3D Coat Sketch Tool for Hardsurface Design Revisited

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  • čas přidán 21. 10. 2019
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    Used 3D Coat v4.9.05
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Komentáře • 37

  • @ivanlaliashvili6029
    @ivanlaliashvili6029 Před 4 lety

    man, its very cool stuff, thank you

  • @joshjosh488
    @joshjosh488 Před 4 lety

    awesome i always look forward to your videos

  • @RaccoonImages
    @RaccoonImages Před 3 lety +2

    Круто)) я даже и не знал что есть такая полезная вещь)

  • @aeonbreak4728
    @aeonbreak4728 Před 4 lety +1

    how did i take so long to find your channel?? please keep going!!!!!!!!!!

  • @taurus2693
    @taurus2693 Před 4 lety +1

    спасибо, Антон. коат пушка.

  • @joshua42777
    @joshua42777 Před rokem +2

    Sorry to have to ask for help but I'm trying to follow this tutorial in 3dc 2022 but when I try to draw a circle from the center, there is a green ball there that essentially when I click on it instead of drawing the circle it wants to grab the draw area instead. is there a way to turn that off? or a hotkey to draw from center in the sketch tool?

  • @Didzis3D
    @Didzis3D Před 3 lety

    I only have 2 ref planes. How to get the 3d one from top?

  • @AncienRegimeStudios
    @AncienRegimeStudios Před 4 lety +1

    A little question; at the 2:00 minute mark you draw out the circle to the size you want but then you move it around to just the right spot before you release the mouse key to fix it in place. What hot key are you hitting to allow you to move that circle (or any other drawn shape) around before you fix it in place?

  • @joshua42777
    @joshua42777 Před 2 lety +1

    Love this tutorial, but I'm wondering is there a way to draw a cube with beveled edges?

    • @AntonTenitsky
      @AntonTenitsky  Před 2 lety +1

      not really :( You can import a cube with beveled edges but that's about it

    • @joshua42777
      @joshua42777 Před 2 lety

      @@AntonTenitsky Thank you!

  • @user-tz8ic8xh6f
    @user-tz8ic8xh6f Před rokem

    Hi, thanks for helping community, do you have a technique in order to have clean edges without increasing to much the number of voxel ? do you have also a trick to resample and keep sharpness it alwayz smooth edges, thanks

    • @AntonTenitsky
      @AntonTenitsky  Před rokem +1

      That's the problem with voxels. No way to keep it sharp without high poly counts

    • @theodimalta
      @theodimalta Před rokem

      @@AntonTenitsky thank you for your reply

  • @TheParanoiddd
    @TheParanoiddd Před 2 lety

    This is fundamental principle for my 3D Coat sculpting since I saw this approach... One question:
    Can we save these sketches for further development or different versions somehow?
    As far as I used this technique, one scene only contains one sketch.|
    Thanks again man, just keep up opening our eyes with this software...

    • @AntonTenitsky
      @AntonTenitsky  Před 2 lety +1

      there is a save option for each plane you can save it as a jpg as far as I remember

  • @db_1469
    @db_1469 Před 4 lety

    Антон, больщое спасибо за видео.
    Знаешь, это очень здорово, что ты не поленился и сделал это видео.
    У меня вопрос о видео.
    На 2.17 сикунде, ты обрезал часть круга В ПЛОСКОСТИ. Как ты это сделал, подскажи пожалуйста

    • @AntonTenitsky
      @AntonTenitsky  Před 4 lety

      я нажал Е переключил лассо в rectangular и контрол клик для отрезания

    • @db_1469
      @db_1469 Před 4 lety

      @@AntonTenitsky Большое Спасибо!

    • @AntonTenitsky
      @AntonTenitsky  Před 4 lety

      стараюсь канал поддерживать по 2 видео в месяц делать :)

  • @shinobirigger6487
    @shinobirigger6487 Před 4 lety

    Do you prefer 3D Coat over Zbrush or Blender? If so, why?

    • @AntonTenitsky
      @AntonTenitsky  Před 4 lety +7

      tough question Shinobi. I use all three. 3d coat is quite a novelty in real production so everybody wants you to use Zbrush. And I think over the next 10 years Blender will beat all of them.
      The moment Blender gets high-poly support with all the functions it will be too good and free.
      But even just for design practice 3D Coat is insane I think. Like when you go to do life-drawing there is no actual commercial purpose for it just drawing practice same 3D Coat will be great at least for prop design practice.
      And I will have some talks with artists coming soon where 3D Coat is a killer in AAA games when it comes for environment mesh sculpting.
      My channel is more about 3D Coat since there are just so many other artists showing Zbrush and there is not much information about the coat.

  • @AngriestAmerican
    @AngriestAmerican Před 4 lety

    How does this look as export as a mesh?

    • @AntonTenitsky
      @AntonTenitsky  Před 4 lety +1

      triangulated mess :)

    • @aaronbjorn1876
      @aaronbjorn1876 Před 4 lety

      auto retopo instant meshes (already build in 3d coat)

    • @aaronbjorn1876
      @aaronbjorn1876 Před 4 lety +1

      or separate mesh and do manual retopo for each part

    • @AngriestAmerican
      @AngriestAmerican Před 4 lety

      @@aaronbjorn1876 I'm gonna have to get 3d coat looks pretty good

  • @eugenmolchanyuck6393
    @eugenmolchanyuck6393 Před 3 lety

    Не проще ли сделать в Cad-е это?

    • @AntonTenitsky
      @AntonTenitsky  Před 3 lety

      нет, эта штука была сделана за 20 минут в поисках концепта и можно попробовать 200 разные форм за час при желании. Если есть концепт тогда лучше кад.

    • @eugenmolchanyuck6393
      @eugenmolchanyuck6393 Před 3 lety

      @@AntonTenitsky Я давно слежу за твоим каналом и у меня часто возникает мысль "Почему не кад?". Форму можно сделать изогнутую, в Коате квадратные штуки получаются. А ещё можно сделать механизм целиком, не деталь одну. Сетка будет лучше, весить меньше, не будет рваных краёв и фасок. Кад используется на стадии концепта

  • @ilyasvural5908
    @ilyasvural5908 Před 3 lety

    czcams.com/video/1Psbrf85lZE/video.html 3-matic texture 3d-coat texture nasıl oluyor save as expot stl yada opje