easier on the eyes than 720 :)

  • @JuanmaGuerrero
    @JuanmaGuerrero Před 4 lety +1

    This is marvelous!! Keep up the great work!!

  • @woodrowjang
    @woodrowjang Před 4 lety

    Super helpful thanks!

  • @JohnFalcon
    @JohnFalcon Před 4 lety

    Chris, love the videos. Tip: In the unity project settings you can set "Enter Play Mode Options (Experimental)" on 2019.3 which makes pressing the play button almost instantaneous.

  • @dannyprats824
    @dannyprats824 Před 4 lety

    Hi Chris.. Does the light example only work with 3D? -- is there a way to do this on 2D?

    • @ChrisIceBox
      @ChrisIceBox  Před 4 lety +1

      Both - you can use the technique to control any animatable property.

  • @adamaze2920
    @adamaze2920 Před 4 lety +2

    Please make a third person controller tutorial .. no combat needed .. just walking using controller or k+m

    • @1234yokee
      @1234yokee Před 4 lety

      Agree..pls chris, 3rd person mobile controller tutorial pleaseeeeee...

    • @ChrisIceBox
      @ChrisIceBox  Před 4 lety

      See the "Making a 3D game" tutorial - that covers Direct control movement

    • @ChrisIceBox
      @ChrisIceBox  Před 4 lety +1

      @@1234yokee A tutorial on creating an on-screen joystick can be found here: www.adventurecreator.org/tutorials/mapping-inputs-screen-joystick

    • @adamaze2920
      @adamaze2920 Před 4 lety

      ​@@ChrisIceBox Do you think adventure creature can be integrated with this? czcams.com/video/uCwz001yPcQ/video.html

  • @ppgf
    @ppgf Před 2 lety

    Could this conversion from local logic to prefab logic be done by a wizard in a future release of AC?

    • @ChrisIceBox
      @ChrisIceBox  Před 2 lety

      It's too broad a topic for a wizard to cater for all situations, but a scene-based ActionList can be converted to an asset file via the cog menu in its Inspector. Once you're familiar with the workflow, though, it's best to work with prefabs and assets to begin with.

  • @thinkprogramming6764
    @thinkprogramming6764 Před 3 lety

    Hey i have doubt can we do visual scripting with adventure creator and c# coding at same time to create our games ?? Please reply

    • @ChrisIceBox
      @ChrisIceBox  Před 3 lety

      Certainly - AC doesn't limit you to just visual scripting. Read more in the Manual's "Integrating new code" chapter, available on the Downloads page, and in the Third Party Tools and Customisation section on the Tutorials site:
      www.adventurecreator.org/downloads
      www.adventurecreator.org/tutorials/third-party-tools-and-customisation

  • @elijahf
    @elijahf Před 3 lety

    would this work for VR? I'd love to use this with HurricaneVR framework

    • @ChrisIceBox
      @ChrisIceBox  Před 3 lety

      It's not officially supported, but could be made to work with custom scripting.

  • @poto74
    @poto74 Před 3 lety

    Hello. Thank you for another great video. I have one problem with the Proximity Light. I use Unity 2020 1.6f1. So, when the player enters the trigger, the light is on. But when the player exits, nothing happens. Light is still on. The code is right cause at first, as the Trigger is not in the prefab, the light is working perfectly (on / off). If you please help me. Thank you.

    • @ChrisIceBox
      @ChrisIceBox  Před 3 lety +1

      Make sure your Light Off Action list uses the GameObject parameter to control which object to animate, and that your Light prefab's Set Trigger Parameter component will assign the right parameter value. Be sure to use the latest AC version too, as that component may only affect the first Trigger component in older releases.

    • @poto74
      @poto74 Před 3 lety

      @@ChrisIceBox Thank you. I use AC 1.7 and probably that's the problem as actions are all as described. Do you have a Conversation setup video?

    • @ChrisIceBox
      @ChrisIceBox  Před 3 lety +1

      @@poto74 I can only speculate so much like this. Send me an email with screenshots/details as well as any Console messages you're getting and I'll take a look: www.adventurecreator.org/contact
      A tutorial on Conversations can be found here: www.adventurecreator.org/tutorials/conversations-1

  • @jeronimocollares320
    @jeronimocollares320 Před 2 lety

    Hey Chris Burton, you stil around? :)

  • @LuanaSantos-rl4sb
    @LuanaSantos-rl4sb Před 3 lety

    7:23 how to turn in prefab

    • @ChrisIceBox
      @ChrisIceBox  Před 3 lety

      Drag a scene object into the Project window to make it a prefab - see here for more: docs.unity3d.com/Manual/Prefabs.html