Adventure Creator: Prefab puzzle logic
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- čas přidán 7. 07. 2024
- This advanced tutorial covers the workflow for isolating gameplay and puzzle logic using prefabs, Component variables and ActionList parameters. Such prefabs can then be easily added anywhere in your game.
Tutorial asset files: adventurecreator.org/downloads
0:00 - Introduction
2:36 - Creating a proximity light
13:18 - Creating a door-and-lever puzzle
adventurecreator.org - Hry
Chris, thank you so much for continuing to make video tutorials for us and continuing to develop Adventure Creator! 🧡
hope you post much more!
Wasn't aware that the action list starter even existed, I'm already having many ideas to use it.
Many thanks for doing these tutorials.
Thanks for creating the Adventure Creator plugin, and your continued support! Without it, we probably wouldn't be making a game right now!
Thanks for making a new video Chris. Hopefully many more to come as they are always so useful. Hope you'll also consider making them in 1080p since the small text is way clearer and easier on the eyes than 720 :)
This is marvelous!! Keep up the great work!!
Super helpful thanks!
Chris, love the videos. Tip: In the unity project settings you can set "Enter Play Mode Options (Experimental)" on 2019.3 which makes pressing the play button almost instantaneous.
Hi Chris.. Does the light example only work with 3D? -- is there a way to do this on 2D?
Both - you can use the technique to control any animatable property.
Please make a third person controller tutorial .. no combat needed .. just walking using controller or k+m
Agree..pls chris, 3rd person mobile controller tutorial pleaseeeeee...
See the "Making a 3D game" tutorial - that covers Direct control movement
@@1234yokee A tutorial on creating an on-screen joystick can be found here: www.adventurecreator.org/tutorials/mapping-inputs-screen-joystick
@@ChrisIceBox Do you think adventure creature can be integrated with this? czcams.com/video/uCwz001yPcQ/video.html
Could this conversion from local logic to prefab logic be done by a wizard in a future release of AC?
It's too broad a topic for a wizard to cater for all situations, but a scene-based ActionList can be converted to an asset file via the cog menu in its Inspector. Once you're familiar with the workflow, though, it's best to work with prefabs and assets to begin with.
Hey i have doubt can we do visual scripting with adventure creator and c# coding at same time to create our games ?? Please reply
Certainly - AC doesn't limit you to just visual scripting. Read more in the Manual's "Integrating new code" chapter, available on the Downloads page, and in the Third Party Tools and Customisation section on the Tutorials site:
www.adventurecreator.org/downloads
www.adventurecreator.org/tutorials/third-party-tools-and-customisation
would this work for VR? I'd love to use this with HurricaneVR framework
It's not officially supported, but could be made to work with custom scripting.
Hello. Thank you for another great video. I have one problem with the Proximity Light. I use Unity 2020 1.6f1. So, when the player enters the trigger, the light is on. But when the player exits, nothing happens. Light is still on. The code is right cause at first, as the Trigger is not in the prefab, the light is working perfectly (on / off). If you please help me. Thank you.
Make sure your Light Off Action list uses the GameObject parameter to control which object to animate, and that your Light prefab's Set Trigger Parameter component will assign the right parameter value. Be sure to use the latest AC version too, as that component may only affect the first Trigger component in older releases.
@@ChrisIceBox Thank you. I use AC 1.7 and probably that's the problem as actions are all as described. Do you have a Conversation setup video?
@@poto74 I can only speculate so much like this. Send me an email with screenshots/details as well as any Console messages you're getting and I'll take a look: www.adventurecreator.org/contact
A tutorial on Conversations can be found here: www.adventurecreator.org/tutorials/conversations-1
Hey Chris Burton, you stil around? :)
7:23 how to turn in prefab
Drag a scene object into the Project window to make it a prefab - see here for more: docs.unity3d.com/Manual/Prefabs.html