Get Better Versus EVERY Character In Street Fighter 6

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  • čas přidán 27. 08. 2024

Komentáře • 62

  • @electricboogaloo11
    @electricboogaloo11 Před měsícem +57

    Putting Bison first was a great call 😂

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem +6

      Haha I was actually thinking of making an entire video just for Bison before I made this one instead 🤣

    • @electricboogaloo11
      @electricboogaloo11 Před měsícem +12

      Please still make one, that character is a war crime lmfao

  • @schecter006
    @schecter006 Před měsícem +16

    I've been playing for so long in Master around 1400-1600, and I only just found out now that the Gief charge punch gets hit out by lows. 😅

  • @lolgreek123
    @lolgreek123 Před měsícem +11

    lmao this is the main thing that attracts me to the fighting games and at the same time intimidates me greatly. Being able to identify strengths of my main, to be able to define strengths and weaknesses of my opponent's character and their playstyle, and being able to adapt to it seems to be an insurmountable mountain.

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem +3

      It's intimidating for sure, but since every1 is going through it, its so satisfying when you do make big leaps and get better.

    • @bii_gii
      @bii_gii Před měsícem +1

      learning one by one sounds obvious but its surprising how fast youll learn just by focusing on one. it becomes second nature without you even noticing it

    • @kazzykaioken8873
      @kazzykaioken8873 Před měsícem

      Bro just wake up shoryuken whats wrong with u

  • @pizzaboy220
    @pizzaboy220 Před měsícem +5

    Another banger of a video.
    To add on to the Chun Li tip, if they notice you are mashing after her 5mp another string we like to do is 5mp -> 5lp -> 4/6mp(or 2mk) since 5lp frametraps and goes into a lot of good stuff on counterhit. Of course this is megafake since 5lp is minus on block so if you notice a Chun autopiloting this string you can just block and jab and interupt after with your own counterhit combo.

  • @jamethwan5476
    @jamethwan5476 Před měsícem +4

    Bro, you are a real one for this segment…well done and very much appreciated 👍🏾

  • @Wisequack_MGC
    @Wisequack_MGC Před měsícem +1

    Very helpful. Also with Zangief:
    His overhead needs specific setups to be di safe. You can di the frame it hits you and it'll almost always work. This means you only have to hold down back and react with di.
    After spd, zangiefs DR Sweep is also di-unsafe. The mix-up is to use DR 2MK which is di-safe but that resets to neutral.

  • @jettmanas
    @jettmanas Před 17 dny +1

    Wow, every character. I haven't seen 'how to beat' vids for a number of them.
    Hope to remember as much as possible. Thanks.

  • @janedock3126
    @janedock3126 Před měsícem +7

    Thanks dood I been on a losing streak for a week now this helped me out

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem +1

      @@janedock3126 glad it helped 😁

  • @Ignes69
    @Ignes69 Před měsícem +1

    This video taught me to mash jab in every scenario. Thanks!

  • @tedthevillain
    @tedthevillain Před měsícem +2

    great tips man. taking these into Evo this weekend.

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem

      Goodluck at Evo! Wish I could go too. Excited to watch

  • @koffiya9184
    @koffiya9184 Před měsícem +1

    Love your content! I am terrified of Giefs, this should defo help me

  • @dekudakhan
    @dekudakhan Před měsícem +2

    I would like a place where people discuss matchups and solutions to problems, I rarely see a group where people talk about how to solve a problem.

  • @sheroMaggot95
    @sheroMaggot95 Před měsícem +2

    Awesome video! Just in time for my road to 0-2 at EVO

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem

      @@sheroMaggot95 haha good luck at evo, wish I could have went as well. Looks like it'll be so fun this year

  • @mus0u
    @mus0u Před měsícem +2

    as guile, akuma air fireball is obviously super flashkickable, but without charge i've been able to catch it fairly reliably with walk forward into sweep because the fireball hits so late when crouched

  • @garr123
    @garr123 Před měsícem +3

    As a master Lily player, while technically correct, I've never actually run into anyone even between 1700-1900 MR that can react consistently between ex and non-ex spire. Especially when Lily's drive rush is also deceptively threatening and has to be included in the neutral mental stack due to the sheer size of her buttons beating a lot of common checks and being in a lot of ways a 50/50 into command throw with how big the range is on light SPD. There are also ranges where non-ex spire will only connect at the very, very end of its flight and then Lily will recover in time to DI back. Like I literally do that to people who are fishing for DI on spire, just do a low strength one from range and then DI back. I just think it sounds like solid counterplay on paper, but in practice is very tricky.

    • @tryinoproductions5374
      @tryinoproductions5374 Před měsícem

      I think lily is a sick joke when it comes to balancing. Her wind stock special (idk the name) is negative on block and can be DI'd on reaction for all versions. Even the light version if used as a bait for parry can be DI'd. Her condor spire has to be the worst move in the game if her opponent has drive gauge and does a DR. Her worst match up in the game isn't a character, it's the drive guage. Crazy how I'm only scared of this character when I'm in burnout.

    • @garr123
      @garr123 Před měsícem +1

      ​@@tryinoproductions5374 Her light windstock cannot be DI'd after 2HP. You don't do light stock to bait parry, you do it to bait DI and then counter DI.

  • @zkosmith1662
    @zkosmith1662 Před měsícem +1

    Something character specific to Ed is that Akuma well spaced air fireball can be punished by medium or heavy DP and Psycho Snatcher. Keep in mind, Psycho Snatcher only works when Akuma doesn’t use the OD version but Kill Rush forward also works to make it whiff and if used early enough could be punish countered with a stand HP combo. FYI, I think any DR or Dash Forward can make the air fireballs whiff also, some good matchup specific things to know about Ed and the rest of the cast to make it a little easier against one of the best characters. I don’t know but I am very confident about the dash forward for the air fireballs.

  • @N1ghtslash_
    @N1ghtslash_ Před měsícem +2

    Been loving the content since i got introduced to this channel 👌

  • @MascotRay7
    @MascotRay7 Před měsícem +2

    Thank you. This is the kind of stuff I need.

  • @ocoro174
    @ocoro174 Před měsícem +1

    damn, EVERY character? I must watch this video then

  • @EdwinDPZ
    @EdwinDPZ Před měsícem +2

    Pro tip, don't let them hit you.

  • @TheLeroy125
    @TheLeroy125 Před měsícem

    I believe for both Honda and blanka, you can beat their headbutts/blankaball with parry into driverush buffer. If it's the H version that reaches far, you get a parry. If they do the light and end up short you get DR so if you jab you beat their recovery.
    Not sure about this 100% they might recover in time to block on the L versions (but at least you get pressure instead of eating it), but it always works for me (potentially cause they mash after L versions)

  • @gentlekef8653
    @gentlekef8653 Před měsícem +3

    30 min of MIKEY DA GOAT CONTENT???

  • @Ness315
    @Ness315 Před měsícem +1

    This is amazing

  • @5thunders191
    @5thunders191 Před měsícem +1

    Amazing video

  • @KB03187
    @KB03187 Před měsícem +1

    Amazing video. Time stamps would be really helpful to make it easy to refer back to

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem +1

      Thank you! Added them 😁

    • @KB03187
      @KB03187 Před měsícem +1

      Amazing! Subscribed!

  • @WAT_ru_SERIOUS
    @WAT_ru_SERIOUS Před 21 dnem +2

    Gosh the Jamie mashing FP on block lol so many do it. It's so annoying lol

  • @gamefan3300
    @gamefan3300 Před měsícem +1

    u are a legend bro

  • @gavinpowell4607
    @gavinpowell4607 Před měsícem

    Very good video thank you.
    You dont need to speak that fast, let what you're saying sink in to the viewer/listener.
    I know rapid speaking is a self confidence issue, but you dont need to worry about it when you have good info to share and can do so at your own pace.

  • @lycanthrophy616
    @lycanthrophy616 Před měsícem

    Hmm...I play Kimberly and yeah I like to use her forward HK pounce and whilst it is true you can just jab her out of it, a smart Kimberly player will use it to bait you by going for the back jump out of the forward pounce, baiting your jab or whatever and then I can just slide in.

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem

      @@lycanthrophy616 If she jumps back and you jab, it just resets to neutral. A slide after by the Kimberly is even more yolo and easier to punish

  • @kevinjenks9547
    @kevinjenks9547 Před měsícem +1

    great great video

  • @azizkash286
    @azizkash286 Před měsícem +1

    godlike video bro

  • @juicyvortex7204
    @juicyvortex7204 Před měsícem +1

    W vídeo

  • @DreamsOfMorpheus
    @DreamsOfMorpheus Před měsícem

    But Aki can bait DPs after forward throw with DR into whiffed jab right? You can't just DP it on reaction as an absolute answer unless my labbing was incorrect.

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem

      maybe depends on your character? Cammy hits this even if you back rolled the throw. Maybe with some other chars who's DPs don't reach as far forward you can't back roll the throw if you want to cover for drive rush jab.

  • @75Geko
    @75Geko Před měsícem

    Aki can cancel the DR momentum by stand jab and be safe afrer front throw

    • @MikeyDLuffy
      @MikeyDLuffy  Před měsícem

      @@75Geko I don't think this works against Cammy, but maybe it's cause her DP reaches further forward than most, would have to test it

  • @lighthouseknight
    @lighthouseknight Před měsícem

    What should you end a blockstring with as Bison?

    • @heroicsquirrel3195
      @heroicsquirrel3195 Před měsícem

      Nothing or stomp

    • @evilweevle
      @evilweevle Před měsícem

      Practice your hitconfirms in training. Cr.lk, cr.lp and cancel into bomb or scissor if hit, and stop if they block. Its a lot easier in this game than other streetfighters imo.

  • @GodofGrunts
    @GodofGrunts Před měsícem

    Your Gief information is mostly wrong. If SPD isn't the light version he has no true meaty option. On light he can meaty with 5LK and threaten Siberian Express, 2MK to catch DI, and 2HK to catch jump. You should also talk about Siberian Express because he can meaty light SPD after that and that's the scary situation.

  • @crSIMBA
    @crSIMBA Před měsícem +2

    I appreciate your counter play to Zangief but I prefer mine, which is praying Capcom removes him.

  • @joshuaaburto1304
    @joshuaaburto1304 Před měsícem

    Bro said deejay ass