This parry makes Akuma absolutely insane because his divekick is down and kick. So if you tired to air to air him he had the easiest option select in the world.
There are a lot of little things that I want to talk about that can't really fit in a long form video but are perfect for shorts, so I'll try and make more between main videos!
@@GuileWinQuote One downside: I'd love to see even more footage demonstrating what could be done with these parries, but they wouldn't fit in the 1 minute format.
@@realamericannegro977afaik, no, 2I is loved because of it's unique aesthetics. This air down parry mechanic barely make a difference unless you're playing Akuma.
@@realamericannegro977Some people consider the stages and music in 2i to be superior, 3s was graphically toned down compared to the previous 2 games due to space constraints
@@SomethingWithZ oh I thought they just wanted it grittier. Now that I think about it there is less going on in backgrounds in third strike and nowhere near as many ppl in backgrounds either. They must have used too much of that storage space on Chun Li
@@N1k0SP you guys don't understand. If you tried getting in on your opponent by parrying their anti-air in New generations, you will be sent flying across the stage completely screwing you over. 3rd strike perfected the parry system because they realized that parrying was an offensive technique, not defensive
@@tortillademaiz1 but you could press down when air parrying to keep momentum to get in, instead of doing regular parry to return to neutral. could probably have some mix or something
@@r9ue But even the air party that moves forward will still leave the player open because of the hop. So either way, you’d rather just have the anti-air whiff instead.
@@ultimateyagerman nope, not really, I've never played the game till recently and I can tell you that the animation alone is unmatched. Ryu doing hadoken makes his whole clothes wavy, something you will never see in 3D models. just like how Kim's pants smoothly move in KoF XIII and they could never make them act the same in his 3D model in later games
It really did. Moment 37 served as a resurgence for street fighter 3s. the game was considered a flop that turned into a niche fighter for a handful years
SF3 Vanilla Parry had a directional command where you'd like to be after you parry. This should've been included in 3rd Strike but in a reduced level so the velocity you fly in will be just right for offenses or defenses, not like the airplane velocity we're seeing here.
One of these days I wish more people would check out the Bounce Mechanics in Guilty Gear XX Accent Core Plus. You can turn them on in the Extra Menu that can be unlocked.
@@MonsieurMaouji If you've ever played Hokuto no Ken (Fist of the North Star Retsuden), you know that bouncing a character on the ground like a Basketball was a ridiculous gimmick for flashy combos even though it technically wasn't supposed to exist in the game. GGXXAC lets you adjust the ground bounce mechanics in the Extra Menu so that when you cause a knockdown, the character will bounce on the ground and you can "dribble" them.
You say it like you wouldn't need to do all those parries, blocks, and other shit with you know, all of your body instead of just some buttons and directional inputs, as if real fighting is just two people punching and kicking each other and that's it. What kind of reasoning is this, lmao
Never played the new generation. it was only in an arcade from mine across the bridge 30 miles away, I had no car. I wasnt walking all day to have a machine to eat my quarters. But knowing this now, I kinda wish I could have experienced it. Seems like it would have been fun.
Soul calibur 6 is TRASH , compared to 1 & 2, because they neutered the weapon parries in the fighting system. Parrying in both SC and SF3 was both anti-corner trap move, and it was essentially a built-in combo breaker. When parrying was removed from both SF and SC , corner traps became a problem again
3rd strike parries got it right, because to me the whole point of parrying usually is to get back on some nasty punishes. If you're flying on the otherside or if time slows down for your reset, you're not getting that punishment on some cases.
That Daigo's Ken parry of Chun Li's ultimate was special because it was harder to execute and many did thought that it was impossible back then. After that legendary moment, Nintendo's next Street Fighter releases made parrying way way way way way way easier, that come back victories from those types of parries have become a thousand times more common.
Hmmm, I like the push bounce in air parry and the standing and crouching parry part but not the bounce part. It could create some new combos but could ruin some of the craziest ones from 3rd strike I've witnessed
I most be old because I thought this was common knowledge but then again I am 48 years old and was 21 one when New Generation hit the Arcades. Maybe there are some younger people that don't know.
It’s a shame what sf has become, from beautiful 2d visuals that are timeless and of course the sf legacy of amazing music. Now to sf6 and its weird plastic art direction and even worse music
It’s one of my least favorite mechanics in a fighting game of all time. It completely invalidates zoning and most projectiles and makes the game basically rush down the game. You can play Chun Li who’s rush down. Or Akuma who’s rush down and set play. Or Ken who’s balanced with a focus on rush down. Or Yun who’s rush down. Or you can pick someone who’s not really viable. One of the worst characters in the game is remy who’s a zoner.
People who are saying they should've kept this mechanic don't know what they're talking about. If you're trying to get in on your opponent and try parrying thier anti-air, new gen will screw you over by sending you flying across the stage. Third strike perfected the parry system because they realized that parrying was an offensive technique, not defensive.
Imagine doing the parry of the century but miss the punish because you flew to the other side of the stage
This one got me😭
Yeah,the guy narrating didn’t think it through lol
I was like yo he woulda not killed
Then SF3 would not be as loved as it is right now.
He STILL wouldn't have did it😅..he would've missed the come back of a lifetime 😂
Alternate universe Daigo: I must go, my planet needs me.
And Daigo died on his way back to his home planet.
Lmao ha ha ha😅😅😊😊😊😊😂😂😂❤❤
This parry makes Akuma absolutely insane because his divekick is down and kick. So if you tired to air to air him he had the easiest option select in the world.
2nd impact moment
@@SomethingWithZThat makes me fear how Akuma could have been in New Gen.
@@BackOff_xd this is actually a thing in 2nd impact
@@SomethingWithZ damn, im shitsin x2
@@BackOff_xd yeah, i think he can air parry with both his divekick and air fireball.
air down parry literally feels like stomping on a goomba
I hope you make more of these, fighting games are full of cool details and trivia that I love learning about
There are a lot of little things that I want to talk about that can't really fit in a long form video but are perfect for shorts, so I'll try and make more between main videos!
@@GuileWinQuote put all your short trivia in one video
@@sammypercy388 but stupid CZcams wants short videos because of stupid TikTok.
@@GuileWinQuote One downside: I'd love to see even more footage demonstrating what could be done with these parries, but they wouldn't fit in the 1 minute format.
FYI: 2nd Impact also has the two different air parries. They only removed it in 3rd Strike
Is this one of the main reason ppl perfer 2nd impact over 3rd strike?
@@realamericannegro977afaik, no, 2I is loved because of it's unique aesthetics. This air down parry mechanic barely make a difference unless you're playing Akuma.
@@Rylainecchi what do you mean by unique Aesthetics?
@@realamericannegro977Some people consider the stages and music in 2i to be superior, 3s was graphically toned down compared to the previous 2 games due to space constraints
@@SomethingWithZ oh I thought they just wanted it grittier. Now that I think about it there is less going on in backgrounds in third strike and nowhere near as many ppl in backgrounds either. They must have used too much of that storage space on Chun Li
Those Chun-Li hams tho 🫠
the variable air parry is kinda sick. i'd like to see it in an anime or marvel style game
marvel style?
@@_obi_wan_kenobi_ im shorthanding for marvel vs capcom. "versus game" was probably more appropriate
@@Hurtdeer oh i get it yeah the mvc community loves to call it just marvel
@@_obi_wan_kenobi_as if marvel made the games 🙄
i knew new gen's parries would bounce you off, but i did NOT know you could bounce differently
that's wild
And yet I can never get a good handle on the timing.
low key some of the best cropping and keyframing of fighting games in the reel format
AGREED
=)
Capcom in this era were the undisputed kings of sprite art.
Damn...they should have kept that.
What do you mean this mechanic was horrible 😭😭😭
yea bro it looks hype as shit
@@N1k0SP you guys don't understand. If you tried getting in on your opponent by parrying their anti-air in New generations, you will be sent flying across the stage completely screwing you over. 3rd strike perfected the parry system because they realized that parrying was an offensive technique, not defensive
@@tortillademaiz1 but you could press down when air parrying to keep momentum to get in, instead of doing regular parry to return to neutral. could probably have some mix or something
@@r9ue But even the air party that moves forward will still leave the player open because of the hop. So either way, you’d rather just have the anti-air whiff instead.
the best looking SF game ever
Nah
@@ultimateyagerman yes, nothing came close
@@bassram3337 nope only nostalgia scrubs think that Lmao
@@ultimateyagerman nope, not really, I've never played the game till recently and I can tell you that the animation alone is unmatched. Ryu doing hadoken makes his whole clothes wavy, something you will never see in 3D models. just like how Kim's pants smoothly move in KoF XIII and they could never make them act the same in his 3D model in later games
@@bassram3337 "never played the game till recently"
Sure casual, this makes whatever you have to say even worth less than what I initially thought
SF3 is what truly defined the gameplay:
Parries, dizzy meters, EX specials, and super jumps is what the previous SF games were missing.
What was really important was dash, ex moves and super cancel. The rest is debatable, not crucial.
Cool stuff, also, thank god they got rid of the blue flashing, that really fucks with your eyes
This game received so much hate when it came out in arcades
I feel like people tend to forget that this was considered a flop for capcom at the time.
Now its Revered to one of the best fighting games by most.
It really did. Moment 37 served as a resurgence for street fighter 3s. the game was considered a flop that turned into a niche fighter for a handful years
@@chiarosuburekeni9325 sadly it was loved on Dreamcast but... Dreamcast y'know
Damn Chun li's sprite was wild back in sf3
SF3 was where Chun Li was starting to look more chunky below the waist.
I fr was just wondering if anybody was gonna say anything about the cake😂😂
@@saucesquad4220 that's no cake , that's a whole bakery
If you pause in just the right moment, you can see some beauty, her buttcrack.
videos that make you say “oh yeah New Generation exists”
SF3 Vanilla Parry had a directional command where you'd like to be after you parry. This should've been included in 3rd Strike but in a reduced level so the velocity you fly in will be just right for offenses or defenses, not like the airplane velocity we're seeing here.
Had to keep watching to keep seeing the phenomenal ending over and over again.
New Generation doesn't get enough love
oh hell yeah work that fucking algo my man, hope you keep blowing up dude
I really gotta go back and play the first 2 again. 3rd strike is just so addictive.
Space would be filled with orbiting Kens
Parrying is so hard in 3rd strike bru
Ken punched Ryu in the pp
Damn I can't believe SF3 had footstooling 9 whole years before Brawl
Love your content man. Please keep it up.
Thank you for watching 🙇🏼
I wonder how people would react to the reversal system from Virtua Fighter 2
One of these days I wish more people would check out the Bounce Mechanics in Guilty Gear XX Accent Core Plus. You can turn them on in the Extra Menu that can be unlocked.
What's Bouncing all about, out of curiousity?
@@MonsieurMaouji If you've ever played Hokuto no Ken (Fist of the North Star Retsuden), you know that bouncing a character on the ground like a Basketball was a ridiculous gimmick for flashy combos even though it technically wasn't supposed to exist in the game. GGXXAC lets you adjust the ground bounce mechanics in the Extra Menu so that when you cause a knockdown, the character will bounce on the ground and you can "dribble" them.
@@MimebladeGMailOh, that mechanic from Hokuto no Ken? Yeah, I definitely have to try that out in Accent Core Plus.
An alternate history in which Daigo parries Justin so hard that Daigo just leaves the Venue entirely.
You do have a good point. Glad someone finally noticed.
I miss air and ground parries.
Yeah I remember. Wasted a lot of quarters trying to parry shinhado with my friends
Ter visto isso nos fliperamas foi uma fase incrível... Bons tempos!
3rd strike is perfect
Funny how Daigo thinks the parry system was one of the worst mechanics in all of fighting games
OH YES! That's BEAUTIFUL!
the yams
This original parry system sounds more complicated
new gen parry is hype ngl
I'm convinced real fighting is easier than fighting games. All those damn parries, blocks, and other shit.
You say it like you wouldn't need to do all those parries, blocks, and other shit with you know, all of your body instead of just some buttons and directional inputs, as if real fighting is just two people punching and kicking each other and that's it. What kind of reasoning is this, lmao
@@raghugba863 You've never seen the average person try to fight. Often times being able to throw a punch is more than most people are capable of.
@@blursedAI Conditioning a man's body is the first step. The next is learning body mechanics.
I definitely find it easier to like, double jab in real life than jab link in games lol
The worst attack: kens dry hump of death
Street Fighter 3 series is amazing
The original Parry mechanic was truly phenomenal. I was highly upset when the mechanic was removed in favor of the standard Parry
Never played the new generation. it was only in an arcade from mine across the bridge 30 miles away, I had no car. I wasnt walking all day to have a machine to eat my quarters. But knowing this now, I kinda wish I could have experienced it. Seems like it would have been fun.
Other motives to love more New Generation
That makes parrying sound easy
They should have left the air parries the same in 3rd Strike. It adds depth to the game.
It makes 3rd strike my favorite
i mean, considering the combo killed chun anyways, moment 37 would've probably remained p similar
No..actually not..he would of partied and bounced back and the outcome would of been a lot different smh
Soul calibur 6 is TRASH , compared to 1 & 2, because they neutered the weapon parries in the fighting system. Parrying in both SC and SF3 was both anti-corner trap move, and it was essentially a built-in combo breaker. When parrying was removed from both SF and SC , corner traps became a problem again
3rd strike parries got it right, because to me the whole point of parrying usually is to get back on some nasty punishes. If you're flying on the otherside or if time slows down for your reset, you're not getting that punishment on some cases.
3rd Strike is overrated only because of its Roster in my opinion. If the Roster was Zero/Alpha 3 Upper it would have been perfect
Why isn't this in any other street fighter?
I think the air parries from New generation would've been pretty cool in third strike
U forgot about red parry not being in New generation
You should make a long video about your thoughts on all three iterations of SF3
Well this generation will have Street Fighter 6. Welcome back to the world of Street Fighter....prepair for battle.
I was looking at... never mind this about game mechanics
Yes more 3S please
That Daigo's Ken parry of Chun Li's ultimate was special because it was harder to execute and many did thought that it was impossible back then. After that legendary moment, Nintendo's next Street Fighter releases made parrying way way way way way way easier, that come back victories from those types of parries have become a thousand times more common.
everything you typed here is wrong
Nintendo ????
That you got any thumbs up is a travesty.
2nd Impact has a similar mechanic, wait I think it's actually the same tho
… Might not have worked out in his favor
Very interesting. Didn’t know this at all.
lol Daigo would've become Flaigo (Flygo).
garou just defend is great too
would be nice if they kept it like this without the 2 air parries
You can also perry on the air 😮
I never noticed they really get up in Chun Li's crotch😳
Yea girls in fighting games back in the day were very sexualized. And im glad for it.
@@ofidiotabagista5259 DoA6 pulled that back a bit.
@@arnoldj.samson5795 Still are in some games. Have you seen KOF XV? Girls are still sexy in that game.
@@arnoldj.samson5795
Errrr, I don't know... some women don't feel comfortable about that. It's just a bad vision of them and of what men want
@@prof.laytonfan764
Which is completely stupid lol
Realistically, Mai would get killed instantly in her outfit against guys like K' or Maxima
Chun-Li is THICC 😃
parries in street fighter one input
parries in tekken:........................................brain can't process too much data
Hmmm, I like the push bounce in air parry and the standing and crouching parry part but not the bounce part. It could create some new combos but could ruin some of the craziest ones from 3rd strike I've witnessed
I most be old because I thought this was common knowledge but then again I am 48 years old and was 21 one when New Generation hit the Arcades. Maybe there are some younger people that don't know.
He would've simply parried the last kick on the ground
Please do a video in how to counter grab
New Generation parries look more fun than Third Strike
Simple he wouldn't have, he had the kill comfirm why would he run
Why would they get rid of such a good parry mechanic from the 1st sf3 😢
I never knew this
(Daigo would have also had that W sprout wings and fly)
I think parries should be simple
The first parry was the alpha counter.
Two different things
more shorts pls
Would be so much better if they kept it for third strike.
How? It was trash in new gen. The parry system was perfected in third strike
Yeah, did a vid about that
If anything different would’ve happened l, Daigo would’ve lost the Tournament
Parry doesn't work for me work when want to
If that happened Justin would've counter Daigo and the Evo 37 never exist
It’s a shame what sf has become, from beautiful 2d visuals that are timeless and of course the sf legacy of amazing music. Now to sf6 and its weird plastic art direction and even worse music
It’s one of my least favorite mechanics in a fighting game of all time. It completely invalidates zoning and most projectiles and makes the game basically rush down the game.
You can play Chun Li who’s rush down. Or Akuma who’s rush down and set play. Or Ken who’s balanced with a focus on rush down. Or Yun who’s rush down. Or you can pick someone who’s not really viable.
One of the worst characters in the game is remy who’s a zoner.
Seems 3rd strike is the worst lol let alone nerfed Sean slow tackle.
🔥🔥🔥
New gen and 2nd impact seem like way more fucked up than 3rd strike by a large margin what the hell
thats cool
People who are saying they should've kept this mechanic don't know what they're talking about. If you're trying to get in on your opponent and try parrying thier anti-air, new gen will screw you over by sending you flying across the stage. Third strike perfected the parry system because they realized that parrying was an offensive technique, not defensive.
Not everyone liked sf3 parries. It would often turn the game into a boring throw fest.
Parties are completely different device in Mortal Kombat! I guess what we call a parry in MK is called reversal in SF
A reversal in SF is a move that's done the exact frame you return to neutral, usually after getting up from a knockdown or out of blockstun.
U mean an alpha counter..in alpha 3
@@chriswilson110 I mean Zangiefs move when he catches your leg and counters, while you’re trying to hit him
Glad parrying got fixed with focus attack. Parry spam was crazy
Lol