3D Coat Split Tool for Hard Surface Design
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- čas přidán 19. 07. 2017
- Most 3D Coat users know about this tool but I don't think people have really explored its potential and how it can be applied it to mechanical parts.
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OMG!!! I love your videos. I love your tutorials they are perfect for an aspiring 3D coat noob like me!
Damn, I didn't notice the seam option. Thanks for this!
yeah! ive only found out about it 2 weeks ago myself. makes all the difference
Also! One thing that is fun to play around with is the 'On plane' option for the split tool. It stops it from going all the way through the mesh. I haven't used it a lot but something that also gets missed.
ill check it out!
@@AntonTenitsky set depth limit in e menu
спасибо. Быстро и понятно. Ничего лишнего.
спасибо что посмотрели :)
Hi Anton, very helpful video. About the complex shape you can use voxel hide to create the complicate form and then split what is hide from what is not! hope it's clear.
capottolo it is a good tip!
Play with the vox hide tool, for similar BUT non destructive workflow ;) Typically like this:
1 make similar 'cut' with loops/circle/retangle/polyline selection as you did here, and yes, so far it just looks like a regular cut, hidden.
2 go to the Geometry menu, and pick "Objecty Hidden".
3 reselect the original layer/vox object (important) and then either pick, in the same geometry menu again, either delete hidden or "unHide all", depending of what you want to do later on.
and in either tools, when using the E menu there is also the interesting option to limit the depth, with "Depth limit".
Thank you, Aspirant! Very good tip, I've just tried it. It is slower even if you have an objectify hotkey but it is non-destructive.
Cool Anton. I wasn't aware of this, I am now working on a sphere using the split tool with symmetry on but when I use the rectangular tool and I go over from side to side it leaves a second mark right were I stop at the desired location for the split. I wish it worked perfectly. But anyway it is very handy. Thanks
Yeah, it does have this funny issue that it can create shapes in the middle. I should have mentioned that. Unfortunately almost every tool there has got funky problems. Still beats Zbrush in my opinion :)
Yeah. I'm really enjoying 3D Coat, even though it has its own issues.
спасибо, очень информативно
highly recommend res+ your volumes right after split
well you kinda need to have the right resolution before the split, res-ing up eaching split becomes a bit time consuming
i think of res+ like a lossless smoothing.
holy poly )
Thanks for useful and creative tips! Can u share those shaders that u use ? Sorry for asking, I m newbie, started to play with 3DC a few days ago (allready in love!). For now I just use what is offered from default library and it doesn't look so convincing as yours in video, specially for the this kind of creative process. Is there any good resource for shaders that u can recommend? Thanks! :)
Hi Jap, well, it's pretty straightforward you just right click on the icon of the shader in the palette and choose "edit current object shader properties" and there you just play with sliders.
Hi, Anton, great video, as usual. I see that you have predefined hotkeys - have you experienced glitches with them? For me they don't work sometimes, and then start to work again...
Hey man, yeah it does happen, sometimes hotkeyed tools start to behave really funny. I think just remapping them helps, like split tool to k then to j then back to k. I'm also doing that unreal thing you 've asked for . It will be out in two weeks, working on demoscene and procedural shaders
Thank you very much, I can't wait to watch it!!!
I noticed here that your model here has a zbrush name. How so? Did you take it over there for any 2ndary work?
I'm wondering if it wouldn't be possible to concept here in 3D Coat for speed and then push a result over to zbrush for any final polish and sharpening etc that might be desired at a higher poly count?
I haven't yet played around with 3D Coat at all but I'm super impressed with your workflow!
Hi Pixel, indeed it does have zbrush name, hm. I think, I had some model from zbrush but then cut it to a cube or cleaned the layer out completely and added a cube in that layer with the old naming.
I haven't mixed too much Zbrush and 3D Coat yet. I did use Zbrush to add noise to some rocks and damaged assets because 3D Coat noise feature isn't good enough yet. And I'm still more comfortable at organic sculpting in Zbrush.
I know a lot of people don't like that you can't get super sharp edges in voxel space unlike in Zbrush but unfortunately I don't know an easy way to drop a 3D Coat model to zbrush to get sharper edges.
Thank you for kind words!
When I used the split tool it does not cut clean, but is very jagged, why?
To be honest, voxels always give you jagged edges
Hi Anton!
hello :)
Интересно в 3d coat будет как-то улучшаться работа с фасками и краями объектов?
Может опция появится при вырезании и подрезке чтобы на краю автоматом становилось больше фокселей/полигонов? для более высоко кач-ва.
Воксели, наверное, нельзя улучшить. А вот полигональные вещи хотелось бы как в вашем предложении. Я сам перекидываю периодически дизайн из 3д коата в збраш чтобы live booleans заюзать и добавить деталей или разрешения в определенных местах.
а instant mesh разве не заменяет костыль с zbrush'ем? или я не про то?
ну instant mesh это авто ретопология вроде бы. Я не использовал на самом деле только пару видео глянул. Мне не хватает фичи где я мог бы добавлять и двигать детали, в збраше это сейчас круто сделали.
как я понял в zmodellere обычное моделирование под смус, милиарды лупов и чемферов, если нужны адекватные фаски...
нуда удобно что в одном пакете, в любом случае этим можно просто не пользоваться)
ну змоделлером я наверное никогда уже не научусь пользоваться. Я не вижу больших преимуществ перед другими пакетами. Мне например очень нравятся многие вещи в блендере, думаю поучить.
a cool tutorial sir, but sometimes i believe you wanted to say a secret and then you block it, like when you were talking about the first phase of the model! how you made it?
thank you wangzi, well, i try not to ramble too much and go off the track ) but if you check out my channel I have plenty of videos on quite complex objects, much more difficult than this one.
Ok, Great! thanks sir, Peace.
Looks a lot like plastic or rubber.
I don't see much from 3D Coat that looks sharp, like blade weapons or other things that have very strong sharp profiles. That to me is a big turnoff, even though I want to like it. Stuff in ZBrush can look as sharp or as smooth as you want.
I would agree that it is very hard to achieve real sharpness with voxels. You have to crunch the number of voxels to millions and then it gets really slow. I'm looking for workarounds myself. But from concepting point of view it is faster to concept in 3d coat than in Zbrush, in my opinion.